RFactory.
cpp:226 All registered operations
CPUKernels:
(0x7a6f887140) !=(x: Int, y: Int) -> output: Int /*CPU Kernel*/
(0x7a6f887220) !=(x: Int, y: Float) -> output: Int /*CPU Kernel*/
(0x7a6f887300) !=(x: Float, y: Int) -> output: Int /*CPU Kernel*/
(0x7a6f8873e0) !=(x: Point2i, y: Point2i) -> output: Int /*CPU Kernel*/
(0x7a6f8874c0) !=(x: Point2i, y: Int) -> output: Int /*CPU Kernel*/
(0x7a6f8875a0) !=(x: Point2i, y: Float) -> output: Int /*CPU Kernel*/
(0x7a6f887680) !=(x: Point2f, y: Int) -> output: Int /*CPU Kernel*/
(0x7a6f887760) !=(x: Point2f, y: Float) -> output: Int /*CPU Kernel*/
(0x7a6f887840) !=(x: Point2i, y: Point2f) -> output: Int /*CPU Kernel*/
(0x7a6f84a000) %(x: Int, y: Int) -> output: Int /*CPU Kernel*/
(0x7a6f84a0e0) %(x: Point2i, y: Int) -> output: Point2i /*CPU Kernel*/
(0x7a6f84a1c0) %(x: Buffer_8, y: Buffer_8) -> output: Buffer_8 /*CPU Kernel*/
(0x7a6f84a2a0) %(x: Buffer_Int, y: Buffer_Int) -> output: Buffer_Int /*CPU
Kernel*/
(0x7a6f84a380) %(x: Buffer_ARGB_8888, y: Buffer_ARGB_8888) -> output:
Buffer_ARGB_8888 /*CPU Kernel*/
(0x7a6f84a460) %(x: Point2i, y: Point2i) -> output: Point2i /*CPU Kernel*/
(0x7a6f84a540) %(x: Buffer_8, y: Int) -> output: Buffer_8 /*CPU Kernel*/
(0x7a6f84a620) %(x: Buffer_Int, y: Int) -> output: Buffer_Int /*CPU Kernel*/
(0x7a6f84a700) %(x: Buffer_ARGB_8888, y: Int) -> output: Buffer_ARGB_8888
/*CPU Kernel*/
(0x7a6f84a7e0) %(x: Image_8, y: Image_8) -> output: Image_8 /*CPU Kernel*/
(0x7a6f84a8c0) %(x: Image_ARGB_8888, y: Image_ARGB_8888) -> output:
Image_ARGB_8888 /*CPU Kernel*/
(0x7a6f84a9a0) %(x: Image_8, y: Int) -> output: Image_8 /*CPU Kernel*/
(0x7a6f84aa80) %(x: Image_ARGB_8888, y: Int) -> output: Image_ARGB_8888 /*CPU
Kernel*/
(0x7a6f846f00) *(x: Int, y: Int) -> output: Int /*CPU Kernel*/
(0x7a6f846fe0) *(x: Float, y: Float) -> output: Float /*CPU Kernel*/
(0x7a6f8470c0) *(x: Point2i, y: Float) -> output: Point2f /*CPU Kernel*/
(0x7a6f8471a0) *(x: Point2i, y: Point2i) -> output: Point2i /*CPU Kernel*/
(0x7a6f847280) *(x: Point2f, y: Point2f) -> output: Point2f /*CPU Kernel*/
(0x7a6f847360) *(x: Int, y: Float) -> output: Float /*CPU Kernel*/
(0x7a6f847440) *(x: Point2i, y: Int) -> output: Point2i /*CPU Kernel*/
(0x7a6f847520) *(x: Point2f, y: Int) -> output: Point2f /*CPU Kernel*/
(0x7a6f847600) *(x: Point2f, y: Float) -> output: Point2f /*CPU Kernel*/
(0x7a6f8476e0) *(x: Point2i, y: Point2f) -> output: Point2f /*CPU Kernel*/
(0x7a6f8477c0) *(x: Buffer_8, y: Buffer_8) -> output: Buffer_8 /*CPU Kernel*/
(0x7a6f8478a0) *(x: Buffer_Int, y: Buffer_Int) -> output: Buffer_Int /*CPU
Kernel*/
(0x7a6f847980) *(x: Buffer_Float, y: Buffer_Float) -> output: Buffer_Float
/*CPU Kernel*/
(0x7a6f847a60) *(x: Buffer_ARGB_8888, y: Buffer_ARGB_8888) -> output:
Buffer_ARGB_8888 /*CPU Kernel*/
(0x7a6f847b40) *(x: Buffer_8, y: Int) -> output: Buffer_8 /*CPU Kernel*/
(0x7a6f847c20) *(x: Buffer_8, y: Float) -> output: Buffer_8 /*CPU Kernel*/
(0x7a6f847d00) *(x: Buffer_Int, y: Int) -> output: Buffer_Int /*CPU Kernel*/
(0x7a6f847de0) *(x: Buffer_Int, y: Float) -> output: Buffer_Int /*CPU
Kernel*/
(0x7a6f847ec0) *(x: Buffer_Float, y: Int) -> output: Buffer_Float /*CPU
Kernel*/
(0x7a6f847fa0) *(x: Buffer_Float, y: Float) -> output: Buffer_Float /*CPU
Kernel*/
(0x7a6f848080) *(x: Buffer_ARGB_8888, y: Int) -> output: Buffer_ARGB_8888
/*CPU Kernel*/
(0x7a6f848160) *(x: Buffer_ARGB_8888, y: Float) -> output:
Buffer_ARGB_8888 /*CPU Kernel*/
(0x7a6f848240) *(x: Image_8, y: Image_8) -> output: Image_8 /*CPU Kernel*/
(0x7a6f848320) *(x: Image_ARGB_8888, y: Image_ARGB_8888) -> output:
Image_ARGB_8888 /*CPU Kernel*/
(0x7a6f848400) *(x: Image_8, y: Int) -> output: Image_8 /*CPU Kernel*/
(0x7a6f8484e0) *(x: Image_ARGB_8888, y: Int) -> output: Image_ARGB_8888 /*CPU
Kernel*/
(0x7a6f8485c0) *(x: Image_8, y: Float) -> output: Image_8 /*CPU Kernel*/
(0x7a6f8486a0) *(x: Image_ARGB_8888, y: Float) -> output: Image_ARGB_8888
/*CPU Kernel*/
(0x7a6f8ade00) +(x: Int, y: Int) -> output: Int /*CPU Kernel*/
(0x7a6f8adee0) +(x: Int, y: Float) -> output: Float /*CPU Kernel*/
(0x7a6f8adfc0) +(x: Point2i, y: Float) -> output: Point2f /*CPU Kernel*/
(0x7a6f8ae0a0) +(x: Point2i, y: Int) -> output: Point2i /*CPU Kernel*/
(0x7a6f8ae180) +(x: Point2f, y: Int) -> output: Point2f /*CPU Kernel*/
(0x7a6f8ae260) +(x: Point2f, y: Float) -> output: Point2f /*CPU Kernel*/
(0x7a6f8ae340) +(x: Point2i, y: Point2f) -> output: Point2f /*CPU Kernel*/
(0x7a6f8ae420) +(x: Float, y: Float) -> output: Float /*CPU Kernel*/
(0x7a6f8ae500) +(x: Point2i, y: Point2i) -> output: Point2i /*CPU Kernel*/
(0x7a6f8ae5e0) +(x: Point2f, y: Point2f) -> output: Point2f /*CPU Kernel*/
(0x7a6f8ae6c0) +(x: Buffer_8, y: Buffer_8) -> output: Buffer_8 /*CPU Kernel*/
(0x7a6f8ae7a0) +(x: Buffer_Int, y: Buffer_Int) -> output: Buffer_Int /*CPU
Kernel*/
(0x7a6f8ae880) +(x: Buffer_Float, y: Buffer_Float) -> output: Buffer_Float
/*CPU Kernel*/
(0x7a6f8ae960) +(x: Buffer_ARGB_8888, y: Buffer_ARGB_8888) -> output:
Buffer_ARGB_8888 /*CPU Kernel*/
(0x7a6f8aea40) +(x: Buffer_8, y: Int) -> output: Buffer_8 /*CPU Kernel*/
(0x7a6f8aeb20) +(x: Buffer_8, y: Float) -> output: Buffer_8 /*CPU Kernel*/
(0x7a6f8aec00) +(x: Buffer_Int, y: Int) -> output: Buffer_Int /*CPU Kernel*/
(0x7a6f8aece0) +(x: Buffer_Int, y: Float) -> output: Buffer_Int /*CPU
Kernel*/
(0x7a6f8aedc0) +(x: Buffer_Float, y: Int) -> output: Buffer_Float /*CPU
Kernel*/
(0x7a6f8aeea0) +(x: Buffer_Float, y: Float) -> output: Buffer_Float /*CPU
Kernel*/
(0x7a6f8aef80) +(x: Buffer_ARGB_8888, y: Int) -> output: Buffer_ARGB_8888
/*CPU Kernel*/
(0x7a6f8af060) +(x: Buffer_ARGB_8888, y: Float) -> output:
Buffer_ARGB_8888 /*CPU Kernel*/
(0x7a6f8af140) +(x: Image_8, y: Image_8) -> output: Image_8 /*CPU Kernel*/
(0x7a6f8af220) +(x: Image_ARGB_8888, y: Image_ARGB_8888) -> output:
Image_ARGB_8888 /*CPU Kernel*/
(0x7a6f8af300) +(x: Image_8, y: Int) -> output: Image_8 /*CPU Kernel*/
(0x7a6f8af3e0) +(x: Image_ARGB_8888, y: Int) -> output: Image_ARGB_8888 /*CPU
Kernel*/
(0x7a6f8af4c0) +(x: Image_8, y: Float) -> output: Image_8 /*CPU Kernel*/
(0x7a6f8af5a0) +(x: Image_ARGB_8888, y: Float) -> output: Image_ARGB_8888
/*CPU Kernel*/
(0x7a6f8af680) -(x: Int, y: Int) -> output: Int /*CPU Kernel*/
(0x7a6f8af760) -(x: Float, y: Float) -> output: Float /*CPU Kernel*/
(0x7a6f8af840) -(x: Point2i, y: Point2i) -> output: Point2i /*CPU Kernel*/
(0x7a6f8af920) -(x: Point2f, y: Point2f) -> output: Point2f /*CPU Kernel*/
(0x7a6f8afa00) -(x: Point2i, y: Float) -> output: Point2f /*CPU Kernel*/
(0x7a6f8afae0) -(x: Int, y: Float) -> output: Float /*CPU Kernel*/
(0x7a6f8afbc0) -(x: Point2i, y: Int) -> output: Point2i /*CPU Kernel*/
(0x7a6f8afca0) -(x: Point2f, y: Int) -> output: Point2f /*CPU Kernel*/
(0x7a6f8afd80) -(x: Point2f, y: Float) -> output: Point2f /*CPU Kernel*/
(0x7a6f8afe60) -(x: Point2i, y: Point2f) -> output: Point2f /*CPU Kernel*/
(0x7a6f8aff40) -(x: Buffer_8, y: Buffer_8) -> output: Buffer_8 /*CPU Kernel*/
(0x7a6f846020) -(x: Buffer_Int, y: Buffer_Int) -> output: Buffer_Int /*CPU
Kernel*/
(0x7a6f846100) -(x: Buffer_Float, y: Buffer_Float) -> output: Buffer_Float
/*CPU Kernel*/
(0x7a6f8461e0) -(x: Buffer_ARGB_8888, y: Buffer_ARGB_8888) -> output:
Buffer_ARGB_8888 /*CPU Kernel*/
(0x7a6f8462c0) -(x: Buffer_8, y: Int) -> output: Buffer_8 /*CPU Kernel*/
(0x7a6f8463a0) -(x: Buffer_8, y: Float) -> output: Buffer_8 /*CPU Kernel*/
(0x7a6f846480) -(x: Buffer_Int, y: Int) -> output: Buffer_Int /*CPU Kernel*/
(0x7a6f846560) -(x: Buffer_Int, y: Float) -> output: Buffer_Int /*CPU
Kernel*/
(0x7a6f846640) -(x: Buffer_Float, y: Int) -> output: Buffer_Float /*CPU
Kernel*/
(0x7a6f846720) -(x: Buffer_Float, y: Float) -> output: Buffer_Float /*CPU
Kernel*/
(0x7a6f846800) -(x: Buffer_ARGB_8888, y: Int) -> output: Buffer_ARGB_8888
/*CPU Kernel*/
(0x7a6f8468e0) -(x: Buffer_ARGB_8888, y: Float) -> output:
Buffer_ARGB_8888 /*CPU Kernel*/
(0x7a6f8469c0) -(x: Image_8, y: Image_8) -> output: Image_8 /*CPU Kernel*/
(0x7a6f846aa0) -(x: Image_ARGB_8888, y: Image_ARGB_8888) -> output:
Image_ARGB_8888 /*CPU Kernel*/
(0x7a6f846b80) -(x: Image_8, y: Int) -> output: Image_8 /*CPU Kernel*/
(0x7a6f846c60) -(x: Image_ARGB_8888, y: Int) -> output: Image_ARGB_8888 /*CPU
Kernel*/
(0x7a6f846d40) -(x: Image_8, y: Float) -> output: Image_8 /*CPU Kernel*/
(0x7a6f846e20) -(x: Image_ARGB_8888, y: Float) -> output: Image_ARGB_8888
/*CPU Kernel*/
(0x7a6f848780) /(x: Point2i, y: Int) -> output: Point2i /*CPU Kernel*/
(0x7a6f848860) /(x: Int, y: Int) -> output: Int /*CPU Kernel*/
(0x7a6f848940) /(x: Float, y: Float) -> output: Float /*CPU Kernel*/
(0x7a6f848a20) /(x: Point2i, y: Float) -> output: Point2f /*CPU Kernel*/
(0x7a6f848b00) /(x: Point2i, y: Point2i) -> output: Point2i /*CPU Kernel*/
(0x7a6f848be0) /(x: Point2f, y: Point2f) -> output: Point2f /*CPU Kernel*/
(0x7a6f848cc0) /(x: Int, y: Float) -> output: Float /*CPU Kernel*/
(0x7a6f848da0) /(x: Point2f, y: Int) -> output: Point2f /*CPU Kernel*/
(0x7a6f848e80) /(x: Point2f, y: Float) -> output: Point2f /*CPU Kernel*/
(0x7a6f848f60) /(x: Point2i, y: Point2f) -> output: Point2f /*CPU Kernel*/
(0x7a6f849040) /(x: Buffer_8, y: Buffer_8) -> output: Buffer_8 /*CPU Kernel*/
(0x7a6f849120) /(x: Buffer_Int, y: Buffer_Int) -> output: Buffer_Int /*CPU
Kernel*/
(0x7a6f849200) /(x: Buffer_Float, y: Buffer_Float) -> output: Buffer_Float
/*CPU Kernel*/
(0x7a6f8492e0) /(x: Buffer_ARGB_8888, y: Buffer_ARGB_8888) -> output:
Buffer_ARGB_8888 /*CPU Kernel*/
(0x7a6f8493c0) /(x: Buffer_8, y: Int) -> output: Buffer_8 /*CPU Kernel*/
(0x7a6f8494a0) /(x: Buffer_8, y: Float) -> output: Buffer_8 /*CPU Kernel*/
(0x7a6f849580) /(x: Buffer_Int, y: Int) -> output: Buffer_Int /*CPU Kernel*/
(0x7a6f849660) /(x: Buffer_Int, y: Float) -> output: Buffer_Int /*CPU
Kernel*/
(0x7a6f849740) /(x: Buffer_Float, y: Int) -> output: Buffer_Float /*CPU
Kernel*/
(0x7a6f849820) /(x: Buffer_Float, y: Float) -> output: Buffer_Float /*CPU
Kernel*/
(0x7a6f849900) /(x: Buffer_ARGB_8888, y: Int) -> output: Buffer_ARGB_8888
/*CPU Kernel*/
(0x7a6f8499e0) /(x: Buffer_ARGB_8888, y: Float) -> output:
Buffer_ARGB_8888 /*CPU Kernel*/
(0x7a6f849ac0) /(x: Image_8, y: Image_8) -> output: Image_8 /*CPU Kernel*/
(0x7a6f849ba0) /(x: Image_ARGB_8888, y: Image_ARGB_8888) -> output:
Image_ARGB_8888 /*CPU Kernel*/
(0x7a6f849c80) /(x: Image_8, y: Int) -> output: Image_8 /*CPU Kernel*/
(0x7a6f849d60) /(x: Image_ARGB_8888, y: Int) -> output: Image_ARGB_8888 /*CPU
Kernel*/
(0x7a6f849e40) /(x: Image_8, y: Float) -> output: Image_8 /*CPU Kernel*/
(0x7a6f849f20) /(x: Image_ARGB_8888, y: Float) -> output: Image_ARGB_8888
/*CPU Kernel*/
(0x7a6f881d40) 2Dto3D(points: Buffer_Float) -> points: Buffer_Float /*CPU
Kernel*/
(0x7a6f881e20) 3Dto2D(points: Buffer_Float) -> points: Buffer_Float /*CPU
Kernel*/
(0x7a6f886880) <(x: Int, y: Int) -> output: Int /*CPU Kernel*/
(0x7a6f886960) <(x: Float, y: Float) -> output: Int /*CPU Kernel*/
(0x7a6f886a40) <(x: Float, y: Int) -> output: Int /*CPU Kernel*/
(0x7a6f886b20) <(x: Int, y: Float) -> output: Int /*CPU Kernel*/
(0x7a6f886c00) <=(x: Int, y: Int) -> output: Int /*CPU Kernel*/
(0x7a6f886ce0) <=(x: Int, y: Float) -> output: Int /*CPU Kernel*/
(0x7a6f886dc0) <=(x: Float, y: Int) -> output: Int /*CPU Kernel*/
(0x7a6f885ee0) =(x: Int, y: Int) -> output: Int /*CPU Kernel*/
(0x7a6f885fc0) =(x: Float, y: Float) -> output: Int /*CPU Kernel*/
(0x7a6f8860a0) =(x: Point2i, y: Point2i) -> output: Int /*CPU Kernel*/
(0x7a6f886180) =(x: Point2f, y: Point2f) -> output: Int /*CPU Kernel*/
(0x7a6f886260) =(x: Int, y: Float) -> output: Int /*CPU Kernel*/
(0x7a6f886340) =(x: Float, y: Int) -> output: Int /*CPU Kernel*/
(0x7a6f886420) =(x: Point2i, y: Int) -> output: Int /*CPU Kernel*/
(0x7a6f886500) =(x: Point2i, y: Float) -> output: Int /*CPU Kernel*/
(0x7a6f8865e0) =(x: Point2f, y: Int) -> output: Int /*CPU Kernel*/
(0x7a6f8866c0) =(x: Point2f, y: Float) -> output: Int /*CPU Kernel*/
(0x7a6f8867a0) =(x: Point2i, y: Point2f) -> output: Int /*CPU Kernel*/
(0x7a6f885ee0) =(x: Int, y: Int) -> output: Int /*CPU Kernel*/
(0x7a6f885fc0) =(x: Float, y: Float) -> output: Int /*CPU Kernel*/
(0x7a6f8860a0) =(x: Point2i, y: Point2i) -> output: Int /*CPU Kernel*/
(0x7a6f886180) =(x: Point2f, y: Point2f) -> output: Int /*CPU Kernel*/
(0x7a6f886260) =(x: Int, y: Float) -> output: Int /*CPU Kernel*/
(0x7a6f886340) =(x: Float, y: Int) -> output: Int /*CPU Kernel*/
(0x7a6f886420) =(x: Point2i, y: Int) -> output: Int /*CPU Kernel*/
(0x7a6f886500) =(x: Point2i, y: Float) -> output: Int /*CPU Kernel*/
(0x7a6f8865e0) =(x: Point2f, y: Int) -> output: Int /*CPU Kernel*/
(0x7a6f8866c0) =(x: Point2f, y: Float) -> output: Int /*CPU Kernel*/
(0x7a6f8867a0) =(x: Point2i, y: Point2f) -> output: Int /*CPU Kernel*/
(0x7a6f885b60) >(x: Int, y: Int) -> output: Int /*CPU Kernel*/
(0x7a6f885c40) >(x: Float, y: Float) -> output: Int /*CPU Kernel*/
(0x7a6f885d20) >(x: Float, y: Int) -> output: Int /*CPU Kernel*/
(0x7a6f885e00) >(x: Int, y: Float) -> output: Int /*CPU Kernel*/
(0x7a6f886ea0) >=(x: Int, y: Int) -> output: Int /*CPU Kernel*/
(0x7a6f886f80) >=(x: Int, y: Float) -> output: Int /*CPU Kernel*/
(0x7a6f887060) >=(x: Float, y: Int) -> output: Int /*CPU Kernel*/
(0x7a8fcf6318) Scaliar([value: ARGB_8888]) -> value: ARGB_8888 /*Value
Kernel*/
(0x7a6f885620) Abs(input: Int) -> output: Int /*CPU Kernel*/
(0x7a6f98e740) AdjustParametersSetup(hue: Int, saturation: Int, temperature:
Int) -> hueAmount: Float, saturationAmount: Float, temperatureAmount: Float,
temperatureSign: Float /*CPU Kernel*/
(0x7a6f887920) AngleToRadian(input: Int) -> output: Float /*CPU Kernel*/
(0x7a6f8834e0) AspectFill(size: Point2i, bounds: Point2i) -> output:
Point2i /*CPU Kernel*/
(0x7a6f8835c0) AspectFill(size: Point2f, bounds: Point2f) -> output:
Point2f /*CPU Kernel*/
(0x7a6f883080) AspectFit(size: Point2i, bounds: Point2i) -> output:
Point2i /*CPU Kernel*/
(0x7a6f883160) AspectFit(size: Point2f, bounds: Point2f) -> output:
Point2f /*CPU Kernel*/
(0x7a6f8820c0) AspectTransform2D([mode: Int], source_size: Point2i,
canvas_size: Point2i) -> transform: Buffer_Float, coords: Buffer_Float /*CPU
Kernel*/
(0x7a6f98b2c0) At(input: Buffer_Float, index: Int) -> output: Float /*CPU
Kernel*/
(0x7a6f98f380) AutoTeethWhitening(source: Image_ARGB_8888, [amount: Int],
rects: Buffer_Float, landmarks: Buffer_Float) -> output: Image_ARGB_8888 /*CPU
Kernel*/
(0x7a6f84cbc0) BlackAndWhite(source: Image_ARGB_8888, [reds: Int], [oranges:
Int], [yellows: Int], [greens: Int], [cyans: Int], [blues: Int], [purples: Int],
[magentas: Int]) -> output: Image_ARGB_8888 /*CPU Kernel*/
(0x7a6f84ca00) Blend(top: Image_ARGB_8888, bottom: Image_ARGB_8888, [red:
Int], [green: Int], [blue: Int], [blend_mode: Int]) -> output: Image_ARGB_8888
/*CPU Kernel*/
(0x7a6f883cc0) BoxBlur(source: Image_ARGB_8888, kernel_size: Int) -> output:
Image_ARGB_8888 /*CPU Kernel*/
(0x7a6f881480) BrightnessContrast(brightness: Float, contrast: Float) -> lut:
Buffer_8 /*CPU Kernel*/
(0x7a6f9063d8) Buffer([value: Buffer_Float]) -> value: Buffer_Float /*Value
Kernel*/
(0x7a6f906798) Buffer([value: Buffer_Int]) -> value: Buffer_Int /*Value
Kernel*/
(0x7a6f906858) Buffer([value: Buffer_8]) -> value: Buffer_8 /*Value Kernel*/
(0x7a6f906918) Buffer([value: Buffer_Point2f]) -> value: Buffer_Point2f
/*Value Kernel*/
(0x7a6f9069d8) Buffer([value: Buffer_Point2i]) -> value: Buffer_Point2i
/*Value Kernel*/
(0x7a6f906498) Buffer([value: Buffer_ARGB_8888]) -> value:
Buffer_ARGB_8888 /*Value Kernel*/
(0x7a6f906558) Buffer([value: Buffer_RGB_888]) -> value: Buffer_RGB_888
/*Value Kernel*/
(0x7a6f98b3a0) BufferFrom([0: Float], [1: Float], [2: Float], [3: Float], [4:
Float], [5: Float], [6: Float], [7: Float], [8: Float], [9: Float], [10: Float],
[11: Float], [12: Float], [13: Float], [14: Float], [15: Float], [16: Float], [17:
Float], [18: Float], [19: Float], [20: Float], [21: Float], [22: Float], [23:
Float], [24: Float], [25: Float], [26: Float], [27: Float], [28: Float], [29:
Float], [30: Float], [31: Float], [32: Float], [33: Float], [34: Float], [35:
Float], [36: Float], [37: Float], [38: Float], [39: Float], [40: Float], [41:
Float], [42: Float], [43: Float], [44: Float], [45: Float], [46: Float], [47:
Float], [48: Float], [49: Float], [50: Float], [51: Float], [52: Float], [53:
Float], [54: Float], [55: Float], [56: Float], [57: Float], [58: Float], [59:
Float], [60: Float], [61: Float], [62: Float], [63: Float]) -> output: Buffer_Float
/*CPU Kernel*/
(0x7a6f98b480) BufferFrom([0: Int], [1: Int], [2: Int], [3: Int], [4: Int],
[5: Int], [6: Int], [7: Int], [8: Int], [9: Int], [10: Int], [11: Int], [12: Int],
[13: Int], [14: Int], [15: Int], [16: Int], [17: Int], [18: Int], [19: Int], [20:
Int], [21: Int], [22: Int], [23: Int], [24: Int], [25: Int], [26: Int], [27: Int],
[28: Int], [29: Int], [30: Int], [31: Int], [32: Int], [33: Int], [34: Int], [35:
Int], [36: Int], [37: Int], [38: Int], [39: Int], [40: Int], [41: Int], [42: Int],
[43: Int], [44: Int], [45: Int], [46: Int], [47: Int], [48: Int], [49: Int], [50:
Int], [51: Int], [52: Int], [53: Int], [54: Int], [55: Int], [56: Int], [57: Int],
[58: Int], [59: Int], [60: Int], [61: Int], [62: Int], [63: Int]) -> output:
Buffer_Int /*CPU Kernel*/
(0x7a6f98b560) BufferFrom([0: Point2i], [1: Point2i], [2: Point2i], [3:
Point2i], [4: Point2i], [5: Point2i], [6: Point2i], [7: Point2i], [8: Point2i], [9:
Point2i], [10: Point2i], [11: Point2i], [12: Point2i], [13: Point2i], [14:
Point2i], [15: Point2i], [16: Point2i], [17: Point2i], [18: Point2i], [19:
Point2i], [20: Point2i], [21: Point2i], [22: Point2i], [23: Point2i], [24:
Point2i], [25: Point2i], [26: Point2i], [27: Point2i], [28: Point2i], [29:
Point2i], [30: Point2i], [31: Point2i], [32: Point2i], [33: Point2i], [34:
Point2i], [35: Point2i], [36: Point2i], [37: Point2i], [38: Point2i], [39:
Point2i], [40: Point2i], [41: Point2i], [42: Point2i], [43: Point2i], [44:
Point2i], [45: Point2i], [46: Point2i], [47: Point2i], [48: Point2i], [49:
Point2i], [50: Point2i], [51: Point2i], [52: Point2i], [53: Point2i], [54:
Point2i], [55: Point2i], [56: Point2i], [57: Point2i], [58: Point2i], [59:
Point2i], [60: Point2i], [61: Point2i], [62: Point2i], [63: Point2i]) -> output:
Buffer_Point2i /*CPU Kernel*/
(0x7a6f98b640) BufferFrom([0: Point2f], [1: Point2f], [2: Point2f], [3:
Point2f], [4: Point2f], [5: Point2f], [6: Point2f], [7: Point2f], [8: Point2f], [9:
Point2f], [10: Point2f], [11: Point2f], [12: Point2f], [13: Point2f], [14:
Point2f], [15: Point2f], [16: Point2f], [17: Point2f], [18: Point2f], [19:
Point2f], [20: Point2f], [21: Point2f], [22: Point2f], [23: Point2f], [24:
Point2f], [25: Point2f], [26: Point2f], [27: Point2f], [28: Point2f], [29:
Point2f], [30: Point2f], [31: Point2f], [32: Point2f], [33: Point2f], [34:
Point2f], [35: Point2f], [36: Point2f], [37: Point2f], [38: Point2f], [39:
Point2f], [40: Point2f], [41: Point2f], [42: Point2f], [43: Point2f], [44:
Point2f], [45: Point2f], [46: Point2f], [47: Point2f], [48: Point2f], [49:
Point2f], [50: Point2f], [51: Point2f], [52: Point2f], [53: Point2f], [54:
Point2f], [55: Point2f], [56: Point2f], [57: Point2f], [58: Point2f], [59:
Point2f], [60: Point2f], [61: Point2f], [62: Point2f], [63: Point2f]) -> output:
Buffer_Point2f /*CPU Kernel*/
(0x7a6f98b720) BufferFrom([0: ARGB_8888], [1: ARGB_8888], [2: ARGB_8888], [3:
ARGB_8888], [4: ARGB_8888], [5: ARGB_8888], [6: ARGB_8888], [7: ARGB_8888], [8:
ARGB_8888], [9: ARGB_8888], [10: ARGB_8888], [11: ARGB_8888], [12: ARGB_8888], [13:
ARGB_8888], [14: ARGB_8888], [15: ARGB_8888], [16: ARGB_8888], [17: ARGB_8888],
[18: ARGB_8888], [19: ARGB_8888], [20: ARGB_8888], [21: ARGB_8888], [22:
ARGB_8888], [23: ARGB_8888], [24: ARGB_8888], [25: ARGB_8888], [26: ARGB_8888],
[27: ARGB_8888], [28: ARGB_8888], [29: ARGB_8888], [30: ARGB_8888], [31:
ARGB_8888], [32: ARGB_8888], [33: ARGB_8888], [34: ARGB_8888], [35: ARGB_8888],
[36: ARGB_8888], [37: ARGB_8888], [38: ARGB_8888], [39: ARGB_8888], [40:
ARGB_8888], [41: ARGB_8888], [42: ARGB_8888], [43: ARGB_8888], [44: ARGB_8888],
[45: ARGB_8888], [46: ARGB_8888], [47: ARGB_8888], [48: ARGB_8888], [49:
ARGB_8888], [50: ARGB_8888], [51: ARGB_8888], [52: ARGB_8888], [53: ARGB_8888],
[54: ARGB_8888], [55: ARGB_8888], [56: ARGB_8888], [57: ARGB_8888], [58:
ARGB_8888], [59: ARGB_8888], [60: ARGB_8888], [61: ARGB_8888], [62: ARGB_8888],
[63: ARGB_8888]) -> output: Buffer_ARGB_8888 /*CPU Kernel*/
(0x7a6f98b800) BufferFrom([0: RGB_888], [1: RGB_888], [2: RGB_888], [3:
RGB_888], [4: RGB_888], [5: RGB_888], [6: RGB_888], [7: RGB_888], [8: RGB_888], [9:
RGB_888], [10: RGB_888], [11: RGB_888], [12: RGB_888], [13: RGB_888], [14:
RGB_888], [15: RGB_888], [16: RGB_888], [17: RGB_888], [18: RGB_888], [19:
RGB_888], [20: RGB_888], [21: RGB_888], [22: RGB_888], [23: RGB_888], [24:
RGB_888], [25: RGB_888], [26: RGB_888], [27: RGB_888], [28: RGB_888], [29:
RGB_888], [30: RGB_888], [31: RGB_888], [32: RGB_888], [33: RGB_888], [34:
RGB_888], [35: RGB_888], [36: RGB_888], [37: RGB_888], [38: RGB_888], [39:
RGB_888], [40: RGB_888], [41: RGB_888], [42: RGB_888], [43: RGB_888], [44:
RGB_888], [45: RGB_888], [46: RGB_888], [47: RGB_888], [48: RGB_888], [49:
RGB_888], [50: RGB_888], [51: RGB_888], [52: RGB_888], [53: RGB_888], [54:
RGB_888], [55: RGB_888], [56: RGB_888], [57: RGB_888], [58: RGB_888], [59:
RGB_888], [60: RGB_888], [61: RGB_888], [62: RGB_888], [63: RGB_888]) -> output:
Buffer_RGB_888 /*CPU Kernel*/
(0x7a6f98dcc0) BufferFromImage(Image: Image_8) -> output: Buffer_8 /*CPU
Kernel*/
(0x7a6f98dda0) BufferFromImage(Image: Image_ARGB_8888) -> output:
Buffer_ARGB_8888 /*CPU Kernel*/
(0x7a6f884200) BufferToImage(buffer: Buffer_8, size: Point2i) -> output:
Image_ARGB_8888 /*CPU Kernel*/
(0x7a6f8842e0) BufferToImage(buffer: Buffer_8, size: Point2i) -> output:
Image_8 /*CPU Kernel*/
(0x7a6f906858) Buffer([value: Buffer_8]) -> value: Buffer_8 /*Value Kernel*/
(0x7a6f906498) Buffer([value: Buffer_ARGB_8888]) -> value:
Buffer_ARGB_8888 /*Value Kernel*/
(0x7a6f9063d8) Buffer([value: Buffer_Float]) -> value: Buffer_Float /*Value
Kernel*/
(0x7a6f906798) Buffer([value: Buffer_Int]) -> value: Buffer_Int /*Value
Kernel*/
(0x7a6f906918) Buffer([value: Buffer_Point2f]) -> value: Buffer_Point2f
/*Value Kernel*/
(0x7a6f9069d8) Buffer([value: Buffer_Point2i]) -> value: Buffer_Point2i
/*Value Kernel*/
(0x7a6f906558) Buffer([value: Buffer_RGB_888]) -> value: Buffer_RGB_888
/*Value Kernel*/
(0x7a6f8acc80) Cast(input: Int) -> output: Float /*CPU Kernel*/
(0x7a6f8acd60) Cast(input: Float) -> output: Int /*CPU Kernel*/
(0x7a6f8ace40) Cast(input: Buffer_Int) -> output: Buffer_Float /*CPU Kernel*/
(0x7a6f8acf20) Cast(input: Buffer_Float) -> output: Buffer_Int /*CPU Kernel*/
(0x7a6f8ad000) Cast(input: Buffer_8) -> output: Buffer_Int /*CPU Kernel*/
(0x7a6f8ad0e0) Cast(input: Buffer_Int) -> output: Buffer_8 /*CPU Kernel*/
(0x7a6f8ad1c0) Cast(input: Buffer_Float) -> output: Buffer_8 /*CPU Kernel*/
(0x7a6f8ad2a0) Cast(input: Buffer_8) -> output: Buffer_Float /*CPU Kernel*/
(0x7a6f8843c0) ChannelShift(input: Image_ARGB_8888, redShift: Point2f,
greenShift: Point2f, blueShift: Point2f) -> output: Image_ARGB_8888 /*CPU Kernel*/
(0x7a6f84cf40) ColorBalance(shadows: Buffer_Int, midtones: Buffer_Int,
highlights: Buffer_Int, preserve_luminosity: Int) -> red_lut: Buffer_8, green_lut:
Buffer_8, blue_lut: Buffer_8 /*CPU Kernel*/
(0x7a6f98f460) ColoringCalc(image_mask: Image_8, image_lab:
Image_Alpha_LAB_8888) -> mean: Buffer_Float, std: Buffer_Float /*CPU Kernel*/
(0x7a6f882c20) Concatenate(buffer1: Buffer_8, buffer2: Buffer_8) -> output:
Buffer_8 /*CPU Kernel*/
(0x7a6f882d00) Concatenate(buffer1: Buffer_Int, buffer2: Buffer_Int) ->
output: Buffer_Int /*CPU Kernel*/
(0x7a6f882de0) Concatenate(buffer1: Buffer_Float, buffer2: Buffer_Float) ->
output: Buffer_Float /*CPU Kernel*/
(0x7a6f882ec0) Concatenate(buffer1: Buffer_ARGB_8888, buffer2:
Buffer_ARGB_8888) -> output: Buffer_ARGB_8888 /*CPU Kernel*/
(0x7a6f882fa0) Concatenate(buffer1: Buffer_Point2f, buffer2: Buffer_Point2f)
-> output: Buffer_Point2f /*CPU Kernel*/
(0x7a6f8ad700) Convert(input: Buffer_8) -> output: Buffer_ARGB_8888 /*CPU
Kernel*/
(0x7a6f8ad7e0) Convert(input: Buffer_ARGB_8888) -> output: Buffer_8 /*CPU
Kernel*/
(0x7a6f8ad8c0) Convert(input: Image_8) -> output: Image_ARGB_8888 /*CPU
Kernel*/
(0x7a6f8ad9a0) Convert(input: Image_ARGB_8888) -> output: Image_8 /*CPU
Kernel*/
(0x7a6f8ada80) Convert(input: Image_ARGB_8888) -> output: Image_LAB_888 /*CPU
Kernel*/
(0x7a6f8adb60) Convert(input: Image_ARGB_8888) -> output:
Image_Alpha_LAB_8888 /*CPU Kernel*/
(0x7a6f8adc40) Convert(input: ARGB_8888) -> output: LAB_fff /*CPU Kernel*/
(0x7a6f8add20) Convert(input: LAB_fff) -> output: Buffer_Float /*CPU Kernel*/
(0x7a6f883a20) Convolution(source: Image_ARGB_8888, kernel: Buffer_Float) ->
output: Image_ARGB_8888 /*CPU Kernel*/
(0x7a6f98b8e0) CoordGenerator(origin: Point2i, size: Point2i, source_size:
Point2i) -> coord: Buffer_Float /*CPU Kernel*/
(0x7a6f881c60) CoordinateConverter(source: Buffer_Float, mode: Int,
[source_size: Point2i], [flip_x: Int], [flip_y: Int]) -> output: Buffer_Float /*CPU
Kernel*/
(0x7a6f882360) Copy(input: Buffer_8) -> output: Buffer_8 /*CPU Kernel*/
(0x7a6f882440) Copy(input: Buffer_Int) -> output: Buffer_Int /*CPU Kernel*/
(0x7a6f882520) Copy(input: Buffer_Float) -> output: Buffer_Float /*CPU
Kernel*/
(0x7a6f882600) Copy(input: Image_ARGB_8888) -> output: Image_ARGB_8888 /*CPU
Kernel*/
(0x7a6f8826e0) Copy(input: Image_8) -> output: Image_8 /*CPU Kernel*/
(0x7a6f8827c0) Copy(input: Int) -> output: Int /*CPU Kernel*/
(0x7a6f8828a0) Copy(input: Float) -> output: Float /*CPU Kernel*/
(0x7a6f882980) Copy(input: Point2i) -> output: Point2i /*CPU Kernel*/
(0x7a6f882a60) Copy(input: Point2f) -> output: Point2f /*CPU Kernel*/
(0x7a6f882b40) Copy(image: Image_ARGB_8888) -> output: Image_ARGB_8888 /*CPU
Kernel*/
(0x7a6f84cae0) Curves([r: Buffer_Point2i], [g: Buffer_Point2i], [b:
Buffer_Point2i], [rgb: Buffer_Point2i]) -> red_lut: Buffer_Float, green_lut:
Buffer_Float, blue_lut: Buffer_Float, rgb_lut: Buffer_Float /*CPU Kernel*/
(0x7a6f98c7c0) DCHECK(x: Int) -> /*CPU Kernel*/
(0x7a6f98c8a0) DCHECK(x: Float) -> /*CPU Kernel*/
(0x7a6f98c980) DCHECK_EQ(x: Int, y: Int) -> /*CPU Kernel*/
(0x7a6f98ca60) DCHECK_EQ(x: Float, y: Float) -> /*CPU Kernel*/
(0x7a6f98cb40) DCHECK_EQ(x: Point2i, y: Point2i) -> /*CPU Kernel*/
(0x7a6f98cc20) DCHECK_EQ(x: Point2f, y: Point2f) -> /*CPU Kernel*/
(0x7a6f98cd00) DCHECK_EQ(x: Buffer_8, y: Buffer_8) -> /*CPU Kernel*/
(0x7a6f98cde0) DCHECK_EQ(x: Buffer_Int, y: Buffer_Int) -> /*CPU Kernel*/
(0x7a6f98cec0) DCHECK_EQ(x: Buffer_Float, y: Buffer_Float) -> /*CPU Kernel*/
(0x7a6f98cfa0) DCHECK_EQ(x: Buffer_Point2i, y: Buffer_Point2i) -> /*CPU
Kernel*/
(0x7a6f98d080) DCHECK_EQ(x: Buffer_Point2f, y: Buffer_Point2f) -> /*CPU
Kernel*/
(0x7a6f98d160) DCHECK_EQ(x: Buffer_ARGB_8888, y: Buffer_ARGB_8888) -> /*CPU
Kernel*/
(0x7a6f98d240) DCHECK_EQ(x: Image_8, y: Image_8) -> /*CPU Kernel*/
(0x7a6f98d320) DCHECK_EQ(x: Image_ARGB_8888, y: Image_ARGB_8888) -> /*CPU
Kernel*/
(0x7a6f98d780) DCHECK_GE(x: Int, y: Int) -> /*CPU Kernel*/
(0x7a6f98d860) DCHECK_GE(x: Float, y: Float) -> /*CPU Kernel*/
(0x7a6f98d940) DCHECK_GT(x: Int, y: Int) -> /*CPU Kernel*/
(0x7a6f98da20) DCHECK_GT(x: Float, y: Float) -> /*CPU Kernel*/
(0x7a6f98d400) DCHECK_LE(x: Int, y: Int) -> /*CPU Kernel*/
(0x7a6f98d4e0) DCHECK_LE(x: Float, y: Float) -> /*CPU Kernel*/
(0x7a6f98d5c0) DCHECK_LT(x: Int, y: Int) -> /*CPU Kernel*/
(0x7a6f98d6a0) DCHECK_LT(x: Float, y: Float) -> /*CPU Kernel*/
(0x7a6f98db00) DCHECK_NE(x: Int, y: Int) -> /*CPU Kernel*/
(0x7a6f98dbe0) DCHECK_NE(x: Float, y: Float) -> /*CPU Kernel*/
(0x7a6f98e820) Enhance(input: Image_ARGB_8888) -> output: Image_ARGB_8888
/*CPU Kernel*/
(0x7a6f881020) Exposure(exposure: Float, offset: Float, gamma: Float) -> lut:
Buffer_8 /*CPU Kernel*/
(0x7a6f98ef20) FaceDetector(image: Image_ARGB_8888, [API: Int],
[faceCountLimit: Int]) -> output: Buffer_Float /*CPU Kernel*/
(0x7a6f98f8c0) FaceExtendedLandmarks(hair_line: Buffer_Point2i, face_midline:
Buffer_Point2i, nose_midline: Buffer_Point2i, nose: Buffer_Point2i, contour:
Buffer_Point2i, left_eyebrow: Buffer_Point2i, right_eyebrow: Buffer_Point2i,
left_eye: Buffer_Point2i, right_eye: Buffer_Point2i, left_eye_radius: Int,
right_eye_radius: Int, left_eye_center: Point2i, right_eye_center: Point2i, mouth:
Buffer_Point2i) -> hair_line: Buffer_Point2i, face_midline: Buffer_Point2i,
nose_midline: Buffer_Point2i, nose: Buffer_Point2i, extended_nose: Buffer_Point2i,
contour: Buffer_Point2i, left_eyebrow: Buffer_Point2i, right_eyebrow:
Buffer_Point2i, left_eye: Buffer_Point2i, right_eye: Buffer_Point2i,
left_eye_radius: Int, right_eye_radius: Int, left_eye_center: Point2i,
right_eye_center: Point2i, mouth: Buffer_Point2i, lips: Buffer_Point2i, forhead:
Buffer_Point2i, chin: Buffer_Point2i /*CPU Kernel*/
(0x7a75079720) FaceLandmarkStabilizer(source: Buffer_Float, sigmas:
Buffer_Float) -> output: Buffer_Float /*CPU Kernel*/
(0x7a6f98fa80) FaceMorphing(image_size: Point2i, [eyes_size_power: Int],
[eyes_rotate_power: Int], [eyes_move_power: Int], [eyes_vertical_move_power: Int],
[eyes_width_power: Int], [eyes_height_power: Int], [lips_size_power: Int],
[lips_height_power: Int], [lips_width_power: Int], [lips_vertical_move_power: Int],
[nose_narrow_power: Int], [nose_width_power: Int], [nose_lift_power: Int],
[nose_size_power: Int], [nose_tip_power: Int], [brow_size_power: Int],
[brow_lift_power: Int], [brow_swing_power: Int], [brow_move_power: Int],
[brow_rotate_power: Int], [face_width_power: Int], [face_jaw_power: Int],
[face_chin_power: Int], [face_forhead_power: Int], hair_line: Buffer_Point2i,
forhead: Buffer_Point2i, nose_midline: Buffer_Point2i, nose: Buffer_Point2i,
extended_nose: Buffer_Point2i, contour: Buffer_Point2i, left_eyebrow:
Buffer_Point2i, right_eyebrow: Buffer_Point2i, left_eye: Buffer_Point2i, right_eye:
Buffer_Point2i, left_eye_radius: Int, right_eye_radius: Int, left_eye_center:
Point2i, right_eye_center: Point2i, mouth: Buffer_Point2i, lips: Buffer_Point2i,
chin: Buffer_Point2i) -> output: Image_ARGB_8888 /*CPU Kernel*/
(0x7a6f8811e0) Fade(top: Image_ARGB_8888, bottom: Image_ARGB_8888, [fade:
Int]) -> output: Image_ARGB_8888 /*CPU Kernel*/
(0x7a6f8812c0) Fade(top: Image_8, bottom: Image_8, [fade: Int]) -> output:
Image_8 /*CPU Kernel*/
(0x7a8fcf6098) Scaliar([value: Float]) -> value: Float /*Value Kernel*/
(0x7a6f98eac0) FocalZoom(input: Image_ARGB_8888, hardness: Int) -> output:
Image_ARGB_8888 /*CPU Kernel*/
(0x7a6f8836a0) GaussNoise(image: Image_ARGB_8888, density: Int) -> output:
Image_ARGB_8888 /*CPU Kernel*/
(0x7a6f883940) Gaussian2D(radius: Float, sigma: Float, [lowPass: Int]) ->
output: Buffer_Float /*CPU Kernel*/
(0x7a6f887ae0) GaussianBlur(source: Image_ARGB_8888, kernel_size: Int) ->
output: Image_ARGB_8888 /*CPU Kernel*/
(0x7a6f98e900) GlitchMode(mode: Int, shift: Point2f) -> redShift: Point2f,
greenShift: Point2f, blueShift: Point2f /*CPU Kernel*/
(0x7a6f881100) GradientFill(colors: Buffer_ARGB_8888, points: Buffer_Float,
gradient_type: Int, angle: Float, scale: Float, offset_x: Float, offset_y: Float,
size: Point2i) -> output: Image_ARGB_8888 /*CPU Kernel*/
(0x7a6f8813a0) GradientFillLiniar(colors: Buffer_ARGB_8888, points:
Buffer_Float, size: Point2i) -> output: Image_ARGB_8888 /*CPU Kernel*/
(0x7a6f84ad20) GradientMap(image: Image_ARGB_8888, colors: Buffer_ARGB_8888,
points: Buffer_Float) -> output: Image_ARGB_8888 /*CPU Kernel*/
(0x7a6f84ab60) GrayCPU(image: Image_ARGB_8888) -> output: Image_ARGB_8888
/*CPU Kernel*/
(0x7a6f84ac40) Gray(image: Image_ARGB_8888) -> output: Image_8 /*CPU Kernel*/
(0x7a6f84ab60) GrayCPU(image: Image_ARGB_8888) -> output: Image_ARGB_8888
/*CPU Kernel*/
(0x7a6f98e4a0) HairColor(mode: Int) -> red_points: Buffer_Point2i,
green_points: Buffer_Point2i, blue_points: Buffer_Point2i /*CPU Kernel*/
(0x7a6f883b00) HighPass(source: Image_ARGB_8888, radius: Int) -> output:
Image_ARGB_8888 /*CPU Kernel*/
(0x7a6f883da0) HorizontalBoxBlur(source: Image_ARGB_8888, kernel_size: Int)
-> output: Image_ARGB_8888 /*CPU Kernel*/
(0x7a6f887bc0) HorizontalGaussianBlur(source: Image_ARGB_8888, kernel_size:
Int) -> output: Image_ARGB_8888 /*CPU Kernel*/
(0x7a6f883780) HueCalculator(minHue1: Float, maxHue1: Float, minHue2: Float,
maxHue2: Float, minHue3: Float, maxHue3: Float, [selectedHue1: Float],
[selectedHue2: Float], [selectedHue3: Float]) -> resultMinHue1: Float,
resultMinHue2: Float, resultMinHue3: Float, resultMaxHue1: Float, resultMaxHue2:
Float, resultMaxHue3: Float /*CPU Kernel*/
(0x7a6f882600) Copy(input: Image_ARGB_8888) -> output: Image_ARGB_8888 /*CPU
Kernel*/
(0x7a6f8826e0) Copy(input: Image_8) -> output: Image_8 /*CPU Kernel*/
(0x7a6f882b40) Copy(image: Image_ARGB_8888) -> output: Image_ARGB_8888 /*CPU
Kernel*/
(0x7a6f983198) If(cond: Int, true: Int, false: Int) -> output: Int /*CPU
Kernel*/
(0x7a6f983258) If(cond: Int, true: Float, false: Float) -> output: Float
/*CPU Kernel*/
(0x7a6f983318) If(cond: Int, true: Buffer_Int, false: Buffer_Int) -> output:
Buffer_Int /*CPU Kernel*/
(0x7a6f9833d8) If(cond: Int, true: Buffer_Float, false: Buffer_Float) ->
output: Buffer_Float /*CPU Kernel*/
(0x7a6f983498) If(cond: Int, true: Buffer_8, false: Buffer_8) -> output:
Buffer_8 /*CPU Kernel*/
(0x7a6f983558) If(cond: Int, true: Buffer_ARGB_8888, false: Buffer_ARGB_8888)
-> output: Buffer_ARGB_8888 /*CPU Kernel*/
(0x7a6f983618) If(cond: Int, true: Buffer_RGB_888, false: Buffer_RGB_888) ->
output: Buffer_RGB_888 /*CPU Kernel*/
(0x7a6f9836d8) If(cond: Int, true: Point2f, false: Point2f) -> output:
Point2f /*CPU Kernel*/
(0x7a6f983798) If(cond: Int, true: Image_8, false: Image_8) -> output:
Image_8 /*CPU Kernel*/
(0x7a6f983858) If(cond: Int, true: Image_ARGB_8888, false: Image_ARGB_8888)
-> output: Image_ARGB_8888 /*CPU Kernel*/
(0x7a6f8ab160) Image([value: Image_8]) -> value: Image_8 /*Value Kernel*/
(0x7a6f8ab240) Image([value: Image_Float]) -> value: Image_Float /*Value
Kernel*/
(0x7a6f8ab320) Image([value: Image_ARGB_8888]) -> value: Image_ARGB_8888
/*Value Kernel*/
(0x7a6f8abb00) Image([value: Image_RGB_888]) -> value: Image_RGB_888 /*Value
Kernel*/
(0x7a6f8abbe0) Image([value: Image_LAB_888]) -> value: Image_LAB_888 /*Value
Kernel*/
(0x7a6f8abcc0) Image([value: Image_Alpha_LAB_8888]) -> value:
Image_Alpha_LAB_8888 /*Value Kernel*/
(0x7a6f887d80) ImageFromFile(path: String) -> output: Image_8 /*CPU Kernel*/
(0x7a6f887e60) ImageFromFile(path: String) -> output: Image_RGB_888 /*CPU
Kernel*/
(0x7a6f887f40) ImageFromFile(path: String) -> output: Image_ARGB_8888 /*CPU
Kernel*/
(0x7a6f84cd80) ImageTableLookUp(source: Image_ARGB_8888, [alpha: Buffer_8],
[red: Buffer_8], [green: Buffer_8], [blue: Buffer_8], [rgb: Buffer_8]) -> output:
Image_ARGB_8888 /*CPU Kernel*/
(0x7a6f84ce60) ImageTableLookUp(source: Image_8, table: Buffer_8) -> output:
Image_8 /*CPU Kernel*/
(0x7a6f8ab160) Image([value: Image_8]) -> value: Image_8 /*Value Kernel*/
(0x7a6f8ab320) Image([value: Image_ARGB_8888]) -> value: Image_ARGB_8888
/*Value Kernel*/
(0x7a6f8abcc0) Image([value: Image_Alpha_LAB_8888]) -> value:
Image_Alpha_LAB_8888 /*Value Kernel*/
(0x7a6f8ab240) Image([value: Image_Float]) -> value: Image_Float /*Value
Kernel*/
(0x7a6f8abbe0) Image([value: Image_LAB_888]) -> value: Image_LAB_888 /*Value
Kernel*/
(0x7a6f8abb00) Image([value: Image_RGB_888]) -> value: Image_RGB_888 /*Value
Kernel*/
(0x7a6f8844a0) InputSwitch(index: Int, input0: Buffer_8, input1: Buffer_8,
[input2: Buffer_8], [input3: Buffer_8], [input4: Buffer_8], [input5: Buffer_8]) ->
output: Buffer_8 /*CPU Kernel*/
(0x7a6f884660) InputSwitch(index: Int, input0: Buffer_Int, input1:
Buffer_Int, [input2: Buffer_Int], [input3: Buffer_Int], [input4: Buffer_Int],
[input5: Buffer_Int]) -> output: Buffer_Int /*CPU Kernel*/
(0x7a6f884740) InputSwitch(index: Int, input0: Buffer_Float, input1:
Buffer_Float, [input2: Buffer_Float], [input3: Buffer_Float], [input4:
Buffer_Float], [input5: Buffer_Float]) -> output: Buffer_Float /*CPU Kernel*/
(0x7a6f884820) InputSwitch(index: Int, input0: Buffer_Point2i, input1:
Buffer_Point2i, [input2: Buffer_Point2i], [input3: Buffer_Point2i], [input4:
Buffer_Point2i], [input5: Buffer_Point2i]) -> output: Buffer_Point2i /*CPU Kernel*/
(0x7a6f884900) InputSwitch(index: Int, input0: Buffer_Point2f, input1:
Buffer_Point2f, [input2: Buffer_Point2f], [input3: Buffer_Point2f], [input4:
Buffer_Point2f], [input5: Buffer_Point2f]) -> output: Buffer_Point2f /*CPU Kernel*/
(0x7a6f8849e0) InputSwitch(index: Int, input0: Buffer_RGB_888, input1:
Buffer_RGB_888, [input2: Buffer_RGB_888], [input3: Buffer_RGB_888], [input4:
Buffer_RGB_888], [input5: Buffer_RGB_888]) -> output: Buffer_RGB_888 /*CPU Kernel*/
(0x7a6f884ac0) InputSwitch(index: Int, input0: Buffer_ARGB_8888, input1:
Buffer_ARGB_8888, [input2: Buffer_ARGB_8888], [input3: Buffer_ARGB_8888], [input4:
Buffer_ARGB_8888], [input5: Buffer_ARGB_8888]) -> output: Buffer_ARGB_8888 /*CPU
Kernel*/
(0x7a6f884ba0) InputSwitch(index: Int, input0: Image_8, input1: Image_8,
[input2: Image_8], [input3: Image_8], [input4: Image_8], [input5: Image_8]) ->
output: Image_8 /*CPU Kernel*/
(0x7a6f884c80) InputSwitch(index: Int, input0: Image_RGB_888, input1:
Image_RGB_888, [input2: Image_RGB_888], [input3: Image_RGB_888], [input4:
Image_RGB_888], [input5: Image_RGB_888]) -> output: Image_RGB_888 /*CPU Kernel*/
(0x7a6f884d60) InputSwitch(index: Int, input0: Image_ARGB_8888, input1:
Image_ARGB_8888, [input2: Image_ARGB_8888], [input3: Image_ARGB_8888], [input4:
Image_ARGB_8888], [input5: Image_ARGB_8888]) -> output: Image_ARGB_8888 /*CPU
Kernel*/
(0x7a6f884e40) InputSwitch(index: Int, input0: Int, input1: Int, [input2:
Int], [input3: Int], [input4: Int], [input5: Int]) -> output: Int /*CPU Kernel*/
(0x7a6f884f20) InputSwitch(index: Int, input0: Float, input1: Float, [input2:
Float], [input3: Float], [input4: Float], [input5: Float]) -> output: Float /*CPU
Kernel*/
(0x7a6f885000) InputSwitch(index: Int, input0: Point2i, input1: Point2i,
[input2: Point2i], [input3: Point2i], [input4: Point2i], [input5: Point2i]) ->
output: Point2i /*CPU Kernel*/
(0x7a6f8850e0) InputSwitch(index: Int, input0: Point2f, input1: Point2f,
[input2: Point2f], [input3: Point2f], [input4: Point2f], [input5: Point2f]) ->
output: Point2f /*CPU Kernel*/
(0x7a6f8851c0) InputSwitch(index: Int, input0: RGB_888, input1: RGB_888,
[input2: RGB_888], [input3: RGB_888], [input4: RGB_888], [input5: RGB_888]) ->
output: RGB_888 /*CPU Kernel*/
(0x7a6f8852a0) InputSwitch(index: Int, input0: ARGB_8888, input1: ARGB_8888,
[input2: ARGB_8888], [input3: ARGB_8888], [input4: ARGB_8888], [input5: ARGB_8888])
-> output: ARGB_8888 /*CPU Kernel*/
(0x7a6f885380) InputSwitch(index: Int, input0: String, input1: String,
[input2: String], [input3: String], [input4: String], [input5: String]) -> output:
String /*CPU Kernel*/
(0x7a8fcf6118) Scaliar([value: Int]) -> value: Int /*Value Kernel*/
(0x7a6f8858c0) Invert(input: Image_ARGB_8888) -> output: Image_ARGB_8888
/*CPU Kernel*/
(0x7a6f8859a0) Invert(input: Int) -> output: Int /*CPU Kernel*/
(0x7a6f885a80) Invert(input: Float) -> output: Float /*CPU Kernel*/
(0x7a6f98b020) KeyFrameAnimation(keyTimes: Buffer_Float, keyValues:
Buffer_Int, timingFunctions: Buffer_Int, time: Float) -> output: Buffer_Int /*CPU
Kernel*/
(0x7a6f98b100) KeyFrameAnimation(keyTimes: Buffer_Float, keyValues:
Buffer_Float, timingFunctions: Buffer_Int, time: Float) -> output: Buffer_Float
/*CPU Kernel*/
(0x7a6f98b1e0) KeyFrameAnimation(keyTimes: Buffer_Float, keyValues: Buffer_8,
timingFunctions: Buffer_Int, time: Float) -> output: Buffer_8 /*CPU Kernel*/
(0x7a6f98c520) KeyValuesInterpolation(keyTimes: Buffer_Float, startKeyValue:
Buffer_Int, endKeyValue: Buffer_Int, timingFunction: Int) -> output: Buffer_Int
/*CPU Kernel*/
(0x7a6f98c600) KeyValuesInterpolation(keyTimes: Buffer_Float, startKeyValue:
Buffer_Float, endKeyValue: Buffer_Float, timingFunction: Int) -> output:
Buffer_Float /*CPU Kernel*/
(0x7a6f98c6e0) KeyValuesInterpolation(keyTimes: Buffer_Float, startKeyValue:
Buffer_8, endKeyValue: Buffer_8, timingFunction: Int) -> output: Buffer_8 /*CPU
Kernel*/
(0x7a8fcf6418) Scaliar([value: LAB_fff]) -> value: LAB_fff /*Value Kernel*/
(0x7a6f881f00) LUT3D(source: Image_ARGB_8888, lutBuffer: Image_ARGB_8888) ->
output: Image_ARGB_8888 /*CPU Kernel*/
(0x7a6f98f000) LandmarkDetector(source: Image_ARGB_8888, rect: Buffer_Float,
[infoPath: String], [expPath: String], [manPath: String], [extPath: String],
[modelPath: String]) -> output: Buffer_Float /*CPU Kernel*/
(0x7a6f8abda0) Log(value: Int) -> value: Int /*CPU Kernel*/
(0x7a6f8ac580) Log(value: Float) -> value: Float /*CPU Kernel*/
(0x7a6f8ac660) Log(value: Buffer_Int) -> value: Buffer_Int /*CPU Kernel*/
(0x7a6f8ac740) Log(value: Buffer_Float) -> value: Buffer_Float /*CPU Kernel*/
(0x7a6f8ac820) Log(value: Buffer_8) -> value: Buffer_8 /*CPU Kernel*/
(0x7a6f8ac900) Log(value: Buffer_ARGB_8888) -> value: Buffer_ARGB_8888 /*CPU
Kernel*/
(0x7a6f8ac9e0) Log(value: Buffer_Point2f) -> value: Buffer_Point2f /*CPU
Kernel*/
(0x7a6f8acac0) Log(value: Image_8) -> value: Image_8 /*CPU Kernel*/
(0x7a6f8acba0) Log(value: Image_ARGB_8888) -> value: Image_ARGB_8888 /*CPU
Kernel*/
(0x7a6f883400) MakeOrthoProjectionMatrix(left: Float, right: Float, bottom:
Float, top: Float, [near: Float], [far: Float]) -> output: Buffer_Float /*CPU
Kernel*/
(0x7a6f881fe0) MakeTransform3D(points: Buffer_Float, [sX: Float], [sY:
Float], [sZ: Float], [tX: Float], [tY: Float], [tZ: Float], [rX: Float], [rY:
Float], [rZ: Float], [center: Buffer_Float]) -> output: Buffer_Float /*CPU Kernel*/
(0x7a6f98c360) MapToRange(buffer: Buffer_Int, fromRange: Point2i, toRange:
Point2i) -> output: Buffer_8 /*CPU Kernel*/
(0x7a6f98c440) MapToRange(buffer: Buffer_Int, fromRange: Point2i, toRange:
Point2i) -> output: Buffer_Int /*CPU Kernel*/
(0x7a6f98baa0) Mask(source: Image_ARGB_8888, image: Image_ARGB_8888, mask:
Image_8) -> output: Image_ARGB_8888 /*CPU Kernel*/
(0x7a6f98bb80) Mask(source: Image_RGB_888, image: Image_RGB_888, mask:
Image_8) -> output: Image_RGB_888 /*CPU Kernel*/
(0x7a6f98f620) MaskClusterization(mask: Image_8, threshold: Int) ->
clusters_image: Image_ARGB_8888, object_clusters: Buffer_Int /*CPU Kernel*/
(0x7a6f98bfe0) MinMax(x: Int, y: Int) -> minMax: Point2i, min: Int, max:
Int /*CPU Kernel*/
(0x7a6f98c0c0) MinMax(x: Float, y: Float) -> minMax: Point2f, min: Float,
max: Float /*CPU Kernel*/
(0x7a6f98c1a0) MinMax(buffer: Buffer_Int) -> minMax: Point2i, min: Int, max:
Int /*CPU Kernel*/
(0x7a6f98c280) MinMax(buffer: Buffer_Float) -> minMax: Point2f, min: Float,
max: Float /*CPU Kernel*/
(0x7a6f98ee40) Mirror(image: Image_ARGB_8888, mode: Int, flipMode: Int,
offset: Float) -> output: Image_ARGB_8888 /*CPU Kernel*/
(0x7a6f98e9e0) MotionBlur(input: Image_ARGB_8888, distance: Int, angle: Int)
-> output: Image_ARGB_8888 /*CPU Kernel*/
(0x7a6f881640) NoOp(value: Int) -> value: Int /*CPU Kernel*/
(0x7a6f881720) NoOp(value: Float) -> value: Float /*CPU Kernel*/
(0x7a6f881800) NoOp(value: Buffer_8) -> value: Buffer_8 /*CPU Kernel*/
(0x7a6f8818e0) NoOp(value: Buffer_ARGB_8888) -> value: Buffer_ARGB_8888 /*CPU
Kernel*/
(0x7a6f8819c0) NoOp(value: Buffer_Point2f) -> value: Buffer_Point2f /*CPU
Kernel*/
(0x7a6f881aa0) NoOp(value: Image_8) -> value: Image_8 /*CPU Kernel*/
(0x7a6f881b80) NoOp(value: Image_ARGB_8888) -> value: Image_ARGB_8888 /*CPU
Kernel*/
(0x7a6f98de80) Noise(image: Image_ARGB_8888, noise: Int, skip: Int) ->
output: Image_ARGB_8888 /*CPU Kernel*/
(0x7a6f98e3c0) NoiseReduction(image: Image_ARGB_8888, fade: Int, details:
Int, denoising: Int, saturation: Int, contrast: Int, skip: Int) -> output:
Image_ARGB_8888 /*CPU Kernel*/
(0x7a6f98f540) ObjectSelection(image: Image_ARGB_8888, mask: Image_8,
clusters_image: Image_ARGB_8888, object_clusters: Buffer_Int) -> output:
Image_ARGB_8888 /*CPU Kernel*/
(0x7a6f883400) MakeOrthoProjectionMatrix(left: Float, right: Float, bottom:
Float, top: Float, [near: Float], [far: Float]) -> output: Buffer_Float /*CPU
Kernel*/
(0x7a6f883320) OrthoScaleFil(destSize: Point2i, inputSize: Point2i, angle:
Int) -> output: Point2f /*CPU Kernel*/
(0x7a6f883240) OrthoScaleFit(destSize: Point2i, inputSize: Point2i) -> left:
Float, right: Float, bottom: Float, top: Float /*CPU Kernel*/
(0x7a6f887a00) Overflow(value: Int, low: Int, high: Int) -> output: Int /*CPU
Kernel*/
(0x7a6f84ae00) PSBlend(top: Image_ARGB_8888, bottom: Image_ARGB_8888,
[blend_mode: Int]) -> output: Image_ARGB_8888 /*CPU Kernel*/
(0x7a6f98bd40) Percent(percent: Int, number: Int) -> value: Int /*CPU
Kernel*/
(0x7a6f98be20) Percent(percent: Float, number: Float) -> value: Float /*CPU
Kernel*/
(0x7a6f98bf00) Percent(percent: Float, number: Int) -> value: Float /*CPU
Kernel*/
(0x7a6f883860) PixelProvider(source: Image_ARGB_8888, x: Float, y: Float) ->
pixel: Int /*CPU Kernel*/
(0x7a6f84bb20) Point([x: Int], [y: Int], [point: Point2i]) -> x: Int, y: Int,
point: Point2i /*CPU Kernel*/
(0x7a6f84bc00) Point([x: Float], [y: Float], [point: Point2f]) -> x: Float,
y: Float, point: Point2f /*CPU Kernel*/
(0x7a8fcf6218) Scaliar([value: Point2f]) -> value: Point2f /*Value Kernel*/
(0x7a8fcf6198) Scaliar([value: Point2i]) -> value: Point2i /*Value Kernel*/
(0x7a6f98e660) PointRepeat(source: Image_ARGB_8888, left: Point2i, right:
Point2i, left_limit: Point2i, right_limit: Point2i, direction: Int) -> output:
Image_ARGB_8888 /*CPU Kernel*/
(0x7a6f883f60) ProportionalScaleSize(size: Point2i, skip: Int, maxEdgeSize:
Int) -> outputSize: Point2i /*CPU Kernel*/
(0x7a8fcf6398) Scaliar([value: RGB_888]) -> value: RGB_888 /*Value Kernel*/
(0x7a6f98eba0) RadialBlur(input: Image_ARGB_8888, blur: Float) -> output:
Image_ARGB_8888 /*CPU Kernel*/
(0x7a6f98ed60) RandomDustRotationAspect(imageSize: Point2i) -> left: Float,
right: Float, top: Float, bottom: Float /*CPU Kernel*/
(0x7a6f885700) RandomNumberGenerator(low: Int, high: Int) -> output: Int
/*CPU Kernel*/
(0x7a6f84b500) Reallocate(source: Buffer_8, length: Int) -> output:
Buffer_8 /*CPU Kernel*/
(0x7a6f84b5e0) Reallocate(source: Buffer_Int, length: Int) -> output:
Buffer_Int /*CPU Kernel*/
(0x7a6f84b6c0) Reallocate(source: Buffer_Float, length: Int) -> output:
Buffer_Float /*CPU Kernel*/
(0x7a6f84b7a0) Reallocate(source: Buffer_ARGB_8888, length: Int) -> output:
Buffer_ARGB_8888 /*CPU Kernel*/
(0x7a6f84b880) Reallocate(source: Buffer_Point2f, length: Int) -> output:
Buffer_Point2f /*CPU Kernel*/
(0x7a6f84b960) Reallocate(source: Image_8, width: Int, height: Int) ->
output: Image_8 /*CPU Kernel*/
(0x7a6f84ba40) Reallocate(source: Image_ARGB_8888, width: Int, height: Int)
-> output: Image_ARGB_8888 /*CPU Kernel*/
(0x7a6f98e2e0) RedEye(image: Image_ARGB_8888, xBuffer: Buffer_Int, yBuffer:
Buffer_Int, radiusBuffer: Buffer_Int, skip: Int) -> output: Image_ARGB_8888 /*CPU
Kernel*/
(0x7a6f8ad380) Resize(input: Image_8, width: Int, height: Int) -> output:
Image_8 /*CPU Kernel*/
(0x7a6f8ad460) Resize(input: Image_ARGB_8888, width: Int, height: Int) ->
output: Image_ARGB_8888 /*CPU Kernel*/
(0x7a6f8ad540) Resize(input: Image_8, dimensions: Point2i) -> output: Image_8
/*CPU Kernel*/
(0x7a6f8ad620) Resize(input: Image_ARGB_8888, dimensions: Point2i) -> output:
Image_ARGB_8888 /*CPU Kernel*/
(0x7a6f8857e0) RotateImage(input: Image_ARGB_8888, angle: Float) -> output:
Image_ARGB_8888 /*CPU Kernel*/
(0x7a8fcf6098) Scaliar([value: Float]) -> value: Float /*Value Kernel*/
(0x7a8fcf6118) Scaliar([value: Int]) -> value: Int /*Value Kernel*/
(0x7a8fcf6198) Scaliar([value: Point2i]) -> value: Point2i /*Value Kernel*/
(0x7a8fcf6218) Scaliar([value: Point2f]) -> value: Point2f /*Value Kernel*/
(0x7a8fcf6318) Scaliar([value: ARGB_8888]) -> value: ARGB_8888 /*Value
Kernel*/
(0x7a8fcf6398) Scaliar([value: RGB_888]) -> value: RGB_888 /*Value Kernel*/
(0x7a8fcf6418) Scaliar([value: LAB_fff]) -> value: LAB_fff /*Value Kernel*/
(0x7a8fcf6098) Scaliar([value: Float]) -> value: Float /*Value Kernel*/
(0x7a8fcf6118) Scaliar([value: Int]) -> value: Int /*Value Kernel*/
(0x7a8fcf6198) Scaliar([value: Point2i]) -> value: Point2i /*Value Kernel*/
(0x7a8fcf6218) Scaliar([value: Point2f]) -> value: Point2f /*Value Kernel*/
(0x7a8fcf6318) Scaliar([value: ARGB_8888]) -> value: ARGB_8888 /*Value
Kernel*/
(0x7a8fcf6398) Scaliar([value: RGB_888]) -> value: RGB_888 /*Value Kernel*/
(0x7a8fcf6418) Scaliar([value: LAB_fff]) -> value: LAB_fff /*Value Kernel*/
(0x7a6f84bce0) SelectiveColor(source: Image_ARGB_8888, colors: Buffer_Int,
cyan: Buffer_Int, magenta: Buffer_Int, yellow: Buffer_Int, black: Buffer_Int,
relative: Int) -> output: Image_ARGB_8888 /*CPU Kernel*/
(0x7a6f84bdc0) ShapeOf(input: Int) -> int: Int, size: Point2i, shape:
Buffer_Int, x: Int, y: Int /*CPU Kernel*/
(0x7a6f84bea0) ShapeOf(input: Float) -> int: Int, size: Point2i, shape:
Buffer_Int, x: Int, y: Int /*CPU Kernel*/
(0x7a6f84bf80) ShapeOf(input: Point2i) -> int: Int, size: Point2i, shape:
Buffer_Int, x: Int, y: Int /*CPU Kernel*/
(0x7a6f84c060) ShapeOf(input: Point2f) -> int: Int, size: Point2i, shape:
Buffer_Int, x: Int, y: Int /*CPU Kernel*/
(0x7a6f84c140) ShapeOf(input: ARGB_8888) -> int: Int, size: Point2i, shape:
Buffer_Int, x: Int, y: Int /*CPU Kernel*/
(0x7a6f84c220) ShapeOf(input: Buffer_Int) -> int: Int, size: Point2i, shape:
Buffer_Int, x: Int, y: Int /*CPU Kernel*/
(0x7a6f84c300) ShapeOf(input: Buffer_Float) -> int: Int, size: Point2i,
shape: Buffer_Int, x: Int, y: Int /*CPU Kernel*/
(0x7a6f84c3e0) ShapeOf(input: Buffer_Point2i) -> int: Int, size: Point2i,
shape: Buffer_Int, x: Int, y: Int /*CPU Kernel*/
(0x7a6f84c4c0) ShapeOf(input: Buffer_Point2f) -> int: Int, size: Point2i,
shape: Buffer_Int, x: Int, y: Int /*CPU Kernel*/
(0x7a6f84c5a0) ShapeOf(input: Buffer_ARGB_8888) -> int: Int, size: Point2i,
shape: Buffer_Int, x: Int, y: Int /*CPU Kernel*/
(0x7a6f84c680) ShapeOf(input: Buffer_8) -> int: Int, size: Point2i, shape:
Buffer_Int, x: Int, y: Int /*CPU Kernel*/
(0x7a6f84c760) ShapeOf(input: Image_8) -> int: Int, size: Point2i, shape:
Buffer_Int, x: Int, y: Int /*CPU Kernel*/
(0x7a6f84c840) ShapeOf(input: Image_ARGB_8888) -> int: Int, size: Point2i,
shape: Buffer_Int, x: Int, y: Int /*CPU Kernel*/
(0x7a6f98e580) Sharpen(image: Image_ARGB_8888, fade: Int, bias: Int,
scaleFactor: Float) -> output: Image_ARGB_8888 /*CPU Kernel*/
(0x7a6f885460) Sign(input: Float) -> output: Int /*CPU Kernel*/
(0x7a6f885540) Sign(input: Int) -> output: Int /*CPU Kernel*/
(0x7a6f98f700) SimilarRingFinder(input: Image_ARGB_8888, center: Point2f,
radius: Float) -> center: Point2f, radius: Float /*CPU Kernel*/
(0x7a6f98f0e0) SkinSmoothing(source: Image_ARGB_8888, [amount: Int], rects:
Buffer_Float, landmarks: Buffer_Float) -> output: Image_ARGB_8888 /*CPU Kernel*/
(0x7a6f84aee0) Slice(source: Buffer_8, offset: Int, length: Int) -> output:
Buffer_8 /*CPU Kernel*/
(0x7a6f84afc0) Slice(source: Buffer_Int, offset: Int, length: Int) -> output:
Buffer_Int /*CPU Kernel*/
(0x7a6f84b0a0) Slice(source: Buffer_Float, offset: Int, length: Int) ->
output: Buffer_Float /*CPU Kernel*/
(0x7a6f84b180) Slice(source: Buffer_ARGB_8888, offset: Int, length: Int) ->
output: Buffer_ARGB_8888 /*CPU Kernel*/
(0x7a6f84b260) Slice(source: Buffer_Point2f, offset: Int, length: Int) ->
output: Buffer_Point2f /*CPU Kernel*/
(0x7a6f84b340) Slice(source: Image_8, x: Int, y: Int, width: Int, height:
Int) -> output: Image_8 /*CPU Kernel*/
(0x7a6f84b420) Slice(source: Image_ARGB_8888, x: Int, y: Int, width: Int,
height: Int) -> output: Image_ARGB_8888 /*CPU Kernel*/
(0x7a6f98e200) SmartBlur(image: Image_ARGB_8888, max_blur: Int, amount: Int,
fade: Int, skip: Int) -> output: Image_ARGB_8888 /*CPU Kernel*/
(0x7a6f98f7e0) SmoothClone(input: Image_ARGB_8888, oldCenter: Point2f,
newCenter: Point2f, radius: Float) -> output: Image_ARGB_8888 /*CPU Kernel*/
(0x7a6f883be0) SmoothThreshold(source: Image_ARGB_8888, dest:
Image_ARGB_8888, threshold: Float) -> output: Image_ARGB_8888 /*CPU Kernel*/
(0x7a6f98ec80) SoftenBlur(input: Image_ARGB_8888, blur: Int, fade: Int) ->
output: Image_ARGB_8888 /*CPU Kernel*/
(0x7a6f84cca0) SolidColor(color: ARGB_8888, size: Point2i) -> output:
Image_ARGB_8888 /*CPU Kernel*/
(0x7a6f840578) String([value: String]) -> value: String /*Value Kernel*/
(0x7a6f98e120) SunlessTan(image: Image_ARGB_8888, mode: Int, fade: Int, skip:
Int) -> output: Image_ARGB_8888 /*CPU Kernel*/
(0x7a75109dd8) Switch(value: Int, [case0: Int], [case1: Int], [case2: Int],
[case3: Int], [case4: Int], [case5: Int], [case6: Int], [case7: Int], [case8: Int],
[case9: Int], [case10: Int], [case11: Int], [case12: Int], [case13: Int], [case14:
Int]) -> output: Int /*CPU Kernel*/
(0x7a75109e38) Switch(value: Int, [case0: Float], [case1: Float], [case2:
Float], [case3: Float], [case4: Float], [case5: Float], [case6: Float], [case7:
Float], [case8: Float], [case9: Float], [case10: Float], [case11: Float], [case12:
Float], [case13: Float], [case14: Float]) -> output: Float /*CPU Kernel*/
(0x7a75109e98) Switch(value: Int, [case0: Buffer_Int], [case1: Buffer_Int],
[case2: Buffer_Int], [case3: Buffer_Int], [case4: Buffer_Int], [case5: Buffer_Int],
[case6: Buffer_Int], [case7: Buffer_Int], [case8: Buffer_Int], [case9: Buffer_Int],
[case10: Buffer_Int], [case11: Buffer_Int], [case12: Buffer_Int], [case13:
Buffer_Int], [case14: Buffer_Int]) -> output: Buffer_Int /*CPU Kernel*/
(0x7a75109ef8) Switch(value: Int, [case0: Buffer_Float], [case1:
Buffer_Float], [case2: Buffer_Float], [case3: Buffer_Float], [case4: Buffer_Float],
[case5: Buffer_Float], [case6: Buffer_Float], [case7: Buffer_Float], [case8:
Buffer_Float], [case9: Buffer_Float], [case10: Buffer_Float], [case11:
Buffer_Float], [case12: Buffer_Float], [case13: Buffer_Float], [case14:
Buffer_Float]) -> output: Buffer_Float /*CPU Kernel*/
(0x7a75109f58) Switch(value: Int, [case0: Buffer_8], [case1: Buffer_8],
[case2: Buffer_8], [case3: Buffer_8], [case4: Buffer_8], [case5: Buffer_8], [case6:
Buffer_8], [case7: Buffer_8], [case8: Buffer_8], [case9: Buffer_8], [case10:
Buffer_8], [case11: Buffer_8], [case12: Buffer_8], [case13: Buffer_8], [case14:
Buffer_8]) -> output: Buffer_8 /*CPU Kernel*/
(0x7a75109fb8) Switch(value: Int, [case0: Buffer_ARGB_8888], [case1:
Buffer_ARGB_8888], [case2: Buffer_ARGB_8888], [case3: Buffer_ARGB_8888], [case4:
Buffer_ARGB_8888], [case5: Buffer_ARGB_8888], [case6: Buffer_ARGB_8888], [case7:
Buffer_ARGB_8888], [case8: Buffer_ARGB_8888], [case9: Buffer_ARGB_8888], [case10:
Buffer_ARGB_8888], [case11: Buffer_ARGB_8888], [case12: Buffer_ARGB_8888], [case13:
Buffer_ARGB_8888], [case14: Buffer_ARGB_8888]) -> output: Buffer_ARGB_8888 /*CPU
Kernel*/
(0x7a6f983018) Switch(value: Int, [case0: Buffer_RGB_888], [case1:
Buffer_RGB_888], [case2: Buffer_RGB_888], [case3: Buffer_RGB_888], [case4:
Buffer_RGB_888], [case5: Buffer_RGB_888], [case6: Buffer_RGB_888], [case7:
Buffer_RGB_888], [case8: Buffer_RGB_888], [case9: Buffer_RGB_888], [case10:
Buffer_RGB_888], [case11: Buffer_RGB_888], [case12: Buffer_RGB_888], [case13:
Buffer_RGB_888], [case14: Buffer_RGB_888]) -> output: Buffer_RGB_888 /*CPU Kernel*/
(0x7a6f983078) Switch(value: Int, [case0: Point2f], [case1: Point2f], [case2:
Point2f], [case3: Point2f], [case4: Point2f], [case5: Point2f], [case6: Point2f],
[case7: Point2f], [case8: Point2f], [case9: Point2f], [case10: Point2f], [case11:
Point2f], [case12: Point2f], [case13: Point2f], [case14: Point2f]) -> output:
Point2f /*CPU Kernel*/
(0x7a6f9830d8) Switch(value: Int, [case0: Image_8], [case1: Image_8], [case2:
Image_8], [case3: Image_8], [case4: Image_8], [case5: Image_8], [case6: Image_8],
[case7: Image_8], [case8: Image_8], [case9: Image_8], [case10: Image_8], [case11:
Image_8], [case12: Image_8], [case13: Image_8], [case14: Image_8]) -> output:
Image_8 /*CPU Kernel*/
(0x7a6f983138) Switch(value: Int, [case0: Image_ARGB_8888], [case1:
Image_ARGB_8888], [case2: Image_ARGB_8888], [case3: Image_ARGB_8888], [case4:
Image_ARGB_8888], [case5: Image_ARGB_8888], [case6: Image_ARGB_8888], [case7:
Image_ARGB_8888], [case8: Image_ARGB_8888], [case9: Image_ARGB_8888], [case10:
Image_ARGB_8888], [case11: Image_ARGB_8888], [case12: Image_ARGB_8888], [case13:
Image_ARGB_8888], [case14: Image_ARGB_8888]) -> output: Image_ARGB_8888 /*CPU
Kernel*/
(0x7a6f98f2a0) TeethMask(source: Image_ARGB_8888, rects: Buffer_Float,
landmarks: Buffer_Float) -> output: Image_8 /*CPU Kernel*/
(0x7a6f84c920) TempMesh(input: Image_ARGB_8888, image: Image_ARGB_8888,
[verticies: Buffer_Float], [indicies: Buffer_Int], [blend_mode: Int], [draw_mode:
Int], [model_matrix: Buffer_Float], [projection_matrix: Buffer_Float], [alpha:
Float], [enabled: Int], [disable_culling: Int]) -> output: Image_ARGB_8888 /*CPU
Kernel*/
(0x7a6f98b9c0) TimeRangeContainsTime(start: Float, duration: Float, time:
Float) -> output: Int /*CPU Kernel*/
(0x7a8fcf6098) Scaliar([value: Float]) -> value: Float /*Value Kernel*/
(0x7a8fcf6118) Scaliar([value: Int]) -> value: Int /*Value Kernel*/
(0x7a8fcf6198) Scaliar([value: Point2i]) -> value: Point2i /*Value Kernel*/
(0x7a8fcf6218) Scaliar([value: Point2f]) -> value: Point2f /*Value Kernel*/
(0x7a8fcf6318) Scaliar([value: ARGB_8888]) -> value: ARGB_8888 /*Value
Kernel*/
(0x7a8fcf6398) Scaliar([value: RGB_888]) -> value: RGB_888 /*Value Kernel*/
(0x7a8fcf6418) Scaliar([value: LAB_fff]) -> value: LAB_fff /*Value Kernel*/
(0x7a6f9063d8) Buffer([value: Buffer_Float]) -> value: Buffer_Float /*Value
Kernel*/
(0x7a6f906798) Buffer([value: Buffer_Int]) -> value: Buffer_Int /*Value
Kernel*/
(0x7a6f906858) Buffer([value: Buffer_8]) -> value: Buffer_8 /*Value Kernel*/
(0x7a6f906918) Buffer([value: Buffer_Point2f]) -> value: Buffer_Point2f
/*Value Kernel*/
(0x7a6f9069d8) Buffer([value: Buffer_Point2i]) -> value: Buffer_Point2i
/*Value Kernel*/
(0x7a6f906498) Buffer([value: Buffer_ARGB_8888]) -> value:
Buffer_ARGB_8888 /*Value Kernel*/
(0x7a6f906558) Buffer([value: Buffer_RGB_888]) -> value: Buffer_RGB_888
/*Value Kernel*/
(0x7a6f8ab160) Image([value: Image_8]) -> value: Image_8 /*Value Kernel*/
(0x7a6f8ab240) Image([value: Image_Float]) -> value: Image_Float /*Value
Kernel*/
(0x7a6f8ab320) Image([value: Image_ARGB_8888]) -> value: Image_ARGB_8888
/*Value Kernel*/
(0x7a6f8abb00) Image([value: Image_RGB_888]) -> value: Image_RGB_888 /*Value
Kernel*/
(0x7a6f8abbe0) Image([value: Image_LAB_888]) -> value: Image_LAB_888 /*Value
Kernel*/
(0x7a6f8abcc0) Image([value: Image_Alpha_LAB_8888]) -> value:
Image_Alpha_LAB_8888 /*Value Kernel*/
(0x7a6f840578) String([value: String]) -> value: String /*Value Kernel*/
(0x7a6f883e80) VerticalBoxBlur(source: Image_ARGB_8888, kernel_size: Int) ->
output: Image_ARGB_8888 /*CPU Kernel*/
(0x7a6f887ca0) VerticalGaussianBlur(source: Image_ARGB_8888, kernel_size:
Int) -> output: Image_ARGB_8888 /*CPU Kernel*/
(0x7a6f98bc60) WaveGenerator(amplitude: Float, length: Float, [phase: Float],
waveType: Int, generationRange: Point2i) -> output: Buffer_Int /*CPU Kernel*/
(0x7a6f98f1c0) Whitening(source: Image_ARGB_8888, [amount: Int]) -> output:
Image_ARGB_8888 /*CPU Kernel*/
(0x7a6f8821a0) makeTransformMatrixKernel([sX: Float], [sY: Float], [sZ:
Float], [tX: Float], [tY: Float], [tZ: Float], [rX: Float], [rY: Float], [rZ:
Float]) -> output: Buffer_Float /*CPU Kernel*/
(0x7a6f882280) makeVertexesMatrixKernel(imageSize: Point2i, textureSize:
Point2i) -> output: Buffer_Float /*CPU Kernel*/
GLKernels:
(0x7a750b2e20) ARGBtoNative(input: Image_ARGB_8888, [input_coord:
Buffer_Float], [input_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL
Kernel*/
(0x7a68e80420) Adjust(image: Image_ARGB_8888, temperature_sign: Point2f,
temperature_amount: Point2f, saturation: Float, hue: Float, [image_coord:
Buffer_Float], [image_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL
Kernel*/
(0x7a6f943020) BinaryMask(source: Image_ARGB_8888, mask: Image_ARGB_8888,
[source_coord: Buffer_Float], [source_interpolationMode: Int], [mask_coord:
Buffer_Float], [mask_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL
Kernel*/
(0x7a6f912820) Blend(top: Image_ARGB_8888, bottom: Image_ARGB_8888, [red:
Int], [green: Int], [blue: Int], [blend_mode: Int], [top_coord: Buffer_Float],
[top_interpolationMode: Int], [bottom_coord: Buffer_Float],
[bottom_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL Kernel*/
(0x7a68e80220) BrightConSatHue(image: Image_ARGB_8888, brightness: Float,
contrast: Float, saturation: Float, hue: Float, [image_coord: Buffer_Float],
[image_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL Kernel*/
(0x7a6f88b220) CameraContours(image: Image_ARGB_8888, fade: Float, contrast:
Float, brightness: Float, lines: Float, scaleFactor: Float, [image_coord:
Buffer_Float], [image_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL
Kernel*/
(0x7a6f88ba20) CameraHolga2(image: Image_ARGB_8888, fade: Float, left: Float,
right: Float, [image_coord: Buffer_Float], [image_interpolationMode: Int]) ->
output: Image_ARGB_8888 /*GL Kernel*/
(0x7a6f88b620) CameraHue(image: Image_ARGB_8888, hue: Float, deltaSaturation:
Float, [image_coord: Buffer_Float], [image_interpolationMode: Int]) -> output:
Image_ARGB_8888 /*GL Kernel*/
(0x7a6f88b820) CameraLightCross(image: Image_ARGB_8888, fade: Float,
contrast: Float, brightness: Float, [image_coord: Buffer_Float],
[image_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL Kernel*/
(0x7a6f88b420) CameraLomo(image: Image_ARGB_8888, vignette: Float, contrast:
Float, amount: Float, [mode: Int], [image_coord: Buffer_Float],
[image_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL Kernel*/
(0x7a6f9e8420) CameraMirrors(image: Image_ARGB_8888, [mode: Int],
[image_coord: Buffer_Float], [image_interpolationMode: Int]) -> output:
Image_ARGB_8888 /*GL Kernel*/
(0x7a6f88b020) CameraSwirl(image: Image_ARGB_8888, radiusPercent: Float,
angle: Float, textureMinS: Float, textureMinT: Float, [image_coord: Buffer_Float],
[image_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL Kernel*/
(0x7a6f8a0a20) ChannelShift(input: Image_ARGB_8888, redShift: Point2f,
greenShift: Point2f, blueShift: Point2f, [input_coord: Buffer_Float],
[input_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL Kernel*/
(0x7a6f88bc20) ColorSplash(image: Image_ARGB_8888, minHue1: Float, maxHue1:
Float, minHue2: Float, maxHue2: Float, minHue3: Float, maxHue3: Float, mode: Int,
[image_coord: Buffer_Float], [image_interpolationMode: Int]) -> output:
Image_ARGB_8888 /*GL Kernel*/
(0x7a68e80a20) Coloring(image_lab: Image_Alpha_LAB_8888, src_mean:
Buffer_Float, src_std: Buffer_Float, dst_mean: Buffer_Float, dst_std: Buffer_Float,
[fade: Int], [image_lab_coord: Buffer_Float], [image_lab_interpolationMode: Int])
-> output: Image_Alpha_LAB_8888 /*GL Kernel*/
(0x7a68e80c20) ColoringFade(top: Image_ARGB_8888, bottom: Image_ARGB_8888,
mask: Image_8, [top_coord: Buffer_Float], [top_interpolationMode: Int],
[bottom_coord: Buffer_Float], [bottom_interpolationMode: Int], [mask_coord:
Buffer_Float], [mask_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL
Kernel*/
(0x7a6f912420) Convert(input: Image_ARGB_8888, [input_coord: Buffer_Float],
[input_interpolationMode: Int]) -> output: Image_Alpha_LAB_8888 /*GL Kernel*/
(0x7a6f912c20) Convert(input: Image_Alpha_LAB_8888, [input_coord:
Buffer_Float], [input_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL
Kernel*/
(0x7a6f895020) Copy(image: Image_ARGB_8888, [image_coord: Buffer_Float],
[image_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL Kernel*/
(0x7a6f895220) Copy(input: Image_ARGB_8888, [input_coord: Buffer_Float],
[input_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL Kernel*/
(0x7a6f9e8220) Display(source: Image_ARGB_8888, [source_coord: Buffer_Float],
[source_interpolationMode: Int]) -> /*GL Kernel*/
(0x7a6f912e20) Fade(top: Image_ARGB_8888, bottom: Image_ARGB_8888, [fade:
Int], [top_coord: Buffer_Float], [top_interpolationMode: Int], [bottom_coord:
Buffer_Float], [bottom_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL
Kernel*/
(0x7a6f943820) Grain(source: Image_ARGB_8888, noise: Image_ARGB_8888,
[source_coord: Buffer_Float], [source_interpolationMode: Int], [noise_coord:
Buffer_Float], [noise_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL
Kernel*/
(0x7a6f912220) Gray(image: Image_ARGB_8888, [image_coord: Buffer_Float],
[image_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL Kernel*/
(0x7a6f943220) GuidedUpscale(input: Image_ARGB_8888, lowResInput:
Image_ARGB_8888, lowResOutput: Image_ARGB_8888, [input_coord: Buffer_Float],
[input_interpolationMode: Int], [lowResInput_coord: Buffer_Float],
[lowResInput_interpolationMode: Int], [lowResOutput_coord: Buffer_Float],
[lowResOutput_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL Kernel*/
(0x7a6f8a0620) HSL(source: Image_ARGB_8888, hue: Float, saturation: Float,
lightness: Float, [source_coord: Buffer_Float], [source_interpolationMode: Int]) ->
output: Image_ARGB_8888 /*GL Kernel*/
(0x7a6f895420) HighPassDiff(top: Image_ARGB_8888, bottom: Image_ARGB_8888,
[top_coord: Buffer_Float], [top_interpolationMode: Int], [bottom_coord:
Buffer_Float], [bottom_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL
Kernel*/
(0x7a6f943e20) Hightlight(image: Image_ARGB_8888, amount: Float, _sign:
Float, [image_coord: Buffer_Float], [image_interpolationMode: Int]) -> output:
Image_ARGB_8888 /*GL Kernel*/
(0x7a6f895820) HorizontalBoxBlur(source: Image_ARGB_8888, kernel_size: Int,
[source_coord: Buffer_Float], [source_interpolationMode: Int]) -> output:
Image_ARGB_8888 /*GL Kernel*/
(0x7a6f8a0e20) HorizontalGaussianBlur(source: Image_ARGB_8888, kernel_size:
Int, [source_coord: Buffer_Float], [source_interpolationMode: Int]) -> output:
Image_ARGB_8888 /*GL Kernel*/
(0x7a6f943420) HorizontalReflect(input: Image_ARGB_8888, [input_coord:
Buffer_Float], [input_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL
Kernel*/
(0x7a6f895c20) HorizontalSurfaceBlur(source: Image_ARGB_8888, lab:
Image_Alpha_LAB_8888, kernel_size: Int, threshold: Float, [source_coord:
Buffer_Float], [source_interpolationMode: Int], [lab_coord: Buffer_Float],
[lab_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL Kernel*/
(0x7a6f895020) Copy(image: Image_ARGB_8888, [image_coord: Buffer_Float],
[image_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL Kernel*/
(0x7a6f895220) Copy(input: Image_ARGB_8888, [input_coord: Buffer_Float],
[input_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL Kernel*/
(0x7a68e18420) ImageRowColumnShift(input: Image_ARGB_8888, rowShifts:
Image_8, rowShiftsActualRange: Point2i, columnShifts: Image_8,
columnShiftsActualRange: Point2i, [input_coord: Buffer_Float],
[input_interpolationMode: Int], [rowShifts_coord: Buffer_Float],
[rowShifts_interpolationMode: Int], [columnShifts_coord: Buffer_Float],
[columnShifts_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL Kernel*/
(0x7a68e18620) ImageRowColumnShift(input: Image_ARGB_8888, rowShifts:
Image_8, rowShiftsActualRange: Point2i, [input_coord: Buffer_Float],
[input_interpolationMode: Int], [rowShifts_coord: Buffer_Float],
[rowShifts_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL Kernel*/
(0x7a68e18820) ImageRowColumnShift(input: Image_ARGB_8888, columnShifts:
Image_8, columnShiftsActualRange: Point2i, [input_coord: Buffer_Float],
[input_interpolationMode: Int], [columnShifts_coord: Buffer_Float],
[columnShifts_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL Kernel*/
(0x7a68e18a20) ImageRowColumnShift(input: Image_ARGB_8888, rowShifts:
Image_8, rowShiftsActualRange: Point2f, columnShifts: Image_8,
columnShiftsActualRange: Point2f, [input_coord: Buffer_Float],
[input_interpolationMode: Int], [rowShifts_coord: Buffer_Float],
[rowShifts_interpolationMode: Int], [columnShifts_coord: Buffer_Float],
[columnShifts_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL Kernel*/
(0x7a68e18c20) ImageRowColumnShift(input: Image_ARGB_8888, rowShifts:
Image_8, rowShiftsActualRange: Point2f, [input_coord: Buffer_Float],
[input_interpolationMode: Int], [rowShifts_coord: Buffer_Float],
[rowShifts_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL Kernel*/
(0x7a68e18e20) ImageRowColumnShift(input: Image_ARGB_8888, columnShifts:
Image_8, columnShiftsActualRange: Point2f, [input_coord: Buffer_Float],
[input_interpolationMode: Int], [columnShifts_coord: Buffer_Float],
[columnShifts_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL Kernel*/
(0x7a6f8a0c20) Invert(input: Image_ARGB_8888, [input_coord: Buffer_Float],
[input_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL Kernel*/
(0x7a6f895620) LUT1D(source: Image_ARGB_8888, alpha: Image_8, red: Image_8,
green: Image_8, blue: Image_8, rgb: Image_8, [source_coord: Buffer_Float],
[source_interpolationMode: Int], [alpha_coord: Buffer_Float],
[alpha_interpolationMode: Int], [red_coord: Buffer_Float], [red_interpolationMode:
Int], [green_coord: Buffer_Float], [green_interpolationMode: Int], [blue_coord:
Buffer_Float], [blue_interpolationMode: Int], [rgb_coord: Buffer_Float],
[rgb_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL Kernel*/
(0x7a6f88be20) LUT3D(source: Image_ARGB_8888, lutBuffer: Image_ARGB_8888,
[source_coord: Buffer_Float], [source_interpolationMode: Int], [lutBuffer_coord:
Buffer_Float], [lutBuffer_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL
Kernel*/
(0x7a68e18220) Mask(source: Image_ARGB_8888, image: Image_ARGB_8888, mask:
Image_8, [source_coord: Buffer_Float], [source_interpolationMode: Int],
[image_coord: Buffer_Float], [image_interpolationMode: Int], [mask_coord:
Buffer_Float], [mask_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL
Kernel*/
(0x7a750b2c20) Mesh(image: Image_ARGB_8888, [verticies: Buffer_Float],
[indicies: Buffer_Int], [blend_mode: Int], [draw_mode: Int], [model_matrix:
Buffer_Float], [projection_matrix: Buffer_Float], [alpha: Float], [enabled: Int],
[disable_culling: Int], [image_coord: Buffer_Float], [image_interpolationMode:
Int], input: Image_ARGB_8888) -> output: Image_ARGB_8888 /*GL Kernel*/
(0x7a68e80820) Mirror(image: Image_ARGB_8888, mode: Int, flipMode: Int,
offset: Float, [image_coord: Buffer_Float], [image_interpolationMode: Int]) ->
output: Image_ARGB_8888 /*GL Kernel*/
(0x7a68e80e20) Morphing(input: Image_ARGB_8888, coordsImage: Image_ARGB_8888,
[input_coord: Buffer_Float], [input_interpolationMode: Int], [coordsImage_coord:
Buffer_Float], [coordsImage_interpolationMode: Int]) -> output: Image_ARGB_8888
/*GL Kernel*/
(0x7a6f9e8020) PostCamera(source: Image_ARGB_8888, flip_horizontal: Int,
flip_vertical: Int, [source_coord: Buffer_Float], [source_interpolationMode: Int])
-> output: Image_ARGB_8888 /*GL Kernel*/
(0x7a750b2a20) Resize(input: Image_ARGB_8888, dimensions: Point2i,
[input_coord: Buffer_Float], [input_interpolationMode: Int]) -> output:
Image_ARGB_8888 /*GL Kernel*/
(0x7a68e80020) Shadow(image: Image_ARGB_8888, amount: Float, _sign: Float,
[image_coord: Buffer_Float], [image_interpolationMode: Int]) -> output:
Image_ARGB_8888 /*GL Kernel*/
(0x7a6f8a0820) Sobel(input: Image_ARGB_8888, [input_coord: Buffer_Float],
[input_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL Kernel*/
(0x7a6f912a20) SolidColor(color: ARGB_8888, size: Point2i) -> output:
Image_ARGB_8888 /*GL Kernel*/
(0x7a6f8a0020) Stream(input: Image_ARGB_8888, [size: Point2i], [input_coord:
Buffer_Float], [input_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL
Kernel*/
(0x7a6f8a0220) Target(source: Image_ARGB_8888, [image_size: Point2i], size:
Point2i, [color: ARGB_8888], [source_coord: Buffer_Float],
[source_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL Kernel*/
(0x7a750b2c20) Mesh(image: Image_ARGB_8888, [verticies: Buffer_Float],
[indicies: Buffer_Int], [blend_mode: Int], [draw_mode: Int], [model_matrix:
Buffer_Float], [projection_matrix: Buffer_Float], [alpha: Float], [enabled: Int],
[disable_culling: Int], [image_coord: Buffer_Float], [image_interpolationMode:
Int], input: Image_ARGB_8888) -> output: Image_ARGB_8888 /*GL Kernel*/
(0x7a6f943a20) Temperature(image: Image_ARGB_8888, amount: Point2f, _sign:
Point2f, [image_coord: Buffer_Float], [image_interpolationMode: Int]) -> output:
Image_ARGB_8888 /*GL Kernel*/
(0x7a6f8a0420) TransformationTarget(source: Image_ARGB_8888, [color:
ARGB_8888], [size: Point2i], [model: Buffer_Float], [projection: Buffer_Float],
[vertices: Buffer_Float], [indices: Buffer_Int], [source_coord: Buffer_Float],
[source_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL Kernel*/
(0x7a6f895a20) VerticalBoxBlur(source: Image_ARGB_8888, kernel_size: Int,
[source_coord: Buffer_Float], [source_interpolationMode: Int]) -> output:
Image_ARGB_8888 /*GL Kernel*/
(0x7a68e18020) VerticalGaussianBlur(source: Image_ARGB_8888, kernel_size:
Int, [source_coord: Buffer_Float], [source_interpolationMode: Int]) -> output:
Image_ARGB_8888 /*GL Kernel*/
(0x7a6f943620) VerticalReflect(input: Image_ARGB_8888, [input_coord:
Buffer_Float], [input_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL
Kernel*/
(0x7a6f895e20) VerticalSurfaceBlur(source: Image_ARGB_8888, lab:
Image_Alpha_LAB_8888, kernel_size: Int, threshold: Float, [source_coord:
Buffer_Float], [source_interpolationMode: Int], [lab_coord: Buffer_Float],
[lab_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL Kernel*/
(0x7a68e80620) Vignette(input: Image_ARGB_8888, gradient: Image_8, radius:
Float, color: ARGB_8888, [input_coord: Buffer_Float], [input_interpolationMode:
Int], [gradient_coord: Buffer_Float], [gradient_interpolationMode: Int]) -> output:
Image_ARGB_8888 /*GL Kernel*/
ValueKernels:
(0x7a6f888120) Camera() -> value: Image_ARGB_8888 /*GL Value Kernel*/
(0x7a6f913d20) Image([value: Image_8]) -> value: Image_8 /*GL Value Kernel*/
Aliases {Image_8, Value}
(0x7a6f913e20) Image([value: Image_ARGB_8888]) -> value: Image_ARGB_8888 /*GL
Value Kernel*/ Aliases {Image_ARGB_8888, Value}
(0x7a6f913f20) Image([value: Image_Alpha_LAB_8888]) -> value:
Image_Alpha_LAB_8888 /*GL Value Kernel*/ Aliases {Image_Alpha_LAB_8888, Value}
RXImportGraph.cpp:383 >>>Loading json
RXImportGraph.cpp:390 >>>Generating nested elements
RXImportGraph.cpp:402 >>>>>>offsetPercent->y
RXImportGraph.cpp:402 >>>>>>offsetValue->x
RXImportGraph.cpp:407 >>>Applying replacements
RXImportGraph.cpp:435 >>>Creating tree
RXImportGraph.cpp:440 >>>Filtering fetch nodes