Gnoll Outlander
BARD
M'Ozgho RACE
CN(E)
BACKGROUND
-
CHARACTER NAME ALIGNMENT EXPERIENCE POINTS 1 -
BARD COLLEGE
LEVEL
+2 PROFICIENCY PASSIVE
PERCEPTION 11 AC INITIATIVE SPEED
BARDIC INSPIRATION
1
You can inspire others through stirring words or music. As a
12 30ft
bonus action on your turn choose one creature other than yourself
within 60 feet of you who can hear you. That creature gains one Bardic
INSPIRATION PASSIVE
INSIGHT 11 Inspiration die. Once within the next 10 minutes, the creature can roll
the die and add the number rolled to one ability check, attack roll, or
saving throw it makes. You regain any expended uses of Bardic
Inspiration when you finish a long rest.
Hit Point Temporary
10
Maximum Hit Points At 5th level you regain all of your expended uses of Bardic Inspiration
STRENGTH when you finish a short or long rest.
+3 SAVING THROWS
17
● +5 ATHLETICS LEVEL
SONG OF REST
2
You can use soothing music or oration to help revitalize your wounded
+3 allies during a short rest. If you or any friendly creatures who can hear
your performance regain hit points at the end of
HIT DICE DEATH SAVES the short rest, each of those creatures regains an extra 1d6 hit points.
DEXTERITY Used Total
◆ +3 SAVING THROWS SUCCESSES The hit points regained increases to 1d8 at 9th level, to 1d10 at 13th
level, and to 1d12 at 17th level.
13
+1 ACROBATICS
FAILURES
+1 SLEIGHT OF HAND d8 LEVEL
+1 STEALTH BARD COLLEGE FEATURE
3
+1 NAME ATK BONUS DAMAGE/TYPE
Dagger STR P1d4 / 20,60
CONSTITUTION +2 SAVING THROWS
Mace STR B1d6
14 Spear STR P1d6 / 20,60 LEVEL
+2 COUNTERCHARM
6
As an action, you can start a performance that lasts until the
SPELL SPELL end of your next turn. During that time, you and any friendly
BARDIC INSPIRATION
ATTACK BONUS SAVE DC creatures within 30 feet of you have advantage on saving throws
INTELLIGENCE +0 SAVING THROWS Used Total against being frightened or charmed. A creature must be able to hear
10 3
+0 ARCANA you to gain this benefit. The performance ends early if you are
+0
+0
HISTORY
INVESTIGATION
+5 13 1d6
incapacitated or silenced or if you voluntarily end it (no action
required).
+0
DIE
+0 NATURE LEVEL
+0 RELIGION CANTRIPS KNOWN SPELLS KNOWN SONG OF REST
BARD COLLEGE FEATURE
6
WISDOM +1 SAVING THROWS
2 4
13
+1 ANIMAL HANDLING
+1 INSIGHT
+1 MEDICINE
+1 +1 PERCEPTION
SURVIVAL NAME
FAVOURITE SPELLS
RANGE CASTING TIME SAVE LEVEL
14
● +3
BARD COLLEGE FEATURE
C
CHARISMA ◆ +5 SAVING THROWS
17
● +5 DECEPTION
● +5 INTIMIDATION
● +5 PERFORMANCE
C
+3 +3 PERSUASION
LEVEL
SUPERIOR INSPIRATION
20
RACIAL TRAITS C When you roll initiative and have no uses of Bardic Inspiration
left, you regain one use.
Darkvision
CANTRIPS & SPELLS KNOWN
Carrion eater C
Level
0
R
● Mage hand
Survivalist 0 ● Vicious Mockery
1 Bane
Savage attacker 1 Charm person
Bite C
1
1
Cure wounds
Tasha's hideous laughter
PROFICIENCIES LANGUAGES
LIGHT
ARMOUR
SIMPLE
WEAPONS
Common
SPELL SLOTS
● ● Orc
1st 2nd 3rd 4th 5th 6th 7th 8th 9th
MEDIUM MARTIAL Gnoll (broken Abyssal)
ARMOUR WEAPONS
TOOLS & OTHER PROFICIENCIES ●
●
HEAVY
ARMOUR
SHIELDS Drums, bass, lute
Wanderer