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About OPR                                                        Background Story
OPR (www.onepagerules.com) is the home of many free games        The Vile Rattus Cult is an army of highly intelligent ratmen, that
which are designed to be fast to learn and easy to play.         use hit & run tactics to overwhelm their foes, and then run
                                                                 away before enemy reinforcements arrive. Their mix of high
This project was made by gamers for gamers and it can only
                                                                 tech and scavenged equipment makes them unpredictable, and
exist thanks to the support of our awesome community.
                                                                 often underestimated by their enemies.
If you’d like to support the continued development of our
                                                                 Their armies consist of a mix of infantry hordes and destructive
games you can donate on patreon.com/onepagerules.
                                                                 war machines, which make for a formidable combined arms
Thank you for playing!                                           force able to coordinate lightning fast attacks. Top that off with
                                                                 some mighty psychics and it’s understandable why they are
                                                                 feared across the Sirius sector.
                                                                 The Vile Rattus Cult is lead by proud yet cowardly lords and
                                                                 chiefs, who plot their conquests from a safe distance whilst the
                                                                 rest of their army gets slaughtered. They are arrogant and
                                                                 proud, and don’t shy away from avoiding a challenge whilst still
                                                                 acting like they’re the bravest of the bunch.
                                                                 Make sure to check your surroundings when facing off against
                                                                 the Vile Rattus Clan, as they could be lurking anywhere, ready
                                                                 to stab you in the back.
                                                                 ThatEvilOne
                                                                 This army was created in collaboration with ThatEvilOne, a
                                                                 talented sculptor that’s creating awesome 3D printable
                                                                 miniatures for any wargames.
                                                                 Check him out here: patreon.com/thatevilone
Game Design: Gaetano Ferrara
Illustrations: Brandon Gillam
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Name [size]                Qua        Def   Equipment                                          Special Rules                           Upgrades       Cost
Rat Daemon [1]              2+        2+    Energy Pulse (48”, A2, AP(4), Deadly(3))           Fear, Hero, Tough(12)                      -          495pts
                                            2x Heavy Claws (A3, AP(2)), Stomp (A2, AP(1))
Brood Mothers [1]            5+       5+    Pistol (12”, A1), CCW (A2)                         Hero, Scout, Tac-Console, Tough(3)          -           75pts
Brood Guard [1]              3+       3+    Energy Halberd (A3, AP(1), Rending)                Bodyguard, Hero, Scout, Tough(3)            A          80pts
Warren Lord [1]              4+       5+    Pistol (12”, A1), CCW (A2)                         Fearless, Hero, Scout, Tough(3)            A, B        45pts
Shockvermin Chief [1]        3+       4+    Energy Halberd (A3, AP(1), Rending)                Fearless, Hero, Scout, Tough(3)             A           75pts
Tunnel Leader [1]            4+       5+    Sniper Rifle (36”, A1, AP(1), Sniper), CCW (A1)    Fast,Hero,Impact(1),Scout,Tough(3)          -          65pts
Warlock [1]                  5+       5+    Energy Staff (A3, AP(1), Poison)                   Hero, Scout, Psychic(1), Tough(3)          A, C         55pts
Mutagenic Molder [1]         5+       5+    Syringe Staff (A1, AP(3), Deadly(3))               Hero, Mutagens, Scout, Tough(3)             -          60pts
Brood Banner [1]             5+       5+    Pistol (12”, A1), CCW (A2)                         Banner, Hero, Scout, Tough(3)               -          85pts
Noxis Assassin [1]           4+       5+    Burst Pistol (6”, A3), CCW (A2)                    Hero, Scout, Stealth, Tough(3)             A, D        50pts
Cult Engineer [1]            4+       5+    Triple Pistols (12”, A3, AP(1)), CCW (A2)          Hero, Repair, Scout, Tough(3)               -           55pts
Slave Overseer [1]           4+       5+    Slaver Whip (6”, A3), CCW (A2)                     Hero, Megaphone, Scout, Tough(3)            -          65pts
Slaves [10]                  6+       6+    Rifles (30”, A1), CCWs (A1)                        Scout                                       -          80pts
Wolf Rats [5]                5+       5+    Claws (A2)                                         Fast, Scout, Strider                        -          100pts
Clawpack [5]                 5+       5+    Pistols (12”, A1), CCWs (A2)                       Scout                                       E           75pts
Vermin [5]                   5+       5+    Carbines (18”, A2), CCWs (A1)                      Scout                                      F, G        80pts
Weapon Teams [3]             5+       5+    Heavy Machineguns (36”,A3,AP(1)), CCWs(A1)         Scout, Tough(3)                             G          130pts
Shockvermin [5]              4+       4+    Energy Halberds (A2, AP(1), Rending)               Scout                                       H          125pts
Bomb Rats [3]                6+       6+    -                                                  Exploding Rats                              -          40pts
Rat Swarms [3]               6+       6+    Swarm Attacks (A3)                                 Fearless, Scout, Tough(3)                   -          65pts
Rat Ogres [3]                4+       4+    Carbine MGs (18”, A3), Claws (A3, AP(1))           Furious, Scout, Tough(3)                    -          170pts
Wolf Rat Riders [3]          5+       5+    Pistols (12”, A1), CCWs (A2), Claws (A2)           Fast, Scout, Strider                        E           70pts
Tunnel Riders [3]            5+       5+    Shotguns (12”, A2), CCWs (A1)                      Fast, Impact(1), Scout                       I         65pts
Heavy Tunnel Rider [1]       5+       5+    Heavy Flamethrower (12”,A6,AP(1)), CCW (A2)        Fast, Impact(3), Scout, Tough(3)            J          50pts
A                Upgrade with any:                     G              Upgrade with one:                                    Special Rules
Rat Familiar (A2, AP(1))                    +5pts      Squad Weapon Attachment                   +45pts     Banner: The hero and his unit get the Furious
Tail Dagger (A2, Rending)                   +5pts      (add one Weapons Team model                          and Regeneration special rules.
Jetpack (Flying)                            +5pts      with Heavy Machinegun)                               Bodyguard: Whenever a friendly hero within
                                                               Replace any Heavy Machinegun:                6” would take a wound, you may assign that
B               Upgrade with one:                      Sniper Rifle (36”, A1, AP(1), Sniper)     +5pts      wound to this hero instead.
Wolf Rat (Claws (A2), Fast, Strider)        +10pts     Missile Launcher – pick one to fire:      +5pts      Exploding Rats: If this model is ever engaged
Rat Ogre Palanquin (Defense +2,             +125pts                                                         in melee it is immediately killed and the
                                                       HE (48”, A1, Blast(3))
                                                                                                            enemy takes 3 hits. Additionally this model
Heavy Machinegun (36”, A3, AP(1)),                     AT (48”, A1, AP(3), Deadly(3))
                                                                                                            automatically passes all morale tests.
Claws (A3, AP(1)), Tough(+6))                          Mortar (48”, A1, Blast(3), Indirect)      +5pts      Megaphone: The hero and his unit get Fast.
                                                       Autocannon (48”, A2, AP(2))               +5pts      Mutagens: When the hero and his unit fight in
C                Upgrade Psychic(1):                              Upgrade all models with:                  melee roll one die and apply one bonus:
Psychic(2)                                  +15pts     Jetpacks (Flying)                         +10pts          •    1-2: Unit gets AP(+1)
D              Replace Burst Pistol:                                                                             •    3-4: Unit gets +1 attack
                                                       H         Upgrade all models with any:                    •    5-6: Enemies get -1 to hit
Poison Blade (A3, Poison)                   +5pts      Tail Daggers (A2, Rending)           +30pts
Sniper Rifle (36”, A1, AP(1), Sniper)       +15pts     Jetpacks (Flying)                    +30pts          Repair: Once per turn, if within 2” of a unit
                                                                                                            with Tough, roll one die. On a 2+ you may
E              Replace one Pistol:                     I          Upgrade all models with:                  repair 1 wound from the target.
Flamethrower Pistol (6”, A6)                +5pts      AT Bombs (6”, A1, AP(2), Deadly(3)) +10pts           Tac-Console: When the hero is activated pick
AT Bombs (6”, A1, AP(2), Deadly(3))         +5pts                                                           one friendly unit within 12”, which may
         Replace one Pistol and CCW:                   J          Replace Heavy Flamethrower:               immediately move by up to 6”.
Bulkhead Cutter (A2, AP(3))                 +5pts      Mining Laser                         +5pts
Heavy Saw Blade (A4, AP(1))                 +5pts      (24”, A1, AP(4), Deadly(3))                                         Psychic Spells
Mining Drill (A2, AP(1), Deadly(3))         +5pts                                                           Filth (4+): Target friendly unit within 12” gets
         Upgrade all models with any:                                                                       Poison in melee next time it fights.
Tail Daggers (A2, Rending)                  +15pts                                                          Cracks (4+): Target enemy unit within 12”
Jetpacks (Flying)                           +20pts                                                          takes 2 automatic hits with AP(2).
                                                                                                            Sickness (5+): Target enemy unit within 18”
F               Replace one Carbine:                                                                        gets -1 to hit next time it shoots.
Flamethrower (12”, A6)                      +5pts                                                           Lightning (5+): Target enemy unit within 12”
Shred Rifle (18”, A2, Rending)              +5pts                                                           takes 1 hit with AP(4) and Deadly(3).
Plasma Rifle (24”, A1, AP(2))               +5pts                                                           Frenzy (6+): Target friendly unit within 12”
Grenade Launcher–pick one to fire:          +5pts                                                           may immediately move by up to 6”.
HE (24”, A1, Blast(3))                                                                                      Pestilence (6+): Target enemy unit within 6”
AT (24”, A1, AP(1), Deadly(3))                                                                              takes 1 automatic hit per model.
Quake Cannon (24”, A3, AP(3))               +10pts
Mining Laser                                +10pts
(24”, A1, AP(4), Deadly(3))
Light Machinegun (36”, A3)                  +10pts
             Upgrade all models with:
Jetpacks (Flying)                           +20pts
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Name [size]                  Qua     Def   Equipment                                         Special Rules                        Upgrades    Cost
Light War Buggy [1]           4+     2+    Heavy Flamethrower (12”, A6, AP(1))               Fast, Impact(6), Strider, Tough(6)     A, B     150pts
Heavy War Buggy [1]           4+     2+    Twin Laser Machinegun (36”, A3, AP(2))            Fast, Impact(6), Strider, Tough(9)     A, C     225pts
Halftrack [1]                 4+     2+    Heavy Mining Laser (36”,A1,AP(4),Deadly(3))       Fast, Impact(3), Scout, Tough(6)        D       155pts
Warren Drill [1]              4+     2+    Light Machinegun (36”, A3),                       Fast, Impact(6), Tough(6),              E       180pts
                                           Heavy Flamethrower (12”, A6, AP(1))               Transport(11)
Artillery Gun [1]            4+      2+    Artillery (48”, A1, AP(4), Blast(6), Indirect),   Immobile, Tough(6)                      -       230pts
                                           Crew (A3)
Warplock Walker [1]          4+      2+    Rapid-Fire Rocket Pods (24”, A6, AP(1)),          Fear, Tough(6)                          A       155pts
                                           Stomp (A1, AP(1))
VTOL Transport [1]           4+      2+    Laser Machinegun (36”, A3, AP(2)),                Aircraft, Tough(6), Transport(11)       F       190pts
                                           Strike Missiles (48”, A1, AP(3), Deadly(3))
VTOL Gunship [1]             4+      2+    Fury Missiles (48”, A1, Blast(6)),                Aircraft, Tough(12)                     G       330pts
                                           Twin Laser Cannon (48”, A2, AP(4), Deadly(3))
A                  Upgrade with:
Hunter Missiles                            +30pts
(48”, A1, AP(3), Deadly(3))
B         Replace Heavy Flamethrower:
Heavy GL – pick one to fire:       +15pts
HE (36”, A2, Blast(3))
AT (36”, A2, AP(1), Deadly(3))
C         Replace Twin Laser Machinegun:
Twin Laser Cannon                    +45pts
(48”, A2, AP(4), Deadly(3))
D           Replace Heavy Mining Laser:
Heavy Mortar                           +5pts
(48”, A1, AP(1), Blast(3), Indirect)
Missile Launcher – pick one to fire:   +5pts
HE (48”, A1, Blast(3))
AT (48”, A1, AP(3), Deadly(3))
E          Replace Heavy Flamethrower:
Twin Laser Cannon                   +60pts
(48”, A2, AP(4), Deadly(3))
F           Replace Laser Machinegun:
Laser Cannon                         +10pts
(48”, A1, AP(4), Deadly(6))
           Replace Strike Missiles:
2x Rocket Pods (24”, A1, Blast(6))         +5pts
                    Upgrade with:
2x Heavy Machineguns                       +40pts
(36”, A3, AP(1))
G             Replace Fury Missiles:
2x Twin Laser Cannons                +110pts
(48”, A2, AP(4), Deadly(3))
                    Upgrade with:
2x Heavy Machineguns                       +40pts
(36”, A3, AP(1))