Draconomicon Dragonbound
Draconomicon Dragonbound
Draconomicon: Dragonbound by and © RDD            Studios                                        DUNGEONS & DRAGONS, D&D, Wizards of
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Con t r ac t ed C om pa n ion s                 around the practice. In such places,                    on the ageing of both participants. The
The group of people who can count dragons
                                                humanoid races put forward candidates                   humanoid partner inherits some of the
among their friends and associates is
                                                to bond with every new wyrmling hatched                 agelessness of a dragon, physically ageing
small, and the number of those who are
                                                to their draconic allies. In these places the           only one year for every five years that pass.
dragonbound is far smaller still. The link
                                                joining has become a formal affair with all               Meanwhile, the dragon companion ages
between a dragonbound and their dragon
                                                the markings of ritual.                                 far more rapidly than a dragon normally
companion is more intimate even than
                                                  The bond is governed by certain rules,                would, as though their own longevity
the relationship between siblings or even
                                                the chief of which is its duration. Most                has been cut short in payment for their
lovers. The pair must share in everything,
                                                dragonbound partners agree to a contracted              partner’s increased life span. The dragon
and can have no secrets from each other. It
                                                period of a hundred years.                              grows from wyrmling to adult in the span
isn’t a joining that either party enters into
                                                                                                        of mere years, at which time their ageing
lightly.
                                                Unusual Ageing                                          normalises.
   In keeping with the bond’s intimacy
                                                One of the side effects of being                          While this may seem an unfair deal for
the event of joining can be very informal.
                                                dragonbound is the curious effect it has                the dragon, it is generally felt that the
However, entire cultures have developed
                                                                                                        unique relationship the dragon is able to
                                                    © Spilled Ale Studios • Draconomicon: Dragonbound                                                          3
    experience and the great things they can       it resonates with a particular young hero,             is not a hard rule, but exceptions are rare
    achieve with their partner make up for         finally fulfilling the conditions of some              and indicate that your pair came together in
    their loss. Their rapid growth also enables    ancient prophecy?                                      particularly unusual circumstances.
    them to be a better and stronger partner          Dragonbound and their dragon
    to their dragonbound. They would be little     companions are as varied in personality                Quick Build
    good to their companion if they remained       and outlook as any other intelligent                   You can make a dragonbound quickly by
    a wyrmling throughout their hundred year       creatures, and they can also differ greatly            following these suggestions:
    contract.                                      from each other. The pair are unlikely
                                                   to be antagonistic toward each other                     First, make Charisma your highest
    Age n t s of De st i n y                       considering their close bond, but in                       ability score, followed by Constitution.
    Dragonbound know very well how                 certain circumstances they may have been                 Optionally, choose your character’s
    special their power is. Whether they wish      bonded as a matter of convenience, and                     alignment to narrow down the list
    themselves marked for greatness or not is      may therefore have relationship issues                     of dragon companion options (see
    immaterial—if they fail to set themselves      not shared by other dragonbound
    a great purpose, they are wasting their        pairs. When determining the nature
    immense gift. More often than not both         of their relationship, consider
    parties are sure of their steps. If there is   what your particular pairing are
    some uncertainty between them, it is rarely    working towards. Dragonbound
    the dragon which wavers. Dragonbound           contracts are never simply about
    that lose their way are quickly reminded by    companionship, their participants
    their dragon companion of their duty to see    both have one or more goals in
    out their mutually agreed goals.               mind when they perform the
       The actions of dragonbound and their        contract. Sometimes the two
    companions rarely escape the scrutiny of       partners have one and the
    their contempories, nor the analysis of        same goal, while in other
    future historians. Accordingly their names     cases they each agree to assist
    and the records of their deeds are scattered   the other. Whatever their
    throughout the long annals of history, and     goals are will say a lot about
    all dragonbound are legends in the making.     how their dragonbound
    Whatever they may personally feel about        powers manifest and how
    this, their proud dragon companion almost      they work together as a
    certainly relishes their future fame—or        team.
    their infamy.                                     If you have a particular
                                                   type of dragon in mind,
                                                   remember that your
    Cre at i ng a Dr ag on b oun d                 character and their
    The first thing to consider when creating      dragon most likely have
    a dragonbound is where they and their          compatible alignments
    dragon companion come from. Did your           (typically the same or only
    dragonbound discover a hatching egg by         one step removed from
    chance? Do they belong to a culture with a     your own).
    tradition of dragonborn pairings? Has the      This
    egg been kept for decades or centuries until
                                                                  Red            Fire             15 ft. cone (Dex. save)           Red          Climb 30 ft.         Climb 40 ft.
    Saving Throws
    Your dragon companion is proficient in the                   Silver          Cold             15 ft. cone (Con. save)          Silver        Climb 30 ft.         Climb 40 ft.
    same saving throws you are: Constitution                     White           Cold             15 ft. cone (Con. save)          White       Burrow 15 ft. or   Burrow 20 ft. or Swim
                                                                                                                                                 Swim 30 ft.             40 ft.
    and Charisma.
                                                               Your dragon can use their breath weapon
                                                             a certain number of times per short rest,                            You can ride your dragon as long as it
    Breath Weapon
                                                             as shown in the breaths column of the                             is one size category larger than you, but it
    The wyrmling possesses a breath weapon
                                                             dragonbound class table.                                          cannot take advantage of its burrow, climb,
    that deals damage of an energy damage
                                                               The damage dealt to a target by the                             fly, or swim speeds while mounted until
    type appropriate to its own dragon type.
                                                             wyrmling’s breath weapon is 2d6 + its                             it grows into a young adult. Your dragon
    The wyrmling is also immune to that
                                                             Charisma modifier on a failed saving throw,                       companion must be on the ground for you
    damage type. The wyrmling’s breath
                                                             or half that on a successful saving throw.                        to mount it.
    weapon is either a line or a cone, which
    depends on its dragon type.
                                                             Special Movement Speeds                                           Dr ag onb ound Dest iny
      A line breath weapon is 5 ft. wide by 30             In addition to the movement speeds listed                         At 1st level, your dragon companion and
        ft long.                                             in the Dragonbound Wyrmling statblock on                          yourself have established your bond and
      A cone breath weapon is its area is 15               page 5, a dragonbound wyrmling has either                         you’ve discovered the road you wish to
        ft.                                                  a climb or swim speed of 30 ft. or a burrow                       travel together. Your choice grants you
                                                             speed of 15 ft. The special speed possessed                       features at this level and again at 3rd, 6th,
      The saving throw required by a target                  by a dragon is determined by its type (see                        10th, and 14th level.
    depends on the dragon’s type. Common                     Dragon Movement Speeds, below). If the
    examples are provided in the table                       dragon type usually has more than one
    Wyrmling Breath Weapons (below) but you                  special movement speed, you choose just
                                                                                                                               Breat hb o on
    can use these examples as the basis for                                                                                    Also at 1st level you receive a priceless gift
                                                             one.
    other dragons.                                                                                                             from your dragon companion, a magic item
                                                                                                                               known as a breathboon that is formed from
                                                                    1-2: Dragon Movement Speeds                                its very being.
          1-1: Wyrmling Breath Weapons                                                                                            As part of the same ritual that binds
                                                                                                         Young /
              Damage               Breat h                    Dr ag on W y r m li ng                                           it to you, the dragon breaks off a fang,
     Dr ag on                                                                                             A du lt
               T y pe              Weap on                                                                                     horn, scale, or spine (any of which grow
                                                                 Black          Swim 30 ft.               Swim 40 ft.
        Black       Acid      5 by 30 ft. line (Dex. save)
                                                                                                                               back over time). It bathes this offering
                                                                  Blue          Burrow 15 ft.            Burrow 20 ft.
                                                                                                                               in the power of its breath, creating your
        Blue      Lightning   5 by 30 ft. line (Dex. save)
                                                                 Brass          Burrow 15 ft.            Burrow 20 ft.         breathboon.
        Brass       Fire      5 by 30 ft. line (Dex. save)                                                                        The breathboon normally retains its
6                                                               © Spilled Ale Studios • Draconomicon: Dragonbound
                                  1-3: The Dragonbound                                                                            except in the following ways:
                                                                              Br e at h         B on d           P ot e nc y       It is a magical weapon.
 L e v el Prof.           Cl a ss Feat ure s                 Br e at h s                                                           The damage it deals is the
                                                                             A b ili t ie s     B o on s          P oi n t s
                                                                                                                                  same type as your dragon’s
                   Breathboon, Dragon Companion, Dragon
    1        +2
                   Link, Dragonbound Destiny
                                                                   1                —               —                —            breath weapon instead of
                                                                                                                                  piercing or slashing.
    2        +2    Bond Boons                                      2                1                1               —
                                                                                                                                   When you wield your the
    3        +2
                   Dragonbound Destiny Feature, Breath
                                                                   2                1                1               —            breathboon blade you add your
                   Weapon Improvement 3d6
                                                                                                                                  Charisma bonus to attacks and
    4        +2    Ability Score Improvement                       2                1                1               —            damage rolls instead of your
    5        +3    Breath Weapon Improvement 6d6                   2                1                1               —            Strength or Dexterity.
                   Dragonbound Destiny Feature, Tooth and
    6        +3                                                    2                2                1               —
                   Claw                                                                                                           Breathboon Lance
    7        +3    Breath Weapon Improvement 9d6                   2                2                1               —            Your breathboon is a spine. As
    8        +3    Ability Score Improvement                       2                2                2               —
                                                                                                                                  an action, it can transform into
                                                                                                                                  a spear or a lance, or revert back
                   Young Dragon, Companion Change Shape,
    9        +4
                   Breath Weapon Improvement 12d6
                                                                   2                2                2               —            to a spine.
    10       +4    Dragonbound Destiny Feature                     2                3                2               —
                                                                                                                                     You are proficient with your
                                                                                                                                  breathboon, whatever its form.
    11       +4    Breath Potency                                  3                3                2                4
                                                                                                                                  Its statistics in any form are
    12       +4    Ability Score Improvement                       3                3                3                4           identical to a weapon of that
    13       +5    —                                               3                3                3                5           type except in the following
    14       +5    Dragonbound Destiny Feature                     3                4                3                5           ways:
    15       +5    —                                               3                4                4               12
                                                                                                                                    It is a magical weapon.
    16       +5    Ability Score Improvement                       3                4                4               12
                                                                                                                                    The damage it deals is the
    17       +6    —                                               4                4                4               16            same type as your dragon’s
    18       +6    Adult Dragon                                    4                5                4               16            breath weapon instead of
                                                                                                                                   piercing.
    19       +6    Ability Score Improvement                       4                5                4               16
                                                                                                                                    When you wield your the
    20       +6    Relentless Breath                               4                5                4               16
                                                                                                                                   breathboon lance you add your
                                                                                                                                   Charisma bonus to attacks and
                                                                                                                                   damage rolls instead of your
original form, but can be transformed into                to its facility for channelling a dragon’s
                                                                                                                            Strength.
another type of item as an action.                        breath, an innately magical energy.
  If your breathboon is lost your dragon
companion can forge you a new one by                      Breathboon Blade                                           Breathboon Mirror
performing a special ritual over the course                                                                          Your breathboon is a scale. As an action, it
                                                          Your breathboon is a fang. As an action, it
of 1 hour. This can be completed during a                                                                            can transform into a polished mirror which
                                                          can transform into a dagger, a shortsword,
short rest.                                                                                                          grants the following benefits while wielded:
                                                          or a longsword, or revert back to a fang.
  Dragonbound who gain access to                            You are proficient with your breathboon,
spellcasting by any means can use their                                                                                   You can use your breathboon mirror
                                                          whatever its form. Its statistics in any
breathboon as a spellcasting focus owing                                                                                    to communicate with your dragon
                                                          form are identical to a weapon of that type
                                                             © Spilled Ale Studios • Draconomicon: Dragonbound                                                         7
        companion as long as it is on the same          attack with a range of 120 feet. On a              companion acts on its own.
        plane, ignoring the normal limits to            hit, the attacks deal 1d8 + Charisma
        your telepathy.                                 damage of the same type as your                    Breaths
      Whenever you take acid, cold, fire,             dragon companion’s breath weapon.                  You can harness the inherent magical
        lightning, poison, or thunder damage,                                                              energy that roils within your dragon
        you can spend your reaction to reflect
        some of the magical energy using your
                                                    Dr ag on Link                                          companion, tapping it via the mystical link
                                                    Additionally at 1st level your mystical link           you share and using it to imbue yourself
        breathboon mirror.
                                                    to your companion causes you to age only               with additional power or manifest external
           Make a ranged attack using your
                                                    one year for every five years that pass. Your          effects.
        breath ability attack modifier against a
        creature of your choice within 30 feet.     dragon companion’s own life expectancy is                At 1st level you gain the Borrowed Breath
        On a hit, the target takes 1d6 + your       reduced by nearly 100 years.                           ability, and you gain more as you level (as
        Charisma bonus in damage of the same           You also become fluent in Draconic, and             shown in the breath abilities column of
        type that you suffered.                     your dragon companion can speak any                    the dragonbound class table). Your breath
                                                    languages that you know. Additionally,                 ability options are detailed at the end of the
    Breathboon Shield                               you and your dragon enjoy a telepathic                 class description.
    Your breathboon is a scale. As an action, it    connection. You can hold telepathic                      Additionally when you gain a level in
    can transform into a shield which grants        conversations whenever you are within                  this class, you can choose one of the breath
    the following benefits while wielded:           60 feet of each other, and can sense each              abilities you know and replace it with
                                                    other’s emotions out to a range of 1 mile.             another breath ability that you could learn
      +2 bonus to your AC.                           Although you are linked, your dragon                at that level.
      Resistance to the damage type dealt         is still an individual. It usually obeys                 You can use a breath ability as long as
        by your dragon companion’s breath           your requests as best as it can, but is                you are within 1 mile of your wyrmling
        weapon.                                     free to question the wisdom of them and                dragon companion. Whenever you use
      The breathboon shield stores a single       occasionally even makes requests of you in             one of your breath abilities, one of your
        charge. You can expend the charge to        turn. Most of the time you get to determine            dragon’s breaths is expended and your
        project a magical aura of protection        its actions, decisions, and attitudes. Rarely,         dragon can therefore use its breath weapon
        that extends the shield’s AC bonus to       your DM might intervene, such as when                  one less time per short rest.
        all allied creatures within 30 feet of      your dragon is intelligent enough to spot a              Charisma is the ability you use when
        yourself until the end of your next turn.   flaw in a plan you may not have considered,            attacking with a breath ability or setting its
           The shield recharges when one of the     but such interventions are only ever                   saving throw DC, and also the ability used
        following conditions are met:               related to the dragon’s decision making                by your dragon companion when it uses its
          You complete a long rest.               and attitudes. You are always in complete              breath weapon.
          You are wielding the breathboon         control of the dragon’s actions—even when
            shield and a hostile creature deals     it questions the wisdom of what you’re                  Breath ability/breath weapon save DC = 8 + your
            damage to you of the same type as                                                                proficiency bonus + your Charisma modifier.
                                                    doing, the dragon won’t abandon you, but
            your dragon companion’s breath                                                                  Breath ability attack modifier = your proficiency
                                                    you might get a lecture later, or be expected
            weapon.                                                                                                bonus + your Charisma modifier.
                                                    to return the favour when the dragon next
                                                    wants you to act in a certain way that might
    Breathboon Wand                                 be contrary to your own instincts!                     Dragon Statistics
    Your breathboon horn can transform into a          The dragon rolls for initiative like any            Your dragon has abilities and game
    wand that has the following benefits:           other creature, acting on its own turn.                statistics determined in part by your level.
                                                    If you are incapacitated or absent, your               The dragon shares your proficiency bonus,
      It can be used to make a ranged spell                                                              and applies its proficiency bonus to its
8                                                      © Spilled Ale Studios • Draconomicon: Dragonbound
                                                                Whenever you gain the                   If you don’t care for either option you can
                                                             Ability Score Improvement                come up with another bond, subject to your
                                                              class feature, your                     DM’s approval.
                                                              companion’s abilities also
                                                              improve. Special rules apply            Dragon Companions and Death
                                                             to your dragon companion’s               If either your dragon companion or you die,
                                                            ability score improvement,                the soul of the deceased uses the remaining
                                                            and are explained in the class            partner as a temporary vessel rather
                                                             feature of that name.                    than departing to its afterlife. The dead
                                                                                                      character or dragon can be reincarnated or
                                                               Dragon                                 resurrected even without any remains if
                                                               Characteristics                        the spell occurs within a number of weeks
                                                       As described in the Dragon                     equal to your 1d4 × your Charisma modifier
                                                       Companion class feature your                   (minimum of 1). After that time, the soul
                                                        dragon companion may share your               of the deceased can no longer cling to its
                                                        alignment, or it may have its own             partner, and passes on to whatever afterlife
                                                         alignment. It also possesses a               awaits it.
                                                         personality trait and a flaw that
                                                          you can invent yourself, or you             Dead Dragon Companions
                                                          can roll or select these characters         When a dragon companion dies, their
                                                          from the tables in Appendix                 breath passes over to their dragonbound
                                               A: Draconic Characteristics. The strength              partner, who can continue to use it to
                                               of your bond with the companion is such                power breath abilities until their contracted
                                               that there may be some bleed between                   period comes to its natural end or until they
                                               your personality traits and their own. The             can form a new contract.
                                               dragon’s traits, or something like them,                 If resurrection is impossible, a
                                               might become secondary characteristics                 dragonbound can seek out another dragon
                                               possessed of your own. Likewise, your own              companion of the same age category as
                                               characteristics might be shared in some                the deceased dragon after they complete a
                                               form by your dragon companion.                         suitable period of mourning (a minimum of
                                                 Your companion shares your ideal, and it             three in-game months).
                                               also has a bond which is always about you.               Ideally, the acquisition of a new dragon
armour class, Perception and Stealth skills,   Most dragon companions have one of the                 companion should be given some spotlight
Constitution and Charisma saving throws,       following bonds:                                       time in the campaign as the subject of an
and attack bonus. This is already factored                                                            adventure. If an existing dragon NPC of an
into the wyrmling’s statblock at 1st level,      “I would gladly give my life for my                appropriate age category and alignment is
but remember to increase these statistics by       dragonbound partner, as they would do              already established in the campaign, that
+1 every time your Proficiency increases.          for me.”                                           might also be an ideal solution.
  Your dragon companion gains an                 “I would gladly give my life in pursuit              On the other hand, it isn’t always
additional hit die at 2nd level and at every       of the mutual cause I share with my                possible to play out the new relationship
                                                   dragonbound partner, and I expect                  as it forms. If the DM would prefer the
level thereafter, increasing its hit points
                                                   them to share my dedication.”                      new contract to occur off-screen, the
accordingly.
2 +2 4d8 16 1d6 — 2d6 + Cha 5 ft. × 30 ft. 15 ft. 30 ft. 60 ft. 15 ft. —
3 +2 5d8 16 1d6 — 3d6 + Cha 5 ft. × 30 ft. 15 ft. 30 ft. 60 ft. 15 ft. —
4 +2 6d8 16 1d6 — 3d6 + Cha 5 ft. × 30 ft. 15 ft. Improvement 30 ft. 60 ft. 15 ft. —
5 +3 7d8 17 1d8 — 6d6 + Cha 5 ft. × 30 ft. 15 ft. 30 ft. 60 ft. 15 ft. —
6 +3 8d8 17 1d8 — 6d6 + Cha 5 ft. × 30 ft. 15 ft. 30 ft. 60 ft. 15 ft. —
7 +3 9d8 17 1d8 — 9d6 + Cha 5 ft. × 30 ft. 15 ft. 30 ft. 60 ft. 15 ft. —
8 +3 10d8 17 1d8 — 9d6 + Cha 5 ft. × 30 ft. 15 ft. Improvement 30 ft. 60 ft. 15 ft.
                                                                                                                                                         Young
        9        +4    11d10   18    1d10    1d6     12d6 + Cha      5 ft. × 60 ft.     30 ft.   +2 Str, +2 Con        40 ft.     80 ft.     20 ft.
                                                                                                                                                        (Large)
10 +4 12d10 18 1d10 1d6 12d6 + Cha 5 ft. × 60 ft. 30 ft. 40 ft. 80 ft. 20 ft. —
11 +4 13d10 18 1d10 1d6 12d6 + Cha 5 ft. × 60 ft. 30 ft. 40 ft. 80 ft. 20 ft. —
12 +4 14d10 18 1d10 1d6 12d6 + Cha 5 ft. × 60 ft. 30 ft. Improvement 40 ft. 80 ft. 20 ft. —
13 +5 15d10 19 1d10 1d6 12d6 + Cha 5 ft. × 60 ft. 30 ft. 40 ft. 80 ft. 20 ft. —
14 +5 16d10 19 1d10 1d6 12d6 + Cha 5 ft. × 60 ft. 30 ft. 40 ft. 80 ft. 20 ft. —
15 +5 17d10 19 1d10 1d6 12d6 + Cha 5 ft. × 60 ft. 30 ft. 40 ft. 80 ft. 20 ft. —
16 +5 18d10 19 1d10 1d6 12d6 + Cha 5 ft. × 60 ft. 30 ft. Improvement 40 ft. 80 ft. 20 ft. —
17 +6 19d10 20 1d10 1d6 12d6 + Cha 5 ft. × 60 ft. 30 ft. 40 ft. 80 ft. 20 ft. —
                                                                                                                                                         Adult
        18       +6    20d12   20    1d12    1d8     12d6 + Cha      10 ft. × 95 ft.    60 ft.   +2 Str, +2 Con        40 ft.     80 ft.     20 ft.
                                                                                                                                                        (Huge)
19 +6 21d12 20 1d12 1d8 12d6 + Cha 10 ft. × 95 ft. 60 ft. Improvement 40 ft. 80 ft. 20 ft. —
20 +6 22d12 20 1d12 1d8 12d6 + Cha 10 ft. × 95 ft. 60 ft. 40 ft. 80 ft. 20 ft. —
     dragonbound gains their new dragon             Dead Dragonbound PCs                                          an especially good solution if the dragon is
     companion the next time they gain a level.     When a dragonbound dies, it may be time                       already powerful enough to polymorph into
       If a newly contracted dragon is of a         to roll up a new character... but on the other                a humanoid.
     different type to the last, the dragonbound    hand, maybe not!                                                When the dragonbound dies, their breath
     can immediately retrain any breath abilities     Just as you can keep playing your                           abilities might pass over to the dragon
     or bond boons they possess for which they      dragonbound when their dragon companion                       companion in the same way that a dead
     no longer qualify.                             dies, the surviving dragon companion can                      dragon can give their dragonbound the last
                                                    become your temporary character! This is                      gift of their breath.
Endure Together
From 3rd level, you or your dragon
companion can use a reaction to share the
damage from any single source equally
between you. Once this feature is used,
it cannot be used again until after you
complete your next short or long rest.
     one spell” as long they also meet any other      ability in one of the following ways:                  Potency: each potency spents improves the
     prerequisites of that feat.                                                                             borrowed breath weapon’s damage by 1d8,
                                                        increases the damage reduction of this             up to a maximum of 9d8.
                                                          breath ability by 1d6, up to a maximum
     Heroic Ru sh
     Activation time: 1 action.
     Range: Self or dragon companion.
     Duration: Concentration, up to 1 minute.
       Either your dragon companion or yourself
     becomes immune to being frightened. In
     addition, at the start of each of the target’s
     turns, they gain temporary hit points equal
     to your Charisma modifier. When the breath
     ability ends, all remaining temporary hit
   The poison cloud moves 10 feet away          succeeds against 5th level spells
from you at the start of each of your turns,    Potency: you may spend one potency to                  Mist For m
rolling along the surface of the ground. The    allow Magic Ward to automatically succeed              Prerequisite: 5th level, dragon companion’s
vapors, being heavier than air, sink to the     against spells one level higher than its               breath weapon deals cold or poison damage.
lowest level of the land, even pouring down     normal maximum.                                        Activation time: 1 action.
openings.                                                                                              Range: Self or dragon companion.
At Higher Levels: The damage dealt by this                                                             Duration: Concentration, up to 1 hour.
                                                Mesmerise                                                 Your dragon companion or yourself is
spell increases based on the number of          Prerequisite: 3rd level.
levels in the dragonbound class you possess                                                            transformed, along with everything the
                                                Activation time: 1 action.                             target is wearing and carrying, into a misty
as follows:                                     Range: 30 feet.
   7th level—6d8; 9th level—7d8                                                                        or gaseous cloud. If you use this ability on
                                                Duration: Up to 8 hours.                               your dragon companion while it is carrying
Potency: each potency spent increases this        It is said that some dragons have the
ability in one of the following ways:                                                                  you, both of you are treated as a secondary
                                                power to compel action in others. You                  target, becoming part of the cloud. The
                                                channel some of that power, magically                  effect ends when the duration is up, if any
  increases the damage dealt on a failed      influencing a creature you can see within
    saving throw by 1d8, up to a maximum                                                               target drops to 0 hit points, or when you or
                                                range that can hear and understand you.                your dragon companion voluntarily end it.
    of 11d8.
                                                  You suggest a course of activity (limited               The cloud can fly at a speed of 10 feet.
  increases the radius of the sphere by
                                                to one or two sentences). The target makes             It can pass through small holes, narrow
    10 feet, up to a maximum radius of 60
                                                a Wisdom saving throw, and on a failed                 openings, and fine cracks—anywhere there
    feet.
                                                   © Spilled Ale Studios • Draconomicon: Dragonbound                                                     23
     is a gap, it finds a way through. However,        tales, forgotten stories, or even secrets that         Serpent ’s Tongue
     it treats liquids as though they were solid       have never been widely known. The more                 Prerequisite: 5th level.
     surfaces. The cloud can enter and occupy          information you already have about the                 Activation time: 1 action.
     the space of another creature. The target         thing, the easier it is to trigger ancestral           Range: Self and dragon companion.
     can’t fall under any circumstances while in       memories, so the more precise and detailed             Duration: 1 hour.
     cloud form, remaining hovering in the air         the information you receive is.                          For the duration both your dragon
     even when stunned or incapacitated until            The information you learn is accurate but            companion and yourself understand any
     either it can move again or the duration          might be couched in figurative language.               spoken language you hear. When either of
     ends.                                             For example, if you have a mysterious                  you speak, any creature that knows at least
        While in this form, the targets can’t talk     magic tome on hand, the spell might yield              one language and can hear you speaking
     or manipulate objects, and any objects they       this information: “Blessed be they who                 understands what you say.
     were carrying or holding can’t be dropped,        touch this tome if there be no evil in their
     used, or otherwise interacted with. Targets       heart. With each dawn a page they may                  Siphon St rengt h
     can’t attack or cast spells.                      read and gain the wisdom of gods. Yet the              Prerequisite: 5th level, Greedbound destiny.
        Targets of this ability have resistance        blessed must not let greed consume them,               Activation time: 1 action.
     to all nonmagical damage. Attacks made            lest blessing become curse.”                           Range: Self or dragon companion.
     against the cloud affect the primary target                                                              Duration: Concentration, up to 1 minute.
     of this ability. The primary target’s abilities   Relent less St ep                                        With a touch, the target can drain the life
     are also used for any ability checks it           Prerequisite: 7th level, Horizonbound or               force of others to heal their own wounds.
     might need to make, and it has advantage          Warbound destiny.                                      The target makes a melee spell attack
     on Strength, Dexterity, and Constitution          Activation time: 1 action.                             against a creature withint heir reach. On a
     saving throws while in cloud form.                Range: Self and dragon companion.                      hit, the creature takes 3d6 necrotic damage,
                                                       Duration: 1 hour.                                      and the target regains hit points equal to
     Her edi ta ry M e mor ie s                          For the duration, neither your dragon                half the amount of necrotic damage dealt.
     Prerequisite: 9th level, Lorebound destiny.       companion nor yourself are affected by                 Until the spell ends, the target can make
     Activation time: 10 minutes.                      difficult terrain, and spells and other                the attack again on each of their turns as an
     Range: Self and dragon companion.                 magical effects can neither reduce either              action.
     Duration: Instantaneous.                          of your speeds nor cause one of you to be              At Higher Levels: The damage dealt by this
     Dragons never forget what they have               paralyzed or restrained.                               spell increases based on the number of
     learned, and somehow pass on their                  Each of you can also spend 5 feet of                 levels in the dragonbound class you possess
     memories to their children. You tap               movement to automatically escape from                  as follows:
     into your dragon companion’s ancestral            nonmagical restraints, such as manacles or               5th level—4d6; 7th level—5d6; 9th level—6d6
     memory. Name or describe a person, place,         a creature’s grapple.
     or object. The subject so named must be             Finally, being underwater imposes no                 Sky b ound St ep
     if legendary importance, or it doesn’t            penalties on either of your movements or               Prerequisite: 3rd level, Horizonbound
     appear in your companion’s ancestral              attacks.                                               destiny.
     memory and you gain no information. If                                                                   Activation time: 1 action.
     the subject is important enough that your                                                                Range: Self.
     companion’s ancesters would have learned                                                                 Duration: Concentration, up to 1 hour.
     something of it, you learn a brief summary                                                                 Your dragon companion, yourself, and
     of the significant lore about the thing you                                                              each other creature you choose within 30
     named. The lore might consist of current                                                                 feet of you leave no trace upon the ground
24                                                        © Spilled Ale Studios • Draconomicon: Dragonbound
of their passage, as though the feet of the      cleared.                                               saving throws against effects that would
targets had never touched the earth. Each        At Higher Levels: The damage dealt by this             give you the petrified condition.
target receives a +10 bonus to Dexterity         spell increases based on the number of
(Stealth) checks and can’t be tracked except     levels in the dragonbound class you possess
by magical means.                                as follows:                                            Breat h-Enhanced Bl ows
Ston e m elt                                         3rd level—2d6; 5th level—3d6; 7th level—4d6;       Prerequisite: 12th level.
Prerequisite: 7 level, dragon companion
                th                               9 level—5d6
                                                   th
                                                                                                        When you or your dragon companion make
has a burrow or climb speed.                     Potency: each potency spent increases this             a melee attack, you deal extra damage of
Activation time: 1 action.                       ability in one of the following ways:                  the same type as your dragon’s breath
Range: Touch.                                                                                           weapon equal to your Charisma bonus.
Duration: Instantaneous.                           increases the damage dealt by this
                                                     breath ability by 1d6, up to a maximum
   An area of stone touched by you or your                                                              Breat h’s Prot e ct ion
                                                     of 9d6.
dragon companion is reformed into any                                                                   You can cast mage armor on yourself at will.
                                                   increases the radius of the area affected
shape that suits your purpose. The stone                                                                You don’t require any material components.
                                                     by 10 feet to a maximum of 50 feet.
target can be in the form of a Medium
or small object, or a section of a larger
object that is no more than 5 feet in any                   Bond Boons                                  Chill Toler ance
dimension. The stone can be reformed                                                                    Prerequisite: dragon companion is immune
                                                 If a bond boon has prerequisites, you must
into any object with similar or smaller                                                                 to cold damage.
                                                 meet them to learn it. You can learn the
dimensions. For example, you could shape                                                                  You gain resistance to cold damage. In
                                                 bond boon at the same time that you meet
a large rock into a weapon, idol, or coffer,                                                            addition, you are comfortable in conditions
                                                 its prerequisites. A level prerequisite refers
or make a small passage through a wall,                                                                 of extreme cold, and never gain exhaustion
                                                 to your level in this class.
as long as the wall is less than 5 feet thick.                                                          levels when faced with such conditions.
You could also shape a stone door or its
frame to seal the door shut. The object
                                                 At Home Beneat h t he                                  Cl amour of t he Damned
you create can have up to two hinges and         Wav es                                                 Prerequisite: 5th level, Greedbound Destiny.
a latch, but finer mechanical detail isn’t       Prerequisite: 5th level, dragon companion                You normally block out the voices and
possible.                                        has a swim speed.                                      memories of the souls you consume, but
                                                   You can breathe underwater, and you                  you can willingly plunge into that torrent.
                                                 gain a swimming speed equal to your                      As an action, you reach deep into your
Tre mor s                                        walking speed.
Prerequisite: dragon companion has a                                                                    mind to seek answers from a creature you
                                                   You can also expend one breath to cast               killed since your last long rest. Learning
burrow speed.
                                                 water breathing.                                       what it knows is a process that happens
Activation time: 1 action.
Range: Self                                                                                             in part as a conversation with the tattered
Duration: Instantaneous                          Bea st Spee ch                                         remnants of its psyche, in part by sifting
  Each creature within 10 feet of you other      You can cast speak with animals at will.               through its memories. The defeated
than your and your dragon companion                                                                     foe is almost certainly hostile, but can
                                                                                                        hide nothing from you. All answers you
must make a Dexterity saving throw. On a         Be Like Wat er                                         receive are truthful to the best of its
failed save a target takes 1d6 bludgeoning       Prerequisite: dragon companion is immune
damage and is knocked prone. If the ground                                                              knowledge, but it is possible for it to have
                                                 to acid damage.
in the area is loose earth, loose stone,                                                                misinterpreted events in life or remember
                                                   You gain resistance to acid damage. In
or ice, it becomes difficult terrain until                                                              wrongly.
                                                 addition, you have advantage when making
                                                    © Spilled Ale Studios • Draconomicon: Dragonbound                                                  25
       The duration of this process is ten           Dist r act ing Touch                                   higher level effects.
     minutes, but you are aware of what is going     Prerequisite: dragon companion is immune                 Special: These cantrips appear in
     on around you and can terminate it early.       to acid or fire damage.                                the Elemental Evil Player’s Companion or
                                                       When your dragon companion hits a                    Xanathar’s Guide to Everything.
     Cl aw b ac k f rom De at h                      creature with a melee attack on its turn, it
     Prerequisite: 14th level                        leaves behind a tongue of flame or splash              Forceful Wind s
        Your joined souls allow your dragon          of acid which the target must quickly                  Prerequisite: 10th level, Saddlebound
     companion and yourself to fleetingly take       deal with. The target loses its free object            Destiny.
     refuge in your partner and avoid even death     interaction on the following turn.                       When you use your Fly By feature, the
     itself.                                                                                                target and any creatures within 10 ft. of
        When either your dragon companion            Ele ct ric ally Charged                                them excluding your dragon companion
     or yourself would drop to 0 hit points          Prerequisite: dragon companion is immune               and yourself must make a Dexterity saving
     as a result of taking damage, you may           to lightning damage.                                   throw or be knocked prone.
     immediately spend one breath to instead           You gain resistance to lightning damage.
     drop to 1 hit point.                            In addition, you have advantage when                   Forked Tongue
        If your dragon companion or yourself         making saving throws against effects that              You gain proficiency in the Deception and
     would be killed instantaneously by an           would give you the paralyzed condition.                Persuasion skills.
     effect when no damage has been rolled (for
     example, death by exhaustion), you may          Energy Bur st
     immediately spend one breath to negate                                                                 Great er To ot h and Cl aw
                                                     As a bonus action, you cause the area                  Prerequisite: 5th level.
     that effect.                                    around you to become infused with magical
        Once you use either of these features, you                                                            Any melee attack made your dragon
                                                     energy of the type dealt by your dragon                companion now counts as though made
     can’t use this boon again until you finish a    companion’s breath weapon, dealing
     long rest.                                                                                             with a +1 weapon.
                                                     damage equal to your Charisma modifier
                                                     (minimum of 1) to all creatures within 5
     Clingi ng Br e at h                             feet.                                                  Great er Dr ac onic Senses
     When you or your dragon companion use                                                                  Prerequisite: 18th level, Enhanced Draconic
     a breath weapon, all creatures that take                                                               Senses.
                                                     Enhanced Dr ac onic                                      Your dragon companion now has
     damage from it are marked. Before the
     end of the next turn of whichever of you        Senses                                                 blindsight out to 60 ft.
     used the breath, either of you can spend a      Prerequisite: 9th level.
     bonus action to choose one of the marked          Your dragon companion now has                        Hoard seeker
     creatures. The chosen target suffers            darkvision out to 120 ft and blindsight out            You can cast detect magic at will.
     additional damage of the breath weapon’s        to 30 ft.
     type equal to your Charisma modifier                                                                   Inner Fire
     (minimum of 1).                                 Fl ame Ma st ery                                       Prerequisite: dragon companion is immune
       Once this damage is dealt, the creatures      Prerequisite: dragon companion’s breath                to fire damage.
     are no longer marked. If you or your            weapon deals fire damage.                                You gain resistance to fire damage. In
     companion use another breath weapon                Both your dragon companion and                      addition, you are comfortable in conditions
     before activating clinging breath, the          yourself can cast create bonfire and control           of extreme heat, and never gain exhaustion
     targets of the new breath are marked and        flames at will. Your dragonbound class level
     the mark on the previous targets ends early.    is treated as your caster level to determine           levels when faced with such conditions.
                                                                                                                3-4                   2
                                                   Prere quisit es
                                                   To multiclass into Dragonbound you must                      5-6                   3
                                                   have a 13 or better in Charisma.                             7-8                   4
                                                                                                                 9+                   5
                                                   Proficiencies
                                                   When you multiclass into Dragonbound you
                                                   gain the following proficiencies if you don’t
                                                   have them already: light armour, medium
                                                   armour, and simple weapons.
 2    Plays with its food, like a cat toying with a mouse.                                                 first give tribute worth at least 100gp or of immeasurable personal value. Once
                                                                                                           such a gift is given, will talk to that person whenever they meet again.
 3    It amuses the dragon to insist on being given titles, often choosing to parody
                                                                                                 2         Is exceptionally vain, even by the standards of dragons. Spends a lot of time
      the rulers of the local nation (particularly when talking to representatives of
                                                                                                           looking at its reflection in lakes. May have a mirror in its hoard. Has heard that
      that nation) and always, of course, in a way that claims more power than the
                                                                                                           powerful mortals commission portraits of themselves and is intrigued by the
      local ruler. For instance, it might require people call it “your highest highness”
                                                                                                           idea - but woe betide the painter who fails to please its artistic sensibilities.
      or “your worship among worships”.
                                                                                                 3         Adopts an imperious and aloof attitude toward anyone other than its dragon-
 4    Has taken a liking to the music of humanoid races, and sings. Being a giant
                                                                                                           bound partner.
      freaking lizard it, of course, cannot hold a tune - but it has the lung capacity to
      be really bloody loud. Offering it new music as tribute is as likely to please it as       4         Talks to humanoids other than its bonded partner as though they were children.
      receiving treasure.                                                                                  Good-aligned: Exaggerates pleasure and pride in them when they accomplish
                                                                                                           simple tasks. Evil-aligned: humours these stupid creatures only as long as they
 5    Has a sense of humour, and likes to tell jokes - but since it heard most of its
                                                                                                           don’t insult it… or until it develops an appetite. Neutral: You choose.
      repertoire only once, and hundreds of years ago, always manages to butcher the
      punchline. It would be wise to still laugh. Offering it new gags as tribute is as          5         Circles people when it’s talking to them, as though herding prey. May or may
6 Is always entertained by the strange ways humanoids have to accomplish 6 Whips its tail violently from side to side when irritated. Additionally, thrashes
things. Likes to assist with tasks and experience activities first hand, though as its wings and uses its breath weapon when enraged. Either unable to control its
often as not it is more in the way than a help. temper or simply unconcerned with the damage that it might cause.
7 Loves an intellectual discourse and accumulating knowledge, sometimes on a 7 Slumberous—does not move much unless it absolutely has to, even to acknowl-
specific subject but other times on anything it can gets its claws on. Is much edge the arrival of others in its presence or even talk. Moves and acts only be-
more friendly toward any creature that engages its mind and shows equal en- grudgingly, particularly if asked to do so by anyone that isn’t its dragonbound
 8    When speaking common, the dragon has a pronounced lisp.                                    8         The dragon’s rapid growth and the eventual loss of their dragonbound partner
                                                                                                           is something they think about a lot. They’re fascinated by aging and death,
 9    When speaking common, the dragon has a strong accent picked up from
                                                                                                           particularly as it applies to a short-lived humanoid races. Likes to discuss these
      whomever originally taught it the language.
                                                                                                           weighty subjects, and isn’t very attuned to when it is making others uncom-
10    When content, the cat kneads the ground with its claws.                                              fortable, or when the timing is inappropriate.
 11   Always uses an extreme paucity of words to the point it often gives monosyl-
      labic answers. May or may not be slightly more forthcoming with its dragon-
      bound partner than it is with other people.
12    Incredibly chatty and enthusiastic about everything. Loves travelling with the
      party—the more companions to talk with the better!
     The dragonbound class assumes that             The Gem Dr ag ons                                               If a creature moves 5 feet or more or
     your dragon companion is one of the                                                                          takes the dash or disengage action on their
     five metallic or five chromatic dragons                                                                      turn while they are shaken, they have
     published in the Monster Manual. But there
                                                    Breath Weapons                                                disadvantage on all attacks and ability
     are other dragons out there, not least of         B-1: Gem Wyrmling Breath Weapons                           checks made in the same turn.
     all the converted and brand new dragons                       Da m age             Br e at h
     that are the subject of Spilled Ale Studios’    Dr ag on                                                     Movement
                                                                    T ype               We a p on
     Draconomicon!
        To show my gratitude for your support          Amethyst        Force       5 by 30 ft. line (Dex. save)      B-2: Gem Dragon Movement Speeds
     of the Draconomicon series, this appendix          Crystal       Radiant        15 ft. cone (Con. save)
                                                                                                                                                           Young /
     has been added to the full version of the
                                                                      (special)                                    Dr ag on W y r m li ng
                                                                                                                                                            A du lt
                                                       Emerald        Thunder        15 ft. cone (Con. save)
     Dragonbound class to provide guidance                            (special)                                      Amethyst     Burrow 15 ft.            Burrow 20 ft.
     should you wish to use one of the dragons
                                                       Obsidian         Fire       5 by 30 ft. line (Dex. save)       Crystal     Burrow 15 ft.            Burrow 20 ft.
     in our series as your dragon companion.
     The appendix will be updated as more              Sapphire       Thunder        15 ft. cone (Con. save)         Emerald      Burrow 15 ft.            Burrow 20 ft.
                                                                      (special)
     dragons are added to the Draconomicon.                                                                          Obsidian     Burrow 15 ft.            Burrow 20 ft.
                                                        Topaz         Necrotic       15 ft. cone (Con. save)
                                                                                                                     Sapphire     Burrow 15 ft.            Burrow 20 ft.
Crystal. The breath weapon initially deals Topaz Swim 30 ft. Swim 40 ft.
                                                      Emerald. You may voluntarily reduce the                         Yellow       Fire             15 ft. cone (Con. save)
                                                    damage of the breath weapon by 2d6 to
                                                    deafen creatures that fail their saving throw                    Orange. Disregard the usual
                                                    until the end of your dragon companion’s                      advancements to a dragon companion’s
                                                    next turn.                                                    breath weapon and use the following
                                                      Sapphire. You may voluntarily reduce the                    instead: at 9th level, the orange dragon
                                                    damage of the breath weapon by 2d6 to                         companion’s breath weapon becomes a 5
                                                    cause creatures that fail their saving throw                  ft. × 30 ft. line. At 19th level, the breath
                                                    to become shaken until the end of your                        weapon becomes a 5 ft. × 60 ft. line.
                                                    dragon companion’s next turn.
30                                                     © Spilled Ale Studios • Draconomicon: Dragonbound
  On the dragon companion’s turn, two               When a victim of your dragon                              Dexterity saving throw, taking full damage
rounds after they used their breath weapon,       companion’s breath weapon has multiple                      on a failed save, or half as much damage
any creature who failed their Dexterity           conditions that it needs to make a saving                   on a successful one. The damage dealt by a
saving throw takes the breath weapon’s            throw against, it does so in this order:                    mantragon’s thorn barrage is piercing and
damage as the sticky goo coating them             paralyzed, blinded, restrained. If they don’t               is considered magical.
explodes. Secondary targets adjacent              succed at one saving throw, they cannot
to the victim must immediately make a             make the next.                                              Movement
Dexterity saving throw or take fire damage          An creature allied to the target may
                                                                                                                B-6: Other Dragon Movement Speeds
equal to 2d6 less than the orange dragon          spend their action to Help the victim of
companion’s breath weapon.                        a salt breath attack remove some of their                                                 Young /
                                                                                                               Dr ag on W y r m li ng
  Purple. Purple dragon companions do             salt shell, granting advantage on the ally’s                                               A du lt
not get to select their breath weapon. They       saving throw or saving throws.                                Mantragon    Climb 30 ft.    Climb 40 ft.
always use a cone of force energy.
    The breath weapon deals no damage,            Movement                                                       Mantragon. Mantragons have no special
but blinds any target that fails their saving                                                                 movement speed. Mantragon dragon
                                                     B-4: Lost Dragon Movement Speeds
throw until the end of your dragon’s next                                                                     companions are given a climb speed here
turn.                                                                                     Young /             to bring them in line with other dragon
                                                   Dr ag on W y r m li ng
  When your dragon companion gets its                                                      A du lt            companions. Imagine them using their
second breath weapon improvement at 5th              Orange          Swim 30 ft.            Swim 40 ft.       snake-like lower body for grip and their
level, the breath weapon causes the target            Purple         Climb 30 ft.          Burrow 40 ft.      scythe-like claws in the same manner as
to be restrained as well as blinded. The                                                                      climbing picks.
target may make a Strength saving throw               Yellow         Swim 30 ft.            Swim 40 ft.
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