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City General Features: Table 1: Size and Population Roll Size Population Roll Size Population

This document outlines general features of a city, including its size, population, street traffic density, major industries, and notable characteristics. It provides tables for generating city attributes and encourages users to expand upon these details for a richer narrative. Users are free to modify the information for personal use, with a request for attribution if used significantly elsewhere.
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0% found this document useful (0 votes)
51 views4 pages

City General Features: Table 1: Size and Population Roll Size Population Roll Size Population

This document outlines general features of a city, including its size, population, street traffic density, major industries, and notable characteristics. It provides tables for generating city attributes and encourages users to expand upon these details for a richer narrative. Users are free to modify the information for personal use, with a request for attribution if used significantly elsewhere.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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City General Features

The purpose of this document is to help establish some general features of the city, such as size and
primary industry. The results may or may not have any real bearing on the adventure itself, but are
more likely to be useful to create a more flushed out version of a given city.

It is suggested that you continue to add relevant details to any feature obtained from these tables. For
example, if the city contains a barracks you should think of the reasons why it is there, how the towns
people fell about it, if it has an economic or political effect, and how the city is built in relation to it.

As always, you are more than welcome to use, adjust, or modify any of the information presented in this
document. I would ask if you use any significant portion of this for any but personal use, that you at the
very least reference where the information came from.

Table 1: Size and population


Roll Size Population Roll Size Population
1 Hamlet 1d6 x 20 4 City 1d20 x 20,000
2 Village 1d10 x 100 5 Large City 1d6 x 200,000
3 Town 1d20 x 1000 6 Metropolis 2d8 x 500,000

Table 2: Street Traffic Density (1d6)


1 Surprisingly empty 4 Crowds
2 A few people around 5 Bustling with people
3 Regular Traffic 6 Inaccessibly thick crowds
Table 3: Major Industry (1d100)
00 Adventuring 34 Glassware 67 Postal Services
01 Agricultural Production 35 Guards 68 Potions
02 Air Ships 36 Guilds 69 Pottery
03 Alchemical Production 37 Gunsmith 70 Precious Metals
04 Animal Production 38 Haberdashery 71 Prostitution
05 Armor 39 Hat Making 72 Research (Magical)
06 Art 40 Healthcare 73 Research (Nonmagical)
07 Assassins 41 Herbs 74 School for [roll table 5]
08 Bakery 42 Herding 75 Scribes
09 Banking 43 Hunting Dogs 76 Scrolls
10 Bath Houses 44 Horses 77 Seafaring
11 Blades 45 Hunting 78 Servants
12 Brewers 46 Inns 79 Ship Building
13 Bowyer 47 Ivory 80 Silks
14 Builders 48 Jewelry 81 Slaves
15 Cart Maker 49 Land Vehicles 82 Smiths
16 Clothing 50 Leather 83 Sports
17 Cuisine 51 Library 84 Staffs
18 Dairy 52 Literature 85 Stonework
19 Dance 53 Local Magical Resource 86 Storage of Records
20 Divine Services 54 Masons 87 Taverns
21 Drugs 55 Millers 88 Temples
22 Enchanted Items 56 Minerals 89 Textiles
23 Engineering 57 Mining Equipment 90 Thievery
24 Entertainment 58 Monster Trade 91 Trapping
25 Explosives 59 Music 92 Tobacco
26 Falconry 60 Oils 93 Toys/Games
27 Finance 61 Paper/Papyrus 94 Transportation
28 Fishing 62 Peasantry 95 Wands
29 Forestry 63 Physicians 96 Warehousing
30 Furniture 64 Poisons 97 Waxworks
31 Gambling 65 Police 98 Weapons
32 Gemstones 66 Porcelain 99 Wine
33 General Merchandise
Table 4: Feature of Note
00 Acceptance of evil races 33 Hatred for [roll table 5] 67 Raised buildings
01 Affinity for pets 34 Harmony with nature 68 Religious zealotry
02 Ancient Buildings 35 Healing pools 69 Rigidity
03 Apathy 36 Helpful people 70 Ritual-like behavior
04 Architecture 37 High birth rate 71 Rivers
05 Barbarity 38 Historical sites 72 Sarcastic people
06 Barracks 39 Jury-rigged buildings 73 Savagery
07 Beautiful people 40 Lack of children 74 Segregated districts
08 Bland construction 41 Lack of men 75 Shrines
09 Bland people 42 Lack of racial diversity 76 Silence
10 Buildings made from 43 Lack of women 77 Simplicity
natural features 44 Large protective wall 78 Snobbery
11 Castle 45 Love for [roll table 5] 79 Stacked buildings
12 Catacomb 46 Low birth rate 80 Straight ordered streets
13 Chaotic streets 47 Magic integration 81 Strict caste system
14 Citadel 48 Magical protection 82 Strict laws
15 Cleanliness 49 Market complex 83 Strict schedule followed
16 Closemindedness 50 Maze-like streets by residents
17 Complicated laws 51 Military presence 84 Stronghold
18 Corrupt guards 52 Monster encounters 85 Technology
19 Crime 53 Monument 86 Temple complex
20 Crypt 54 Mutated residents 87 Tomb
21 Damage from a past 55 Necropolis 88 Tower
battle 56 New buildings 89 Trade connections
22 Delicious/Clean water 57 Number of roaming 90 Ugly people
23 Devotion animals 91 Underground Buildings
24 Ever-present greenery 58 Number of urchins 92 Uniformity
25 Extreme racial diversity 59 Old residents 93 Unusual/arbitrary laws
26 Fashion 60 Open-mindedness 94 Unusually colored rocks
27 Filth 61 Open space 95 Unusually colored sands
28 Fine Cuisine 62 Palace 96 Vast dungeon complex
29 Flamboyance 63 Portal to another plane 97 Wealth
30 Friendliness 64 Poverty 98 Young residents
31 Gambling 65 Racial contention 99 Ziggurat
32 Great minds 66 Racial harmony
Table 5: Profession
1. Arcane magic 11. Monks
2. Art 12. Musicians
3. Assassins 13. Necromancy
4. Brewers 14. Religion
5. Chefs 15. Sailors
6. Combat 16. Science
7. Craftsmen 17. Spies
8. Enchantment 18. Thieves
9. Merchants 19. Warriors
10. Metalcrafts 20. Woodcrafts

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