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The document provides a warning about the potential risk of seizures from flashing lights in video games, advising consultation with a doctor if there is a history of epilepsy. It includes system requirements for the game BloodRayne 2, detailing minimum and recommended specifications, as well as controls and gameplay instructions. Additionally, it outlines safety precautions for players, such as taking breaks and ensuring proper lighting while playing.
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© © All Rights Reserved
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0% found this document useful (0 votes)
110 views13 pages

Br2 PC Manint4dvd

The document provides a warning about the potential risk of seizures from flashing lights in video games, advising consultation with a doctor if there is a history of epilepsy. It includes system requirements for the game BloodRayne 2, detailing minimum and recommended specifications, as well as controls and gameplay instructions. Additionally, it outlines safety precautions for players, such as taking breaks and ensuring proper lighting while playing.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 13

WARNING TABLE OF

PLEASE READ THIS SECTION BEFORE USING THE GAME OR CONTENTS


ALLOWING YOUR CHILDREN TO USE IT.
Some people are susceptible to epileptic seizures or loss of consciousness when
exposed to certain flashing lights or light patterns in everyday life. Such peo-
ple may have a seizure while watching television images or playing certain System Requirements 2
videogames. This may happen even if the person has no medical history of
epilepsy or has never had any epileptic seizures. If you or anyone in your fam- Controls 3
ily has ever had symptoms related to epilepsy (seizures or loss of conscious-
ness) when exposed to flashing lights, consult your doctor prior to playing. Story 4
We advise that parents should monitor the use of video games by their children.
If you or your child experience any of the following symptoms: dizziness, Main Menu 5
blurred vision, eye or muscle twitches, loss of consciousness, disorientation
or any involuntary movement or convulsion while playing a video game, Options 6
IMMEDIATELY discontinue use and consult your doctor.
Load Screen 8
PRECAUTIONS TO TAKE DURING USE: Heads Up Display (HUD) 8
• Do not sit too close to the screen. Sit a good distance away from the
monitor, as far away as control devices allow.
In-Game Menu 9
• Preferably play the game on a small screen.
• Avoid playing if you are tired or have not had much sleep. Save Game/Game Over 10
• Make sure that the room where you are playing is well lit. Gameplay 11
• Rest for at least 10 to 15 minutes per hour while playing a videogame. 11 Movement
13 Combat Abilities
14 Pole Combat
15 Combo Moves
17 Earning Experience
17 Weapon Experience
Feeding 18
18 Fatality Moves
Harpoon Functions 19
Powers & Vision Modes 20
Credits 23

1
SYSTEM Controls
REQUIREMENTS
MINIMUM SPECS:
Windows 2000/XP W Move Forward

1.2 GHz processor S Move Backward

256MB RAM A Move Left

200MB virtual memory Move Right


D
NOTE: To play BloodRayne 2
4x CD-ROM
using a gamepad, it must SHIFT Walk
5 GB free hard disc space support two analog sticks. MOUSE Move Camera
DirectX 8.1 or higher
ESC Start / Pause END Center View
100% DirectX 8.1 compatible video card
O Objective SPACE Jump
(see ReadMe file for a complete list of supported cards)
DirectX compatible sound card
MOUSE B2 Fire Weapon

] / MOUSE WHEEL FWD Cycle Weapons Up

RECOMMENDED SPECS: MOUSE B1 Blade Attack / Other Action


Windows XP
E / NUM 0 Harpoon / Bite
Pentium 4 2.0 GHz or AMD equivalent
F / MOUSE B3 Kick
512 MB RAM
C + BLADE, KICK, or GUN Perform Circle Combo
200MB virtual memory
CTRL / MOUSE B5 Target Lock
24x CD-ROM
ALT Cycle Lock On Target
5 GB free hard disc space
TAB Hide In-Game Pause Menu
100% DirectX 8.1 compatible video card
(see ReadMe file for a complete list of supported cards)
1 / NUM 1 Tap once for BLOOD RAGE / Tap twice for BLOOD FURY
Matrox Pahrelia, Nvidia GeForce 6800, ATI Radeon X800,
9600, 9700, 9800 or better 2 / NUM 2 Tap once for AURA VISION / Tap twice for GHOST FEED

DirectX 8.1 or higher 3 / NUM 3 Tap once for DILATED PERCEPTION / Tap twice for SUPER SPEED

DirectX compatible sound card 4 / NUM 4 Normal Vision / Powers Off

2 3
RAYNE’S MAIN MENU
MOST PERSONAL
BATTLE YET….
When we last saw Rayne in 1935, she joined forces with
the shadowy Brimstone Society to destroy a supernatural Nazi bid
for dominance. Her father, Kagan, an influential Nazi collaborator,
was killed in an accident at the close of the War. Cheated of killing
Kagan herself, Rayne has spent the last
Use the following controls to navigate the Main menu: Up,
sixty years ferreting out and destroy- Down, Left or Right to highlight selections; Enter to accept the
ing his many offspring, her siblings. choice; Esc to Cancel / Go Back to a previous menu. The Main
menu contains the following:
They have banded together and
formed the Cult of Kagan, pledging
NEW GAME
Choose NEW GAME to begin playing BloodRayne 2.
to carry on his legacy of creating a
new era of vampire supremacy
LOAD GAME
Choose LOAD GAME to go to the Load screen and load
where humans are mere cattle for previously saved games.
the bloodthirsty predators that hunt
OPTIONS
them. Rayne’s nefarious siblings Choose OPTIONS to access the Options menu to configure
have created “The Shroud,” a myste- game controls.

rious substance which, when released, EXTRAS


renders the sun’s lethal rays harmless Choose EXTRAS to access additional product movies and other
goodies of interest. The EXTRAS menu includes a CHOOSE LEVEL
to vampires and twists nature into a
option that lets you access any previously played level.
nightmarish perversion. Now only Rayne
QUIT
stands between an unsuspecting humanity End the game and exit to the Main menu.
and a horrifying vampire dawn.

4 5
OPTIONS Vertical Auto-Center
Auto-centers camera when enabled.
Vertical Speed
Adjust the slider to determine the Up/Down look speed.
Horizontal Speed
Adjust the slider to determine the Left/Right turn speed.
Restore Default Camera
Resets camera to default settings.

AUDIO
Allows you to adjust the following:
Select OPTIONS in the Main menu to display the Options menu Mute
where you can configure game controls, camera, audio and display. Mutes the game.

CONTROLS Effects Volume


Allows you to adjust the following: Adjust the volume of sound effects. The default is
maximum volume.
Keyboard Controls: Music/Ambience Volume
Input Configuration - Customize keys and restore default controls. Adjust the volume of background music. The default
Options - Turn Auto Lock On Attacker on or off. Turning this is maximum volume.
option on will automatically turn Rayne to block the nearest
attacker. This makes the game easier to play.
Dialogue Volume
Adjust the volume of dialogue.
Gamepad Controls: Select Devices
Controller Configuration Choose your desired sound device.
Customize the gamepad controls and gamepad axes. Accelerate
This also allows you to calibrate the gamepad and restore Choose 2D or 3D. (NOTE: This option does not appear for all
the default controls. audio cards.)

CAMERA Restore Default Audio


Restore audio to default volumes.
Allows you to adjust the following:
Vertical Control DISPLAY
Enable this setting to invert the vertical camera movement to Allows you to adjust the following:
mimic aviation controls. Brightness
Adjust the brightness of the screen.
Horizontal Control
Enable this setting to invert the horizontal camera movement. Subtitles
Enable this setting to generate subtitles for dialogue.
6 The default is OFF. 7
Gun Mode Level - Indicates Rayne’s current gun mode level.
LOAD SCREEN Upgrade modes by maxing out Rayne’s experience with a
Selecting LOAD from the Start menu displays a list of all particular weapon.
saved game files. These saved files indicate the level where Gun Mode and Ammo Count - Indicates current gun mode and
the game was saved and the gameplay time elapsed. Select one available shots left for that mode.
of the files to immediately load that level.
Ammo Meter - Indicates available ammo for the selected weapon.
Gun Experience Meter - Fills as Rayne gains experience with
a particular gun mode. Once it is entirely filled, Rayne’s guns
HEADS UP DISPLAY (HUD) upgrade to more powerful modes. All six weapons have two
possible upgrades for 18 weapons total.
Gun Experience Carnage
Meter Marker

Ammo Meter IN-GAME MENU


Gun Mode Pressing the ESC key pauses the game and brings up the In-Game
Level
menu. Move the mouse to move the camera and then Tab to hide
Gun Mode text. Press Enter to select an option and Esc to go back to the previ-
ous screen. The In-Game menu contains the following:
Ammo Count

Health Meter Rage Meter

NOTE: All HUD elements fade away after a few seconds when they are not
in use.

Health Meter - Indicates Rayne’s health and fills as she feeds.


Rage Meter - Fills as Rayne kills enemies with blades, kicks and
fatality moves. Fatalities will increase the meter the fastest. See
FATALITY MOVES on pg. 18.
Carnage Marker - Indicates Rayne’s level of carnage and moves RESUME
to the right as Rayne kills her enemies using the environment Returns to the game immediately.
(impaling, fires, killing puzzles, etc.). Once it is entirely to the
right, Rayne’s health and rage meters will grow together so she
OPTIONS
Select to access the Options menu.
has more capacity for both overall.

8 9
MOVES LIST
Select to view a listing of all earned combos and the respec-
GAMEPLAY
tive commands to execute them. Every time you earn a new Rayne has a wide range of abilities that make her a formidable
huntress. Her superhuman strength, agility and senses make her
combo it will be added to this list.
capable of feats far beyond the scope of a normal human and have
CHEATS allowed her to develop extraordinary skills:
Enter cheat codes here.
MOVEMENT
RESTART LEVEL Walk, Run
Select to return to the beginning of your current level.
Rayne moves forward when you press W. Press S to move
EXIT TO MAIN MENU backwards, A to move left, and D to move right. Press the Shift
Ends current game and brings you to the Main menu. key to make Rayne walk.
Jump
Rayne can jump to her maximum height and length as long as you
press W while she is jumping. Pressing the Spacebar again while
Rayne is in the air causes her to perform a somersault and gain
SAVE GAME/GAME OVER additional distance. The Spacebar also enables Rayne to reach hori-
zontal and vertical poles. To change direction in mid-air, press the
Spacebar a second time while pressing the appropriate key for the
BloodRayne 2 automatically saves at key checkpoints in the game.
direction you would like to move. Jumping can also be used with
If Rayne dies, the Game Over screen appears. Select RETRY FROM
other keys to create combo attacks. See COMBO MOVES on pg. 15
LAST CHECKPOINT or EXIT TO MAIN MENU. Selecting RETRY
for more information.
FROM LAST CHECKPOINT resumes gameplay from the last
checkpoint reached. Kick
Rayne’s kicks have some serious power. Press F / Mouse B3 to easily
disarm opponents or break their blocking weapons with a well-placed
foot (this move is especially useful if Rayne needs health since armed
enemies will block any attempts to feed on them). She can also kick
her enemies into environmental hazards or other objects to bring
them to their death. Use the target lock Ctrl / Mouse B5 to concentrate
your kicks on one enemy or to perform low kick attacks. Rayne will
still perform high and mid kicks if you don’t use target lock but her
attacks will be more sweeping and less focused on a particular indi-
vidual. There are a wide range of kick combos you can earn so consult
the MOVES LIST from the Pause screen to experiment with them all.

10 11
Ground Strike COMBAT ABILITIES
Rayne can attack victims when they’re on the ground and Rayne has a wide range of combat abilities she can employ in a fight:
she’s nearby. Pressing F/Mouse B3 (heel grind) or Mouse B1
BLADE ATTACKS
(finishing slash) launches Rayne’s brutal ground strike attacks.
Rayne’s blades are her defining feature and her most dangerous
Fence/Grate Climb asset. She has high, mid and low blade attacks that offer more
Rayne can also climb certain surfaces, like fences for example, variety for dispatching her enemies. You’re more likely to behead
and jump back and forth between these parallel surfaces to an enemy with high blade attacks you can perform by pressing
move vertically through an area. Use Aura Vision to help Mouse / B1 while pressing W. Press only Mouse / B1 to perform
determine which surfaces Rayne can grab (these surfaces will “mid” blade attacks directed at your opponent’s abdomen. Blade
glow yellow). Press the Spacebar while pushing the appropriate attacks are also a critical part of combo strings. See COMBO
direction key towards the surface to make Rayne cling to it, then MOVES on pg 15 for more information.
press the Spacebar repeatedly to jump upward left to right from
Target locked blade attacks are different than standard, non-targeted
surface to surface. Push S while pressing the Spacebar to make
attacks. Use Ctrl / Mouse B5 to target a specific enemy and then use
Rayne release from the grab surface.
Mouse / B1 to inflict high, mid or low blade attacks upon your
Target Lock chosen victim.
Press Ctrl / Mouse B5 to lock onto the nearest enemy. While locked NOTE: Low blade attacks are only possible with target lock.
on a target, Rayne's motions are altered, and she always turns to Perform low blade attacks by pressing the Mouse / B1 and Ctrl /
face the locked on target. Rayne will still autotarget her guns if Mouse B5 while backing away from the enemy. Targeted attacks
you don’t use lock-on but you will not have control over which are more direct and focused while non-targeted attacks are more
enemy is on the receiving end of your attack. Press W to move sweeping, enabling Rayne to slash multiple surrounding enemies
Rayne closer to her target and S to move her away. When the in more of a “room clearing” fashion.
target is locked use Alt to change targets in your current view.
Jumping Blade Attacks
Block Rayne can combine blade attacks with jumps for more powerful
Ctrl / Mouse B5 doubles as a target lock and block button. When offensive moves. As you earn these combos, they will be added to
in combat situations, press Ctrl / Mouse B5 to block an enemy’s the MOVES LIST you can access from the Pause screen.
attack. Rayne will lift her blades up in defense as an enemy
attacks (but note that some more powerful attacks won’t be EVASIVE MANEUVERS
“blockable” and you can’t block in Blood Rage). Rayne has a range of evasive maneuvers at her disposal to avoid
more aggressive enemies. Press Ctrl / Mouse B5 and Spacebar
together while pressing the appropriate key for your desired
direction. When you press A or D, Rayne will perform a side
aerial in that direction. Pressing W will cause her to do a front
handspring and pressing S will make her do a back handspring.

12 13
These single moves can also be turned into evasive combo Railsliding
strings by simply pressing the Spacebar multiple times as you When Rayne jumps onto a rail, she will automatically start slid-
hold Ctrl / Mouse B5 and pressing the appropriate key for ing down it in a crouched position. Press the Left Arrow or Right
your desired direction. See COMBO MOVES on pg 15 for more Arrow in conjunction with the Spacebar to make Rayne perform
information. an aerial jump to a parallel rail. While sliding, Rayne can also use
both her blades and guns to mow down enemies in her path.
POLE COMBAT
Horizontal Poles COMBO MOVES
Press the Spacebar while underneath a horizontal pole to make Over the course of the game, Rayne will earn the
Rayne jump up, grab it and automatically swing up to a perched ability to perform more than 30 deadly combos.
position on top of the pole. Press W to make Rayne rotate around Every time you earn a new combo, it will be
the pole in a laid out position. Press S to make Rayne drop back- added to a quick reference MOVES LIST
wards and hang upside down from her knees. If you release the accessible from the Pause menu.
key you initially pressed, Rayne will return to a perch. When Here are some basic combos
used in conjunction with gunfire, these moves allow Rayne to Rayne has at her disposal
prey on her enemies from above (her weapons will autotarget but from the start of the
target lock is not possible on poles). game. The more
While Rayne is perched, press A or D to make Rayne turn around advanced combo
on the pole so she faces the opposite direction. You can also strings will unlock
switch directions faster and more fluidly via a split flip by push- through gameplay.
ing the Left Arrow or Right Arrow while Rayne is mid-rotation. To
transition to higher poles or lateral poles, press the Spacebar while
Rayne is mid-rotation. Use Aura Vision to help determine which
poles are accessible from your position.
Vertical Poles
Press the Spacebar to jump onto a vertical pole. Press W to climb
upwards and press S to make Rayne drop backwards and hang from
her knees. Continue to hold S and Rayne will slide down the pole in
this position. Combine this move with gunfire to mow down enemies
from a higher vantage point. Press A or D to make Rayne shimmy
around the pole in the desired direction. Press F / Mouse B3 to forceful-
ly kick surrounding attackers backwards into the environment or each
other. While in an upright position, Rayne can also jump to an adja-
cent vertical or horizontal pole if you press the Spacebar.

14 15
BASIC COMBOS (WITHOUT TARGET LOCK) EARNING EXPERIENCE
BloodRayne has two different experience meters—one for
BULL’S ARROW carnage and another for her weapons. To earn carnage, Rayne must
W, Mouse B1, Mouse B1, Mouse B1 kill enemies by using the environment. For example, you earn
extra carnage points for impaling victims on things, setting them
SILKWORM SPINS ablaze by igniting barrels/tanks near them or with them, and
W, F / Mouse B3, F / Mouse B3, F / Mouse B3 throwing enemies into objects to solve “killing puzzles.” To earn
weapon experience, you need only use a particular weapon enough
BLACK WASP to fill your gun experience meter entirely.
Mouse B1, Mouse B1, Mouse B1 When Rayne fills her carnage meter, she will be rewarded with
additional capacity on her health and rage meters.
TWISTING GULL
F / Mouse B3, F / Mouse B3, F / Mouse B3 WEAPON EXPERIENCE
Weapon experience is particularly valuable because instead of
BASIC COMBOS (WITH TARGET LOCK) earning a capacity upgrade, Rayne will actually earn a gun mode
upgrade. Each of the six base weapons has two upgrades each.
MANTIS KISS
When Rayne maxes out her weapon experience meter, she will earn
Ctrl / Mouse B5, W, Mouse B1, Mouse B1, Mouse B1 an upgrade for the weapon she’s currently using. That upgrade will
be a more powerful gun mode within the same weapon class.
TURNING DRAGON
NOTE: Once a weapon has been upgraded, the upgrade is permanent for
Ctrl / Mouse B5, W, F / Mouse B3, F / Mouse B3, F / Mouse B3
that weapon “family” so you can no longer use the less powerful base
LOTUS SPEAR weapon you upgraded from.
Ctrl / Mouse B5, Mouse B1, Mouse B1, Mouse B1 DHAMPIR GUNS
Press Mouse B2 to fire Rayne's guns.
BUTTERFLY FLICK You can also use weapon fire in conjunction
Ctrl / Mouse B5, F / Mouse B3, F / Mouse B3, F / Mouse B3 with Ctrl / Mouse B5 to focus your fire more
directly on a specific enemy. When not locked
SUSPENDED STAG on, Rayne will autotarget her weapons on the nearest enemies
Ctrl / Mouse B5, S, Mouse B1, Mouse B1, Mouse B1 (NOTE: Rayne cannot lock on when she is on a pole). This will
be more dynamic and will wound more enemies but her gunfire
ENCIRCLED STEER will not be as damaging to a single enemy as it would be with a
Ctrl/Mouse B5, S, F / Mouse B3, F / Mouse B3, F / Mouse B3 targeted shot.
Rayne’s guns are also upgradeable once you gain enough
experience using a particular weapon. See the WEAPON EXPERIENCE
section above.
16 17
FEEDING
Rayne has built-in health recovery due to her half-vampire
heritage: drinking living blood. If Rayne is close to a victim
when E / Num 0 is pressed, she begins feeding. She can feed from
two different directions—from the front or from behind. While
feeding from the front, press the Spacebar to make Rayne dis-
mount her victim and forcefully kick him/her into other enemies
or environmental objects. When used in conjunction with the Mouse B1 = Blade Fatality F / Mouse B3 = Kick Fatality
movement keys, this move is useful for aiming, launching and
impaling enemies on spikes or other nasty items. When feeding NOTE: Gun fatalities are necessary
upright, Rayne can use her victim as a human shield—use the to increase your ammunition supply
appropriate direction key to turn the body and interpose it since Rayne’s weapons “feed” on
between her and other enemies. blood just like she does. Because of
this, there are no ammo pick ups in
FATALITY MOVES the game but every victim you
Fatality moves let Rayne end feeding in a spectacular fashion and encounter is potential “blood
build her rage meter faster than via regular blade attacks. There are ammo.” If Rayne’s guns run out of
12 different fatalities possible depending on how Rayne approaches Mouse B2 = Gun Fatality blood and you continue to fire, her
her victim and which secondary key you press. Press E / Num 0 to weapons will “feed” off of her,
begin feeding, and before your victim is drained of blood and dies, decreasing her health meter.
press E / Num 0 again and/or press one of three different keys to
initiate a fatality. Make sure you consult the MOVES LIST from the
Pause screen to reference all available fatalities.
HARPOON FUNCTIONS
Rayne’s harpoon is composed of a light throwing knife attached
to a retractable chain. It has two basic functions:

THROWING ENEMIES
Press Ctrl / Mouse B5 to target your enemy, then press
E / Num 0 to launch the harpoon. Continue to hold Ctrl / Mouse B5
after the harpoon has pierced your victim. Before it retracts, there
will be a slight pause as Rayne readies for the pull backwards.
During this moment, you can press W, S, A or D to make Rayne
whip her victim in the direction pressed. This action is critical for
completing the various “killing puzzles” found throughout the
game so learn to master it early.
18 19
BREAKING OBJECTS TIER 1 TIER 2 TIER 3
Rayne’s harpoon also lets her use the environment to her Aura Vision Ghost Feed ?
advantage. Certain weakened objects can be pulled loose to spill Dilated Perception Super Speed ?
debris down on enemies or pull the ground out from underneath
Blood Rage Blood Fury ?
them. Press Ctrl / Mouse B5 to target these objects/areas (use Aura
Vision to determine which objects can be manipulated), press Each ability consumes rage at a different rate and some require
E / Num 0 to launch the harpoon and then use the movement keys that the meter be completely filled before you can use them.
to pull the object or area free. Aura Vision
One of Rayne's innate powers is the ability to expand her visual
perception. In addition to serving as a natural night-vision, Aura
POWERS & VISION MODES Vision allows Rayne to "see" living prey regardless of the light-
ing. Aura Vision can also help Rayne navigate an area because
Blood powers and dhampir visions are an important part of when in this mode Rayne can view accessible poles and rails that
Rayne’s combat and navigation abilities. She starts out with Aura she can use to her advantage. Similarly, Aura helps Rayne identi-
Vision, Dilated Perception and Blood Rage. All powers except Aura fy “killing puzzles” she has to solve in order to progress through
Vision require rage to use and each will drain the meter while in an area. Finally, Aura Vision also enables Rayne to see environ-
use (third tier powers will drain the meter the fastest because they mental objects she can manipulate as well as special “markings”
are the most powerful). To refill your drained rage meter, you left by other vampires and dhampir. These markings can some-
need to execute fatality moves (see FATALITY MOVES on pg. 18). times lead to secret doors that may appear to be dead ends in
You can increase your capacity for Rage and Health by maxing out normal vision. Hit 2 / Num 2 to activate Aura Vision. This power
your carnage meter. This is possible through environmental kills (i.e. is available from the start of the game and will not drain Rayne’s
impaling enemies, setting them on fire, solving killing puzzles, etc.). rage meter when in use.
Rayne will upgrade from Tier 1 abilities to Tier 2 abilities as she Ghost Feed
beats certain bosses in game. Once you’ve earned an upgrade, you Ghost Feed enables Rayne to send out a ghostly version of herself
can still use the previous base ability. Depending on the situation, to rapidly drain a targeted opponent’s health while increasing her
it may be more favorable to use a lower tier ability because doing own. This power has a long distance range similar to the harpoon
so will drain the rage meter slower (conversely, using a higher tier and it cannot be blocked. Ghost Feed consumes 50% of Rayne’s
ability will drain the meter significantly faster so while it may be rage meter so if the meter is below half, you cannot use this
more powerful, it doesn’t last as long). power. Press 2 / Num 2 twice to activate Ghost Feed.
NOTE: Once you have a power or vision activated, you can return to
Normal Vision mode or turn off any power by pressing 4/Num 4. The
tiered upgrade system works like this:

20 21
Dilated Perception
Rayne has the innate ability to “slow down” time via Dilated CREDITS
Perception. In actuality, she’s simply processing sensory Terminal Reality
information so fast that everything (including herself) seems Producer Art Team Dialogue Coach
Raymond Holmes Glenn Gamble Christopher Sabat
to be moving in slow motion. This allows her better control
President/Engine Ally Kates Screenplay
for hitting targets, evading attacks and dodging bullets. Press Juan Martinez Drew Haworth
Programmer
3 / Num 3 to activate Dilated Perception. This power is available Mark Randel Ryan Monday Additional Dialogue
from the start of the game. Principal Programmer Vitaliy Naymushin Vasken Sayre
Fletcher Dunn Nathan Purkeypile
Super Speed Jesse Sosa Additional
Game Design Travis Tharret Programming
Super Speed enables Rayne to move at her normal speed while Michael Bales
Drew Haworth
her enemies move at a much slower pace. This makes them more Raymond Holmes Level Design Allen Bogue
Joel Burgess Hitesh Shah
vulnerable to her attacks and gives Rayne an obvious advantage Jeff Mills
Jake Keating
in a heated battle. Press 3 / Num 3 twice to activate Super Speed. Gameplay Tuning Steve Mallory Additional Art
Vasken Sayre Jeff Mills Polytheoptic
Blood Rage Frank Lam
Story Philip Nelson
Blood Rage enables Rayne’s kick and blade attacks to yield Drew Haworth Eric Schatz Other Contributors
greater damage and is available from the beginning of the Raymond Holmes Shannon Dees
VP
Jeff Mills Pat Jones
game as long as your rage meter has rage accumulated. While Brett Evan Russell
John Shirley Ben Mathis
in Blood Rage mode, if Rayne takes damage, it will reduce her Product Manager Leah Pearl
Project Manager Paul Eckstein Chad Walker
rage meter, not her health meter. Press 1 / Num 1 to activate Jeff Mills
Quality Assurance Daniel Young
Blood Rage. NOTE: You can not block attacks while in Blood Rage. Lead Programmer Supervisors CG Movies
Blood Fury Ken Rogoway Josh Cook Blur Studios
Blood Fury is an enhanced version of Blood Rage. Rayne will gain Programmers Al Goss Pre-Rendered
Andrew Aye Terry Thomas In-Game Cinemats
an additional rage attack at the end of the combo and inflict that Marc DePeo Internal Testers The Animation Farm
much more damage to her enemies who will be unable to block Jennifer Lear Steve Boaman Concept Art
her frenzy of attacks. To activate Blood Fury, press 1 / Num 1 Russell Mirabelli Justin Miller Assistance
Nathan Peugh Greg Rimko
twice. If Rayne is attacked, the Bloodlust Meter will reduce and Craig Reichard
Alp Altliner
Kyle Bo Rogers
continue to drain as she takes additional damage. Jean Simonet Vampirish Translator
Kelsey Rogoway
Maria Holmes
Art Lead DJ Rowden
Scott Wetterschneider Zane Sadler
Art Team Kris Wright Cast
Kagan Elite
Bryan Cavett Audio Engineer Brice Armstrong
Bob Cooksey and Music
Lee Davis Kyle Richards Rayne
Cory Edwards Laura Bailey
Sound Effects
Matt Emery Severin, Kagan
Troy Baker
22 23
CREDITS ( CONTINUED) MAJESCO ENTERTAINMENT COMPANY LIMITED WARRANTY
Majesco Entertainment Company warrants to the original purchaser that this product
Majesco is free from defects in materials and workmanship for a period of 90 days from the date
Zerenski, Minions EVP, Creative Project Lead of purchase. Majesco Entertainment is not liable for any losses or damages of any kind
Dameon Clarke Director Robert Cooper resulting from the use of this product. If the product is found to be defective within
Minions Joseph Sutton Lead Testers the 90-day warranty period, Majesco Entertainment Company agrees to repair or
Colleen Clinkenbeard VP Product Andrew Bado replace the product at its option free of charge. This warranty shall not be applicable
Justin Cook Development Kevin Kurdes and shall be void if the defect in the product is a result of abuse, unreasonable use,
Chuck Huber Dan Kitchen Eric Jezercak mistreatment or neglect.
Josh Martin Producer Testers LIMITATIONS
Mark Orvik Howard Perlman Jonathan Black This warranty is in place of all other warranties and no other representations or claims
Xerx John D’Angelo of any nature shall be binding on or obligate Majesco Entertainment Company. Any
Product Development
R. Bruce Elliot Steve Macko implied warranties applicable to this product, including warranties of merchantability
Manager and fitness for a particular purpose, are limited to the 90-day period described above. In
Ferril Catherine Biebelberg Nick Greder
Pete Rosky no event will Majesco Entertainment be liable for any special, incidental or consequen-
Lisa Gonzales VP Marketing tial damages resulting from possession, use or malfunction of this Majesco
Manny Hernandez
Dhampir, Minions Ken Gold Entertainment Company software product.
Melody Lenz Senior Product Some states do not allow limitations as to how long an implied warranty lasts and/or
Ephemera, Minions Manager Special Thanks exclusions or limitations of incidental or consequential damages so the above
Scarlet McAlister Liz Buckley Morris Sutton limitations and/or exclusions of liability may not apply to you. This warranty gives you
Jesse Sutton specific rights, and you may also have other rights that vary from state to state.
Josh Martin Marketing Assistant Adam Sutton RETURNS WITHIN THE 90-DAY WARRANTY PERIOD
Kestral Matt Ciccone HighWater Group Please return the product along with a copy of the original sales receipt, showing the
Wendy Powell PR Account Director GWhiz date of purchase, a brief description of the difficulty you are experiencing, and your
Lauri Steele Laura Heeb Alienware name, address and phone number to: Majesco Entertainment Company, 160 Raritan
Slezz, Newscaster, Director of All of the Center Parkway, Edison, NJ 08837. If the product was damaged through misuse or
Minions Creative Services BloodRayne fans!!! accident, this 90-day warranty is rendered void. We strongly recommend that you
Christopher Sabat Leslie Mills send your product using a traceable delivery method. Majesco Entertainment
House Mom Company is not responsible for products not in its possession.
Art Director
Pat Fraley Vic Merritt MAJESCO ENTERTAINMENT COMPANY CUSTOMER WARRANTY NOTICE
Special Thanks Package and Majesco Entertainment Company reserves the right to make improvements in the prod-
Our patient families uct described in this manual at any time and without notice. This manual and the soft-
Manual Design
ware described in this manual are copyrighted. All Rights Reserved. No part of this man-
Tracy Gamble Lesley Zinn
ual or the described software may be copied, reproduced, translated, or reduced to any
Maria Holmes Additional Art electronic medium or machine-readable form without the prior written consent of
Betty Kellogg Keith Patrick Majesco Entertainment Company.
Gina Mallory Frank Lam
Joe Wampole TECHNICAL SUPPORT
Web Site Design If you need technical assistance with this product, call us toll-free at (800) 826-0015
James “Thor” Becker Monday through Friday between 9:00 A.M. and 5:00 P.M. Eastern Standard Time. No
Package Art hints or codes are available from this line. For hints and codes call us at (900) 285-TIPS
Origin Studios Eastern Standard Time. Be advised that there is a $1.99 per minute charge.
HOW TO REACH US ONLINE:
QA Manager
Joe McHale For technical and game support visit us at http://www.majescoentertainment.com
and click on the “Support” link.
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