College of Pain (Bard Subclass)
Some bards revel in entertaining their entire audience, playing to the crowd and giving a good show
for all involved. Bards of the College of Pain take a different approach. They single out a single
member of the audience and direct the song to that one individual. The College of Pain specializes
in music that deals with loss, pain, and regret and genres of music which contain that subject matter.
They prefer to use their music to tug at the heartstrings of that one individual member of the
audience through specific lyrics and song styles directed solely at that listener. This talent extends
into their adventuring career as well.
Strumming Their Pain with Your fingers
At 3rd level, you learn how to cause pain in others with your music which has a negative effect on
the creature’s ability to function effectively. When a creature that you can see within 60 feet of you
makes an attack roll, an ability check, or a damage roll, you can use your reaction to expend one of
your uses of Bardic Inspiration, rolling a Bardic Inspiration die and subtracting the number rolled
from the creature’s roll. You can choose to use this feature after the creature makes its roll, but
before the DM determines whether the attack roll or ability check succeeds or fails, or before the
creature deals its damage. The creature is immune if it can’t hear you or if it’s immune to being
charmed.
Stay Awhile and Listen
Also at 3rd level, you can distract your opponent’s focus, restraining them from moving while you are
directing your song at them. As an action, you can direct this effect at a creature you can see within
60 feet. The creature must succeed on a Wisdom saving throw or be restrained by the music for up
to one minute. A creature restrained by the song can use its action to make a Wisdom check against
your spell save DC. On a success, it frees itself and the effect ends. Once a creature saves versus
this effect it is immune for 24 hours. It is also immune if it can’t hear you or if it’s immune to being
charmed. You must finish a short or long rest before you can use this feature again.
Singing Their Life with Your Words
Upon reaching 6th level, as an action, you can sing about a creature that can hear you, forcing them
to make a Wisdom save. If they fail, you gain advantage on all attack rolls against the creature and
they have disadvantage on all attacks against you for up to an hour or as long as you can maintain
concentration on this effect. You must finish a short or long rest before you can use this feature
again.
Killing Them Softly with Your Song
Upon reaching 14th level, the prolonged uninterrupted effect of your song can have deadly
consequences. As an action, you can cause 1d6 psychic damage per turn to one creature that you
can see within 60 feet. This damage is imperceptible and will remain unnoticed until the creature has
lost more than half of its hit points at which time it can make a Constitution save to detect the loss in
hit points. You can continue this song for one turn per level of bard. Creatures that are immune to
psychic damage are not affected. A creature is also immune to the damage if it can't hear you. You
must finish a long rest before you can use this feature again.