Fighter 3 Vigilante Samual
CLASS & LEVEL BACKGROUND PLAYER NAME
Milo "Giant-Man" Bandobras
Hafling CH
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS
INSPIRATION
STRENGTH
15 +4 30ft
18 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
PERSONALITY TRAITS
Hit Point Maximum 33
● Strength
DEXTERITY
Dexterity
18 ● Constitution
CURRENT HIT POINTS IDEALS
Intelligence
Wisdom
Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
16
●
Acrobatics (Dex) Total SUCCESSES
+3
Animal Handling (Wis) FAILURES
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
Athletics (Str)
9
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Lucky:
Unarmed +6 1d8 + 4
Insight (Wis) When you roll a 1 on the
●
Intimidation (Cha) d20 for an attack roll, ability
WISDOM Investigation (Int) check, or saving throw, you
Medicine (Wis) can reroll the die and must
12
Nature (Int) Unarmed Fighting. Your unarmed use the new roll.
strikes can deal bludgeoning damage
Perception (Wis)
equal to 1d6 + your Strength modifier on
Performance (Cha) a hit. If you aren't wielding any weapons Brave:
Persuasion (Cha) or a shield when you make the attack You have advantage on
CHARISMA
roll, the d6 becomes a d8.
Religion (Int) At the start of each of your turns, you saving throws against being
14 ●
Sleight of Hand (Dex) can deal 1d4 bludgeoning damage to frightened.
●
Stealth (Dex)
one creature grappled by you.
Survival (Wis) Halfling Nimbleness:
SKILLS ATTACKS & SPELLCASTING
You can move through the
space of any creature that is
PASSIVE WISDOM (PERCEPTION)
Chain Shirt, of a size larger than yours.
CP
costume, 20 days
rations, Gauntlets of
All armor, shields, simple SP
Giants Might, Giant
weapons, martial weapons,
EP Runic Tablet,
smith's tools, thieves' tools,
Woodcarver's Tools,
carving tools
GP 28 Thieves' Tools,
bedroll
PP
Common, Hafling, Dwarven &
Giant
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
CHARACTER NAME EYES SKIN HAIR
NAME
SYMBOL
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
ADDITIONAL FEATURES & TRAITS
Gauntlets of Giant’s Might
Wondrous Item, rare (requires attunement)
These gauntlets have three charges. After pressing a runic button
on the back of the hand, you can expand 1 charge as an action to
cast the Enlarge Reduce spell from it.The wand regains all
expanded charges after a short or long rest.
The left gauntlet can only cast reduce, while the right gauntlet
can only cast enlarge. You can only cast the effect of the gauntlet
you have, or either if you have both.
CHARACTER BACKSTORY TREASURE
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 7
EPAR
SPELL NAME
ED
PR
4
SPELLS KNOWN
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.