GF - INFECTED COLONIES V3.3.
BACKGROUND STORY
The Infected Colonies story begins when the parasites’ home world was
scouted out by a human expedition, and chosen for colonisation. The
parasites managed to spread quickly through the colony, evading discovery
until far too late, and erasing their hosts’ consciousness. As the last signs of
human life on the colony faded out, the parasites gained a new level of
intelligence through their hosts. With this, they realised they could now
spread beyond their world and into the stars.
From their home world, the parasites managed to spread along human
maintained trade lines, infecting a number of ships and spreading
throughout the Sirius Sector, before a quarantine could be enforced. Soon,
there were many different Infected Colonies through the Sirius Sector. As the
infection spread, they gradually came to understand their own nature better,
and how their procreation required the death of not just living, but sentient
creatures, if it wished to continue to grow and understand itself.
INTRO
Once discovered, the Infected Colonies became a source of curiosity for
Infected Colonies are settlements infected by a mysterious parasites with a
some of the Robot Legions, who would reach out to them without fear of
mind of their own. Most common in human colonies, the infected subjects
infection. The Robots soon came to understand that the parasites that made
undergo a series of mutations and changes. up the Infected Colonies, while strange, were intelligent and not inherently
hostile. Both species sought to understand their place in the galaxy, though
The parasites initially existed relatively harmlessly on their world until unlike the Robot Legions, the birth of a new symbiote always required the
human colonists arrived. As it infected humans, the parasites gained death of some host.
sapience, and as the infection spread, it gradually came to understand that
its hosts were also sapient creatures. This realization caused the Infection to As the Infected Colonies came to understand their potential hosts as more
fragment into strains, with each branch struggling to come to terms with the
than prey, their views began to splinter. Some did not care about the feelings
idea that their species requires death in order to survive.
of their hosts and carried on as they had before, while others sought a means
to co-exist. Many Colonies have come to believe that it is their place to
ABOUT OPR choose hosts that are deserving of death so that new life may blossom
instead, seeking out raiders, tyrants, and others whom they believed they
OPR (www.onepagerules.com) is the home of many free games which are could offer redemption to, by seizing their bodies and using them for good. A
designed to be fast to learn and easy to play. number of desperate worlds also sought out infection deliberately, offering
to guide them towards future hosts who are in need of redemption, and
This project was made by gamers for gamers and it can only exist thanks to bring balance back to the galaxy.
the support of our awesome community.
How will your colony bring redemption to Sirius?
If you want to help us in making more awesome content, you can support us
on www.patreon.com/onepagerules
Thank you for playing!
Created by: Gaetano Ferrara
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GF - INFECTED COLONIES V3.3.1
Name [size] Qua Def Equipment Special Rules Cost
Monstrous Tyrant [1] 3+ 2+ Stomp (A2, AP(1)), Monstrous Claws (A4, AP(1), Rending) Fear(1), Hero, Tough(6), Undead 170pts
Great Hunter [1] 3+ 4+ Great Sharp Claw (A4, AP(1), Rending) Ambush, Hero, Strider, Tough(3), Undead 85pts
Infected Leader [1] 5+ 5+ Leader Carbine (18", A3), CCW (A1) Hero, Tough(3), Undead 35pts
Runners [10] 5+ 6+ Claws (A2) Strider, Undead 100pts
Zombies [10] 5+ 6+ Claws (A2) Regeneration, Slow, Undead 105pts
Infected [10] 5+ 5+ Carbine (18", A2), CCW (A1) Undead 160pts
Weapon Teams [3] 5+ 5+ Mortar (30", A1, Blast(3), Indirect), Crew (A2) Tough(3), Undead 145pts
Infected Gunners [3] 5+ 5+ Grenade Launcher (24", A1, Blast(3)), CCW (A1) Relentless, Undead 70pts
Hunters [5] 3+ 4+ Sharp Claw (A2, AP(1), Rending) Ambush, Strider, Undead 160pts
Boomers [3] 4+ 4+ Putrid Fists (A4, Poison) Boom, Tough(3), Undead 165pts
Leech Swarms [3] 6+ 6+ Swarm Attacks (A3, Poison) Strider, Tough(3), Undead 45pts
Crazed Ravens [3] 5+ 5+ Beak Attack (A3) Flying, Tough(3), Undead 95pts
Rabid Dogs [5] 4+ 5+ Vicious Jaws (A2, Rending) Fast, Scout, Undead 115pts
Infected Vultures [3] 4+ 4+ Sharp Talons (A3, AP(1)) Ambush, Flying, Tough(3), Undead 175pts
Corrupted Beasts [3] 3+ 3+ Dual Sharp Claws (A4, AP(1), Rending) Tough(3), Undead 230pts
Great Beast [1] 3+ 3+ Heavy Claws (A6, AP(2)) Fear(1), Tough(6), Undead 150pts
Attack Buggy [1] 4+ 2+ Twin Heavy Machinegun (30", A6, AP(1)) Fast, Impact(3), Tough(6), Undead 200pts
Battle Tank [1] 4+ 2+ Twin Heavy Machinegun (30", A6, AP(1)), Fast, Impact(6), Tough(12), Undead 420pts
Battle Cannon (30", A2, AP(2), Blast(3))
Combat Walker [1] 4+ 2+ Super-Heavy Fusion Rifle (18", A1, AP(4), Deadly(6)), Fear(1), Tough(6), Undead 180pts
Stomp (A2, AP(1))
Abomination [1] 3+ 2+ Heavy Claws (A8, AP(3)), Stomp (A4, AP(1)) Fear(2), Tough(12), Undead 370pts
Light Dropship [1] 4+ 2+ Twin Heavy Machinegun (30", A6, AP(1)), Minigun (24", A4, AP(1)) Aircraft, Tough(6), Transport(11), Undead 295pts
SPECIAL RULES
Bloodthirsty: This model and its unit get Furious. If
they already had Furious, they get extra hits from
Furious on unmodified rolls of 5-6 instead.
Boom: If this model is killed in melee, the attacking
unit takes 3 hits.
Mutating: This model and its unit get Regeneration.
Plague Command: Once per this unit's activation,
before attacking, pick one other friendly unit
within 12”, which may move by up to 6".
Terrifying: Enemies get -1 to hit in melee when
attacking units where all models have this rule.
Undead: Whenever a unit where most models have
this rule fails a morale test, it counts as passed
instead. Then, roll as many dice as the number of
wounds it would take to fully destroy it, and for
each result of 1-3 the unit takes one wound, which
can't be ignored.
INFECTED COLONIES ARMY
SPELLS
Bio-Horror (1): Target enemy unit within 9" takes 1
hit with AP(2) and Deadly(3).
Infestation (1): Target 2 friendly units within 18" get
Poison next time they fight in melee.
Onslaught (2): Target 2 friendly units within 12" get
+2" next time they Advance, or +4" next time they
Rush/Charge.
Panic Virus (2): Target enemy unit within 12” takes
6 hits.
Plague (3): Target enemy unit within 18” takes 1 hit
with Blast(9).
Vigour (3): Target 2 friendly units within 18" get
Regeneration next time they take wounds.
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GF - INFECTED COLONIES V3.3.1
Monstrous Tyrant [1] - 170 pts Weapon Teams [3] - 145 pts Attack Buggy [1] - 200 pts
Quality 3+ Defense 2+ Quality 5+ Defense 5+ Quality 4+ Defense 2+
Stomp (A2, AP(1)) Mortar (30", A1, Blast(3), Indirect) Twin Heavy Machinegun (30", A6, AP(1))
Monstrous Claws (A4, AP(1), Rending) Crew (A2) Fast, Impact(3), Tough(6), Undead
Fear(1), Hero, Tough(6), Undead Tough(3), Undead Replace Twin Heavy Machinegun:
Replace Monstrous Claws: Replace any Mortar: +30pts Twin Autocannon (36", A6, AP(2))
+10pts Monstrous Stinger (A2, AP(2), Deadly(3)) +5pts Heavy Machinegun (30", A3, AP(1)) +30pts Twin Laser Cannon
+10pts Monstrous Fists (A4, AP(4)) +10pts Missile Launcher (36", A2, AP(3), Deadly(3))
Upgrade with one: (30", A1, AP(2), Deadly(3), Lock-On) Upgrade with:
+10pts Frenzied Strain (Bloodthirsty) +10pts Laser Cannon (36", A1, AP(3), Deadly(3)) +35pts Cargo Space (Transport(11))
+30pts Gigantic Strain (Terrifying) +15pts Autocannon (36", A3, AP(2))
+30pts Evolving Strain (Mutating) Battle Tank [1] - 420 pts
Infected Gunners [3] - 70 pts Quality 4+ Defense 2+
Great Hunter [1] - 85 pts Quality 5+ Defense 5+ Twin Heavy Machinegun (30", A6, AP(1))
Quality 3+ Defense 4+ Grenade Launcher (24", A1, Blast(3)) Battle Cannon (30", A2, AP(2), Blast(3))
Great Sharp Claw (A4, AP(1), Rending) CCW (A1) Fast, Impact(6), Tough(12), Undead
Ambush, Hero, Strider, Tough(3), Undead Relentless, Undead Replace Battle Cannon:
Upgrade with one: Replace any Grenade Launcher: +25pts Twin Laser Cannon
+10pts Frenzied Strain (Bloodthirsty) +5pts Shred Rifle (18", A2, Rending) (36", A2, AP(3), Deadly(3))
+10pts Gigantic Strain (Terrifying) +5pts Fusion Rifle (12", A1, AP(4), Deadly(3)) +25pts Twin Autocannon (36", A6, AP(2))
+30pts Evolving Strain (Mutating) +5pts Flamer (12", A1, Blast(3), Reliable)
Replace Great Sharp Claw: +15pts Heavy Machinegun (30", A3, AP(1)) Combat Walker [1] - 180 pts
-15pts Barbed Claw (A1, AP(2), Deadly(3)) Quality 4+ Defense 2+
-15pts Toxic Claw (A4, Poison) Hunters [5] - 160 pts Super-Heavy Fusion Rifle (18", A1, AP(4), Deadly(6))
+10pts Hardened Claw (A4, AP(4)) Quality 3+ Defense 4+ Stomp (A2, AP(1))
Sharp Claw (A2, AP(1), Rending) Fear(1), Tough(6), Undead
Infected Leader [1] - 35 pts Ambush, Strider, Undead Replace Super-Heavy Fusion Rifle:
Quality 5+ Defense 5+ Replace up to two Sharp Claws: free Heavy Flamer
Leader Carbine (18", A3) -5pts Toxic Claw (A2, Poison) (12", A1, AP(1), Blast(3), Reliable),
CCW (A1) +5pts Hardened Claw (A2, AP(4)) Walker Chainsaw (A6, AP(1))
Hero, Tough(3), Undead Replace one Sharp Claw: +40pts Twin Plasma Cannon
Replace Leader Carbine and CCW: +5pts Barbed Claw (A1, AP(2), Deadly(3)) (30", A2, AP(4), Blast(3))
-5pts Leader Pistol (12", A2), CCW (A2) +50pts Twin Laser Machinegun (30", A6, AP(3))
Replace Leader Pistol: Boomers [3] - 165 pts
+5pts Leader Shred Pistol (9", A3, Rending) Quality 4+ Defense 4+ Abomination [1] - 370 pts
+5pts Leader Plasma Pistol (12", A2, AP(4)) Putrid Fists (A4, Poison) Quality 3+ Defense 2+
+45pts Leader Sniper Carbine Boom, Tough(3), Undead Heavy Claws (A8, AP(3))
(18", A2, AP(1), Sniper) Stomp (A4, AP(1))
Replace CCW: Leech Swarms [3] - 45 pts Fear(2), Tough(12), Undead
+5pts Energy Hammer (A1, Blast(3)) Quality 6+ Defense 6+
+10pts Energy Sword (A2, AP(1), Rending) Swarm Attacks (A3, Poison) Light Dropship [1] - 295 pts
+10pts Energy Fist (A2, AP(4)) Strider, Tough(3), Undead Quality 4+ Defense 2+
Upgrade with one: Twin Heavy Machinegun (30", A6, AP(1))
+40pts Mad Scientist (Caster(2)) Crazed Ravens [3] - 95 pts Minigun (24", A4, AP(1))
+50pts Big Brain (Plague Command) Quality 5+ Defense 5+ Aircraft, Tough(6), Transport(11), Undead
Beak Attack (A3) Replace Twin Heavy Machinegun:
Runners [10] - 100 pts Flying, Tough(3), Undead +25pts Twin Missile Launcher
Quality 5+ Defense 6+ (30", A2, AP(2), Deadly(3), Lock-On)
Claws (A2) Rabid Dogs [5] - 115 pts +30pts Twin Laser Cannon
Strider, Undead Quality 4+ Defense 5+ (36", A2, AP(3), Deadly(3))
Vicious Jaws (A2, Rending)
Zombies [10] - 105 pts Fast, Scout, Undead
Quality 5+ Defense 6+
Claws (A2) Infected Vultures [3] - 175 pts
Regeneration, Slow, Undead Quality 4+ Defense 4+
Sharp Talons (A3, AP(1))
Infected [10] - 160 pts Ambush, Flying, Tough(3), Undead
Quality 5+ Defense 5+ Replace any Sharp Talon:
Carbine (18", A2) +5pts Piercing Beak (A1, AP(2), Deadly(3))
CCW (A1) Upgrade all models with :
Undead +15pts Swoop Attack (Impact(+1))
Replace up to two Carbines:
+5pts Shred Rifle (18", A2, Rending) Corrupted Beasts [3] - 230 pts
+5pts Fusion Rifle (12", A1, AP(4), Deadly(3)) Quality 3+ Defense 3+
+5pts Grenade Launcher (24", A1, Blast(3)) Dual Sharp Claws (A4, AP(1), Rending)
+10pts Flamer (12", A1, Blast(3), Reliable) Tough(3), Undead
+15pts Heavy Machinegun (30", A3, AP(1)) Replace any Dual Sharp Claw:
Replace one Carbine and CCW: +10pts Dual Smashing Fists (A4, AP(4))
-5pts Sgt. Pistol (12", A1), Replace one Dual Sharp Claw:
Sgt. Hand Weapon (A2) -10pts Dual Serrated Claws (A2, Blast(3))
Replace Sgt. Pistol: +10pts Dual Piercing Stingers
+5pts Plasma Pistol (12", A1, AP(4)) (A2, AP(2), Deadly(3))
+5pts Shred Pistol (9", A2, Rending)
Great Beast [1] - 150 pts
Replace Sgt. Hand Weapon:
Quality 3+ Defense 3+
+5pts Energy Sword (A2, AP(1), Rending)
Heavy Claws (A6, AP(2))
+5pts Energy Fist (A2, AP(4))
Fear(1), Tough(6), Undead