GF - Infected Colonies v2.
50
About OPR Background Story
OPR (www.onepagerules.com) is the home of many free games Infected Colonies are (usually) human settlements that have
which are designed to be fast to learn and easy to play. been infected by a mysterious virus which mutates them into
blood-hungry warriors. Those that have been infected are
This project was made by gamers for gamers and it can only categorized into different stages, with each stage having a
exist thanks to the support of our awesome community. different effect on the mutated subject.
If you’d like to support the continued development of our games At the early stage of the infection the subjects maintain most of
you can donate on patreon.com/onepagerules. their original form and are still capable of using firearms and
other equipment. As the infection spreads however the subjects
Thank you for playing! start to deform into unrecognizable beasts, one more brutal and
grotesque than the next.
It’s unclear whether the infection evolved naturally over the
course of time or if it was engineered by some species to create
super warriors, however what is clear is that there seems to be
no way to stop it without exterminating its hosts.
If you follow a distress signal and find yourself on a deserted
colony you better get out fast or else get ready to be infected.
Gaetano Ferrara
Brandon Gillam
Game Design:
Illustrations:
1
GF - Infected Colonies v2.50
Name [size] Qua Def Equipment Special Rules Upgrades Cost
Monstrous Tyrant [1] 3+ 2+ Stomp (A2, AP(1)), Fear, Hero, Tough(6), Undead A, B 150pts
Monstrous Claws (A4, AP(1), Rending)
Great Hunter [1] 3+ 4+ Great Claws (A6, AP(1), Rending) Ambush, Hero, Strider, Tough(3), Undead B, C 85pts
Infected Leader [1] 5+ 5+ Carbine (18”, A2), CCW (A1) Hero, Tough(3), Undead D, E 25pts
Runners [10] 5+ 6+ Claws (A2) Strider, Undead - 90pts
Zombies [10] 5+ 6+ Claws (A2) Regeneration, Slow, Undead - 110pts
Infected [10] 5+ 5+ Carbines (18”, A2), CCWs (A1) Undead D, F, G 140pts
Weapon Teams [3] 5+ 5+ Mortars (30”, A1, Blast(3), Indirect), Crews (A2) Tough(3), Undead G 120pts
Infected Gunners [5] 5+ 5+ Grenade Launchers (24”, A1, Blast(3)), CCWs (A1) Relentless, Undead H 95pts
Hunters [5] 3+ 4+ Claws (A3, AP(1), Rending) Ambush, Strider, Undead I 175pts
Boomers [3] 4+ 4+ Putrid Fists (A4, Poison) Boom, Tough(3), Undead - 160pts
Leech Swarms [3] 6+ 6+ Swarm Attacks (A3, Poison) Strider, Tough(3), Undead - 60pts
Crazed Ravens [3] 5+ 5+ Beak Attacks (A3) Flying, Tough(3), Undead - 90pts
Rabid Dogs [5] 4+ 5+ Vicious Jaws (A2, Rending) Fast, Scout, Undead - 105pts
Infected Vultures [3] 4+ 4+ Razor Talons (A3, AP(1)) Ambush, Flying, Tough(3), Undead J 175pts
Corrupted Beasts [3] 3+ 3+ 2x Sharp Claws (A2, AP(1), Rending) Tough(3), Undead K 185pts
Great Beast [1] 3+ 3+ Heavy Claws (A6, AP(2)) Fear, Tough(6), Undead - 135pts
Attack Buggy [1] 4+ 2+ Twin Heavy Machinegun (30”, A6, AP(1)) Fast, Impact(6), Tough(6), Undead L 190pts
Battle Tank [1] 4+ 2+ Twin Heavy Machineguns (30”, A6, AP(1)), Fast, Impact(6), Tough(12), Undead M 365pts
Battle Cannon (30”, A2, Blast(3), AP(2))
Combat Walker [1] 4+ 2+ Heavy Fusion Rifle (18”, A1, AP(4), Deadly(6)), Fear, Tough(6), Undead N 165pts
Stomp (A2, AP(1))
Abomination [1] 3+ 2+ Claws (A8, AP(3)), Stomp (A4, AP(1)) Fear, Tough(12), Undead - 300pts
Light Dropship [1] 4+ 2+ Twin Minigun (24”, A8, AP(1)) Aircraft, Tough(6), Transport(11), Undead O 210pts
A Replace Monstrous Claws:
Monstrous Claws (A4, AP(4))
K Replace any Sharp Claws:
+15pts Serrated Claws (A1, Blast(3))
Psychic Spells
free Bio-Horror (4+): Target enemy unit within 6”
Monstrous Stings +35pts Smashing Fists (A2, AP(4)) +5pts takes 1 hit with AP(2) and Deadly(3).
(A4, AP(1), Deadly(3)) Piercing Stingers +5pts Infestation (4+): Target 2 friendly units within
B Upgrade with one: (A1, AP(2), Deadly(3)) 6” get Poison next time they fight in melee.
Gigantic Strain (Terrifying) +15pts L Replace Twin Heavy Machinegun: Onslaught (5+): Target 2 friendly units within 6”
Frenzied Strain (Bloodthirsty) +25pts Twin Laser Cannon +30pts get +2" next time they Advance, or +4" next time
they Charge/Rush.
Evolving Strain (Mutating) +90pts (36”, A2, AP(3), Deadly(3))
C Replace Great Claws: Twin Autocannon (36”, A6, AP(2)) +35pts Panic Virus (5+): Target enemy unit within 12”
takes 5 hits with AP(1).
Toxic Claws (A6, Poison) free Upgrade with:
Barbed Claws (A3, AP(2), Deadly(3)) +15pts Cargo Space (Transport(11)) +30pts Plague (6+): Target enemy unit within 6” rolls
as many dice as models in it, and takes 1 hit
Hardened Claws (A6, AP(4)) +20pts M Replace Battle Cannon: for each 2+ rolled.
D Replace one Carbine and CCW: Twin Laser Cannon +25pts Vigour (6+): Target friendly unit within 12” gets
Pistol (12", A1), CCW (A2) free (36",
Twin
A2, AP(3), Deadly(3))
Autocannon (36", A6, AP(2)) +30pts Regeneration next time it takes wounds.
Replace one Pistol:
Plasma Pistol (12”, A1, AP(4)) +5pts N Replace Heavy Fusion Rifle:
Scoped Gun (18”, A1, AP(1), Sniper) +20pts Heavy Flamethrower (12", A6, AP(1)), +5pts
Replace one CCW: Walker Chainsaw (A6, AP(1))
Energy Sword (A2, AP(1), Rending) +5pts Twin Plasma Cannon +40pts
Energy Fist (A2, AP(4)) +10pts (30”, A2, Blast(3), AP(4))
E Upgrade with one: Twin Laser Machinegun +50pts
Mad Scientist (Psychic(1)) +25pts (30", A6, AP(3))
Big Brain (Plague Command) +65pts O Replace Twin Minigun:
F Replace up to two Carbines: Twin Missile Launcher +15pts
Fusion Rifle (12", A1, AP(4), Deadly(3)) +5pts (30", A2, AP(2), Deadly(3), Lock-On)
Flamethrower (12”, A6) +5pts Twin
(36",
Laser Cannon
A2, AP(3), Deadly(3))
+25pts
Shred Rifle (18”, A3, Rending) +5pts
Grenade Launcher (24”,A1,Blast(3)) +5pts
Heavy Machinegun (30”, A3, AP(1)) +15pts Bloodthirsty: The Special Rules
hero and its unit get the
G Add one model with: Furious special rule.
Heavy Weapons Team (Tough(3), +40pts Boom: If this model is killed in melee, the
attacking unit takes 3 automatic hits.
Crew (A2),
Mortar (30", A1, Blast(3), Indirect)) Mutating: The hero and its unit get the
Replace any Mortar: Regeneration rule.
Heavy Machinegun (30", A3, AP(1)) +5pts Plague Command: Once per activation, before
Missile Launcher +10pts attacking, pick one friendly unit within 12” of
(30", A1, AP(2), Deadly(3), Lock-On) this model, which may move by up to 6".
Laser Cannon +15pts Terrifying: Enemies get -1 to hit in melee when
(36”, A1, AP(3), Deadly(3)) they attack units where all models have this
Autocannon (36”, A3, AP(2)) +15pts rule.
H Replace any Grenade Launcher: Undead: Whenever this unit takes a morale
Fusion Rifle (12", A1, AP(4), Deadly(3)) +5pts test, many
it is passed automatically. Then, roll as
dice as remaining models/tough in the
Flamethrower (12", A6) +5pts unit, and for each result of 1-2 the unit takes
Shred Rifle (18”, A3, Rending) +5pts one wound, which can’t be regenerated.
Heavy Machinegun (30”, A3, AP(1)) +10pts
I Replace up to two Claws:
Toxic Claws (A3, Poison) free
Hardened Claws (A3, AP(4)) +10pts
Barbed Claws (A2, AP(2), Deadly(3)) +15pts
J Upgrade any model with any:
Swoop Attack (Impact(3)) +5pts
Piercing Beak (A1, AP(2), Deadly(3)) +10pts 2