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Starting Up 2.2.22... eee 3
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Options Menu 4
Character Screen .... 6
Mission Screen ........ 6
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Mission Scoring 1
Ninja Items -
Characters ........ 14
Advanced Ninja Techniques .............2.-.---.---4-- 16
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Product License Agreement ................-.--2-.---2-- 26PROLOGUE
It was a time of great turmoil.
Bitter wars raged as those in power sought yet more power,
but only chaos prevailed.
There was but one beacon of hope shining amidst the
madness— Matsunoshin Gohda who ruled his people with
wisdom, compassion, and justice
Behind the great man were two ninjas who were sworn to
serve and protect their master to the death. Rikimaru, a leader
| of the Azuma Shinobi-ryu ninja sect, and Ayame, a young
female ninja, sully their hands with the blood of the wicked and
| unjust far from the public’s eye.
This is the tale of two shadows of justice born unto darkness
and destined to die in darkness...STARTING UP
OPEN BUTTON
RESET BUTTON - 0
POWER INDICATOR Disc coveR
POWER BUTTON
CONTROLLER PORT I
* Set up your Console according to the Instruction Manual.
+ Make sure the power is off before inserting or removing
a disc.
* Insert the Tenchu disc and close the Disc cover.
* Insert game Controllers and turn on the Console.
* Follow the on-screen instructions to start a game.
It is advised that you do not insert or remove peripherals or
memory cards once the power is on. When the game is started
you will see an introductory sequence. Press the X button to end
this sequence and bring up the Main menu.Main Menu
Use the Directional buttons up/down to scroll options and the
X to select. There are three options on the Main menu:
START — Press the X button to start the
game using the current settings. You
will proceed to the Character screen.
TRAINING — Here you can play the
training mission to practice your ninja
skills.
OPTIONS — Select Options to change game
settings (see Options menu below).
Options Menu
Use the Directional buttons to highlight
an option, and the X to select. Use the
A to return to the Main menu. There are
ten options to choose from:
RECORD - Choose this option to view the
performance record for each character.
The game has 3 different layouts for each Options Menu
level 'A,B and C'. The ‘Layout! refers to the
position of the enemy characters and the location of pickups.
When the user selects a level, the level's layout is selected
randomly. The 'SELECT STAGE' option screen informs the user of
their highest rating for each level regardless of the layout.
DIFFICULTY — Use the Directional buttons up/down to select
between normal and hard. Selecting hard difficulty will
increase both the number of enemies and their hit points.STEREO/MONO — Use the Directional buttons up/down to select
between stereo or mono sound.
VOLUME ~ Select this option to change music and effects volume
(See Volume below).
MUSIC TEST — Select this option to play any of the music tracks
and/or sound effects (See Music Test on page 6).
CONTROLLER — Use the Directional buttons right/left to select
between the default Controller configuration and three alternate
configurations according to your preference.
VIBRATION ~ Use the Up/Down Directional buttons to select if the
vibration function is on or off. If you are using an Analog
Controller (DUAL SHOCK), set the vibration function to On to turn
on the Analog Controller (DUAL SHOCK)’s vibration function. In
certain situations, the Analog Controller (DUAL SHOCK) will
vibrate to simulate the impact of attacks and damage.
MEMORY CARD - Select this option to access the Memory Card
functions (See Memory Card on page 6).
AUTO SAVE - Use the Directional buttons up/down to select
between On or Off. On will give you with the option to save your
progress after the completion of each mission.
LANGUAGE - You can select between English, French and Italian.
Volume
Use the Directional buttons up/down to select music volume or
sound effects volume. Use the Directional buttons left/right to
adjust volume. Press X to accept volume settings and return to
Options. Use A to return to Options without making changes.Music Test
Use the Directional buttons up/down to select Play Music or Play
Effects. Use the Directional buttons left/right to select a
particular music track or sound track.
Memory Card
Use the Directional buttons up/down to highlight Load to load a
game from the memory card or Save to save your progress to the
Memory Card. Make sure there are enough
free blocks on your Memory card before CHARI
commencing play.
Character Screen
Use the Directional buttons left/right to
select your character. Press X to advance
to Mission Select screen. Press A to return
to the Main menu.
Character Screen
oe ee Mission Screen
ry i This screen will display all playable
missions. When you complete certain
missions, more will become available.
Use the Directional buttons up/down to
select a mission and X to accept. Press
A to return to the Character screen.Mission Intro
In the mission intro you will hear a description that describes
your mission. Press X to skip the intro and move to the
Items screen.
Items Screen
Ninja items available for you to use in
the mission will be displayed. Use the
Directional buttons to select an item to
add to your inventory, then press the X
button. Press the A button to remove an
item from your inventory. Ae
Remember that you are limited both
by the total number of items that you can
carry (shown by the number in the middle
of the screen) and the number of different types of items you
can carry (five). You always carry the grappling hook so you can
select up to four other kinds of items. When you are satisfied
with your inventory, press the START button to begin the mission.
Items are automatically replenished at the completion of a
mission. The mission rating (see page 11) determines the
quantity of items to be replenished. Obviously, the greater your
score, the more items you will obtain. Items that weren't used
in a mission are automatically returned to the shelf.
Items ScreenGAME SCREEN
This section describes the various displays shown during the
game. These displays provide you with information vital to your
survival and success.
Enemy Health
When you encounter an enemy, the enemy’s health is indicated
by this bar located in the upper left corner of the screen.
The number indicates the enemy’s remaining hit points.
Ninja Health
Your ninja’s health is indicated by a bar at the lower left corner
of the screen and by the remaining hit points. Your ninja’s
maximum hit points is 100. When your
ninja’s hit points drop to 0, he/she
will die.
Ki Meter
A ninja has a sixth sense that will allow
him or her to sense the emotions of
people and creatures nearby. The Ki In Game Screen
meter is the embodiment of this sense.
It indicates the proximity and alertness of any nearby enemies.
The meter shows how aware the enemy is of your ninja in one of
four ways: “?,” “I,” “Il,” and “!?.” The closer the enemy is to
your ninja, the larger the size of the meter.This indicates the presence of an enemy or innocent
character who is not alert to your ninja’s presence.
! This indicates that your ninja has been spotted by an enemy
but has not yet been identified as a threat. The enemy may be
under the mistaken impression that you are a dog, cat, ora
colleague. \
il This indicates that your ninja has been spotted and identified
as an intruder by an enemy character. The enemy will attack
with the intent to kill.
!? This indicates that an enemy nearby has been alerted by
suspicious sounds or a body and is actively searching for an
intruder. Beware—searching guards will actively scan the
roof tops.
The number neat to the Ki Meter is a numerical representation of
the Ki Meter. The closer the enemy is to spotting you, the higher
the number.
Inventory Items
The items that your ninja is carrying are shown using icons.
The number below each icon indicates how many of that item
is being carried. Select the desired item using the L2 and R2
buttons.BASIC CONTROLS
L2 = Item Select R2 = Item select
Moves the item Moves the item
selection cursor selection cursor
to the left. to the right.
LI = Look Around
Use the Directional
buttons to change the
RI = Stealth Mode
Identical to the O, this
button makes the ninja
viewpoint while crouch on the spot. If
holding down the close to a wall, the
LI button. ninja will latcen
against it, facing out.
Select = Map Start = Pause
While on a mission, press and To resume your mission, gi ty58 Item
hold to display the map press start again.
Makes your ninja use
the selected inventory
item
Stealth Mode
Makes the ninja move
using stealth
techniques. If in the
open the ninja will
crouch. If close toa
wall, the ninja will
flatten against it, facing
Different kinds of Jump out. It also locks the
attacks can be executed Use the X in direction the ninja is
by varying the number combination with the facing while itis
of times this button is Directional buttons, the pressed. Keeping this
Directional buttons
up\down =
Move forward\backward
Double-tap to make the
ninja dash forward or back.
Directional buttons
right\lefe =
ressed or by pressin; O, the O, and RI to he
Turn right\lefe Tein combustion wii perform a variety of nehobe nate Yo
Double-tap to make the the Directional buttons. _actions. For details, move using the
ninja side step to the For details, please refer please refer to Direcdonal buctoné
rightlleft without turning. to Advanced Ninja Advanced Ninja without turning
Techniques on page |6. Techniques on page 16.
10ANALOG CONTROLLERS
Please note: the Left/Right sticks of the Analog Controller are not
supported in Tenchu.
MISSION SCORING
At the conclusion of each mission, your
ninja skills are rated. Foes you beat in
battle will be tallied under “detected
kills.” You will be awarded five points
for each detected kill. Foes that you
surprise and dispatch using a killing nv
move will be totaled under “undetected Mission Scoring
kills.” Each undetected kill is worth 20 points. Any innocents
that you killed will be tallied under “innocents” and will
subtract 30 points from your score. The number of times you
were spotted and recognised is recorded
under “spotted.” If you were never spotted you will receive a
400 point bonus. Each time you were seen and recognised will
reduce this bonus.
Your performance will be summed by a rating: Thug, Novice,
Ninja, Master Ninja, and Grand Master. If you earn a high rating,
the stock of ninja items you can choose before a mission will be
increased. For very high ratings you may be rewarded with rare
ninja items not normally available to Lord Gohda’s ninjas. Also,
by successfully completing missions and earning high ratings,
your own ability as a ninja may be enhanced.
EEL
AA SayNINJA ITEMS
Lord Gohda has provided many wondrous items to help you
complete your missions. Choose from these items wisely because
you can only carry a limited number on a mission.
Grappling Hook
A rope fitted with a metal grappling hook at one end.
It is indispensable for sneaking onto rooftops without
alerting enemies.
Crimson Blade
A throwing knife made of flat metal. An excellent long
range weapon.
Caltrops
Small multi-pronged metal spikes designed to pierce
shoes. Drop them behind you to discourage and injure
pursuers
Poison Rice
A rice dumpling full of paralysis poison. Use them to
temporarily incapacitate dogs and hungry guards.
Mine
An explosive device that explodes when stepped on.
Use them to eliminate roaming sentries.Colored Rice
Rice that has been dyed in five colours. Use it asa
trail marker to avoid getting lost.
muy Grenades
cd Small clay balls containing scrap metal and
explosives. An excellent destructive weapon.
Beware - a grenade explosion can injure anyone
within range including you. Dud grenades can be
picked up and reused.
Smoke Bomb
* A small ball filled with slow-burning explosive and
corrosive chemicals. When thrown, it releases a
noxious cloud of smoke that temporarily blinds those
in the vicinity.
Healing Potion
A special medicine that has been passed down through
the Azuma Shinobi-ryu clan over many generations.
Taking the potion restores depleted health.
There are rumours that the ninjas who served the Gohda family
in the past have used strange and powerful artifacts. Lord Gohda
is a wise and powerful lord and it is very possible that he is in
the possession of heirlooms even more powerful than those listed
here. If such items existed, they would probably only be given to
the most skillful and trusted of his ninjasCHARACTERS
Rikimaru
25 year old Male
Rigorously trained from birth in
Azuma Shinobi-ryu ninja —
techniques, Rikimaru has served
Lord Gohda since he was sixteen. He has won
7 the admiration of his sect for his thoroughness,
patience, and bravery. For his selfless dedication, he
was granted the legendary Izayoi sword by the sect’s
| 7 master Shiunsai. He is usually easygoing and
|
friendly to his cohorts, but once enraged he
becomes terrifyingly focused and withdrawn.
- Ayame
21 year old Female
An orphan who has been trained since
childhood as a ninja, Ayame has served Lord
Gohda since she was fourteen. She is
renowned for her boldness, spontaneity, and
quickness. Ayame adores Gohda’s daughter Kiku
q \ as if Kiku were her own baby sister. She is brutal
with regards to her enemies, and her tongue is
almost as sharp as her sword.
vtMatsunoshin Gohda
Male Age 30
Matsunoshin is a benevolent territorial lord
who became the head of the Gohda clan
while still young. He has no desire to expand
his territory or increase his power. He is a
wise ruler who dedicates himself to ensuring
the peace of his people and improving their
standard of living. He is also a caring and
doting father who has raised Princess Kiku on
his own since his wife’s death.
Naotada Sekiya
Male Age 57
Naotada is the patriarch of the Sekiya
family, one that has served the Gohda
family as advisers over many generations
The Sekiya family has always provided the
Gohda family with the lordship’s
lieutenants. Naotada served Matsunoshin’s
father, and has served as Matsunoshin’s
teacher.Princess Kiku
Female Age 12
Matsunoshin Gohda’s only daughter, Princess
Kiku is lovingly treasured by her father.
Because her mother died when she was
young, Kiku tends to be childish and
dependent on others despite reaching
puberty. Kiku looks up to Ayame, as if
Ayame were her older sister
ADVANCED NINJA TECHNIQUES
The ninja lives in darkness. You must avoid being seen because
of the danger of identification by the enemy. Fade into the
environment to avoid detection. Crouch among bushes. Press flat
against walls. Creep above ceilings. Dash from shadow to
shadow. Use the grappling rope to rise above enemies. Strike
guards silently from behind. All this and more is possible by
erasing your own presence from the environment. That is the
ultimately beautiful way of the ninja... The Way of the Azuma
Shinobi-ryu
Move while crouching
Crouching is a fundamental technique for stealth. Crouching
4 will allow you to hide behind low obstacles and will also reduce
the range at which you are spotted and recognised. To crouch
press the © or RI button. You can roll while crouched by double
tapping the Directional buttons in the direction you wish tomove. Rolling is particularly useful for
dodging enemy attacks.
Slide along the walls
This is another technique that is
indispensable to a ninja. There is no
telling what danger lurks beyond the
corners of halls and passageways. When you are close to a wall,
pressing the © or the RI button will move you up against the
wall. Use the Directional buttons to slide along the wall.
Your ninja will automatically stop ata
corner and the camera angle will pan out
to allow you to see around the corner.
Use the grappling hook
The grappling hook is a vital tool for con-
ducting your missions. It is indispensable
for scaling high walls and clambering up
onto rooftops. Select the grappling hook with the R2 button or L2
button. Press and hold the A to display the target sight. Use the
Directional buttons to target some part of a wall or roof that is
above your ninja and release the /\ to launch the hook. When
the grappling hook catches, the ninja hauls him/herself up.
od
Kill from the shadows
All ninja can perform devastating blows against unwary foes.
These one-hit kill moves are possible to execute only if the
intended target is entirely unaware of the creeping ninja.
'(The Ki meter must be no higher than ?.) Sneak up on the
intended victim and press the to execute them. The actual
technique used will vary depending on the distance between the
ninja and the target and the way the target is facing.
Use the ninja items
To successfully complete missions, the importance of items
cannot be overlooked. Although there are items for attacking,
such as crimson blades and grenades, the key point is that you
are a ninja—secrecy is paramount. Learn to use items that are
designed to help the ninja remain undetected. Poison rice can
be used to neutralise the threat of guard dogs that can detect
ninja with their strong sense of smell. When spotted by an
enemy, a smoke bomb can provide temporary cover for the
ninja to escape.
Know your enemy
To complete a mission without being spotted will require the
ninja to be a good scout. You will need to detect danger and
bypass it or remove it. Use the Ki meter to determine when you
are close to an enemy. If you are close, make sure to look
around to find out where they are. When you find an enemy, try
to view them from a safe vantage point to learn their patrol
pattern. Once you know the enemy, you can time your approach
in order to take them by surprise. Always use stealth techniques
when an enemy is near to maximise the chances of remaining
undetected.Ninja Actions
Advance tT Run forward
Retreat tL Walk backwards
Left turn e Turn left
Right turn > Turn right
Quick left turn eel Turn quickly to the left
Quick right turn aed Turn quickly to the right
Step in TT Take a quick step forward
Step out tb Take a quick step backwards
Left step fe Take a quick step left
Right step ) Take a quick step right
%* Jumping
Jump x Jump straight up
Forward jump Tex Jump forward
Backward jump Lex Jump backwards
Jump left atx Jump to the left
Jump right atx Jump to the right
Strong forward jump | TT +x Jump forward powerfully
Moonsault UT+x While performing a strong
forward jump, the ninja reverses
the direction he/she is facing
Ricochet jump While in a jump, While jumping close to a wall,
press the X button | the ninja kicks off from the wall
when close to a wall | at a sharp angle.
1920
YH Stealth Mode (crouching)
Crouch
Advance
Retreat
Move right
Move left
Right turn
Left turn
Press against wall
Move forward
Move backwards
Move left
Move right
O (RI)
ORs Tt
onde
OR + >
OR) +e
OR)+ +l
ommrerd
Mode (Walls)
© (RI) close toa wall
© [R1) close to a wall + T
© [R1) close to a wall + 1
O (RI) close to a wall + —
© [RI) close to a wall + >
Crouch
Advance while crouching
Retreat while crouching
Move right while crouching
Move left while crouching
Tum right while crouching
Turn left while crouching
_
Press back against a wall.
Move forward while pressing
against a wall. At corners, the
ninja automatically stops.
Move backward while pressing
against a wall. At corners, the
ninja automatically stops.
Move left while pressing against
a wall. At corners, the ninja
automatically stops.
Move right while pressing against
a wall. At corners, the ninja
automatically stops.YH Stealth Mode (Rolling)
Forward roll
Backward roll
Right roll
Left roll
Quick Reverse
3 Hanging
Move left
Move right
climb
Drop
YH Blocking
Block
Knock down arrows
ons TT
OR)e ld
Ot > =
OMe
O+x, RI x
while hanging
> while hanging
T while hanging
J while hanging
{while enemy
strikes
when arrow is
in range
Roll forward
Roll backwards
Roll to the right
Roll to the left
Roll through 180 degrees
By jumping close to a wall or
hooking the edge of a wall or
building with the grappling rope,
the ninja can hang off the edge.
Move left while hanging
Move right while hanging
The ninja stops hanging and
climbs up on the roof.
The ninja stops hanging and
drops down
Blocks enemy attacks from the
front,
Knocks arrow out of the air.
222
Forward slash
Slash left
Slash right
Jump attack
Dash attack
Turnaround slash
Left switchback slash
Right switchback
slash
Double left slashes
Double right slashes
Slash while crouching
eo
so
Cl while jumping
Tt +o
ite
o+ero
e+o5+0
-*0,0
2-o,0
While crouching, 0
The ninja slashes forward. By
tapping this button at
appropriate times, combos can
be formed. Rikimaru can execute
a 3-hit combo while Ayame can
do a d-hit combo.
Turn and slash to the left
Turn and slash to the right
Slash while jumping.
Slash while running forward
Roll 180 degrees and slash.
After slashing to the right,
Rikimaru immediately turns
around and slashes to the left
This move is unique to Rikimaru
After slashing to the left,
Rikimaru immediately turns
around and slashes to the right.
This move is unique to Rikimaru.
Ayame slashes twice in
succession to the left. This move
is unique to Ayame.
Ayame slashes twice in
succession to the right. This move
is unique to Ayame.
Slash while crouching.Ht Items
Pick up item
Aim crimson blades
Throw crimson blades
Aim grappling rope
Throw grappling rope
Select item
Use item.
See map
Look around
Pause
Cancel pause
Quick reset
Directional buttons
Hold A+
Directional buttons
Release A
Hold A +
Directional buttons
Release A
La/Re
SELECT
Li + Directional
buttons
START
While paused, START
SELECT + START
Just walk close to any item to
pick it up.
The target sight is displayed.
The crimson blades is thrown at
the target sight
The target sight is displayed.
The grappling rope is thrown at
the target sight.
Use to select items your ninja has
equipped. L2 moves the selection
cursor to the left while R2 moves
it to the right
The selected item is used.
(The item indicated by the
yellow, rounded item selection
cursor.)
Displays the mission (stage) map.
The ninja stops and looks in the
direction indicated.
Pauses the game.
The paused game is resumed
The game is reset to the title
screen.
2324
CREDITS
Director Takuma Endo
Activision
Product Supervisor Bill Swartz
Producer Larry Gall
Director & Creative
Consultant David Grijns
Translation & Dialogue Nob Ogasawara,
Mieko Mochizuki
Ryan Kamemoto
Quality Assurance
Project Lead
Quality Assurance
Sr. Project Lead
VP, Quality Assurance
Quality Assurance Manager
Testers
Eric Koch
‘Curtis Shenton
Jim Summers
Dave Arnsipiger
David Baker
Jay Franke
Eric Lee
Samantha Lee
Edward Murphy
Director of Product Marketing Mare Metis
Product Manager Will Kassoy
Senior Publicist Julia Roether
Creative Directors Ron Gould
Veronica Milito
Designer Jim Bridges
Documentation Mike Rivera
Sylvia Orzel
Activision UK
Sr. VP. International Bob Dewar
Marketing Director Europe janine Johnson
Sales Director Europe John Burns
UK Product Manager Michele Marchand
Localisation Supervisor Nicky Kerth
Creative Services Jackie Whale
Sony Music
Entertainment
QUapan) Inc.
Executive Producers Hiroshi Goto
Teruo Tsutsumi
Masayoshi Numajiri
Masami Yamamoto
Project Supervisor
Producer
Liaison Producer ‘Akira Sudo
Creative Director Kazuhiro Watanabe
Marketing (Japan) Kenichi Naito
Misako Shirasaki
Akira Maruta
Naoki Nakagawa
Yasuhiro Suzuki
Ichiryo Utsunomiya
‘Shigeki Tambe
Yuji Masuzawa
Teruo Niibori
Hiroyuki Kawakami
Takeshi Sato
Haruyuki Ohashi
Takayuki Hosino
Acquire
Assistant Director Hiroaki Takahashi
Programmers Daisuke Hisamatsu
Tomohiro Tsuchida
“Takashi lwama
Tomoyuk! Sakura
Nobuhiro Obata
Kensuke Yamamoto
Koushi Nakanishi
Hideaki Osada
Toshio Koike
Yoshiaki Arimura
Masaya Takeuchi
Naoki Sudo
Mika Andoh
Hiroyuici Nakagawa
Keiji Nakatsuji
satoko Okouchi
Yuriko Sugiyama
Masami Tanj
Masao Ozawa
Testers
Enemy Arrangement
Artists
Assistant Artists
Motion Capture EditingSequences
Opening sequence Kensuke Yamamoto
Hibiki Watabe
Hi Taketor
Shim Ishikawa
Keiichi Okuda
End sequence
Music
Game Music Composed by
Opening Music
pertornad aso Ty Norn Aare
Yui Murase.
Kiyotsugs Amano
Tatsuhiko Hizawa
Noriyuki Asakura
Lyrics Sunie Aju
Composer Noriki Asakura
Vocals "Yai Murase
Performers
Electric Guitar Jun Kajiwara
Kiyotsugu Amano
Electric Sitar “Takayuki Orsuki
Acoustic Guitar ikiyotsugu Amano
Electric Bass Tatsuhiko Hizawa
Violin Solo Ichiro Nakai
Violin Haruko Yano
Kiyo Kikuchi
Viola Hiromi Arido
Jun Yamamoto
Piano Yoshihiro Tomonari
Cello Udai Shika
Horn - Syuntaro Matsuda
Sound Effects ‘Syoji Hashimoto
Music Engineerin
Manipulator Hironor? Hoki
Mixing Engineer Yasuo Morimoto
Recording Engincer “Takaki Onoders
Assistant Engineer ‘Osamu ima
Recording Coordinator Hirotaka Onno
Motion Capture
Performers
Rikimary Sho Kosug!
Onikage Kane Kosugl
Generic Ninja & Samurai ‘Tsucomu Kitagawa
Ayame Naoko Kamio
Various « « Shigehiro Takeda
Temple Monsters Yoshinari Hirose
Voices
Rukimaru Paul Lucas
Ayame Terry Osada
Gohda Takeshi Kuwabara
Seika Takeshi Kuwabara
Princess Kike "Yumiko Yasuoka
Mei-oh .. Takeshi Kuwabara
On Kiyomi Shimada
Balmer Karon Casas
Echigoya kesh Kuwabar
Onikage nae Seiichi Hirai
Goo Kazuhiko Amagai
Tau Maki nove
Senjro Hiroki Moriea
Hikone Jumiro Teuge
Kataoka Takeshi Kuwabara
Female Enemy Ninja Ms. x
Narration . . Robert Belgrade
Special Thanks
Sho Kosugi Production Inc
Ezaki: Production
Micch Lasky
Brian Kelly
Mila Hayashi
Jims Summers
Satoko Yoshikawa
‘Ayumi Hata
Saeko Takaoka
Ryuichi Fukao
Kiyomi Kobayashi
‘Yuki Fulutomi
Yumiko Okada
Hiroyuki Urakawa
Katsuaki to
Kimura Tetsuya
Yasuko Nishida
Yukihito Endo
Thaine Lyman
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