Br2 PC Manint4dvd
Br2 PC Manint4dvd
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    SYSTEM                                                     Controls
    REQUIREMENTS
    MINIMUM SPECS:
    Windows 2000/XP                                                                                        W        Move Forward
DirectX 8.1 or higher 3 / NUM 3 Tap once for DILATED PERCEPTION / Tap twice for SUPER SPEED
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           RAYNE’S                                                      MAIN MENU
             MOST PERSONAL
           BATTLE YET….
         When we last saw Rayne in 1935, she joined forces with
the shadowy Brimstone Society to destroy a supernatural Nazi bid
for dominance. Her father, Kagan, an influential Nazi collaborator,
was killed in an accident at the close of the War. Cheated of killing
                         Kagan herself, Rayne has spent the last
                                                                        Use the following controls to navigate the Main menu: Up,
                            sixty years ferreting out and destroy-      Down, Left or Right to highlight selections; Enter to accept the
                              ing his many offspring, her siblings.     choice; Esc to Cancel / Go Back to a previous menu. The Main
                                                                        menu contains the following:
                                They have banded together and
                                formed the Cult of Kagan, pledging
                                                                        NEW GAME
                                                                        Choose NEW GAME to begin playing BloodRayne 2.
                                to carry on his legacy of creating a
                                new era of vampire supremacy
                                                                        LOAD GAME
                                                                        Choose LOAD GAME to go to the Load screen and load
                                where humans are mere cattle for        previously saved games.
                                the bloodthirsty predators that hunt
                                                                        OPTIONS
                               them. Rayne’s nefarious siblings         Choose OPTIONS to access the Options menu to configure
                               have created “The Shroud,” a myste-      game controls.
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        OPTIONS                                                              Vertical Auto-Center
                                                                             Auto-centers camera when enabled.
                                                                             Vertical Speed
                                                                             Adjust the slider to determine the Up/Down look speed.
                                                                             Horizontal Speed
                                                                             Adjust the slider to determine the Left/Right turn speed.
                                                                             Restore Default Camera
                                                                             Resets camera to default settings.
                                                                           AUDIO
                                                                           Allows you to adjust the following:
    Select OPTIONS in the Main menu to display the Options menu              Mute
    where you can configure game controls, camera, audio and display.        Mutes the game.
    NOTE: All HUD elements fade away after a few seconds when they are not
    in use.
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         MOVES LIST
        Select to view a listing of all earned combos and the respec-
                                                                        GAMEPLAY
       tive commands to execute them. Every time you earn a new         Rayne has a wide range of abilities that make her a formidable
                                                                        huntress. Her superhuman strength, agility and senses make her
      combo it will be added to this list.
                                                                        capable of feats far beyond the scope of a normal human and have
     CHEATS                                                             allowed her to develop extraordinary skills:
     Enter cheat codes here.
                                                                        MOVEMENT
     RESTART LEVEL                                                      Walk, Run
     Select to return to the beginning of your current level.
                                                                        Rayne moves forward when you press W. Press S to move
     EXIT TO MAIN MENU                                                  backwards, A to move left, and D to move right. Press the Shift
     Ends current game and brings you to the Main menu.                 key to make Rayne walk.
                                                                        Jump
                                                                        Rayne can jump to her maximum height and length as long as you
                                                                        press W while she is jumping. Pressing the Spacebar again while
                                                                        Rayne is in the air causes her to perform a somersault and gain
     SAVE GAME/GAME OVER                                                additional distance. The Spacebar also enables Rayne to reach hori-
                                                                        zontal and vertical poles. To change direction in mid-air, press the
                                                                        Spacebar a second time while pressing the appropriate key for the
     BloodRayne 2 automatically saves at key checkpoints in the game.
                                                                        direction you would like to move. Jumping can also be used with
     If Rayne dies, the Game Over screen appears. Select RETRY FROM
                                                                        other keys to create combo attacks. See COMBO MOVES on pg. 15
     LAST CHECKPOINT or EXIT TO MAIN MENU. Selecting RETRY
                                                                        for more information.
     FROM LAST CHECKPOINT resumes gameplay from the last
     checkpoint reached.                                                Kick
                                                                        Rayne’s kicks have some serious power. Press F / Mouse B3 to easily
                                                                        disarm opponents or break their blocking weapons with a well-placed
                                                                        foot (this move is especially useful if Rayne needs health since armed
                                                                        enemies will block any attempts to feed on them). She can also kick
                                                                        her enemies into environmental hazards or other objects to bring
                                                                        them to their death. Use the target lock Ctrl / Mouse B5 to concentrate
                                                                        your kicks on one enemy or to perform low kick attacks. Rayne will
                                                                        still perform high and mid kicks if you don’t use target lock but her
                                                                        attacks will be more sweeping and less focused on a particular indi-
                                                                        vidual. There are a wide range of kick combos you can earn so consult
                                                                        the MOVES LIST from the Pause screen to experiment with them all.
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         Ground Strike                                                    COMBAT ABILITIES
         Rayne can attack victims when they’re on the ground and          Rayne has a wide range of combat abilities she can employ in a fight:
        she’s nearby. Pressing F/Mouse B3 (heel grind) or Mouse B1
                                                                          BLADE ATTACKS
      (finishing slash) launches Rayne’s brutal ground strike attacks.
                                                                          Rayne’s blades are her defining feature and her most dangerous
     Fence/Grate Climb                                                    asset. She has high, mid and low blade attacks that offer more
     Rayne can also climb certain surfaces, like fences for example,      variety for dispatching her enemies. You’re more likely to behead
     and jump back and forth between these parallel surfaces to           an enemy with high blade attacks you can perform by pressing
     move vertically through an area. Use Aura Vision to help             Mouse / B1 while pressing W. Press only Mouse / B1 to perform
     determine which surfaces Rayne can grab (these surfaces will         “mid” blade attacks directed at your opponent’s abdomen. Blade
     glow yellow). Press the Spacebar while pushing the appropriate       attacks are also a critical part of combo strings. See COMBO
     direction key towards the surface to make Rayne cling to it, then    MOVES on pg 15 for more information.
     press the Spacebar repeatedly to jump upward left to right from
                                                                          Target locked blade attacks are different than standard, non-targeted
     surface to surface. Push S while pressing the Spacebar to make
                                                                          attacks. Use Ctrl / Mouse B5 to target a specific enemy and then use
     Rayne release from the grab surface.
                                                                          Mouse / B1 to inflict high, mid or low blade attacks upon your
     Target Lock                                                          chosen victim.
     Press Ctrl / Mouse B5 to lock onto the nearest enemy. While locked   NOTE: Low blade attacks are only possible with target lock.
     on a target, Rayne's motions are altered, and she always turns to    Perform low blade attacks by pressing the Mouse / B1 and Ctrl /
     face the locked on target. Rayne will still autotarget her guns if   Mouse B5 while backing away from the enemy. Targeted attacks
     you don’t use lock-on but you will not have control over which       are more direct and focused while non-targeted attacks are more
     enemy is on the receiving end of your attack. Press W to move        sweeping, enabling Rayne to slash multiple surrounding enemies
     Rayne closer to her target and S to move her away. When the          in more of a “room clearing” fashion.
     target is locked use Alt to change targets in your current view.
                                                                          Jumping Blade Attacks
     Block                                                                Rayne can combine blade attacks with jumps for more powerful
     Ctrl / Mouse B5 doubles as a target lock and block button. When      offensive moves. As you earn these combos, they will be added to
     in combat situations, press Ctrl / Mouse B5 to block an enemy’s      the MOVES LIST you can access from the Pause screen.
     attack. Rayne will lift her blades up in defense as an enemy
     attacks (but note that some more powerful attacks won’t be           EVASIVE MANEUVERS
     “blockable” and you can’t block in Blood Rage).                      Rayne has a range of evasive maneuvers at her disposal to avoid
                                                                          more aggressive enemies. Press Ctrl / Mouse B5 and Spacebar
                                                                          together while pressing the appropriate key for your desired
                                                                          direction. When you press A or D, Rayne will perform a side
                                                                          aerial in that direction. Pressing W will cause her to do a front
                                                                          handspring and pressing S will make her do a back handspring.
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          These single moves can also be turned into evasive combo               Railsliding
         strings by simply pressing the Spacebar multiple times as you           When Rayne jumps onto a rail, she will automatically start slid-
         hold Ctrl / Mouse B5 and pressing the appropriate key for               ing down it in a crouched position. Press the Left Arrow or Right
       your desired direction. See COMBO MOVES on pg 15 for more                 Arrow in conjunction with the Spacebar to make Rayne perform
     information.                                                                an aerial jump to a parallel rail. While sliding, Rayne can also use
                                                                                 both her blades and guns to mow down enemies in her path.
     POLE COMBAT
     Horizontal Poles                                                            COMBO MOVES
     Press the Spacebar while underneath a horizontal pole to make               Over the course of the game, Rayne will earn the
     Rayne jump up, grab it and automatically swing up to a perched              ability to perform more than 30 deadly combos.
     position on top of the pole. Press W to make Rayne rotate around            Every time you earn a new combo, it will be
     the pole in a laid out position. Press S to make Rayne drop back-           added to a quick reference MOVES LIST
     wards and hang upside down from her knees. If you release the               accessible from the Pause menu.
     key you initially pressed, Rayne will return to a perch. When               Here are some basic combos
     used in conjunction with gunfire, these moves allow Rayne to                Rayne has at her disposal
     prey on her enemies from above (her weapons will autotarget but             from the start of the
     target lock is not possible on poles).                                      game. The more
     While Rayne is perched, press A or D to make Rayne turn around              advanced combo
     on the pole so she faces the opposite direction. You can also               strings will unlock
     switch directions faster and more fluidly via a split flip by push-         through gameplay.
     ing the Left Arrow or Right Arrow while Rayne is mid-rotation. To
     transition to higher poles or lateral poles, press the Spacebar while
     Rayne is mid-rotation. Use Aura Vision to help determine which
     poles are accessible from your position.
     Vertical Poles
     Press the Spacebar to jump onto a vertical pole. Press W to climb
     upwards and press S to make Rayne drop backwards and hang from
     her knees. Continue to hold S and Rayne will slide down the pole in
     this position. Combine this move with gunfire to mow down enemies
     from a higher vantage point. Press A or D to make Rayne shimmy
     around the pole in the desired direction. Press F / Mouse B3 to forceful-
     ly kick surrounding attackers backwards into the environment or each
     other. While in an upright position, Rayne can also jump to an adja-
     cent vertical or horizontal pole if you press the Spacebar.
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         BASIC COMBOS (WITHOUT TARGET LOCK)                         EARNING EXPERIENCE
                                                                    BloodRayne has two different experience meters—one for
       BULL’S ARROW                                                 carnage and another for her weapons. To earn carnage, Rayne must
      W, Mouse B1, Mouse B1, Mouse B1                               kill enemies by using the environment. For example, you earn
                                                                    extra carnage points for impaling victims on things, setting them
     SILKWORM SPINS                                                 ablaze by igniting barrels/tanks near them or with them, and
     W, F / Mouse B3, F / Mouse B3, F / Mouse B3                    throwing enemies into objects to solve “killing puzzles.” To earn
                                                                    weapon experience, you need only use a particular weapon enough
     BLACK WASP                                                     to fill your gun experience meter entirely.
     Mouse B1, Mouse B1, Mouse B1                                   When Rayne fills her carnage meter, she will be rewarded with
                                                                    additional capacity on her health and rage meters.
     TWISTING GULL
     F / Mouse B3, F / Mouse B3, F / Mouse B3                       WEAPON EXPERIENCE
                                                                    Weapon experience is particularly valuable because instead of
     BASIC COMBOS (WITH TARGET LOCK)                                earning a capacity upgrade, Rayne will actually earn a gun mode
                                                                    upgrade. Each of the six base weapons has two upgrades each.
     MANTIS KISS
                                                                    When Rayne maxes out her weapon experience meter, she will earn
     Ctrl / Mouse B5, W, Mouse B1, Mouse B1, Mouse B1               an upgrade for the weapon she’s currently using. That upgrade will
                                                                    be a more powerful gun mode within the same weapon class.
     TURNING DRAGON
                                                                    NOTE: Once a weapon has been upgraded, the upgrade is permanent for
     Ctrl / Mouse B5, W, F / Mouse B3, F / Mouse B3, F / Mouse B3
                                                                    that weapon “family” so you can no longer use the less powerful base
     LOTUS SPEAR                                                    weapon you upgraded from.
     Ctrl / Mouse B5, Mouse B1, Mouse B1, Mouse B1                  DHAMPIR GUNS
                                                                    Press Mouse B2 to fire Rayne's guns.
     BUTTERFLY FLICK                                                You can also use weapon fire in conjunction
     Ctrl / Mouse B5, F / Mouse B3, F / Mouse B3, F / Mouse B3      with Ctrl / Mouse B5 to focus your fire more
                                                                    directly on a specific enemy. When not locked
     SUSPENDED STAG                                                 on, Rayne will autotarget her weapons on the nearest enemies
     Ctrl / Mouse B5, S, Mouse B1, Mouse B1, Mouse B1               (NOTE: Rayne cannot lock on when she is on a pole). This will
                                                                    be more dynamic and will wound more enemies but her gunfire
     ENCIRCLED STEER                                                will not be as damaging to a single enemy as it would be with a
     Ctrl/Mouse B5, S, F / Mouse B3, F / Mouse B3, F / Mouse B3     targeted shot.
                                                                    Rayne’s guns are also upgradeable once you gain enough
                                                                    experience using a particular weapon. See the WEAPON EXPERIENCE
                                                                    section above.
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         FEEDING
         Rayne has built-in health recovery due to her half-vampire
       heritage: drinking living blood. If Rayne is close to a victim
     when E / Num 0 is pressed, she begins feeding. She can feed from
     two different directions—from the front or from behind. While
     feeding from the front, press the Spacebar to make Rayne dis-
     mount her victim and forcefully kick him/her into other enemies
     or environmental objects. When used in conjunction with the               Mouse B1 = Blade Fatality       F / Mouse B3 = Kick Fatality
     movement keys, this move is useful for aiming, launching and
     impaling enemies on spikes or other nasty items. When feeding                                              NOTE: Gun fatalities are necessary
     upright, Rayne can use her victim as a human shield—use the                                                to increase your ammunition supply
     appropriate direction key to turn the body and interpose it                                                since Rayne’s weapons “feed” on
     between her and other enemies.                                                                             blood just like she does. Because of
                                                                                                                this, there are no ammo pick ups in
     FATALITY MOVES                                                                                             the game but every victim you
     Fatality moves let Rayne end feeding in a spectacular fashion and                                          encounter is potential “blood
     build her rage meter faster than via regular blade attacks. There are                                      ammo.” If Rayne’s guns run out of
     12 different fatalities possible depending on how Rayne approaches         Mouse B2 = Gun Fatality         blood and you continue to fire, her
     her victim and which secondary key you press. Press E / Num 0 to                                           weapons will “feed” off of her,
     begin feeding, and before your victim is drained of blood and dies,                                        decreasing her health meter.
     press E / Num 0 again and/or press one of three different keys to
     initiate a fatality. Make sure you consult the MOVES LIST from the
     Pause screen to reference all available fatalities.
                                                                             HARPOON FUNCTIONS
                                                                             Rayne’s harpoon is composed of a light throwing knife attached
                                                                             to a retractable chain. It has two basic functions:
                                                                             THROWING ENEMIES
                                                                             Press Ctrl / Mouse B5 to target your enemy, then press
                                                                             E / Num 0 to launch the harpoon. Continue to hold Ctrl / Mouse B5
                                                                             after the harpoon has pierced your victim. Before it retracts, there
                                                                             will be a slight pause as Rayne readies for the pull backwards.
                                                                             During this moment, you can press W, S, A or D to make Rayne
                                                                             whip her victim in the direction pressed. This action is critical for
                                                                             completing the various “killing puzzles” found throughout the
                                                                             game so learn to master it early.
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         BREAKING OBJECTS                                                      TIER 1                   TIER 2                    TIER 3
          Rayne’s harpoon also lets her use the environment to her             Aura Vision              Ghost Feed                ?
         advantage. Certain weakened objects can be pulled loose to spill      Dilated Perception       Super Speed               ?
      debris down on enemies or pull the ground out from underneath
                                                                               Blood Rage               Blood Fury                ?
     them. Press Ctrl / Mouse B5 to target these objects/areas (use Aura
     Vision to determine which objects can be manipulated), press              Each ability consumes rage at a different rate and some require
     E / Num 0 to launch the harpoon and then use the movement keys            that the meter be completely filled before you can use them.
     to pull the object or area free.                                          Aura Vision
                                                                               One of Rayne's innate powers is the ability to expand her visual
                                                                               perception. In addition to serving as a natural night-vision, Aura
     POWERS & VISION MODES                                                     Vision allows Rayne to "see" living prey regardless of the light-
                                                                               ing. Aura Vision can also help Rayne navigate an area because
     Blood powers and dhampir visions are an important part of                 when in this mode Rayne can view accessible poles and rails that
     Rayne’s combat and navigation abilities. She starts out with Aura         she can use to her advantage. Similarly, Aura helps Rayne identi-
     Vision, Dilated Perception and Blood Rage. All powers except Aura         fy “killing puzzles” she has to solve in order to progress through
     Vision require rage to use and each will drain the meter while in         an area. Finally, Aura Vision also enables Rayne to see environ-
     use (third tier powers will drain the meter the fastest because they      mental objects she can manipulate as well as special “markings”
     are the most powerful). To refill your drained rage meter, you            left by other vampires and dhampir. These markings can some-
     need to execute fatality moves (see FATALITY MOVES on pg. 18).            times lead to secret doors that may appear to be dead ends in
     You can increase your capacity for Rage and Health by maxing out          normal vision. Hit 2 / Num 2 to activate Aura Vision. This power
     your carnage meter. This is possible through environmental kills (i.e.    is available from the start of the game and will not drain Rayne’s
     impaling enemies, setting them on fire, solving killing puzzles, etc.).   rage meter when in use.
     Rayne will upgrade from Tier 1 abilities to Tier 2 abilities as she       Ghost Feed
     beats certain bosses in game. Once you’ve earned an upgrade, you          Ghost Feed enables Rayne to send out a ghostly version of herself
     can still use the previous base ability. Depending on the situation,      to rapidly drain a targeted opponent’s health while increasing her
     it may be more favorable to use a lower tier ability because doing        own. This power has a long distance range similar to the harpoon
     so will drain the rage meter slower (conversely, using a higher tier      and it cannot be blocked. Ghost Feed consumes 50% of Rayne’s
     ability will drain the meter significantly faster so while it may be      rage meter so if the meter is below half, you cannot use this
     more powerful, it doesn’t last as long).                                  power. Press 2 / Num 2 twice to activate Ghost Feed.
     NOTE: Once you have a power or vision activated, you can return to
     Normal Vision mode or turn off any power by pressing 4/Num 4. The
     tiered upgrade system works like this:
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           Dilated Perception
          Rayne has the innate ability to “slow down” time via Dilated    CREDITS
          Perception. In actuality, she’s simply processing sensory       Terminal Reality
        information so fast that everything (including herself) seems     Producer                Art Team             Dialogue Coach
                                                                          Raymond Holmes          Glenn Gamble         Christopher Sabat
     to be moving in slow motion. This allows her better control
                                                                          President/Engine        Ally Kates           Screenplay
     for hitting targets, evading attacks and dodging bullets. Press                              Juan Martinez        Drew Haworth
                                                                          Programmer
     3 / Num 3 to activate Dilated Perception. This power is available    Mark Randel             Ryan Monday          Additional Dialogue
     from the start of the game.                                          Principal Programmer    Vitaliy Naymushin    Vasken Sayre
                                                                          Fletcher Dunn           Nathan Purkeypile
     Super Speed                                                                                  Jesse Sosa           Additional
                                                                          Game Design             Travis Tharret       Programming
     Super Speed enables Rayne to move at her normal speed while                                                       Michael Bales
                                                                          Drew Haworth
     her enemies move at a much slower pace. This makes them more         Raymond Holmes          Level Design         Allen Bogue
                                                                                                  Joel Burgess         Hitesh Shah
     vulnerable to her attacks and gives Rayne an obvious advantage       Jeff Mills
                                                                                                  Jake Keating
     in a heated battle. Press 3 / Num 3 twice to activate Super Speed.   Gameplay Tuning         Steve Mallory        Additional Art
                                                                          Vasken Sayre            Jeff Mills           Polytheoptic
     Blood Rage                                                                                                        Frank Lam
                                                                          Story                   Philip Nelson
     Blood Rage enables Rayne’s kick and blade attacks to yield           Drew Haworth            Eric Schatz          Other Contributors
     greater damage and is available from the beginning of the            Raymond Holmes                               Shannon Dees
                                                                                                  VP
                                                                          Jeff Mills                                   Pat Jones
     game as long as your rage meter has rage accumulated. While                                  Brett Evan Russell
                                                                          John Shirley                                 Ben Mathis
     in Blood Rage mode, if Rayne takes damage, it will reduce her                                Product Manager      Leah Pearl
                                                                          Project Manager         Paul Eckstein        Chad Walker
     rage meter, not her health meter. Press 1 / Num 1 to activate        Jeff Mills
                                                                                                  Quality Assurance    Daniel Young
     Blood Rage. NOTE: You can not block attacks while in Blood Rage.     Lead Programmer         Supervisors          CG Movies
     Blood Fury                                                           Ken Rogoway             Josh Cook            Blur Studios
     Blood Fury is an enhanced version of Blood Rage. Rayne will gain     Programmers             Al Goss              Pre-Rendered
                                                                          Andrew Aye              Terry Thomas         In-Game Cinemats
     an additional rage attack at the end of the combo and inflict that   Marc DePeo              Internal Testers     The Animation Farm
     much more damage to her enemies who will be unable to block          Jennifer Lear           Steve Boaman         Concept Art
     her frenzy of attacks. To activate Blood Fury, press 1 / Num 1       Russell Mirabelli       Justin Miller        Assistance
                                                                          Nathan Peugh            Greg Rimko
     twice. If Rayne is attacked, the Bloodlust Meter will reduce and     Craig Reichard
                                                                                                                       Alp Altliner
                                                                                                  Kyle Bo Rogers
     continue to drain as she takes additional damage.                    Jean Simonet                                 Vampirish Translator
                                                                                                  Kelsey Rogoway
                                                                                                                       Maria Holmes
                                                                          Art Lead                DJ Rowden
                                                                          Scott Wetterschneider   Zane Sadler
                                                                          Art Team                Kris Wright          Cast
                                                                                                                       Kagan Elite
                                                                          Bryan Cavett            Audio Engineer       Brice Armstrong
                                                                          Bob Cooksey             and Music
                                                                          Lee Davis               Kyle Richards        Rayne
                                                                          Cory Edwards                                 Laura Bailey
                                                                                                  Sound Effects
                                                                                                  Matt Emery           Severin, Kagan
                                                                                                                       Troy Baker
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              CREDITS (             CONTINUED)                          MAJESCO ENTERTAINMENT COMPANY LIMITED WARRANTY
                                                                        Majesco Entertainment Company warrants to the original purchaser that this product
                            Majesco                                     is free from defects in materials and workmanship for a period of 90 days from the date
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     Colleen Clinkenbeard   VP Product             Andrew Bado          replace the product at its option free of charge. This warranty shall not be applicable
     Justin Cook            Development            Kevin Kurdes         and shall be void if the defect in the product is a result of abuse, unreasonable use,
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     Josh Martin            Producer               Testers              LIMITATIONS
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     Xerx                                          John D’Angelo        of any nature shall be binding on or obligate Majesco Entertainment Company. Any
                            Product Development
     R. Bruce Elliot                               Steve Macko          implied warranties applicable to this product, including warranties of merchantability
                            Manager                                     and fitness for a particular purpose, are limited to the 90-day period described above. In
     Ferril                 Catherine Biebelberg   Nick Greder
                                                   Pete Rosky           no event will Majesco Entertainment be liable for any special, incidental or consequen-
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                                                   Manny Hernandez
     Dhampir, Minions       Ken Gold                                    Entertainment Company software product.
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     Ephemera, Minions      Manager                Special Thanks       exclusions or limitations of incidental or consequential damages so the above
     Scarlet McAlister      Liz Buckley            Morris Sutton        limitations and/or exclusions of liability may not apply to you. This warranty gives you
                                                   Jesse Sutton         specific rights, and you may also have other rights that vary from state to state.
     Josh Martin            Marketing Assistant    Adam Sutton          RETURNS WITHIN THE 90-DAY WARRANTY PERIOD
     Kestral                Matt Ciccone           HighWater Group      Please return the product along with a copy of the original sales receipt, showing the
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     Minions                Creative Services      BloodRayne fans!!!   accident, this 90-day warranty is rendered void. We strongly recommend that you
     Christopher Sabat      Leslie Mills                                send your product using a traceable delivery method. Majesco Entertainment
     House Mom                                                          Company is not responsible for products not in its possession.
                            Art Director
     Pat Fraley             Vic Merritt                                 MAJESCO ENTERTAINMENT COMPANY CUSTOMER WARRANTY NOTICE
     Special Thanks         Package and                                 Majesco Entertainment Company reserves the right to make improvements in the prod-
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                            Manual Design
                                                                        ware described in this manual are copyrighted. All Rights Reserved. No part of this man-
     Tracy Gamble           Lesley Zinn
                                                                        ual or the described software may be copied, reproduced, translated, or reduced to any
     Maria Holmes           Additional Art                              electronic medium or machine-readable form without the prior written consent of
     Betty Kellogg          Keith Patrick                               Majesco Entertainment Company.
     Gina Mallory           Frank Lam
     Joe Wampole                                                        TECHNICAL SUPPORT
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                                                                        and click on the “Support” link.
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