Darkseed Manual
Darkseed Manual
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TECHNICAL ASSISTANCE ................ .................... .. ..... .... ... ... .... ............................. 19
VERY SPECIAL THANKS TO:
H.R. Giger for his incredible visions
Rolf and Jean Klug for their commitment
Mia for her hospitality and support
Jim Cowan & Leslie Barany for their assistance
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.r he creation of a ground-breaking computer game like DARK SEED takes the time
U / ~~d talents of a team of creative experts. The talents need span a broad range
of disciplines from prog rammers to artists, from designers to producers, to a
publisher like Cyberdreams, willing to support the entire produ ction endeavor until every
aspect meets the highest standard.
Brummboer, Pau l Drzewiecki , Joby-Rome Otero, Pau l Ryan and Julia Ulano . Each
brought his or her own skills and areas of expertise to t he project. Ultimately, each
worked on locations, characters, game objects and animation .
Toward the end of produ ction , Michael Cranford returned to the team to work with
Harald Seeley on fine-tuning the gameplay aspects.
The original con cept for DARK SEED was a collaborative effort between Mike Dawson,
John Krause and Patrick Ketchum . Later, Michael Cranford joined Mike Dawson to do DARK SEED consists of two entirely distinct locations: the Normal World, whose cre-
the actual game design . Mike's name was eventually used for DARK SEED's main char- ation involved combin ing imagery pieced together from various architectural sources
acter {designer prerogative) . with original art, in order to create that world ' s unique look-and the Dark World, which
was constructed from Giger's artwork. One of the sign ificant steps in the art design
As fans of the art of H.R. Giger, the team cons idered ways to incorporate his artwork into process was to create customized palettes for the Dark World locations and finalize the
the ir game. When the detailing of the design and specification was completed, Giger color selection for the Normal World . Due to the precedence of biomechanical beings in
was approached. After lengthy negotiations, two trips to Switzerland, dozens of faxes much of Giger's work, the Dark World' s coloring was designed to reflect the ominous
and telephone conferences-along with the assistance of Giger's U.S. publisher, Jim mood of Giger's nightmarish imagery.
Cowan- Giger agreed to lend his artwork, provided Cyberdreams used only high-resolu-
tion graphics mode, in order to avoid the " square and jagged " look of low-resolution. The determination of which pieces of Giger's work were to be incorporated within DARK
SEED involved extensive research through Giger's artwork library-worth millions-to
The actual development of DARK SEED from design to completed game required the tal - which Cyberdreams had access. Some of the works selected and included in DARK
ent and experience of the entire Cyberdreams team. Leading the group was senior pro- SEED are: Work No. 453 "N.Y. City Ill" {straight). Work No. 350 "Hommage a Bocklin "
ducer Harald Seeley and junior producer Mike Dawson . The programming aspects (1977). and Work No. 251 " Li II" (1974). The various background locations used in the
required two programmers, Lennard Feddersen, who had been developing an engine for game were created by first selecting a portion of one of Giger's works. Then , using a
this type of game since September, 1990, and John Krause who constructed the promo- scanner, the image was captured and saved as a computer file . Next, considerable time-
tional disk and the nightmare and title sequences . The Art Department included consuming work was done cutting out, cleaning up and proportionately sizing each pie-
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ture for use in the game. Electronic Arts Deluxe Paint lle and Newtek's Digiview 5.0 were regg Cameron and I had just closed one of the biggest deals in our combined
used extensively during the entire process. By using the perspective tool, an image twenty-one years at the agency, making the prospect of staying with Cameron,
could be manipulated to create doors, walls, floors and even many of the characters Dawson and Tillich even more lucrative. I'm Mike Dawson . Not only did I claim
which appear in the Dark World . Detailing in the form of highlights, shadows, and one third of the firm's name, I am the Chairman of the Board. That kind of money is hard
translucent overlays were added to further enhance each picture. In creating the anima- to pass up, especially when you're the head of one of the biggest ad agencies in San
tion of all Normal World characters, a video camera was employed to record , frame- Francisco.
by-frame , the specific movements which make up the animated sequences. Live actors
were videotaped performing each of the various actions which were to be used within But writing was my calling. And for writing, I needed a quiet spot where I could collect
the game. These video images were imported to computer disk and then cleaned up and my thoughts and be receptive to the ever elusive blessing of inspiration .
sized according to their particular use within DARK SEED.
The ad in the paper shattered all doubts-a large, fully furnished Victorian-style house in
During production, a special trip was made to Switzerland to allow Giger the opportunity Woodland Hills, Cal ifornia . " Seclusion" was the first word that caught my eye. No
to view the game and make suggestions. His first comment upon sitting down at the noise, no competition, no rat-race . " Bargain " was the second. In fact, it was dirt cheap.
computer and booting -up was, " It's beautiful! " Giger, who possessed some previous I couldn't see how the owner could make any profit at that asking price. Apparently, the
knowledge of computer graphics capability, was very impressed and interested. He property was just put on the market, and it was a steal. It was a killing . It was the ideal
offered several helpful suggestions about scaling, placement and other detailed com- novel-writing environment.
ments. In addition, he elaborated upon many other ideas for future computer games.
During a recent business trip, I flew by prop plane to a small privately-owned airport just
Near the end of development, in order to insure that the best product be created, an outside of Woodland Hills. I was, through a series of embarrassing circumstances,
extra 6 months of development time was added to produce additional locations, objects delayed at the airport. By the time I got to the house I only had enough time to give it a
and programming to further enhance the gameplay and look of the game. The entire quick walk through . The only impression I was able to get of the house at night was that
Cyberdreams team dedicated not only their time in creating DARK SEED, but collaborat- it was very large and dead quiet. This was the only criteria that needed verifying, in my
ed in joining together their continuous creative energies to bring into being a game that mind. I continued my trip confident that I would own that house very soon.
met their highest standard of excellence. Their sole purpose: your gaming enjoyment.
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My eagerness to purchase the house was obviously palpable, as the real-estate agent, After arriving at the small airport, I called a taxi to take me the rest of the way to my new
Beverly, commented over the phone. So palpable, in fact, that the sellers offered to pay home. Looking out of the window from my back seat vantage, the rural setting was still
for the move. How soon? A week. Not even enough time to give the house a complete and refreshing .
look-over. She even offered to activate the utilities and phone, which made the offer
almost too good to resist. Still, I had some reservations. The cab driver and his taxi, however, were relics from a long past era. The sign on the
Frankly, the agent seemed over-zealous. I asked her why the previous owner had wished
to sell the house. Following a long pause, during which her breath was ominously audi-
ble, she issued the noncommittal excuse: " Uh, he had family obligations. " This was fol-
lowed by a number of reparative statements obviously aimed at mending any doubts I
might have had regarding the quality of the house. I then asked who the owner was.
I door said,"Andy's Taxi Service." The cab looked as if it had seen its best days sometime
in the 50's, its chrome bumpers peeling and askew, the mohair upholstery threadbare
and unrelenting in its odor of antiquity. If the cab was old, the driver, presumably Andy,
was ancient. Thin, bent and balding, his stained oversized seersucker slacks were held up
by suspenders safety-pinned to his T-shirt.
She stated he was located out of state, desired anonymity and that the price was low He seemed noticeably apprehensive when I asked him to take me to my new home, the
because he didn't want to be bothered by a long, drawn out transaction . The agent sug- old Victorian house on Ventura Drive. I asked him what was wrong . "Oh , just a bit of a
gested that she would take care of everything and move the sale along quickly. I was migraine, " was the feeble and obviously emotionless reply. I hoped the rest of the town
naturally curious, but still, the house was in a great neighborhood, and I had a feeling was better endowed in the hospitality department than Andy.
about it. This was the one.
It wasn 't. As we drove through the narrow byways of "downtown" Woodland Hills, I was
I hastily wrapped up my current business endeavors and notified my partners of my
plan. Grudgingly, they agreed to a one year sabbatical; the exorbitant raises in pay they l greeted by fleeting sideways glances and suspicious demeanors at every street corner.
Strange town . I figured I was lucky to be in one of the marginally secluded areas,
received helped dissipate their objections. The few belongings I was planning to bring
with me and some of my favorite furniture would be picked up by a moving van and J because the small-town mentality which pervaded the heart of Woodland Hi lls was a
potentia l let-down . I asked Andy to speed up as I was very excited about getting to my
delivered to the new house on the same day that I planned to arrive. I was ready for new home.
Woodland Hills.
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To my chagrin, I discovered that my new house was not quite as far from the center of Oh, well , I thought, no harm in going in and exploring for myself, I paid off the cab driver
town as I might have wished. It was, however, surrounded on most sides by trees, which and walked down the driveway and up the entrance stairs.
afforded adequate privacy.
The massive oaken double doors yielded easily, revealing a large entrance hall. One of
I lost all doubt about outside distraction when viewing the house for the first time in the the doors from the entrance led to an ornate living room . Among many outstanding
daylight. It was solitary and incongruent with its surroundings. It was almost al ien . pieces of antique furniture and decoration, one eerie portrait stood out. It was a haunt-
There seemed an apparent vacuum around it, an envelope of silence which framed it like ingly beautiful young woman-beautiful in another worldly sense, anyway. Dark tones
a painting . It was secluded, all right. and an obscure background highlighted a pale face with piercing eyes. I wondered who
she was.
Visually, the house was an enigma. Strange mixtures of architectural components and a
bit of missing paint made it seem wanting at first glance. It looked like it had not been The fading sunlight filtered through the semi -curtained windows and created yellow bars
inhabited for decades, although apparently someone had been maintaining it enough to of light reflecting off of thousands of turbulent dust motes. I was marveling at the
prevent deterioration . But as I took in the sheer magnitude of it I realized that, though a immaculate but lived-in quality of the room when the feeling came over me.
fixer-upper, it was utterly beautiful in its antiquity.
It wasn 't a feeling , so much as a sound. A high, nearly imperceptible whine, like some-
My pleasure was interrupted by the realization that the moving van I had expected to be one somewhere was blowing on a broken dog whistle. It so bordered on the inaudible
there when I arrived, wasn 't in sight. There was no sign of the movers anywhere. Either that it was easier described as a buzzing vibration emanating from the inside of my head.
they got lost, or they must have been in a real hurry to finish . My eyes glazed over and my mouth sagged open.
Also , I had been expecting the agent to meet me to give me a tour. I had already bought I was tired. Not just tired, but suddenly exhausted. My eyes felt as if they were sand-
the house through a series of unbelievably convenient overnight delivery transactions. (I bags, my tongue felt like cotton . There must be a bedroom somewhere in here, I
meant to thank her about that.) She must have been delayed somewhere else. thought. As I groped my way up the stairs I wondered if I should wait for the agent.
What was her name?
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Just a nap, that's all. 1. Save your game regularly. If you make a mistake and haven't saved your game, you
will have to start over from the beginning. Also, at the end of every day, it's a good idea
Now, what was her name? to save your game before going to bed - just in case you find out later that there was
something you needed to get done that day, but forgot to do!
She had no name-I never asked.
2. Pause your game if you have to step away from your computer. Time is suspended at
No, I did ask, I just can 't remember. That's odd. I must be sure to ask her name when
the load/save/game options screen . If you forget to do this, then time will continue to
she gets here. But first, sleep. I must find a bed . Where are my things? Where did the
pass, and Dawson doesn't have a lot of it left to waste! His days are numbered.
mover put them?
Nowhere. The movers never came. 3. Look at everything . Sometimes you won't learn everything about Jn object on the
first look; you may have to look more closely a second time. Don 't forget to "look" at
I've got to remember to tell the agent about that, too. items you acquire in your inventory. Also, some objects won 't make their appearance
until you have obtained the necessary clues to their existence. Some events in the game
After trying several doors, I discovered one of the bedrooms. I was hard pressed to must be performed on particular days. Remember, it's not what you know that counts,
keep my legs from giving up their uphill battle for support. I collapsed on the bed face it's what Dawson knows that's important. Keep that in mind if you need to start the
first, my palms down. The down comforter was cool and resilient under my cheek but game again from scratch.
unable to conceal the bed 's underlying lumpiness.
4. Pay attention to the changes in the cursor shapes as you move them over objects and
But now, I need sleep. I must remember to wake up soon for the agent, but first, a backgrounds, as they provide important clues about your environment.
short nap.
The whine suddenly crescendoed to a roar. It felt like a waterfall had cascaded, accom-
panied by a tremendous clanger, into my brain .
Sleep. A voice in my head that wasn't mine beckoned me to slumber. Sleep. Sleep. Sleep .. .
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IN NORTH AMERICA ... IN EUROPE ...
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In the meantime, if you find yourself stumped and need a nudge in the right direction , call In the meantime, if you find yourself stumped and need a nudge in the right direction, call
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