Farscape-The-Game Manual Win EN
Farscape-The-Game Manual Win EN
Table of Contents
Getting Started • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •3
Menus and Options • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •5
Game Controls and Key Commands                   • • • • • • • • • • • • • • • • • •7
Camera Control • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •9
Inventory • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •15
Combat • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •16
Weapons and Damage              • • • • • • • • • • • • • • • • • • • • • • • • • •19
Troubleshooting • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •28
Credits • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •29
                                            1
                                                       ™
Our story begins with Moya in orbit around an uncharted planet, minding her
own business. Suddenly the evil, militaristic Peacekeepers attack, board her
and take control.
The two of you crash-land in a hostile desert environment with no idea of your
location or the fates of your friends. Each of you has one weapon: you’re
carrying your Pulse Pistol, and Chiana has a piece of the crashed spacecraft,
which she can use as a club.
Your first objective is to find your way through harsh landscape to the nearby
settlement that you spotted from the air. Stay alert—there is more to this
situation than meets the eye. A sinister conspiracy lurks right below the
surface.
You must reunite the team, regain control of Moya…and get everyone out of
this mess alive!
                                     2
                                                       ™
Getti ng Started
System Requirements:
Note: While Farscape: The Game may install on a system below these
specifications,
it may not run properly or at a playable speed.
• Windows® 98/ME/2000/XP
• Pentium® III 450 MHz (Recommended Pentium® III 700 MHz or
  AMD Athlon/Duron processor)
• 64 MB of RAM (Recommended 128 MB)
• 128 MB of RAM for XP (Recommended 256 MB for XP)
• 3-D Graphics Accelerator Card with 16MB of RAM compatible with
  DirectX® 8.1 and higher (Recommended 32 MB RAM and supports
  Hardware Transformations and Lighting)
• Install requires 450 MB Hard Disk
• DirectX® 8.1 or later (included)
• Quad Speed CD-ROM drive
• Microsoft® compatible mouse
  (Recommended 3 button mouse with wheel)
Installation
• Insert the Farscape: The Game CD-ROM into your CD-ROM drive.
• An install menu will appear on your screen.
  Click install to begin the process.
• Follow the on-screen instructions.
If the install screen does not appear, you may have Autorun disabled.
• Double-click on the My Computer icon on your desktop.
• Open the CD-ROM drive with Farscape: The Game on it.
• Double-click on Setup.exe to launch the Start screen.
                                    3
                                                         ™
Installing DirectX®
Farscape: The Game requires that DirectX® 8.1 be installed on your
computer. The program will look for DirectX® 8.1. If it’s not found, the
program will give you the opportunity to install it from the CD during the
game installation process. Once this is completed Farscape: The Game
can install.
DirectX® 8.1 replaces any earlier version of DirectX® that might be installed on
your system.
If you are unsure which version of DirectX® you have installed please reinstall
DirectX®8.1.
                                     4
                                                    ™
Main Menu
To start playing Farscape: The Game for the first time, select New Game.
Enter your name at the prompt.
                                   5
                                                       ™
Options Menu
Use this menu to change the configuration of the Sound, Graphics, Controls,
Camera and Inventory.
• Audio: Adjust music and sound effects volume. You can improve
  performance by using this menu to lower the quality of the audio.
• Graphics: Adjust screen brightness, animation, graphics and texture
  detail. You can improve performance by using this menu to decrease the
  quality of the graphics.
• Controls: Allows player to custom-set controls for keyboard and mouse.
• Game Options: Change the settings for the Camera (see page 9) and
  Inventory (see page 15).
In-Game Menu
To pause the game and access the In-Game Menu, Left-Click the icon on
the bottom right-hand corner of the screen or press the Escape Key (Esc).
From the In-Game (or Pause) Menu you can do the following:
                                    6
                                                        ™
• To take the Lead with either character, Left-Click on his or her portrait.
• To Move a Character, Left-Click on the spot where you wish
  your character to go.
• To Fire at or Attack a particular target, Right-Click on that target.
• To find out more about a Character, Right-Click on his or her portrait.
• To cycle through available Weapons, Scroll Mouse Wheel or use
  Page Up/Page Down Buttons.
• To access Secondary Fire power, Click Mouse Wheel or press Left Control Key.
• To Lock-on to an enemy, Right-Click to fire and hold down
  Left Button to Strafe (See page 17).
The Cursor
                                     7
                                           ™
Keyboard Controls
                                 8
                                                       ™
Camera Controls
You can see the action in Farscape: The Game from any angle.
To rotate the camera, use the left or right arrow keys, or push the
mouse against the left or right side of the screen
To zoom the camera in our out, use the up or down arrow keys.
Auto-tilt is the default camera setting. This raises the camera above the
characters whenever they pass behind an obscuring object.
                                    9
                                                        ™
The game begins with Crichton and Chiana, the two crewmates who have
crashed on the desert planet. As you proceed through the game, other
members of the Moya crew become available.
Team Leader
You control a team of up to three characters. The team members will vary,
depending on the type of mission. You can take direct control at any time of
any one of the team. The other crewmates act as “sidekicks” to the
character you control. (When play begins, you control Crichton.
Chiana will automatically follow him.)
Sidekicks
While in sidekick mode, characters follow the team leader and react to
situations around them. For example, if attacked, the sidekicks fight back. If
the sidekicks are badly wounded, they may try to run away or perhaps use a
field aid kit, if they have one, to heal themselves.
You can also order sidekicks not to follow you, or to stay out of combat,
using the sidekick control buttons—as described on page 13. When ordered
to avoid combat, your sidekicks run away from any combat encounters—but
be careful that they don’t run into more enemies as they try to escape!
                                    10
                                                        ™
Each of the six Moya crewmates has special attributes and skills as outlined
below. (Characters listed as you encounter them in the game)
              John Crichton
              When his experimental Farscape mission shot him through a
              wormhole, this American astronaut was definitely not in
              Kansas anymore. Crichton, a natural leader, is now trying to
              overcome his lack of cultural understanding for alien races.
              Crichton’s main skill is Tech. He can use this skill to hack into
              door panels to unlock them. He is also above average at Combat.
              Chiana
              A member of the Nebari race, she’s a thief, a liar, a
              seductress and a drama queen. Her talents for subterfuge
              have proven useful but her tendency to be contrary makes
              her an unlikely team player. She is a wanted criminal among
              her people, who would force her into their conformist society.
              Chiana’s skill is Stealth. She can only use this while unarmed
              and not accompanied by any of her crewmates.
              Aeryn Sun
              She was a top-notch soldier and pilot for the Peacekeepers
              until her encounter with Crichton and Moya rendered her, by
              PK standards, “irreversibly contaminated.” Now she is
              ostracized from the only family she’s ever known, a situation
              that has hit her hard. As Aeryn is an experienced soldier, her
              skill is Combat.
                                    11
                                              ™
Ka D’Argo
Huge and powerful, the Luxan, D’Argo, was wrongly imprisoned
by the Peacekeepers for the murder of his Sebacean wife. His
hatred for the Peacekeepers (also Sebaceans) runs deeper than
most, and he lives to reunite with his lost son.
D’Argo is a warrior; trained in Combat. He carries the Qualta
Blade, which can be used both as a sword and a firearm. He can
also use his special Sting Attack which is particularly useful at
close range or if he is out of ammo.
Zhaan’s skill is Healing. She can lay her hands on one of her
colleagues and heal him or her. She is also the only member of
the team who automatically replenishes her health without the
use of healing items.
                       12
                                                       ™
Interface
                           Leader Portrait
                                                                Click here to
                                                                pause game
                                                                and access
                     Enemy Statistics Display                   in-game
                          (See page 19)                         menu.
                             Sidekick Portrait
                To take the lead, Left-click on the portrait.
Action Panel
• Displays the                                             Health
  weapon or                                                Lost after vitality
  item available.                 Vitality                 is drained.
• Number indicates      Lost first when damaged.           Replenished
  ammo or power.         Replenishes after time            with health
• ‘II ’ indicates                                          items.
  secondary fire
  mode.                   Sidekick Controls
                            Toggle to Follow Leader
                            or Hold Position
                            Toggle to Attack
                            or Hold Fire
                                   13
                                                       ™
Radar
                                   14
                                                          ™
Inventory
Note: You can turn off the Inventory Animation by going to the Main
Menu/Options and choosing Game Options. Switching-off the animated
inventory increases the speed at which it opens and closes.
                                      15
                                                        ™
Combat
There are two types of Combat.
Melee combat
Melee weapons, such as clubs and knives, are used to strike or stab the
enemy at close distances. All except the Luxan Qualta Blade are inferior to
the ranged weapons but useful when you run out of ammo.
Ranged combat
Ranged combat involves guns. The effectiveness of each weapon depends
on its range and the combat skill of the player character. Crichton, Aeryn and
D’Argo use weapons more effectively than Chiana, Zhaan, or Rygel.
Right-click to make your leader attack, using the weapon shown next to
his/her character portrait.
Switching Weapons
• For faster switching between weapons, use Page-Up and
  Page-Down buttons.
• Or, if your mouse has a wheel, use it to scroll through available weapons.
  Then Left-click your desired weapon in the inventory to select it.
                                    16
                                                         ™
Locking-on allows you to fire at enemies while moving away from them.
This can reduce the amount of damage to your team.
To Lock-on
Look for an enemy’s amber marker. When this appears under a nearby
enemy, shoot at this enemy to automatically lock-on. While shooting,
hold down the left button to move. The lock remains for as long as
you hold down the the left button.
Breaking Lock-on
The lock-on breaks if an enemy moves out of the lock-on range of the
weapon or if you right-click another enemy to shoot at it instead.
You can also release the left button.
                                     17
                                                      ™
Color Codes
Your lock-on is strongest when the marker is white.
The lock-on marker changes from white, to green,
and fades out as it grows weaker.
                                  18
                                                          ™
                                    19
                                                      ™
Ammunition
There are 5 types of ammunition.
You must have the right type in your inventory to power the weapons.
Ammo can be picked up after enemies are defeated or it can be
purchased at the market in the town.
                                  20
                                                 ™
                           21
                                                 ™
                            22
                                                            ™
The Town is the hub of the game and you return to it frequently.
You can trade, purchase supplies and talk to the people you find there.
All the townspeople are non-violent. You are safe from attack and the crew
cannot fire weapons there.
As you talk to the townspeople, you will hear about potential missions where
you can attempt to earn rewards.
Credits
As you explore the planet, you will find items that you can use as credits
while trading at the market. Some items are hidden inside stash boxes.
Earn other credits as you collect ammunition and other items from defeated
enemies by walking over them. The remains of defeated creatures are also
valuable to trade for credits.
To Start Trading—click on a trader in the market place and follow the instructions.
Selling—click on the item in your inventory and then select to sell it.
Buying—click on the icon in the trader’s inventory, and then select to buy the item.
Note: an item will sell for less than the value at which it was bought.
                                      23
                                                        ™
Items
Examples of some available items:
                                    24
                                                        ™
When they flew over the desert before they crashed, Crichton and Chiana
noticed three different species of hostile creatures. These were waiting to
give them a distinctly unpleasant welcome to the planet. Many other
creatures inhabit this planet, so be careful out there!
Your team sustains either Chemical, Physical or Energy damage when hit by
creatures. Lock-on to a creature to see its resistance to Chemical, Energy or
Physical attacks. It’s a good idea to have a backup weapon. Experiment to
see which creatures are vulnerable to which weapons.
Fizrik
Extremely aggressive, these large flying insects kill their prey from a
distance with an energy-based sonic attack.
Early analysis indicates that the Fizrik’s hard carapace provides it with a
strong defense against energy weapons. Some Fizrik also appear to have a
weak defense against physical attack.
         Attack                Ranged
         Damage Type           Energy
                                    25
                                                       ™
Whathrian
The Whathrian are of humanoid size but low intelliegence. Hunting in small
packs, they rely on their physical strength to kill.
The thick, leathery, hide of the Whathrian gives it significant protection
against physical attacks, and some defense against energy attacks.
        Attack                Melee
        Damage Type           Physical
Docian
Thankfully, these giants of the desert environment are rare.
The Docians may be less aggressive than the other desert creatures,
but their brute strength and tough hides make them formidable in a fight.
They have a strong defense against all forms of attack.
        Attack                Ranged
        Damage Type           Chemical
                                   26
                                                          ™
• All enemies and creatures have weaknesses. Keep an eye on the Enemy
  Statistics Display on the bottom right of the screen in order to exploit
  your enemy’s weaknesses.
• There’s an Inventory limit to how much of each type of ammo you can
  carry. Figure out those limits and develop a strategy.
                                    27
                                                         ™
Troubleshooting
If you are having performance problems go to the Options Menu and adjust
your Graphics and Sound settings.
Access the Options Menu from the Main Menu. Then select the Graphics or
Audio Options. You can lower the animation, effects, texture detail, music and
sound effects to improve performance on lower specification PC’s. If the
problem persists, then you may need to update your drivers. Contact your
vendor to get information on updates.
If you experience problems with slow or distorted sound, lower the hardware
acceleration level for your sound card via the Sounds and Multimedia Control
Panel (consult the Windows help file for full details on how to do this). If the
problem persists then you may need to update your drivers. Contact your
sound card vendor to get information on updates.
Although the game will play on low-end systems (16 Bit Color), the look and
performance of the game will be below standard.
To Contact Us:
On-line: www.ssinteractive.com
Email: support@ssi.teksupport.com
Phone: (303) 739-4020
Fax: (303) 739 4513
Or visit www.farscapegame.com
                                    28
                                                ™
Credits
Game Design
      Jonathan Dawson
      Alan McDairmant
      Chris McMahon
Executive Producer
        Elizabeth Braswell
Senior Producer
        Alan McDairmant
Written by
        Nigel Kennington
        Alan McDairmant
                                  29
                                         ™
Special Thanks to
        The Jim Henson Company
        Farscape Production, Australia
Additional Voices by
        Tom Eastwood
        Stuart Milligan
        Stella Monsell
        Sarah Easton
        Jay Simon
        Marc Thompson
Senior Producer
        Alan McDairmant
Game Design
      Jonathan Dawson
      Alan McDairmant
      Chris McMahon
                                  30
                                   ™
Lead Programmer
       Jonathan Dawson
Lead Artist
        Gareth Hector
Level Designer
        Chris McMahon
Programming Team
       Paul Keir
       Andrew Paterson
       David Stevenson
       Andy Younger
       Martin MacGill
Art Team
        Alan Duncan
        Tom Higgins
        Christopher McMahon
        Phillip Vaughan
        Joe Bradford
        Scott Fulton
        Michael Moore
Animation
       Tom Higgins
                              31
                                                     ™
Administration
       Claire Campbell
                                   32
                                                     ™
President, Publisher
       Gilles Dana
Executive Producer
        Diane Strack
Public Relations
        Peter Binazeski
Operations Manager
        Meng Meng Lim
Associate Producer
       Kim Kindya
Art Director
        David S. Rheinhardt
                                  33
                                      ™
Package Design by
       30sixty design / Los Angeles
Executive Producer
        Craig Allen
Producers
       Bret Nelson
       David Bergantino
Assistant Producer
        Megan Walbridge
Art Director
        Paige Pooler
Production Executives
       C. Steve Booth
       Noah Dudley
       Erika Pedersen
Art Production
        Pete Mitchell
Business Affairs
       Dyanne Stempel
       Jill Peterson
       Marie O’Donnell
                                 34
                                                    ™
TESTING
       Absolute Quality Hunt Valley
QA Manager
      Calvin Grove
Project Lead
        Fran Katsimpiris
Project 2nd
        John Kuhn
Testers
          James Copestake
          Thomas Herritt
          David Im
          Brendan Tobin
          Jeremiah Sanders
          Justin Durlewanger
          Trevor Rose
          Geoff Irerton
                                 35
                                                      ™
QA Manager
      Helene Aitken
Project Lead
        Alan Valentine
Project 2nd
        Claire McGowan
Testers
          Craig Cameron
          Iain Martin
© 2002 The Jim Henson Company. JIM HENSON mark & logo, FARSCAPE
mark, logo, characters and elements are trademarks of The Jim Henson
Company. All Rights Reserved. Software © Simon & Schuster Interactive,
a division of Simon & Schuster, the publishing operation of Viacom, Inc.
                                  36
        ™
Notes
 37
        ™
Notes
 38
        ™
Notes
 39
        ™
Notes
 40
0-7435-0443-7
   5044310