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GF - Vile Rattus Cult v2.6

The document provides background information and army roster details for the Vile Rattus Cult, an army of intelligent ratmen known for hit-and-run tactics and a mix of scavenged technology and war machines, led by cowardly but arrogant lords who plot conquest from a safe distance while their armies are slaughtered. The roster includes various infantry, beasts, vehicles, and heroes with different weapons and special rules, and notes they were created in collaboration with the sculptor ThatEvilOne for tabletop wargaming.

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Alex Schweitzer
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
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0% found this document useful (0 votes)
135 views3 pages

GF - Vile Rattus Cult v2.6

The document provides background information and army roster details for the Vile Rattus Cult, an army of intelligent ratmen known for hit-and-run tactics and a mix of scavenged technology and war machines, led by cowardly but arrogant lords who plot conquest from a safe distance while their armies are slaughtered. The roster includes various infantry, beasts, vehicles, and heroes with different weapons and special rules, and notes they were created in collaboration with the sculptor ThatEvilOne for tabletop wargaming.

Uploaded by

Alex Schweitzer
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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About OPR Background Story


OPR (www.onepagerules.com) is the home of many free games The Vile Rattus Cult is an army of highly intelligent ratmen, that
which are designed to be fast to learn and easy to play. use hit & run tactics to overwhelm their foes, and then run
away before enemy reinforcements arrive. Their mix of high
This project was made by gamers for gamers and it can only
tech and scavenged equipment makes them unpredictable, and
exist thanks to the support of our awesome community.
often underestimated by their enemies.
If you’d like to support the continued development of our
Their armies consist of a mix of infantry hordes and destructive
games you can donate on patreon.com/onepagerules.
war machines, which make for a formidable combined arms
Thank you for playing! force able to coordinate lightning fast attacks. Top that off with
some mighty psychics and it’s understandable why they are
feared across the Sirius sector.

The Vile Rattus Cult is lead by proud yet cowardly lords and
chiefs, who plot their conquests from a safe distance whilst the
rest of their army gets slaughtered. They are arrogant and
proud, and don’t shy away from avoiding a challenge whilst still
acting like they’re the bravest of the bunch.

Make sure to check your surroundings when facing off against


the Vile Rattus Clan, as they could be lurking anywhere, ready
to stab you in the back.

ThatEvilOne
This army was created in collaboration with ThatEvilOne, a
talented sculptor that’s creating awesome 3D printable
miniatures for any wargames.

Check him out here: patreon.com/thatevilone

Game Design: Gaetano Ferrara

Illustrations: Brandon Gillam

1

Name [size] Qua Def Equipment Special Rules Upgrades Cost
Rat Daemon [1] 2+ 2+ Energy Pulse (48”, A2, AP(4), Deadly(3)) Fear, Hero, Tough(12) - 495pts
2x Heavy Claws (A3, AP(2)), Stomp (A2, AP(1))
Brood Mothers [1] 5+ 5+ Pistol (12”, A1), CCW (A2) Hero, Scout, Tac-Console, Tough(3) - 75pts
Brood Guard [1] 3+ 3+ Energy Halberd (A3, AP(1), Rending) Bodyguard, Hero, Scout, Tough(3) A 80pts
Warren Lord [1] 4+ 5+ Pistol (12”, A1), CCW (A2) Fearless, Hero, Scout, Tough(3) A, B 45pts
Shockvermin Chief [1] 3+ 4+ Energy Halberd (A3, AP(1), Rending) Fearless, Hero, Scout, Tough(3) A 75pts
Tunnel Leader [1] 4+ 5+ Sniper Rifle (36”, A1, AP(1), Sniper), CCW (A1) Fast,Hero,Impact(1),Scout,Tough(3) - 65pts
Warlock [1] 5+ 5+ Energy Staff (A3, AP(1), Poison) Hero, Scout, Psychic(1), Tough(3) A, C 55pts
Mutagenic Molder [1] 5+ 5+ Syringe Staff (A1, AP(3), Deadly(3)) Hero, Mutagens, Scout, Tough(3) - 60pts
Brood Banner [1] 5+ 5+ Pistol (12”, A1), CCW (A2) Banner, Hero, Scout, Tough(3) - 85pts
Noxis Assassin [1] 4+ 5+ Burst Pistol (6”, A3), CCW (A2) Hero, Scout, Stealth, Tough(3) A, D 50pts
Cult Engineer [1] 4+ 5+ Triple Pistols (12”, A3, AP(1)), CCW (A2) Hero, Repair, Scout, Tough(3) - 55pts
Slave Overseer [1] 4+ 5+ Slaver Whip (6”, A3), CCW (A2) Hero, Megaphone, Scout, Tough(3) - 65pts
Slaves [10] 6+ 6+ Rifles (30”, A1), CCWs (A1) Scout - 80pts
Wolf Rats [5] 5+ 5+ Claws (A2) Fast, Scout, Strider - 100pts
Clawpack [5] 5+ 5+ Pistols (12”, A1), CCWs (A2) Scout E 75pts
Vermin [5] 5+ 5+ Carbines (18”, A2), CCWs (A1) Scout F, G 80pts
Weapon Teams [3] 5+ 5+ Heavy Machineguns (36”,A3,AP(1)), CCWs(A1) Scout, Tough(3) G 130pts
Shockvermin [5] 4+ 4+ Energy Halberds (A2, AP(1), Rending) Scout H 125pts
Bomb Rats [3] 6+ 6+ - Exploding Rats - 40pts
Rat Swarms [3] 6+ 6+ Swarm Attacks (A3) Fearless, Scout, Tough(3) - 65pts
Rat Ogres [3] 4+ 4+ Carbine MGs (18”, A3), Claws (A3, AP(1)) Furious, Scout, Tough(3) - 170pts
Wolf Rat Riders [3] 5+ 5+ Pistols (12”, A1), CCWs (A2), Claws (A2) Fast, Scout, Strider E 70pts
Tunnel Riders [3] 5+ 5+ Shotguns (12”, A2), CCWs (A1) Fast, Impact(1), Scout I 65pts
Heavy Tunnel Rider [1] 5+ 5+ Heavy Flamethrower (12”,A6,AP(1)), CCW (A2) Fast, Impact(3), Scout, Tough(3) J 50pts

A Upgrade with any: G Upgrade with one: Special Rules


Rat Familiar (A2, AP(1)) +5pts Squad Weapon Attachment +45pts Banner: The hero and his unit get the Furious
Tail Dagger (A2, Rending) +5pts (add one Weapons Team model and Regeneration special rules.
Jetpack (Flying) +5pts with Heavy Machinegun) Bodyguard: Whenever a friendly hero within
Replace any Heavy Machinegun: 6” would take a wound, you may assign that
B Upgrade with one: Sniper Rifle (36”, A1, AP(1), Sniper) +5pts wound to this hero instead.
Wolf Rat (Claws (A2), Fast, Strider) +10pts Missile Launcher – pick one to fire: +5pts Exploding Rats: If this model is ever engaged
Rat Ogre Palanquin (Defense +2, +125pts in melee it is immediately killed and the
HE (48”, A1, Blast(3))
enemy takes 3 hits. Additionally this model
Heavy Machinegun (36”, A3, AP(1)), AT (48”, A1, AP(3), Deadly(3))
automatically passes all morale tests.
Claws (A3, AP(1)), Tough(+6)) Mortar (48”, A1, Blast(3), Indirect) +5pts Megaphone: The hero and his unit get Fast.
Autocannon (48”, A2, AP(2)) +5pts Mutagens: When the hero and his unit fight in
C Upgrade Psychic(1): Upgrade all models with: melee roll one die and apply one bonus:
Psychic(2) +15pts Jetpacks (Flying) +10pts • 1-2: Unit gets AP(+1)
D Replace Burst Pistol: • 3-4: Unit gets +1 attack
H Upgrade all models with any: • 5-6: Enemies get -1 to hit
Poison Blade (A3, Poison) +5pts Tail Daggers (A2, Rending) +30pts
Sniper Rifle (36”, A1, AP(1), Sniper) +15pts Jetpacks (Flying) +30pts Repair: Once per turn, if within 2” of a unit
with Tough, roll one die. On a 2+ you may
E Replace one Pistol: I Upgrade all models with: repair 1 wound from the target.
Flamethrower Pistol (6”, A6) +5pts AT Bombs (6”, A1, AP(2), Deadly(3)) +10pts Tac-Console: When the hero is activated pick
AT Bombs (6”, A1, AP(2), Deadly(3)) +5pts one friendly unit within 12”, which may
Replace one Pistol and CCW: J Replace Heavy Flamethrower: immediately move by up to 6”.
Bulkhead Cutter (A2, AP(3)) +5pts Mining Laser +5pts
Heavy Saw Blade (A4, AP(1)) +5pts (24”, A1, AP(4), Deadly(3)) Psychic Spells
Mining Drill (A2, AP(1), Deadly(3)) +5pts Filth (4+): Target friendly unit within 12” gets
Upgrade all models with any: Poison in melee next time it fights.
Tail Daggers (A2, Rending) +15pts Cracks (4+): Target enemy unit within 12”
Jetpacks (Flying) +20pts takes 2 automatic hits with AP(2).
Sickness (5+): Target enemy unit within 18”
F Replace one Carbine: gets -1 to hit next time it shoots.
Flamethrower (12”, A6) +5pts Lightning (5+): Target enemy unit within 12”
Shred Rifle (18”, A2, Rending) +5pts takes 1 hit with AP(4) and Deadly(3).
Plasma Rifle (24”, A1, AP(2)) +5pts Frenzy (6+): Target friendly unit within 12”
Grenade Launcher–pick one to fire: +5pts may immediately move by up to 6”.
HE (24”, A1, Blast(3)) Pestilence (6+): Target enemy unit within 6”
AT (24”, A1, AP(1), Deadly(3)) takes 1 automatic hit per model.
Quake Cannon (24”, A3, AP(3)) +10pts
Mining Laser +10pts
(24”, A1, AP(4), Deadly(3))
Light Machinegun (36”, A3) +10pts
Upgrade all models with:
Jetpacks (Flying) +20pts

2

Name [size] Qua Def Equipment Special Rules Upgrades Cost
Light War Buggy [1] 4+ 2+ Heavy Flamethrower (12”, A6, AP(1)) Fast, Impact(6), Strider, Tough(6) A, B 150pts
Heavy War Buggy [1] 4+ 2+ Twin Laser Machinegun (36”, A3, AP(2)) Fast, Impact(6), Strider, Tough(9) A, C 225pts
Halftrack [1] 4+ 2+ Heavy Mining Laser (36”,A1,AP(4),Deadly(3)) Fast, Impact(3), Scout, Tough(6) D 155pts
Warren Drill [1] 4+ 2+ Light Machinegun (36”, A3), Fast, Impact(6), Tough(6), E 180pts
Heavy Flamethrower (12”, A6, AP(1)) Transport(11)
Artillery Gun [1] 4+ 2+ Artillery (48”, A1, AP(4), Blast(6), Indirect), Immobile, Tough(6) - 230pts
Crew (A3)
Warplock Walker [1] 4+ 2+ Rapid-Fire Rocket Pods (24”, A6, AP(1)), Fear, Tough(6) A 155pts
Stomp (A1, AP(1))
VTOL Transport [1] 4+ 2+ Laser Machinegun (36”, A3, AP(2)), Aircraft, Tough(6), Transport(11) F 190pts
Strike Missiles (48”, A1, AP(3), Deadly(3))
VTOL Gunship [1] 4+ 2+ Fury Missiles (48”, A1, Blast(6)), Aircraft, Tough(12) G 330pts
Twin Laser Cannon (48”, A2, AP(4), Deadly(3))

A Upgrade with:
Hunter Missiles +30pts
(48”, A1, AP(3), Deadly(3))

B Replace Heavy Flamethrower:


Heavy GL – pick one to fire: +15pts
HE (36”, A2, Blast(3))
AT (36”, A2, AP(1), Deadly(3))

C Replace Twin Laser Machinegun:


Twin Laser Cannon +45pts
(48”, A2, AP(4), Deadly(3))

D Replace Heavy Mining Laser:


Heavy Mortar +5pts
(48”, A1, AP(1), Blast(3), Indirect)
Missile Launcher – pick one to fire: +5pts
HE (48”, A1, Blast(3))
AT (48”, A1, AP(3), Deadly(3))

E Replace Heavy Flamethrower:


Twin Laser Cannon +60pts
(48”, A2, AP(4), Deadly(3))

F Replace Laser Machinegun:


Laser Cannon +10pts
(48”, A1, AP(4), Deadly(6))
Replace Strike Missiles:
2x Rocket Pods (24”, A1, Blast(6)) +5pts
Upgrade with:
2x Heavy Machineguns +40pts
(36”, A3, AP(1))

G Replace Fury Missiles:


2x Twin Laser Cannons +110pts
(48”, A2, AP(4), Deadly(3))
Upgrade with:
2x Heavy Machineguns +40pts
(36”, A3, AP(1))

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