0% found this document useful (0 votes)
50 views2 pages

Utility-Class Junk: (Action/3/Self) (Action/3/Self) (Check/1/0) (Action/2/0)

This document describes the abilities, maneuvers, and status effects of a character. It lists body parts and items that grant abilities like extra movement or attack bonuses. It also describes negative status effects the character has like being damaged goods. The character has access to drugs that reduce madness and increase strength. The character is encouraged to protect others and act as a meat shield despite their frail condition.

Uploaded by

김익명
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
50 views2 pages

Utility-Class Junk: (Action/3/Self) (Action/3/Self) (Check/1/0) (Action/2/0)

This document describes the abilities, maneuvers, and status effects of a character. It lists body parts and items that grant abilities like extra movement or attack bonuses. It also describes negative status effects the character has like being damaged goods. The character has access to drugs that reduce madness and increase strength. The character is encouraged to protect others and act as a meat shield despite their frail condition.

Uploaded by

김익명
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
You are on page 1/ 2

Brain [Auto/0/Self] +2 Action Points

Eyes [Auto/0/Self] +1 Action Points


Jaw [Action/2/0] Unarmed Attack 1
Kung Fu [Auto/None/Self] +1 Action Points
Happy Pills [Damage/1/Self] You may only use this Maneuver when you take Damage.
Remove one Madness Point from a Fetter of your choice.
Fist [Action/2/0] Unarmed Attack 1
Shoulder [Action/4/Self] Move 1
Arm [Check/1/0] Support 1
Extra Arms [Rapid/0/Self]
Book [Auto/0/0]
You may perform one Action Maneuver of your
choice as if its timing were "Rapid"
Your Treasure; you can only remember one
phrase from it even after reading it many times.
Bone [Action/3/Self] Move 1
Bone [Action/3/Self] Move 1
Foot [Check/1/0] Hinder 1
Boot Knife [Action/2/0] Melee Attack 2, Add +1 to the die roll of
the Attack Check.
Even after your head has been
filled with drugs...
Your empty eyes still show that
you haven't lost your heart.
Have the drugs conversely diluted
your sense of reality?
You should protect your other Sisters.
You should take the initiative and jump in
front of any danger.
Do the [Happy Pills] show any effect?
You must take the initiative and face this cruel world.
Your only weapon is your [Boot Knife], but your drugs give
you [Super-Strength].
With your attached [Extra Arms] and your [Skinny] body,
you can perform some tricky attacks, can't you?
Since you're [Damaged Goods], madness probably isn't
going to affect you.
You don't care about your body, so why don't you do you
best as a [Meat Shield] for the other cute Dolls. Have you still not
given up?
Then show me your
struggle up until the
very end.

UTILITY-CLASS
JUNK Spine [Action/1/Self]
Entrails [Auto/0/Self] None
Entrails [Auto/0/Self] None
Heart [Auto/0/Self] +1 Action Points
Skinny [Auto/0/Self]
One Maneuver you use on the next Count during
this Turn has it's Cost reduced by 1
During the Battle Phase, once for each Check, you
may negate 1 Hinder attempt against it.
Position Junk
Damaged Goods
Main Class Baroque
Extreme Mutation
Super Strength
Sub Class Stacy
Meat Shield
Arm 2 Mut 3 Enh 0
Starting Position Limbo Maximum Action Points 11
[Auto/None/Self] At the end of a Turn during the Battle
Phase, even if your Treasure was damaged, you do not
receive a Madness Point.
[See Effect/None/Self] When you learn this skill, you
may acquire an additional Tier 3 Mutation. This is not
limited by your Reinforcement Points, and you may
regenerate it as normal.
[Auto/None/Self] Your Unarmed and Melee Attacks deal
+1 damage.
[Damage/0/0~1] If the damage received by the target is
caused by an Attack Maneuver, you may negate any
number and combination of effects other than damage of
your choosing of an attack (Area, Chain,
Dismemberment, Explosive, Stagger, and more

You might also like