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Draconomicon Dragonbound

DnD Class

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0% found this document useful (0 votes)
259 views33 pages

Draconomicon Dragonbound

DnD Class

Uploaded by

black camoplays
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Credits About Spilled Ale Legal

Draconomicon: Dragonbound by and © RDD Studios DUNGEONS & DRAGONS, D&D, Wizards of
Wilkin / Spilled Ale Studios the Coast, Forgotten Realms, Ravenloft, the
Check out the Spilled Ale Studios blog for dragon ampersand, and all other Wizards of
Writing and Game Design lots of free 5e content and articles about the the Coast product names, and their respec-
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Coast in the USA and other countries.
Art https://spilledale.blogspot.com
Cover art by © David Revoy, Blue dragon This work contains material that is copy-
and white dragon by and © Jacob Black- Be sure to take a look at our products page: right Wizards of the Coast and RDD Wilkin.
mon, Dragonblood warrior by and © Such material is used with permission un-
Michael A. Scott, Monster Scion by and © http://spilledale.blogspot.com/p/products. der the Community Content Agreement for
Matthew Morrow. html Dungeon Masters Guild.

Graphic Design All other original material in this work


Layout and Design: RDD Wilkin is copyright 2016 by RDD Wilkin (unless
Graphic Elements: cover design by and © specified otherwise in the credits), and is
RDD Wilkin, graphic elements by and © published under the Community Content
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© Spilled Ale Studios • Draconomicon: Dragonbound 1


Contents Sidebars and Tables
Dragonbound 3 The Joining 3
Class Features 5 Dragonbound Wyrmling 5
Dragonbound Destinies 13 1-1: Wyrmling Breath Weapons 6
Breath Abilities 18 1-2: Dragon Movement Speeds 6
Bond Boons 25 1-3: The Dragonbound 7
Multiclassing 28 1-4: Dragon Companion Advancement 10
Appendix A: Draconic Characteristics 29 1-5 Change Shape Max CR 12
Appendix B: Other Dragons 30 1-6 Relentless Breath 12
1-7: Spell Slots as Breath 28
A-1: Draconic Characteristics 29
A-2: Draconic Flaws 29
B-1: Gem Wyrmling Breath Weapons 30
B-2: Gem Dragon Movement Speeds 30
B-3: Lost Wyrmling Breath Weapons 30
B-4: Lost Dragon Movement Speeds 31
B-5: Other Wyrmling Breath Weapons 31

2 © Spilled Ale Studios • Draconomicon: Dragonbound


—Draconomicon— The Joining
It was the day of the choosing. Lysarra had woken
something happening in the surf, a movement
that wasn’t just another wave. A shining head
Dragonbound early, unable to bear remaining abed; full of rose above the water line and its neck and body
excitement and giddy glee. Yet as the minutes followed. Soon the bronze wyrmling was on the
Up above the clouds a high elf in thick beach, its bronze scales glistening wetly and
had ticked by and become hours some trepidation
layers and protective eyewear rides a silver set in. By the time her family rose for breakfast, glinting in the bright sun. It padded across the
dragon, a message cylinder that will affect Lysarra was too anxious to speak. Her siblings sand toward her, its reptilian head bobbing back
the history of nations clipped securely to jested about it. Her older brother even understood, and forth on its neck. The dragon was beautiful.
her belt. for he’d been there himself, though he did nothing Such was Lysarra’s relief and so overcome was
to help. Instead he joked that no dragon would she with joy that her legs nearly betrayed her. But
A brass dragon and her human
choose her. Lysarra’s mother scolded him and told the strong grip and comforting presence of the
companion plod across the scorched sands High Lord beside her kept her upright even as tears
Lysarra that it would be all right. She and Lysarra’s
of the desert in the direction of an ancient father shared a look of understanding, and told the of joy escaped her.
ruin. Legend says the buried city contains other children to leave their eldest daughter alone. The bronze dragon paused a short distance away
enough treasures to satisfy even their Now Lysarra stood with the High Lord of the and settled in the sand. It turned its head this way
combined avarice. Dragonbound. It was her first time in his presence. and that so as to get a good look at Lyssara with
He was fearsome to look at but had proven kindly both its eyes.
A red dragon descends from the night
in person. Yet his presence next to her on the “You have been taught the tongue of dragons
sky, carrying a dragonborn of the very same and learned the necessary greetings for this day,”
beach where the clan’s territory adjoined the
hue. The dragon spits flame, igniting the sacred breeding waters was intimidating, and the High Lord told Lysarra, pushing her gently
fabric tents below, as both dragon and rider made her think again about all the ways things forward, “I will now take my leave and give you a
relish the screams of fear and pain from could go wrong. What if nothing happened? Worse, chance to get to know each other. I’m sure you’ll
their enemies. what if a dragon appeared, but rejected her? They make a wonderful first impression.”
had been waiting for long minutes, and the High He smiled and departed. Lysarra was left alone.
Dragonbound are humanoids who,
Lord had stopped calling out his entreatment for Taking a deep breath, and feeling lighter somehow,
by tradition or chance, find their fates she took a step toward the dragon. Somehow, she
a young dragon to come forth from the ocean and
intrinsically intertwined with the destiny meet their new partner. Lysarra was beginning to sensed that it would be all right. The dragon had
of a dragon. The two become partners, panic, and fighting the urge to flee. come, hadn’t he? He was looking for something
bound with a closeness exceeding even that The gentle touch of the High Lord’s hand on too.
of family by links of ritual and magic. Lysarra’s shoulder startled her, but she soon In her heart, she knew that they would find it
realised he was quietly drawing her attention to together.

Con t r ac t ed C om pa n ion s around the practice. In such places, on the ageing of both participants. The
The group of people who can count dragons
humanoid races put forward candidates humanoid partner inherits some of the
among their friends and associates is
to bond with every new wyrmling hatched agelessness of a dragon, physically ageing
small, and the number of those who are
to their draconic allies. In these places the only one year for every five years that pass.
dragonbound is far smaller still. The link
joining has become a formal affair with all Meanwhile, the dragon companion ages
between a dragonbound and their dragon
the markings of ritual. far more rapidly than a dragon normally
companion is more intimate even than
The bond is governed by certain rules, would, as though their own longevity
the relationship between siblings or even
the chief of which is its duration. Most has been cut short in payment for their
lovers. The pair must share in everything,
dragonbound partners agree to a contracted partner’s increased life span. The dragon
and can have no secrets from each other. It
period of a hundred years. grows from wyrmling to adult in the span
isn’t a joining that either party enters into
of mere years, at which time their ageing
lightly.
Unusual Ageing normalises.
In keeping with the bond’s intimacy
One of the side effects of being While this may seem an unfair deal for
the event of joining can be very informal.
dragonbound is the curious effect it has the dragon, it is generally felt that the
However, entire cultures have developed
unique relationship the dragon is able to
© Spilled Ale Studios • Draconomicon: Dragonbound 3
experience and the great things they can it resonates with a particular young hero, is not a hard rule, but exceptions are rare
achieve with their partner make up for finally fulfilling the conditions of some and indicate that your pair came together in
their loss. Their rapid growth also enables ancient prophecy? particularly unusual circumstances.
them to be a better and stronger partner Dragonbound and their dragon
to their dragonbound. They would be little companions are as varied in personality Quick Build
good to their companion if they remained and outlook as any other intelligent You can make a dragonbound quickly by
a wyrmling throughout their hundred year creatures, and they can also differ greatly following these suggestions:
contract. from each other. The pair are unlikely
to be antagonistic toward each other žžFirst, make Charisma your highest
Age n t s of De st i n y considering their close bond, but in ability score, followed by Constitution.
Dragonbound know very well how certain circumstances they may have been žžOptionally, choose your character’s
special their power is. Whether they wish bonded as a matter of convenience, and alignment to narrow down the list
themselves marked for greatness or not is may therefore have relationship issues of dragon companion options (see
immaterial—if they fail to set themselves not shared by other dragonbound
a great purpose, they are wasting their pairs. When determining the nature
immense gift. More often than not both of their relationship, consider
parties are sure of their steps. If there is what your particular pairing are
some uncertainty between them, it is rarely working towards. Dragonbound
the dragon which wavers. Dragonbound contracts are never simply about
that lose their way are quickly reminded by companionship, their participants
their dragon companion of their duty to see both have one or more goals in
out their mutually agreed goals. mind when they perform the
The actions of dragonbound and their contract. Sometimes the two
companions rarely escape the scrutiny of partners have one and the
their contempories, nor the analysis of same goal, while in other
future historians. Accordingly their names cases they each agree to assist
and the records of their deeds are scattered the other. Whatever their
throughout the long annals of history, and goals are will say a lot about
all dragonbound are legends in the making. how their dragonbound
Whatever they may personally feel about powers manifest and how
this, their proud dragon companion almost they work together as a
certainly relishes their future fame—or team.
their infamy. If you have a particular
type of dragon in mind,
remember that your
Cre at i ng a Dr ag on b oun d character and their
The first thing to consider when creating dragon most likely have
a dragonbound is where they and their compatible alignments
dragon companion come from. Did your (typically the same or only
dragonbound discover a hatching egg by one step removed from
chance? Do they belong to a culture with a your own).
tradition of dragonborn pairings? Has the This
egg been kept for decades or centuries until

4 © Spilled Ale Studios • Draconomicon: Dragonbound


Dragon Companions in the Class žž(a) a dungeoneer’s pack or (b) an Size
Features section for more on alignment explorer’s back. Your dragon companion is Medium. If you
compatibility). Alternatively, if you žž(a) a chain shirt or (b) scale mail or (c) are small you can ride the dragon, but it
already know what dragon companion studded leather. can’t burrow, climb, fly or swim while it is
you want you can use that knowledge carrying you until it grows into a Large-
to help you quickly decide on your sized Young Adult.
character’s alignment.
Dr ag on Companion
At 1st level, you have a dragon companion A number of your dragon’s special
žžChoose any of the Noble, Outlander, or features are determined by the type of
who is a wyrmling of any dragon type.
Soldier backgrounds. dragon you choose, as described below.
However, your companion does not use the
usual statblock for a dragon of that type.
Class Features Instead, use the Dragonbound Wyrmling Alignment
As a dragonbound, you gain the following statblock presented below. You may select a dragon of any type. At
class features. your option, the alignment of the dragon
you select can change to match yours.
Hit Points Dr ag onb ound W y r mling
Hit Dice: 1d8 per dragonbound level. Optional Alignment Restrictions
Medium dragon, any alignment
Hit Points at 1st Level: 8 + your At the DM’s option, you must choose a
Armor Class 16 (natural armor, +2 proficiency)
Constitution modifier. Hit Points 16 (3d8 + 3) dragon whose original alignment is no
Hit Points at Higher Levels: 1d8 (or Speed 30 ft., fly 60 ft., special movement by more than one step removed from your own
5) + your Constitution modifier per type on each of the ethical and moral axis. The
dragonbound level after 1st. DM might enforce this rule is dragons of
Str De x C on In t Wi s Cha different types have absolute alignments in
15 12 13 14 11 As
their worlds. For instance:
Proficiencies
Armor: Light armor, medium armor, (+2) (+1) (+1) (+2) (+0) PC
žžA chaotic evil black dragon would be
shields. Saving Throws Constitution +3, Charisma as PC prepared to bond with a character who
Weapons: Simple weapons, martial Skills Perception +2, Stealth +3 is neutral, neutral evil, chaotic neutral,
weapons. Damage Immunities per type or chaotic evil.
Tools: None. Senses blindsight 10 ft., darkvision 60 ft., žžA lawful good gold dragon would be
Saving Throws: Constitution, Charisma. passive Perception 12 open to bonding with a character who
Skills: Choose two from Arcana, Athletics, Languages Draconic is neutral, neutral good, lawful neutral,
History, Insight, Intimidation, Nature, Challenge ½ (100 XP) or lawful good.
Perception, and Persuasion.
Actions
Advancement
Bite. Melee weapon attack: +4 to hit, reach 5 ft.,
Equipment one target. Hit: 7 (1d8+2) piercing damage.
Your dragon companion becomes more
You start with the following equipment, in Breath Weapon. The dragon exhales a breath powerful as you do. Although your dragon’s
addition to the equipment granted by your weapon determined by their type. Each creature abilities and progression are explained
background: in the area of the breath weapon must succeed in full in the sections that follow, you
on a saving throw determined by their type with can also refer to the Dragon Companion
žž(a) a martial weapon and a shield or a DC equal to 8 + your proficiency bonus + your Advancement table on page 9 for a handy
(b) two martial weapons. Charisma modifier. On a failed saving throw the overview of your dragon companion’s
žž(a) five javelins or (b) any simple target takes 2d6 + Charisma modifier damage, advancement.
melee weapon. or half that on a successful saving throw.

© Spilled Ale Studios • Draconomicon: Dragonbound 5


Charisma and Proficiency 1-1: Wyrmling Breath Weapons 1-2: Dragon Movement Speeds
Thanks to your magical bond your
dragon and yourself are always in each Da m age Br e at h Young /
Dr ag on Dr ag on W y r m li ng
others’ minds, and your personalities and T ype We a p on A du lt
experiences tend to rub off on each other. Bronze Lightning 5 by 30 ft. line (Dex. save) Bronze Swim 30 ft. Swim 40 ft.
As a result, your Dragon Companion shares Copper Acid 5 by 30 ft. line (Dex. save) Copper Climb 30 ft. Climb 40 ft.
your Charisma score and your Proficiency Gold Fire 15 ft. cone (Dex. save) Gold Swim 30 ft. Swim 40 ft.
bonus.
Green Poison 15 ft. cone (Con. save) Green Swim 30 ft. Swim 40 ft.

Red Fire 15 ft. cone (Dex. save) Red Climb 30 ft. Climb 40 ft.
Saving Throws
Your dragon companion is proficient in the Silver Cold 15 ft. cone (Con. save) Silver Climb 30 ft. Climb 40 ft.

same saving throws you are: Constitution White Cold 15 ft. cone (Con. save) White Burrow 15 ft. or Burrow 20 ft. or Swim
Swim 30 ft. 40 ft.
and Charisma.
Your dragon can use their breath weapon
a certain number of times per short rest, You can ride your dragon as long as it
Breath Weapon
as shown in the breaths column of the is one size category larger than you, but it
The wyrmling possesses a breath weapon
dragonbound class table. cannot take advantage of its burrow, climb,
that deals damage of an energy damage
The damage dealt to a target by the fly, or swim speeds while mounted until
type appropriate to its own dragon type.
wyrmling’s breath weapon is 2d6 + its it grows into a young adult. Your dragon
The wyrmling is also immune to that
Charisma modifier on a failed saving throw, companion must be on the ground for you
damage type. The wyrmling’s breath
or half that on a successful saving throw. to mount it.
weapon is either a line or a cone, which
depends on its dragon type.
Special Movement Speeds Dr ag onb ound Dest iny
žžA line breath weapon is 5 ft. wide by 30 In addition to the movement speeds listed At 1st level, your dragon companion and
ft long. in the Dragonbound Wyrmling statblock on yourself have established your bond and
žžA cone breath weapon is its area is 15 page 5, a dragonbound wyrmling has either you’ve discovered the road you wish to
ft. a climb or swim speed of 30 ft. or a burrow travel together. Your choice grants you
speed of 15 ft. The special speed possessed features at this level and again at 3rd, 6th,
The saving throw required by a target by a dragon is determined by its type (see 10th, and 14th level.
depends on the dragon’s type. Common Dragon Movement Speeds, below). If the
examples are provided in the table dragon type usually has more than one
Wyrmling Breath Weapons (below) but you special movement speed, you choose just
Breat hb o on
can use these examples as the basis for Also at 1st level you receive a priceless gift
one.
other dragons. from your dragon companion, a magic item
known as a breathboon that is formed from
1-2: Dragon Movement Speeds its very being.
1-1: Wyrmling Breath Weapons As part of the same ritual that binds
Young /
Damage Breat h Dr ag on W y r m li ng it to you, the dragon breaks off a fang,
Dr ag on A du lt
T y pe Weap on horn, scale, or spine (any of which grow
Black Swim 30 ft. Swim 40 ft.
Black Acid 5 by 30 ft. line (Dex. save)
back over time). It bathes this offering
Blue Burrow 15 ft. Burrow 20 ft.
in the power of its breath, creating your
Blue Lightning 5 by 30 ft. line (Dex. save)
Brass Burrow 15 ft. Burrow 20 ft. breathboon.
Brass Fire 5 by 30 ft. line (Dex. save) The breathboon normally retains its
6 © Spilled Ale Studios • Draconomicon: Dragonbound
1-3: The Dragonbound except in the following ways:

Br e at h B on d P ot e nc y žž It is a magical weapon.
L e v el Prof. Cl a ss Feat ure s Br e at h s žž The damage it deals is the
A b ili t ie s B o on s P oi n t s
same type as your dragon’s
Breathboon, Dragon Companion, Dragon
1 +2
Link, Dragonbound Destiny
1 — — — breath weapon instead of
piercing or slashing.
2 +2 Bond Boons 2 1 1 —
žž When you wield your the
3 +2
Dragonbound Destiny Feature, Breath
2 1 1 — breathboon blade you add your
Weapon Improvement 3d6
Charisma bonus to attacks and
4 +2 Ability Score Improvement 2 1 1 — damage rolls instead of your
5 +3 Breath Weapon Improvement 6d6 2 1 1 — Strength or Dexterity.
Dragonbound Destiny Feature, Tooth and
6 +3 2 2 1 —
Claw Breathboon Lance
7 +3 Breath Weapon Improvement 9d6 2 2 1 — Your breathboon is a spine. As
8 +3 Ability Score Improvement 2 2 2 —
an action, it can transform into
a spear or a lance, or revert back
Young Dragon, Companion Change Shape,
9 +4
Breath Weapon Improvement 12d6
2 2 2 — to a spine.
10 +4 Dragonbound Destiny Feature 2 3 2 —
You are proficient with your
breathboon, whatever its form.
11 +4 Breath Potency 3 3 2 4
Its statistics in any form are
12 +4 Ability Score Improvement 3 3 3 4 identical to a weapon of that
13 +5 — 3 3 3 5 type except in the following
14 +5 Dragonbound Destiny Feature 3 4 3 5 ways:
15 +5 — 3 4 4 12
žž It is a magical weapon.
16 +5 Ability Score Improvement 3 4 4 12
žž The damage it deals is the
17 +6 — 4 4 4 16 same type as your dragon’s
18 +6 Adult Dragon 4 5 4 16 breath weapon instead of
piercing.
19 +6 Ability Score Improvement 4 5 4 16
žž When you wield your the
20 +6 Relentless Breath 4 5 4 16
breathboon lance you add your
Charisma bonus to attacks and
damage rolls instead of your
original form, but can be transformed into to its facility for channelling a dragon’s
Strength.
another type of item as an action. breath, an innately magical energy.
If your breathboon is lost your dragon
companion can forge you a new one by Breathboon Blade Breathboon Mirror
performing a special ritual over the course Your breathboon is a scale. As an action, it
Your breathboon is a fang. As an action, it
of 1 hour. This can be completed during a can transform into a polished mirror which
can transform into a dagger, a shortsword,
short rest. grants the following benefits while wielded:
or a longsword, or revert back to a fang.
Dragonbound who gain access to You are proficient with your breathboon,
spellcasting by any means can use their žžYou can use your breathboon mirror
whatever its form. Its statistics in any
breathboon as a spellcasting focus owing to communicate with your dragon
form are identical to a weapon of that type
© Spilled Ale Studios • Draconomicon: Dragonbound 7
companion as long as it is on the same attack with a range of 120 feet. On a companion acts on its own.
plane, ignoring the normal limits to hit, the attacks deal 1d8 + Charisma
your telepathy. damage of the same type as your Breaths
žžWhenever you take acid, cold, fire, dragon companion’s breath weapon. You can harness the inherent magical
lightning, poison, or thunder damage, energy that roils within your dragon
you can spend your reaction to reflect
some of the magical energy using your
Dr ag on Link companion, tapping it via the mystical link
Additionally at 1st level your mystical link you share and using it to imbue yourself
breathboon mirror.
to your companion causes you to age only with additional power or manifest external
Make a ranged attack using your
one year for every five years that pass. Your effects.
breath ability attack modifier against a
creature of your choice within 30 feet. dragon companion’s own life expectancy is At 1st level you gain the Borrowed Breath
On a hit, the target takes 1d6 + your reduced by nearly 100 years. ability, and you gain more as you level (as
Charisma bonus in damage of the same You also become fluent in Draconic, and shown in the breath abilities column of
type that you suffered. your dragon companion can speak any the dragonbound class table). Your breath
languages that you know. Additionally, ability options are detailed at the end of the
Breathboon Shield you and your dragon enjoy a telepathic class description.
Your breathboon is a scale. As an action, it connection. You can hold telepathic Additionally when you gain a level in
can transform into a shield which grants conversations whenever you are within this class, you can choose one of the breath
the following benefits while wielded: 60 feet of each other, and can sense each abilities you know and replace it with
other’s emotions out to a range of 1 mile. another breath ability that you could learn
žž+2 bonus to your AC. Although you are linked, your dragon at that level.
žžResistance to the damage type dealt is still an individual. It usually obeys You can use a breath ability as long as
by your dragon companion’s breath your requests as best as it can, but is you are within 1 mile of your wyrmling
weapon. free to question the wisdom of them and dragon companion. Whenever you use
žžThe breathboon shield stores a single occasionally even makes requests of you in one of your breath abilities, one of your
charge. You can expend the charge to turn. Most of the time you get to determine dragon’s breaths is expended and your
project a magical aura of protection its actions, decisions, and attitudes. Rarely, dragon can therefore use its breath weapon
that extends the shield’s AC bonus to your DM might intervene, such as when one less time per short rest.
all allied creatures within 30 feet of your dragon is intelligent enough to spot a Charisma is the ability you use when
yourself until the end of your next turn. flaw in a plan you may not have considered, attacking with a breath ability or setting its
The shield recharges when one of the but such interventions are only ever saving throw DC, and also the ability used
following conditions are met: related to the dragon’s decision making by your dragon companion when it uses its
žž You complete a long rest. and attitudes. You are always in complete breath weapon.
žž You are wielding the breathboon control of the dragon’s actions—even when
shield and a hostile creature deals it questions the wisdom of what you’re Breath ability/breath weapon save DC = 8 + your
damage to you of the same type as proficiency bonus + your Charisma modifier.
doing, the dragon won’t abandon you, but
your dragon companion’s breath Breath ability attack modifier = your proficiency
you might get a lecture later, or be expected
weapon. bonus + your Charisma modifier.
to return the favour when the dragon next
wants you to act in a certain way that might
Breathboon Wand be contrary to your own instincts! Dragon Statistics
Your breathboon horn can transform into a The dragon rolls for initiative like any Your dragon has abilities and game
wand that has the following benefits: other creature, acting on its own turn. statistics determined in part by your level.
If you are incapacitated or absent, your The dragon shares your proficiency bonus,
žžIt can be used to make a ranged spell and applies its proficiency bonus to its
8 © Spilled Ale Studios • Draconomicon: Dragonbound
Whenever you gain the If you don’t care for either option you can
Ability Score Improvement come up with another bond, subject to your
class feature, your DM’s approval.
companion’s abilities also
improve. Special rules apply Dragon Companions and Death
to your dragon companion’s If either your dragon companion or you die,
ability score improvement, the soul of the deceased uses the remaining
and are explained in the class partner as a temporary vessel rather
feature of that name. than departing to its afterlife. The dead
character or dragon can be reincarnated or
Dragon resurrected even without any remains if
Characteristics the spell occurs within a number of weeks
As described in the Dragon equal to your 1d4 × your Charisma modifier
Companion class feature your (minimum of 1). After that time, the soul
dragon companion may share your of the deceased can no longer cling to its
alignment, or it may have its own partner, and passes on to whatever afterlife
alignment. It also possesses a awaits it.
personality trait and a flaw that
you can invent yourself, or you Dead Dragon Companions
can roll or select these characters When a dragon companion dies, their
from the tables in Appendix breath passes over to their dragonbound
A: Draconic Characteristics. The strength partner, who can continue to use it to
of your bond with the companion is such power breath abilities until their contracted
that there may be some bleed between period comes to its natural end or until they
your personality traits and their own. The can form a new contract.
dragon’s traits, or something like them, If resurrection is impossible, a
might become secondary characteristics dragonbound can seek out another dragon
possessed of your own. Likewise, your own companion of the same age category as
characteristics might be shared in some the deceased dragon after they complete a
form by your dragon companion. suitable period of mourning (a minimum of
Your companion shares your ideal, and it three in-game months).
also has a bond which is always about you. Ideally, the acquisition of a new dragon
armour class, Perception and Stealth skills, Most dragon companions have one of the companion should be given some spotlight
Constitution and Charisma saving throws, following bonds: time in the campaign as the subject of an
and attack bonus. This is already factored adventure. If an existing dragon NPC of an
into the wyrmling’s statblock at 1st level, žž“I would gladly give my life for my appropriate age category and alignment is
but remember to increase these statistics by dragonbound partner, as they would do already established in the campaign, that
+1 every time your Proficiency increases. for me.” might also be an ideal solution.
Your dragon companion gains an žž“I would gladly give my life in pursuit On the other hand, it isn’t always
additional hit die at 2nd level and at every of the mutual cause I share with my possible to play out the new relationship
dragonbound partner, and I expect as it forms. If the DM would prefer the
level thereafter, increasing its hit points
them to share my dedication.” new contract to occur off-screen, the
accordingly.

© Spilled Ale Studios • Draconomicon: Dragonbound 9


1-4: Dragon Companion Advancement
Wa lk /
Br e at h C on e Age &
L e v el Prof. HD AC Bit e Cl aw s L i n e Si z e A b ili t ie s C li m b / Fly B u r row
We a p on Si z e Si z e
Sw i m
Wyrmling
1 +2 3d8 16 1d6 — 2d6 + Cha 5 ft. × 30 ft. 15 ft. 30 ft. 60 ft. 15 ft.
(Medium)

2 +2 4d8 16 1d6 — 2d6 + Cha 5 ft. × 30 ft. 15 ft. 30 ft. 60 ft. 15 ft. —

3 +2 5d8 16 1d6 — 3d6 + Cha 5 ft. × 30 ft. 15 ft. 30 ft. 60 ft. 15 ft. —

4 +2 6d8 16 1d6 — 3d6 + Cha 5 ft. × 30 ft. 15 ft. Improvement 30 ft. 60 ft. 15 ft. —

5 +3 7d8 17 1d8 — 6d6 + Cha 5 ft. × 30 ft. 15 ft. 30 ft. 60 ft. 15 ft. —

6 +3 8d8 17 1d8 — 6d6 + Cha 5 ft. × 30 ft. 15 ft. 30 ft. 60 ft. 15 ft. —

7 +3 9d8 17 1d8 — 9d6 + Cha 5 ft. × 30 ft. 15 ft. 30 ft. 60 ft. 15 ft. —

8 +3 10d8 17 1d8 — 9d6 + Cha 5 ft. × 30 ft. 15 ft. Improvement 30 ft. 60 ft. 15 ft.

Young
9 +4 11d10 18 1d10 1d6 12d6 + Cha 5 ft. × 60 ft. 30 ft. +2 Str, +2 Con 40 ft. 80 ft. 20 ft.
(Large)

10 +4 12d10 18 1d10 1d6 12d6 + Cha 5 ft. × 60 ft. 30 ft. 40 ft. 80 ft. 20 ft. —

11 +4 13d10 18 1d10 1d6 12d6 + Cha 5 ft. × 60 ft. 30 ft. 40 ft. 80 ft. 20 ft. —

12 +4 14d10 18 1d10 1d6 12d6 + Cha 5 ft. × 60 ft. 30 ft. Improvement 40 ft. 80 ft. 20 ft. —

13 +5 15d10 19 1d10 1d6 12d6 + Cha 5 ft. × 60 ft. 30 ft. 40 ft. 80 ft. 20 ft. —

14 +5 16d10 19 1d10 1d6 12d6 + Cha 5 ft. × 60 ft. 30 ft. 40 ft. 80 ft. 20 ft. —

15 +5 17d10 19 1d10 1d6 12d6 + Cha 5 ft. × 60 ft. 30 ft. 40 ft. 80 ft. 20 ft. —

16 +5 18d10 19 1d10 1d6 12d6 + Cha 5 ft. × 60 ft. 30 ft. Improvement 40 ft. 80 ft. 20 ft. —

17 +6 19d10 20 1d10 1d6 12d6 + Cha 5 ft. × 60 ft. 30 ft. 40 ft. 80 ft. 20 ft. —

Adult
18 +6 20d12 20 1d12 1d8 12d6 + Cha 10 ft. × 95 ft. 60 ft. +2 Str, +2 Con 40 ft. 80 ft. 20 ft.
(Huge)

19 +6 21d12 20 1d12 1d8 12d6 + Cha 10 ft. × 95 ft. 60 ft. Improvement 40 ft. 80 ft. 20 ft. —

20 +6 22d12 20 1d12 1d8 12d6 + Cha 10 ft. × 95 ft. 60 ft. 40 ft. 80 ft. 20 ft. —

dragonbound gains their new dragon Dead Dragonbound PCs an especially good solution if the dragon is
companion the next time they gain a level. When a dragonbound dies, it may be time already powerful enough to polymorph into
If a newly contracted dragon is of a to roll up a new character... but on the other a humanoid.
different type to the last, the dragonbound hand, maybe not! When the dragonbound dies, their breath
can immediately retrain any breath abilities Just as you can keep playing your abilities might pass over to the dragon
or bond boons they possess for which they dragonbound when their dragon companion companion in the same way that a dead
no longer qualify. dies, the surviving dragon companion can dragon can give their dragonbound the last
become your temporary character! This is gift of their breath.

10 © Spilled Ale Studios • Draconomicon: Dragonbound


If the dragon cannot get their at 9th level. Young Dr ag on
dragonbound resurrected, then they From 10th level onward your dragon When you reach 9th level, your dragon
might seek out a humanoid to become companion’s breath weapon no longer companion becomes a Young Dragon, and
their new dragonbound partner. You can increases as you level but can be enhanced the following changes occur:
roll up a new dragonbound character, but with potency (see the Breath Potency
consider this option instead: with the DM’s feature). žžIts size becomes Large, and it and can
approval, you could take over one of your be ridden by a Medium dragonbound.
favourite incidental NPCs and make them a A b ili t y S c or e I m p rov e m e n t žžIts Strength and Constitution scores
permanent fixture of the game as the new each increase by +2, to a maximum of
When you reach 4th level, and again at 8th,
dragonbound! 22, and its modifiers for those abilities
12th, 16th, and 19th level, you can increase
increase by +1.
one ability score of your choice by 2, you žžIts Hit Dice become d10s.
B on d B o on s can increase two ability scores of your žž If you don’t want to recalculate
From 2nd level, your magical bond with choice by 1. As normal, you can’t increase the dragon’s hit points, simply add
your dragon companion grows stronger, an ability score above 20 using this feature. +18 hit points now and a further
manifesting as new capabilities. You gain +2 when you reach each of the
two bond boons of your choice. Your bond Dragon Ability Score Improvement following levels: 10th, 11th, 12th,
boon options are detailed at the end of Whenever you gain an ability score 13th, 14th, 16th, and 17th. These
the class description, after the breath improvement, you can also increase the bonuses factor in the increase to
abilities section. When you gain certain ability scores of your dragon. Your dragon the average of each Hit Die and the
dragonbound levels, you gain additional can improve different abilities than dragon’s increased Constitution.
bond boons of your choice, as shown in the yourself, except in the chase of Charisma— žžThe area of its breath weapon increases
Bond Boons column of the Dragonbound your personalities are son entwined that to either a 30 ft. cone or a 60 ft. line
class table. you share a Charisma score. Thus, your that is 5 wide.
Additionally, when you gain a level in dragon’s Charisma must increase when žžIts walking speed increases to 40 ft.,
this class, you can choose one of the bond yours does, and vice versa. its fly speed increases to 80 ft., and its
boons you know and replace it with another special movement mode increases as
Your dragon companion can’t normally
bond boon that you could learn at that level. shown in both the dragon movement
increase an ability score above 20. When
If a bond boon has prerequisites, you speeds table (page 5) and the dragon
it becomes a Young dragon, the dragon companion advancement tabe (page
must meet them to learn it. You can learn companion may increase its Strength and 10).
the bond boon at the same time that you Constitution scores to a maximum of 22. As It can now use its special movement
meet its prerequisites. A level prerequisite an Adult dragon, your dragon companion modes while you are riding it.
refers to your level in this class. can increase its Strength and Constitution žžIts bite attack damage increases to a
scores to a maximum of 24. d10. It gains a d6 claw attack. It can use
Bre at h I m p rov e m e n t both its bite and its claw attack as part
At 3rd level, your dragon companion’s To ot h and Cl aw of the same Attack action.
breath weapon now deals 3d6 + its From 6th level, any melee attacks your žžIts statistics are otherwise unchanged.
Charisma modifier on a failed saving throw, dragon companion make count as magical
and half that on a successful saving throw. for the purpose of overcoming resistance In addition, you can now use a breath
Your dragon companion’s breath weapon and immunity to nonmagical attacks and ability while within 5 miles of your young
increases to 6d6 + its Charisma modifier damage. dragon companion, and you and your
at 5th level, 9d6 + its Charisma modifier at dragon can sense each other’s emotions
7th level, and 12d6 + its Charisma modifier out to the same range. You can also now

© Spilled Ale Studios • Draconomicon: Dragonbound 11


communicate telepathically at a range of increases in power. You yourself have to either a 60 ft. cone or a 95 ft. line
120 feet. begun to master the art of maximising your that is 10 ft. wide.
efficiency when using your dragon’s breath, žžIts bite attack damage increases to a
gaining increased potency for no greater d12. Its claw attack damage increases to
Com pa n ion C h a nge Sh a p e a d8.
Also at 9th level, your dragon companion cost.
You gain four potency points, which žžIts statistics are otherwise unchanged.
learns how to transform itself to fit in
where it would stand out and to follow you you can use to enhance the effects of your
breath abilities, up to a maximum of four In addition, you can now use a breath
into places it wouldn’t otherwise be able to
potency points enhancing a single use of a ability while within 50 miles of your adult
squeeze its bulk.
breath ability. A breath ability’s description dragon companion, and you and your
Once per long rest as an Action,
specifies if and how it can be enhanced. dragon can sense each other’s emotions
your dragon companion can magically
Potency points can also be used to out to the same range. You can also now
polymorph itself into a humanoid or beast
enhance the effects of your dragon’s breath communicate telepathically at a range of
or back to its true form. It can only choose
weapon. Each point of potency adds an 240 feet.
a form if it has a challenge rating no higher
than the maximum challenge rating given additional d6 damage, up to a maximum of
for your dragonbound level in the table 16d6 if four potency are spent. Relent less Breat h
below. It reverts to its true form if it dies. Potency refreshes after you complete At 20th level, when your dragon companion
Any equipment it is wearing or carrying is a long rest. Any potency not used by that has no breath remaining, they roll a
absorbed or borne by the new form (your time is lost. Constitution saving throw at the beginning
choice). At higher levels, you gain additional of each of your turns. On a successful
potency points that can be spent in this save, the dragon companion recovers
way: four each at 13th, 15th, and 17th level. one breath. The DC is determined by the
1-5 Change Shape Max CR number of breaths already recovered using
Lev el For m Max CR Adult Dr ag on this feature, as shown on the Relentless
9-11 4 When you reach 18th level, your dragon Breath table. Outside of combat, your
companion becomes an Adult Dragon, and dragon companion recovers the breath
12-14 5
the following changes occur: automatically after a certain period of
15-17 6 time, measured in minutes, also shown on
18-20 7 žžIts size becomes Huge. the Relentless Breath table. Your dragon
žžIts Strength and Constitution scores companion can recover a maximum of four
In a new form, the dragon companion each increase by +2, to a maximum of breaths using this feature, after which they
retains its alignment, hit points, Hit Dice, 24, and its modifiers for those abilities must finish a long rest to regain full use of
ability to speak, proficiencies, Legendary increase by +1. the feature.
Resistance, lair actions, and Intelligence, žžIts Hit Dice become d12s.
Wisdom, and Charisma scores, as well as žž If you don’t want to recalculate
1-6 Relentless Breath
this action. Its statistics and capabilities the dragon’s hit points, simply add
are otherwise replaced by those of the new +36 hit points now and a further Breat hs Prev iously Sav e
Time
+5 when you reach 19th and 20th Re c ov ered DC
form, except any class features or legendary
level. These bonuses factor in the
actions of that form. None 18 1 minute
increase to the average of each Hit
One 23 30 minutes
Die and the dragon’s increased
Bre at h P ot e nc y Constitution. Two 28 1 hour
At 11th level, your dragon’s reserve of breath žžThe area of its breath weapon increases

12 © Spilled Ale Studios • Draconomicon: Dragonbound


1-6 Relentless Breath several triggers (see Triggers, below).
A point of spirit can be spent in all the Shatter Soul Trigger (Optional). If the
Breat hs Prev iously Sav e same ways as a point of potency (see the following trigger occurs, you may choose
Time
Re c ov ered DC 11th level dragonbound feature Breath whether you want to take the spirit.
Three 33 1 hour and Potency). However, your spirit is a separate
30 minutes
pool which is not subject the same level žžGain 2 spirit at the end of a turn during
requirements or maximum pool size. which you or your dragon companion
Dragonbound Any spirit you earn is lost after the
completing your next short rest.
reduce one or more hostile creatures to
0 hit points.
Destinies
Every dragonbound pair have a different Triggers If you opt to benefit from the Shatter Soul
destiny, which can only be decided between You gain spirit when one or more of the trigger, the soul or souls of the deceased
them. After finding their mutual purpose, following triggers occurs. Once Consume are torn apart and partially consumed, and
dragonbound throw themselves into Spirit has been triggered it cannot be there is no longer enough of their spirit left
whatever they’ve set their mind to. They triggered again until the beginning of to pass onto whatever afterlife previously
know that their unique link makes them your next turn. However, multiple triggers awaited them. Most of those whose souls
powerful, and that such power should not that occur in the same instance all count you destroy are simply condemned to
be wasted. towards your spirit gains for the round, the void. The broken soul is eventually
and their benefits are cumulative. For drawn to Pandemonium, where their
instance, if you catch five creatures in your insane ravings become just another voice
Greedb oun d carried on the howling winds. Nothing
dragon companion’s breath weapon and
When a dragonbond is formed with either can save them from this fate except a true
three of those creatures are vulnerable to
or both of its participants being motivated resurrection spell or the intervention of a
the breath weapon’s damage, you gain 3
even in part by greed, the magic of that god or similarly powerful entity.
spirit automatically from Drain Spirit. If
bonding can sometimes become perverted Rarely, the shattered remnants of
one or more of the targets also dies, you
into something else. These dragonbound a victim’s soul clings to the world as
can choose to gain a further 2 points using
pairs possess a unique magic that is a vengeful spirit, broken and mad,
Shatter Soul.
vampiric in nature, able to absorb the souls recollecting little other than its pain an
of their deceased foes and increase their anger. Some such shades might haunt
Drain Spirit Triggers (Automatic). You gain
own power. the place of their death while others feel
spirit automatically if one or more of the
Greedbound are commonly evil aligned mysteriously drawn to you, their killer,
following conditions are met.
anyway, and such pairs embrace their stalking you as a revenant. Either outcome
twisted power. Good aligned greedbound is rare, and You can spend spirit as though
žžGain 1 spirit when you or your dragon
often spend their their contracted period in it were potency.
companion achieve a critical hit against
penance for their original moment of sin,
any creature which is not a construct.
seeking out powerful evil entities to defeat žžGain 1 spirit when you or your dragon
and absorbing their souls to diminish the
Ennervating Bite
companion deal damage to a creature Beginning at 3rd level, when your
evils in the world. which is not a construct using a dragonbound companion hits an enemy
damage type to which it is vulnerable with a bite attack it can spend a breath
Consume Spirit for the first time. to force the target to mak a Constitution
Starting at 1st level, you are able to gain žžGain 1 spirit when you or your dragon saving throw. If the bite is a critical, the
points of resource called spirit when you companion cause a creature to suffer a
target has disadvantage on its saving
or your dragon companion satisfy one of level of exhaustion.
throw. On a failed save, the target gains a
© Spilled Ale Studios • Draconomicon: Dragonbound 13
level of exhaustion. Horiz onb ound Aerial Escape
For your dragon and yourself, life is Beginning at 10th level, your dragon
Extra Attack all about the journey. You take every companion can fly to your rescue whenever
From 6rd level, you can attack twice, instead opportunity to wander and to explore, and, you’re in need. When you take damage,
of once, whenever you take the Attack as soon as your dragon is able to carry you, your companion can spend its reaction
action on your turn. to fly. to immediately move up to its fly speed,
picking you up at any point during its
Cling to Life Breath of the Wind movement. After its movement ends, it can
Starting at 10th level, you refuse to give Starting at 1st level, you’ve learned to use drop you in an adjacent space. Neither your
up either your own strength or the stolen your dragon companion’s breath to increase dragon nor yourself provoke opportunity
power of others. You gain advantage on your mobility. As a bonus action, you may attacks during this movement. All attack
death saving throws, as well as on any spend one breath to gain the following rolls made against your dragon or yourself
saving throw against an effect that would benefits for one minute: between now and the start of your next
give you one or more level of exhaustion. turn are made at disadvantage.
In addition, you don’t lose spirit points žžYou can spend a bonus action on each
after a short rest, but instead lose any of your turns to take the Dash or Flow with the Wind
remaining after you completing a long rest. Disengage action. Starting at 14th level, the breath of your
žžAny time you are damaged, you dragon flowing through you makes your
can spend your reaction to reduce movements fluid and you difficult to pin
Death Incarnate
the damage suffered by 1d6 + your down. You gain advantage on saving throws
Starting at 14th level, you can channel your
proficiency bonus. and ability checks to avoid or end the
ravenous magic against an enemy, causing žžIf you move at least thirty feet in a
them to be devoured. You can cast Finger of grappled and restrained conditions, and
straight line before attacking a target
Death once per long rest. opportunity attacks made against you have
with a melee weapon attack, you have
When cast by you, a target killed by the disadvantage.
advantage on your attack roll.
spell is torn asunder into its constituent
parts and absorbed by whichever of your Breath of the Gale
dragon companion and yourself is nearest. At 3rd level, you channel your dragon’s
You gain 2 spirit, which counts as your use breath to boost both of your movement
of Consume Spirit for the round. When cast speeds by 10 feet.
by you using this feature finger of death
doesn’t create a zombie, since it leaves no
body.
Cyclone Assault
Starting at 6th level, your dragon companion
and yourself take advantage of your
telepathic link and breath-enhanced speed
to coordinate dizzying assaults.
If either of you move at least 10 feet
before an attack, add 1d4 to the damage of
the attack if it hits. The damage is of the
same type as the weapon or natural weapon
used.

14 © Spilled Ale Studios • Draconomicon: Dragonbound


Lor eb oun d after identifying it.
Your dragon and yourself are interested
in scientific discovery or ancient secrets. Explorer’s Boon
You venture far and wide in your quest From 6th level, you’ve learned to harness
for knowledge, knowing that the two of your dragon companion’s breath to
you have both the power and the intellect enhance your skill. This allows you to
to bring about great change in the world. overcome the various challenges that face
Whether that change is ultimately for good an explorer even when you may not be the
or evil, only the two of you can say. most qualified to deal with them. When you
make an attack roll, ability check, or saving
Dragon Senses throw, you can use this feature to add a d10
Starting at 1st level, you can see through to your result. You can do so after seeing
your dragon companion’s eyes and hear the initial roll but before any of the roll’s
what it hears while it is within telepathic effects occur.
range with you. Likewise, it can see and Once you use this feature, you can’t use it
hear what you’re experiencing while within again until you finish a short or long rest.
the same range.
While you are close enough to your Guarded Mind
dragon to use a breath ability, you Starting at 10th level, the breath of your
can spend an Action to borrow your dragon imbues you with powerful mental
companion’s darkvision and blindsense wards. You gain advantage on saving
out to half of their usual range. While throws to avoid or end the charmed and
you are doing so, the dragon temporarily frightened conditions.
loses these special senses. You can return
the dragon’s senses at any time, without Create and Exploit Weakness
spending an Action. Beginning at 14th level, your dragon
companion and yourself work as a
Breath-Blessed Awareness team to take down the guardians of
At 3rd level, your dragon’s inherent ancient tombs or industrial secrets.
magic can help both of you comprehend When both your dragon companion and
alien tongues. You learn the Comprehend yourself are adjacent to a creature, the first
Languages spell, which you cast as a ritual. of you to successfully hit it with a melee
When you perform the ritual, it targets attack each round adds 2d6 to your damage
two creatures instead of one—your dragon roll.
companion and yourself. Furthermore, if you make a successful
Additionally, your dragon companion is ranged attack against a creature, if
able to cast Identify as a ritual once per long your dragon companion’s next melee
rest. However, the companion is sometimes attack against that creature before the
overcome by their kind’s incredible avarice. beginning of your next turn hits, it adds
If the magic item to be identified doesn’t 2d6 additional the damage.
belong to you, there is a 30% chance (1-6
on a d20) that the dragon wants to keep it

© Spilled Ale Studios • Draconomicon: Dragonbound 15


Saddleb oun d land on your feet provided the dragon up to its fly speed. As long as its
For you even more than other dragonbound, isn’t flying. movement ends with you within reach
the combination is greater than the whole. žžMounting or dismounting a creature of its bite or claws, it snatches you
Your dragon companion and yourself train costs you only 5 feet of movement, safely out of the air and deposits you
every day to make sure you are always in rather than half your speed. onto its back.
sync, and you wait eagerly for the day your žžIf you wield a lance while mounted žžYou can use your reaction when you fall
companion is large enough to ride. When on your dragon companion, you never to reduce any falling damage you take
that day comes, you will truly fly and fight count as being within 5 feet of a target by an amount equal to five times your
you attack from atop the dragon’s dragonbound level.
as one!
back, and thus never have disadvantage žžYour dragon companion no longer
on your melee attacks with the lance. needs to land for you to mount it—as
Two Become One long as you’re within its reach the
Starting at 1st level, the minds of your dragon can snatch you off the ground
dragon companion and yourself are so Height Advantage and deposit you on its back as an object
tangled that your psyches are hard to Beginning at 6th level, while mounted interaction on its turn.
penetrate as you take refuge in each other’s on your dragon companion, you have žžWhen you are riding your dragon
thoughts. advantage on the first attack you make on companion and are 20 or more feet
Whenever your dragon is required to your turn against any creature that is the directly above a creature, you can
make a Wisdom saving throw and fails, it same size or smaller than your dragon. expend a breath to perform a deadly
can roll again. For its second attempt, it combo maneuver using either your
uses your Wisdom save bonus instead of its Fly By dragon’s action or your own.
own. Starting at 10th level, you and your dragon You leap off the dragon’s back and
Similarly, if you fail a Wisdom saving companion have mastered the art of the hit attack from above. If the attack hits,
throw you can roll a second time using your and run. As long as your dragon is flying it is considered a critical hit, and
dragon companion’s Wisdom save bonus. before, during, and after it makes a melee the target also becomes Restrained
attack, it can use its remaining movement until the beginning of your next turn.
to fly away from a creature it has just Additionally, For every 10 feet by which
Dragon Cavalry your drop onto the target exceeds 10
At 3rd level, your dragon companion is attacked without provoking an attack of
feet, both you and the target suffer 1d6
growing up to be a particularly impressive opportunity. If you are riding the dragon
falling damage.
specimen. You gain the following benefits: at the time, the creature cannot target you
Whether you hit or not, your dragon
with an attack of opportunity either.
companion then breathes a focused
žžEven if you are the same size category, If your dragon companion has a swim breath weapon on the target, dealing
your dragon companion is large enough speed, it can also use this ability while its breath weapon damage to them on a
for you to ride when it walks, climbs, swimming. hit or half the damage on a miss.
swims, or burrows. You land adjacent to the target if you
žžYou have advantage on saving throws Aerobatic Maneuvers can, otherwise you fall. If the target
made to avoid falling off your dragon At 14th level, your dragon companion and is at least one size larger than you,
companion when using it as a mount. yourself become masters of flight and a you can spend a reaction to make a
If you fall off your mount and perfectly coordinated team while in the sky. grapple attempt or take the Climb onto
descend no more than 10 feet, you You gain the following benefits: a Bigger Creature optional action from
can land on your feet if you’re not the Dungeon Master’s Guide if allowed.
incapacitated. When your mount is an žžWhen you fall, your dragon companion If successful, you land on the target
Huge-sized adult dragon companion, can spend its reaction to may move instead of falling.
you can fall further than 10 feet and
16 © Spilled Ale Studios • Draconomicon: Dragonbound
War b oun d Extra Attack
Your dragon and yourself live for battle, Beginning at 6th level, you can attack twice,
or perhaps through necessity you battle to instead of once, whenever you take the
live. Maybe you fight because the two of Attack action on your turn.
you have the power to do good in the world
and save others. Maybe you just want to Breath’s Warding
watch the world burn. Starting at 10th level, the breath of your
dragon flowing through you invigorates
Invigorating Glory you and grants you great courage. You
Starting at 1st level, if you hit a hostile gain advantage on death saving throws,
creature with a melee attack at least once immunity to the frightened condition,
on your turn, you gain one point of glory and resistance to the damage type of your
at the end of your turn. Likewise, if your dragon companion’s breath weapon. If you
dragon companion hits a hostile creature are already resistant to that damage type,
with a melee attack at least once on their you gain immunity instead.
turn, you gain a point of glory at the end of
the dragon’s turn. War Dragon
If a combat round ends and neither your Starting at 14th level, whenever an attacker
dragon companion nor yourself made a that your dragon companion can see hits
melee attack against a hostile creature it with an attack, it can use its reaction to
during the round, you lose all glory you halve the attack’s damage against it.
currently possess.
At the beginning of either your dragon
companion’s turn or your own, you can
spend all of your current glory to roll 1d10.
If the result of the roll is equal to or less
than the glory spent, you gain one use
of breath. You can exceed your normal
maximum breath in this way.
Once you gain a breath using the feature,
you can’t do so again until you complete
a long rest. If you don’t spend a breath
you’ve gained using this feature, you lose it
when you complete your next long rest.

Endure Together
From 3rd level, you or your dragon
companion can use a reaction to share the
damage from any single source equally
between you. Once this feature is used,
it cannot be used again until after you
complete your next short or long rest.

© Spilled Ale Studios • Draconomicon: Dragonbound 17


Breath Abilities B orrowed Breat h of 9d6.
žžthe first time the target of this breath
Breath abilities are a lot like spells, but Activation time: 1 action.
You can channel your dragon ability hits with a melee attack on
they cost a breath to use instead of a
companion’s breath to replicate their their next turn, the target takes an
spell slot. They have an activation time
breath weapon with you as the origin point. additional 1d6 damage of the triggering
(which is equivalent to a casting time),
You cannot use this breath ability if your type per potency point spent on this
range, and duration. Some breath abilities improvement, up to a maximum of
also require concentration to maintain. dragon companion has already used its
breath weapon in the same round. Likewise, 4d6.
As with spells, you can’t use two breath
abilities with concentration requirements your dragon companion cannot use its
at the same time, and if you use one while breath weapon in the same round that you Breat h Imbuement
another is active, the original ability ends use this breath ability. Prerequisite: 5th level.
immediately. Potency: each potency spent increases the Activation time: 1 action.
Some breath abilities have the range borrowed breath weapon’s damage by 1d6, Range: Self or dragon companion.
“dragon companion”. These abilities affect up to a maximum of 16d6. Duration: Concentration, up to 1 hour.
your dragon companion and can be used You channel your dragon companion’s
as long as your companion is within your Breat h Abs orpt ion breath into a nonmagical weapon you
current telepathic range. Activation time: 1 reaction when you touch. It is imbued with the damage type
A breath ability doesn’t have a take acid, cold, fire, lightning, or poison associated with your dragon companion’s
component entry, because its only damage. breath weapon. For the duration, it
component is dragon’s breath. As long as Range: Self or dragon companion. becomes a +1 weapon and deals an extra
your dragon companion is in range you Duration: 1 round. 1d4 damage of that type when it hits.
can use a breath ability. Breath abilities You and your dragon companion have At Higher Levels: At 9th level, the weapon
often increase in power as you gain levels learned a secret discipline used by dragons becomes a +2 weapon and the extra damage
in the dragonbound class, as shown in when they fight each other. The ability increases to 2d4.
the at higher levels entry. The potency absorbs some of an incoming breath
entry, if present, shows how a high level weapon attack’s magical energy, though Breat h of Life
dragonbound can improve the breath ability it works just as well on other magic. Roll Activation time: 1 action.
even further using their potency points. 1d6 and reduce the damage by the amount Range: Self or dragon companion.
If a breath ability has prerequisites, you rolled. The target also has resistance to the Duration: Instantaneous.
must meet them to learn it. You can learn triggering damage type until the start of Your choice of yourself or your dragon
the breath ability at the same time that you your next turn. companion regains a number of hit points
meet its prerequisites. A level prerequisite At Higher Levels: The damage reduction equal to 1d8 + your Charisma modifier.
refers to your level in this class. increases based on the number of levels At Higher Levels: The hit points gained
in the dragonbound class you possess as increase based on the number of levels
Spell Equivalency and Feats follows: in the dragonbound class you possess as
As breath abilities are equivalent to spells, 3rd level—2d6; 5th level—3d6; 7th level—4d6; follows:
a dragonbound can select any feat with 9 level—5d6
th 3rd level—2d8; 5th level—3d8; 7th level—4d8;
the prerequisite “the ability to cast at least Potency: each potency spent increases this 9 level—5d8
th

one spell” as long they also meet any other ability in one of the following ways: Potency: each potency spents improves the
prerequisites of that feat. borrowed breath weapon’s damage by 1d8,
žžincreases the damage reduction of this up to a maximum of 9d8.
breath ability by 1d6, up to a maximum

18 © Spilled Ale Studios • Draconomicon: Dragonbound


Bur st of Sp eed Commanding Presence each turn, you may continue to spend
Prerequisite: 5th level. Activation time: 1 action. potency on subsequent turns to give new
Activation time: 1 action. Range: 60 ft. commands against remaining targets.
Range: Self. Duration: 1 round.
Duration: Concentration, up to 1 minute. You exude a commanding, fearful aura Cont rolled Des cent
For the duration of this ability your speed and speak a one-word command to a Activation time: 1 reaction, which you take
is doubled, you gain a +2 bonus to AC, you creature you can see within range. The when you fall.
have advantage on Dexterity saving throws, target must succeed on a Wisdom saving Range: Self.
and you gain an additional action on each throw or follow the command on its next Duration: 1 minute.
of your turns. The extra action can be used turn. The ability has no effect if the target Your rate of descent slows to 60 feet per
only to take the Attack (one weapon attack is undead, if it doesn’t understand your round until the ability’s duration ends. If
only), Dash, Disengage, Hide, or Use an language, or if your command is directly you land before the ability ends, you take
Object action. harmful to it. no falling damage and can land on your
When this ability ends a wave of lethargy Refer to the description of the command feet. The ability ends early once you’ve
sweeps over you, preventing you from spell for examples of typical commands, landed.
moving or taking an action for a turn. though you may issue a command other Potency: each time the ability’s duration
Potency: you may spend one potency when than the ones listed there. If you do so, the ends, if you are still falling you may spend
the breath ability ends to avoid the effect of DM determines how the target behaves. If one potency as a reaction to extend the
lethargy. the target can’t follow your commands, the duration for an additional minute.
ability fails.
Cau st ic Spat t er At Higher Levels: The number of targets
you can command increase according to the Crushing Wav e
Prerequisite: 9th level, dragon companion’s Prerequisite: 5th level, dragon companion
breath weapon deals acid damage. levels in the dragonbound class you possess
as follows: has a swim speed.
Activation time: 1 action. Activation time: 1 action.
Range: 150 feet. 3rd level—2; 5th level—3; 7th level—4; 9th
level—5. Every target must be within 30 feet Range: 120 feet.
Duration: Instantaneous. Duration: Instantaneous.
You hurl a globe of acid at any point of every other target to be valid.
Potency: each potency spent increases this You manifest breath as a huge wave of
within range, which then explodes in a 20- water. Choose an area that can be up to
foot radius. Each creature in the area makes ability in one of the following ways:
30 feet long, up to 10 feet wide, and up
a Dexterity saving throw. On a failed save, to 10 feet tall, all parts of which must be
a creature takes 12d4 acid damage and 5d4 žžIncreases the number of targets by 1 to
a maximum of 9 targets. within range. Every creature in that area
acid damage at the end of its next turn. On makes a Dexterity saving throw, taking 4d8
žžIncreases the legal distance between
a successful save, a creature takes half the bludgeoning damage and being knocked
each target of the ability by 10 feet to a
initial damage and no damage at the end of prone on a failed saving throw. On a
maximum of 70 feet.
its next turn. success, the creature takes half damage
Potency: each potency spents improves the and isn’t knocked prone. The wave then
You may also spend one potency on
borrowed breath weapon’s damage by 2d4, collapses and the water spreads across the
your next turn as a bonus action to give
up to a maximum of 20d4. ground in all directions. It extinguishes any
any target(s) who were successfully
commanded on the previous turn another unprotected flames in the wave’s area, as
command. The target(s) may make a new well as those within 30 feet of it and at or
saving throw. As long as at least one target near ground level.
fails their saving throw against a command Potency: each potency spent increases this
© Spilled Ale Studios • Draconomicon: Dragonbound 19
ability in one of the following ways: precious gift—the ability and the joy of are lost when the ability ends. In addition
flight. You gain a flying speed of 60 feet for you both have advantage on Constitution
žžincreases the length of the wave by 15 the duration. checks.
feet, up to a maximum of 90 feet. If you are still aloft when the ability ends Potency: each potency spent increases
žžincreases both the width and height of you fall unless you have a way to prevent it. the temporary hit points your dragon
the wave 5 feet each, up to a maximum Potency: each time the ability’s duration companion and yourself gain by 1d6, up to
of 30 feet each. ends, you may spend one potency as a a maximum of 6d6 each.
reaction to extend the duration for an
Dea dly Dr ag on m a r k additional 10 minutes. Dr ag on ’s P ounce
Activation time: 1 action. Activation time: 1 action.
Range: 120 feet. Dr ag on ’s Might Range: Self.
Duration: 1 round. Prerequisite: 5th level. Duration: 1 minute.
You make an energy attack of the same Activation time: 1 action. Your jump distance is tripled until the
type as your dragon’s breath weapon Range: Self and dragon companion. spell ends.
against a creature of your choice within Duration: Concentration, up to 1 hour. Potency: each potency spent increases
range. Make a ranged spell attack against Choose one of the following effects: your jump distance by an additional three
the target. On a hit, the target takes 4d6 times your regular jump distance, up to
damage of the appropriate energy type, Draconic Reflexes a maximum of fifteen times your jump
and is branded by a glowing magical mark Your dragon companion and yourself distance.
that can only be seen by you, your dragon don’t take damage from falling 20 feet or
companion, or anyone who has truesight or
is currently using detect magic. If either you
less unless incapacitated at the time of the Energy Aur a
fall. In addition you both have advantage on Activation time: 1 action.
or your dragon companion makes an attack Dexterity checks. Range: Self.
against this target before the end of your Potency: each potency spent increases the Duration: 1 hour.
next turn, the attack is made at advantage. distance you can safely fall by an additional You wreath yourself in a protective layer
At Higher Levels: The damage dealt by this 20 feet, up to a maximum of 100 feet. of magical energy. When manifested by
spell increases based on the number of
you, the energy ward is of the same energy
levels in the dragonbound class you possess
Draconic Strength type your dragon companion uses for its
as follows:
Your dragon companion and yourself breath weapon. You gain 5 temporary
3rd level—5d6; 5th level—6d6; 7th level—7d6;
each double your carrying capacity. In hit points for the duration. If a creature
9 level—8d6
th
addition you both have advantage on hits you with a melee attack while you
Potency: each potency spent increases the
Strength checks. have these hit points, the creature takes 5
damage dealt by this breath ability by 1d6,
Potency: each potency spent increases your damage of the appropriate energy type.
up to a maximum of 12d6.
carrying capacity after using this ability At Higher Levels: Both the temporary hit
by an additional amount equal to half points and energy damage increase based
Dr ag on ’s Fligh t your unmodified carrying capacity, up to a on the number of levels in the dragonbound
Prerequisite: 5th level. maximum carrying capacity of four times class you possess as follows:
Activation time: 1 action. your normal load. 3rd level—10; 5th level—15; 7th level—20; 9th
Range: Self. level—25
Duration: Concentration, up to 10 minutes. Draconic Strength Potency: each potency spent increases the
You channel your dragon companion’s Tour dragon companion and yourself temporary hit points and energy damage
innate magic to briefly possess their most each gain 3d6 temporary hit points, which of this breath ability by +5 each, up to a
20 © Spilled Ale Studios • Draconomicon: Dragonbound
maximum of 50. 5 targets. throw as the flame arrow’s fiery tail passes
nearby, taking 2d8 fire damage on a failed
Energy M a n t le Energy Ward saving throw, or half as much damage on a
Prerequisite: 5 level.
th
Prerequisite: 5th level. successful one.
Activation time: 1 action. Activation time: 1 action. At Higher Levels: The damage for both
Range: Self or dragon companion. Range: Touch. effects of this spell increases based on the
Duration: 1 hour. Duration: 1 hour. number of levels in the dragonbound class
Power of the same energy type dealt by For the duration, a willing creature you you possess as follows:
your dragon companion’s breath weapon, touch has resistance to the damage type 7th level—5d8; 9th level—6d8
fills a 30-foot radius area around the target. dealt by your dragon companion’s breath Potency: each potency spent increases this
The weapons of all allied creatures within weapon. ability in one of the following ways:
the radius are wreathed in that energy.
Until the ability ends, the area moves žžincreases the damage dealt by this
Ex t end Telepat hic Link breath ability by 1d8, up to a maximum
with the target and remains centred on Prerequisite: 9th level. of 10d8.
them. Each nonhostile creature in the aura Activation time: 1 action. žžincreases the range of the spell by 10
(including the target) deals an extra 1d4 Range: 30 feet. feet up to a maximum range of 160
damage when it hits with a weapon attack. Duration: 1 hour. feet.
The damage is the same type dealt by your You enhance the telepathic link shared by
dragon companion’s breath weapon. your dragon and yourself and extend it to Fright ful Presence
up to six other creatures within range for Prerequisite: 5th level.
Energy On sl augh t the duration. Creatures with Intelligence Activation time: 1 action.
Prerequisite: 7th level. scores of 2 or less cannot be included. Range: Self or dragon companion.
Activation time: 1 action. Until this breath ability ends its targets Duration: Concentration, up to 1 minute.
Range: 90 feet. can communicate telepathically whether Each creature in a 30-foot cone
Duration: Concentration, up to 1 minute. or not they have a common language. originating from the target must
Choose one creature you can see within The communication is possible over any succeed on a Wisdom saving throw or
range. The target must make a Constitution distance, though it can’t extend to other drop whatever it is holding and become
saving throw. On a failed saving throw, planes of existence. frightened for the duration.
whenever the target takes damage of the While frightened, a creature must take
same type as your dragon companion’s Fl ame Arrow the Dash action and move away from the
breath weapon, they take an extra 2d6 Prerequisite: 5th level, dragon companion’s target by the safest available route on
damage of that type. Moreover, the target breath weapon deals fire damage. each of its turns, unless there is nowhere
loses any resistance to that damage type Activation time: 1 action. to move. If the creature ends its turn in a
until the spell ends. Range: 120 feet. location where it doesn’t have line of sight
At Higher Levels: The number of targets Duration: Instantaneous. to you, it can make a Wisdom saving throw.
you can effect increase according to the Make a ranged spell attack against a On a successful save, the ability’s effect
levels in the dragonbound class you possess single target within range. The target takes ends for that creature.
as follows: 4d8 fire damage on a hit, or half as much
9rd level—2. Every target must be within damage on a miss.
30 feet of every other target to be valid. Whether you hit or miss, each creature
Potency: each potency spent increases the in or adjacent to a line between you and
number of targets by 1, up to a maximum of the target must make a Dexterity saving
© Spilled Ale Studios • Draconomicon: Dragonbound 21
Grip of Ic e points are lost. Dexterity saving throw as the lightning
Prerequisite: dragon companion’s breath Potency: you may spend one potency to arcs to them, taking 2d8 lighting damage
weapon deals cold damage. grant both your dragon companion and on a failed saving throw, or half as much
Activation time: 1 action. yourself the benefits of this breath ability. damage on a successful one.
Range: 60 feet. At Higher Levels: The damage for both
Duration: Instantaneous. Lightning St rike effects of this spell increases based on the
One creature that you can see is covered Prerequisite: 5th level, dragon companion’s number of levels in the dragonbound class
in a layer of numbing frost. The target breath weapon deals lightning damage. you possess as follows:
makes a Constitution saving throw, taking Activation time: 1 action. 7th level—5d8; 9th level—6d8
3d6 cold damage on a failed saving throw, Range: 150 feet. Potency: each potency spent increases this
or half as much damage on a successful Duration: Instantaneous. ability in one of the following ways:
saving throw. A creature that fails its Make a ranged spell attack against a
saving throw also has disadvantage on the single target within range. The target takes žžincreases the damage dealt by this
next weapon attack it makes before the end breath ability by 1d8, up to a maximum
4d8 lighting damage on a hit, or half as
of its next turn. of 10d8.
much damage on a miss.
At Higher Levels: The damage dealt by this žžincreases the number of targets
Whether you hit or miss, each creature
spell increases based on the number of that can be affected by the ability’s
within 10 feet of the target must make a
levels in the dragonbound class you possess secondary effect by 1 new target who
as follows: may be within 10 feet of at least one of
3rd level—4d6; 5th level—5d6; 7th level—6d6; the ability’s original secondary targets,
9 level—7d6
th up to a maximum of 5 new targets each
Potency: each potency spent increases this of which must be within 10 feet of the
ability in one of the following ways: last affected target. You may not select
a creature already damaged by this
žžincreases the damage dealt by this breath ability.
breath ability by 1d6, up to a maximum
of 11d6.
žžincreases the number of targets by
1, up to a maximum of 5 targets. All
targets must be within 30 ft. of every
other target.

Heroic Ru sh
Activation time: 1 action.
Range: Self or dragon companion.
Duration: Concentration, up to 1 minute.
Either your dragon companion or yourself
becomes immune to being frightened. In
addition, at the start of each of the target’s
turns, they gain temporary hit points equal
to your Charisma modifier. When the breath
ability ends, all remaining temporary hit

22 © Spilled Ale Studios • Draconomicon: Dragonbound


P oi s on C l ou d Magic Ward save it pursues the course of action you
Prerequisite: 5th level, dragon companion’s Prerequisite: 5th level. described to the best of its ability. Creatures
breath weapon deals poison damage. Activation time: 1 reaction, taken when that can’t be charmed are immune to this
Activation time: 1 action. you see a creature within 60 feet of you effect.
Range: 120 feet. cast a spell that targets you or your dragon Your suggested course of activity can
Duration: Concentration, up to 10 minutes. companion. include conditions (such as “wait here and
You create a 20-foot radius sphere of Range: 60 feet. give your coin purse to the first person you
gas centred on a point within range. The Duration: Instantaneous. see”).
cloud spreads around corners and its area The innate magic you share with your The suggestion must be worded in a
is heavily obscured. The cloud lingers in the dragon companion can be turned against manner that makes the course of action
air for the duration but can be dispersed incoming magic to dissipate it harmlessly. sound reasonable, and an attempt to
immediately by sufficiently strong winds If the spell being cast is of 3rd level or compel the target to harm itself or cause
(at least 20 miles per hour) lower, it fails and has no effect. If the spell any harm that would be against its nature
When a creature enters the poison cloud is 4th level or higher, make a Charisma immediately causes this ability to fail.
for the first time on its turn or starts its check against a DC equal to 10 + the target The suggested course of action continues
turn partially or fully within the area it spell’s level. On a success, the spell fails for the entire duration unless the activity
must makes a Constitution saving throw, and has no effect. can and is completed earlier, at which time
unless immune to poison. The creature At Higher Levels: Magic Ward automatically the effect ends. The effect also ends when
takes 5d8 poison damage on a failed saving succeeds on spells of higher levels based on the duration expires, even if the suggested
throw, or half as much on a successful one. the number of levels in the dragonbound activity is incomplete.
The poison is absorbed through skin and class you possess as follows: The effect ends immediately if you or
affects creatures even if they hold their 7th level—automatically succeeds against one of your allies damages the target.
breath or don’t need to breathe. 4 level spells; 9th level—automatically
th

The poison cloud moves 10 feet away succeeds against 5th level spells
from you at the start of each of your turns, Potency: you may spend one potency to Mist For m
rolling along the surface of the ground. The allow Magic Ward to automatically succeed Prerequisite: 5th level, dragon companion’s
vapors, being heavier than air, sink to the against spells one level higher than its breath weapon deals cold or poison damage.
lowest level of the land, even pouring down normal maximum. Activation time: 1 action.
openings. Range: Self or dragon companion.
At Higher Levels: The damage dealt by this Duration: Concentration, up to 1 hour.
Mesmerise Your dragon companion or yourself is
spell increases based on the number of Prerequisite: 3rd level.
levels in the dragonbound class you possess transformed, along with everything the
Activation time: 1 action. target is wearing and carrying, into a misty
as follows: Range: 30 feet.
7th level—6d8; 9th level—7d8 or gaseous cloud. If you use this ability on
Duration: Up to 8 hours. your dragon companion while it is carrying
Potency: each potency spent increases this It is said that some dragons have the
ability in one of the following ways: you, both of you are treated as a secondary
power to compel action in others. You target, becoming part of the cloud. The
channel some of that power, magically effect ends when the duration is up, if any
žžincreases the damage dealt on a failed influencing a creature you can see within
saving throw by 1d8, up to a maximum target drops to 0 hit points, or when you or
range that can hear and understand you. your dragon companion voluntarily end it.
of 11d8.
You suggest a course of activity (limited The cloud can fly at a speed of 10 feet.
žžincreases the radius of the sphere by
to one or two sentences). The target makes It can pass through small holes, narrow
10 feet, up to a maximum radius of 60
a Wisdom saving throw, and on a failed openings, and fine cracks—anywhere there
feet.
© Spilled Ale Studios • Draconomicon: Dragonbound 23
is a gap, it finds a way through. However, tales, forgotten stories, or even secrets that Serpent ’s Tongue
it treats liquids as though they were solid have never been widely known. The more Prerequisite: 5th level.
surfaces. The cloud can enter and occupy information you already have about the Activation time: 1 action.
the space of another creature. The target thing, the easier it is to trigger ancestral Range: Self and dragon companion.
can’t fall under any circumstances while in memories, so the more precise and detailed Duration: 1 hour.
cloud form, remaining hovering in the air the information you receive is. For the duration both your dragon
even when stunned or incapacitated until The information you learn is accurate but companion and yourself understand any
either it can move again or the duration might be couched in figurative language. spoken language you hear. When either of
ends. For example, if you have a mysterious you speak, any creature that knows at least
While in this form, the targets can’t talk magic tome on hand, the spell might yield one language and can hear you speaking
or manipulate objects, and any objects they this information: “Blessed be they who understands what you say.
were carrying or holding can’t be dropped, touch this tome if there be no evil in their
used, or otherwise interacted with. Targets heart. With each dawn a page they may Siphon St rengt h
can’t attack or cast spells. read and gain the wisdom of gods. Yet the Prerequisite: 5th level, Greedbound destiny.
Targets of this ability have resistance blessed must not let greed consume them, Activation time: 1 action.
to all nonmagical damage. Attacks made lest blessing become curse.” Range: Self or dragon companion.
against the cloud affect the primary target Duration: Concentration, up to 1 minute.
of this ability. The primary target’s abilities Relent less St ep With a touch, the target can drain the life
are also used for any ability checks it Prerequisite: 7th level, Horizonbound or force of others to heal their own wounds.
might need to make, and it has advantage Warbound destiny. The target makes a melee spell attack
on Strength, Dexterity, and Constitution Activation time: 1 action. against a creature withint heir reach. On a
saving throws while in cloud form. Range: Self and dragon companion. hit, the creature takes 3d6 necrotic damage,
Duration: 1 hour. and the target regains hit points equal to
Her edi ta ry M e mor ie s For the duration, neither your dragon half the amount of necrotic damage dealt.
Prerequisite: 9th level, Lorebound destiny. companion nor yourself are affected by Until the spell ends, the target can make
Activation time: 10 minutes. difficult terrain, and spells and other the attack again on each of their turns as an
Range: Self and dragon companion. magical effects can neither reduce either action.
Duration: Instantaneous. of your speeds nor cause one of you to be At Higher Levels: The damage dealt by this
Dragons never forget what they have paralyzed or restrained. spell increases based on the number of
learned, and somehow pass on their Each of you can also spend 5 feet of levels in the dragonbound class you possess
memories to their children. You tap movement to automatically escape from as follows:
into your dragon companion’s ancestral nonmagical restraints, such as manacles or 5th level—4d6; 7th level—5d6; 9th level—6d6
memory. Name or describe a person, place, a creature’s grapple.
or object. The subject so named must be Finally, being underwater imposes no Sky b ound St ep
if legendary importance, or it doesn’t penalties on either of your movements or Prerequisite: 3rd level, Horizonbound
appear in your companion’s ancestral attacks. destiny.
memory and you gain no information. If Activation time: 1 action.
the subject is important enough that your Range: Self.
companion’s ancesters would have learned Duration: Concentration, up to 1 hour.
something of it, you learn a brief summary Your dragon companion, yourself, and
of the significant lore about the thing you each other creature you choose within 30
named. The lore might consist of current feet of you leave no trace upon the ground
24 © Spilled Ale Studios • Draconomicon: Dragonbound
of their passage, as though the feet of the cleared. saving throws against effects that would
targets had never touched the earth. Each At Higher Levels: The damage dealt by this give you the petrified condition.
target receives a +10 bonus to Dexterity spell increases based on the number of
(Stealth) checks and can’t be tracked except levels in the dragonbound class you possess
by magical means. as follows: Breat h-Enhanced Bl ows
Ston e m elt 3rd level—2d6; 5th level—3d6; 7th level—4d6; Prerequisite: 12th level.
Prerequisite: 7 level, dragon companion
th 9 level—5d6
th
When you or your dragon companion make
has a burrow or climb speed. Potency: each potency spent increases this a melee attack, you deal extra damage of
Activation time: 1 action. ability in one of the following ways: the same type as your dragon’s breath
Range: Touch. weapon equal to your Charisma bonus.
Duration: Instantaneous. žžincreases the damage dealt by this
breath ability by 1d6, up to a maximum
An area of stone touched by you or your Breat h’s Prot e ct ion
of 9d6.
dragon companion is reformed into any You can cast mage armor on yourself at will.
žžincreases the radius of the area affected
shape that suits your purpose. The stone You don’t require any material components.
by 10 feet to a maximum of 50 feet.
target can be in the form of a Medium
or small object, or a section of a larger
object that is no more than 5 feet in any Bond Boons Chill Toler ance
dimension. The stone can be reformed Prerequisite: dragon companion is immune
If a bond boon has prerequisites, you must
into any object with similar or smaller to cold damage.
meet them to learn it. You can learn the
dimensions. For example, you could shape You gain resistance to cold damage. In
bond boon at the same time that you meet
a large rock into a weapon, idol, or coffer, addition, you are comfortable in conditions
its prerequisites. A level prerequisite refers
or make a small passage through a wall, of extreme cold, and never gain exhaustion
to your level in this class.
as long as the wall is less than 5 feet thick. levels when faced with such conditions.
You could also shape a stone door or its
frame to seal the door shut. The object
At Home Beneat h t he Cl amour of t he Damned
you create can have up to two hinges and Wav es Prerequisite: 5th level, Greedbound Destiny.
a latch, but finer mechanical detail isn’t Prerequisite: 5th level, dragon companion You normally block out the voices and
possible. has a swim speed. memories of the souls you consume, but
You can breathe underwater, and you you can willingly plunge into that torrent.
gain a swimming speed equal to your As an action, you reach deep into your
Tre mor s walking speed.
Prerequisite: dragon companion has a mind to seek answers from a creature you
You can also expend one breath to cast killed since your last long rest. Learning
burrow speed.
water breathing. what it knows is a process that happens
Activation time: 1 action.
Range: Self in part as a conversation with the tattered
Duration: Instantaneous Bea st Spee ch remnants of its psyche, in part by sifting
Each creature within 10 feet of you other You can cast speak with animals at will. through its memories. The defeated
than your and your dragon companion foe is almost certainly hostile, but can
hide nothing from you. All answers you
must make a Dexterity saving throw. On a Be Like Wat er receive are truthful to the best of its
failed save a target takes 1d6 bludgeoning Prerequisite: dragon companion is immune
damage and is knocked prone. If the ground knowledge, but it is possible for it to have
to acid damage.
in the area is loose earth, loose stone, misinterpreted events in life or remember
You gain resistance to acid damage. In
or ice, it becomes difficult terrain until wrongly.
addition, you have advantage when making
© Spilled Ale Studios • Draconomicon: Dragonbound 25
The duration of this process is ten Dist r act ing Touch higher level effects.
minutes, but you are aware of what is going Prerequisite: dragon companion is immune Special: These cantrips appear in
on around you and can terminate it early. to acid or fire damage. the Elemental Evil Player’s Companion or
When your dragon companion hits a Xanathar’s Guide to Everything.
Cl aw b ac k f rom De at h creature with a melee attack on its turn, it
Prerequisite: 14th level leaves behind a tongue of flame or splash Forceful Wind s
Your joined souls allow your dragon of acid which the target must quickly Prerequisite: 10th level, Saddlebound
companion and yourself to fleetingly take deal with. The target loses its free object Destiny.
refuge in your partner and avoid even death interaction on the following turn. When you use your Fly By feature, the
itself. target and any creatures within 10 ft. of
When either your dragon companion Ele ct ric ally Charged them excluding your dragon companion
or yourself would drop to 0 hit points Prerequisite: dragon companion is immune and yourself must make a Dexterity saving
as a result of taking damage, you may to lightning damage. throw or be knocked prone.
immediately spend one breath to instead You gain resistance to lightning damage.
drop to 1 hit point. In addition, you have advantage when Forked Tongue
If your dragon companion or yourself making saving throws against effects that You gain proficiency in the Deception and
would be killed instantaneously by an would give you the paralyzed condition. Persuasion skills.
effect when no damage has been rolled (for
example, death by exhaustion), you may Energy Bur st
immediately spend one breath to negate Great er To ot h and Cl aw
As a bonus action, you cause the area Prerequisite: 5th level.
that effect. around you to become infused with magical
Once you use either of these features, you Any melee attack made your dragon
energy of the type dealt by your dragon companion now counts as though made
can’t use this boon again until you finish a companion’s breath weapon, dealing
long rest. with a +1 weapon.
damage equal to your Charisma modifier
(minimum of 1) to all creatures within 5
Clingi ng Br e at h feet. Great er Dr ac onic Senses
When you or your dragon companion use Prerequisite: 18th level, Enhanced Draconic
a breath weapon, all creatures that take Senses.
Enhanced Dr ac onic Your dragon companion now has
damage from it are marked. Before the
end of the next turn of whichever of you Senses blindsight out to 60 ft.
used the breath, either of you can spend a Prerequisite: 9th level.
bonus action to choose one of the marked Your dragon companion now has Hoard seeker
creatures. The chosen target suffers darkvision out to 120 ft and blindsight out You can cast detect magic at will.
additional damage of the breath weapon’s to 30 ft.
type equal to your Charisma modifier Inner Fire
(minimum of 1). Fl ame Ma st ery Prerequisite: dragon companion is immune
Once this damage is dealt, the creatures Prerequisite: dragon companion’s breath to fire damage.
are no longer marked. If you or your weapon deals fire damage. You gain resistance to fire damage. In
companion use another breath weapon Both your dragon companion and addition, you are comfortable in conditions
before activating clinging breath, the yourself can cast create bonfire and control of extreme heat, and never gain exhaustion
targets of the new breath are marked and flames at will. Your dragonbound class level
the mark on the previous targets ends early. is treated as your caster level to determine levels when faced with such conditions.

26 © Spilled Ale Studios • Draconomicon: Dragonbound


Lanc e M a st ery Companion Advancement table on page 10 The Mo st Dire ct Pat h
Prerequisite: 3rd level, Saddlebound to determine the equivalent dimensions of Prerequisite: Horizonbound or Lorebound
Destiny. your breath when it is reshaped. Destiny.
When you wield a lance while mounted, Nothing and no one can stop you from
it deals 2d6 damage instead of 1d12. You Share Senses reaching what you so ardently seek,
may always opt to roll the weapon’s normal You share all the special senses possessed whether it’s ancient treasure stores or
damage if it is more beneficial for you to do by your dragon companion, though only out simply the top of the next hill. You ignore
so. to half the sense’s usual range. Likewise, if difficult terrain. You also have advantage
Additionally, when you make an Attack you have a sense the dragon doesn’t have, on all checks to escape a grapple, manacles
action with a lance after your mount moves it shares that sense out to half the usual or rope bindings, and advantage on saving
at least 30 feet in a straight line towards range. throws against being paralyzed.
your target, you add an additional 2d8 to If you are a Lorebound Destiny, your
the damage of the first attack if it hits. dragon companion halves the range of its Two Mind s a s One
darkvision and blindsense while you borrow Both your dragon companion and yourself
Mit hr idat i s m them at their normal range, instead of can cast guidance at will any time you are
Prerequisite: dragon companion is immune losing those senses entirely. within telepathic range of one another.
to poison damage. When cast by one of you, the range of
Your regular exposure to your dragon’s Stone Ma st ery the cantrip is always “self and dragon
poison has given you resistance to poison Prerequisite: dragon companion’s breath companion”, and the spell doesn’t require
damage and advantage when making weapon deals acid damage and they have a concentration.
saving throws against effects that would burrow speed. Once cast, either you or your companion
give you the poisoned condition. Both your dragon companion and can make use of the guidance any time
yourself can cast magic stone and mold earth within the duration. As soon as one of you
Num b i ng Touc h at will. Your dragonbound class level is uses it, the spell ends.
Prerequisite: dragon companion is immune treated as your caster level to determine
to cold or lightning damage. higher level effects. Warb ound Guardian
When your dragon companion hits a Special: These cantrips appear in Prerequisite: 3rd level, Warbound Destiny
creature with a melee attack on its turn, it the Elemental Evil Player’s Companion or You or your dragon companion can
can reduce that creature’s speed by 10 feet Xanathar’s Guide to Everything. extend some of the magical protection you
until the end of the dragon companion’s share to a third party. Either one of you can
next turn. Stor m Ma st ery cast warding bond. Once one of you has cast
Prerequisite: dragon companion’s breath it, neither can do so again until after your
Sha p e Br e at h weapon deals lightning damage. next long rest.
Prerequisite: 9th level. Both your dragon companion and
When your dragon companion uses its yourself can cast gust and shocking grasp at Wat er Ma st ery
breath weapon, it can choose whether will. Your dragonbound class level is treated Prerequisite: dragon companion has a swim
the area is a cone or a line. If you have as your caster level to determine higher speed.
the ability to use a breath weapon (such level effects. Both your dragon companion and
as from the borrowed breath ability or a Special: The gust cantrip appear in yourself can cast create or destroy water (to
dragonborn racial feature), you can also the Elemental Evil Player’s Companion or create water only) and shape water at will.
reshape your breath. Refer to the Dragon Xanathar’s Guide to Everything. Your dragonbound class level is treated as

© Spilled Ale Studios • Draconomicon: Dragonbound 27


your caster level to determine higher level
effects.
Multiclassing 1-7: Spell Slots as Breath
Refer to the following guidelines Dr ag on b oun d M i n i mum Sp ell
Special: The shape water cantrip appears when multiclassing into or out of the
in the Elemental Evil Player’s Companion or L e v el Sl ot L e v el
Dragonbound class.
Xanathar’s Guide to Everything. 1-2 1

3-4 2
Prere quisit es
To multiclass into Dragonbound you must 5-6 3
have a 13 or better in Charisma. 7-8 4

9+ 5
Proficiencies
When you multiclass into Dragonbound you
gain the following proficiencies if you don’t
have them already: light armour, medium
armour, and simple weapons.

Sp ell c a st i ng & Pac t M agic


If you have both the Dragon Link class
feature and either the Spellcasting or Pact
Magic class feature from a spellcasting
class, you can spend your breaths as though
they were spell slots to cast spells you know
or have prepared. Each breath creates the
highest level spell slot your spellcasting
class or classes give you access to, to a
maximum of a 5th level spell slot.
You can also spend your personal spell
slots in place of your dragon companion’s
breath. The spell slot you spend must be of
a minimum level, based on your levels in
the dragonbound class (refer to table 1-5:
Spell Slots as Breath). the maximum spell
level you can cast or 5th level, whichever is
lower.

28 © Spilled Ale Studios • Draconomicon: Dragonbound


Appendix A: Draconic Characteristics

A-1: Draconic Characteristics A-2: Draconic Flaws


d12 Per s onalit y T r a i t d8 Per s on a li t y T r a i t
1 Refers to itself with the royal “We”. 1 Will not even speak to anyone other than its dragonbound partner unless they

2 Plays with its food, like a cat toying with a mouse. first give tribute worth at least 100gp or of immeasurable personal value. Once
such a gift is given, will talk to that person whenever they meet again.
3 It amuses the dragon to insist on being given titles, often choosing to parody
2 Is exceptionally vain, even by the standards of dragons. Spends a lot of time
the rulers of the local nation (particularly when talking to representatives of
looking at its reflection in lakes. May have a mirror in its hoard. Has heard that
that nation) and always, of course, in a way that claims more power than the
powerful mortals commission portraits of themselves and is intrigued by the
local ruler. For instance, it might require people call it “your highest highness”
idea - but woe betide the painter who fails to please its artistic sensibilities.
or “your worship among worships”.
3 Adopts an imperious and aloof attitude toward anyone other than its dragon-
4 Has taken a liking to the music of humanoid races, and sings. Being a giant
bound partner.
freaking lizard it, of course, cannot hold a tune - but it has the lung capacity to
be really bloody loud. Offering it new music as tribute is as likely to please it as 4 Talks to humanoids other than its bonded partner as though they were children.

receiving treasure. Good-aligned: Exaggerates pleasure and pride in them when they accomplish
simple tasks. Evil-aligned: humours these stupid creatures only as long as they
5 Has a sense of humour, and likes to tell jokes - but since it heard most of its
don’t insult it… or until it develops an appetite. Neutral: You choose.
repertoire only once, and hundreds of years ago, always manages to butcher the
punchline. It would be wise to still laugh. Offering it new gags as tribute is as 5 Circles people when it’s talking to them, as though herding prey. May or may

likely to please it as receiving treasure. not be aware that this is intimidating.

6 Is always entertained by the strange ways humanoids have to accomplish 6 Whips its tail violently from side to side when irritated. Additionally, thrashes

things. Likes to assist with tasks and experience activities first hand, though as its wings and uses its breath weapon when enraged. Either unable to control its

often as not it is more in the way than a help. temper or simply unconcerned with the damage that it might cause.

7 Loves an intellectual discourse and accumulating knowledge, sometimes on a 7 Slumberous—does not move much unless it absolutely has to, even to acknowl-

specific subject but other times on anything it can gets its claws on. Is much edge the arrival of others in its presence or even talk. Moves and acts only be-

more friendly toward any creature that engages its mind and shows equal en- grudgingly, particularly if asked to do so by anyone that isn’t its dragonbound

thusiam for knowledge. partner. Prefers to communicate telepathically.

8 When speaking common, the dragon has a pronounced lisp. 8 The dragon’s rapid growth and the eventual loss of their dragonbound partner
is something they think about a lot. They’re fascinated by aging and death,
9 When speaking common, the dragon has a strong accent picked up from
particularly as it applies to a short-lived humanoid races. Likes to discuss these
whomever originally taught it the language.
weighty subjects, and isn’t very attuned to when it is making others uncom-
10 When content, the cat kneads the ground with its claws. fortable, or when the timing is inappropriate.
11 Always uses an extreme paucity of words to the point it often gives monosyl-
labic answers. May or may not be slightly more forthcoming with its dragon-
bound partner than it is with other people.

12 Incredibly chatty and enthusiastic about everything. Loves travelling with the
party—the more companions to talk with the better!

© Spilled Ale Studios • Draconomicon: Dragonbound


Appendix B: Other Dragons

The dragonbound class assumes that The Gem Dr ag ons If a creature moves 5 feet or more or
your dragon companion is one of the takes the dash or disengage action on their
five metallic or five chromatic dragons turn while they are shaken, they have
published in the Monster Manual. But there
Breath Weapons disadvantage on all attacks and ability
are other dragons out there, not least of B-1: Gem Wyrmling Breath Weapons checks made in the same turn.
all the converted and brand new dragons Da m age Br e at h
that are the subject of Spilled Ale Studios’ Dr ag on Movement
T ype We a p on
Draconomicon!
To show my gratitude for your support Amethyst Force 5 by 30 ft. line (Dex. save) B-2: Gem Dragon Movement Speeds
of the Draconomicon series, this appendix Crystal Radiant 15 ft. cone (Con. save)
Young /
has been added to the full version of the
(special) Dr ag on W y r m li ng
A du lt
Emerald Thunder 15 ft. cone (Con. save)
Dragonbound class to provide guidance (special) Amethyst Burrow 15 ft. Burrow 20 ft.
should you wish to use one of the dragons
Obsidian Fire 5 by 30 ft. line (Dex. save) Crystal Burrow 15 ft. Burrow 20 ft.
in our series as your dragon companion.
The appendix will be updated as more Sapphire Thunder 15 ft. cone (Con. save) Emerald Burrow 15 ft. Burrow 20 ft.
(special)
dragons are added to the Draconomicon. Obsidian Burrow 15 ft. Burrow 20 ft.
Topaz Necrotic 15 ft. cone (Con. save)
Sapphire Burrow 15 ft. Burrow 20 ft.

Crystal. The breath weapon initially deals Topaz Swim 30 ft. Swim 40 ft.

no damage, but blinds any target that fails


their saving throw until the end of your The Lo st Chromat ics
dragon’s next turn.
When your crystal dragon companion
gets its second breath weapon improvement Breath Weapons
at 5th level, the breath weapon now deals B-3: Lost Wyrmling Breath Weapons
2d6 + its Charisma modifier. At 7th level,
Da m age Br e at h
the breath weapon deals 5d6 + the dragon’s Dr ag on
T ype We a p on
Charisma modifier. Finally, at 9th level, the
Orange Acid 5 by 15 ft. line (Dex. save)
breath weapon deals 8d6 + the dragon’s
Charisma modifier. Purple Lightning 15 ft. cone (Dex. save)

Emerald. You may voluntarily reduce the Yellow Fire 15 ft. cone (Con. save)
damage of the breath weapon by 2d6 to
deafen creatures that fail their saving throw Orange. Disregard the usual
until the end of your dragon companion’s advancements to a dragon companion’s
next turn. breath weapon and use the following
Sapphire. You may voluntarily reduce the instead: at 9th level, the orange dragon
damage of the breath weapon by 2d6 to companion’s breath weapon becomes a 5
cause creatures that fail their saving throw ft. × 30 ft. line. At 19th level, the breath
to become shaken until the end of your weapon becomes a 5 ft. × 60 ft. line.
dragon companion’s next turn.
30 © Spilled Ale Studios • Draconomicon: Dragonbound
On the dragon companion’s turn, two When a victim of your dragon Dexterity saving throw, taking full damage
rounds after they used their breath weapon, companion’s breath weapon has multiple on a failed save, or half as much damage
any creature who failed their Dexterity conditions that it needs to make a saving on a successful one. The damage dealt by a
saving throw takes the breath weapon’s throw against, it does so in this order: mantragon’s thorn barrage is piercing and
damage as the sticky goo coating them paralyzed, blinded, restrained. If they don’t is considered magical.
explodes. Secondary targets adjacent succed at one saving throw, they cannot
to the victim must immediately make a make the next. Movement
Dexterity saving throw or take fire damage An creature allied to the target may
B-6: Other Dragon Movement Speeds
equal to 2d6 less than the orange dragon spend their action to Help the victim of
companion’s breath weapon. a salt breath attack remove some of their Young /
Dr ag on W y r m li ng
Purple. Purple dragon companions do salt shell, granting advantage on the ally’s A du lt
not get to select their breath weapon. They saving throw or saving throws. Mantragon Climb 30 ft. Climb 40 ft.
always use a cone of force energy.
The breath weapon deals no damage, Movement Mantragon. Mantragons have no special
but blinds any target that fails their saving movement speed. Mantragon dragon
B-4: Lost Dragon Movement Speeds
throw until the end of your dragon’s next companions are given a climb speed here
turn. Young / to bring them in line with other dragon
Dr ag on W y r m li ng
When your dragon companion gets its A du lt companions. Imagine them using their
second breath weapon improvement at 5th Orange Swim 30 ft. Swim 40 ft. snake-like lower body for grip and their
level, the breath weapon causes the target Purple Climb 30 ft. Burrow 40 ft. scythe-like claws in the same manner as
to be restrained as well as blinded. The climbing picks.
target may make a Strength saving throw Yellow Swim 30 ft. Swim 40 ft.

at the end of each of their turns to try and


break free of the salt encasing them and Ot her Dr ag ons
remove this condition.
When your dragon companion gets its Breath Weapons
third breath weapon improvement at 7th
level, the blinded condition imparted by B-5: Other Wyrmling Breath Weapons
your dragon’s breath weapon no longer Da m age Br e at h
ends after the dragon companion’s next
Dr ag on
T ype We a p on
turn. Instead, the target may make a Mantragon Piercing 15 ft. cube (Dex. save)
Strength saving throw at the end of each of (special) within 60 ft.
their turns to try to remove this condition.
Finally, when your dragon companion Mantragon. The mantragon has a thorn
gets its last breath weapon improvement at barrage ability rather than a breath weapon.
9th level, if a target is already restrained by Disregard the usual advancements to a
your dragon companion’s breath weapon dragon companion’s breath weapon and
when the breath weapon is used against use the following instead: at 9th level, the
them again, if they fail their saving throw mantragon companion’s breath weapon
they are fully encased in salt and paralyzed. becomes a 20 ft. cube. At 19th level, the
The target may make a Strength saving breath weapon becomes a 30 ft. cube.
throw at the end of each of their turns to All creatures within the area must make a
try to remove this condition.
© Spilled Ale Studios • Draconomicon: Dragonbound 31
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