Route Arrival Halt Time (In
No Stn Code Stn Name Dep. Time Distance Day Remark
No. Time Minutes)
TRIVANDRUM
1 TVC 1 Source 11:15 0 1
CNTL
2 VAK VARKALA 1 11:49 11:50 1:00 41 1
3 QLN KOLLAM JN 1 12:15 12:20 5:00 65 1
4 KYJ KAYANKULAM JN 1 12:53 12:55 2:00 106 1
5 MVLK MAVELIKARA 1 13:04 13:05 1:00 114 1
6 CNGR CHENGANNUR 1 13:19 13:20 1:00 126 1
7 TRVL TIRUVALLA 1 13:29 13:30 1:00 135 1
8 CGY CHANGANASERI 1 13:39 13:40 1:00 143 1
9 KTYM KOTTAYAM 1 14:05 14:10 5:00 161 1
10 VARD VAIKAM ROAD 1 14:31 14:32 1:00 186 1
11 ERS ERANAKULAM JN 1 15:30 15:45 15:00 220 1
12 AWY ALUVA 1 16:10 16:13 3:00 240 1
13 TCR THRISUR 1 17:10 17:15 5:00 295 1
14 PGT PALAKKAD 1 18:40 18:45 5:00 372 1
15 CBE COIMBATORE JN 1 19:55 20:00 5:00 426 1
16 TUP TIRUPPUR 1 20:43 20:45 2:00 476 1
17 ED ERODE JN 1 21:50 22:00 10:00 527 1
18 SA SALEM JN 1 22:55 23:00 5:00 589 1
19 JTJ JOLARPETTAI 1 00:40 00:45 5:00 709 2
20 KPD KATPADI JN 1 02:05 02:10 5:00 793 2
21 CTO CHITTOOR 1 02:42 02:43 1:00 826 2
22 TPTY TIRUPATI 1 03:55 03:57 2:00 897 2
23 RU RENIGUNTA JN 1 04:10 04:20 10:00 907 2
24 GDR GUDUR JN 1 05:55 05:57 2:00 990 2
25 NLR NELLORE 1 06:22 06:23 1:00 1029 2
26 BZA VIJAYAWADA JN 1 10:00 10:15 15:00 1283 2
27 WL WARANGAL 1 13:00 13:05 5:00 1492 2
28 RDM RAMGUNDAM 1 14:40 14:41 1:00 1594 2
29 BPQ BALHARSHAH 1 17:00 17:10 10:00 1735 2
30 SEGM SEVAGRAM 1 19:05 19:06 1:00 1870 2
31 NGP NAGPUR 1 20:15 20:25 10:00 1947 2
32 ET ITARSI JN 1 01:15 01:25 10:00 2244 3
33 BPL BHOPAL JN 1 02:55 03:00 5:00 2335 3
34 BINA BINA JN 1 05:00 05:05 5:00 2474 3
35 JHS JHANSI JN 1 06:55 07:07 12:00 2626 3
36 GWL GWALIOR 1 08:25 08:30 5:00 2723 3
37 AGC AGRA CANTT 1 10:20 10:23 3:00 2842 3
38 MTJ MATHURA JN 1 11:20 11:23 3:00 2896 3
39 FDB FARIDABAD 1 12:49 12:51 2:00 3008 3
40 NZM H NIZAMUDDIN 1 13:17 13:19 2:00 3029 3
41 NDLS NEW DELHI 1 13:40 Destination 3036 3
The Worlds Best Ten Ice Breakers Games
Ice Breakers Training Games are great resources for enhancing the effectiveness of training sessions. While playing
games, participants are automatically engaged making use of all of their senses and actively engaging their minds. In
addition to providing lots of fun, it helps to achieve good group dynamics. It also motivates and energizes the
participants to bring out their best. These training games have been proved very effective in helping the participants
to be familiar with each other, break down social barriers and help them perceive things in a different way.
Here is a collection of top 10 among the most popular Ice Breakers Training Games. (For more, see Ice Breakers
Training Games.)
Three Questions Game
This is a renowned Ice Breakers Training Game which involves the following steps.
Each of the participants writes down 3 provoking questions they would like to ask others in the group. Not
the ordinary “what’s you name” type questions but something such as, "Where is the most interesting place
you have ever traveled" or "Mention a topic you feel absolutely passionate about".
They are allowed sufficient time to associate with each other, and to ask three different people in the group
one of their three questions.
Finally they get back together and have each person stand and give their name. As they mention their
name, the group is asked to tell what they know about that individual.
The World of Work Map
This is an excellent Ice Breakers Training Game which is designed to Chart progress and explore new realities. It can
be very useful for the users to get more out of the various sectors of work and have insignificant impacts from the
emotions and complications that arise in the different work areas.
The “world of work” map is made of 6 distinct segments:
Meeting Land: Discover the emotions and effectiveness we have during meetings.
The Solo Caves: Find the emotions and effectiveness of working alone.
Team Mountain: Recognize our emotions and effectiveness through working groups.
The Directive Interaction Forest: Find emotions and effectiveness in giving and/or getting direction.
The social jungle: The emotions that influence our effectiveness when socializing with colleagues.
Uncharted Waters: Emotions and effectiveness regarding encountering things which are unknown to us.
By knowing where and why a person’s emotional needs are most accomplished and where they are not, one can
more confidently face the impediments that hinder him from advancing into those areas that are likely to suck dry any
desire to excel. It helps an individual to become more capable to handle the people and circumstances that de-
motivate him.
More details on the world of work map can be found at Training Games - Map Progress, Identify Problems, and
Improve Work Processes
The Talent Show
This Ice Breakers Training Game is specially developed to manifest the exclusive talent of a participant to the other
members of the group.
Everyone has to choose one talent or special gift that they possess and can exhibit for the group. They introduce
themselves, describe what their special talent is, and then perform their special talent for the group.
Birthday Game
This fantastic game is widely known and very effective in getting the participants know each other.
The group has to stand and line up in a straight line.
After they are in line, they are asked to re-arrange the line so that they are in line according to their birthday.
January 1 on one end and December 31 at the other end. The catch is that it is mandatory for them to do all
this without having any discussion or writing anything down.
Paper Airplane Game
At the beginning of this game each of the participants has to build a airplane with the paper supplied to them and
write down their respective names. Some additional information such as the things they like or dislike may also be
written on it. Few questions may also be added to make the game more interesting. On cue, everyone throws their
airplane around the room. If someone finds an airplane, he has to pick it and keep throwing it for 1-2 minutes. At the
end of that time, everyone must have one paper airplane. This is the person they have to recognize and introduce to
the group.
The Artist Game
At the beginning of this interesting game everyone is given a piece of paper and a pencil. In 5 minutes they must
draw a picture that conveys who they are without writing any words or numbers. All the participants have to submit
their drawn picture after the stipulated time. The pictures are shown to the group one by one and they have to try to
guess who drew it. After this each of the artists is allowed to introduce himself and explain how his work expresses
obviously who he is.
Three in Common Game
At first all the participants are re-arranged in such a way that they form some small groups including 3 participants in
each group. The main objective of each group is to find 3 things they have in common. But not normal things such as
age, sex or hair color. It must be three uncommon things. After letting the groups converse for 10 - 15 minutes, they
(as a group) must tell the rest of the groups the 3 things they have in common.
Famous People/Cities Game
As each participant arrives, a 3 x 5 index card is fixed on their back with the name of a famous person or city. They
must move around the room and ask questions that can ONLY be answered with a YES or NO to identify clues that
will help them find out the name of the person or city on their index card. EXAMPLES: Paris, Madonna, Santa Claus,
John Wayne, Casablanca etc.
The Interview Game
This superb Ice Breakers Training Game requires the group to be broken into some smaller teams including 2
participants in each team. They are allowed to pick a partner that they know the least about. They are asked to
interview each other for about twenty minutes. However, questions may be prepared in advance or the participants
may be given general guidelines for the interview. They have to learn about what each other likes about their job,
past jobs, family life, hobbies, favorite sport, etc. After completion of the interviews, the group is reassembled and
each team has to introduce its team members to the group. This exercise helps them to learn about each other.
Ball Toss Game
This training game is designed as a semi-review and wake-up exercise when covering material that requires heavy
concentration. Each of the participants has to stand up and form a resemblance of a circle. It does not have to be
perfect, but they should all be facing in, looking at each other. A ball or a bean bag is tossed to a person and he has
to tell what he thought was the most important learning concept was. He then tosses the ball to another participant
and then he has to describe what he thought was the most significant concept. The exercise is continued until
everyone has caught the ball at least once and explained an important concept of the material just covered.