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Metin 1

The document is a character sheet for a Dungeons & Dragons game, detailing a Leonin Barbarian named Metin with a Chaotic Good alignment. It includes information on the character's abilities, skills, equipment, and features, such as a greataxe and various personality traits. The character has a maximum hit point of 13 and various proficiencies in skills and attacks.

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0% found this document useful (0 votes)
25 views3 pages

Metin 1

The document is a character sheet for a Dungeons & Dragons game, detailing a Leonin Barbarian named Metin with a Chaotic Good alignment. It includes information on the character's abilities, skills, equipment, and features, such as a greataxe and various personality traits. The character has a maximum hit point of 13 and various proficiencies in skills and attacks.

Uploaded by

Neftyan
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Barbarian 1 Outlander Ivcho

CLASS & LEVEL BACKGROUND PLAYER NAME


Metin
Leonin Chaotic Good
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
14 30
16 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

+3 PERSONALITY TRAITS

Hit Point Maximum 13


● +5 Strength
DEXTERITY

13 ●
+1

+5
Dexterity
Constitution
13
CURRENT HIT POINTS IDEALS
-1 Intelligence
+1 +0 Wisdom
+1 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
16
+1 Acrobatics (Dex) Total SUCCESSES
+3 Animal Handling (Wis)
● +2
1d8 FAILURES
-1 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ● +5 Athletics (Str)

8 +1

-1
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE

Greataxe +5 1d12+3 Daunting roar- Very


-1 +0 Insight (Wis)
menacing, scares people. DC
● +3 Intimidation (Cha) Small axe +5/1 1d6+3 13. Very scary if no DC.
WISDOM -1 Investigation (Int)
+0 Medicine (Wis)
Small axe +5/1 1d6+3
10 ● +1 Nature (Int)
Rage man- Very scary
Claws 1d4+3 You have advantage on
● +0 Perception (Wis)
+0 Strength checks and Strength
+1 Performance (Cha)
+1 Persuasion (Cha)
saving throws.
CHARISMA
-1 Religion (Int)
When you make a melee
12 +1 Sleight of Hand (Dex)
weapon attack using
+1 Stealth (Dex)
Strength, you gain a +2 bonus
+1 ● +2 Survival (Wis) to the damage roll.
You have resistance to
SKILLS ATTACKS & SPELLCASTING
bludgeoning, piercing, and
PASSIVE WISDOM (PERCEPTION)
slashing damage.
CP a backpack 1 minute! 2 times a day
a bedroll
SP a mess kit
Common and Leonin
a tinderbox
Armor: light armor, medium EP
10 torches
armor, heavy armor, shields
10 days of rations
Weapons: simple weapons, GP
a waterskin
martial weapons
50 feet of hempen
Tools: none PP
rope

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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