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Barbarian

1) This document contains character sheets for an Orc Barbarian named Barbarian 5 who has a background as an Urban Bounty Hunter. 2) Barbarian 5 has above average strength and constitution. He is proficient with martial weapons, light and medium armor, and thieves' tools. 3) Barbarian 5's notable features include rage, reckless attack, danger sense, and fast movement from being a Totem Bear barbarian with extra attack.
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0% found this document useful (0 votes)
25 views3 pages

Barbarian

1) This document contains character sheets for an Orc Barbarian named Barbarian 5 who has a background as an Urban Bounty Hunter. 2) Barbarian 5 has above average strength and constitution. He is proficient with martial weapons, light and medium armor, and thieves' tools. 3) Barbarian 5's notable features include rage, reckless attack, danger sense, and fast movement from being a Totem Bear barbarian with extra attack.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Barbarian 5 Urban Bounty Hunter

CLASS & LEVEL BACKGROUND PLAYER NAME

Orc Lawful Evil


CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
14 +1 40
+5 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

20 PERSONALITY TRAITS

Hit Point Maximum 55


+8 Strength
DEXTERITY +1 Dexterity

+1 ● +6

+1
Constitution
Intelligence
CURRENT HIT POINTS IDEALS

12 +1 Wisdom
+0 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

+3
+1 Acrobatics (Dex) Total 5d12 SUCCESSES
16 +1 Animal Handling (Wis) FAILURES
+1 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE +8 Athletics (Str)

+1 +0

+1
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Darkvision: 60ft
Greataxe +8 1d12+5
13 +4 Insight (Wis) Aggressive: As a bonus
+3 Intimidation (Cha) Greatclub +8 1d8+5 action, you can move up to
WISDOM +1 Investigation (Int) your speed toward an enemy
+1 Medicine (Wis) of your choice that you can
+1 +1 Nature (Int) see or hear. You must end
13
+4 Perception (Wis) this move closer to the enemy
+0 Performance (Cha) than you started.
CHARISMA
+0 Persuasion (Cha) Powerful Build. You count as
+1 Religion (Int) one size larger when
+0 +1 Sleight of Hand (Dex) determining your carrying
+4 Stealth (Dex) capacity and the weight you
10 +4 Survival (Wis) can push, drag, or lift.
SKILLS ATTACKS & SPELLCASTING
Rage,Unarmor Defense
Reckless Attack,Danger
14 PASSIVE WISDOM (PERCEPTION)
Greataxe,greatclub,4 sense
CP
javelins Totem Bear
Explorer's pack Extra Attack, Fast Movement
Language: Common,Orcs SP

Tool Proficiencies: Playing


EP
card set, Thieves' tools
Weapons: Simple,Martial
Armor: Light,Medium,Shield GP 20
PP

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
15 6.5 ft 250 pounds
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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