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L'Nut D'Testicale

The document outlines the character details for L'Nut D'Testicale, a Half-Wood Elf Fighter with specific attributes, skills, and equipment. It includes information on hit points, saving throws, and attack capabilities, as well as personality traits and character background. Additionally, it provides details on spellcasting abilities and proficiency in various weapons and tools.

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0% found this document useful (0 votes)
12 views3 pages

L'Nut D'Testicale

The document outlines the character details for L'Nut D'Testicale, a Half-Wood Elf Fighter with specific attributes, skills, and equipment. It includes information on hit points, saving throws, and attack capabilities, as well as personality traits and character background. Additionally, it provides details on spellcasting abilities and proficiency in various weapons and tools.

Uploaded by

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Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Fighter Soldier FTY

CLASS & LEVEL BACKGROUND PLAYER NAME


L'Nut D'Testicale
Half-Wood Elf
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
13 2 35 ft
16 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

3 PERSONALITY TRAITS

Hit Point Maximum 26


● 5 Strength
DEXTERITY 2 Dexterity

15 ● 4

-2
Constitution
Intelligence
CURRENT HIT POINTS IDEALS

2 1 Wisdom

CONSTITUTION
1 Charisma

SAVING THROWS
3
TEMPORARY HIT POINTS BONDS
14
● 4 Acrobatics (Dex) Total SUCCESSES
2 Animal Handling (Wis)
1
1d10 FAILURES
-2 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ● 7 Athletics (Str)

7 2 Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
-2 History (Int)
Katana+1 6 slashing 1d8+1
Fighting Style: Dueling
-2 1 Insight (Wis) Second Wind
● 3 Intimidation (Cha) longbow 4 piercing 1d8 Darkvision
WISDOM -2 Investigation (Int) Fey Ancestry
1 Medicine (Wis) Trance
13 -2 Nature (Int) Menacing attack: When you hit a Mask of the wild
1 Perception (Wis) creature with a weapon attack, you Elf Weapon Training
1 can expend one superiority die to
1 Performance (Cha)
attempt to frighten the target. You
Action Surge
CHARISMA
● 4 Persuasion (Cha)
add the superiority Sdie to the Martial Archetype : Samurai
-2 Religion (Int) attack's damage roll, and the target Bonus Proficiency
12 2 Sleight of Hand (Dex) must make a Wisdom saving throw. Fighting Spirit
2 Stealth (Dex) On a failed save, it is frightened of
1 you until the end of your next turn.
1 Survival (Wis)

SKILLS ATTACKS & SPELLCASTING

PASSIVE WISDOM (PERCEPTION)


CP
leather armor (10lb)
longbow (2lb)
SP
arrows 20x (1lb)
Armor: light armor, medium Katana (3lb)
armor, heavy armor, shields EP shield (6lb)
Weapons: simple weapons, handaxe (4lb)
martial weapons GP Common clothes (3lb)
Tools: One type of gaming pouch (1lb)
set, vehicles (land) PP bone dice set
broken blade
dungeoneer's pack
(61.5lb)
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
19 150 cm medium ?
AGE HEIGHT WEIGHT

red, green autumn silver


CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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