Illustrator Gradient Techniques
Illustrator Gradient Techniques
F
illing artwork with patterns, gradients, To apply a graduated blend of colors as you would
multiple colors, and textures is easily apply any other color, you can create a gradient fill.
accomplished with Illustrator. You can fill You use the Gradient palette or the gradient tool to
an object or type with a pattern, or objects with apply a gradient; applying a gradient in this way
a gradient, much the way you apply a color. You does not transform the object. Creating a gradient
can also smoothly flow multiple colors in multiple fill is a good way to create a smooth color
directions within an object, using the gradient gradation across one or more objects.
mesh tool. Mesh objects can be manipulated for
In contrast, the gradient mesh tool transforms a
very detailed shifts in color. You can also blend
path object (or a bitmap image) into a single,
shapes, and modify the blends using standard
multicolored object. When an object is trans-
Illustrator editing techniques. Special effects, such
formed into a gradient mesh object, you create
as simulated ink pen hatching effects, can also be
smooth shifts in color that can be precisely
applied to artwork using the Pen and Ink filters.
adjusted and manipulated—the color is controlled
Illustrator provides a variety of ways to create by a mesh that can be moved and adjusted to vary
and apply patterns to artwork. You can create the color shift from one part of the object to
pattern tiles and save them in the Swatches palette. another. The gradient mesh tool provides the most
Patterns can also be applied to a path using the precise method for shifting colors within a single
brush tools. object.
You can create blends of colors and shapes
between objects using the Blend command or the
About gradients, gradient blend tool. Blending shapes and colors allows you
meshes, and blends to select the beginning and ending shapes and
Depending on the effect you want, you can choose colors, and have Illustrator create the intermediate
different ways to apply blends or color gradients to steps to create the final blend. You can also make
objects. changes to elements between the blending steps
and Illustrator will adjust the blends instantly.
188 CHAPTER 8
Using Gradients, Blends, and Patterns
Creating and working with 3 To define the starting color of a gradient, click
the left square below the gradient bar and then do
gradient fills
one of the following:
A gradient fill is a graduated blend between two or
• Alt-click (Windows) or Option-click (Mac OS)
more colors or tints of the same color. You use the
a color swatch in the Swatches palette.
Gradient palette to create your own gradients and
—in combination with the Color palette and • Create a color using the sliders or the color bar in
Swatches palette—to modify existing gradients. the Color palette.
You can also add intermediate colors to a gradient • Drag a color from the Color palette or the
to create a fill defined by multiple blends among Swatches palette to the square below the gradient
colors. For details on using the Color palette and bar.
the Swatches palette when working with gradients,
see Chapter 7, “Working with Color.” Note: If you create a gradient between spot colors,
you must deselect Convert to Process in the
Gradient colors can be assigned as CMYK process Separation Setup dialog box to print the gradient in
color, RGB process color, or a spot color. When a individual spot color separations. (See “Printing
gradient is printed or separated, mixed-mode gradients as separations” on page 363.)
gradient colors are all converted to CMYK process
color. (See “Printing gradients, gradient mesh
objects, and color blends” on page 347.)
To create a gradient:
• Choose Window > Show Gradient, and click the A. Starting color B. Midpoint C. Ending color
5 Choose Linear or Radial from the pop-up menu 7 Enter the angle of direction for the gradient in
to indicate the type of gradient you want. With a the Angle text box. The angle can range from -180
radial gradient, the beginning point of the to 180 degrees. (The angle option is not available
gradient defines the center point of the fill, which when a radial gradient is chosen.)
radiates outward to the endpoint. 8 To save the gradient, do one of the following:
Modifying gradients
6 To adjust the beginning point or endpoint of the
You can modify gradients by adding colors to
gradient, drag the squares located below the bar.
make blends from multiple colors or by adjusting
To adjust the midpoint of the gradient (the point
the endpoints and midpoints of the gradients.
at which the colors are at 50%), drag the diamond
icon located above the bar. Gradient colors are defined by a series of stops in
the gradient bar. A stop is the point at which a
25% 50% 75%
gradient changes from one color to the next and is
identified by a square below the gradient bar. The
squares in the Gradient palette display the color
currently assigned to each gradient stop.
It’s a good idea to fill an object with the gradient
you plan to adjust so that you can preview the
effect on the artwork as you adjust the gradient.
• Click anywhere below the gradient bar to define 4 Release the mouse button where you want to
another color square. You can then select a color define the endpoint of the gradient.
and adjust the square as you would any other
starting or ending color. To delete an intermediate
color, drag the square off the gradient bar.
For a color illustration of linear and multi-
color gradients, see figure 8-1 on page 231.
To use the gradient tool: 4 Position the pointer where you want to define
the beginning point of the gradient, and drag
1 Select an object whose gradient you want to
across the objects in the direction you want the
modify.
gradient to be painted.
2 Select the gradient tool ( ).
5 Release the mouse button where you want to
3 Position the pointer where you want to define define the endpoint of the gradient.
the beginning point of the gradient, and drag
across the object in the direction you want the
gradient to be painted. Hold down Shift to
constrain the tool to multiples of 45 degrees.
B C
A D
Gradient mesh tool applied; highlights and colors added
• To Edge creates a highlight on the edges of the To add or delete mesh points and mesh lines:
object. 1 Select the gradient mesh tool ( ).
• Flat applies the object’s original color evenly 2 Do one of the following:
across the surface, resulting in no highlight.
• To add a mesh point colored with the current fill
color, click anywhere in the mesh object. The
corresponding mesh lines extend from the new
mesh point to the edges of the object. Clicking on
an existing mesh line adds a single intersecting
mesh line.
• To add a mesh point without changing to the
current fill color, press Shift and click.
Mesh object with the highlight appearance set to Flat,
To Edge, and To Center. • To delete a mesh point and the corresponding
mesh lines, Alt-click (Windows) or Option-click
6 Enter a percentage of white highlight to apply to (Mac OS) directly on the mesh point.
the mesh object. A value of 100% applies
maximum white highlight to the object; a value of To edit a mesh point:
0% applies no white highlight to the object. 1 Select the gradient mesh tool and click directly
on a mesh point. Direction lines appear on the
Creating a mesh object using the Expand command:
mesh point.
1 Select an object containing a radial or linear
2 Do one of the following:
gradient fill.
• Drag the direction lines to edit the mesh point as
2 Choose Object > Expand.
you would any anchor point. For more infor-
3 Select the Gradient Mesh option in the Expand mation about editing anchor points, see “About
dialog box and click OK. The selected object is direction lines and direction points” on page 70.
converted to a mesh object that takes the shape of
• Shift-drag a direction line to move all direction
the gradient, either circular (radial) or rectangular
lines from the mesh point at once.
(linear).
• Use the direct-selection tool, the convert-
selection-point tool, or the transformation tools to
Editing mesh objects edit mesh points.
Once you have created a mesh object, you can
adjust or edit its mesh points, anchor points, and
mesh lines. Anchor points can be added with the
add-anchor-point tool or deleted with the delete-
anchor-point tool on any mesh line.
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To add color to a mesh point or mesh patch with the Blending shapes
Color palette:
The Adobe Illustrator blend tool and the Make
1 Select a mesh point or mesh patch with the
Blend command let you create a series of interme-
gradient mesh tool ( ) or the direct-selection diate objects and colors between two or more
tool ( ). selected objects. You can blend between two open
2 Do one of the following: paths (such as two different lines), between two
• In the Color palette, select a color using the
closed paths (such as a circle and a square),
sliders or the color bar. between gradients, or between other blends.
Depending on the way you paint the objects you
• In the Swatches palette, select a swatch. are blending, you can produce airbrush effects
such as complex shading, highlighting, and
To add color to a mesh point or mesh patch by
contouring. The Blend filters can also be used to
dragging and dropping:
blend colors between filled objects.
Do one of the following:
You can edit blends that you created by moving,
• Drag a color from the Color palette directly over resizing, deleting, or adding objects. After you
a mesh point or mesh patch and release the mouse make editing changes, the artwork is automatically
button. reblended.
• Drag a swatch color from the Swatches palette
directly over a mesh point or mesh patch and
release the mouse button.
You can also blend between two open paths to • If you blend between two patterned objects, the
create a smooth transition between objects, or you blended steps will only use the fill of the object on
can combine blends of colors and objects to create the topmost layer.
color transitions in the shape of a particular • The Adobe Illustrator program automatically
object. calculates the number of steps in a blend, unless
you select Specify Steps in the Blend Options
dialog box.
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You create blends in Illustrator by clicking objects 1 Select the blend tool ( ).
with the blend tool, or by selecting objects with a 2 Click objects to blend in sequential order. If you
selection tool and using the Blend commands. want to blend to a specific anchor point on an
object, click the anchor point with the blend tool.
If you are blending open paths, select an endpoint
on each path.
3 When you are finished adding objects to the
blend, you can click the blend tool again to start a
new blend.
1 Select the blend with any selection tool. 1 Choose Objects > Blends > Blend Options.
2 Choose Object > Blends > Release. 2 Select from the following options:
The blend follows the contours of the path in the To reverse the stacking order of a blend on a path:
orientation specified in the Blend Options dialog 1 Select the blend.
box. If Align to Path is selected, the alignment of
2 Choose Object > Blends > Reverse Front to
the blend follows the contours of the path. If Align
Back. The objects are reversed in the stacking
to Page (the default setting) is selected, the blend is
order on the path, so that those objects on the
aligned with the x axis of the page.
frontmost stacking order are moved to the back of
To apply a blend to a path:
the stacking order, and vice-versa. (See “Stacking
objects” on page 123.)
1 Select a blend and hold down Shift to select
a path.
2 Choose Object > Blends > Replace Spine.
Editing blends
You can move, delete, transform, edit anchor
points and Bezier curves, or change colors on
blends, using any of the editing tools available in
the Adobe Illustrator program. When you edit a
blend path, the changes take place interactively
Original and with Reverse Spine command applied while you work.
200 CHAPTER 8
Using Gradients, Blends, and Patterns
Constructing simple patterns and • Choose Edit > Define Pattern, and enter a name
defining patterns in the New Swatch dialog box.
To create a pattern, you create artwork that you • Choose Window > Show Swatches, and then
want to use as a pattern tile and then drag it to the drag the artwork to the Swatches palette.
Swatches palette.
To name a pattern in the Swatches palette:
To create a pattern: 1 Double-click a pattern swatch.
1 Create artwork for the pattern following 2 Enter the new pattern name in the Swatch Name
“Guidelines for constructing patterns” on text box, and click OK.
page 202.
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Follow these general guidelines for constructing irregular, vary the tile artwork subtly, not dramat-
pattern tiles: ically, for a more realistic effect. You can use the
Roughen filter in the Distort menu to control
• As you create your pattern tile, zoom in on the variations.
artwork to align elements more accurately, and
then zoom out from the artwork for the final
selection.
• For greatest efficiency in previewing and
printing, a fill pattern tile should be about 1/2 inch
to 1 inch square. Side tiles for brush patterns
should be no larger than 1/2 inch to 1 inch high by
1 inch to 2 inches wide; the corner tiles must be the Original and Roughen filter applied
same height as the side tiles and should be square.
• The more complex the pattern, the smaller the • To ensure smooth tiling, close paths before
selection used to create it should be; however, the defining the pattern.
smaller the selection (and the pattern tile it
• Enlarge your artwork view, and check for flaws
creates), the more copies are needed to create the
before defining a pattern.
pattern. Thus, a 1-inch-square tile is more efficient
than a 1/4-inch-square tile. If you are creating a • If you draw a bounding box around the artwork,
simple pattern, you can include multiple copies of make sure that the box is a rectangle, that it is the
the object within the selection intended for the backmost object of the tile, and that it is unfilled
pattern tile. and unstroked. To have Illustrator use this
bounding box for a brush pattern, do not fill or
• To create simple line patterns, layer stroked lines
stroke the box and make sure that nothing
of varying widths and colors and place an unfilled
protrudes from it.
and unstroked bounding box behind the lines to
create a pattern tile. Follow these additional guidelines when creating
brush patterns:
• When possible, confine artwork to an unpainted
bounding box so that you can control how the
pattern tiles. (See “How patterns tile” on
page 201.)
• Corner tiles must be square and have the same To construct a geometric pattern:
height as side tiles to align properly on the path. If 1 Make sure that Smart Guides are turned on and
you plan to use corner tiles with your brush that the View > Snap to Point command has been
pattern, align objects in the corner tiles horizon- selected.
tally with objects in the side tiles so that the
2 Select the geometric object. For precise
patterns tile correctly.
positioning, use the selection tool positioned on
one of the object’s points.
3 Begin dragging the object vertically from one of
its anchor points; then press Alt+Shift (Windows)
or Option+Shift (Mac OS) to copy the object and
constrain its movement.
4 When the copy of the object has snapped into
Side tile place, release the mouse button and then release
Alt+Shift (Windows) or Option+Shift (Mac OS).
5 Shift-click to select both objects, and begin
dragging the objects horizontally by one of their
anchor points; then press Alt+Shift (Windows) or
Option+Shift (Mac OS) to create a copy and
constrain the move.
• For a fill pattern, draw a bounding box from the To create an irregular texture:
center point of the upper left object to the center 1 Make sure that View > Snap to Point has been
point of the lower right object. selected.
• For a brush pattern, draw a bounding box that 2 Draw a bounding box. If you are creating a
surrounds the objects and coincides with their brush pattern, skip to step 13.
outer boundaries. If the pattern is to be a corner
3 Draw the texture with the objects or lines that
tile, hold down Shift as you drag to constrain the
intersect only the left side of the bounding
bounding box to a square. The bounding box
rectangle.
should surround the objects and coincide with
their outer boundaries. 4 Select the texture and the rectangle, and place
the pointer on the lower left corner of the
rectangle.
5 Drag the rectangle to the right; then press
Alt+Shift (Windows) or Option+Shift (Mac OS)
to create a copy and to constrain the move.
Constructing patterns with irregular When the upper left corner point of the copy snaps
textures to the upper right corner point of the bounding
You can create an irregularly textured fill pattern box, release the mouse button, and then release
that tiles seamlessly. Remember that fill patterns Alt+Shift (Windows) or Option+Shift (Mac OS).
clip any artwork outside the bounding box,
If you know the exact dimensions of the
whereas brush patterns do not. To create an irreg-
bounding box, you can select only the textures
ularly textured brush pattern, you should select
and use the Move command to specify a horizontal
and define as a pattern only the textured artwork
move the width of the rectangle. Be sure to click Copy
within the bounding box.
instead of OK in the Move dialog box.
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User Guide
6 Click outside the rectangle to deselect it. 10 When the upper left corner point of the copy
Creating corner tiles for brush patterns 6 Using the rotate tool, Alt+Shift (Windows) or
Corner tiles lend special border effects when Option+Shift (Mac OS) the lower left corner of
applying brush patterns. You can create corner the bounding box. Enter a value of 90 degrees, and
tiles from scratch, or you can use a brush pattern’s click Copy to create a copy flush left of the first tile.
side tile as the basis for designing complementary This tile becomes the corner tile.
outer and inner (reflected –135 degrees) 7 Using the selection tool, drag the left tile
corner tiles. down by the top right anchor point, pressing
Alt+Shift (Windows) or Option+Shift (Mac OS)
To create symmetrical corner tiles from a side tile: to make a copy and constrain the move so that you
1 Open a brush pattern file, supplied with Adobe create a third tile beneath the second. When the
Illustrator, that you want to use. copy’s upper right anchor point snaps to the
corner tile’s lower right anchor point, release the
2 Choose Window > Show Swatches. Select the
mouse button and Alt+Shift (Windows) or
tile you want to use, and drag it to the center of
Option+Shift (Mac OS).
your artwork.
You use the third copy for alignment.
3 If the tile does not have a square bounding box,
create a box that completely encompasses the
artwork, the same height as the side tile. (Side tiles
can be rectangular.) Fill and stroke the box with
None, and choose Object > Arrange > Send to
Back to make the box backmost in your artwork.
(The bounding box helps you align the new tile.)
4 Select the tile and the bounding box.
Rotate 90º and copy left tile. Then Alt-drag/Option-drag
5 Use the rotate tool ( ) to rotate the tile and its corner tile to make copy beneath it.
bounding box 180 degrees.
8 Select the artwork in the right tile. Drag it to 10 Select all of the tile including the
the left, pressing Alt+Shift (Windows) or bounding box.
Option+Shift (Mac OS) so that the artwork 11 Save the new pattern following the procedure
overlaps that in the corner tile. in “Constructing simple patterns and defining
patterns” on page 201.
12 Double-click the new pattern swatch to bring
up the Swatch Options dialog box, name the tile as
a variation of the original (for example, use the
suffix .outer), and click OK.
9 Edit the corner tile so that its artwork lines up • If the side tile for the brush pattern is horizon-
vertically and horizontally with the tiles next to it. tally symmetric (that is, if it looks the same when
Select and delete any portions of the tile that you flipped top to bottom), you can use the same tile
do not want in the corner and edit the remaining for the inner corner tile as for the outer corner tile.
art to create the final outer corner tile. • If the side tile for the brush pattern is not
horizontally symmetric, follow the same steps as
to create symmetrical corner tiles from a side tile,
but skip step 5 (rotating the tile by 180 degrees).
You can modify a pattern by editing the artwork 1 Choose View > Show Rulers.
and then replacing the old pattern in the Swatches 2 Move the selection pointer to the box in the
palette with the new artwork. If you replace an upper left corner where the rulers intersect.
old pattern with a new pattern, any new and
3 As you drag into the window, two intersecting
existing objects painted with that pattern are
painted with the new definition rather than with lines, indicating the ruler origin, follow the
the old definition. pointer. When the ruler origins are positioned as
desired, release the mouse button. (See “Changing
To modify an existing pattern: the ruler origin” on page 107.)
To convert fills or strokes into objects: Using the Pen and Ink filters
1 Select a filled or stroked object, or an object that The Pen and Ink > Hatch Effects filter creates
has been both filled and stroked. textured gradations, such as cross-hatching, and
2 Choose Object > Expand. irregular random textures, such as wood grains,
that you can apply to artwork to simulate the look
3 Do one of the following:
of an ink pen drawing. A similar tool, called the
• To expand only the fill, select the Fill check box. Photo Crosshatch filter, can convert a bitmap
• To expand only the Stroke, select the Stroke photographic image into a series of hatched layers,
check box. so that it appears to be sketched by an ink pen. (See
“Using the Photo Crosshatch filter” on page 245.)
• To expand both the fill and the stroke, select
both check boxes.
4 Click OK.
The hatch (or hatch style) is the design element of 3 Choose a hatch from the Hatch pop-up menu
the Hatch Effects filter. The particular options and an effect from the Hatch Effect pop-up menu.
associated with a hatch are called hatch settings. 4 To improve the program’s performance by
You can select from hatch settings supplied with turning off the hatch preview, deselect the Preview
the Adobe Illustrator program by using the Hatch option at the lower right of the dialog box.
Effects dialog box. You can also create your own
hatched designs by drawing or selecting an object, 5 To adjust the number of hatch elements applied
naming it as a hatch in the New Hatch dialog box, to the selection, drag the Density slider or enter
and then applying it to artwork by using the Hatch values in the text box. To intensify the effect, click
Effects dialog box. Try experimenting with a gradation within the density adjustment bar.
applying different hatches to your artwork before Original hatch
creating your own. Low High
value value
Scale
Thickness
6 To specify hatch uniformity or design character- • Fade specifies whether the hatch fades across the
istics, adjust sliders or enter values for Dispersion, object. Choose the fade properties from the Fade
Thickness, Scale, or Rotation. pop-up menu: None for no fade, To White to fade
Enter an angle along which to apply the effect by the hatch to white, To Black to fade the hatch to
entering a value from -360 to 360 in the text boxes. black, or Use Gradient if the object is filled with a
Then drag the slider or enter values in the text gradient and you want that gradient to define the
boxes to specify a range, as follows: fade’s direction and colors.
You can create and save your own hatches or 1 Choose Filter > Pen and Ink > Hatch Effects.
modify existing hatches and save them for reuse. 2 Specify the hatch settings and any style options
To save hatches, you use either the New Hatch or you want to save.
the Hatch Effects dialog box.
3 To save the settings in the file, click New. Enter a
To create a hatch: new name for the settings, and click OK.