Implacable DG by K-Lo
Implacable DG by K-Lo
Configuration
Battle Size Strike Force (2000 Point limit)
Show/Hide Options Unaligned Fortifications are visible, Unaligned Forces are visible, Titans are visible, Nurgle Daemons are
visible, Legends are visible, Chaos Knights are visible
Biologus Putrifier (1) Rules: Leader, Deadly Demise 1, Nurgle's Gift (Aura), Spread the Sickness, Assault, Lethal Hits, Blast, Pistol
(50 pts) Unit: Biologus Putrifier (x2) (x2)
Abilities: Foul Infusion, Explosive Maladies, Leader[2]
Ranged Weapons: Hyper blight grenades (x2) (x2), Injector pistol (x2) (x2)
Melee Weapons: Plague knives (x2) (x2)
Foul Blightspawn (1) Rules: Leader, Nurgle's Gift (Aura), Spread the Sickness, Anti-, Torrent, Ignores Cover
(60 pts) Unit: Foul Blightspawn (x2) (x2)
Abilities: Putrefying Stink, Leader[2]
Melee Weapons: Close combat weapon (x2) (x2)
Ranged Weapons: Plague sprayer (x2) (x2)
Foul Blightspawn (1) Rules: Leader, Nurgle's Gift (Aura), Spread the Sickness, Anti-, Torrent, Ignores Cover
(60 pts) Unit: Foul Blightspawn (x2) (x2)
Abilities: Putrefying Stink, Leader[2]
Melee Weapons: Close combat weapon (x2) (x2)
Ranged Weapons: Plague sprayer (x2) (x2)
Rules: Nurgle's Gift (Aura), Spread the Sickness, Hazardous, Rapid Fire, Lethal Hits, Anti-, Ignores Cover,
Torrent
Unit: Plague Marine (x3) (x3)
Abilities: Remorseless
Ranged Weapons: Plasma gun - standard (x4) (x8), Plasma gun - supercharge (x4) (x8), Blight launcher (x3)
(x3), Plague boltgun (x3) (x3), Plague spewer (x3) (x3)
Melee Weapons: Heavy plague weapon (x3) (x3), Plague knives (x12) (x48)
Rules: Nurgle's Gift (Aura), Spread the Sickness, Hazardous, Rapid Fire, Lethal Hits, Anti-, Ignores Cover,
Torrent, Melta
Unit: Plague Marine (x3) (x3)
Abilities: Remorseless
Ranged Weapons: Plasma gun - standard (x4) (x4), Plasma gun - supercharge (x4) (x4), Blight launcher (x3)
(x3), Plague boltgun (x3) (x3), Plague spewer (x3) (x3), Meltagun (x2) (x2)
Melee Weapons: Heavy plague weapon (x3) (x3), Plague knives (x12) (x48)
Plague Marines (10) • 2x Plague Marine w/ blight launcher
(180 pts) • 3x Plague Marine w/ boltgun
• 2x Plague Marine w/ plague spewer
• 2x Plague Marine w/ special weapon: Meltagun
• Plague Champion: Heavy plague weapon, Plasma gun
Rules: Nurgle's Gift (Aura), Spread the Sickness, Hazardous, Rapid Fire, Lethal Hits, Anti-, Ignores Cover,
Torrent, Melta
Unit: Plague Marine (x3) (x3)
Abilities: Remorseless
Ranged Weapons: Plasma gun - standard (x4) (x4), Plasma gun - supercharge (x4) (x4), Blight launcher (x3)
(x3), Plague boltgun (x3) (x3), Plague spewer (x3) (x3), Meltagun (x2) (x2)
Melee Weapons: Heavy plague weapon (x3) (x3), Plague knives (x12) (x48)
Rules: Nurgle's Gift (Aura), Spread the Sickness, Deep Strike, Lethal Hits, Anti-, Pistol, Torrent, Ignores Cover
Unit: Deathshroud Terminators (x3) (x3)
Abilities: Silent Bodyguard, Invulnerable Save[2]
Melee Weapons: Manreaper - strike (x6) (x12), Manreaper - sweep (x6) (x12)
Ranged Weapons: Plaguespurt gauntlet (x9) (x18)
Rules: Nurgle's Gift (Aura), Spread the Sickness, Deep Strike, Lethal Hits, Anti-, Pistol, Torrent, Ignores Cover
Unit: Deathshroud Terminators (x3) (x3)
Abilities: Silent Bodyguard, Invulnerable Save[2]
Melee Weapons: Manreaper - strike (x6) (x12), Manreaper - sweep (x6) (x12)
Ranged Weapons: Plaguespurt gauntlet (x9) (x18)
Rules: Nurgle's Gift (Aura), Spread the Sickness, Deep Strike, Lethal Hits, Anti-, Pistol, Torrent, Ignores Cover
Unit: Deathshroud Terminators (x3) (x3)
Abilities: Silent Bodyguard, Invulnerable Save[2]
Melee Weapons: Manreaper - strike (x6) (x12), Manreaper - sweep (x6) (x12)
Ranged Weapons: Plaguespurt gauntlet (x9) (x18)
Spread the Sickness During the Declare Battle Formations step, select one of the Sicknesses below. Until the end of the battle, all units from your
army with the Nurgle’s Gift ability gain the selected Sickness.
- Skullsquirm Blight (Aura): While an enemy unit is within Contagion Range of this unit, worsen the Ballistic Skill and Weapon
Skill characteristics of weapons equipped by models in that enemy unit by 1.
- Rattlejoint Ague (Aura): While an enemy unit is within Contagion Range of this unit, worsen the Save characteristic of models
in that enemy unit by 1.
- Scabrous Soulrot (Aura): While an enemy unit is within Contagion Range of this unit, worsen the Leadership and Objective
Control characteristics of models in that enemy unit by 1 (to a minimum of 1).’
If you control an objective marker at the end of your Command phase and a DEATH GUARD unit from your army is within
range of that objective marker, that objective marker is said to be Infected and remains under your control even if you have no
models within range of it, until your opponent controls it at the start or end of any turn. In addition, while an objective marker is
Infected and under your control, it has the Nurgle’s Gift ability as if it were a unit from your army (so enemy units within
Contagion Range of it will have their characteristics modified).
Nurgle's Gift (Aura) If your Army Faction is DEATH GUARD, while an enemy unit is within Contagion Range of this unit, subtract 1 from the
Toughness characteristic of models in that enemy unit. Contagion Range changes over the course of the battle, as shown
below.
CONTAGION RANGE
1st Battle Round: Contagion Range = 3"
2nd Battle Round: Contagion Range = 6"
3rd Battle Round Onwards: Contagion Range = 9"
Deep Strike During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of
setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit
anywhere on the battlefield that is more than 9" horizontally away from all enemy models.
If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up
either using the rules for Strategic Reserves or using the Deep Strike ability.
Leader While a Bodyguard unit contains a Leader, it is known as an Attached unit and, with the exception of rules that are triggered
when units are destroyed (pg 12), it is treated as a single unit for all rules purposes. Each time an attack targets an Attached
unit, until the attacking unit has resolved all of its attacks, you must use the Toughness characteristic of the Bodyguard models
in that unit, even if a Leader in that unit has a different Toughness characteristic. Each time an attack successfully wounds an
Attached unit, that attack cannot be allocated to a Character model in that unit, even if that Character model has lost one or
more wounds or has already had attacks allocated to it this phase. As soon as the last Bodyguard model in an Attached unit
has been destroyed, any attacks made against that unit that have yet to be allocated can then be allocated to Character
models in that unit.
Each time the last model in a Bodyguard unit is destroyed, each CHARACTER unit that is part of that Attached unit becomes
a separate unit, with its original Starting Strength. If this happens as the result of an attack, they become separate units after
the attacking unit has resolved all of its attacks.
Each time the last model in a CHARACTER unit that is attached to a Bodyguard unit is destroyed and there is not another
CHARACTER unit attached, that Attached unit’s Bodyguard unit becomes a separate unit, with its original Starting Strength. If
this happens as the result of an attack, they become separate units after the attacking unit has resolved all of its attacks.
Each time a unit that is part of an Attached unit is destroyed, it does not have the keywords of any other units that make up
that Attached unit (unless it has those keywords on its own datasheet) for the purposes of any rules that would be triggered
when that unit is destroyed.
Lethal Hits Weapons with [LETHAL HITS] in their profile are known as Lethal Hits weapons. Each time an attack is made with such a
weapon, a Critical Hit automatically wounds the target.
Deadly Demise 1 Some models have 'Deadly Demise x' listed in their abilities. When such a model is destroyed, roll one D6 before removing it
from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that
model suffers a number of mortal wounds denoted by 'x' (if this is a random number, roll separately for each unit within 6").
Assault Weapons with [ASSAULT] in their profile are known as Assault weapons. If a unit that Advanced this turn contains any models
equipped with Assault weapons, it is still eligible to shoot in this turn’s Shooting phase. When such a unit is selected to shoot,
you can only resolve attacks using Assault weapons its models are equipped with.
Blast Weapons with [BLAST] in their profile are known as Blast weapons, and they make a random number of attacks. Each time
you determine how many attacks are made with a Blast weapon, add 1 to the result for every five models that were in the
target unit when you selected it as the target (rounding down). Blast weapons can never be used to make attacks against a
unit that is within Engagement Range of one or more units from the attacking model’s army (including its own unit).
Pistol Weapons with [PISTOL] in their profile are known as Pistols. If a unit contains any models equipped with Pistols, that unit is
eligible to shoot in its controlling player’s Shooting phase even while it is within Engagement Range of one or more enemy
units. When such a unit is selected to shoot, it can only resolve attacks using its Pistols and can only target one of the enemy
units it is within Engagement Range of. In such circumstances, a Pistol can target an enemy unit even if other friendly units
are within Engagement Range of the same enemy unit.
If a model is equipped with one or more Pistols, unless it is a MONSTER or VEHICLE model, it can either shoot with its Pistols
or with all of its other ranged weapons. Declare whether such a model will shoot with its Pistols or its other ranged weapons
before selecting targets.
Anti- Weapons with [ANTI-KEYWORD X+] in their profile are known as Anti weapons. Each time an attack is made with such a
weapon against a target with the keyword after the word ‘Anti-’, an unmodified Wound roll of ‘x+’ scores a Critical Wound.
Torrent Weapons with [TORRENT] in their profile are known as Torrent weapons. Each time an attack is made with such a weapon,
that attack automatically hits the target.
Ignores Cover Weapons with [IGNORES COVER] in their profile are known as Ignores Cover weapons. Each time an attack is made with
such a weapon, the target cannot have the Benefit of Cover against that attack.
Hazardous Weapons with [HAZARDOUS] in their profile are known as Hazardous weapons. Each time a unit is selected to shoot or fight,
after that unit has resolved all of its attacks, for each Hazardous weapon that targets were selected for when resolving those
attacks, that unit must take one Hazardous test. To do so, roll one D6: on a 1, that test is failed. For each failed test you must
resolve the following sequence (resolve each failed test one at a time):
% If possible, select one model in that unit that has lost one or more wounds and is equipped with one or more Hazardous
weapons.
% Otherwise, if possible, select one model in that unit (excluding CHARACTER models) equipped with one or more Hazardous
weapons.
% Otherwise, select one CHARACTER model in that unit equipped with one or more Hazardous weapons.
If a model was selected, that unit suffers 3 mortal wounds and when allocating those mortal wounds, they must be allocated to
the selected model.
If a unit from a player’s army is selected as the target of the Fire Overwatch Stratagem in their opponent’s Charge phase, any
mortal wounds inflicted by Hazardous tests are allocated after the charging unit has ended its Charge move.
Rapid Fire Weapons with [RAPID FIRE X] in their profile are known as Rapid Fire weapons. Each time such a weapon targets a unit
within half that weapon’s range, the Attacks characteristic of that weapon is increased by the amount denoted by ‘x’.
Melta Weapons with [MELTA X] in their profile are known as Melta weapons. Each time an attack made with such a weapon targets
a unit within half that weapon’s range, that attack’s Damage characteristic is increased by the amount denoted by ‘x’.
Feel No Pain 5+ Some models have 'Feel No Pain x+' listed in their abilities. Each time a model with this ability suffers damage and so would
lose a wound (including wounds lost due to mortal wounds), roll one D6: if the result is greater than or equal to the number
denoted by 'x: that wound is ignored and is not lost. If a model has more than one Feel No Pain ability, you can only use one
of those abilities each time that model suffers damage and so would lose a wound.
Deadly Demise D3 Some models have 'Deadly Demise x' listed in their abilities. When such a model is destroyed, roll one D6 before removing it
from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that
model suffers a number of mortal wounds denoted by 'x' (if this is a random number, roll separately for each unit within 6").
Firing Deck 2 Some TRANSPORT models have ‘Firing Deck x’ listed in their abilities. Each time such a model is selected to shoot in the
Shooting phase, you can select up to ‘x’ models embarked within it whose units have not already shot this phase. Then, for
each of those embarked models, you can select one ranged weapon that embarked model is equipped with (excluding
weapons with the [ONE SHOT] ability). Until that TRANSPORT model has resolved all of its attacks, it counts as being
equipped with all of the weapons you selected in this way, in addition to its other weapons. Until the end of the phase, those
selected models’ units are not eligible to shoot.
The Shadow of Chaos If your Army Faction is LEGIONES DAEMONICA, certain areas of the battlefield are considered to be within your army’s
Shadow of Chaos, as follows:
% Your deployment zone is always within your army’s Shadow of Chaos.
% At the start of any phase, if you control at least half of the objective markers within No Man’s Land, until the end of that
phase, No Man’s Land is within your army’s Shadow of Chaos.
% At the start of any phase, if you control at least half of the objective markers within your opponent’s deployment zone, until
the end of that phase, your opponent’s deployment zone is within your army’s Shadow of Chaos.
DAEMONIC MANIFESTATION
While a LEGIONES DAEMONICA unit from your army is within your army’s Shadow of Chaos, each time that unit takes a
Battle-shock test, add 1 to that test and, if that test is passed, one model in that unit regains up to D3 lost wounds (if that unit
is a BATTLELINE unit and that test is passed, up to D3 destroyed models can be returned to that unit instead).
DAEMONIC TERROR
While an enemy unit is within your army’s Shadow of Chaos and/or it is within 6" of one or more BLOODTHIRSTER, GREAT
UNCLEAN ONE, KAIROS FATEWEAVER, KEEPER OF SECRETS, LORD OF CHANGE, ROTIGUS, SHALAXI HELBANE or
SKARBRAND units from your army, each time that unit takes a Battle-shock test, subtract 1 from that test and, if that test is
failed, that enemy unit suffers D3 mortal wounds.
Infiltrators During deployment, if every model in a unit has this ability, then when you set it up, it can be set up anywhere on the battlefield
that is more than 9" horizontally away from the enemy deployment zone and all enemy models.
Unit M T SV W LD OC
Typhus 5" 6 2+ 6 6+ 1
Leader[1]
Invulnerable Save[1]
While this model is leading a unit, each time a melee attack targets that unit, subtract 1 from the Hit roll.
In your Shooting phase, you can select one enemy unit within 18" of and visible to this PSYKER (excluding units with the Lone Operative ability that are not
part of an Attached unit and are not within 12" of this PSYKER) and roll one D6: on a 1, this PSYKER's unit suffers D3 mortal wounds; on a 2-5, that enemy
unit suffers D6 mortal wounds; on a 6, that enemy unit suffers D3+3 mortal wounds.
Foul Infusion
While this model is leading a unit, weapons equipped by models in that unit have the [LETHAL HITS] ability. In addition, each time a model in that unit makes
an attack, a Critical Hit is scored on an unmodified Hit roll of 5+, instead of only a 6.
Explosive Maladies
Once per battle round, you can target one unit from your army with this ability with the Grenade Stratagem for 0CP.
Leader[2]
Living Plague
DEATH GUARD model only. Add 3" to the range of the bearer’s Aura abilities (including Nurgle’s Gift).
Putrefying Stink
While this model is leading a unit, models in that unit have the Fights First ability.
Remorseless
While this unit is within range of an objective marker you control, each time you take a Battle-shock test for this unit, add 1 to that test.
Silent Bodyguard
While a CHARACTER model is leading this unit, each time an attack targets this unit, if the Strength characteristic of that attack is greater than this unit’s
Toughness characteristic, subtract 1 from the Wound roll.
Invulnerable Save[2]
Each time a model in this unit makes an attack that destroys an enemy model (excluding MONSTER and VEHICLE models), you can return one destroyed
Poxwalker model to this unit.
While TYPHUS is leading this unit, enemy models destroyed as a result of TYPHUS’ The Eater Plague ability count as enemy models destroyed by an attack
made by a model in this unit for the purposes of this ability.
Destructor
Each time a ranged attack made by this model targets an enemy INFANTRY unit, improve the Armour Penetration characteristic of that attack by 1.
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
Self-repair
At the start of your Command phase, this model regains 1 lost wound.
Invulnerable Save[3]
While an enemy unit (excluding MONSTERS and VEHICLES) is within 6" of this unit, each time a model in that unit makes a melee attack, subtract 1 from the
Hit roll.
Pistol
Rapid Fire 1
Lethal Hits
Lethal Hits
Melta 2
Blast
Rapid Fire 2
Transport
This model has a transport capacity of 12 DEATH GUARD INFANTRY models. It cannot transport TERMINATOR, CULTIST or POXWALKER models.