GF - INFECTED COLONIES V3.4.
BACKGROUND STORY
The Infected Colonies story begins when the parasites’ home world was
scouted out by a human expedition, and chosen for colonisation. The
parasites managed to spread quickly through the colony, evading discovery
until far too late, and erasing their hosts’ consciousness. As the last signs of
human life on the colony faded out, the parasites gained a new level of
intelligence through their hosts. With this, they realised they could now
spread beyond their world and into the stars.
From their home world, the parasites managed to spread along human
maintained trade lines, infecting a number of ships and spreading
throughout the Sirius Sector, before a quarantine could be enforced. Soon,
there were many different Infected Colonies through the Sirius Sector. As the
infection spread, they gradually came to understand their own nature better,
and how their procreation required the death of not just living, but sentient
creatures, if it wished to continue to grow and understand itself.
Once discovered, the Infected Colonies became a source of curiosity for
some of the Robot Legions, who would reach out to them without fear of
infection. The Robots soon came to understand that the parasites that made
up the Infected Colonies, while strange, were intelligent and not inherently
hostile. Both species sought to understand their place in the galaxy, though
unlike the Robot Legions, the birth of a new symbiote always required the
death of some host.
As the Infected Colonies came to understand their potential hosts as more
than prey, their views began to splinter. Some did not care about the feelings
of their hosts and carried on as they had before, while others sought a
INTRO
means to co-exist. Many Colonies have come to believe that it is their place
to choose hosts that are deserving of death so that new life may blossom
Infected Colonies are settlements infected by a mysterious parasites with a instead, seeking out raiders, tyrants, and others whom they believed they
mind of their own. Most common in human colonies, the infected subjects could offer redemption to, by seizing their bodies and using them for good. A
undergo a series of mutations and changes. number of desperate worlds also sought out infection deliberately, offering
to guide them towards future hosts who are in need of redemption, and
The parasites initially existed relatively harmlessly on their world until bring balance back to the galaxy.
human colonists arrived. As it infected humans, the parasites gained
sapience, and as the infection spread, it gradually came to understand that How will your colony bring redemption to Sirius?
its hosts were also sapient creatures. This realization caused the Infection to
fragment into strains, with each branch struggling to come to terms with the
idea that their species requires death in order to survive.
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Created by: Gaetano Ferrara
1
GF - INFECTED COLONIES V3.4.1
Name [size] Qua Def Equipment Special Rules Cost
Monstrous Tyrant [1] 3+ 2+ Monstrous Claws (A4, AP(1), Rending), Stomp (A2, AP(1)) Fear(1), Hero, Tough(6), Undead 170pts
Great Hunter [1] 3+ 4+ Barbed Claw (A1, AP(2), Deadly(3)) Ambush, Hero, Strider, Tough(3), Undead 70pts
Infected Leader [1] 5+ 5+ Leader Pistol (12", A2), CCW (A2) Hero, Tough(3), Undead 35pts
Runners [10] 5+ 6+ 10x Claws (A2) Strider, Undead 105pts
Zombies [10] 5+ 6+ 10x Claws (A2) Regeneration, Slow, Undead 110pts
Infected [10] 5+ 5+ 10x Carbine (18", A2), 10x CCW (A1) Undead 165pts
Weapon Teams [3] 5+ 5+ 3x Mortar (30", A1, Blast(3), Indirect), 3x Crew (A2) Tough(3), Undead 160pts
Infected Gunners [3] 5+ 5+ 3x Grenade Launcher (24", A1, Blast(3)), 3x CCW (A1) Relentless, Undead 85pts
Hunters [5] 3+ 4+ 5x Toxic Claw (A2, Poison) Ambush, Strider, Undead 135pts
Boomers [3] 4+ 4+ 3x Putrid Fists (A4, Poison) Boom, Tough(3), Undead 175pts
Leech Swarms [3] 6+ 6+ 3x Swarm Attacks (A3, Poison) Strider, Tough(3), Undead 65pts
Crazed Ravens [3] 5+ 5+ 3x Beak Attack (A3) Flying, Tough(3), Undead 105pts
Rabid Dogs [5] 4+ 5+ 5x Vicious Jaws (A2, Rending) Fast, Scout, Undead 120pts
Infected Vultures [3] 4+ 4+ 3x Sharp Talons (A3, AP(1)) Ambush, Flying, Tough(3), Undead 180pts
Corrupted Beasts [3] 3+ 3+ 3x Dual Sharp Claws (A4, AP(1), Rending) Tough(3), Undead 240pts
Great Beast [1] 3+ 3+ Heavy Claws (A6, AP(2)) Fear(1), Tough(6), Undead 155pts
Attack Buggy [1] 4+ 2+ Twin Heavy Machinegun (30", A6, AP(1)) Fast, Impact(3), Tough(6), Undead 205pts
Battle Tank [1] 4+ 2+ Battle Cannon (30", A2, AP(2), Blast(3)), Fast, Impact(6), Tough(12), Undead 440pts
Twin Heavy Machinegun (30", A6, AP(1))
Combat Walker [1] 4+ 2+ Heavy Flamer (12", A1, AP(1), Blast(3), Reliable), Fear(1), Tough(6), Undead 185pts
Stomp (A2, AP(1)), Walker Chainsaw (A6, AP(1))
Abomination [1] 3+ 2+ Heavy Claws (A8, AP(3)), Stomp (A4, AP(1)) Fear(2), Tough(12), Undead 380pts
Light Dropship [1] 4+ 2+ Twin Heavy Machinegun (30", A6, AP(1)), Minigun (24", A4, AP(1)) Aircraft, Tough(6), Transport(11), Undead 300pts
SPECIAL RULES
Bloodthirsty: This model and its unit get Furious. If
they already had Furious, they get extra hits from
Furious on unmodified rolls of 5-6 to hit instead.
Boom: If this model is killed in melee, the attacking
unit takes 3 hits.
Mutating: This model and its unit get Regeneration.
Plague Command: Once per this unit's activation,
before attacking, pick one other friendly unit
within 12", which may move by up to 6".
Terrifying: Enemies get -1 to hit in melee when
attacking units where all models have this rule.
Undead: Whenever a unit where most models have
this rule fails a morale test that causes it to be
Shaken or Routed, the test counts as passed
instead. Then, roll as many dice as the number of
wounds it would take to fully destroy it, and for
each result of 1-3 the unit takes one wound, which
can't be ignored.
INFECTED COLONIES ARMY
SPELLS
Infestation (1): Target 2 friendly units within 12" get
Poison next time they fight in melee.
Bio-Horror (1): Target enemy unit within 12" takes
1 hit with AP(2) and Deadly(3).
Onslaught (2): Target 2 friendly units within 12"
move +2" next time they Advance, or +4" next time
they Rush/Charge.
Panic Virus (2): Target enemy unit within 12” takes
8 hits.
Vigour (3): Target 3 friendly units within 12" get
Regeneration next time they take wounds.
Plague (3): Target enemy unit within 18” takes 1 hit
with Blast(12).
2
GF - INFECTED COLONIES V3.4.1
Monstrous Tyrant [1] - 170 pts Weapon Teams [3] - 160 pts Attack Buggy [1] - 205 pts
Quality 3+ Defense 2+ Quality 5+ Defense 5+ Quality 4+ Defense 2+
Monstrous Claws (A4, AP(1), Rending) 3x Crew (A2) Twin Heavy Machinegun (30", A6, AP(1))
Stomp (A2, AP(1)) 3x Mortar (30", A1, Blast(3), Indirect) Fast, Impact(3), Tough(6), Undead
Fear(1), Hero, Tough(6), Undead Tough(3), Undead Replace Twin Heavy Machinegun:
Replace Monstrous Claws: Replace any Mortar: +40pts Twin Laser Cannon
+10pts Monstrous Stinger (A2, AP(2), Deadly(3)) +5pts Heavy Machinegun (30", A3, AP(1)) (36", A2, AP(3), Deadly(3))
+15pts Monstrous Fists (A4, AP(4)) +10pts Missile Launcher +40pts Twin Autocannon (36", A6, AP(2))
Upgrade with one: (30", A1, AP(2), Deadly(3), Lock-On) Upgrade with:
+15pts Frenzied Strain (Bloodthirsty) +15pts Laser Cannon (36", A1, AP(3), Deadly(3)) +35pts Cargo Space (Transport(11))
+30pts Gigantic Strain (Terrifying) +15pts Autocannon (36", A3, AP(2))
+30pts Evolving Strain (Mutating) Battle Tank [1] - 440 pts
Infected Gunners [3] - 85 pts Quality 4+ Defense 2+
Great Hunter [1] - 70 pts Quality 5+ Defense 5+ Battle Cannon (30", A2, AP(2), Blast(3))
Quality 3+ Defense 4+ 3x CCW (A1) Twin Heavy Machinegun (30", A6, AP(1))
Barbed Claw (A1, AP(2), Deadly(3)) 3x Grenade Launcher (24", A1, Blast(3)) Fast, Impact(6), Tough(12), Undead
Ambush, Hero, Strider, Tough(3), Undead Relentless, Undead Replace Battle Cannon:
Upgrade with one: Replace any Grenade Launcher: +25pts Twin Laser Cannon
+15pts Frenzied Strain (Bloodthirsty) +5pts Fusion Rifle (12", A1, AP(4), Deadly(3)) (36", A2, AP(3), Deadly(3))
+10pts Gigantic Strain (Terrifying) +5pts Shred Rifle (18", A2, Rending) +25pts Twin Autocannon (36", A6, AP(2))
+30pts Evolving Strain (Mutating) +5pts Flamer (12", A1, Blast(3), Reliable)
Replace Barbed Claw: +15pts Heavy Machinegun (30", A3, AP(1)) Combat Walker [1] - 185 pts
+5pts Toxic Claw (A4, Poison) Quality 4+ Defense 2+
+15pts Great Sharp Claw (A4, AP(1), Rending) Hunters [5] - 135 pts Stomp (A2, AP(1))
+30pts Hardened Claw (A4, AP(4)) Quality 3+ Defense 4+ Walker Chainsaw (A6, AP(1))
5x Toxic Claw (A2, Poison) Heavy Flamer (12", A1, AP(1), Blast(3), Reliable)
Infected Leader [1] - 35 pts Ambush, Strider, Undead Fear(1), Tough(6), Undead
Quality 5+ Defense 5+ Replace any Toxic Claws: Replace Heavy Flamer and Walker Chainsaw:
CCW (A2) +5pts Sharp Claw (A2, AP(1), Rending) +5pts Super-Heavy Fusion Rifle
Leader Pistol (12", A2) +15pts Hardened Claw (A2, AP(4)) (18", A1, AP(4), Deadly(6))
Hero, Tough(3), Undead Replace one Toxic Claw: +55pts Twin Plasma Cannon
Replace Leader Pistol: +10pts Barbed Claw (A1, AP(2), Deadly(3)) (30", A2, AP(4), Blast(3))
+5pts Leader Shred Pistol (9", A3, Rending) +60pts Twin Laser Machinegun (30", A6, AP(3))
+5pts Leader Carbine (18", A3) Boomers [3] - 175 pts
+10pts Leader Plasma Pistol (12", A2, AP(4)) Quality 4+ Defense 4+ Abomination [1] - 380 pts
+35pts Leader Sniper Carbine 3x Putrid Fists (A4, Poison) Quality 3+ Defense 2+
(18", A2, AP(1), Sniper) Boom, Tough(3), Undead Stomp (A4, AP(1))
Replace CCW: Heavy Claws (A8, AP(3))
+5pts Energy Hammer (A1, Blast(3)) Leech Swarms [3] - 65 pts Fear(2), Tough(12), Undead
+5pts Energy Sword (A2, AP(1), Rending) Quality 6+ Defense 6+
+10pts Energy Fist (A2, AP(4)) 3x Swarm Attacks (A3, Poison) Light Dropship [1] - 300 pts
Upgrade with one: Strider, Tough(3), Undead Quality 4+ Defense 2+
+40pts Mad Scientist (Caster(2)) Minigun (24", A4, AP(1))
+45pts Big Brain (Plague Command) Crazed Ravens [3] - 105 pts Twin Heavy Machinegun (30", A6, AP(1))
Quality 5+ Defense 5+ Aircraft, Tough(6), Transport(11), Undead
Runners [10] - 105 pts 3x Beak Attack (A3) Replace Twin Heavy Machinegun:
Quality 5+ Defense 6+ Flying, Tough(3), Undead +25pts Twin Missile Launcher
10x Claws (A2) (30", A2, AP(2), Deadly(3), Lock-On)
Strider, Undead Rabid Dogs [5] - 120 pts +40pts Twin Laser Cannon
Quality 4+ Defense 5+ (36", A2, AP(3), Deadly(3))
Zombies [10] - 110 pts 5x Vicious Jaws (A2, Rending)
Quality 5+ Defense 6+ Fast, Scout, Undead
10x Claws (A2)
Regeneration, Slow, Undead Infected Vultures [3] - 180 pts
Quality 4+ Defense 4+
Infected [10] - 165 pts 3x Sharp Talons (A3, AP(1))
Quality 5+ Defense 5+ Ambush, Flying, Tough(3), Undead
10x CCW (A1) Replace any Sharp Talon:
10x Carbine (18", A2) +5pts Piercing Beak (A1, AP(2), Deadly(3))
Undead Upgrade all models with:
Replace up to two Carbines: +15pts Swoop Attack (Impact(1))
+5pts Grenade Launcher (24", A1, Blast(3))
+10pts Shred Rifle (18", A2, Rending) Corrupted Beasts [3] - 240 pts
+10pts Fusion Rifle (12", A1, AP(4), Deadly(3)) Quality 3+ Defense 3+
+10pts Flamer (12", A1, Blast(3), Reliable) 3x Dual Sharp Claws (A4, AP(1), Rending)
+20pts Heavy Machinegun (30", A3, AP(1)) Tough(3), Undead
Replace one Carbine and CCW: Replace any Dual Sharp Claw:
-5pts Sgt. Pistol (12", A1), +15pts Dual Smashing Fists (A4, AP(4))
Sgt. Hand Weapon (A2) Replace one Dual Sharp Claw:
Replace Sgt. Pistol: -15pts Dual Serrated Claws (A2, Blast(3))
+5pts Plasma Pistol (12", A1, AP(4)) +10pts Dual Piercing Stingers
+5pts Shred Pistol (9", A2, Rending) (A2, AP(2), Deadly(3))
Replace Sgt. Hand Weapon:
Great Beast [1] - 155 pts
+5pts Energy Sword (A2, AP(1), Rending)
Quality 3+ Defense 3+
+10pts Energy Fist (A2, AP(4))
Heavy Claws (A6, AP(2))
Fear(1), Tough(6), Undead