Name                                                                             Alignment                 XP                                        Next Level
Age                Sex                Height             Weight                 Size
Character
                                                                                                                                                   Inspiration        o
                                                 o Common         o Dwarvish        o Elvish      o Giant      o Gnomish             o Goblin      o Halfling        o Orc                              Total
                                                                                                                                                                                      Movement
                                                 o Abyssal      o Celestial o Draconic o D. Speech o Infernal o Primordial o Sylvan o U.Com                                                             Levels
                                                Race/Racial Abilities
            Sacred Oath                                                       Fighting Style                                                                              Lay on Hands               Level
            Channel Divinity                                                        Divine Smite                Aura of Protection             Num of Attacks
                                                                                                                                                                                     Divine Sense
                                                                                    Im. Divine Smite            Aura of Courage
                                                                                                                Cleansing Touch                                               ⑥ ⑤ ④ ③ ② ①
Paladin
            Oath Features
            Secondary Class                                         Level
            Archetype                                                              Recharge on        rest                             rest
                                                                                   ⑧⑦⑥⑤④③②①                         ⑤④③②①                                                                             ③②①
                     Max HP                                   Hit Dice                                          GH                                                        H
                                                                                                 ①②③                              4d4+4           2d4+2                           Current HP           Temp
                                                                                                  Death                           Healing Potions
Vitals
                                                                                                  Saves
                                           d6            d8          d10            d12                                           8d8+8          10d4+20
                                                                                                 ①②③                Superior                                    Supreme
             o Blinded      o Charmed     o Deafened o Frightened              o Grappled        o Incapacitated        o Invisible o Paralyzed o Petrified                   Exhaustion Level
             o Poisoned         o Prone      o Restrained          o Stunned        o Unconscious
                        Ammo ⑳ ⑲ ⑱ ⑰ ⑯ ⑮ ⑭ ⑬ ⑫ ⑪ ⑩ ⑨ ⑧ ⑦ ⑥ ⑤ ④ ③ ② ①
            Weapon                                                        To Hit                       Properties                                         Damage
            Weapon                                                        To Hit                       Properties                                         Damage
                                                                                                                                                                      Armor/Shield
Gear
            Weapon                                                        To Hit                       Properties                                         Damage
            Weapon                                                        To Hit                       Properties                                         Damage
             STR                  DEX                 CON                     INT                  WIS                         CHA
                                                                                                                                                                              +                  +
                        MOD                  MOD                  MOD                    MOD                   MOD                     MOD
            PROFICIENT SAVE ⃝    PROFICIENT SAVE ⃝    PROFICIENT SAVE ⃝      PROFICIENT SAVE ⃝     PROFICIENT SAVE ⃝       PROFICIENT SAVE ⃝           Passive                 Proficiency
                                                                                                                                                                                                 Initiative Bonus
              ⃝ ADV / DIS ⃝        ⃝ ADV / DIS ⃝        ⃝ ADV / DIS ⃝          ⃝ ADV / DIS ⃝         ⃝ ADV / DIS ⃝           ⃝ ADV / DIS ⃝            Perception                 Bonus
                     Acrobatics (DEX)                   History (INT)                            Nature (INT)                                 Sleight of H. (DEX)
                                                                                                                                                                                                         tools/kit
Skills
                     Animal H. (WIS)                    Insight (WIS)                            Perception (WIS)                             Stealth (DEX)
                                                                                                                                                                                                         tools/kit
                     Arcana (INT)                       Intimidation (CHA)                       Performance (CHA)                            Survival (WIS)
                                                                                                                                                                                                         tools/kit
                     Athletics (STR)                    Investigation (INT)                      Persuasion (CHA)
                     Deception (CHA)                    Medicine (WIS)                           Religion (INT)
                                                                                                                                                                                                      Skill Features
             CP                                SP                                       EP                                   GP                        PP
                   25 GP Gems            50 GP Gems                100 GP Gems                  250 GP Gems               500 GP Gems   1000 GP Gems        5000 GP Gems
Money
             Art
                      Acid                       Chain (10 ft)                   Mag. Glass                   Shovel
                      Alchemist’s fire           Chalk                           Manacles                     Signal Whistle
                      Arrows                     Component Bag                   Mirror, steel                Signet ring
                      Blowgun needles            Crowbar                         Oil                          Soap
                      Bullets                    Emblem                          Paper                        Spikes, iron
                      Crossbow bolts             Fishing tackle                  Parchment                    Spyglass
                      Amulet                     Flask                           Perfume                      Tent (2 per)
                      Antitoxin                  Grappling hook                  Pick, miner’s                Tinderbox
Equipment
                      Ball bearings              Hammer                          Piton                        Torch
                      Bedroll                    Hammer, sledge                  Poison, basic                Vial
                      Bell                       Holy water                      Pole (10-ft)                 Waterskin
                      Blanket                    Hourglass                       Pot, iron                    Whetstone
                      Block and Tackle           Hunting trap                    Quiver
                      Book                       Ink (1 oz)                      Ram, Portable
                      Bottle                     Ink pen                         Rations (1day)               Pouch
                      Bucket                     Ladder (10-ft)                  Reliquary                    Sack
                      Caltrops                   Lamp                            Rope, H (50ft)               Backpack
                      Candle                     Lantern, spot                   Rope, S (50ft)               Chest
                      Case, Bolts                Lantern, hood                   Scale                        Barrel
                      Case, Scroll               Lock                            Sealing Wax
             Item                                                Charges               Recharge                  Power
Attuned
Feats
             Background                                                                                  Allies/Enemies
             Trait
Background
                                                                                                                                                                  Faction
             Trait                                                                                       Bond
             Ideal                                                                                       Flaw
                 1         ④③②①                4     ③②①                             Max Prepped     Max Lvl                           Attack   DC        Spell Pts.
                 2          ③②①                5     ③②①
                 3          ③②①
                           A    Bless                            A    Detect Poison & Disease          BA Shield of Faith
                           A    Command                          BA   Divine Favor                     BA Thunderous Smite
                 1
                           BA   Compelled Duel                   A    Heroism                          BA Wrathful Smite                             Oath Spell
                           A    Cure Wounds                      A    Protect from Evil & Good
                           A    Detect Evil and Good             A    Purify Food and Drink
                                                                                                                                                     Oath Spell
                           A    Detect Magic                     BA   Searing Smite
                           A    Aid                              BA Magic Weapon
                           BA   Branding Smite                   A Protection from Poison
                 2          T   Find Steed                       A Zone of Truth                                                                     Oath Spell
Paladin Spells
                           A    Lesser Restoration
                           A    Locate Object
                                                                                                                                                     Oath Spell
                           A    Aura of Vitality                 A    Dispel Magic
                           BA   Blinding Smite                   A    Elemental Weapon
                 3         A    Create Food and Water            T    Magic Circle                                                                   Oath Spell
                           A    Crusader's Mantle                A    Remove Curse
                           A    Daylight                         A    Revivify                                                                       Oath Spell
                           A Aura of Life                        A Death Ward
                 4         A Aura of Purity                      A Locate Creature
                           A Banishment                          BA Staggering Smite                           Oath Spell                            Oath Spell
                           BA Banishing Smite                    T Geas
                 5         A Destructive Wave                    T Raise Dead
                           A Dispel Evil and Good                                                              Oath Spell                            Oath Spell
                     A Action                  BA Bonus Action            R Reaction               RT Ritual                T Time to cast            Z Always Prepped
                 Casting                      Name                            Save     Damage      Casting                      Name                       Save        Damage
Cantrips