ff
Potions Medallions
Healing: subtracts 1D6 from Neutralise Poison: immunity
1,2 adventurer's wounds 1,2 to poisoned potions,
fountains and traps
Poison: inflicts 1D3 wounds Potion Appraisal: identify
3 to adventurer 3 potions without tasting
Strength: adds a 1D6 combat
bonus for all weapons during Oratory: +2 in each
4 next/current combat 4 negotiation
sequence
Charm Person: takes control Dexterity: +2 combat bonus
5 of one Evil Hero, Wizard, 5 for bow and throwing dagger
Thief, Ogre, or Goblin
Charm Monster: take control Strangling: inflicts 2D6
6 of one monster except a 6 wounds on adventurer
person as listed above
Magic Items Spells 1
1 Blast: inflicts 2 wounds on
1 Weapon
C one opponent in first row
3 Charm: wizard takes control
2 Armour
C over a monster
Explosion: inflicts 1 wound
1
3 Potion
C
each on all monsters and
adventurers
Heal: subtracts 1D6 from
4 Spice 2 adventurer's wounds
2 Lightning: inflicts 1D6 +2
5 Medallion
wounds on opponent
C
6 Ring 1 Lock: permanently locks door
b
Rings Spices
Resistance +1: increase magic Mustard: subtracts 1D6 from
1 resistance up to a limit of 5 1 adventurer's wounds
Resistance +2: increase magic Sesame: automatic detrap, use
2 resistance up to a limit of 5
2 before Thief attempt
Spinach: adds a combat bonus
Sleep: wizard can cast this
3 spell (once per game) 3 for all weapons during the
next combat sequence
Neutralise: wizard can cast Red Pepper: inflicts 1D6
4 this spell (once per game) 4 wounds on opponent (instead
of weapon attack)
Heal: wizard can cast this Cloves: permanently locks
5 spell (once per game) 5 door
Blast: wizard can cast this Cannabis: allows 2 attacks on
6 spell (once per game) 6 the same monster
Spells 2 Magic Weapons
Mage Armour: protects from 1 Sword
1 next 1D3 non-magic wounds
Neutralise Poison: reverts any
1 poison damage for one 2 Hammer
adventurer
1 Oratory: +4 in a negotiation 3 Axe
2 Sleep: removes one monster 4 Bow
C from a combat round
Strength: adds a 1D6 combat
2 bonus for all weapons during 5 Dagger
next/current combat sequence
Stone-to-Flesh: reverts the 6 Throwing Dagger
3 Medusa effect
Traps f Statues
Arrow: inflicts wounds like in Becomes Gargoyle: statue
1 bow combat 1,2 turns into living monster
joining combat
Poison Arrow: like arrow, Produces Potion: reveals a
2 plus 1D2 wounds from poison 3 hidden potion
Poison Gas: inflicts 1D3
3 wounds 4,5 Gems: reveals 2 gems
Explosion: inflicts one wound
4 on each party member 6 No effect
Flaming Oil: inflicts one
5 wound
Roll Twice: suffer two traps,
6 possibly another Roll Twice
Trap Doors Armour Effect
1,2
Room: another standard room 1-3 +1 Wounds Bonus
without doors
4,5 +2 Wounds Bonus
Type J Treasure: a treasure in
3 a potentially trapped chest
6 Roll Twice
Trap: the door is trapped with
4,5 nothing behind
Weapons Effect
6 No effect
1-3 +1 Combat Bonus
4,5 +2 Combat Bonus
6 Roll Twice
b
Fountains Monster Weapons
Poison: inflicts 1D3 wounds Evil Hero +1D6 Sword
1,2 on the adventurer
Potion: applies 1 dose on the Evil Thief Sword
3 adventurer, and provides one
to take away
Alcohol: -2 combat bonus for Evil Wizard Dagger
4,5 the rest of the game
Goblin Dagger, Bow
6 No effect
Orc Sword, Bow
Exploration Gems
1 Room is trapped Dice Value Dice Value
1-3 Room has Monsters
2 1 8 35
Wandering Monsters
1 present
3 5 9 50
1-3 Treasure is trapped
4 10 10 75
Negotiations
5 15 11 100
<6 Failure
6 20 12 150
6-8 Agreement
>8 Cow 7 25
f
Monster Characteristics
Name, Negotiation, Treasure Type, Magic Resistance, Special Power
Alligator 4 E 1 - Flesh to
Medusa 5 G 2
Stone
Cronk 9 H 1 Stench Mummy 7 G 3 -
Evil Hero 5 J/C 2 - Ogre 2 I/C 2 -
Evil Thief 2 I/C 1 - Orc 0 H/B 1 -
Evil
3 J/C 5 Lightning Skeleton 9 F/A 1 -
Wizard
Gargoyle 4 G 3 - Troll 4 J 3 Regenerate
Giant Ant 4 D/A 1 - Vampire 4 J 4 Charm
Giant Vampire
4 E/A 1 - 4 A 1 -
Spider Bat
Goblin 0 H/B 1 - Werewolf 9 I/C 3 -
Hellhound 4 E/C 2 Fire Breath
Combat Results
Dagger Throwing Bow Sword, Axe, Monsters
Dagger Hammer,
1-3 0 0 0 0 0
4 0 0 0 1 0
5 1 0 1 1 0
6-9 1 1 1 1 1
10 1 1 1 2 1
11 2 1 2 2 1
12 2 2 2 2 2
13 2 2 2 3 2
14 3 2 3 3 2
15 3 3 3 4 3
16 4 3 4 4 3
17+ 4 4 4 4 4
b
Room Monsters
1 2 3 4 5 6
1 Evil Hero Evil Wizrd Evil Thief Gargoyle Hellhound Gnt Spider
1D6 Orcs 1D3 Ogres 1D6 Skeltns 1D6 Goblins 1D3 Cronks 1D6 Bats
3 2 Trolls Werewolf Mummy Skeleton Medusa Giant Ant
4 Werewolf Alligator Ogre Vampire Troll Goblin
5 Orc Cronk Evil Hero Evil Wizrd Mummy Vampire
6 Hellhound Gargoyle Evil Thief 2 Gnt Ants Medusa Gnt Spider
Wandering Monsters
1,2 3,4 5,6
1 Evil Hero 2 Ogres Giant Spider
2 Evil Wizard Werewolf 1D3 Goblins
3 Evil Thief Hellhound Goblin
4 Orc Skeleton Troll
5 1D3 Orcs 1D3 Skeletons Giant Ant
6 Ogre Giant Ant Hellhound
Treasure Types
Type Bezants Gems Magic Items
A 0 : 00 0 : 00 0 : 00
B 5 : 1D6 0 : 00 0 : 00
C 6 : 3D6 0 : 00 1 : 01
D 1 : 3D6 1 : 1D3 0 : 00
E 2 : 1D6 x 10 2 : 1D6 2 : 01
F 6 : 1D6 x 4 3 : 1D3 1 : 01
G 6 : 3D6 x 5 3 : 1D6 2 : 01
H 6 : 2D6 1 : 1D3 1 : 01
I* 6 : 1D6 x 5 2 : 1D6 2 : 01
J* 6 : 1D6x20 2 : 1D6 3 : 1D3
*may be trapped