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Crash Log 1

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0% found this document useful (0 votes)
8 views27 pages

Crash Log 1

Uploaded by

Yun ita
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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RFactory.

cpp:226 All registered operations


CPUKernels:
(0x94a38470) !=(x: Int, y: Int) -> output: Int /*CPU Kernel*/
(0x94a384e0) !=(x: Int, y: Float) -> output: Int /*CPU Kernel*/
(0x94a38550) !=(x: Float, y: Int) -> output: Int /*CPU Kernel*/
(0x94a385c0) !=(x: Point2i, y: Point2i) -> output: Int /*CPU Kernel*/
(0x94a38630) !=(x: Point2i, y: Int) -> output: Int /*CPU Kernel*/
(0x94a386a0) !=(x: Point2i, y: Float) -> output: Int /*CPU Kernel*/
(0x94a38710) !=(x: Point2f, y: Int) -> output: Int /*CPU Kernel*/
(0x94a38780) !=(x: Point2f, y: Float) -> output: Int /*CPU Kernel*/
(0x94a387f0) !=(x: Point2i, y: Point2f) -> output: Int /*CPU Kernel*/
(0xab3e7ec0) %(x: Int, y: Int) -> output: Int /*CPU Kernel*/
(0xab3e7f30) %(x: Point2i, y: Int) -> output: Point2i /*CPU Kernel*/
(0xab3e7fa0) %(x: Buffer_8, y: Buffer_8) -> output: Buffer_8 /*CPU Kernel*/
(0xb43cf400) %(x: Buffer_Int, y: Buffer_Int) -> output: Buffer_Int /*CPU Kernel*/
(0xb43cf470) %(x: Buffer_ARGB_8888, y: Buffer_ARGB_8888) -> output:
Buffer_ARGB_8888 /*CPU Kernel*/
(0xb43cf4e0) %(x: Point2i, y: Point2i) -> output: Point2i /*CPU Kernel*/
(0xb43cf550) %(x: Buffer_8, y: Int) -> output: Buffer_8 /*CPU Kernel*/
(0xb43cf5c0) %(x: Buffer_Int, y: Int) -> output: Buffer_Int /*CPU Kernel*/
(0xb43cf630) %(x: Buffer_ARGB_8888, y: Int) -> output: Buffer_ARGB_8888 /*CPU
Kernel*/
(0xb43cf8d0) %(x: Image_8, y: Image_8) -> output: Image_8 /*CPU Kernel*/
(0xb43cf9b0) %(x: Image_ARGB_8888, y: Image_ARGB_8888) -> output:
Image_ARGB_8888 /*CPU Kernel*/
(0xb43cfa90) %(x: Image_8, y: Int) -> output: Image_8 /*CPU Kernel*/
(0xb43cfbe0) %(x: Image_ARGB_8888, y: Int) -> output: Image_ARGB_8888 /*CPU
Kernel*/
(0xab3e6640) *(x: Int, y: Int) -> output: Int /*CPU Kernel*/
(0xab3e66b0) *(x: Float, y: Float) -> output: Float /*CPU Kernel*/
(0xab3e6720) *(x: Point2i, y: Float) -> output: Point2f /*CPU Kernel*/
(0xab3e6790) *(x: Point2i, y: Point2i) -> output: Point2i /*CPU Kernel*/
(0xab3e6800) *(x: Point2f, y: Point2f) -> output: Point2f /*CPU Kernel*/
(0xab3e6870) *(x: Int, y: Float) -> output: Float /*CPU Kernel*/
(0xab3e68e0) *(x: Point2i, y: Int) -> output: Point2i /*CPU Kernel*/
(0xab3e6950) *(x: Point2f, y: Int) -> output: Point2f /*CPU Kernel*/
(0xab3e69c0) *(x: Point2f, y: Float) -> output: Point2f /*CPU Kernel*/
(0xab3e6a30) *(x: Point2i, y: Point2f) -> output: Point2f /*CPU Kernel*/
(0xab3e6aa0) *(x: Buffer_8, y: Buffer_8) -> output: Buffer_8 /*CPU Kernel*/
(0xab3e6b10) *(x: Buffer_Int, y: Buffer_Int) -> output: Buffer_Int /*CPU Kernel*/
(0xab3e6b80) *(x: Buffer_Float, y: Buffer_Float) -> output: Buffer_Float /*CPU Kernel*/
(0xab3e6bf0) *(x: Buffer_ARGB_8888, y: Buffer_ARGB_8888) -> output:
Buffer_ARGB_8888 /*CPU Kernel*/
(0xab3e6c60) *(x: Buffer_8, y: Int) -> output: Buffer_8 /*CPU Kernel*/
(0xab3e6cd0) *(x: Buffer_8, y: Float) -> output: Buffer_8 /*CPU Kernel*/
(0xab3e6d40) *(x: Buffer_Int, y: Int) -> output: Buffer_Int /*CPU Kernel*/
(0xab3e6db0) *(x: Buffer_Int, y: Float) -> output: Buffer_Int /*CPU Kernel*/
(0xab3e6e20) *(x: Buffer_Float, y: Int) -> output: Buffer_Float /*CPU Kernel*/
(0xab3e6e90) *(x: Buffer_Float, y: Float) -> output: Buffer_Float /*CPU Kernel*/
(0xab3e6f00) *(x: Buffer_ARGB_8888, y: Int) -> output: Buffer_ARGB_8888 /*CPU
Kernel*/
(0xab3e6f70) *(x: Buffer_ARGB_8888, y: Float) -> output: Buffer_ARGB_8888 /*CPU
Kernel*/
(0xab3e6fe0) *(x: Image_8, y: Image_8) -> output: Image_8 /*CPU Kernel*/
(0xab3e7050) *(x: Image_ARGB_8888, y: Image_ARGB_8888) -> output:
Image_ARGB_8888 /*CPU Kernel*/
(0xab3e70c0) *(x: Image_8, y: Int) -> output: Image_8 /*CPU Kernel*/
(0xab3e7130) *(x: Image_ARGB_8888, y: Int) -> output: Image_ARGB_8888 /*CPU
Kernel*/
(0xab3e71a0) *(x: Image_8, y: Float) -> output: Image_8 /*CPU Kernel*/
(0xab3e7210) *(x: Image_ARGB_8888, y: Float) -> output: Image_ARGB_8888 /*CPU
Kernel*/
(0xab3e4dc0) +(x: Int, y: Int) -> output: Int /*CPU Kernel*/
(0xab3e4e30) +(x: Int, y: Float) -> output: Float /*CPU Kernel*/
(0xab3e4ea0) +(x: Point2i, y: Float) -> output: Point2f /*CPU Kernel*/
(0xab3e4f10) +(x: Point2i, y: Int) -> output: Point2i /*CPU Kernel*/
(0xab3e4f80) +(x: Point2f, y: Int) -> output: Point2f /*CPU Kernel*/
(0xab3e4ff0) +(x: Point2f, y: Float) -> output: Point2f /*CPU Kernel*/
(0xab3e5060) +(x: Point2i, y: Point2f) -> output: Point2f /*CPU Kernel*/
(0xab3e50d0) +(x: Float, y: Float) -> output: Float /*CPU Kernel*/
(0xab3e5140) +(x: Point2i, y: Point2i) -> output: Point2i /*CPU Kernel*/
(0xab3e51b0) +(x: Point2f, y: Point2f) -> output: Point2f /*CPU Kernel*/
(0xab3e5220) +(x: Buffer_8, y: Buffer_8) -> output: Buffer_8 /*CPU Kernel*/
(0xab3e5290) +(x: Buffer_Int, y: Buffer_Int) -> output: Buffer_Int /*CPU Kernel*/
(0xab3e5300) +(x: Buffer_Float, y: Buffer_Float) -> output: Buffer_Float /*CPU Kernel*/
(0xab3e5370) +(x: Buffer_ARGB_8888, y: Buffer_ARGB_8888) -> output:
Buffer_ARGB_8888 /*CPU Kernel*/
(0xab3e53e0) +(x: Buffer_8, y: Int) -> output: Buffer_8 /*CPU Kernel*/
(0xab3e5450) +(x: Buffer_8, y: Float) -> output: Buffer_8 /*CPU Kernel*/
(0xab3e54c0) +(x: Buffer_Int, y: Int) -> output: Buffer_Int /*CPU Kernel*/
(0xab3e5530) +(x: Buffer_Int, y: Float) -> output: Buffer_Int /*CPU Kernel*/
(0xab3e55a0) +(x: Buffer_Float, y: Int) -> output: Buffer_Float /*CPU Kernel*/
(0xab3e5610) +(x: Buffer_Float, y: Float) -> output: Buffer_Float /*CPU Kernel*/
(0xab3e5680) +(x: Buffer_ARGB_8888, y: Int) -> output: Buffer_ARGB_8888 /*CPU
Kernel*/
(0xab3e56f0) +(x: Buffer_ARGB_8888, y: Float) -> output: Buffer_ARGB_8888 /*CPU
Kernel*/
(0xab3e5760) +(x: Image_8, y: Image_8) -> output: Image_8 /*CPU Kernel*/
(0xab3e57d0) +(x: Image_ARGB_8888, y: Image_ARGB_8888) -> output:
Image_ARGB_8888 /*CPU Kernel*/
(0xab3e5840) +(x: Image_8, y: Int) -> output: Image_8 /*CPU Kernel*/
(0xab3e58b0) +(x: Image_ARGB_8888, y: Int) -> output: Image_ARGB_8888 /*CPU
Kernel*/
(0xab3e5920) +(x: Image_8, y: Float) -> output: Image_8 /*CPU Kernel*/
(0xab3e5990) +(x: Image_ARGB_8888, y: Float) -> output: Image_ARGB_8888 /*CPU
Kernel*/
(0xab3e5a00) -(x: Int, y: Int) -> output: Int /*CPU Kernel*/
(0xab3e5a70) -(x: Float, y: Float) -> output: Float /*CPU Kernel*/
(0xab3e5ae0) -(x: Point2i, y: Point2i) -> output: Point2i /*CPU Kernel*/
(0xab3e5b50) -(x: Point2f, y: Point2f) -> output: Point2f /*CPU Kernel*/
(0xab3e5bc0) -(x: Point2i, y: Float) -> output: Point2f /*CPU Kernel*/
(0xab3e5c30) -(x: Int, y: Float) -> output: Float /*CPU Kernel*/
(0xab3e5ca0) -(x: Point2i, y: Int) -> output: Point2i /*CPU Kernel*/
(0xab3e5d10) -(x: Point2f, y: Int) -> output: Point2f /*CPU Kernel*/
(0xab3e5d80) -(x: Point2f, y: Float) -> output: Point2f /*CPU Kernel*/
(0xab3e5df0) -(x: Point2i, y: Point2f) -> output: Point2f /*CPU Kernel*/
(0xab3e5e60) -(x: Buffer_8, y: Buffer_8) -> output: Buffer_8 /*CPU Kernel*/
(0xab3e5ed0) -(x: Buffer_Int, y: Buffer_Int) -> output: Buffer_Int /*CPU Kernel*/
(0xab3e5f40) -(x: Buffer_Float, y: Buffer_Float) -> output: Buffer_Float /*CPU Kernel*/
(0xab3e5fb0) -(x: Buffer_ARGB_8888, y: Buffer_ARGB_8888) -> output:
Buffer_ARGB_8888 /*CPU Kernel*/
(0xab3e6020) -(x: Buffer_8, y: Int) -> output: Buffer_8 /*CPU Kernel*/
(0xab3e6090) -(x: Buffer_8, y: Float) -> output: Buffer_8 /*CPU Kernel*/
(0xab3e6100) -(x: Buffer_Int, y: Int) -> output: Buffer_Int /*CPU Kernel*/
(0xab3e6170) -(x: Buffer_Int, y: Float) -> output: Buffer_Int /*CPU Kernel*/
(0xab3e61e0) -(x: Buffer_Float, y: Int) -> output: Buffer_Float /*CPU Kernel*/
(0xab3e6250) -(x: Buffer_Float, y: Float) -> output: Buffer_Float /*CPU Kernel*/
(0xab3e62c0) -(x: Buffer_ARGB_8888, y: Int) -> output: Buffer_ARGB_8888 /*CPU
Kernel*/
(0xab3e6330) -(x: Buffer_ARGB_8888, y: Float) -> output: Buffer_ARGB_8888 /*CPU
Kernel*/
(0xab3e63a0) -(x: Image_8, y: Image_8) -> output: Image_8 /*CPU Kernel*/
(0xab3e6410) -(x: Image_ARGB_8888, y: Image_ARGB_8888) -> output:
Image_ARGB_8888 /*CPU Kernel*/
(0xab3e6480) -(x: Image_8, y: Int) -> output: Image_8 /*CPU Kernel*/
(0xab3e64f0) -(x: Image_ARGB_8888, y: Int) -> output: Image_ARGB_8888 /*CPU
Kernel*/
(0xab3e6560) -(x: Image_8, y: Float) -> output: Image_8 /*CPU Kernel*/
(0xab3e65d0) -(x: Image_ARGB_8888, y: Float) -> output: Image_ARGB_8888 /*CPU
Kernel*/
(0xab3e7280) /(x: Point2i, y: Int) -> output: Point2i /*CPU Kernel*/
(0xab3e72f0) /(x: Int, y: Int) -> output: Int /*CPU Kernel*/
(0xab3e7360) /(x: Float, y: Float) -> output: Float /*CPU Kernel*/
(0xab3e73d0) /(x: Point2i, y: Float) -> output: Point2f /*CPU Kernel*/
(0xab3e7440) /(x: Point2i, y: Point2i) -> output: Point2i /*CPU Kernel*/
(0xab3e74b0) /(x: Point2f, y: Point2f) -> output: Point2f /*CPU Kernel*/
(0xab3e7520) /(x: Int, y: Float) -> output: Float /*CPU Kernel*/
(0xab3e7590) /(x: Point2f, y: Int) -> output: Point2f /*CPU Kernel*/
(0xab3e7600) /(x: Point2f, y: Float) -> output: Point2f /*CPU Kernel*/
(0xab3e7670) /(x: Point2i, y: Point2f) -> output: Point2f /*CPU Kernel*/
(0xab3e76e0) /(x: Buffer_8, y: Buffer_8) -> output: Buffer_8 /*CPU Kernel*/
(0xab3e7750) /(x: Buffer_Int, y: Buffer_Int) -> output: Buffer_Int /*CPU Kernel*/
(0xab3e77c0) /(x: Buffer_Float, y: Buffer_Float) -> output: Buffer_Float /*CPU Kernel*/
(0xab3e7830) /(x: Buffer_ARGB_8888, y: Buffer_ARGB_8888) -> output:
Buffer_ARGB_8888 /*CPU Kernel*/
(0xab3e78a0) /(x: Buffer_8, y: Int) -> output: Buffer_8 /*CPU Kernel*/
(0xab3e7910) /(x: Buffer_8, y: Float) -> output: Buffer_8 /*CPU Kernel*/
(0xab3e7980) /(x: Buffer_Int, y: Int) -> output: Buffer_Int /*CPU Kernel*/
(0xab3e79f0) /(x: Buffer_Int, y: Float) -> output: Buffer_Int /*CPU Kernel*/
(0xab3e7a60) /(x: Buffer_Float, y: Int) -> output: Buffer_Float /*CPU Kernel*/
(0xab3e7ad0) /(x: Buffer_Float, y: Float) -> output: Buffer_Float /*CPU Kernel*/
(0xab3e7b40) /(x: Buffer_ARGB_8888, y: Int) -> output: Buffer_ARGB_8888 /*CPU
Kernel*/
(0xab3e7bb0) /(x: Buffer_ARGB_8888, y: Float) -> output: Buffer_ARGB_8888 /*CPU
Kernel*/
(0xab3e7c20) /(x: Image_8, y: Image_8) -> output: Image_8 /*CPU Kernel*/
(0xab3e7c90) /(x: Image_ARGB_8888, y: Image_ARGB_8888) -> output:
Image_ARGB_8888 /*CPU Kernel*/
(0xab3e7d00) /(x: Image_8, y: Int) -> output: Image_8 /*CPU Kernel*/
(0xab3e7d70) /(x: Image_ARGB_8888, y: Int) -> output: Image_ARGB_8888 /*CPU
Kernel*/
(0xab3e7de0) /(x: Image_8, y: Float) -> output: Image_8 /*CPU Kernel*/
(0xab3e7e50) /(x: Image_ARGB_8888, y: Float) -> output: Image_ARGB_8888 /*CPU
Kernel*/
(0xb43d2260) 2Dto3D(points: Buffer_Float) -> points: Buffer_Float /*CPU Kernel*/
(0xb43d23b0) 3Dto2D(points: Buffer_Float) -> points: Buffer_Float /*CPU Kernel*/
(0x94a38010) <(x: Int, y: Int) -> output: Int /*CPU Kernel*/
(0x94a38080) <(x: Float, y: Float) -> output: Int /*CPU Kernel*/
(0x94a380f0) <(x: Float, y: Int) -> output: Int /*CPU Kernel*/
(0x94a38160) <(x: Int, y: Float) -> output: Int /*CPU Kernel*/
(0x94a381d0) <=(x: Int, y: Int) -> output: Int /*CPU Kernel*/
(0x94a38240) <=(x: Int, y: Float) -> output: Int /*CPU Kernel*/
(0x94a382b0) <=(x: Float, y: Int) -> output: Int /*CPU Kernel*/
(0xb43d5b40) =(x: Int, y: Int) -> output: Int /*CPU Kernel*/
(0xb43d5bb0) =(x: Float, y: Float) -> output: Int /*CPU Kernel*/
(0xb43d5c20) =(x: Point2i, y: Point2i) -> output: Int /*CPU Kernel*/
(0xb43d5c90) =(x: Point2f, y: Point2f) -> output: Int /*CPU Kernel*/
(0xb43d5d00) =(x: Int, y: Float) -> output: Int /*CPU Kernel*/
(0xb43d5d70) =(x: Float, y: Int) -> output: Int /*CPU Kernel*/
(0xb43d5de0) =(x: Point2i, y: Int) -> output: Int /*CPU Kernel*/
(0xb43d5e50) =(x: Point2i, y: Float) -> output: Int /*CPU Kernel*/
(0xb43d5ec0) =(x: Point2f, y: Int) -> output: Int /*CPU Kernel*/
(0xb43d5f30) =(x: Point2f, y: Float) -> output: Int /*CPU Kernel*/
(0xb43d5fa0) =(x: Point2i, y: Point2f) -> output: Int /*CPU Kernel*/
(0xb43d5b40) =(x: Int, y: Int) -> output: Int /*CPU Kernel*/
(0xb43d5bb0) =(x: Float, y: Float) -> output: Int /*CPU Kernel*/
(0xb43d5c20) =(x: Point2i, y: Point2i) -> output: Int /*CPU Kernel*/
(0xb43d5c90) =(x: Point2f, y: Point2f) -> output: Int /*CPU Kernel*/
(0xb43d5d00) =(x: Int, y: Float) -> output: Int /*CPU Kernel*/
(0xb43d5d70) =(x: Float, y: Int) -> output: Int /*CPU Kernel*/
(0xb43d5de0) =(x: Point2i, y: Int) -> output: Int /*CPU Kernel*/
(0xb43d5e50) =(x: Point2i, y: Float) -> output: Int /*CPU Kernel*/
(0xb43d5ec0) =(x: Point2f, y: Int) -> output: Int /*CPU Kernel*/
(0xb43d5f30) =(x: Point2f, y: Float) -> output: Int /*CPU Kernel*/
(0xb43d5fa0) =(x: Point2i, y: Point2f) -> output: Int /*CPU Kernel*/
(0xb43d5980) >(x: Int, y: Int) -> output: Int /*CPU Kernel*/
(0xb43d59f0) >(x: Float, y: Float) -> output: Int /*CPU Kernel*/
(0xb43d5a60) >(x: Float, y: Int) -> output: Int /*CPU Kernel*/
(0xb43d5ad0) >(x: Int, y: Float) -> output: Int /*CPU Kernel*/
(0x94a38320) >=(x: Int, y: Int) -> output: Int /*CPU Kernel*/
(0x94a38390) >=(x: Int, y: Float) -> output: Int /*CPU Kernel*/
(0x94a38400) >=(x: Float, y: Int) -> output: Int /*CPU Kernel*/
(0x98e7dbcc) Scaliar([value: ARGB_8888]) -> value: ARGB_8888 /*Value Kernel*/
(0xb43d56e0) Abs(input: Int) -> output: Int /*CPU Kernel*/
(0x94a3ad90) AdjustParametersSetup(hue: Int, saturation: Int, temperature: Int) ->
hueAmount: Float, saturationAmount: Float, temperatureAmount: Float, temperatureSign: Float
/*CPU Kernel*/
(0x94a38860) AngleToRadian(input: Int) -> output: Float /*CPU Kernel*/
(0xb43d4950) AspectFill(size: Point2i, bounds: Point2i) -> output: Point2i /*CPU Kernel*/
(0xb43d4b10) AspectFill(size: Point2f, bounds: Point2f) -> output: Point2f /*CPU Kernel*/
(0xb43d45d0) AspectFit(size: Point2i, bounds: Point2i) -> output: Point2i /*CPU Kernel*/
(0xb43d4640) AspectFit(size: Point2f, bounds: Point2f) -> output: Point2f /*CPU Kernel*/
(0xb43d25e0) AspectTransform2D([mode: Int], source_size: Point2i, canvas_size:
Point2i) -> transform: Buffer_Float, coords: Buffer_Float /*CPU Kernel*/
(0x94a39430) At(input: Buffer_Float, index: Int) -> output: Float /*CPU Kernel*/
(0x94a3b3b0) AutoTeethWhitening(source: Image_ARGB_8888, [amount: Int], rects:
Buffer_Float, landmarks: Buffer_Float) -> output: Image_ARGB_8888 /*CPU Kernel*/
(0xb43d19a0) BlackAndWhite(source: Image_ARGB_8888, [reds: Int], [oranges: Int],
[yellows: Int], [greens: Int], [cyans: Int], [blues: Int], [purples: Int], [magentas: Int]) -> output:
Image_ARGB_8888 /*CPU Kernel*/
(0xb43d18c0) Blend(top: Image_ARGB_8888, bottom: Image_ARGB_8888, [red: Int],
[green: Int], [blue: Int], [blend_mode: Int]) -> output: Image_ARGB_8888 /*CPU Kernel*/
(0xb43d4e90) BoxBlur(source: Image_ARGB_8888, kernel_size: Int) -> output:
Image_ARGB_8888 /*CPU Kernel*/
(0xb43d1e00) BrightnessContrast(brightness: Float, contrast: Float) -> lut: Buffer_8
/*CPU Kernel*/
(0x979f240c) Buffer([value: Buffer_Float]) -> value: Buffer_Float /*Value Kernel*/
(0x979f252c) Buffer([value: Buffer_Int]) -> value: Buffer_Int /*Value Kernel*/
(0x979f258c) Buffer([value: Buffer_8]) -> value: Buffer_8 /*Value Kernel*/
(0x979f25ec) Buffer([value: Buffer_Point2f]) -> value: Buffer_Point2f /*Value Kernel*/
(0x979f288c) Buffer([value: Buffer_Point2i]) -> value: Buffer_Point2i /*Value Kernel*/
(0x979f29ac) Buffer([value: Buffer_ARGB_8888]) -> value: Buffer_ARGB_8888 /*Value
Kernel*/
(0x979f2a0c) Buffer([value: Buffer_RGB_888]) -> value: Buffer_RGB_888 /*Value
Kernel*/
(0x94a394a0) BufferFrom([0: Float], [1: Float], [2: Float], [3: Float], [4: Float], [5: Float],
[6: Float], [7: Float], [8: Float], [9: Float], [10: Float], [11: Float], [12: Float], [13: Float], [14: Float],
[15: Float], [16: Float], [17: Float], [18: Float], [19: Float], [20: Float], [21: Float], [22: Float], [23:
Float], [24: Float], [25: Float], [26: Float], [27: Float], [28: Float], [29: Float], [30: Float], [31:
Float], [32: Float], [33: Float], [34: Float], [35: Float], [36: Float], [37: Float], [38: Float], [39:
Float], [40: Float], [41: Float], [42: Float], [43: Float], [44: Float], [45: Float], [46: Float], [47:
Float], [48: Float], [49: Float], [50: Float], [51: Float], [52: Float], [53: Float], [54: Float], [55:
Float], [56: Float], [57: Float], [58: Float], [59: Float], [60: Float], [61: Float], [62: Float], [63:
Float]) -> output: Buffer_Float /*CPU Kernel*/
(0x94a39510) BufferFrom([0: Int], [1: Int], [2: Int], [3: Int], [4: Int], [5: Int], [6: Int], [7: Int],
[8: Int], [9: Int], [10: Int], [11: Int], [12: Int], [13: Int], [14: Int], [15: Int], [16: Int], [17: Int], [18: Int],
[19: Int], [20: Int], [21: Int], [22: Int], [23: Int], [24: Int], [25: Int], [26: Int], [27: Int], [28: Int], [29: Int],
[30: Int], [31: Int], [32: Int], [33: Int], [34: Int], [35: Int], [36: Int], [37: Int], [38: Int], [39: Int], [40: Int],
[41: Int], [42: Int], [43: Int], [44: Int], [45: Int], [46: Int], [47: Int], [48: Int], [49: Int], [50: Int], [51: Int],
[52: Int], [53: Int], [54: Int], [55: Int], [56: Int], [57: Int], [58: Int], [59: Int], [60: Int], [61: Int], [62: Int],
[63: Int]) -> output: Buffer_Int /*CPU Kernel*/
(0x94a39580) BufferFrom([0: Point2i], [1: Point2i], [2: Point2i], [3: Point2i], [4: Point2i], [5:
Point2i], [6: Point2i], [7: Point2i], [8: Point2i], [9: Point2i], [10: Point2i], [11: Point2i], [12: Point2i],
[13: Point2i], [14: Point2i], [15: Point2i], [16: Point2i], [17: Point2i], [18: Point2i], [19: Point2i], [20:
Point2i], [21: Point2i], [22: Point2i], [23: Point2i], [24: Point2i], [25: Point2i], [26: Point2i], [27:
Point2i], [28: Point2i], [29: Point2i], [30: Point2i], [31: Point2i], [32: Point2i], [33: Point2i], [34:
Point2i], [35: Point2i], [36: Point2i], [37: Point2i], [38: Point2i], [39: Point2i], [40: Point2i], [41:
Point2i], [42: Point2i], [43: Point2i], [44: Point2i], [45: Point2i], [46: Point2i], [47: Point2i], [48:
Point2i], [49: Point2i], [50: Point2i], [51: Point2i], [52: Point2i], [53: Point2i], [54: Point2i], [55:
Point2i], [56: Point2i], [57: Point2i], [58: Point2i], [59: Point2i], [60: Point2i], [61: Point2i], [62:
Point2i], [63: Point2i]) -> output: Buffer_Point2i /*CPU Kernel*/
(0x94a395f0) BufferFrom([0: Point2f], [1: Point2f], [2: Point2f], [3: Point2f], [4: Point2f], [5:
Point2f], [6: Point2f], [7: Point2f], [8: Point2f], [9: Point2f], [10: Point2f], [11: Point2f], [12:
Point2f], [13: Point2f], [14: Point2f], [15: Point2f], [16: Point2f], [17: Point2f], [18: Point2f], [19:
Point2f], [20: Point2f], [21: Point2f], [22: Point2f], [23: Point2f], [24: Point2f], [25: Point2f], [26:
Point2f], [27: Point2f], [28: Point2f], [29: Point2f], [30: Point2f], [31: Point2f], [32: Point2f], [33:
Point2f], [34: Point2f], [35: Point2f], [36: Point2f], [37: Point2f], [38: Point2f], [39: Point2f], [40:
Point2f], [41: Point2f], [42: Point2f], [43: Point2f], [44: Point2f], [45: Point2f], [46: Point2f], [47:
Point2f], [48: Point2f], [49: Point2f], [50: Point2f], [51: Point2f], [52: Point2f], [53: Point2f], [54:
Point2f], [55: Point2f], [56: Point2f], [57: Point2f], [58: Point2f], [59: Point2f], [60: Point2f], [61:
Point2f], [62: Point2f], [63: Point2f]) -> output: Buffer_Point2f /*CPU Kernel*/
(0x94a39660) BufferFrom([0: ARGB_8888], [1: ARGB_8888], [2: ARGB_8888], [3:
ARGB_8888], [4: ARGB_8888], [5: ARGB_8888], [6: ARGB_8888], [7: ARGB_8888], [8:
ARGB_8888], [9: ARGB_8888], [10: ARGB_8888], [11: ARGB_8888], [12: ARGB_8888], [13:
ARGB_8888], [14: ARGB_8888], [15: ARGB_8888], [16: ARGB_8888], [17: ARGB_8888], [18:
ARGB_8888], [19: ARGB_8888], [20: ARGB_8888], [21: ARGB_8888], [22: ARGB_8888], [23:
ARGB_8888], [24: ARGB_8888], [25: ARGB_8888], [26: ARGB_8888], [27: ARGB_8888], [28:
ARGB_8888], [29: ARGB_8888], [30: ARGB_8888], [31: ARGB_8888], [32: ARGB_8888], [33:
ARGB_8888], [34: ARGB_8888], [35: ARGB_8888], [36: ARGB_8888], [37: ARGB_8888], [38:
ARGB_8888], [39: ARGB_8888], [40: ARGB_8888], [41: ARGB_8888], [42: ARGB_8888], [43:
ARGB_8888], [44: ARGB_8888], [45: ARGB_8888], [46: ARGB_8888], [47: ARGB_8888], [48:
ARGB_8888], [49: ARGB_8888], [50: ARGB_8888], [51: ARGB_8888], [52: ARGB_8888], [53:
ARGB_8888], [54: ARGB_8888], [55: ARGB_8888], [56: ARGB_8888], [57: ARGB_8888], [58:
ARGB_8888], [59: ARGB_8888], [60: ARGB_8888], [61: ARGB_8888], [62: ARGB_8888], [63:
ARGB_8888]) -> output: Buffer_ARGB_8888 /*CPU Kernel*/
(0x94a396d0) BufferFrom([0: RGB_888], [1: RGB_888], [2: RGB_888], [3: RGB_888],
[4: RGB_888], [5: RGB_888], [6: RGB_888], [7: RGB_888], [8: RGB_888], [9: RGB_888], [10:
RGB_888], [11: RGB_888], [12: RGB_888], [13: RGB_888], [14: RGB_888], [15: RGB_888],
[16: RGB_888], [17: RGB_888], [18: RGB_888], [19: RGB_888], [20: RGB_888], [21:
RGB_888], [22: RGB_888], [23: RGB_888], [24: RGB_888], [25: RGB_888], [26: RGB_888],
[27: RGB_888], [28: RGB_888], [29: RGB_888], [30: RGB_888], [31: RGB_888], [32:
RGB_888], [33: RGB_888], [34: RGB_888], [35: RGB_888], [36: RGB_888], [37: RGB_888],
[38: RGB_888], [39: RGB_888], [40: RGB_888], [41: RGB_888], [42: RGB_888], [43:
RGB_888], [44: RGB_888], [45: RGB_888], [46: RGB_888], [47: RGB_888], [48: RGB_888],
[49: RGB_888], [50: RGB_888], [51: RGB_888], [52: RGB_888], [53: RGB_888], [54:
RGB_888], [55: RGB_888], [56: RGB_888], [57: RGB_888], [58: RGB_888], [59: RGB_888],
[60: RGB_888], [61: RGB_888], [62: RGB_888], [63: RGB_888]) -> output: Buffer_RGB_888
/*CPU Kernel*/
(0x94a3a930) BufferFromImage(Image: Image_8) -> output: Buffer_8 /*CPU Kernel*/
(0x94a3a9a0) BufferFromImage(Image: Image_ARGB_8888) -> output:
Buffer_ARGB_8888 /*CPU Kernel*/
(0xb43d5050) BufferToImage(buffer: Buffer_8, size: Point2i) -> output:
Image_ARGB_8888 /*CPU Kernel*/
(0xb43d50c0) BufferToImage(buffer: Buffer_8, size: Point2i) -> output: Image_8 /*CPU
Kernel*/
(0x979f258c) Buffer([value: Buffer_8]) -> value: Buffer_8 /*Value Kernel*/
(0x979f29ac) Buffer([value: Buffer_ARGB_8888]) -> value: Buffer_ARGB_8888 /*Value
Kernel*/
(0x979f240c) Buffer([value: Buffer_Float]) -> value: Buffer_Float /*Value Kernel*/
(0x979f252c) Buffer([value: Buffer_Int]) -> value: Buffer_Int /*Value Kernel*/
(0x979f25ec) Buffer([value: Buffer_Point2f]) -> value: Buffer_Point2f /*Value Kernel*/
(0x979f288c) Buffer([value: Buffer_Point2i]) -> value: Buffer_Point2i /*Value Kernel*/
(0x979f2a0c) Buffer([value: Buffer_RGB_888]) -> value: Buffer_RGB_888 /*Value
Kernel*/
(0xab3e4500) Cast(input: Int) -> output: Float /*CPU Kernel*/
(0xab3e4570) Cast(input: Float) -> output: Int /*CPU Kernel*/
(0xab3e45e0) Cast(input: Buffer_Int) -> output: Buffer_Float /*CPU Kernel*/
(0xab3e4650) Cast(input: Buffer_Float) -> output: Buffer_Int /*CPU Kernel*/
(0xab3e46c0) Cast(input: Buffer_8) -> output: Buffer_Int /*CPU Kernel*/
(0xab3e4730) Cast(input: Buffer_Int) -> output: Buffer_8 /*CPU Kernel*/
(0xab3e47a0) Cast(input: Buffer_Float) -> output: Buffer_8 /*CPU Kernel*/
(0xab3e4810) Cast(input: Buffer_8) -> output: Buffer_Float /*CPU Kernel*/
(0xab3e2970) ChannelShift(input: Image_ARGB_8888, redShift: Point2f, greenShift:
Point2f, blueShift: Point2f) -> output: Image_ARGB_8888 /*CPU Kernel*/
(0xb43d1b60) ColorBalance(shadows: Buffer_Int, midtones: Buffer_Int, highlights:
Buffer_Int, preserve_luminosity: Int) -> red_lut: Buffer_8, green_lut: Buffer_8, blue_lut: Buffer_8
/*CPU Kernel*/
(0x94a3b420) ColoringCalc(image_mask: Image_8, image_lab:
Image_Alpha_LAB_8888) -> mean: Buffer_Float, std: Buffer_Float /*CPU Kernel*/
(0xb43d43a0) Concatenate(buffer1: Buffer_8, buffer2: Buffer_8) -> output: Buffer_8
/*CPU Kernel*/
(0xb43d4410) Concatenate(buffer1: Buffer_Int, buffer2: Buffer_Int) -> output: Buffer_Int
/*CPU Kernel*/
(0xb43d4480) Concatenate(buffer1: Buffer_Float, buffer2: Buffer_Float) -> output:
Buffer_Float /*CPU Kernel*/
(0xb43d44f0) Concatenate(buffer1: Buffer_ARGB_8888, buffer2: Buffer_ARGB_8888) ->
output: Buffer_ARGB_8888 /*CPU Kernel*/
(0xb43d4560) Concatenate(buffer1: Buffer_Point2f, buffer2: Buffer_Point2f) -> output:
Buffer_Point2f /*CPU Kernel*/
(0xab3e4a40) Convert(input: Buffer_8) -> output: Buffer_ARGB_8888 /*CPU Kernel*/
(0xab3e4ab0) Convert(input: Buffer_ARGB_8888) -> output: Buffer_8 /*CPU Kernel*/
(0xab3e4b20) Convert(input: Image_8) -> output: Image_ARGB_8888 /*CPU Kernel*/
(0xab3e4b90) Convert(input: Image_ARGB_8888) -> output: Image_8 /*CPU Kernel*/
(0xab3e4c00) Convert(input: Image_ARGB_8888) -> output: Image_LAB_888 /*CPU
Kernel*/
(0xab3e4c70) Convert(input: Image_ARGB_8888) -> output: Image_Alpha_LAB_8888
/*CPU Kernel*/
(0xab3e4ce0) Convert(input: ARGB_8888) -> output: LAB_fff /*CPU Kernel*/
(0xab3e4d50) Convert(input: LAB_fff) -> output: Buffer_Float /*CPU Kernel*/
(0xb43d4d40) Convolution(source: Image_ARGB_8888, kernel: Buffer_Float) -> output:
Image_ARGB_8888 /*CPU Kernel*/
(0x94a39740) CoordGenerator(origin: Point2i, size: Point2i, source_size: Point2i) ->
coord: Buffer_Float /*CPU Kernel*/
(0xb43d21f0) CoordinateConverter(source: Buffer_Float, mode: Int, [source_size:
Point2i], [flip_x: Int], [flip_y: Int]) -> output: Buffer_Float /*CPU Kernel*/
(0xb43d3220) Copy(input: Buffer_8) -> output: Buffer_8 /*CPU Kernel*/
(0xb43d3290) Copy(input: Buffer_Int) -> output: Buffer_Int /*CPU Kernel*/
(0xb43d3300) Copy(input: Buffer_Float) -> output: Buffer_Float /*CPU Kernel*/
(0xb43d3370) Copy(input: Image_ARGB_8888) -> output: Image_ARGB_8888 /*CPU
Kernel*/
(0xb43d33e0) Copy(input: Image_8) -> output: Image_8 /*CPU Kernel*/
(0xb43d3fb0) Copy(input: Int) -> output: Int /*CPU Kernel*/
(0xb43d41e0) Copy(input: Float) -> output: Float /*CPU Kernel*/
(0xb43d4250) Copy(input: Point2i) -> output: Point2i /*CPU Kernel*/
(0xb43d42c0) Copy(input: Point2f) -> output: Point2f /*CPU Kernel*/
(0xb43d4330) Copy(image: Image_ARGB_8888) -> output: Image_ARGB_8888 /*CPU
Kernel*/
(0xb43d1930) Curves([r: Buffer_Point2i], [g: Buffer_Point2i], [b: Buffer_Point2i], [rgb:
Buffer_Point2i]) -> red_lut: Buffer_Float, green_lut: Buffer_Float, blue_lut: Buffer_Float, rgb_lut:
Buffer_Float /*CPU Kernel*/
(0x94a39eb0) DCHECK(x: Int) -> /*CPU Kernel*/
(0x94a39f20) DCHECK(x: Float) -> /*CPU Kernel*/
(0x94a39f90) DCHECK_EQ(x: Int, y: Int) -> /*CPU Kernel*/
(0x94a3a000) DCHECK_EQ(x: Float, y: Float) -> /*CPU Kernel*/
(0x94a3a070) DCHECK_EQ(x: Point2i, y: Point2i) -> /*CPU Kernel*/
(0x94a3a0e0) DCHECK_EQ(x: Point2f, y: Point2f) -> /*CPU Kernel*/
(0x94a3a150) DCHECK_EQ(x: Buffer_8, y: Buffer_8) -> /*CPU Kernel*/
(0x94a3a1c0) DCHECK_EQ(x: Buffer_Int, y: Buffer_Int) -> /*CPU Kernel*/
(0x94a3a230) DCHECK_EQ(x: Buffer_Float, y: Buffer_Float) -> /*CPU Kernel*/
(0x94a3a2a0) DCHECK_EQ(x: Buffer_Point2i, y: Buffer_Point2i) -> /*CPU Kernel*/
(0x94a3a310) DCHECK_EQ(x: Buffer_Point2f, y: Buffer_Point2f) -> /*CPU Kernel*/
(0x94a3a380) DCHECK_EQ(x: Buffer_ARGB_8888, y: Buffer_ARGB_8888) -> /*CPU
Kernel*/
(0x94a3a3f0) DCHECK_EQ(x: Image_8, y: Image_8) -> /*CPU Kernel*/
(0x94a3a460) DCHECK_EQ(x: Image_ARGB_8888, y: Image_ARGB_8888) -> /*CPU
Kernel*/
(0x94a3a690) DCHECK_GE(x: Int, y: Int) -> /*CPU Kernel*/
(0x94a3a700) DCHECK_GE(x: Float, y: Float) -> /*CPU Kernel*/
(0x94a3a770) DCHECK_GT(x: Int, y: Int) -> /*CPU Kernel*/
(0x94a3a7e0) DCHECK_GT(x: Float, y: Float) -> /*CPU Kernel*/
(0x94a3a4d0) DCHECK_LE(x: Int, y: Int) -> /*CPU Kernel*/
(0x94a3a540) DCHECK_LE(x: Float, y: Float) -> /*CPU Kernel*/
(0x94a3a5b0) DCHECK_LT(x: Int, y: Int) -> /*CPU Kernel*/
(0x94a3a620) DCHECK_LT(x: Float, y: Float) -> /*CPU Kernel*/
(0x94a3a850) DCHECK_NE(x: Int, y: Int) -> /*CPU Kernel*/
(0x94a3a8c0) DCHECK_NE(x: Float, y: Float) -> /*CPU Kernel*/
(0x94a3ae00) Enhance(input: Image_ARGB_8888) -> output: Image_ARGB_8888
/*CPU Kernel*/
(0xb43d1bd0) Exposure(exposure: Float, offset: Float, gamma: Float) -> lut: Buffer_8
/*CPU Kernel*/
(0x94a3b180) FaceDetector(image: Image_ARGB_8888, [API: Int], [faceCountLimit: Int])
-> output: Buffer_Float /*CPU Kernel*/
(0x94a3b650) FaceExtendedLandmarks(hair_line: Buffer_Point2i, face_midline:
Buffer_Point2i, nose_midline: Buffer_Point2i, nose: Buffer_Point2i, contour: Buffer_Point2i,
left_eyebrow: Buffer_Point2i, right_eyebrow: Buffer_Point2i, left_eye: Buffer_Point2i, right_eye:
Buffer_Point2i, left_eye_radius: Int, right_eye_radius: Int, left_eye_center: Point2i,
right_eye_center: Point2i, mouth: Buffer_Point2i) -> hair_line: Buffer_Point2i, face_midline:
Buffer_Point2i, nose_midline: Buffer_Point2i, nose: Buffer_Point2i, extended_nose:
Buffer_Point2i, contour: Buffer_Point2i, left_eyebrow: Buffer_Point2i, right_eyebrow:
Buffer_Point2i, left_eye: Buffer_Point2i, right_eye: Buffer_Point2i, left_eye_radius: Int,
right_eye_radius: Int, left_eye_center: Point2i, right_eye_center: Point2i, mouth: Buffer_Point2i,
lips: Buffer_Point2i, forhead: Buffer_Point2i, chin: Buffer_Point2i /*CPU Kernel*/
(0x938f7310) FaceLandmarkStabilizer(source: Buffer_Float, sigmas: Buffer_Float) ->
output: Buffer_Float /*CPU Kernel*/
(0x94a3b6c0) FaceMorphing(image_size: Point2i, [eyes_size_power: Int],
[eyes_rotate_power: Int], [eyes_move_power: Int], [eyes_vertical_move_power: Int],
[eyes_width_power: Int], [eyes_height_power: Int], [lips_size_power: Int], [lips_height_power:
Int], [lips_width_power: Int], [lips_vertical_move_power: Int], [nose_narrow_power: Int],
[nose_width_power: Int], [nose_lift_power: Int], [nose_size_power: Int], [nose_tip_power: Int],
[brow_size_power: Int], [brow_lift_power: Int], [brow_swing_power: Int], [brow_move_power:
Int], [brow_rotate_power: Int], [face_width_power: Int], [face_jaw_power: Int], [face_chin_power:
Int], [face_forhead_power: Int], hair_line: Buffer_Point2i, forhead: Buffer_Point2i, nose_midline:
Buffer_Point2i, nose: Buffer_Point2i, extended_nose: Buffer_Point2i, contour: Buffer_Point2i,
left_eyebrow: Buffer_Point2i, right_eyebrow: Buffer_Point2i, left_eye: Buffer_Point2i, right_eye:
Buffer_Point2i, left_eye_radius: Int, right_eye_radius: Int, left_eye_center: Point2i,
right_eye_center: Point2i, mouth: Buffer_Point2i, lips: Buffer_Point2i, chin: Buffer_Point2i) ->
output: Image_ARGB_8888 /*CPU Kernel*/
(0xb43d1cb0) Fade(top: Image_ARGB_8888, bottom: Image_ARGB_8888, [fade: Int]) ->
output: Image_ARGB_8888 /*CPU Kernel*/
(0xb43d1d20) Fade(top: Image_8, bottom: Image_8, [fade: Int]) -> output: Image_8
/*CPU Kernel*/
(0x98e7dacc) Scaliar([value: Float]) -> value: Float /*Value Kernel*/
(0x94a3af50) FocalZoom(input: Image_ARGB_8888, hardness: Int) -> output:
Image_ARGB_8888 /*CPU Kernel*/
(0xb43d4b80) GaussNoise(image: Image_ARGB_8888, density: Int) -> output:
Image_ARGB_8888 /*CPU Kernel*/
(0xb43d4cd0) Gaussian2D(radius: Float, sigma: Float, [lowPass: Int]) -> output:
Buffer_Float /*CPU Kernel*/
(0x94a38940) GaussianBlur(source: Image_ARGB_8888, kernel_size: Int) -> output:
Image_ARGB_8888 /*CPU Kernel*/
(0x94a3ae70) GlitchMode(mode: Int, shift: Point2f) -> redShift: Point2f, greenShift:
Point2f, blueShift: Point2f /*CPU Kernel*/
(0xb43d1c40) GradientFill(colors: Buffer_ARGB_8888, points: Buffer_Float,
gradient_type: Int, angle: Float, scale: Float, offset_x: Float, offset_y: Float, size: Point2i) ->
output: Image_ARGB_8888 /*CPU Kernel*/
(0xb43d1d90) GradientFillLiniar(colors: Buffer_ARGB_8888, points: Buffer_Float, size:
Point2i) -> output: Image_ARGB_8888 /*CPU Kernel*/
(0xb43cfda0) GradientMap(image: Image_ARGB_8888, colors: Buffer_ARGB_8888,
points: Buffer_Float) -> output: Image_ARGB_8888 /*CPU Kernel*/
(0xb43cfc50) GrayCPU(image: Image_ARGB_8888) -> output: Image_ARGB_8888
/*CPU Kernel*/
(0xb43cfcc0) Gray(image: Image_ARGB_8888) -> output: Image_8 /*CPU Kernel*/
(0xb43cfc50) GrayCPU(image: Image_ARGB_8888) -> output: Image_ARGB_8888
/*CPU Kernel*/
(0x94a3ac40) HairColor(mode: Int) -> red_points: Buffer_Point2i, green_points:
Buffer_Point2i, blue_points: Buffer_Point2i /*CPU Kernel*/
(0xb43d4db0) HighPass(source: Image_ARGB_8888, radius: Int) -> output:
Image_ARGB_8888 /*CPU Kernel*/
(0xb43d4f00) HorizontalBoxBlur(source: Image_ARGB_8888, kernel_size: Int) -> output:
Image_ARGB_8888 /*CPU Kernel*/
(0x94a389b0) HorizontalGaussianBlur(source: Image_ARGB_8888, kernel_size: Int) ->
output: Image_ARGB_8888 /*CPU Kernel*/
(0xb43d4bf0) HueCalculator(minHue1: Float, maxHue1: Float, minHue2: Float,
maxHue2: Float, minHue3: Float, maxHue3: Float, [selectedHue1: Float], [selectedHue2: Float],
[selectedHue3: Float]) -> resultMinHue1: Float, resultMinHue2: Float, resultMinHue3: Float,
resultMaxHue1: Float, resultMaxHue2: Float, resultMaxHue3: Float /*CPU Kernel*/
(0xb43d3370) Copy(input: Image_ARGB_8888) -> output: Image_ARGB_8888 /*CPU
Kernel*/
(0xb43d33e0) Copy(input: Image_8) -> output: Image_8 /*CPU Kernel*/
(0xb43d4330) Copy(image: Image_ARGB_8888) -> output: Image_ARGB_8888 /*CPU
Kernel*/
(0x95f9c2cc) If(cond: Int, true: Int, false: Int) -> output: Int /*CPU Kernel*/
(0x95f9c32c) If(cond: Int, true: Float, false: Float) -> output: Float /*CPU Kernel*/
(0x95f9c38c) If(cond: Int, true: Buffer_Int, false: Buffer_Int) -> output: Buffer_Int /*CPU
Kernel*/
(0x95f9c3ec) If(cond: Int, true: Buffer_Float, false: Buffer_Float) -> output: Buffer_Float
/*CPU Kernel*/
(0x95f9c44c) If(cond: Int, true: Buffer_8, false: Buffer_8) -> output: Buffer_8 /*CPU
Kernel*/
(0x95f9c4ac) If(cond: Int, true: Buffer_ARGB_8888, false: Buffer_ARGB_8888) ->
output: Buffer_ARGB_8888 /*CPU Kernel*/
(0x95f9c50c) If(cond: Int, true: Buffer_RGB_888, false: Buffer_RGB_888) -> output:
Buffer_RGB_888 /*CPU Kernel*/
(0x95f9c56c) If(cond: Int, true: Point2f, false: Point2f) -> output: Point2f /*CPU Kernel*/
(0x95f9c5cc) If(cond: Int, true: Image_8, false: Image_8) -> output: Image_8 /*CPU
Kernel*/
(0x95f9c62c) If(cond: Int, true: Image_ARGB_8888, false: Image_ARGB_8888) ->
output: Image_ARGB_8888 /*CPU Kernel*/
(0xab3e3cb0) Image([value: Image_8]) -> value: Image_8 /*Value Kernel*/
(0xab3e3d20) Image([value: Image_Float]) -> value: Image_Float /*Value Kernel*/
(0xab3e3f50) Image([value: Image_ARGB_8888]) -> value: Image_ARGB_8888 /*Value
Kernel*/
(0xab3e3fc0) Image([value: Image_RGB_888]) -> value: Image_RGB_888 /*Value
Kernel*/
(0xab3e4030) Image([value: Image_LAB_888]) -> value: Image_LAB_888 /*Value
Kernel*/
(0xab3e40a0) Image([value: Image_Alpha_LAB_8888]) -> value:
Image_Alpha_LAB_8888 /*Value Kernel*/
(0x94a39190) ImageFromFile(path: String) -> output: Image_8 /*CPU Kernel*/
(0x94a39200) ImageFromFile(path: String) -> output: Image_RGB_888 /*CPU Kernel*/
(0x94a39270) ImageFromFile(path: String) -> output: Image_ARGB_8888 /*CPU
Kernel*/
(0xb43d1a80) ImageTableLookUp(source: Image_ARGB_8888, [alpha: Buffer_8], [red:
Buffer_8], [green: Buffer_8], [blue: Buffer_8], [rgb: Buffer_8]) -> output: Image_ARGB_8888
/*CPU Kernel*/
(0xb43d1af0) ImageTableLookUp(source: Image_8, table: Buffer_8) -> output: Image_8
/*CPU Kernel*/
(0xab3e3cb0) Image([value: Image_8]) -> value: Image_8 /*Value Kernel*/
(0xab3e3f50) Image([value: Image_ARGB_8888]) -> value: Image_ARGB_8888 /*Value
Kernel*/
(0xab3e40a0) Image([value: Image_Alpha_LAB_8888]) -> value:
Image_Alpha_LAB_8888 /*Value Kernel*/
(0xab3e3d20) Image([value: Image_Float]) -> value: Image_Float /*Value Kernel*/
(0xab3e4030) Image([value: Image_LAB_888]) -> value: Image_LAB_888 /*Value
Kernel*/
(0xab3e3fc0) Image([value: Image_RGB_888]) -> value: Image_RGB_888 /*Value
Kernel*/
(0xab3e29e0) InputSwitch(index: Int, input0: Buffer_8, input1: Buffer_8, [input2:
Buffer_8], [input3: Buffer_8], [input4: Buffer_8], [input5: Buffer_8]) -> output: Buffer_8 /*CPU
Kernel*/
(0xab3e2a50) InputSwitch(index: Int, input0: Buffer_Int, input1: Buffer_Int, [input2:
Buffer_Int], [input3: Buffer_Int], [input4: Buffer_Int], [input5: Buffer_Int]) -> output: Buffer_Int
/*CPU Kernel*/
(0xab3e2ac0) InputSwitch(index: Int, input0: Buffer_Float, input1: Buffer_Float, [input2:
Buffer_Float], [input3: Buffer_Float], [input4: Buffer_Float], [input5: Buffer_Float]) -> output:
Buffer_Float /*CPU Kernel*/
(0xab3e3850) InputSwitch(index: Int, input0: Buffer_Point2i, input1: Buffer_Point2i,
[input2: Buffer_Point2i], [input3: Buffer_Point2i], [input4: Buffer_Point2i], [input5: Buffer_Point2i])
-> output: Buffer_Point2i /*CPU Kernel*/
(0xab3e38c0) InputSwitch(index: Int, input0: Buffer_Point2f, input1: Buffer_Point2f,
[input2: Buffer_Point2f], [input3: Buffer_Point2f], [input4: Buffer_Point2f], [input5:
Buffer_Point2f]) -> output: Buffer_Point2f /*CPU Kernel*/
(0xab3e3930) InputSwitch(index: Int, input0: Buffer_RGB_888, input1: Buffer_RGB_888,
[input2: Buffer_RGB_888], [input3: Buffer_RGB_888], [input4: Buffer_RGB_888], [input5:
Buffer_RGB_888]) -> output: Buffer_RGB_888 /*CPU Kernel*/
(0xab3e39a0) InputSwitch(index: Int, input0: Buffer_ARGB_8888, input1:
Buffer_ARGB_8888, [input2: Buffer_ARGB_8888], [input3: Buffer_ARGB_8888], [input4:
Buffer_ARGB_8888], [input5: Buffer_ARGB_8888]) -> output: Buffer_ARGB_8888 /*CPU
Kernel*/
(0xb43d5130) InputSwitch(index: Int, input0: Image_8, input1: Image_8, [input2:
Image_8], [input3: Image_8], [input4: Image_8], [input5: Image_8]) -> output: Image_8 /*CPU
Kernel*/
(0xb43d51a0) InputSwitch(index: Int, input0: Image_RGB_888, input1:
Image_RGB_888, [input2: Image_RGB_888], [input3: Image_RGB_888], [input4:
Image_RGB_888], [input5: Image_RGB_888]) -> output: Image_RGB_888 /*CPU Kernel*/
(0xb43d5280) InputSwitch(index: Int, input0: Image_ARGB_8888, input1:
Image_ARGB_8888, [input2: Image_ARGB_8888], [input3: Image_ARGB_8888], [input4:
Image_ARGB_8888], [input5: Image_ARGB_8888]) -> output: Image_ARGB_8888 /*CPU
Kernel*/
(0xb43d52f0) InputSwitch(index: Int, input0: Int, input1: Int, [input2: Int], [input3: Int],
[input4: Int], [input5: Int]) -> output: Int /*CPU Kernel*/
(0xb43d5360) InputSwitch(index: Int, input0: Float, input1: Float, [input2: Float], [input3:
Float], [input4: Float], [input5: Float]) -> output: Float /*CPU Kernel*/
(0xb43d53d0) InputSwitch(index: Int, input0: Point2i, input1: Point2i, [input2: Point2i],
[input3: Point2i], [input4: Point2i], [input5: Point2i]) -> output: Point2i /*CPU Kernel*/
(0xb43d5440) InputSwitch(index: Int, input0: Point2f, input1: Point2f, [input2: Point2f],
[input3: Point2f], [input4: Point2f], [input5: Point2f]) -> output: Point2f /*CPU Kernel*/
(0xb43d54b0) InputSwitch(index: Int, input0: RGB_888, input1: RGB_888, [input2:
RGB_888], [input3: RGB_888], [input4: RGB_888], [input5: RGB_888]) -> output: RGB_888
/*CPU Kernel*/
(0xb43d5520) InputSwitch(index: Int, input0: ARGB_8888, input1: ARGB_8888, [input2:
ARGB_8888], [input3: ARGB_8888], [input4: ARGB_8888], [input5: ARGB_8888]) -> output:
ARGB_8888 /*CPU Kernel*/
(0xb43d5590) InputSwitch(index: Int, input0: String, input1: String, [input2: String],
[input3: String], [input4: String], [input5: String]) -> output: String /*CPU Kernel*/
(0x98e7db0c) Scaliar([value: Int]) -> value: Int /*Value Kernel*/
(0xb43d5830) Invert(input: Image_ARGB_8888) -> output: Image_ARGB_8888 /*CPU
Kernel*/
(0xb43d58a0) Invert(input: Int) -> output: Int /*CPU Kernel*/
(0xb43d5910) Invert(input: Float) -> output: Float /*CPU Kernel*/
(0x94a392e0) KeyFrameAnimation(keyTimes: Buffer_Float, keyValues: Buffer_Int,
timingFunctions: Buffer_Int, time: Float) -> output: Buffer_Int /*CPU Kernel*/
(0x94a39350) KeyFrameAnimation(keyTimes: Buffer_Float, keyValues: Buffer_Float,
timingFunctions: Buffer_Int, time: Float) -> output: Buffer_Float /*CPU Kernel*/
(0x94a393c0) KeyFrameAnimation(keyTimes: Buffer_Float, keyValues: Buffer_8,
timingFunctions: Buffer_Int, time: Float) -> output: Buffer_8 /*CPU Kernel*/
(0x94a39d60) KeyValuesInterpolation(keyTimes: Buffer_Float, startKeyValue: Buffer_Int,
endKeyValue: Buffer_Int, timingFunction: Int) -> output: Buffer_Int /*CPU Kernel*/
(0x94a39dd0) KeyValuesInterpolation(keyTimes: Buffer_Float, startKeyValue:
Buffer_Float, endKeyValue: Buffer_Float, timingFunction: Int) -> output: Buffer_Float /*CPU
Kernel*/
(0x94a39e40) KeyValuesInterpolation(keyTimes: Buffer_Float, startKeyValue: Buffer_8,
endKeyValue: Buffer_8, timingFunction: Int) -> output: Buffer_8 /*CPU Kernel*/
(0xae5742bc) Scaliar([value: LAB_fff]) -> value: LAB_fff /*Value Kernel*/
(0xb43d2420) LUT3D(source: Image_ARGB_8888, lutBuffer: Image_ARGB_8888) ->
output: Image_ARGB_8888 /*CPU Kernel*/
(0x94a3b1f0) LandmarkDetector(source: Image_ARGB_8888, rect: Buffer_Float,
[infoPath: String], [expPath: String], [manPath: String], [extPath: String], [modelPath: String]) ->
output: Buffer_Float /*CPU Kernel*/
(0xab3e4110) Log(value: Int) -> value: Int /*CPU Kernel*/
(0xab3e4180) Log(value: Float) -> value: Float /*CPU Kernel*/
(0xab3e41f0) Log(value: Buffer_Int) -> value: Buffer_Int /*CPU Kernel*/
(0xab3e4260) Log(value: Buffer_Float) -> value: Buffer_Float /*CPU Kernel*/
(0xab3e42d0) Log(value: Buffer_8) -> value: Buffer_8 /*CPU Kernel*/
(0xab3e4340) Log(value: Buffer_ARGB_8888) -> value: Buffer_ARGB_8888 /*CPU
Kernel*/
(0xab3e43b0) Log(value: Buffer_Point2f) -> value: Buffer_Point2f /*CPU Kernel*/
(0xab3e4420) Log(value: Image_8) -> value: Image_8 /*CPU Kernel*/
(0xab3e4490) Log(value: Image_ARGB_8888) -> value: Image_ARGB_8888 /*CPU
Kernel*/
(0xb43d48e0) MakeOrthoProjectionMatrix(left: Float, right: Float, bottom: Float, top:
Float, [near: Float], [far: Float]) -> output: Buffer_Float /*CPU Kernel*/
(0xb43d2490) MakeTransform3D(points: Buffer_Float, [sX: Float], [sY: Float], [sZ: Float],
[tX: Float], [tY: Float], [tZ: Float], [rX: Float], [rY: Float], [rZ: Float], [center: Buffer_Float]) ->
output: Buffer_Float /*CPU Kernel*/
(0x94a39c80) MapToRange(buffer: Buffer_Int, fromRange: Point2i, toRange: Point2i) ->
output: Buffer_8 /*CPU Kernel*/
(0x94a39cf0) MapToRange(buffer: Buffer_Int, fromRange: Point2i, toRange: Point2i) ->
output: Buffer_Int /*CPU Kernel*/
(0x94a39820) Mask(source: Image_ARGB_8888, image: Image_ARGB_8888, mask:
Image_8) -> output: Image_ARGB_8888 /*CPU Kernel*/
(0x94a39890) Mask(source: Image_RGB_888, image: Image_RGB_888, mask:
Image_8) -> output: Image_RGB_888 /*CPU Kernel*/
(0x94a3b500) MaskClusterization(mask: Image_8, threshold: Int) -> clusters_image:
Image_ARGB_8888, object_clusters: Buffer_Int /*CPU Kernel*/
(0x94a39ac0) MinMax(x: Int, y: Int) -> minMax: Point2i, min: Int, max: Int /*CPU Kernel*/
(0x94a39b30) MinMax(x: Float, y: Float) -> minMax: Point2f, min: Float, max: Float
/*CPU Kernel*/
(0x94a39ba0) MinMax(buffer: Buffer_Int) -> minMax: Point2i, min: Int, max: Int /*CPU
Kernel*/
(0x94a39c10) MinMax(buffer: Buffer_Float) -> minMax: Point2f, min: Float, max: Float
/*CPU Kernel*/
(0x94a3b110) Mirror(image: Image_ARGB_8888, mode: Int, flipMode: Int, offset: Float)
-> output: Image_ARGB_8888 /*CPU Kernel*/
(0x94a3aee0) MotionBlur(input: Image_ARGB_8888, distance: Int, angle: Int) -> output:
Image_ARGB_8888 /*CPU Kernel*/
(0xb43d1e70) NoOp(value: Int) -> value: Int /*CPU Kernel*/
(0xb43d1ee0) NoOp(value: Float) -> value: Float /*CPU Kernel*/
(0xb43d1f50) NoOp(value: Buffer_8) -> value: Buffer_8 /*CPU Kernel*/
(0xb43d1fc0) NoOp(value: Buffer_ARGB_8888) -> value: Buffer_ARGB_8888 /*CPU
Kernel*/
(0xb43d20a0) NoOp(value: Buffer_Point2f) -> value: Buffer_Point2f /*CPU Kernel*/
(0xb43d2110) NoOp(value: Image_8) -> value: Image_8 /*CPU Kernel*/
(0xb43d2180) NoOp(value: Image_ARGB_8888) -> value: Image_ARGB_8888 /*CPU
Kernel*/
(0x94a3aa10) Noise(image: Image_ARGB_8888, noise: Int, skip: Int) -> output:
Image_ARGB_8888 /*CPU Kernel*/
(0x94a3abd0) NoiseReduction(image: Image_ARGB_8888, fade: Int, details: Int,
denoising: Int, saturation: Int, contrast: Int, skip: Int) -> output: Image_ARGB_8888 /*CPU
Kernel*/
(0x94a3b490) ObjectSelection(image: Image_ARGB_8888, mask: Image_8,
clusters_image: Image_ARGB_8888, object_clusters: Buffer_Int) -> output: Image_ARGB_8888
/*CPU Kernel*/
(0xb43d48e0) MakeOrthoProjectionMatrix(left: Float, right: Float, bottom: Float, top:
Float, [near: Float], [far: Float]) -> output: Buffer_Float /*CPU Kernel*/
(0xb43d4720) OrthoScaleFil(destSize: Point2i, inputSize: Point2i, angle: Int) -> output:
Point2f /*CPU Kernel*/
(0xb43d46b0) OrthoScaleFit(destSize: Point2i, inputSize: Point2i) -> left: Float, right:
Float, bottom: Float, top: Float /*CPU Kernel*/
(0x94a388d0) Overflow(value: Int, low: Int, high: Int) -> output: Int /*CPU Kernel*/
(0xb43cfe80) PSBlend(top: Image_ARGB_8888, bottom: Image_ARGB_8888,
[blend_mode: Int]) -> output: Image_ARGB_8888 /*CPU Kernel*/
(0x94a39970) Percent(percent: Int, number: Int) -> value: Int /*CPU Kernel*/
(0x94a399e0) Percent(percent: Float, number: Float) -> value: Float /*CPU Kernel*/
(0x94a39a50) Percent(percent: Float, number: Int) -> value: Float /*CPU Kernel*/
(0xb43d4c60) PixelProvider(source: Image_ARGB_8888, x: Float, y: Float) -> pixel: Int
/*CPU Kernel*/
(0xb43d1150) Point([x: Int], [y: Int], [point: Point2i]) -> x: Int, y: Int, point: Point2i /*CPU
Kernel*/
(0xb43d11c0) Point([x: Float], [y: Float], [point: Point2f]) -> x: Float, y: Float, point:
Point2f /*CPU Kernel*/
(0x98e7db8c) Scaliar([value: Point2f]) -> value: Point2f /*Value Kernel*/
(0x98e7db4c) Scaliar([value: Point2i]) -> value: Point2i /*Value Kernel*/
(0x94a3ad20) PointRepeat(source: Image_ARGB_8888, left: Point2i, right: Point2i,
left_limit: Point2i, right_limit: Point2i, direction: Int) -> output: Image_ARGB_8888 /*CPU
Kernel*/
(0xb43d4fe0) ProportionalScaleSize(size: Point2i, skip: Int, maxEdgeSize: Int) ->
outputSize: Point2i /*CPU Kernel*/
(0x98e7dc0c) Scaliar([value: RGB_888]) -> value: RGB_888 /*Value Kernel*/
(0x94a3afc0) RadialBlur(input: Image_ARGB_8888, blur: Float) -> output:
Image_ARGB_8888 /*CPU Kernel*/
(0x94a3b0a0) RandomDustRotationAspect(imageSize: Point2i) -> left: Float, right: Float,
top: Float, bottom: Float /*CPU Kernel*/
(0xb43d5750) RandomNumberGenerator(low: Int, high: Int) -> output: Int /*CPU Kernel*/
(0xb43d0e40) Reallocate(source: Buffer_8, length: Int) -> output: Buffer_8 /*CPU
Kernel*/
(0xb43d0eb0) Reallocate(source: Buffer_Int, length: Int) -> output: Buffer_Int /*CPU
Kernel*/
(0xb43d0f20) Reallocate(source: Buffer_Float, length: Int) -> output: Buffer_Float /*CPU
Kernel*/
(0xb43d0f90) Reallocate(source: Buffer_ARGB_8888, length: Int) -> output:
Buffer_ARGB_8888 /*CPU Kernel*/
(0xb43d1000) Reallocate(source: Buffer_Point2f, length: Int) -> output: Buffer_Point2f
/*CPU Kernel*/
(0xb43d1070) Reallocate(source: Image_8, width: Int, height: Int) -> output: Image_8
/*CPU Kernel*/
(0xb43d10e0) Reallocate(source: Image_ARGB_8888, width: Int, height: Int) -> output:
Image_ARGB_8888 /*CPU Kernel*/
(0x94a3ab60) RedEye(image: Image_ARGB_8888, xBuffer: Buffer_Int, yBuffer:
Buffer_Int, radiusBuffer: Buffer_Int, skip: Int) -> output: Image_ARGB_8888 /*CPU Kernel*/
(0xab3e4880) Resize(input: Image_8, width: Int, height: Int) -> output: Image_8 /*CPU
Kernel*/
(0xab3e48f0) Resize(input: Image_ARGB_8888, width: Int, height: Int) -> output:
Image_ARGB_8888 /*CPU Kernel*/
(0xab3e4960) Resize(input: Image_8, dimensions: Point2i) -> output: Image_8 /*CPU
Kernel*/
(0xab3e49d0) Resize(input: Image_ARGB_8888, dimensions: Point2i) -> output:
Image_ARGB_8888 /*CPU Kernel*/
(0xb43d57c0) RotateImage(input: Image_ARGB_8888, angle: Float) -> output:
Image_ARGB_8888 /*CPU Kernel*/
(0x98e7dacc) Scaliar([value: Float]) -> value: Float /*Value Kernel*/
(0x98e7db0c) Scaliar([value: Int]) -> value: Int /*Value Kernel*/
(0x98e7db4c) Scaliar([value: Point2i]) -> value: Point2i /*Value Kernel*/
(0x98e7db8c) Scaliar([value: Point2f]) -> value: Point2f /*Value Kernel*/
(0x98e7dbcc) Scaliar([value: ARGB_8888]) -> value: ARGB_8888 /*Value Kernel*/
(0x98e7dc0c) Scaliar([value: RGB_888]) -> value: RGB_888 /*Value Kernel*/
(0xae5742bc) Scaliar([value: LAB_fff]) -> value: LAB_fff /*Value Kernel*/
(0x98e7dacc) Scaliar([value: Float]) -> value: Float /*Value Kernel*/
(0x98e7db0c) Scaliar([value: Int]) -> value: Int /*Value Kernel*/
(0x98e7db4c) Scaliar([value: Point2i]) -> value: Point2i /*Value Kernel*/
(0x98e7db8c) Scaliar([value: Point2f]) -> value: Point2f /*Value Kernel*/
(0x98e7dbcc) Scaliar([value: ARGB_8888]) -> value: ARGB_8888 /*Value Kernel*/
(0x98e7dc0c) Scaliar([value: RGB_888]) -> value: RGB_888 /*Value Kernel*/
(0xae5742bc) Scaliar([value: LAB_fff]) -> value: LAB_fff /*Value Kernel*/
(0xb43d1230) SelectiveColor(source: Image_ARGB_8888, colors: Buffer_Int, cyan:
Buffer_Int, magenta: Buffer_Int, yellow: Buffer_Int, black: Buffer_Int, relative: Int) -> output:
Image_ARGB_8888 /*CPU Kernel*/
(0xb43d12a0) ShapeOf(input: Int) -> int: Int, size: Point2i, shape: Buffer_Int, x: Int, y: Int
/*CPU Kernel*/
(0xb43d1310) ShapeOf(input: Float) -> int: Int, size: Point2i, shape: Buffer_Int, x: Int, y:
Int /*CPU Kernel*/
(0xb43d1380) ShapeOf(input: Point2i) -> int: Int, size: Point2i, shape: Buffer_Int, x: Int, y:
Int /*CPU Kernel*/
(0xb43d13f0) ShapeOf(input: Point2f) -> int: Int, size: Point2i, shape: Buffer_Int, x: Int, y:
Int /*CPU Kernel*/
(0xb43d1460) ShapeOf(input: ARGB_8888) -> int: Int, size: Point2i, shape: Buffer_Int, x:
Int, y: Int /*CPU Kernel*/
(0xb43d14d0) ShapeOf(input: Buffer_Int) -> int: Int, size: Point2i, shape: Buffer_Int, x:
Int, y: Int /*CPU Kernel*/
(0xb43d1540) ShapeOf(input: Buffer_Float) -> int: Int, size: Point2i, shape: Buffer_Int, x:
Int, y: Int /*CPU Kernel*/
(0xb43d15b0) ShapeOf(input: Buffer_Point2i) -> int: Int, size: Point2i, shape: Buffer_Int,
x: Int, y: Int /*CPU Kernel*/
(0xb43d1620) ShapeOf(input: Buffer_Point2f) -> int: Int, size: Point2i, shape: Buffer_Int,
x: Int, y: Int /*CPU Kernel*/
(0xb43d1690) ShapeOf(input: Buffer_ARGB_8888) -> int: Int, size: Point2i, shape:
Buffer_Int, x: Int, y: Int /*CPU Kernel*/
(0xb43d1700) ShapeOf(input: Buffer_8) -> int: Int, size: Point2i, shape: Buffer_Int, x: Int,
y: Int /*CPU Kernel*/
(0xb43d1770) ShapeOf(input: Image_8) -> int: Int, size: Point2i, shape: Buffer_Int, x: Int,
y: Int /*CPU Kernel*/
(0xb43d17e0) ShapeOf(input: Image_ARGB_8888) -> int: Int, size: Point2i, shape:
Buffer_Int, x: Int, y: Int /*CPU Kernel*/
(0x94a3acb0) Sharpen(image: Image_ARGB_8888, fade: Int, bias: Int, scaleFactor:
Float) -> output: Image_ARGB_8888 /*CPU Kernel*/
(0xb43d5600) Sign(input: Float) -> output: Int /*CPU Kernel*/
(0xb43d5670) Sign(input: Int) -> output: Int /*CPU Kernel*/
(0x94a3b570) SimilarRingFinder(input: Image_ARGB_8888, center: Point2f, radius:
Float) -> center: Point2f, radius: Float /*CPU Kernel*/
(0x94a3b260) SkinSmoothing(source: Image_ARGB_8888, [amount: Int], rects:
Buffer_Float, landmarks: Buffer_Float) -> output: Image_ARGB_8888 /*CPU Kernel*/
(0xb43cfef0) Slice(source: Buffer_8, offset: Int, length: Int) -> output: Buffer_8 /*CPU
Kernel*/
(0xb43cff60) Slice(source: Buffer_Int, offset: Int, length: Int) -> output: Buffer_Int /*CPU
Kernel*/
(0xb43d0ac0) Slice(source: Buffer_Float, offset: Int, length: Int) -> output: Buffer_Float
/*CPU Kernel*/
(0xb43d0b30) Slice(source: Buffer_ARGB_8888, offset: Int, length: Int) -> output:
Buffer_ARGB_8888 /*CPU Kernel*/
(0xb43d0cf0) Slice(source: Buffer_Point2f, offset: Int, length: Int) -> output:
Buffer_Point2f /*CPU Kernel*/
(0xb43d0d60) Slice(source: Image_8, x: Int, y: Int, width: Int, height: Int) -> output:
Image_8 /*CPU Kernel*/
(0xb43d0dd0) Slice(source: Image_ARGB_8888, x: Int, y: Int, width: Int, height: Int) ->
output: Image_ARGB_8888 /*CPU Kernel*/
(0x94a3aaf0) SmartBlur(image: Image_ARGB_8888, max_blur: Int, amount: Int, fade:
Int, skip: Int) -> output: Image_ARGB_8888 /*CPU Kernel*/
(0x94a3b5e0) SmoothClone(input: Image_ARGB_8888, oldCenter: Point2f, newCenter:
Point2f, radius: Float) -> output: Image_ARGB_8888 /*CPU Kernel*/
(0xb43d4e20) SmoothThreshold(source: Image_ARGB_8888, dest:
Image_ARGB_8888, threshold: Float) -> output: Image_ARGB_8888 /*CPU Kernel*/
(0x94a3b030) SoftenBlur(input: Image_ARGB_8888, blur: Int, fade: Int) -> output:
Image_ARGB_8888 /*CPU Kernel*/
(0xb43d1a10) SolidColor(color: ARGB_8888, size: Point2i) -> output:
Image_ARGB_8888 /*CPU Kernel*/
(0xae57430c) String([value: String]) -> value: String /*Value Kernel*/
(0x94a3aa80) SunlessTan(image: Image_ARGB_8888, mode: Int, fade: Int, skip: Int) ->
output: Image_ARGB_8888 /*CPU Kernel*/
(0x95f9b3cc) Switch(value: Int, [case0: Int], [case1: Int], [case2: Int], [case3: Int], [case4:
Int], [case5: Int], [case6: Int], [case7: Int], [case8: Int], [case9: Int], [case10: Int], [case11: Int],
[case12: Int], [case13: Int], [case14: Int]) -> output: Int /*CPU Kernel*/
(0x95f9b3fc) Switch(value: Int, [case0: Float], [case1: Float], [case2: Float], [case3:
Float], [case4: Float], [case5: Float], [case6: Float], [case7: Float], [case8: Float], [case9: Float],
[case10: Float], [case11: Float], [case12: Float], [case13: Float], [case14: Float]) -> output: Float
/*CPU Kernel*/
(0x95f9b78c) Switch(value: Int, [case0: Buffer_Int], [case1: Buffer_Int], [case2:
Buffer_Int], [case3: Buffer_Int], [case4: Buffer_Int], [case5: Buffer_Int], [case6: Buffer_Int],
[case7: Buffer_Int], [case8: Buffer_Int], [case9: Buffer_Int], [case10: Buffer_Int], [case11:
Buffer_Int], [case12: Buffer_Int], [case13: Buffer_Int], [case14: Buffer_Int]) -> output: Buffer_Int
/*CPU Kernel*/
(0x95f9b87c) Switch(value: Int, [case0: Buffer_Float], [case1: Buffer_Float], [case2:
Buffer_Float], [case3: Buffer_Float], [case4: Buffer_Float], [case5: Buffer_Float], [case6:
Buffer_Float], [case7: Buffer_Float], [case8: Buffer_Float], [case9: Buffer_Float], [case10:
Buffer_Float], [case11: Buffer_Float], [case12: Buffer_Float], [case13: Buffer_Float], [case14:
Buffer_Float]) -> output: Buffer_Float /*CPU Kernel*/
(0x95f9b8ac) Switch(value: Int, [case0: Buffer_8], [case1: Buffer_8], [case2: Buffer_8],
[case3: Buffer_8], [case4: Buffer_8], [case5: Buffer_8], [case6: Buffer_8], [case7: Buffer_8],
[case8: Buffer_8], [case9: Buffer_8], [case10: Buffer_8], [case11: Buffer_8], [case12: Buffer_8],
[case13: Buffer_8], [case14: Buffer_8]) -> output: Buffer_8 /*CPU Kernel*/
(0x95f9b8dc) Switch(value: Int, [case0: Buffer_ARGB_8888], [case1:
Buffer_ARGB_8888], [case2: Buffer_ARGB_8888], [case3: Buffer_ARGB_8888], [case4:
Buffer_ARGB_8888], [case5: Buffer_ARGB_8888], [case6: Buffer_ARGB_8888], [case7:
Buffer_ARGB_8888], [case8: Buffer_ARGB_8888], [case9: Buffer_ARGB_8888], [case10:
Buffer_ARGB_8888], [case11: Buffer_ARGB_8888], [case12: Buffer_ARGB_8888], [case13:
Buffer_ARGB_8888], [case14: Buffer_ARGB_8888]) -> output: Buffer_ARGB_8888 /*CPU
Kernel*/
(0x95f9b90c) Switch(value: Int, [case0: Buffer_RGB_888], [case1: Buffer_RGB_888],
[case2: Buffer_RGB_888], [case3: Buffer_RGB_888], [case4: Buffer_RGB_888], [case5:
Buffer_RGB_888], [case6: Buffer_RGB_888], [case7: Buffer_RGB_888], [case8:
Buffer_RGB_888], [case9: Buffer_RGB_888], [case10: Buffer_RGB_888], [case11:
Buffer_RGB_888], [case12: Buffer_RGB_888], [case13: Buffer_RGB_888], [case14:
Buffer_RGB_888]) -> output: Buffer_RGB_888 /*CPU Kernel*/
(0x95f9babc) Switch(value: Int, [case0: Point2f], [case1: Point2f], [case2: Point2f],
[case3: Point2f], [case4: Point2f], [case5: Point2f], [case6: Point2f], [case7: Point2f], [case8:
Point2f], [case9: Point2f], [case10: Point2f], [case11: Point2f], [case12: Point2f], [case13:
Point2f], [case14: Point2f]) -> output: Point2f /*CPU Kernel*/
(0x95f9bd2c) Switch(value: Int, [case0: Image_8], [case1: Image_8], [case2: Image_8],
[case3: Image_8], [case4: Image_8], [case5: Image_8], [case6: Image_8], [case7: Image_8],
[case8: Image_8], [case9: Image_8], [case10: Image_8], [case11: Image_8], [case12: Image_8],
[case13: Image_8], [case14: Image_8]) -> output: Image_8 /*CPU Kernel*/
(0x95f9be1c) Switch(value: Int, [case0: Image_ARGB_8888], [case1:
Image_ARGB_8888], [case2: Image_ARGB_8888], [case3: Image_ARGB_8888], [case4:
Image_ARGB_8888], [case5: Image_ARGB_8888], [case6: Image_ARGB_8888], [case7:
Image_ARGB_8888], [case8: Image_ARGB_8888], [case9: Image_ARGB_8888], [case10:
Image_ARGB_8888], [case11: Image_ARGB_8888], [case12: Image_ARGB_8888], [case13:
Image_ARGB_8888], [case14: Image_ARGB_8888]) -> output: Image_ARGB_8888 /*CPU
Kernel*/
(0x94a3b340) TeethMask(source: Image_ARGB_8888, rects: Buffer_Float, landmarks:
Buffer_Float) -> output: Image_8 /*CPU Kernel*/
(0xb43d1850) TempMesh(input: Image_ARGB_8888, image: Image_ARGB_8888,
[verticies: Buffer_Float], [indicies: Buffer_Int], [blend_mode: Int], [draw_mode: Int],
[model_matrix: Buffer_Float], [projection_matrix: Buffer_Float], [alpha: Float], [enabled: Int],
[disable_culling: Int]) -> output: Image_ARGB_8888 /*CPU Kernel*/
(0x94a397b0) TimeRangeContainsTime(start: Float, duration: Float, time: Float) ->
output: Int /*CPU Kernel*/
(0x98e7dacc) Scaliar([value: Float]) -> value: Float /*Value Kernel*/
(0x98e7db0c) Scaliar([value: Int]) -> value: Int /*Value Kernel*/
(0x98e7db4c) Scaliar([value: Point2i]) -> value: Point2i /*Value Kernel*/
(0x98e7db8c) Scaliar([value: Point2f]) -> value: Point2f /*Value Kernel*/
(0x98e7dbcc) Scaliar([value: ARGB_8888]) -> value: ARGB_8888 /*Value Kernel*/
(0x98e7dc0c) Scaliar([value: RGB_888]) -> value: RGB_888 /*Value Kernel*/
(0xae5742bc) Scaliar([value: LAB_fff]) -> value: LAB_fff /*Value Kernel*/
(0x979f240c) Buffer([value: Buffer_Float]) -> value: Buffer_Float /*Value Kernel*/
(0x979f252c) Buffer([value: Buffer_Int]) -> value: Buffer_Int /*Value Kernel*/
(0x979f258c) Buffer([value: Buffer_8]) -> value: Buffer_8 /*Value Kernel*/
(0x979f25ec) Buffer([value: Buffer_Point2f]) -> value: Buffer_Point2f /*Value Kernel*/
(0x979f288c) Buffer([value: Buffer_Point2i]) -> value: Buffer_Point2i /*Value Kernel*/
(0x979f29ac) Buffer([value: Buffer_ARGB_8888]) -> value: Buffer_ARGB_8888 /*Value
Kernel*/
(0x979f2a0c) Buffer([value: Buffer_RGB_888]) -> value: Buffer_RGB_888 /*Value
Kernel*/
(0xab3e3cb0) Image([value: Image_8]) -> value: Image_8 /*Value Kernel*/
(0xab3e3d20) Image([value: Image_Float]) -> value: Image_Float /*Value Kernel*/
(0xab3e3f50) Image([value: Image_ARGB_8888]) -> value: Image_ARGB_8888 /*Value
Kernel*/
(0xab3e3fc0) Image([value: Image_RGB_888]) -> value: Image_RGB_888 /*Value
Kernel*/
(0xab3e4030) Image([value: Image_LAB_888]) -> value: Image_LAB_888 /*Value
Kernel*/
(0xab3e40a0) Image([value: Image_Alpha_LAB_8888]) -> value:
Image_Alpha_LAB_8888 /*Value Kernel*/
(0xae57430c) String([value: String]) -> value: String /*Value Kernel*/
(0xb43d4f70) VerticalBoxBlur(source: Image_ARGB_8888, kernel_size: Int) -> output:
Image_ARGB_8888 /*CPU Kernel*/
(0x94a38a20) VerticalGaussianBlur(source: Image_ARGB_8888, kernel_size: Int) ->
output: Image_ARGB_8888 /*CPU Kernel*/
(0x94a39900) WaveGenerator(amplitude: Float, length: Float, [phase: Float], waveType:
Int, generationRange: Point2i) -> output: Buffer_Int /*CPU Kernel*/
(0x94a3b2d0) Whitening(source: Image_ARGB_8888, [amount: Int]) -> output:
Image_ARGB_8888 /*CPU Kernel*/
(0xb43d2960) makeTransformMatrixKernel([sX: Float], [sY: Float], [sZ: Float], [tX: Float],
[tY: Float], [tZ: Float], [rX: Float], [rY: Float], [rZ: Float]) -> output: Buffer_Float /*CPU Kernel*/
(0xb43d31b0) makeVertexesMatrixKernel(imageSize: Point2i, textureSize: Point2i) ->
output: Buffer_Float /*CPU Kernel*/

GLKernels:
(0x95fbf110) ARGBtoNative(input: Image_ARGB_8888, [input_coord: Buffer_Float],
[input_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL Kernel*/
(0x947b7210) Adjust(image: Image_ARGB_8888, temperature_sign: Point2f,
temperature_amount: Point2f, saturation: Float, hue: Float, [image_coord: Buffer_Float],
[image_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL Kernel*/
(0x949fdc10) BinaryMask(source: Image_ARGB_8888, mask: Image_ARGB_8888,
[source_coord: Buffer_Float], [source_interpolationMode: Int], [mask_coord: Buffer_Float],
[mask_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL Kernel*/
(0x95fbf810) Blend(top: Image_ARGB_8888, bottom: Image_ARGB_8888, [red: Int],
[green: Int], [blue: Int], [blend_mode: Int], [top_coord: Buffer_Float], [top_interpolationMode: Int],
[bottom_coord: Buffer_Float], [bottom_interpolationMode: Int]) -> output: Image_ARGB_8888
/*GL Kernel*/
(0x947b7110) BrightConSatHue(image: Image_ARGB_8888, brightness: Float, contrast:
Float, saturation: Float, hue: Float, [image_coord: Buffer_Float], [image_interpolationMode: Int])
-> output: Image_ARGB_8888 /*GL Kernel*/
(0x9604d510) CameraContours(image: Image_ARGB_8888, fade: Float, contrast: Float,
brightness: Float, lines: Float, scaleFactor: Float, [image_coord: Buffer_Float],
[image_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL Kernel*/
(0x9604d910) CameraHolga2(image: Image_ARGB_8888, fade: Float, left: Float, right:
Float, [image_coord: Buffer_Float], [image_interpolationMode: Int]) -> output:
Image_ARGB_8888 /*GL Kernel*/
(0x9604d710) CameraHue(image: Image_ARGB_8888, hue: Float, deltaSaturation:
Float, [image_coord: Buffer_Float], [image_interpolationMode: Int]) -> output:
Image_ARGB_8888 /*GL Kernel*/
(0x9604d810) CameraLightCross(image: Image_ARGB_8888, fade: Float, contrast:
Float, brightness: Float, [image_coord: Buffer_Float], [image_interpolationMode: Int]) -> output:
Image_ARGB_8888 /*GL Kernel*/
(0x9604d610) CameraLomo(image: Image_ARGB_8888, vignette: Float, contrast: Float,
amount: Float, [mode: Int], [image_coord: Buffer_Float], [image_interpolationMode: Int]) ->
output: Image_ARGB_8888 /*GL Kernel*/
(0x9604d310) CameraMirrors(image: Image_ARGB_8888, [mode: Int], [image_coord:
Buffer_Float], [image_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL Kernel*/
(0x9604d410) CameraSwirl(image: Image_ARGB_8888, radiusPercent: Float, angle:
Float, textureMinS: Float, textureMinT: Float, [image_coord: Buffer_Float],
[image_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL Kernel*/
(0x94808a10) ChannelShift(input: Image_ARGB_8888, redShift: Point2f, greenShift:
Point2f, blueShift: Point2f, [input_coord: Buffer_Float], [input_interpolationMode: Int]) -> output:
Image_ARGB_8888 /*GL Kernel*/
(0x9604da10) ColorSplash(image: Image_ARGB_8888, minHue1: Float, maxHue1:
Float, minHue2: Float, maxHue2: Float, minHue3: Float, maxHue3: Float, mode: Int,
[image_coord: Buffer_Float], [image_interpolationMode: Int]) -> output: Image_ARGB_8888
/*GL Kernel*/
(0x947b7610) Coloring(image_lab: Image_Alpha_LAB_8888, src_mean: Buffer_Float,
src_std: Buffer_Float, dst_mean: Buffer_Float, dst_std: Buffer_Float, [fade: Int],
[image_lab_coord: Buffer_Float], [image_lab_interpolationMode: Int]) -> output:
Image_Alpha_LAB_8888 /*GL Kernel*/
(0x947b7710) ColoringFade(top: Image_ARGB_8888, bottom: Image_ARGB_8888,
mask: Image_8, [top_coord: Buffer_Float], [top_interpolationMode: Int], [bottom_coord:
Buffer_Float], [bottom_interpolationMode: Int], [mask_coord: Buffer_Float],
[mask_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL Kernel*/
(0x95fbc510) Convert(input: Image_ARGB_8888, [input_coord: Buffer_Float],
[input_interpolationMode: Int]) -> output: Image_Alpha_LAB_8888 /*GL Kernel*/
(0x95fbc810) Convert(input: Image_Alpha_LAB_8888, [input_coord: Buffer_Float],
[input_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL Kernel*/
(0x9604dc10) Copy(image: Image_ARGB_8888, [image_coord: Buffer_Float],
[image_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL Kernel*/
(0x9604dd10) Copy(input: Image_ARGB_8888, [input_coord: Buffer_Float],
[input_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL Kernel*/
(0x95fe8bd0) Display(source: Image_ARGB_8888, [source_coord: Buffer_Float],
[source_interpolationMode: Int]) -> /*GL Kernel*/
(0x9604d110) Fade(top: Image_ARGB_8888, bottom: Image_ARGB_8888, [fade: Int],
[top_coord: Buffer_Float], [top_interpolationMode: Int], [bottom_coord: Buffer_Float],
[bottom_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL Kernel*/
(0x9563e410) Grain(source: Image_ARGB_8888, noise: Image_ARGB_8888,
[source_coord: Buffer_Float], [source_interpolationMode: Int], [noise_coord: Buffer_Float],
[noise_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL Kernel*/
(0x95fbf610) Gray(image: Image_ARGB_8888, [image_coord: Buffer_Float],
[image_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL Kernel*/
(0x949fdd10) GuidedUpscale(input: Image_ARGB_8888, lowResInput:
Image_ARGB_8888, lowResOutput: Image_ARGB_8888, [input_coord: Buffer_Float],
[input_interpolationMode: Int], [lowResInput_coord: Buffer_Float],
[lowResInput_interpolationMode: Int], [lowResOutput_coord: Buffer_Float],
[lowResOutput_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL Kernel*/
(0x94808810) HSL(source: Image_ARGB_8888, hue: Float, saturation: Float, lightness:
Float, [source_coord: Buffer_Float], [source_interpolationMode: Int]) -> output:
Image_ARGB_8888 /*GL Kernel*/
(0x9604de10) HighPassDiff(top: Image_ARGB_8888, bottom: Image_ARGB_8888,
[top_coord: Buffer_Float], [top_interpolationMode: Int], [bottom_coord: Buffer_Float],
[bottom_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL Kernel*/
(0x9563e910) Hightlight(image: Image_ARGB_8888, amount: Float, _sign: Float,
[image_coord: Buffer_Float], [image_interpolationMode: Int]) -> output: Image_ARGB_8888
/*GL Kernel*/
(0x94808110) HorizontalBoxBlur(source: Image_ARGB_8888, kernel_size: Int,
[source_coord: Buffer_Float], [source_interpolationMode: Int]) -> output: Image_ARGB_8888
/*GL Kernel*/
(0x94808c10) HorizontalGaussianBlur(source: Image_ARGB_8888, kernel_size: Int,
[source_coord: Buffer_Float], [source_interpolationMode: Int]) -> output: Image_ARGB_8888
/*GL Kernel*/
(0x949fde10) HorizontalReflect(input: Image_ARGB_8888, [input_coord: Buffer_Float],
[input_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL Kernel*/
(0x94808310) HorizontalSurfaceBlur(source: Image_ARGB_8888, lab:
Image_Alpha_LAB_8888, kernel_size: Int, threshold: Float, [source_coord: Buffer_Float],
[source_interpolationMode: Int], [lab_coord: Buffer_Float], [lab_interpolationMode: Int]) ->
output: Image_ARGB_8888 /*GL Kernel*/
(0x9604dc10) Copy(image: Image_ARGB_8888, [image_coord: Buffer_Float],
[image_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL Kernel*/
(0x9604dd10) Copy(input: Image_ARGB_8888, [input_coord: Buffer_Float],
[input_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL Kernel*/
(0x949fd610) ImageRowColumnShift(input: Image_ARGB_8888, rowShifts: Image_8,
rowShiftsActualRange: Point2i, columnShifts: Image_8, columnShiftsActualRange: Point2i,
[input_coord: Buffer_Float], [input_interpolationMode: Int], [rowShifts_coord: Buffer_Float],
[rowShifts_interpolationMode: Int], [columnShifts_coord: Buffer_Float],
[columnShifts_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL Kernel*/
(0x949fd710) ImageRowColumnShift(input: Image_ARGB_8888, rowShifts: Image_8,
rowShiftsActualRange: Point2i, [input_coord: Buffer_Float], [input_interpolationMode: Int],
[rowShifts_coord: Buffer_Float], [rowShifts_interpolationMode: Int]) -> output:
Image_ARGB_8888 /*GL Kernel*/
(0x949fd810) ImageRowColumnShift(input: Image_ARGB_8888, columnShifts:
Image_8, columnShiftsActualRange: Point2i, [input_coord: Buffer_Float],
[input_interpolationMode: Int], [columnShifts_coord: Buffer_Float],
[columnShifts_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL Kernel*/
(0x949fd910) ImageRowColumnShift(input: Image_ARGB_8888, rowShifts: Image_8,
rowShiftsActualRange: Point2f, columnShifts: Image_8, columnShiftsActualRange: Point2f,
[input_coord: Buffer_Float], [input_interpolationMode: Int], [rowShifts_coord: Buffer_Float],
[rowShifts_interpolationMode: Int], [columnShifts_coord: Buffer_Float],
[columnShifts_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL Kernel*/
(0x949fda10) ImageRowColumnShift(input: Image_ARGB_8888, rowShifts: Image_8,
rowShiftsActualRange: Point2f, [input_coord: Buffer_Float], [input_interpolationMode: Int],
[rowShifts_coord: Buffer_Float], [rowShifts_interpolationMode: Int]) -> output:
Image_ARGB_8888 /*GL Kernel*/
(0x949fdb10) ImageRowColumnShift(input: Image_ARGB_8888, columnShifts:
Image_8, columnShiftsActualRange: Point2f, [input_coord: Buffer_Float],
[input_interpolationMode: Int], [columnShifts_coord: Buffer_Float],
[columnShifts_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL Kernel*/
(0x94808b10) Invert(input: Image_ARGB_8888, [input_coord: Buffer_Float],
[input_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL Kernel*/
(0x9604df10) LUT1D(source: Image_ARGB_8888, alpha: Image_8, red: Image_8,
green: Image_8, blue: Image_8, rgb: Image_8, [source_coord: Buffer_Float],
[source_interpolationMode: Int], [alpha_coord: Buffer_Float], [alpha_interpolationMode: Int],
[red_coord: Buffer_Float], [red_interpolationMode: Int], [green_coord: Buffer_Float],
[green_interpolationMode: Int], [blue_coord: Buffer_Float], [blue_interpolationMode: Int],
[rgb_coord: Buffer_Float], [rgb_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL
Kernel*/
(0x9604db10) LUT3D(source: Image_ARGB_8888, lutBuffer: Image_ARGB_8888,
[source_coord: Buffer_Float], [source_interpolationMode: Int], [lutBuffer_coord: Buffer_Float],
[lutBuffer_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL Kernel*/
(0x949fd510) Mask(source: Image_ARGB_8888, image: Image_ARGB_8888, mask:
Image_8, [source_coord: Buffer_Float], [source_interpolationMode: Int], [image_coord:
Buffer_Float], [image_interpolationMode: Int], [mask_coord: Buffer_Float],
[mask_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL Kernel*/
(0x95fe8950) Mesh(image: Image_ARGB_8888, [verticies: Buffer_Float], [indicies:
Buffer_Int], [blend_mode: Int], [draw_mode: Int], [model_matrix: Buffer_Float],
[projection_matrix: Buffer_Float], [alpha: Float], [enabled: Int], [disable_culling: Int],
[image_coord: Buffer_Float], [image_interpolationMode: Int], input: Image_ARGB_8888) ->
output: Image_ARGB_8888 /*GL Kernel*/
(0x947b7410) Mirror(image: Image_ARGB_8888, mode: Int, flipMode: Int, offset: Float,
[image_coord: Buffer_Float], [image_interpolationMode: Int]) -> output: Image_ARGB_8888
/*GL Kernel*/
(0x947b7810) Morphing(input: Image_ARGB_8888, coordsImage: Image_ARGB_8888,
[input_coord: Buffer_Float], [input_interpolationMode: Int], [coordsImage_coord: Buffer_Float],
[coordsImage_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL Kernel*/
(0x9604d210) PostCamera(source: Image_ARGB_8888, flip_horizontal: Int, flip_vertical:
Int, [source_coord: Buffer_Float], [source_interpolationMode: Int]) -> output:
Image_ARGB_8888 /*GL Kernel*/
(0x95fb7b10) Resize(input: Image_ARGB_8888, dimensions: Point2i, [input_coord:
Buffer_Float], [input_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL Kernel*/
(0x947b7010) Shadow(image: Image_ARGB_8888, amount: Float, _sign: Float,
[image_coord: Buffer_Float], [image_interpolationMode: Int]) -> output: Image_ARGB_8888
/*GL Kernel*/
(0x94808910) Sobel(input: Image_ARGB_8888, [input_coord: Buffer_Float],
[input_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL Kernel*/
(0x95fbff10) SolidColor(color: ARGB_8888, size: Point2i) -> output: Image_ARGB_8888
/*GL Kernel*/
(0x94808510) Stream(input: Image_ARGB_8888, [size: Point2i], [input_coord:
Buffer_Float], [input_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL Kernel*/
(0x94808610) Target(source: Image_ARGB_8888, [image_size: Point2i], size: Point2i,
[color: ARGB_8888], [source_coord: Buffer_Float], [source_interpolationMode: Int]) -> output:
Image_ARGB_8888 /*GL Kernel*/
(0x95fe8950) Mesh(image: Image_ARGB_8888, [verticies: Buffer_Float], [indicies:
Buffer_Int], [blend_mode: Int], [draw_mode: Int], [model_matrix: Buffer_Float],
[projection_matrix: Buffer_Float], [alpha: Float], [enabled: Int], [disable_culling: Int],
[image_coord: Buffer_Float], [image_interpolationMode: Int], input: Image_ARGB_8888) ->
output: Image_ARGB_8888 /*GL Kernel*/
(0x9563e510) Temperature(image: Image_ARGB_8888, amount: Point2f, _sign: Point2f,
[image_coord: Buffer_Float], [image_interpolationMode: Int]) -> output: Image_ARGB_8888
/*GL Kernel*/
(0x94808710) TransformationTarget(source: Image_ARGB_8888, [color: ARGB_8888],
[size: Point2i], [model: Buffer_Float], [projection: Buffer_Float], [vertices: Buffer_Float], [indices:
Buffer_Int], [source_coord: Buffer_Float], [source_interpolationMode: Int]) -> output:
Image_ARGB_8888 /*GL Kernel*/
(0x94808210) VerticalBoxBlur(source: Image_ARGB_8888, kernel_size: Int,
[source_coord: Buffer_Float], [source_interpolationMode: Int]) -> output: Image_ARGB_8888
/*GL Kernel*/
(0x94808d10) VerticalGaussianBlur(source: Image_ARGB_8888, kernel_size: Int,
[source_coord: Buffer_Float], [source_interpolationMode: Int]) -> output: Image_ARGB_8888
/*GL Kernel*/
(0x949fdf10) VerticalReflect(input: Image_ARGB_8888, [input_coord: Buffer_Float],
[input_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL Kernel*/
(0x94808410) VerticalSurfaceBlur(source: Image_ARGB_8888, lab:
Image_Alpha_LAB_8888, kernel_size: Int, threshold: Float, [source_coord: Buffer_Float],
[source_interpolationMode: Int], [lab_coord: Buffer_Float], [lab_interpolationMode: Int]) ->
output: Image_ARGB_8888 /*GL Kernel*/
(0x947b7310) Vignette(input: Image_ARGB_8888, gradient: Image_8, radius: Float,
color: ARGB_8888, [input_coord: Buffer_Float], [input_interpolationMode: Int], [gradient_coord:
Buffer_Float], [gradient_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL Kernel*/

ValueKernels:
(0x96046b10) Camera() -> value: Image_ARGB_8888 /*GL Value Kernel*/
(0x979adb10) Image([value: Image_8]) -> value: Image_8 /*GL Value Kernel*/ Aliases
{Image_8, Value}
(0x979adb90) Image([value: Image_ARGB_8888]) -> value: Image_ARGB_8888 /*GL
Value Kernel*/ Aliases {Image_ARGB_8888, Value}
(0x979adc10) Image([value: Image_Alpha_LAB_8888]) -> value:
Image_Alpha_LAB_8888 /*GL Value Kernel*/ Aliases {Image_Alpha_LAB_8888, Value}

RGraph.cpp:801 >>>>>>>>>>>>> Loading graph <<<<<<<<<<<<


RGraph.cpp:641 Generating value kernel with name blend->blend_mode
RGraph.cpp:641 Generating value kernel with name boxblur->kernel_size
RGraph.cpp:641 Generating value kernel with name brightness_contrast_lut->brightness
RGraph.cpp:641 Generating value kernel with name brightness_contrast_lut->contrast
RGraph.cpp:641 Generating value kernel with name fade->fade
RGraph.cpp:641 Generating value kernel with name highpass->radius
RGraph.cpp:641 Generating value kernel with name sharpen->bias
RGraph.cpp:641 Generating value kernel with name sharpen->fade
RGraph.cpp:641 Generating value kernel with name sharpen->scaleFactor
RGraph.cpp:641 Generating value kernel with name threshold->threshold
RGraph.cpp:657 Creating connections
RGraph.cpp:719 Finding initial kernels
RGraph.cpp:743 Synchronizing graph types
RGraph.cpp:754 Graph type synchronization done!!!
interrupt_op_jni.cpp:21 Interruption Native function "initInterruptFlags" is called.
interrupt_op_jni.cpp:30 InterruptionNative function "obtainEffectInstanceIdentifier" is called.
interrupt_op_jni.cpp:63 InterruptionNative function "interruptEffectInstance" is called.
interrupt_op_jni.cpp:66 Interruptiontask id = 0
interrupt_op_jni.cpp:45 InterruptionNative function "releaseEffectInstanceIdentifier" is called.
RGraph.cpp:801 >>>>>>>>>>>>> Loading graph <<<<<<<<<<<<
RGraph.cpp:641 Generating value kernel with name blend->blend_mode
RGraph.cpp:641 Generating value kernel with name if->input0
RGraph.cpp:641 Generating value kernel with name if->input1
RGraph.cpp:641 Generating value kernel with name if->input2
RGraph.cpp:657 Creating connections
RGraph.cpp:719 Finding initial kernels
RGraph.cpp:743 Synchronizing graph types
RGraph.cpp:754 Graph type synchronization done!!!
interrupt_op_jni.cpp:30 InterruptionNative function "obtainEffectInstanceIdentifier" is called.
interrupt_op_jni.cpp:63 InterruptionNative function "interruptEffectInstance" is called.
interrupt_op_jni.cpp:66 Interruptiontask id = 0
interrupt_op_jni.cpp:45 InterruptionNative function "releaseEffectInstanceIdentifier" is called.
RGraph.cpp:801 >>>>>>>>>>>>> Loading graph <<<<<<<<<<<<
RGraph.cpp:641 Generating value kernel with name blend->blend_mode
RGraph.cpp:641 Generating value kernel with name colorChanger->fade
RGraph.cpp:657 Creating connections
RGraph.cpp:719 Finding initial kernels
RGraph.cpp:743 Synchronizing graph types
RGraph.cpp:754 Graph type synchronization done!!!
interrupt_op_jni.cpp:30 InterruptionNative function "obtainEffectInstanceIdentifier" is called.
interrupt_op_jni.cpp:63 InterruptionNative function "interruptEffectInstance" is called.
interrupt_op_jni.cpp:66 Interruptiontask id = 0
interrupt_op_jni.cpp:45 InterruptionNative function "releaseEffectInstanceIdentifier" is called.
interrupt_op_jni.cpp:30 InterruptionNative function "obtainEffectInstanceIdentifier" is called.
interrupt_op_jni.cpp:63 InterruptionNative function "interruptEffectInstance" is called.
interrupt_op_jni.cpp:66 Interruptiontask id = 0
interrupt_op_jni.cpp:45 InterruptionNative function "releaseEffectInstanceIdentifier" is called.
interrupt_op_jni.cpp:30 InterruptionNative function "obtainEffectInstanceIdentifier" is called.
interrupt_op_jni.cpp:63 InterruptionNative function "interruptEffectInstance" is called.
interrupt_op_jni.cpp:66 Interruptiontask id = 0
interrupt_op_jni.cpp:45 InterruptionNative function "releaseEffectInstanceIdentifier" is called.

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