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Battle of Shiloh - East Flank: Carnifex Ferry Scenario

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0% found this document useful (0 votes)
383 views29 pages

Battle of Shiloh - East Flank: Carnifex Ferry Scenario

Uploaded by

Steven Hofner
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 29

Issue 37 The Official Newsletter of the Johnny Reb Gaming Society $5.

00

Battle of Shiloh – East Flank


Carnifex Ferry scenario
Arrowfield Church Revisited
And much more!

Steven Hofner (Order #35311104)


1

Welcome to “CHARGE!” From the Editor’s Desk


This is the official newsletter of the Johnny Reb As we begin the 10th year of the Johnny Reb
Gaming Society, an international association of Gaming Society and our Charge! quarterly
miniature wargamers who use regimental-level newsletter, I pause to reflect on where we have
rules such as the Johnny Reb gaming rules come so far.
developed by John Hill. The newsletter will
provide a quarterly forum for exchanging
information regarding the rules, original Ten years ago I was heavily involved in writing
wargaming scenarios written with JR in mind, Civil War scenario books in partnership with my
and historical articles of general interest to the friend Ivor Janci. He, Dave Reynolds, and others
regimental ACW gamer. before them had published a long remembered
and well appreciated magazine known as The
US membership in the society is $20 per year,
which will partially cover the cost of assembling, Zouave, a publication which gave me and my
printing, and mailing the newsletter. Dues are sons many hours of gaming pleasure. As a
payable via money order or personal check, product development specialist and scientist by
which must be made out to Deborah Mingus avocation, I live in my professional life by the
(society treasurer and secretary). Our mailing motto, “Find a need, and fill it!”
address and e-mail address are as follows:
When The Zouave ceased publication and went
The Johnny Reb Gaming Society on hiatus, I decided to step in and fill that need
1383 Sterling Drive with my own twist on a wargaming publication;
York PA 17404
one that honestly neither Debi nor I ever guessed
jrgsnl@comcast.net
would still be around 37 issues later. It has been
We welcome your submissions of articles, a labor of love (and sometimes of frustration)
scenarios, advertising, and related information, donating this as a non-profit effort to the gaming
as well as letters to the editor. The copyrighted community. We have been blessed with so many
name Johnny Reb is used by written permission good writers and scenarios, and we thank each
of John Hill. one of you.

Table of Contents So, where are we headed? You might have


noticed we have been accepting more scenarios
for rules other than Johnny Reb III (in part in a
Typos in the JRIII Rulebook . . . . . . . . . . . . .2 desire to return more to the old Zouave format,
The Klingle Farm at Gettysburg . . . . . . . . . . . 3 and in part due to a lack of JRIII material being
sent to us). We have received suggestions to
Interview with Mark Severin . . . . . . . . . . .4 expand further to publishing regimental
Tennessee State Museum . . . . . . . . . . . . . . . 7 scenarios for other wars, such as AWI (for
Johnny Tremaine or RFF) and the Mexican War.
Battle of Carnifex Ferry . . . . . . . . . . . . . . . . . 8 We are willing to experiment with this if there is
An Alternate way to Depict Elite enough interest from our readership, and if there
are writers willing to submit the corresponding
And Green Regiments . . . . . . . . . . . . . . 17 scenarios.
Arrowfield Church Revisited . . . . . . . . . . . . 19
In this issue, we welcome back John Hill to the
Shiloh – A Stubborn East Flank . . . . . . . . . .22 ranks of JRIII scenario contributors, with the
wonderful maps of graphic artist Todd Davis.
Coming attractions in CHARGE! #38 Enjoy their new Shiloh collaboration!
Mark Severin on Musket Ranges
Todd Davis’s Shiloh AAR
John Mayer’s 10mm Culp’s Farm
Scenarios! Product reviews and more!

Steven Hofner (Order #35311104)


2
near the top of page 47. Still a maximum of
Typos in the JRIII Rulebook +1 or -1 inch.
By P.J. O’Neill
Page 38, Forced Conditional Hold – The text says
Over the years I have noted that units ordered to Move or Formation Change are
some mistakes in the rulebook; forced to Conditional Hold if they are charged.
some are obvious and some I
have discussed with rules author Page 44, under “If Marked Form” says that
John Hill. This list is by no units marked FM, when charged, are
means complete, so, if you have penalized with “Charged while Forming” and
any additions or comments, possible Disorder but nothing about
please send me a note at Conditional Hold, which is specified under
pj.oneill07@gmail.com “If Not Marked Form”. I assume that means
Move. The rules on page 38 go on to
Page 8, General Movement Rules, 6th bullet – In describe a sequence that, on page 44, is
Open terrain, crossing Fences or Walls costs two specifically placed under the “If Not Marked
inches per obstacle. Form” (Move) heading. Page 44 takes
precedence.
Page 51, Movement and Formation Change,
1st bullet – It costs infantry only one
additional inch to cross a linear obstacle such Page 48, 2nd bullet in countercharge resolution –
as a Fence or Wall. Take your pick. “The 14th AL will not have time to form since the
charge has started closer than six inches away.”
Page 11, bottom – “In either case – the (+2) DRM
for column target against infantry fire would also The distance away that a charge starts that
apply.” leaves the target no time to form is within 4
inches, as stated near the bottom of page 44.
The DRM for infantry fire on a column is +3
Page 58, Cavalry vs. Infantry, 1st bullet – “When
Page 14, Breechloaders and Repeaters – The text the 45th MS rolls to see where it will fire its defensive
states that the target DRM benefit for crouching is -1, volley, it gets a -1 benefit since it is behind a fence.”
but the table says -2.
There is a -1 cover benefit against infantry
The target DRM for crouching is -2 fire, but no minus 1 inch to the point of
defensive volley (from a fence). The text goes
Page 29, Basic Morale Modifiers for Impact – on to say that if a 6 was rolled for “point of
“Behind friendlies” -5 defensive volley”, and calculated at ½ inches,
the fire would be at close range. Three inches
The benefit to Morale for being behind is not close range for any infantry weapon
friendlies is -4 except sharpshooter rifles.

Page 34, Conditional Hold – May elect to go to Page 58, bottom left, 3rd bullet – “The volley of the
Conditional Hold, unless ordered First Fire or infantry is entitled to a +5 DRM for a disordered
Disengage. cavalry target.”

Page 38, Conditional Hold – Some orders, The target DRM for Cavalry in disorder is +6
such as First Fire, Disengage or Charge cannot
be changed since they assume immediate You may wish to note these suggestions in your
action. Page 38 is correct. copy of the Johnny Reb III rules. Are there other
typos not listed above?
Page 35, bottom, Infantry Charge Procedure –
Step 3, point of defensive volley.

The text omits the minus 1 inch that Elite


units get when firing at a charger, as stated

Steven Hofner (Order #35311104)


3

The Klingle Farm His wartime losses and heartbreak far exceeded the
physical damage to his property and buildings,
at Gettysburg however. Daniel and Hannah lost their infant
daughter Catherine just two months after the battle,
and the following year Hannah gave birth to a baby
son, who died in August. In September 1864 Klingle
signed up for the 209th Pennsylvania and fought in
the Siege of Petersburg. His health failed, and he was
medically discharged in March 1865. Another
newborn baby that year died in the fall, adding to his
woes.

Like so many other Pennsylvanians, he filed a


damage claim with the state after the war, seeking
$880 for his losses. He never received a dime. He
sold the farm in 1867 to Joseph Smith. Mrs. Klingle
and yet another child died that same year. Daniel
remarried and had four more children, two of which
also died in infancy. His second wife Mary died
while Daniel was a shoemaker in Baltimore. His
wartime illnesses ended up disabling him, and he
John and Jeff Mayer of the miniature company, returned to Gettysburg where he died on 1893, thirty
Buildings in Turmoil, have produced an excellent years after his peaceful life with Hannah and little
10mm model of the Klingle Farm, one of the more Samuel and Catherine was shattered forever by the
noted farms on the old Civil War battlefield just Battle of Gettysburg.
south of Gettysburg, Pennsylvania. John continues to
expand his fine range of Gettysburg buildings, with For more information on the Klingle family and their
the Klingle Farm being one of the newest sets. Visit wartime farm, see the fascinating “Stone Sentinels”
his website at http://bnturmoil.webs.com/ website at:
http://www.gettysburg.stonesentinels.com/Places/Kli
As the fighting began on July 1, 1863, Daniel ngle.php
Klingle, his wife Hannah, and their two small
children, Samuel and Catherine, lived in the The current barn is postwar. John and Jeff Mayer
farmhouse along the east side of Emmitsburg Road. thoroughly researched the original farm, using period
Klingle, who listed his occupation as farmer and photographs and descriptions, and their model of the
shoemaker, had just purchased the 15-acre farm that Klingle Farm is the result of this painstaking
April from Jacob Benner. research.

Parts of the Union First Corps marched northward Watch for many more additions to the line of Gettysburg
past the Klingle Farm on July 1, cutting across fields buildings in the future from Buildings in Turmoil!
and heading for the fighting west of Gettysburg. The
farmhouse and barn soon became a temporary field
hospital for wounded Yankee soldiers, keeping the
Klingles busy caring for them through the night. On
the morning of July 2, Union officers ordered the
family to evacuate for their own safety. Fighting
raged around the farm in the late afternoon, with
blue-clad soldiers using the home for cover and
shooting from the windows. When Daniel returned
on the 4th, he found his fences and crops destroyed,
bullet holes marred the house and barn, and his cows
and his shoemaking equipment were missing. Dead
bodies littered the farm. Flicker #4828 Klingle Farm, Gettysburg by lcm1863

Steven Hofner (Order #35311104)


4

Interview with Mark Severin As a board gamer in high school I knew about
miniature gaming. Eventually I found a local club
Owner, Scale Creep Miniatures and joined up with them. That must have been around
Author & Webmaster, 2004. So I’m really a newcomer to the hobby. It’s
DeepFriedHappyMice.com funny – most gamers just assume I’ve been gaming
since dirt was new. They ask me if I remember
Q – When you were a child, what were your favorite certain figures or rules or magazines. They’re usually
military related playthings? pretty shocked that my experience doesn’t even go
back prior to 2000!
My father was a career Army officer, so my parents
deliberately tried to limit the number of military toys Q – What is your favorite wargame (board or
in the house. One year for Christmas I wanted a toy miniature) and why?
tommy gun, but no luck. Later that Spring my mother
saw me playing with the kids on the block. I had a My favorite game has to be Grande Armee, a
stick and was making the “ack-ack-ack” noise. So at Napoleonic rule set. Heck, I like it so much I bought
that point they pretty much gave that up. the rights to it, and I am (slooowwwlllyyyy) working
on the ACW version. The reason I love it so much is
But really it was plastic model kits. I built dozens and it gets the command levels right in my opinion. When
dozens of aircraft, tanks and ships. I hung them from I pretend to be Grant or Wellington, I shouldn’t be
me ceiling and had them all over my room. I was not fiddling about with a stand or skirmishers here or
a great modeler, but I did turn out some decent work there. I have generals, colonels and majors that I pay
now and then. Most of the models ended up being to do that for me. Of course, I realize that’s just what
destroyed in various games – usually involving a most gamers love to do. To manage each unit down
little lighter fluid and pretend “flak.” to that level of detail.

Other than that I had the usual assortment of war toys But I found that a “ground up” approach like that
– GI Joe, bags of army men, and the like. I can’t say I often led to gamers losing sight of the big picture. I
remember any in particular – they were just stuff in can’t tell you how many games I see where neither
the toy bin that I played with when I felt like it. side keeps any kind of reserve. Where there’s
constant action from one end of the battle line to
Q – What were your favorite Civil War books and another. Where troops move like guided missiles
authors as a youth? with no friction.

I don’t really remember reading any Civil War books Grande Armee introduces a level of friction into
as a youth. I probably read Bruce Catton at some army command. The number of action sequences in a
point – I had a wide ranging interest in history in turn is variable, movement rates are variable, and
general. My interests at that time, however, were your ability to get things done is limited by your
more toward general history of various countries and available command points. And it rewards some
World War II. I really started reading about the Civil behavior you usually never see, like pulling worn
War in my twenties. units out for a breather to regain strength, keeping
reserves, and not trying to attack everywhere at once
Q – How did you get started in the hobby of all the time.
miniature wargaming?
Q – Tell us about your Civil War miniatures
When I turned 35 my wife gave me a set of plastic collection – scale, type and number of figures,
ACW figures. She thought the box included paints accessories, painting style, basing, etc.
and such. She gave them to me because I talked about
having such fun painting models and D&D figures as Once again, my collection goes against the grain. I
a kid. That drove me to the hobby shop in town. But I have figures in two sizes: 15mm and 6mm. Over the
was reading a lot of Napoleonic history at the time. last year I have dropped all other scales. This is
That led me to The Emperors Headquarters in largely driven by terrain and so on. Keeping to two
Chicago and to 15mm Napoleonics. At that time I scales lets me use terrain, equipment, and scenics
was just a painted, painting the armies for Talavera. across multiple games. Plus, I found 25mm simply
takes up too much room to store. So I purged (with
one or two exceptions).

Steven Hofner (Order #35311104)


5
Q – Where do you see the hobby of miniature
My 15mm collection is “generic.” I don’t paint wargaming in 5 to 10 years? What changes do you
specific units. I do Union boys in blue and Rebs in anticipate (or want to see happen)?
gray or butternut. I think I have 25 units per side plus
batteries and a little cavalry. For the horse and Unlike most gamers, I think “the graying of the
musket periods I do all my armies pretty much the hobby” is mostly a myth. There are more games,
same way. Units are 24 figures, mounted two figures more figures and more rules than ever before. Plastics
to a 20x15mm steel base. This lets me cut sheet are thriving and new companies seem to come along
magnet movement trays for any game in just a few every day. I think on the contrary we’re in the midst
minutes. It is very flexible. of a “golden age.”

The painting is a pretty good base and highlight. I I don’t really foresee any major changes to the hobby
find however that the figures matter much less than any time soon. To me it’s really three hobbies in one.
the terrain. So over the past 18 months I have really The research, the modeling and the gaming. You may
focused on upgrading my terrain. I’ve bought a lot enjoy some or all of them. I like the history of the
from Doug Kline and have been working on getting Civil War, for example, but have no real interest in
nicer trees, rivers, etc. I think even simply painted the minutia of uniforms and equipment. So I’m happy
figures (one color, no highlighting, just “stay inside with “generic” figures.
the lines”, and skip all the tiny details like musket
bands or buttons) on great terrain trump showpiece Likewise I like to do the modeling, but am too slow
painting on a table with felt cut outs and masking so these days I send out 90% of my figures to
tape roads. painting services (I haven’t bought any new figures
in 3 or 4 years spending my money on painters
Q – What are your favorite gaming conventions, instead). That leaves me to paint the stuff I’m
and why? Least favorite? interested in.

I think my favorite gaming convention has to be And as for the gaming, to me it’s about visual
“Recruits.” It is held in Kansas City and is put on by spectacle and the social aspect. It reminds me of golf
the local high school club. It includes both SciFi and in that way. Golf is really just a beautiful walk with a
historicals and features lots of good looking games, few buds, and the game is just an excuse. If the game
including a DBA and Flames of War tournament. I looks great and the players are a good bunch, I’m
love it because it gets a huge Under 25 crowd. Lots pretty happy. I don’t care too much about the rules,
and lots of kids are there playing and learning new or winning.
games. And girls – you see lots of young girls and
women there playing and having a great time. I would like to see some starter sets with rules,
figures, paints and paper terrain to entice new gamers
As for least favorite, anything held in the Lancaster into the hobby. The ACW is particularly suited to this
Host. I’m sorry, I guess I’m a snob but I hate that as you can keep the uniforms simple, and you don’t
venue. To me it always feels like being in a dank need lots of different figures. Infantry, a few guns
basement. No lighting, lousy food, and a general and a couple generals will get you a really nice game.
feeling of shabbiness all around. So I don’t go to the
shows there if I can help it. Q – Describe your figure / structure painting style
and any special techniques that you can share.
Q – Which is your favorite Civil War battlefield to
visit and why? How often have you been there? My painting technique is pretty standard. Black
Your favorite spot on that field? primer, base coat then highlight. That’s pretty much
it. If I were going to pass along a “tip” it would be
I have not been to many battlefields. Antietam, about the basing. My standard basing is to put two
Gettysburg, and the Wilderness. I don’t have a 15mm figures on a 20x15mm deep steel base. You
particular fondness for any of them. I would really can fit three figures on if they are “true” 15mm and in
prefer a re-enactment. I find the people far more a marching pose. This gives a very dense unit. I
interesting than the hills. prefer the looser look of two per base for the ACW
and some other periods.

Steven Hofner (Order #35311104)


6
The steel bases allow you to store and transport your Rules for the Conduct of the War Game
armies in sheet-magnet lined boxes (I’m gradually (The British War Office, 1884)
converting all my armies to the steel bases). Plus, it
allows you to rebase in a flash for various rule sets. The War Game is intended to afford a
All you need to do is cut thick sheet magnet to the representation of military manoeuvres. It is played on a
map drawn to a large scale, the troops engaged being
new base size, drop on your figures and go. For
indicated by small metal blocks, coloured Red for one
example, many rules use a ¾” by 1” base. I cut sheet force, Blue for the other...
magnets into 1” strips and cut them the length of the To carry out a game in the most complete manner
unit (rather than making lots of individual pieces) and possible, detail of it is necessary to have a sufficient
rebase. If you need to split up the bases during play number of officers to fill the leader and following posts:—
you can just cut the sheet magnet on the fly. I do Umpires. Two officers to represent the Commanders of
suggest spray painting the sheet magnet movement the opposing forces. Subordinate officers to command
trays green or brown. It will help them blend into the any detachments of importance from the main body, e.g.,
table top and will not affect the magnets at all. the cavalry when acting alone, or any other body of troops
not under the immediate supervision of the Commander.
The Umpire. Two Assistant Umpires. An officer to keep
Q – What has been your best memory in
a journal for recording the progress of the operations, time
wargaming? of the despatch and receipt of messages, losses, &c. The
game may, however, be played with a minimum number of
One of my favorite memories is of the first three persons, one to act as Umpire, and the other two to
miniatures game I played. It was the Crimea (I forget command the opposing forces.
which battle). I was given some British For each game a scheme must be drawn up, if
reinforcements for turn three. That would let me get possible by an independent person. The Umpire must be
the hang of how everything worked. To stay out of strictly impartial, and therefore should not, from having
the way I stood at the northeast corner of the table, drawn up the scheme, have preconceived ideas as to its
where a road happened to come on. The Russian proper mode of execution. This course, although very
desirable, will seldom be feasible except at large stations.
players advanced on the British positions, sending a
Great care should be taken in framing the scheme, and the
division toward the road where I was standing, framer should himself follow out on the map the course of
anticipating my arrival on turn three. the operation he has originated, and thus ascertain that it is
practicable for each side.
When turn 3 arrived, the GM gave me my troops. He As a rule the contending forces should be placed a
then directed me to a road that entered the map at the considerable distance—not less than 10 miles—apart, for
other end of the table. The Russians were as soon as the main bodies on either side are thoroughly
flummoxed. They were caught well out of position engaged, the operations unavoidably become unlike
and we won handily. I’ll never forget their confusion reality, and therefore the interest in any further operations
when they realized I was just standing there to keep ceases. The scheme must also be free from any ambiguity
of interpretation. It should contain a "general idea" for both
out of the way. It was an important lesson that I
sides, and a "special idea" for each. The "general idea"
always keep in mind, especially when designing new should contain the strategical conception on which the
scenarios – there are more ways to introduce fog of operations are based, together with the object which each
war or friction than just hidden deployments or side is to endeavour to attain, and should not, of course,
random reinforcements! contain any special information which in actual war would
be in possession of only one of the two opposing forces.
The "special idea" should be the natural sequence of the
"general idea," and will obviously be different for each
side. It should contain:—
Johnny Reb Gaming Society 1. The strength and composition of the force;
2. Its distribution at the commencement of the game;
JR3 Rules Questions 3. The immediate object in view;
4. The date and hour of imaginary time at which
Gamers, if you have questions involving rules operations commence.
5. Any information of the movements, strength, morale,
interpretation, send them to Scott Mingus, Sr. at
and disposition of the enemy which may be in the
jrgsnl@comcast.net. Questions will be collected possession of the Commander-in-Chief.
The Umpire should make known before play
and forwarded to John Hill for the “Ask John commences the supposed atmospheric conditions, wind,
Hill” column. weather, &c.; the simplest plan being to say the weather is
as on the day of playing…

Steven Hofner (Order #35311104)


7

Tennessee State Museum houses the largest collection of artifacts related


Opens New Civil War Exhibit to CSA General Nathan Bedford Forrest.
Tennessean Andrew Johnson was the Vice-
President during Abraham Lincoln’s second term
in office, and he presided over the early days of
Reconstruction. Johnson’s tickets to his own
impeachment trial are included in the exhibits
about the 17th president.

Other highlights of the new exhibition are the


boots Jefferson Davis wore when captured, CSA
General Patrick Cleburne’s hat found beside his
lifeless body at Franklin, Forrest’s revolver, the
flag of the famed CSA raider the CSS Alabama,
President Johnson’s piano, and a hand-drawn
Mary Skinner, Director of Community and map of the Shiloh battlefield prepared for
Media Relations for the Tennessee State General P.G.T. Beauregard.
Museum in historic Nashville, contacted Charge!
to make our readers aware of a major new If you go: The Tennessee State Museum is
exhibition being planned for 2013. Nashville was located at 505 Deaderick Street, Nashville, TN,
the site of a Civil War battle and played an 37043. For information call 615-741-2692 or
important role in the politics of the era. visit their website at www.tnmuseum.com
The museum is the only spot in the southeastern
United States to show the National Archive’s Did you know?
multi-media exhibit “Discovering the Civil
War,” which will open to the public on February * More than 187,000 Tennesseans fought in
12, 2013—Abraham Lincoln’s birthday—and the Confederate army, with some 50,000 in
will continue through September 2, 2013. The the Union army. Of the latter, an estimated
highlight will be the actual Emancipation 20,000 were black.
Proclamation, which will be on display for a six- * The first CSA general captured at
day period (exact dates have yet to be Gettysburg, James J. Archer, commanded
established). Also on display will be an original Tennessee and Alabama troops. He took
copy of the 13th Amendment abolishing slavery, command in June 1862 after the death of
as well as South Carolina’s 1860 declaration of Robert H. Patton.
secession. * Confederate troops had to occupy East
The Tennessee State Museum’s Civil War Tennessee, which unsuccessfully tried to
holdings of uniforms, battle flags, and weapons secede from the state and return to the Union.
are among the largest collections in the nation, * Control of the Tennessee and Cumberland
with more than 400 flags including 60 of the rivers was an important early part of the U.S.
known surviving Tennessee-related Civil War War Department’s strategy in the Western
flags. Tennessee was the last state to secede from Theater.
the Union and was second only to Virginia in the * Besides Johnson and Forrest, other famous
number of battles and skirmishes during the war. Tennesseans included Rebel generals
Leonidas Polk, Alexander J. Stewart, and
Among the major battles were Fort Donelson, Benjamin F. Cheatham.
Fort Henry, Shiloh, Memphis, Stones
River/Murfreesboro, Island No. 10, Chattanooga,
Knoxville, Franklin, and Nashville. The museum

Steven Hofner (Order #35311104)


8

BATTLE OF CARNIFEX FERRY


Gauley River, (West) Virginia
September 10, 1861

By Larry Reber

Carnifex Ferry was one of the early battles of the Civil War, occurring about eight weeks after 1st
Manassas. It was a small battle, but had a significant impact on the war’s outcome. The winner of the
battle would determine which side controlled the Kanawha Valley in Virginia all the way to the Ohio River,
and split Virginia in two halves, paving the way for West Virginia statehood. Participants in the battle
included twenty Confederate or Union officers who would progress in rank to become generals later in
the war. In addition, the Union army at Carnifex produced two future United States presidents: Major
Rutherford B Hayes (later 19th president) and Private William McKinley (later 25th president). Both served
in the 23rd Ohio Volunteer Infantry.

Rosecrans’ map of the Carnifex Ferry Battle in the Official Records


(Source: Library of Congress)

Steven Hofner (Order #35311104)


9
BACKGROUND
Following their success at Manassas, the Confederates were eager to regain firm control of all
their claimed territory, especially the Virginia border south of the Mason-Dixon Line. Brigadier General
John B. Floyd (an ex-governor of Virginia and former Secretary of War under President Buchanan) was
familiar with the western Virginia counties and led an army to secure this territory. In response, McClellan
sent his West Point comrade, Union Brigadier General William Rosecrans, to drive them out.

Confederate General John B. Floyd Union General William S. Rosecrans

Aware of the approaching Federal troops, Floyd established his headquarters along the Gauley
River on the bluffs overlooking Carnifex Ferry in an entrenched and well-fortified position designated
“Camp Gauley”. He had 2,000 men, including two artillery batteries and five companies of cavalry. Floyd
confidently assured Jefferson Davis that Camp Gauley could withstand any attack against them by
enemy forces. On the Union side, Rosecrans was just as confident, stating his army was so strong that
General Floyd would be a fool to oppose them. Rosecrans had three brigades, consisting of 7,000 men
including three artillery batteries and two cavalry units.
Despite Rosecrans’ bravado and Floyd’s stubbornness, both commanders were caught by
surprise when the advance unit of Union troops blundered into the face of the Confederate
entrenchments, starting the battle. Rosecrans was convinced the Confederates were in retreat and did
not expect to be confronted by resistance in force, and Floyd did not expect him to show up so soon, and
had sent for reinforcements to arrive in three days.
It was after 3:00 in the afternoon when the leading Union regiment came under fire; and
Rosecrans quickly responded by deploying his brigades for attacks against the Confederate center and
both flanks. Numerous Union assaults were repulsed. Rosecrans called a halt to the fighting when
evening darkness in heavy woods began to cause casualties from friendly fire by lost and confused
Union troops. Despite many casualties (150 men), Rosecrans had learned the true weak spots in Floyd’s
line and remained confident he could finish the job the next morning. His men had marched 17 miles
before giving battle; they were exhausted but morale was still high. Tomorrow after rest, they could begin
anew.
Floyd’s confidence, however, was shaken. Despite very minimal casualties (20 men), he
expected he would be overrun the next day, and his entire army in danger of being defeated and
captured. So Floyd quietly evacuated his men from their defensive positions and slipped away down the
steep and narrow ferry road. They retreated across the ferry to the south side of the Gauley River, and
continued eastward toward more friendly Virginia territory. The actual retreat began about 10:00 PM.
Floyd decided he would cross the river first, followed in order by regiment: the 45th, 50th, 51st, and 36th
Virginia. The 22nd Virginia would act as rearguard. The artillery, somehow, got overlooked. When the 22nd
VA began the final evacuation from the camp, they discovered the artillery unharnessed and unaware
what was going on. Taking the artillery with them, the 22nd VA departed the abandoned camp by about
12:30 AM.
The next morning when Rosecrans began artillery fire to resume the battle, a runaway Negro
servant emerged from the parapets to inform them that the Confederates had left during the night. Oddly,
both sides claimed victory in the battle. Floyd was praised for making a tactical withdrawal and saving his
outnumbered force with minimal casualties. Rosecrans won the field and captured a wealth of Camp
Gauley supplies left behind; fifty wagons full of muskets, cartridges, kegs of powder, lead bars, camp and
messing equipage, uniforms, blankets, cattle, horses, and commissary stores. Regardless of the dispute

Steven Hofner (Order #35311104)


10
as to who won the battle, one important fact remained in favor of Rosecrans. By forcing Floyd to
abandon Camp Gauley, he regained Union dominance in the area and ended any Confederate hope to
maintain control of the Trans-Allegheny counties of Virginia, including the vital Baltimore & Ohio Railroad
and the Staunton-Parkersburg east-west turnpike.
In the aftermath of the battle, General Rosecrans continued a rapid rise in the military. The next
year he moved to the Western Theater of the war in Kentucky and Tennessee and achieved a similar
result at Stones River (Murfreesboro), which dashed Confederate hopes to control middle Tennessee,
Nashville and the Cumberland River. In contrast to Rosecrans, General Floyd had a short and tragic
future. The following year at Fort Donelson, Floyd pulled a similar stunt, turning over command to a
subordinate officer so he could escape before surrender of the fort. For this action, Jefferson Davis
removed him from command, and he became known as a coward throughout the South and the North.
He would die of illness within a year.

Camp Gauley defenses consisted of entrenchments and log breastworks


(15mm game photo)

Confederate artillery aimed down the ferry road. Patteson House (at top of photo) sat in the center of the
battlefield (15mm game photo)

Steven Hofner (Order #35311104)


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Union troops march past the Patteson House and cornfield toward the Confederate positions
(15mm game photo)

Confederates retreated across the river via ferry boats and log footbridge
(15mm game photo)

THE WARGAME
This is a competitive scenario that could go either way. Each side had some tactical advantages
in their favor, but both opposing commanders also made some questionable decisions that can be
reconsidered. The Confederates are in a horseshoe shaped entrenched defensive position, with short
interior supply lines and a river at their back so they cannot be flanked. Their biggest handicap seems to
be that General Floyd simply did not have the will to stand & fight. Other Confederate leaders, such as
Robert E Lee, expressed the opinion that Floyd trapped himself and should have made his stand from
the other side of the river after burning the ferry crossing.
The Federals have over 3X the number of troops and superior artillery to throw at them. Because
the battle began so late in the day, they are fighting the clock as much as the enemy, trying to take the
Confederate position before darkness sets in.

Steven Hofner (Order #35311104)


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General Rosecrans rushed his men into the fight, and the Federals launched piecemeal frontal
assaults across open ground without properly studying what was in front of them. The attacks were
poorly coordinated, with each of the three brigades acting more or less oblivious of each other, hence the
confused friendly casualties in the woods on each flank.
The battle lasted about five hours, ending because of nightfall. The Confederates begin the game
in position behind their defensive works. In addition to the troops and artillery, the camp had been built
into a sizeable supply depot, with over 50 wagons of munitions and stores.
The Federals may enter the game in column formation and approach anywhere from the western
side of the table. The Federals had two regiments (Scammon’s 25th and 30th Ohio) held in reserve that
did not participate in the actual battle, but may be called as reinforcements in the scenario.

Position of Union and Confederate units at start of the battle


(Map provided courtesy of Shepherd University)

Steven Hofner (Order #35311104)


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TERRAIN
Camp Gauley sits atop a horseshoe-shaped bluff overlooking the Gauley River and ferry. The
camp’s defensive works consisted of an earthen redoubt and parapet in the front and center, with log
breastworks and palisades on each side, protecting the flanks. The defenses covered the entire length of
the concave camp, and stretched almost a mile across the bluff.
About 150 yards in front of the camp stood the two-story, frame structured Patteson house with
its log barn and some outbuildings. Beside the Patteson farmhouse was a cornfield which would become
the scene of some of the heaviest fighting. The ferry road ran directly past the front of the Patteson
House and continued straight though the center of Camp Gauley, eventually descending down to the
ferry itself. The land surrounding the Patteson farm had been timbered and cleared of foliage, but the far
left and right flanks around the camp remained heavily wooded, and should be considered rough terrain.
From the camp and bluff above, the ferry road is a winding narrow path barely wide enough for a
single wagon leading down to the ferry crossing. Troops and wheeled vehicles traversing this difficult
route should NOT get road bonus movement, and this path is the only means of escape toward the river.
The Gauley River was rock-strewn and fast flowing with steep banks. The Carnifex Ferry was the only
point within miles where the river widened into a long smooth body of water (about 100 yards wide at
time of Civil War) and could be crossed by a considerable force. In the days preceding the battle, Floyd
had also constructed a temporary log footbridge in addition to the rope ferry. Troops may cross the river
via the footbridge, but wheeled vehicles (artillery & supply wagons) must use the ferry to cross. The river
is considered impassable except by the bridge or ferry boats.

Patteson House at Carnifex Battlefield State Park today


(Photo courtesy of Mike Elyard)

DID YOU KNOW?

Confederate Colonel Henry Heth of the 45th Virginia Infantry, almost two years after the Battle of Carnifex
Ferry, played a very large role on the first day of the Battle of Gettysburg. By then Heth was a major general
commanding a division in the Army of Northern Virginia. Heth and his men, against Robert E. Lee’s orders
to avoid a general engagement, advanced against Union troops on ridges west of Gettysburg. The
defenders proved to be John Buford’s cavalrymen from the Army of the Potomac.

Steven Hofner (Order #35311104)


14

Union troops crossed open fields around Patteson House. Heavy woods on flanks shown in distance
(photo courtesy of Mike Elyard)

Sunken traces of the Ferry road heading down from Camp Gauley toward the ferry crossing, located
immediately to the rear of Guy’s artillery (photo courtesy of Mike Elyard)

DID YOU KNOW?

Colonel John W. Lowe, 12th Ohio Infantry, was killed at Carnifex Ferry. Lowe was the first Ohio field officer
killed in the Civil War. He fell at the head of his regiment, pierced through the forehead by a bullet from a
Rebel sharpshooter’s squirrel rifle.

Steven Hofner (Order #35311104)


15

View of the Gauley River from the bluffs of Camp Gauley. Ferry Road descended from this height down to
the river crossing (photo courtesy of Mike Elyard)

GOALS

In the actual battle, the Confederates failed to defend their camp, and also lost most of their vital supplies
in the hurried retreat. So the goal for the Confederate players is to avoid either of those results. A major
Confederate victory is achieved if they can repulse all union assaults, and maintain possession of their
entrenched camp for 12 game turns. Note: if casualties exceed 20% (400 men) then they MUST retreat.

If the camp falls, the Confederates can still achieve minor victory by retreating with their stores and
supplies. To accomplish this, at least one wagonload of supplies per infantry regiment must accompany
them as they descend the ferry road down to the river crossing. (Five regiments = five model wagons, a
majority 3 of 5 wagons must be saved for minor victory).

The Federals will achieve major victory if they can drive off the Confederates and capture or destroy
majority of the Camp Gauley supplies (3 of 5 model wagons) within 12 game turns. If unable to capture
the camp, they may still achieve a minor victory by inflicting 20% casualties on the enemy (400 men) and
suffering no more than 20% casualties themselves (1,400 men).

ACKNOWLEDGMENTS

Special thanks to author Terry Lowry for provided valuable information regarding the Carnifex Ferry
battle.

For further reading, I recommend: SEPTEMBER BLOOD, the Battle of Carnifex Ferry by Terry Lowry,
ISBN-10: 1891852787. Available from the West Virginia Book Company.

Steven Hofner (Order #35311104)


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ORDER OF BATTLE

CONFEDERATE ARMY OF THE KANAWHA….General John B. Floyd (2,000 men)

22nd Virginia Infantry….Colonel Christopher Quarles Tompkins


36th Virginia Infantry….Colonel John McCausland, Jr.
45th Virginia Infantry….Colonel Henry Heth
50th Virginia Infantry….Colonel Alexander Welch Reynolds
51st Virginia Infantry….Colonel Gabriel Colvin Wharton
Guy’s Goochland Artillery….Capt. John Henry Guy (four 6pdr Smoothbore Guns)
Jackson’s Horse Artillery….Lt. Thomas E. Jackson (three guns, unknown type)
8th Virginia Cavalry….Colonel Albert Gallatin Jenkins (5 companies)
Confederate Supply depot and camp….50 wagonloads

UNION ARMY OF WESTERN VIRGINIA…Brig. Gen. William S. Rosecrans (7,000 men)

1st BRIGADE….Brigadier General Henry Washington Benham


10th Ohio Vol. Infantry….Colonel William Haines Lytle
12th Ohio Vol. Infantry….Colonel John W. Lowe
13th Ohio Vol. Infantry….Colonel William Sooy Smith

Attached Artillery:
13th Ohio Battery Co. E….Capt. George Schneider (two bronze 6pdr James rifled guns)
1st Independent Battery Ohio Volunteer Light Artillery….Capt. James McMullen (Four 12pdr
Mountain Howitzers)

Attached Cavalry:
1st West Virginia Cavalry….Captain William A. West (these troopers received Sharps carbines
and Colt revolvers prior to the battle)

2nd BRIGADE…. Colonel Robert Latimer McCook


9th Ohio Vol. Infantry….Colonel Charles Sondershoff
28th Ohio Vol. Infantry….Colonel Augustus Moor
47th Ohio Vol. Infantry….Colonel Frederick Poschner

3rd BRIGADE….Colonel Eliakim Parker Scammon


23rd Ohio Vol. Infantry….Lt. Colonel Stanley Matthews
30th Ohio Vol. Infantry….Colonel Hugh Boyle Ewing

Attached Artillery:
Battery I, 4th US Artillery…. Captain Oscar A. Mack (two Mountain Howitzers)

Attached Cavalry:
Independent Company Indiana Cavalry….Captain R.R. Stewart

Steven Hofner (Order #35311104)


17

An alternate way to depict Elite and Green Regiments


By P.J. O’Neill

JRIII gives a +1 as firer and –1 as target to Elite units and a –1 as firer and +1 as target to Green units.
I always thought that this did not go far enough in portraying the brittleness of Green units and the staying
power of Elite units. For awhile, I put Elite units on the table as five stands, with a –2 per stand loss. This
meant that I had to mark each stand of the unit with a rock or a twig to show that it had started with five
stands.

Another idea, which stays within the convention of a four-stand unit, and keeps the stand loss penalty
the same (+ 3), is shown below, for a 360-man regiment:

Casualties removed from this stand 1st

Flag

Elite Regiment

Casualties removed from this stand 1st

Flg

Green Regiment

Flg

Veteran Regiment
Keeping with the convention of putting the flag stand on the left, as seen from the rear, if casualties are
removed from the rightmost stand first, the Elite unit would have to take four casualties before it loses a
stand, while the Green unit only two.
I use similar base treatments (sand, flock) to make the different figure-count stands look like they
belong in the same regiment, and different flags to show the brigade they belong to. You would need
some way of marking the different figured stands to show that they belong together.
An Elite 240-man unit could be represented as: 1 (flag), 1, 3, 3 and those pesky 600-man units, that no
one wants to go near, as: 6 (flag), 6, 5, 3 or 6 (Flag), 6, 6, 2 to be really brittle.

Steven Hofner (Order #35311104)


18

Arrowfield Church Revisited


By P.J. O’Neill
When we lost someone from our Thursday night gaming group, I started looking around for a
small, portable, 3-player JRIII scenario that might be setup quickly. I found one of John Hill’s scenario
cards that fit the bill. John has generously allowed me to reproduce the map and part of the O.B here. It
takes place on May 9th, 1864, and depicts Maj. Gen. Ben Butler’s advance on Petersburg.
The game pits two 4-regiment Union brigades against one 5-regiment Confederate brigade. The
scenario was originally presented on a 4’ by 5’ map, but as most of the action takes place in the center of
the board, I felt that little would be lost if the map was shrunk onto a 3’ by 4’ area. This allows the use of
cheap pink home insulation sheets as a gaming surface. A 2’ x 8’ one-inch thick piece goes for around
$15. It is cut into two 2’ x 3’ sections with a 2’ x 2’ piece left over for hills.
The Order of Battle was changed somewhat for simplicity and play-balance, and is as follows:

Confederate- General Hagood (+1) Four 12-figure and one 16-figure regiments (latter is on hill)
1 Battery: 2 sections 10-lb. Parrott Rifles (on the hill)
Union- General Wistar- (+1) Three 12-fig. and one 16-fig. regiments
1 Battery: 2 sections 10-lb. Parrott Rifles
General Heckman- (+1) Three 12-fig. and one 16-fig. regiments
1 Battery: 2 sections 10-lb. Parrott Rifles
General Weitzel- (+2) Divisional Command

With six inches removed from each map-edge (red dotted line), the scenario is 3’ x 4’ or two 2’ x
3’ insulation pieces butted together. The ¾-inch foam is cheaper, but you cannot sand down the
depressions (creek) very far.

Steven Hofner (Order #35311104)


19
The game is SIX turns long, and the Victory Conditions are that the Union must eliminate or push
three Confederate regiments over the creek. A secondary VC could be the Union capture of the stone
bridge over the creek. Stands count as ¼ of a regiment. All units are Veteran and the infantry armed with
Rifled-Muskets. The Confederate regiment behind the stone wall is in extended line; each Union brigade
has a unit in skirmish order in front of it; everyone else is in line or unlimbered.
Some liberties were taken with the map for play balance and aesthetics. I squeezed things together
on the North-South (top-bottom) axis to bring the creek closer to the Union line and changed most of the
Woods into Brush, which uses “Broken” for movement and provides minus one cover. No sighting
required. The one exception to this is the woods just to the east (right) of the Confederates on the hill.
This is full blown “Woods” for movement, cover and sighting.
The added fences and field (broken) look good and partially make up for the lack of woods.
Crossing fences or moving uphill cost 1 inch extra. Slopes and brush together are treated as Woods for
movement. The center, long hill is left unattached for easy transport. I used a light coat of model
railroad’s “Realistic Water” and some pebbles for the creek bed. The streams going off the bottom edge
connect to another board I had previously made. Four 2 x 3s make a relatively portable 4’ x 6’ board.
Extruded Polystyrene is an easy material to work with as long as you take some basic precautions.
It must be sanded outside or the dust will be with you forever. Use slight sanding for the roads and deeper
sanding for the creek and hills. The clickable long utility blades work well to cut it; use multiple shallow
passes to cut through it. Remember that if you cut towards you, you will eventually get punctured. A
popular way to cut it is using a Hot-Knife, but I find that using it leaves a glass-like surface that is
difficult to cut or sand. Any solvent-based paint (non-acrylic) will melt the foam. Unbased trees (pointy
bottom) are easy to place and stay put.
We have played this over 20 times, and no two games have gone the same. Strange as it seems, most
games have been a Confederate victory, even though an unfamiliar Rebel player is at a slight
disadvantage. A simple way to restore balance with a new Confederate player is not to allow charges on
the first turn.

Some of the house rules that we use, especially with a small board, are:

1) Artillery on a higher elevation can fire over friendly units on a lower elevation until enemy units
come within 4 inches of the units being fired over, and then use the rules as written.
2) Units that Rout will roll for rout distance normally, but in the Rout/Rally phase do not have to
route further if they are in cover. If not, they must move to the nearest cover using up to the routed
movement distance.
3) The creek causes disorder when entered, but if a unit forms from Disorder, in the creek, it can form
on one bank, into extended line only (-1 cover) for a total of -3 cover.

The original scenario has an option for 10 turns with an extended O.B.

John Hill’s scenario cards are available from Doug Kline of Battlefield Terrain Concepts.

Happy Gaming!

P. J.

Steven Hofner (Order #35311104)


20

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Keep ‘em coming, soldier! Or use your PayPal account!

Steven Hofner (Order #35311104)


21

Shiloh – A Stubborn East Flank


By John Hill and Todd Davis
“A Very Stubborn Fight,” - Brig. Gen. James R. Chalmers, CSA
“Oh! Oh! Oh! The regiment is all broken to pieces!” - Milton Haney, Chaplain of the 55th Illinois

Setting the Stage


On March 17, 1862, when Brig. Gen. W. T. Sherman arrived with his four-brigade division at Pittsburg
Landing, he sent three of his brigades to secure the area around Shiloh Church. However, he detached his
2nd Brigade under Col. David Stuart to the far left of the growing Union position to observe any possible
Confederate approach from Lick Creek. Stuart set up the camps for his three regiments—the 71st Ohio, the
54th Ohio, and the 55th Ohio—in the vicinity of the Larkin Bell Field. These camp locations are shown on the
map. Until the morning of April 6 Stuart and his men had been enjoying light duty in pleasant southern
spring weather among blossoming orchards.
However, by first light of April 6, the Army of Mississippi under General Albert Sidney Johnston had already
stuck the pickets on the right of the Union line, and a tidal wave of butternut and gray was rolling towards
Shiloh Church and the unsuspecting General Sherman. However, the storm was still very distant for Stuart’s
men. Colonel T. Kilby Smith of the 54th Ohio was sound asleep in his tent when his adjutant shook him awake
with the news that there was some fighting off to the west. Smith stumbled out of his tent, rubbed his eyes,
cleared his brain and ordered his regiment to fall in, as did the rest of Stuart’s brigade.
But, the battle was not yet coming their way. The charging rebels were hammering Sherman’s and Prentiss’s
divisions with blows that sent their men stumbling back, while Brig. Gen. Stephen Hurlbut of the 4th Division
desperately shored up the center and established a tenuous link up with Stuart. Sometime after 9:00 a.m.,
as the Confederate brigades of Gladden, Jackson and Chalmers were posed to crack the Union center and
complete the rout of Prentiss’s 6th Division, a Capt. Samuel Lockett returned from a reconnaissance of the
Federal left. He reported to Maj. Gen. Braxton Bragg that an entire Federal division—actually, Stuart’s little
brigade—was formed up to attack the Confederate flank. This information was quickly sent to the
commander, General A. S. Johnston who promptly issued orders to deal with this obvious “threat”. He
quickly ordered Chalmers and Jackson to stop their attacks on the Union center and to redeploy to the east
flank to attack the “reported” Federal division. To make sure that the threat was contained, Johnston also
ordered up Bowen’s and Statham’s brigades from Breckinridge’s Reserve Corps to support the now
redirected attacks of Chalmers and Jackson. Stuart’s quiet time was about to end.
The first Confederate unit to hit Stuart’s three regiments was Chalmers’ brigade. In a sharp little firefight,
two of Stuart’s skirmishing companies routed the entire 52nd Tennessee regiment and sent it reeling to the
rear. Following this setback, Chalmers stopped to reorganize as Jackson’s brigade came up to support the
attack against Stuart. Gradually these two Confederate brigades pushed Stuart away from his camps as
Bowen and Statham came up to join the fight. It is at this point that this scenario begins.
By this time the Confederates were beginning to make a coordinated attack on the Federal left flank and
Hurlbut’s mixed command. Had the Confederates enjoyed an early success, they could have prevented the
eventual critical defense along the sunken road. But Hurlbut would hold long enough for Prentiss and others
to form the famous “Hornet’s Nest”. But, if the Confederates could have broken the Union east flank
position by early midday the battle may have been dramatically changed. For an excellent NPS video
discussion on the battle between Chalmers and Stuart see: http://www.civilwar.org/video/shiloh-chalmers-
vs-stuart.html

Steven Hofner (Order #35311104)


22
Scenario Length and Victory Conditions
The scenario is seven turns long. It begins at 11:00 (Turn One) and concludes with Turn Seven (13:00). For the
Confederates to win they must have at least four non-shaken/routed regiments in the shaded “victory” area at
the end of Turn Seven. For the Union to win, they must prevent the Confederates from achieving their victory
condition.
The East Flank - Special Rules
Brigade Commanders – Individual brigade commanders start the game attached to any one of the regiments of
their brigades. Division commanders and General A.S. Johnston start where indicated by their name.
Detached Union Units -- Prior to McArthur’s brigade’s arrival on Stuart’s flank, the 13th MO, the 14th MO, and
the 81st OH had been detached. But, that might not have happened. At the start of the Union’s first active turn,
the Union player rolls a 1D6 separately for each regiment. If a “1 or 2” is rolled that unit is available and can be
placed starting within four inches of any of McArthur’s regiments.
Earlier Fighting -- Due to prior fighting Stuart’s Union brigade and the Confederate brigades of Chalmers and
Jackson have no opening volley benefits. Also, by 11:00 some of Stuart’s and Chalmers’ regiments were running
out of ammo. Prior to the start of the scenario roll a 1D6 for each regiment of Chalmers’ and Stuart’s Brigades and
a roll of “1 or 2” they start the battle with “low ammo.” A unit with low ammo loses one die for all its fires. To
replenish its ammo a unit must spend one turn in disorder scrounging for ammo.
52nd TN, Earlier Rout – Having been earlier routed by Stuart’s skirmishers the 52nd TN regiment starts the game in
disorder and shaken.
Really Poor Units – The Union 13th OH Battery under Capt. John Myers and the Confederate 52nd TN under Col.
Benjamin J. Lea were probably the two worst performing units at Shiloh, and consequently both of these units
have a BMP of 5.
Untrained Cavalry – The two battalions of Alabama cavalry under Col. James H. Clanton were, at this time,
untrained in formal cavalry tactics so they must take a morale check before attempting any change. If they pass
they make the charge, in disorder. If they fail, they cannot make the charge—but, still dissolve into disorder and
can do nothing else this turn.
Growing Union Panic – If at end of any turn, a Confederate unit is in the victory area AND if any Union unit is
within six inches of that Confederate unit, then that Union unit must take an immediate morale check with a +1
morale detriment. The Union unit in question only has to take one morale check regardless of how many
Confederate units are within six inches.
Death of General Albert Sidney Johnston – If General A. S. Johnston is killed, beginning the next turn all
regiments of any brigade that he was with when killed suffer a +1 morale detriment for the rest of the game.
Weapon Ranges (inches) Unit Ratings For “Shiloh – The East Flank”
1861/62 Weapon Types Close Normal Long Green – A recently recruited unit with
Smoothbore Flintlocks ( -1 DRM) 1* 2 4 minimal training. It has a BMP of 4 with a -1
Mixed Flintlocks (-1 DRM) 2 3 5 DRM for fire and takes a full move to change
Mixed Muskets 2 4 6 formation
Rifle Muskets 2 4 8 Experienced – A unit that has been in the
Smoothbore Per Cap Muskets 1* 3 6
Army since 1861. It is well drilled, but has not
seen combat. It has a BMP of 4. But, has no
Pistols and Shotguns 1/2** 1 2 DRM fire reduction and changes formation
* smoothbore weapons get a +1 DRM at close range with ½ move.
** pistols and shotguns get a +2 DRM at close range
Veteran – A well trained unit that has seen
combat. It has a BMP of 3.

Steven Hofner (Order #35311104)


23

Union Units for “Shiloh – The East Flank”

B’Gnl Stephen A. Hurlbut (4th Div/AoT) Commanding (Leader Benefit of 2)

Stuart’s Brigade – 2nd Bde/5th Div -- Col. David Stuart (wounded) (Leader Benefit of 2)
55th IL, Lt Col. Oscar Malmborg, Experienced, 20 figures, rifle-muskets
54th OH, Col. T. Kilby Smith, Experienced, 20 figures, mixed muskets
71st OH, Col. Rodney Mason, Green, 20 figures, mixed muskets

McArthur’s Brigade – 2nd Bde/2nd Div -- B’Gnl John McArthur (wounded) (Leader Benefit of 1)
9th IL, Col. August Mersy, Veteran, 20 figures, rifle-muskets
12th IL, LtCol. Augustus L. Chetlain, Veteran, 16 figures, rifle-muskets
81st OH, Col. Thomas Morton, Experienced, 16 figures, rifle-muskets (roll for availability, see below)
13th MO, Col. Crafts J. Wright , Veteran, 16 figures, rifle-muskets (roll for availability, see below)
14th MO, Col. B.S. Compton, Veteran, 16 figures, rifle-musket (roll for availability, see below)
(Note: the 14th MO was also known as Birge’s Western Sharpshooters and get a +1DRM on all fires)
The 81st OH, 14th MO, and 13th MO had been detached from MacArthur’s Brigade while it was moving to
the east flank and historically were not available for this fight. But, that might not have happened. At
the start of the scenario roll one six sided dice (1D6) for each unit and a roll of “1 or 2” they are available
and can start anywhere within 4 inches of any other unit of McArthur’s Brigade.

Williams’ Brigade – 1st Bde/4th Div – Col. Nelson G. Williams (wounded) (Leader Benefit of 1)
3rd IA, Maj. William M. Stone (captured), Experienced, 16 figures, smoothbore percap muskets
28th IL, Col. Amory K. Johnson, Experienced, 20 figures, smoothbore percap muskets
32nd IL, Col. John Logan (wounded), Experienced, 20 figures, smoothbore percap muskets
41st IL, Col. Issac C. Pugh, 20 figures, Veteran, 20 figures, smoothbore percap muskets

Lauman’s Brigade – 3rd Bde/4th Division -- B’Gnl. Jacob G. Lauman (wounded) (Leader Benefit of 1)
31st IN, Col. Charles Cruft (wounded) Veteran, 20 figures, mixed muskets
44th IN, Col. Hugh B. Reed, Veteran, 20 figures, mixed muskets
17th KY, Col. John H. McHenry, Veteran, 12 figures, mixed muskets
25th KY, LtCol. Benjamin H. Bristow, Veteran, 8 figures, mixed muskets

Available Artillery
2nd Div, A/1st IL Battery, Lt. Peter P. Wood, Veteran, 3 sections mixed guns
4th Div, 13th OH Battery, Capt. John B. Myers, Green, (BMP = 5) 3 sections, mixed guns,
4th Div, Mann’s Battery, Lt. Edward Brotzmann, Experienced, 2 sections mixed guns
4th Div, 2nd MI Battery, Lt. Cuthbert W. Lang, 1 section, Experienced, 20lb Parrott Rifles, 2 sections mixed
guns

May fire the 20lb Parrott Rifle section separately, or all as 3 sections as mixed guns. If a section is lost,
assume that it is the 20Lb Parrott section.

Steven Hofner (Order #35311104)


24

Confederate Units for “Shiloh – The East Flank”


General Albert Sidney Johnson, AofM, Commanding (killed) (Leader Benefit of 2)

B’Gnl Jones M. Withers, II Corps/2nd Division, Commanding (Leader Benefit of 1)


Chalmers’ Brigade, 2nd Bde/2nd Div/II Corps, B’Gnl. James R. Chalmers (Leader Benefit of 1)
5th MS, Col. Albert E. Fant, Experienced, 16 figures, mixed muskets
7th MS, LtCol. Hamilton Mayson, Experienced, 20 figures, mixed muskets
9th MS, LtCol. William A Rankin (killed), Veteran, 20 figures, mixed muskets
10th MS, Col Robert A. Smith, Experienced, 16 figures, mixed muskets
52nd TN, Col. Benjamin J. Lea, Green, 16 figures, mixed flintlocks (-1 DRM)
Gage’s Alabama Battery, Capt. Charles P. Gage, Experienced, 2 Sections, mixed guns
1/1st Alabama Cavalry, Col. James H. Clanton (wounded), Green, 12 mounted figures, pistols and
shotguns
2/1st Alabama Cavalry, LtCol. William W. Allen, Green, 12 mounted figures, pistols and shotguns

Jackson’s Brigade, 3rd Bde/2nd Div/II Corps, B’Gnl John K. Jackson (Leader Benefit of 1)
17th AL, LtCol. Robert C. Fariss, Experienced, 24 figures, mixed flintlocks (-1 DRM)
18th AL, Col. Eli S. Shorter, Green, 20 figures, mixed muskets
19th AL, Col. Joseph Wheeler, Experienced, 20 figures, mixed muskets
2nd TX, Col. John C. Moore, Experienced, 20 figures, mixed muskets
Also known as the “Texas Sharpshooters” and get a +1 DRM on all fires
Girardey’s Battery, Capt Isadore Girardey, Green, 3 sections mixed guns

Bowen’s Bde, 2nd Bde/Reserve Corps, B’Gnl John S. Bowen (wounded) (Leader Benefit of 1)
9th AR, Col. Issac L. Dunlop, Green, 16 figures, mixed muskets
10th AR, Col. Thomas D. Merrick, Green, 16 figures, mixed muskets
2nd CONF, Col. John D. Martin, Green, 16 figures, mixed muskets
1st MO, Col. Lucius L. Rich, Green, 16 figures, mixed muskets
Hudson’s Battery, Capt. Alfred Hudson, Green, 2 sections mixed guns
Watson’s Battery, Capt. Allen Burlsey, Green, 3 sections mixed guns

Statham’s Bde, 3rd Bde/Reserve Corps, Col. Winfield S. Statham (Leader Benefit of 1)
20th TN, Col. Joel A. Battle (captured), Veteran, 16 figures, smoothbore flintlocks (-1 DRM)
28th TN, LtCol. Uriah T. Brown, Veteran, 16 figures, smoothbore flintlocks (-1 DRM)
45th TN, LtCol. Ephriam F. Lytle, Green, 16 figures, mixed flintlocks (-1 DRM)
15th MS, Maj William F. Brantley, Experienced, 16 figures, smoothbore flintlocks (-1 DRM)
22nd MS, Col. Frank Schaller (wounded), Green, 20 figures, mixed flintlocks (-1 DRM)
Rutledge’s Battery, Capt. Arthur Rutledge, Veteran, 3 sections, mixed guns

Steven Hofner (Order #35311104)


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Select Shiloh Bibliography

Shiloh: Bloody April by Wiley Sword


Shiloh and the Western Campaign of 1862 by O. Edward Cunningham
Shiloh, The Battle That Change the Civil War by Larry J. Daniel
Shiloh, Shells and Artillery Units by George F. Witham
Guild to the Battle of Shiloh, by the U.S. Army War College
Staff Ride Handbook for the Battle of Shiloh, by the Combat Studies Institute
The Battle of Shiloh and the Organizations Engaged by David Reed
The Shiloh Campaign by David Martin
The Untold Story of Shiloh by Timothy Smith
Shiloh, In Hell Before Night by James Lee McDonough
Official Records, Series I, Volume 9 & 10, Series 9, 10, 11

Col David Stuart, whose tiny three regiment brigade and no artillery held the Federal left flank for over
two hours against the six regiments of Chalmers’ brigade and elements of Jackson’s brigade.

Steven Hofner (Order #35311104)


26

One of the wooded ravines that characterized much of the terrain on the east flank of the battlefield

Contrary to current impressions, the “sunken road” was not sunken and, at the time, it was merely a
country footpath. As this period photo shows it was not a position with any intrinsic defensive value;
but, it did became a convenient and visible line on which the Union could reform their defense. The
first reported claim that it was “sunken” did not appear in print until 1881 – but, the name and the
description stuck.

Steven Hofner (Order #35311104)


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Steven Hofner (Order #35311104)


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Editor’s Notes: Watch the next issue of Charge! (#38, February 2013) for an interesting After Action
Report of John’s and Todd’s Shiloh scenario on the tabletop! When Todd played the scenario, A.S.
Johnston personally led a desperation charge against a pair of Federal batteries! Now that’s leading from
the front… it’s also a great way to lose your leader figure!
Also note that in this Shiloh scenario, Johnny Reb III rules designer John Hill has developed an expanded
"weapon ranges" chart to cover all the aged weapons that were in use at Shiloh and created a new unit
quality category of "experienced"...meaning it had been in the army long enough (since 1861) to be well
drilled but the men had not yet seen combat.

Coming in future issues of Charge! in this our 10th year of publication!


Second Manassas scenario for Civil War Commander by rules author Jim Kopchak
Mark Severin’s thoughts on musket ranges and how the new scholarship suggests rifled
muskets did not have a range advantage as no one was trained in their use, so firefights were
conducted at 200 yards or less. This will include a discussion of musket ranges from a variety
of rule sets.
Some new ACW scenarios by wargamer Bernhard Rauch
Cory Ring’s original scenario for the Battle of Franklin, including a hypothetical situation
A simple set of kid’s rules to introduce them to Civil War miniature wargaming

Steven Hofner (Order #35311104)

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