0% found this document useful (0 votes)
39 views38 pages

Manual

The document provides safety information regarding photosensitive seizures that may occur while playing video games, advising players to consult a doctor if they experience symptoms. It includes system requirements for the game, keyboard controls, and an introduction to the game's storyline involving humans and alien civilizations. Additionally, it outlines game options, the battle screen, objectives, and checkpoints for gameplay management.

Uploaded by

germinal.loul
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
39 views38 pages

Manual

The document provides safety information regarding photosensitive seizures that may occur while playing video games, advising players to consult a doctor if they experience symptoms. It includes system requirements for the game, keyboard controls, and an introduction to the game's storyline involving humans and alien civilizations. Additionally, it outlines game options, the battle screen, objectives, and checkpoints for gameplay management.

Uploaded by

germinal.loul
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 38

AR_PC_MG_UKv2.

qxd 10/1/06 3:51 pm Page 2

SAFETY INFORMATION

About Photosensitive Seizures


A very small percentage of people may experience a seizure when exposed
to certain visual images, including flashing light patterns that may appear
in video games. Even people who have no history of seizure or epilepsy may
have an undiagnosed condition that can cause these “photosensitive
epileptic seizures” while watching video games.
These seizures may have a variety of symptoms, including lightheadedness,
altered vision, eye or face twitching, jerking or shaking of arms or legs,
disorientation, confusion, or momentary loss of awareness. Seizures may
also cause loss of consciousness or convulsions that can lead to injury from
falling down or striking nearby objects.
Immediately stop playing and consult a doctor if you experience any of these
symptoms. Parents should watch for or ask their children about the above
symptoms–children and teenagers are more likely than adults to experience
these seizures.
The risk of photosensitive epileptic seizures may be reduced by sitting
farther from the monitor, using a smaller monitor, playing in a well-lit room,
and not playing when you are drowsy or fatigued.
If you or any of your relatives have a history of seizures or epilepsy, consult
a doctor before playing.
AR_PC_MG_UKv2.qxd 10/1/06 3:51 pm Page 1

TABLE OF CONTENTS
System Requirements ......................................... 2
Introduction ..............................................……….3
Keyboard Controls ..........................................…4
Main Menu ............................................................6
Game Load and Save ............................................6
Options ........................................................………7
The Battle Screen ..............................................9
Objectives..........................................................10
Checkpoints ......................................................10
Pause Menu ........................................................11
Flick-Targeting ..................................................12
First Person Battle ........................................13
Inventory: Arming Weapons & Powers ..........13
Using Weapons ............................................14
Using Powers ..............................................16
Melee Combat ..............................................17
Driving the Scythe ..........................................18
Operating Anti-Aircraft Turrets ..................18
The Characters ................................................19

Svenska (Quickstart) ..............................22

Suomi (Quickstart) ..................................26


Credits..........................................................……30
Warranty Information ......................................35

Soundtrack Available On

www.sumthing.com

1
AR_PC_MG_UKv2.qxd 10/1/06 3:51 pm Page 2

SYSTEM REQUIREMENTS

Minimum Specs:
• Wi n d ow s 2 0 0 0 / X P
• 2 . 0 G H z Pe n t i u m ® I I I o r A M D At h lo n ™
• 256 MB of RAM
• 1 2 8 M B AT I ® 9 0 0 0 o r h i g h e r o r 1 2 8 M B
Ge Fo r c e 3 o r h i g h e r ( e xc e p t Ge Fo r c e 4 M X )
• Di r ec t X ® 8 . 1 o r h i g h e r c o m pat i b l e s o u n d c a r d
• Di r ec t X ® 8 . 1
• 5 . 5 G B Mi n i m u m Ha r d Dr i v e Spa c e
• N V I D I A ® n Fo r c e ™ o r ot h e r m ot h e r b o a r d s /
s o u n d c a r d s c o n ta i n i n g t h e D o l by ® Di g i ta l
In t e r a c t i v e Co n t e n t En c o d e r r eq u i r e d f o r
D o l by Di g i ta l au d i o
• DV D - R O M d r i v e
• Wi n d ow s - c o m pat i b l e k e y b o a r d a n d m o u s e
Note: DirectX® 9.0c included on game disc

Recommended Specs:
• Wi n d ow s 2 0 0 0 / X P
• 3 . 4 G H z Pe n t i u m ® I V o r A M D At h lo n ™
• 512 MB of RAM
• 2 5 6 M B Ge Fo r c e F X 5 6 0 0 o r h i g h e r o r AT I ®
R a d eo n 9 6 0 0 o r h i g h e r
• S o u n d Bl a s t e r A u d i gy 2 s e r i e s s o u n d c a r d
or higher
• Ga m e Pa d

2
AR_PC_MG_UKv2.qxd 10/1/06 3:51 pm Page 3

INTRODUCTION

MYTHICAL BEINGS
Legions of alien cultures revere
Humans as mythical beings. To them,
the Human is a glorious treasure whose
very existence was in doubt until now.
Fables of legendary human powers have
echoed through the universe for eons.
But there is also a civilization that
craves nothing less than the total
extermination of Mankind.
Before today, the Humans knew nothing
of this.
A small entourage of Humans is
experiencing the uneasy excitement of
first contact with an alien culture.
Captain Gideon Wyeth has the honor of
joining those on a mission to greet the
Aurelians, a civilization far more
evolved than his own.
Gideon is about to learn that Humanity
stands both in the shadow of obliteration,
and at the dawn of transcendence. He will
also discover those legendary human
powers flowing from his own hands.
The Advent of Humanity begins.

3
AR_PC_MG_UKv2.qxd 10/1/06 3:52 pm Page 4

KEYBOARD CONTROLS

CONTROLS
MENU CONTROLS
Start/Pause/Previous Screen escape button
Select menu options left mouse

GIDEON
Forward w
Back s
Left a
Right d
Charge Jump shift + space bar
Jump space bar
Pull up from hanging position space bar
Dodge from hanging position shift
Acrobatic moves shift + direction
Melee Attack f
Toggle Crouch/Stand c
Activate e
Flick-Targeting mouse wheel up /down
OR left/right arrow keys
Deselect Target mouse button 3
Arm left-handed weapon q
Arm right-handed weapon e
Fire left-handed weapon left mouse
Fire right-handed weapon right mouse
Toggle Alternate fire left 1 key
Toggle Alternate fire right 2 key
Reload weapons r
Throw grenade g
Toggle Grenade X

4
AR_PC_MG_UKv2.qxd 10/1/06 3:52 pm Page 5

SCYTHE (VEHICLE) CONTROL


Enter/Exit driver’s side (left) e
Enter/Exit turret side (right) e
Forward w
Reverse s
Turn mouse
Turbo left mouse
Emergency Brake right mouse
Jump space
(While in turret)
Aim Turret Chain Gun mouse
Fire Turret Chain Gun left mouse

SHIPS /SHUTTLES
Steer mouse
Thrusters left mouse
Slow s

ANTI-AIRCRAFT TURRETS
Enter/Exit e
Aim mouse
Fire left mouse

5
AR_PC_MG_UKv2.qxd 10/1/06 3:52 pm Page 6

MAIN MENU

Press any key when the


Title Screen appears to display
the Main Menu.

PLAY GAME
Use mouse and left-click to
select screen options.

GAME LOAD AND SAVE


NEW GAME
To start a new game, select a slot marked “New Game” and then
select PLAY.

LOAD GAME
Select PLAY GAME from the Main
Menu to display the Load Game
screen. Files with a slot number
contain a saved game file. Look at
the bottom of the screen to view
game progress and save date. Then
select the game you want to play.

SAVE GAME
Advent Rising utilizes checkpoint
saves. When you quit playing, the game auto-saves to the beginning of the
current level. All progress through that level is lost.

6
AR_PC_MG_UKv2.qxd 10/1/06 3:52 pm Page 7

OPTIONS
Set game options before you start a
new game, load a saved game or
pause a game in progress.
• Click the level desired or click
and drag sliders to the
desired level.
• Select RESET to return
settings to their defaults.

DIFFICULTY
Select EASY, NORMAL, HARD
or ULTRA.
Note: ULTRA setting is unlocked only after you beat the game on NORMAL
or HARD.

GAME OPTIONS
Toggle Crouch Mode – When set to on, pressing c toggles
crouched/standing. When off, press and hold c to crouch.
Release to stand.
Fading HUD – When set to on, the Heads-Up-Display disappears
after about 10 seconds. Press the q button to display it. When
set to off, the Heads-Up-Display is always visible.
Slo-Mo Weapon Select – If this option is turned on, in-game
action will slow down when you open your inventory to select a
weapon or power. When this option is turned off all in-game
action stops when you open your inventory to select weapons or
powers.
Levitate Objects – When set to on, you can select inanimate
objects with Flick-Targeting and move them when you have
equipped the Lift Power.
Auto Aiming Mode – When you turn this option on, the reticle
will disappear when you are not locked onto an enemy and the
computer will automatically aim your weapons at the enemy you
are facing. For a more challenging gameplay experience leave
this setting off.

CAMERA OPTIONS
Invert Horizontal – Turn on to reverse the default direction of a
horizontal pan of the camera when you move the mouse.
Invert Vertical – Turn on to reverse the default direction of a
vertical tilt of the camera when you move the mouse. 7
AR_PC_MG_UKv2.qxd 10/1/06 3:52 pm Page 8

Invert Flight Controls – Turn on to reverse the action of the mouse when
flying up/down.
Horizontal Sensitivity – Move slider to the right to increase pan speed when
moving the mouse left/right.
Vertical Sensitivity – Move slider to the right to increase the tilt speed when
moving the mouse up/down.
Flick-Targeting Sensitivity – Move slider to the right to increase the
sensitivity of lock-on when attempting to flick a target.

AUDIO OPTIONS
Toggle Subtitles on/off and set volume levels of Sound FX and Music.
Move the slider left to lower a volume level and right to raise it.

GRAPHICS OPTIONS
Resolution – Increasing the resolution will cause the game to look better,
but requires a more powerful computer. If you are having trouble running
the game at a reasonable framerate, try decreasing this setting.
Shadows – Turning off Shadows will help the game run faster.
Projectors – Turn off this setting to increase game speed.
Distortion Effects – Leave this setting on for more impressive water effects,
but turning it off will increase your framerate.
Dynamic Lights – Turning this setting off will improve game performance.
Draw Distance – Move the slider to the left to increase performance and
move it right to increase the distance of your world view.
Fog Distance – Move the slider to the left to increase performance and move
it right to increase the distance you can see in the world.

CONTROLS
In this menu you can remap any game controls and setup your Game
Pad. Simply click on the control you wish to remap, then hit the button
you would like to use for this action. In the Joystick menu, click on
“Preconfigured Mappings” to select from a number of Game Pad
configurations for common controllers.

8
AR_PC_MG_UKv2.qxd 10/1/06 3:52 pm Page 9

THE BATTLE SCREEN

ENEMY
LEFT-HANDED FIRE
WEAPON
HEALTH
METER
MASTERY LEVEL
NUMBER

HEADS-UP-DISPLAY POWER METER ROUNDS


AND NUMBER REMAINING IN RIGHT-HANDED
CLIP/TOTAL WEAPON
ROUNDS

HEADS UP DISPLAY
The Heads-Up-Display (HUD) shows data for weapons, power,
and health.
Note: You can set the HUD to display all the time or display and fade by
setting this option in “Game Options.” When under attack, a red pointer
shows the direction of an off-screen attacker.

LEFT-HANDED AND
RIGHT-HANDED WEAPONS
Once you have equipped a weapon/power in the Left or Right
hand, data about it appears here.

HEALTH METER
This green meter drains and turns red as Gideon takes combat
injuries. When Gideon’s condition turns critical, an alarm will
sound indicating that additional hits could be fatal. At first,
Gideon must find Nano Med stations for first aid, but once he
gains mastery over his health, Gideon can regain full health
without using Nano Med stations. The health meter will
recharge as long as he avoids injury for a brief time.

POWER METER AND


POWER NUMBER
This meter and number appear whenever Gideon has a power
equipped. The meter level and power number diminish as
Gideon expends power. Once empty, Gideon cannot use his
powers again until the meter recharges enough to use a given 9
power. This will vary by power.
AR_PC_MG_UKv2.qxd 10/1/06 3:52 pm Page 10

ROUNDS REMAINING IN
CLIP/TOTAL ROUNDS
This shows the total rounds in the weapon and the total rounds carried for
reloading. Reload is automatic once you empty the clip or you can press the
r key to manually reload at any time during gameplay.

MASTERY LEVEL
This number shows the mastery level attained for the weapon/power
equipped in the right or left hand. Use of weapon and power skills result in
increased mastery level ratings. When the mastery level for any skill rises, an
alert appears on-screen and this number increases. Increased mastery levels
intensify the damage of attacks and enable alternate modes for both
weapons and powers. Gideon becomes more agile and his melee attacks turn
lethal when jump and melee mastery increases. To view the effects of a
mastery level for each weapon or power, select WEAPONS or POWERS from
the Pause Menu.

OBJECTIVES
New objectives may appear on-screen
as required or you will hear about new
objectives during conversations with
others. If you forget your current
objective, press the escape key to
access the Pause Menu and select
OBJECTIVES for a description. You can
also view previous objectives on this
screen. When the “Objective Completed” prompt appears on-screen, there
will be another task to follow.

CHECKPOINTS

A checkpoint marks your progress


through the game and if Gideon falls in
battle, you will return to play from that
checkpoint. You can also load the last
checkpoint you achieved by selecting
LOAD CHECKPOINT on the Pause
Menu. When you reload a checkpoint,
any progress you made beyond that
position is lost.
10
AR_PC_MG_UKv2.qxd 10/1/06 3:52 pm Page 11

PAUSE MENU
Continue - Return to play.
Exit - Quit and return to the
Main Menu or Windows.
Restart Level - Play the current
level from the beginning.
Load Checkpoint - Play the
current level from the last saved
checkpoint.
Objectives - Check here for a
description of your current
objective.
Options - See “Options” on Page 8.
Weapons - Select a weapon to view its description and your
current mastery level for that weapon. The Next Level
percentage shows how close you are to achieving the next
mastery level for that specific weapon.
Powers - Select a power to view its description and your current
mastery level for that power. The Next Level percentage shows
how close you are to achieving the next mastery level for that
specific power.
Note: This option appears only after Gideon acquires the knowledge
to use his powers.

11
AR_PC_MG_UKv2.qxd 10/1/06 3:52 pm Page 12

FLICK-TARGETING –
THE KEY TO GIDEON’S POWER
With Flick-Targeting, Gideon
swiftly locks on targets by using
the mouse wheel. Roll the
mouse wheel up to target enemies
on your left or down to target
enemies on your right. Then deliver
a highly accurate weapon or power
attack. Whenever an enemy or
object is within range, you can use
the Flick-Targeting system. A
targeted enemy displays a bracket
that remains locked on until you
flick to another target. To break your target lock, press mouse 3 or click
the mouse wheel.
With Flick-Targeting, you can:
• Lock onto an enemy and attack instantly with the weapon or power
equipped in either hand.
• Quickly flick from one target to the next when confronting multiple
objects or enemies.

THE TARGETING BRACKET COLORS


• Targeting brackets show enemy health and resistance to attack.
Green – The enemy is strong
Orange – Weakened but still very dangerous
Red – Severely injured and ready to fall
• Blue brackets appear around inanimate objects that are moveable.

12
AR_PC_MG_UKv2.qxd 10/1/06 3:53 pm Page 13

FIRST-PERSON BATTLE
To toggle in and out of First-Person
Mode, press the t key.
Flick-Targeting is not available in
First-Person Mode, but a reticle
appears in the center of the battle
screen to aid in weapon aiming.
• When aimed at an enemy, the
reticle turns red but turns
green whenever it is placed
over a friendly.
• First-person mode is ideal when
enemies are out of Flick-Targeting range.
Note: You must return to Third Person Mode to use the Lift Power.

INVENTORY: ARMING
WEAPONS AND POWERS
Open the Inventory
( 3 key ) to view and
choose the available
weapons or powers you
want Gideon to hold in his
left and right hands.
• Scroll the mouse wheel or
use the arrow keys to
select different weapons
and powers.
Press left mouse or
right mouse to select
the weapon or power for
the left/right hand.

ALTERNATE ATTACK MODES


Once Gideon has obtained a Mastery Level of 3, he can use
alternate modes for weapons and powers: Press the 1key to
alternate your left hand and the 2 key to alternate your right
hand. Press the x key to toggle grenade types. The Icon for
the equipped weapon or power will turn black to indicate that
you are using an alternate mode.

13
AR_PC_MG_UKv2.qxd 10/1/06 3:53 pm Page 14

USING WEAPONS
Gideon can use any weapons that have been dropped by others or grab them
from gun cabinets.
• Decide which hand you want to hold the weapon in by pressing the q or
e key to equip it when you see the on-screen prompt.
• Gideon will drop the weapon he holds when picking up another weapon.
• Fire weapons with or without the aid of Flick-Targeting, but a weapon
will stay locked on a flick-targeted enemy for increased accuracy.
• When you run out of ammo, reload is automatic as long as extra ammo is
available. Press the r key to reload manually.
To pick up ammo for a weapon, you must have the weapon in inventory.
Walk over a weapon you already have in inventory to take its ammo or walk
up to a gun cabinet. This is a good reason to check out any weapons you
see lying around during battle.
Note: Pause the game and select WEAPONS to view additional details on all side arms.

FAUST C-41
Standard military issue .90 caliber concussion pistol
with armor-piercing rounds.

ROCKWELL YOUNG XJ9


Assault rifle with ceramic piston release shaft and
sub-mounted grenade launcher.

TALMAGE 50.08
Delivers 3 MoliPack self-propelled rockets which can be
fired along a straight vector or alternately guided along a
sonic pathway.

H.A.Z.E. BLASTER
A prototype fusion weapon that fires a plasma-coated
kernel of radioactive matter which can fuse explosively
upon contact or be wrapped in an entropic field for a
delayed explosion.
G’KOL ACOLYTE
Standard issue Seeker pulse-rifle. Delivers a barrage of
superheated particles kinetically bonded to an unstable
silicon projectile. These projectiles can be loaded with a
simple quark mind-drive to track enemy life signs and
explode on contact.

14
AR_PC_MG_UKv2.qxd 10/1/06 3:53 pm Page 15

KAULL FIRELANCE
Charge-stripped ions literally tear through
spacetime, gathering entropic energy weaves
before impacting on their target. The ions can
be layered back upon themselves to build a
massive rip in local space and unleash
unpredictably multi-directional forces.

DARKFIRE
The grav-shielded singularity core embedded in each
clip generates muon fragments of dark-matter and
then accelerates them along a threaded high gravity
bore. The entire core can be unshielded and
released as a short-range explosive.

D’NEX TALON
Fires a sphere of volatile colloid transmetals
which unravel explosively upon contact or can
be spun into an inertial sponge, releasing the
gathered ricochet energy upon contact with
organic tissue.

SHADOWSTALKER
Polarized supermolecules are fired along
null conductor channels at sub light speeds,
causing micro fission blasts upon contact.
Comes equipped with a poly-rez genscope able
to accurately analyze distance, atmospheric
interference, and DNA maps of the target.

DISCORD
Resonant inertial friction modulator causes
quantum level vibrations in the molecules,
electrons, even light-waves in a limited area.
Can generate immense heat for short periods of
time, even in a defensive (although moderately
damaging) radius around the weapon.

GNASHBONE FURY
A multi-tiered intelligent projectile platform
capable of guiding multiple implosion rockets
towards several targets simultaneously.

GRENADES
Press the g key to throw a grenade. Flick targeting an enemy
before the throw guarantees an accurate grenade attack, but be
prepared for swift enemies to leap clear of the explosion. Pick up
grenades dropped by the enemy or Gideon’s own allied marines. 15
AR_PC_MG_UKv2.qxd 10/1/06 3:53 pm Page 16

USING POWERS
Gideon can unleash superhuman powers to destroy his enemies. Equip and
use powers in the same way you would use weapons.
• Power use depletes energy so keep an eye on the power meter. You lose
use of the power when the meter runs out but exhausted powers
replenish themselves over time.
• For more details on each power, select POWERS from the Pause Menu
once POWER appears as an option.

LIFT
Redirect energy to levitate and control
enemies or move objects. Flick-target an
enemy or object. Once locked, press and
hold the mouse button equipped with Lift.
Use the mouse to move the enemy (or
object) where you want it and release the
button to drop it.
• While an enemy is lifted, you can
attack with the weapon or power held in Gideon’s other hand.
• Perfect the ability to throw enemies and objects.
• Alternate mode enables Gideon to lift more than one enemy at a time

TIME SHIFT
Move through time and space with such force that Gideon bashes into
objects when shifting into the position they occupy. The alternate Time-Shift
mode speeds up Gideon to the point where time and the motion
of all other beings slows to a crawl.

SURGE
Use the Surge power to shift gravitational energy in a focused direction.
Press and hold the mouse button you’ve assigned for the Surge Power to
increase the power before releasing it. Increase mastery and gain the power
to snatch a weapon out of an enemy’s grasp.

16
AR_PC_MG_UKv2.qxd 10/1/06 3:53 pm Page 17

NEGATE
Gideon can create a shield to deflect
attacks and as his mastery level increases,
he can create multiple shields. The
alternate mode generates a defensive
sphere that surrounds and protects Gideon
as he moves.

AEON PULSE
Gideon amplifies his own
electromagnetic field to
unleash a lethal pulse and
ultimately masters the radial
flare for a full 360 degrees
of destruction. Press and
hold the mouse button you
assigned to increase the
pulse output before firing.

SHATTER
Slice into enemies with lethal absolute zero-temperature ice
shards. Master the shatter power to transform your enemy into a
frozen, motionless statue. Once you reach the ultimate mastery
of the Shatter power, the radius of each attack increases to
encompass more enemies.

MELEE COMBAT
Press the f key repeatedly to
deliver a combination of attacks
that grow more deadly as your
mastery level for fighting increases.
Gideon progresses from simple
brawling skills to fierce attack
combinations with fatal blows.
He will also learn to unleash a
powerful downward punch by
charge jumping ( shift +
space bar) and punching to deliver the final blow.

17
AR_PC_MG_UKv2.qxd 10/1/06 3:53 pm Page 18

DRIVING THE SCYTHE


The Scythe is a combat ATV
sporting a turret-mounted chain
gun. If you are traveling with
someone else, he or she will jump
into the turret while you drive. If
you are alone, you cannot drive and
shoot simultaneously. You must
jump out of the driver’s seat and
into the turret.
• Enter the driver’s seat by
approaching the vehicle from
the driver’s side and pressing the e key. Jump into the turret by
approaching from the passenger side and pressing the e key.
• Steer or aim the turret moving the mouse.
• Torque the suspension to jump the vehicle by pressing the space bar.
• Use Turbo (left mouse) for brief but furious bursts of speed.
• Exit the turret or drivers seat by pressing the e key again.
• right mouse engages the emergency brake.

OPERATING
ANTI-AIRCRAFT TURRETS
Look around the battlefield for
anti-aircraft turrets that you can
jump onto and activate with the
e key.
• Move the mouse to aim
the gun and click the
left mouse to fire.
• The reticle on these weapons
turns red when aimed at
hostiles and green when aimed
at a friendly.

18
AR_PC_MG_UKv2.qxd 10/1/06 3:53 pm Page 19

THE CHARACTERS
HUMANS
GIDEON WYETH
Coming from a long line of fighting men,
Gideon Wyeth was pressured to attend
Military Academy in his teens.
There he proved himself second to
none in flight combat. His graduation
was accelerated and he was able to
fight in the last year of the
Independence war. His strategic
brilliance helped him to rise quickly
in rank, and he found himself high up
in intelligence circles when the war
ended. Under governmental pay he
now assists the reestablishment of
antebellum prosperity to war-torn areas
of the world.

ETHAN WYETH
Ethan Wyeth is recognized as the
sole reason for the Federation’s
victory over the allied nations. He
is Edumea’s most celebrated hero.
In the years since the war, his popularity has continued to increase
and with extensive product endorsements, books and movie deals he
has turned his fame into a veritable gold mine.

OLIVIA
Olivia, Gideon’s fiancée, is strong willed, ambitious
and uncommonly intelligent. She is driven by the
study of advanced theoretical physics. After
completing her graduate studies early at the age
of 19 she was hired by the Federation as part of
an elite team of renowned physicists to begin
development on a new form of energy in an
attempt to stabilize the devastated lands where
the war was fought. The project has recently
begun a 6-month testing phase on Lurium
where she is currently stationed.

MARIN
Marin Steel is a smart, independent woman who
has an insatiable thirst for adventure. After
becoming one of the most decorated pilots during
the Independence wars, she was hired as an
executive pilot for a leading contractor of the
Federation military. This gives her the opportunity
to fly, test and use cutting edge military 19
technology.
AR_PC_MG_UKv2.qxd 10/1/06 3:54 pm Page 20

AURELIANS
ENORYM
Enorym commands the elite Felidic
Warriors, and is beloved of his troops
and known throughout the Aurelian
Military not only for his bravery and
strength but also for his wisdom
and integrity. Under the wings of
Kelehm this popular hero is fast
becoming a force to be reckoned with in
political circles as well. Enorym’s loyalty
to Kelehm is only rivaled by his devotion
to Aurelia.

KELEHM
Kelehm is a ninth tier Aurelian Garghon, with
enough experience and backing to become the
High Senator when Aurelia is admitted into the
Galactic Senate. Kelehm is the epitome of
nobility, full of wisdom, strength and pride.
He has spent much of his life studying the
mythology of humans, and has secretly
trained himself in human telekinetic arts.

THE SEEKERS
The Seekers see themselves as the zenith
of evolution in the galaxy. Their presumed
superiority fuels an imperialistic nature.
Under the guise of benevolence, the
Seekers “occupy” newly found alien
races for a thousand years ostensibly
to advance them so they are fit to join
the Galactic Senate. However, their
true purpose is to seek out and
destroy humans.

20
AR_PC_MG_UKv2.qxd 10/1/06 3:54 pm Page 21

21
AR_PC_MG_UKv2.qxd 10/1/06 3:54 pm Page 22

TANGENTBORDSKONTROLLER

KONTROLLER
MENYKONTROLLER
Start/Paus/Föregående skärm esc-knappen
Välj menyalternativ vänster musknapp

GIDEON
Framåt w
Bakåt s
Vänster a
Höger d
Ladda hopp skift + blanksteg
Hoppa blanksteg
Res dig från hängande position blanksteg
Ducka från hängande position skift
Akrobatiska rörelser skift + riktning
Attack f
Växla mellan att huka/stå c
Aktivera e
Snabbmålsökning mushjul upp/ner ELLER
vänster/höger piltangent
Välj bort mål musknapp 3
Avfyra vänsterhänt vapen q
Avfyra högerhänt vapen e
Avfyra vänsterhänt vapen vänster musknapp
Avfyra högerhänt vapen höger musknapp
Växla alternativ eldgivning vänster 1-tangent
Växla alternativ eldgivning höger 2-tangent
Ladda om vapen r
Kasta granat g
Växla granat X

22
AR_PC_MG_UKv2.qxd 10/1/06 3:54 pm Page 23

SCYTHE-KONTROLL (FORDON)
Kliv in/ur på förarsidan (vänster) e
Kliv in/ur på tornsidan (höger) e
Framåt w
Bakåt s
Sväng mus
Turbo vänster musknapp
Nödbroms höger musknapp
Hoppa blanksteg
(när du befinner dig i stridstornet)
Sikta med stridstornets kulspruta mus
Avfyra stridstornets kulspruta vänster musknapp

SKEPP/SKYTTLAR
Styr mus
Raketer vänster musknapp
Sakta in s

LUFTVÄRNSTORN
Kliv in/ut e
Sikta mus
Avfyra vänster musknapp

23
AR_PC_MG_UKv2.qxd 10/1/06 3:54 pm Page 24

MAIN MENU (Huvudmenyn)

Tryck på valfri knapp när


titelskärmen visas för att visa
huvudmenyn.

PLAY GAME
(Spela)
Välj alternativ på skärmen med
mus och vänsterklick.

LADDA OCH SPARA SPEL


NEW GAME (Nytt spel)
Start ett nytt spel genom att välja en plats som är markerad med New Game
och därefter PLAY (Spela).

LOAD GAME (Ladda spel)


Välj PLAY GAME (Spela) på
huvudmenyn för att visa skärmen
Load Game. Filer med
platsnummer innehåller sparade
spelfiler. Längst ner på skärmen
anges spelstatus och spardatum. I
detta läge väljer du helt enkelt det
spel du vill spela.

SAVE GAME (Spara spel)


Advent Rising har sparmöjligheter vid kontrollpunkter. Spelet sparas
automatiskt till aktuell nivåstart när du slutar att spela. Ditt spelande bortom
denna punkt på nivån raderas.

24
AR_PC_MG_UKv2.qxd 10/1/06 3:54 pm Page 25

ANTECKNINGAR

25
AR_PC_MG_UKv2.qxd 10/1/06 3:54 pm Page 26

NÄPPÄINOHJAIMET

KÄYTTÄMINEN
VALIKOIDEN KÄYTTÄMINEN
Aloittaa/Tauko/Edellinen näyttö ESC-näppäin
Valitsee valikkovaihtoehdon Hiiren ykköspainike

GIDEON
Eteenpäin w
Taaksepäin s
Vasemmalle a
Oikealle d
Ladattava hyppy Vaihto + Välilyönti
Hyppää Välilyönti
Vetää ylös riippuasennosta Välilyönti
Väistää riippuasennossa Vaihto
Akrobaattinen liike Vaihto + suunta
Lähitaistelu f
Kyyristyy/Seisoo c
Aktivoi e
Pikatähtäys Hiiren kiekko ylös/alas TAI
vasen/oikea nuolinäppäin
Poistaa kohteen valinnan Hiiren kolmospainike
Lataa vasemmanpuoleisen aseen q
Lataa oikeanpuoleisen aseen e
Ampuu vasemmanpuoleisella aseella Hiiren ykköspainike
Ampuu oikeanpuoleisella aseella Hiiren kakkospainike
Vaihtaa tulitustilaa Vasen 1
Vaihtaa tulitustilaa Oikea 2
Lataa aseet r
Heittää kranaatin g
Valitsee kranaatin X

26
AR_PC_MG_UKv2.qxd 10/1/06 3:55 pm Page 27

SCYTHE-AJONEUVON OHJAAMINEN
Sisään/Ulos kuljettajan puolelta e
(vasemmalla)
Sisään/Ulos tykkitornin puolelta e
(oikealla)
Eteenpäin w
Peruuttaa s
Kääntyy Hiiri
Turbo Hiiren ykköspainike
Hätäjarru Hiiren kakkospainike
Hyppää Välilyönti
(tykkitornissa)
Tähtää Chain Gun -tykillä Hiiri
Ampuu Chain Gun -tykillä Hiiren ykköspainike

ALUKSET/SUKKULAT
Ohjaa Hiiri
Säätöraketit Hiiren ykköspainike
Hidastaa s

ILMATORJUNTATYKIT
Sisään/Ulos e
Tähtää Hiiri
Ampuu Hiiren ykköspainike

27
AR_PC_MG_UKv2.qxd 10/1/06 3:55 pm Page 28

MAIN MENU (PÄÄVALIKKO)

Siirry päävalikkoon painamalla mitä


tahansa näppäintä aloitusnäytössä.

PLAY GAME
(ALOITA PELI)
Valitse näytön vaihtoehto
osoittamalla hiirellä ja
napsauttamalla hiiren ykköspainiketta.

GAME LOAD AND SAVE


(LATAA TAI TALLENNA PELI)
NEW GAME (UUSI PELI)
Aloita uusi peli valitsemalla ensin
New Game ja sitten PLAY.

LOAD GAME (LATAA PELI)


Lataa peli valitsemalla päävalikosta
PLAY GAME. Numerolla varustetut
tiedostot sisältävät tallennetun
pelitilanteen. Näytön alareunassa
näkyy pelin vaihe ja
tallennuspäivämäärä. Valitse
ladattava pelitilanne.

SAVE GAME (TALLENNA PELI)


Advent Rising -pelissä käytetään tallennuspisteitä. Kun lopetat pelaamisen,
peli tallennetaan automaattisesti nykyisen kentän alkuun. Seuraavalla
kerralla joudut aloittamaan kyseisen kentän alusta.

28
AR_PC_MG_UKv2.qxd 10/1/06 3:55 pm Page 29

CREDITS
GLYPHX LEVEL DESIGN
CAMERON DAYTON
TYSON CHRISTENSEN
A GLYPHX GAMES
MIKE RICE
PRODUCTION
BRYAN DILLOW
CEO & FOUNDER ERIC BERGER
TODD SHERIDAN CHRIS WALKER
DONALD MUSTARD
DIRECTED BY
DONALD MUSTARD ANIMATION
GAVAN KNOWLTON
SCREENPLAY BY CJ MARKHAM
ORSON SCOTT CARD SAMBO OUK
AND TYLER THOMPSON
CAMERON DAYTON BRANDON BECKSTEAD
MATT JUDD
SHANE OLSON
EXECUTIVE PRODUCER
TODD SHERIDAN
LIGHTING
NATHAN TREWARTHA
PROGRAMMING DIRECTOR
PETER DALTON
CINEMATICS
TECHNICAL DIRECTOR D. CHRISTOPHER SALMON
GEREMY MUSTARD TODD SHERIDAN
SHANE OLSON
TONY MORRILL
CREATIVE DIRECTOR CHRISTIAN PERRY
D. CHRISTOPHER SALMON CJ MARKHAM
SAMBO OUK
PRODUCER TYLER THOMPSON
KIER KNOWLTON GAVAN KNOWLTON
DONALD MUSTARD
ASSOCIATE PRODUCER BOYD LAKE
BLAINE CHRISTINE
LIP SYNCH
MODELING TONY MORRILL

BERT LEWIS
MATT JUDD EDITING
TONY MORRILL CJ MARKHAM
D. CHRISTOPHER SALMON
TEXTURES
NATHAN TREWARTHA PROGRAMMING
JARED TRULOCK PETER DALTON
STEVE JAMES GEREMY MUSTARD
JOHN RENSTROM
EFFECTS JOHN NIELSON
ORLANDO BARROWES DALLAN CHRISTENSEN
JOHN MCCOY
JOSHUA ANDERSEN
KIER KNOWLTON
JONATHAN BIANCHI 29
AR_PC_MG_UKv2.qxd 10/1/06 3:55 pm Page 30

ADDITIONAL PROGRAMMING ORCHESTRATION


ALBERT REED CHRIS NICKEL
ANDREW MOISE
TOM LIN ADDITIONAL ORCHESTRATION &
JASON LENTZ ARRANGEMENT
BILL MCFADDEN LAURIE ROBINSON, CHARLOTTE McMILLAN,
MIKE LAMBERT TODD DENNIS
MICHAEL BREEN
ANTHONY DELUCA
CHRIS MONTANARO SCORE RECORDED AT PARAMOUNT
MICHAEL TATRO STUDIOS SCORING STAGE M -
HOLLYWOOD, CA BY THE HOLLYWOOD
CONCEPTUAL DESIGN STUDIO SYMPHONY
DONALD MUSTARD
CONDUCTED BY
BERT LEWIS
MARK WATTERS
NATHAN TREWARTHA
JARED TRULOCK
CAMERON DAYTON CONCERT MASTER
BELINDA BROUGHTON
AUDIO COORDINATOR
RICK BRADSHAW SCORE RECORDING AND MIXING
ARMIN STEINER
AUDIO IMPLEMENTATION
MATTHEW WOOD 2ND ENGINEER & MUSIC EDITOR
CHRISTINE SIROIS

MANAGEMENT SCORE MIXED AT O’HENRY SOUND


TONY MORRILL – COO
STUDIOS BURBANK, CA
KATHY PARKE – OFFICE MANAGER
ADDITIONAL MIXING
QA DIRECTOR PERRY BLACKMAN
BLAINE CHRISTINE
ORCHESTRA CONTRACTOR
TESTING ROSS DEROCHE
NATE LESLIE
GUSTAVO KEENER SCORE SUPERVISOR
JASON BOLT AUDREY DEROCHE
RYAN HUDSON
DAVE DANGERFIELD MUSIC PREPARATION
JEFF BYERS DEROCHE MUSIC INC.

AUDIO BY TOMMY TALLARICO CHORAL CONTRACTOR


STUDIOS, INC. DONA KAY FLINT

AUDIO DIRECTOR ADULT CHOIR


TOMMY TALLARICO LA EAST STUDIO CHOIR, SALT LAKE CITY
SOUND DESIGNER
JOEY KURAS CHILDREN’S CHOIR
INTERNATIONAL CHILDREN’S CHOIR
SCORE COMPOSED & ARRANGED BY
TOMMY TALLARICO, MICHAEL RICHARD CHOIR RECORDED AT LA EAST STUDIO,
PLOWMAN, EMMANUEL FRATIANNI SALT LAKE CITY

CHORAL RECORDING & ENGINEER


GLEN NEIBAUR
30
AR_PC_MG_UKv2.qxd 10/1/06 3:55 pm Page 31

CHORAL 2ND ENGINEER RECORDED AT GREEN STREET


& MUSIC EDITOR STUDIOS & MARC GRAUE
RYAN BOUD RECORDING, BURBANK

CHORAL CONDUCTOR DIALOGUE EDITING


JUDD MAHER, LAURIE ROBINSON MIKE TALLARICO
© 2005 TALLARICO PUBLISHING
(ASCAP), GIDEON
ALL RIGHTS RESERVED WILL FRIEDLE

“GREATER LIGHTS” ETHAN


© 2005 TALLARICO PUBLISHING STEFAN MARKS
(ASCAP)/WORD TREE
MUSIC/DIMENSION (BMI)
OLIVIA
WRITTEN BY TOMMY TALLARICO & VANESSA MARSHALL
CHARLOTTE MARTIN
PIANO & VOCALS PERFORMED BY MARIN
CHARLOTTE MARTIN TERA BONILLA
STRINGS ARRANGED BY TOMMY
TALLARICO & EMMANUEL FRATIANNI
KELEHM
RECORDED BY DWEEZIL ZAPPA AT DWIGHT SCHULTZ
UMRK (UTILITY MUFFIN RESEARCH
KITCHEN) AMBASSADOR LANDWELL
ASSISTANT RECORDING ENGINEER: LORI TRITEL
RICHARD LANDERS
CHARLOTTE MARTIN APPEARS ENORYM
COURTESY OF RCA MICHAEL BELL

SEEKERS
DAVID SOBOLOV

ALSO AVAILABLE FROM CHARLOTTE


MARTIN: “ON YOUR SHORE”
WWW.CHARLOTTEMARTIN.COM

VOICE-OVER DIRECTION
DONALD MUSTARD, D. CHRISTOPHER
SALMON, ROB KING, TOMMY
TALLARICO

CASTING
CHRIS BORDERS (TIKIMAN CASTING),
ROB KING
31
AR_PC_MG_UKv2.qxd 10/1/06 3:55 pm Page 32

MAJESCO
EVP, CREATIVE DIRECTOR IT GURU
JOSEPH SUTTON PAUL CAMPAGNA

VP DEVELOPMENT VP MARKETING
DAN KITCHEN KEN GOLD

PRODUCER SENIOR PRODUCT MANAGER


DEAN MARTINETTI KEVIN BRANNAN

QUALITY ASSURANCE MANAGER MARKETING COORDINATOR


JOE McHALE MATT CICCONE

SENIOR LEAD TESTER CREATIVE SERVICES DIRECTOR


ERIC JEZERCAK LESLIE MILLS DEMARCO

LEAD TESTERS ART DIRECTOR


ROBERT COOPER VIC MERRITT
KEVIN KURDES
ANDREW BADO
WEBSITE
KEITH PATRICK
TESTERS LESLEY ZINN
JON BLACK
NICK GREDER
GENERAL COUNSEL
STEVE MACKO
JOE TUCHINSKY
IAN GILLESPIE
ROBERT RAYCHEL
SPECIAL THANKS
JOEY GOLDSTEIN
MORRIS SUTTON
ONIX ALICEA
KERWIN DAVID JESSE SUTTON
MANNY HERNANDEZ ADAM SUTTON
TITO JIMENEZ CARL YANKOWSKI
MARTIN SANELLI KRISTINE CARD
GINA GIACOBBE LAURA HEEB & HIGHWATER GROUP PR
PETE ROSKY MIKE DEGLER & BRADY GAMES
PHILLIP JOHNSON GWHIZ ENTERTAINMENT
GMR MARKETING
PD MANAGER SEAN SCOTT
CATHERINE BIEBELBERG AGNES SO & ATI
ALIENWARE
PD ASSISTANT
MARISA LEPORE

32
AR_PC_MG_UKv2.qxd 10/1/06 3:55 pm Page 33

MAJESCO INTERNATIONAL
MANAGING DIRECTOR
JASON DUTTON

PRODUCT / PR MANAGER
JOHN MERCHANT

LOCALISATION MANAGER
CRISTINA ROCHA

CREATIVE / OPERATIONS
COORDINATOR
PHILIP BAGNALL

GAMES / DEV COORDINATOR


DAVID MONTGOMERY

EXECUTIVE ASSISTANT
MICHELLE PURVES

LOCALISATION
BABEL MEDIA LTD

SPECIAL THANKS TO THQ


BRIAN J FARRELL
MICHAEL PATTISON
BEN POLLOCK
BENOIT BOHET
CHRIS WRIGHT
CHRISTELLE CARTERON
ELIZABETH BLACKMAN
ELIZABETH KOTEVSKA
FERMIN GARCIA
GAYLE SHEPHERD
GREG JONES
HELEN JONES
IAN HOWE
JEREMY GOLDSTEIN
JEROME BENZADON
JOCHEN LANGENBACH
JON BROOKE
JON ROWE
JORGE NICOLAS VAZQUEZ
JULIEN SOCQUET-CLERC
KATHERINE CHARLES
MELANIE SKROK
PETE MURPHY

Published by Majesco Entertainment. Distributed by THQ Inc. THQ and the


THQ logo are trademarks and/or registered trademarks of THQ Inc. All other
trademarks, logos and copyrights are the property of their respective owners. 33
AR_PC_MG_UKv2.qxd 10/1/06 3:56 pm Page 34

NOTES

34
AR_PC_MG_UKv2.qxd 10/1/06 3:56 pm Page 35

LIMITED WARRANTY

License Agreement:
Your use of the file is evidence of your agreement to be bound by the terms
1. OWNERSHIP. The Software is and shall remain a proprietary product of THQ
and its suppliers. THQ and its suppliers shall retain ownership of all patents,
copyrights, trademarks, trade names, trade secrets and other proprietary rights
relating to or residing in the Software. Except as provided in Section 2, you shall
have no right, title or interest in or to the Software. The Software is licensed, not
sold, to you for use only under the terms of this Agreement. If you agree to be
bound by all of the terms of this Agreement, you will only own the media on
which the Software has been provided and not the Software itself.
2. GRANT OF LICENCE. THQ grants you a non-exclusive, non-transferable right to
use one copy of the Software in the country in which you acquired the Software
for your own personal use. All other rights are expressly reserved by THQ. You may
not: (a) install the Software on multiple computers, timeshare the Software, or
make it available to multiple persons, (b) reverse-engineer or decompile the
Software, or (c) export the Software. You may make one copy of the Software
solely for purposes of having a backup copy, provided that you reproduce on that
copy all copyright notices and any other confidentiality or proprietary legends that
are on the original copy of the Software. You understand that THQ or its suppliers
may update the Software at any time and in doing so incurs no obligation to
furnish such updates to you pursuant to this Agreement.
3. LIMITED WARRANTY. THQ (UK) LIMITED warrants to the original purchaser of
this THQ (UK) LIMITED product that the medium on which the computer program
is recorded is free from defects in materials and workmanship for a period of
ninety (90) days from the date of purchase. This THQ (UK) LIMITED software is
sold "as is", without express or implied warranty of any kind resulting from use of
this program. THQ (UK) LIMITED agrees for a period of ninety (90) days to either
repair or replace, at its option, free of charge, any THQ (UK) LIMITED product,
postage paid, with proof of purchase, at its Customer Service centre. Replacement
of this Game Pak, free of charge to the original purchaser is the full extent of our
liability. Please mail to THQ (UK) LIMITED, Ground Floor; Block A, Dukes Court,
Duke Street, Woking, Surrey, GU21 5BH. Please allow 28 days from dispatch for
return of your Game Disc. This warranty is not applicable to normal wear and tear.
This warranty shall not be applicable and shall be void if the defect in the THQ
(UK) LIMITED product has arisen through abuse, unreasonable use, mistreatment
or neglect. THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND NO
OTHER REPRESENTATIONS OR CLAIMS OF ANY NATURE SHALL BE BINDING
OR OBLIGATE THQ (UK) LIMITED. ANY IMPLIED WARRANTIES OF
APPLICABILITY TO THIS SOFTWARE PRODUCT, INCLUDING WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE
LIMITED TO THE NINETY (90) DAY PERIOD DESCRIBED ABOVE. IN NO EVENT
WILL THQ (UK) LIMITED BE LIABLE FOR ANY SPECIAL, INCIDENTAL OR
CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE OR
MALFUNCTION OF THIS THQ (UK) LIMITED PRODUCT. THIS IN NO WAY

35
AR_PC_MG_UKv2.qxd 10/1/06 3:56 pm Page 36

LIMITED WARRANTY (CONT...)

AFFECTS YOUR STATUTORY RIGHTS.This computer program and its associated


documentation and materials are protected by both National and International
copyright law. Storage in a retrieval system, reproduction, translation, hiring,
lending, broadcasting and public performances are prohibited without express
written permission of THQ (UK) LIMITED.
4. LIMITATION OF LIABILITY. IN NO EVENT SHALL THQ AGGREGATE LIABILITY
IN CONNECTION WITH THIS AGREEMENT AND THE SOFTWARE, REGARDLESS
OF THE FORM OF THE ACTION GIVING RISE TO SUCH LIABILITY (WHETHER
IN CONTRACT, TORT OR OTHERWISE), EXCEED THE LICENSE FEES RECEIVED
BY THQ FOR THE SOFTWARE. NO THQ SUPPLIER SHALL HAVE ANY LIABILITY
WHATSOEVER UNDER THIS AGREEMENT. IN NO EVENT SHALL THQ OR THQ
SUPPLIERS BE LIABLE FOR ANY INDIRECT, EXEMPLARY, SPECIAL,
CONSEQUENTIAL OR INCIDENTAL DAMAGES OF ANY KIND (INCLUDING
WITHOUT LIMITATION LOST PROFITS), EVEN IF THQ OR SUCH SUPPLIER HAS
BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. SOME
JURISDICTIONS DO NOT ALLOW THE LIMITATION OR EXCLUSION OF
LIABILITY FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES SO THE ABOVE
LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU. THQ SHALL NOT BE
LIABLE FOR ANY CLAIMS OF THIRD PARTIES RELATING TO THE SOFTWARE.
THE LIMITED WARRANTY, LIMITED REMEDIES AND LIMITED LIABILITY
PROVISIONS CONTAINED IN THIS AGREEMENT ARE FUNDAMENTAL PARTS OF
THE sBASIS OF THQ BARGAIN HEREUNDER, AND THQ WOULD NOT BE ABLE
TO PROVIDE THE SOFTWARE TO YOU WITHOUT SUCH LIMITATIONS. SOME
JURISDICTIONS DO NOT ALLOW THE LIMITATION OR EXCLUSION OF
LIABILITY, SO THE ABOVE DISCLAIMER MAY NOT APPLY TO YOU, IN WHICH
CASE THE DURATION OF ANY SUCH LIMITATION OR EXCLUSION OF LIABILITY
IS LIMITED TO NINETY (90) DAYS FROM THE DATE THE SOFTWARE IS
RECEIVED BY YOU. THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS.
YOU MAY HAVE OTHER LEGAL RIGHTS WHICH VARY FROM JURISDICTION TO
JURISDICTION.
5. TERMINATION. You may terminate this Agreement at any time. This Agreement
shall terminate automatically upon your breach of any term of this Agreement.
Upon termination, you shall destroy the Software and the backup copy, if any, you
made pursuant to the Agreement.

THQ (UK) Limited


Ground Floor, Block A
Dukes Court, Duke Street
Woking, Surrey, GU21 5BH

36
AR_PC_MG_UKv2.qxd 10/1/06 3:56 pm Page 37

37

You might also like