Rogue 1                                                                             monthiv
CLASS & LEVEL                                                                       PLAYER NAME
   Aella
                                                                                            Air Genasi                                      Criminal / Spy                        (Milestone)
         CHARACTER NAME                                                                     RACE                                           BACKGROUND                             EXPERIENCE POINTS
                            -1    Strength
                                                                                                                           ARMOR                                Max HP            Current HP          Temp HP
 STRENGTH            •     +5     Dexterity
                           +2     Constitution                                    +3                                        14                                   10                                       --
   -1                •     +4     Intelligence
                                                                                                                            CLASS
                           +0     Wisdom                                       INITIATIVE                                                                                         HIT POINTS
     8
                           +1     Charisma
                                                                                                                                                           Total    1d8                   SUCCESSES
                           Saving Throw Modifiers
 DEXTERITY                                                                                                                                                                                     FAILURES
   +3                                                                                                 DEFENSES                                                       HIT DICE                     DEATH SAVES
    16                           SAVING THROWS                                                   INSPIRATION
                                                                                                                                                         === ARMOR ===
                                                                                                                                                         Light Armor
CONSTITUTION         P     +5     Acrobatics DEX
                                                                                                 PROFICIENCY BONUS
                                                                                                                                                         === WEAPONS ===
                                                                            +2
   +2                      +0
                           +2
                                  Animal Handling WIS
                                  Arcana INT
                                                                                                                                                         Crossbow, Hand, Longsword, Rapier,
                                                                                                                                                         Shortsword, Simple Weapons
    14                     -1     Athletics STR                                                                                                          === TOOLS ===
                                                                                                 ABILITY SAVE DC                                         Dice Set, Poisoner's Kit, Thieves' Tools
                     P     +3     Deception CHA
                           +2     History INT                                                                                                            === LANGUAGES ===
INTELLIGENCE
                     P     +2     Insight WIS                                                                                                            Common, Primordial
                                                                              30 ft. (Walking)
   +2                      +1     Intimidation CHA
                           +2     Investigation INT
    14                     +0     Medicine WIS                                                          SPEED
                           +2     Nature INT                                                                                                                             PROFICIENCIES & LANGUAGES
  WISDOM                   +0     Perception WIS
                           +1     Performance CHA                        === ACTIONS ===
   +0                P     +3     Persuasion CHA
                                                                         Standard Actions
                                                                            Attack, Cast a Spell, Dash, Disengage, Dodge,
                                                                         Help, Hide, Ready, Search, Use an Object,
                           +2     Religion INT
    10                                                                   Opportunity Attack, Grapple, Shove, Improvise,
                     P     +5     Sleight of Hand DEX                    Two-Weapon Fighting, Interact with an Object
                     E     +7     Stealth DEX                            === SPECIAL ===
 CHARISMA                                                                Sneak Attack
                           +0     Survival WIS
                                                                             Once per turn, you can deal an extra 1d6 damage
   +1                                                                    to one creature you hit with an attack with a finesse or
                                                                         ranged weapon if you have advantage on the attack
                                                                         roll. You don’t need advantage on the attack roll if
                                                                         another enemy of the target is within 5 ft. of it, that
    13                                                                   enemy isn’t incapacitated, and you don’t have
                                                                         disadvantage on the attack roll.
                                     SKILLS                                                                                                   ACTIONS
                                                                        NAME                                              HIT            DAMAGE/TYPE                 NOTES
  10         PASSIVE WISDOM (PERCEPTION)
                                                                         Dagger                                            +5             1d4+3 Piercing              Simple, Finesse, Light, Thrown, Range (20/60)
                                                                         Shortsword                                        +5             1d6+3 Piercing              Martial, Finesse, Light
  12         PASSIVE WISDOM (INSIGHT)
                                                                         Unarmed Strike                                    +1             0 Bludgeoning
  12         PASSIVE INTELLIGENCE (INVESTIGATION)
                         SENSES                                                                                                   WEAPON ATTACKS & CANTRIPS
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                                                                                                Rogue 1                                                                              monthiv
                                                                                               CLASS & LEVEL                                                                        PLAYER NAME
        Aella
                                                                                                Air Genasi                                      Criminal / Spy                           (Milestone)
                 CHARACTER NAME                                                                RACE                                            BACKGROUND                               EXPERIENCE POINTS
     === ROGUE FEATURES ===
     * Hit Points • PHB 95
     * Proficiencies • PHB 95
     * Expertise • PHB 96
     Your proficiency bonus is doubled for any ability check
     you make for two chosen proficiencies. [6th] Choose
     two additional proficiencies.
     * Sneak Attack • PHB 96
     Once per turn, you can deal an extra 1d6 damage to
     one creature you hit with an attack with a finesse or
     ranged weapon if you have advantage on the attack
     roll. You don’t need advantage on the attack roll if
     another enemy of the target is within 5 ft. of it, that
     enemy isn’t incapacitated, and you don’t have
     disadvantage on the attack roll.
      | Special
     * Thieves’ Cant • PHB 96
     You have learned thieves’ cant, a secret mix of dialect,
     jargon, and code that allows you to hide messages in
     seemingly normal conversation. It takes four times
     longer to convey such a message than it does to
     speak the same idea plainly.
     === AIR GENASI RACIAL TRAITS ===
     * Ability Score Increase • EE
     * Unending Breath • EE
     You can hold your breath indefinitely while you’re not
     incapacitated.
     * Mingle with the Wind • EE
     You can cast levitate (w/o material components) once
     per long rest. CON is your spellcasting ability.
                                                                                                  FEATURES & TRAITS
                              NAME                                                              QTY            WEIGHT            NAME                                                            QTY        WEIGHT
CP          5                   Leather                                                         1              10 lb.            Oil (flask)                                                     2          2 lb.
                                Shortsword                                                      1              2 lb.             Rations (1 day)                                                 5          10 lb.
SP         10                   Shortbow                                                        1              2 lb.             Tinderbox                                                       1          1 lb.
                                Dagger                                                          1              1 lb.             Waterskin                                                       1          5 lb.
EP           0                  Dagger                                                          1              1 lb.             Rope, Hempen (50 feet)                                          1          10 lb.
                                Arrows                                                          20             1 lb.             Thieves' Tools                                                  1          1 lb.
GP        155                   Backpack                                                        1              5 lb.             Clothes, Common                                                 1          3 lb.
                                Ball Bearings (bag of 1,000)                                    1,000          2 lb.             Black Sapphire                                                  1          --
PP          0                   String                                                          10             --                Bedroll                                                         1          7 lb.
                                Bell                                                            1              --
      WEIGHT CARRIED
         80.5 lb.               Candle                                                          1              --
        ENCUMBERED              Crowbar                                                         2              10 lb.            ATTUNED MAGIC ITEMS                                             QTY        WEIGHT
         120 lb.                Hammer                                                          1              3 lb.
      PUSH/DRAG/LIFT            Piton                                                           10             2.5 lb.
         240 lb.                Lantern, Hooded                                                 1              2 lb.
                                                                                                      EQUIPMENT
                                             TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
                                                                        Female                         21                       Medium                    1,68
                                                                       GENDER                         AGE                      SIZE                      HEIGHT                  WEIGHT
Aella                                                                                                                           Light Blue                Vibrant Blue            Glitterish blue, pin straigh
  CHARACTER NAME                                                       ALIGNMENT                     FAITH                     SKIN                      EYES                    HAIR
                                                                                                                                         I am incredibly slow to trust.
                                                                                                                                         Those who seem the fairest often
                                                                                                                                         have the most to hide.
                                                                                                                                                             PERSONALITY TRAITS
                                                                                                                                         Freedom. Chains are meant to be
                                                                                                                                         broken as I wish them to, as are
                                                                                                                                         those who would forge them.
                                                                                                                                                                    IDEALS
                                                                                                                                         I’m trying to pay off an old debt I owe to a generous
                                                                                                                                         benefactor.
                                                                                                                                         Someone I loved died because of a mistake I made (I ran
                                                                                                                                         away when I need to stay the most). That will never happen
                                                                                                                                         again.
                                                                                                                                                                    BONDS
                                                                                                                                         I turn tail and run when things look bad. Also, I'm
                                                                                                                                         scared of emotional intimacy.
                                                                                                                                                                     FLAWS
    CHARACTER APPEARANCE                                                 ALLIES & ORGANIZATIONS
    CHARACTER BACKSTORY                                                                                            ADDITIONAL NOTES
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                                                                                           SPELLCASTING                                         SPELL SAVE DC                   SPELL ATTACK
             SPELLCASTING                                                                     ABILITY                                                                              BONUS
             CLASS
PREP SPELL NAME             SOURCE                            SAVE/ATK TIME      RANGE              COMP    DURATION                           PAGE REF   NOTES
    === 2nd LEVEL ===
O   Levitate <C>            Air Genasi                        CON 12 1A           60 ft.            V,S,M    Concentration, up to 10 minutes   PHB 255    1/LR, D: 10m, V/S/M
                                                                                           SPELLS
                            TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.