Army Men - Manual
Army Men - Manual
Sarge
AM_Manual 31/1/00 5:18 pm Page 2
The software and the related manual for this 3DO product are copyrighted. They may not be photocopied, scanned, translated,
reproduced, copied or reduced to any tangible or electronic medium or machine-readable form, or publicly performed or dis-
played, in whole or in part, without the prior written consent of The 3DO Company. The owner of this product is entitled to use
the software and manual for this product for his or her own use, but is not entitled to sell or transfer reproductions of the soft-
ware or manual to other parties in any way; nor to rent or lease the product to others without prior written permission from
The 3DO Company.
3DO, the 3DO logo, Army Men and the Army Men logo are trademarks and/or registered trademarks of The 3DO Company.
All other trademarks belong to their respective owners.
Windows® 95, DirectPlay® and DirectX® are trademarks of the Microsoft Corporation.
Uses Smacker Video Technology by RAD Game Tools, Inc. © 1994- 1998.
2
AM_Manual 31/1/00 5:18 pm Page 3
TABLE OF CONTENTS
COMMON GAME
CONTROL CONCEPTS
4
AM_Manual 31/1/00 5:18 pm Page 5
GETTING STARTED
System Requirements Hard Disk Space:
Computer System: 120MB free space; 150MB (recommended)
IBM PC Compatibles Sound Card:
Operating System: Direct Sound Compatible 8-bit; SoundBlaster (recommended)
Windows® 95 Peripherals:
CPU Type & System: Microsoft compatible 2-button mouse;
Intel Pentium® 90 MHz (minimum); Joystick or Joypad (optional)
133 MHz (recommended) Other:
Video Card: DirectX 5.2 (installed with game) or better
Direct Draw 1MB SVGA (minimum); 2MB (recommended)
Memory:
16MB of RAM (minimum); 24MB (recommended)
5
AM_Manual 31/1/00 5:18 pm Page 6
6
AM_Manual 31/1/00 5:18 pm Page 7
the Grays and the Blues, too. The Grays are a bunch of hit-and-run guerrillas; when I was little, my dad used to scare me at
night by telling me stories about the Grays. You don’t have to like the Grays, but you gotta respect them.
“The Blues, on the other hand, are stinkin’ cowards. They make better sneaks than they do soldiers. They’re more likely
to ambush you than shoot you in open combat. The Tans put up with the Blues because they can use them as couriers, sabo-
teurs, and spies.”
“There’re so many of them, Sarge,” the kid said. “Their three armies against our one. We don’t stand a chance Sarge!
We’re as good as dead! Dead, I tell you!”
“They aren’t supermen, kid,” growled Sarge. “They aren’t even unbreakable. They melt just like everybody else.
Remember, they don’t cooperate with each other, at least not for long. It isn’t us against them; it’s us against them against
them against them.”
But Sarge wasn’t telling the kid the whole truth, and it made him sick to his stomach to lie. The kid sensed Sarge was
keeping something back, something besides the rations that were bouncing around in his gut like a squad of paratroopers
landing on trampolines. Sarge couldn’t hold it back any longer.
“There’s more to it than I told you, kid,” he continued. “We’re on this mission to look for something, something
powerful. No one knows exactly what it is. It’s some powerful mumbo jumbo, that’s all I really know; and we can’t let the
Tans get to it first. There’s no telling what they’d do.”
The kid fell into deep contemplation once again. “I think,” he said, “they’d probably do something bad with it.”
“You’re catching on, kid,” said Sarge. “We’ll make a plastic soldier out of you yet.”
7
AM_Manual 31/1/00 5:18 pm Page 8
MENU SYSTEM
8
AM_Manual 31/1/00 5:18 pm Page 9
STARTING A GAME
10
AM_Manual 31/1/00 5:18 pm Page 11
the four player name slots is connected to a separate game unrelated to the others, so you can have four, saved, one
player games at the same time. To return to the Game Start Menu, left-click on Back.
2. Left-click on Next to go to Campaign Select. Left-click on the campaign you want to play: Desert, Alpine, or Bayou. (If
this is your first game, Desert will be the only campaign available. Otherwise, you will be able to play any campaign
highlighted in white.) This will take you to the Scenario/Mission Menu. To return to the One Player Menu, left-click on
Back.
3. Campaigns are divided into four Scenarios of two to three Missions each. Left-click on the Mission you want to play and
then left-click on Next. (If this is your first game, only the first Mission in the Desert campaign will be available.
Otherwise, you can play any mission not darkened. The mission highlighted in white is the current mission.) Left-click on
the mission you wish to play.
4. Wait for the Mission to load. When it does, the Mission Briefing appears. As soon as you’ve read the briefing, press
ENTER to begin the Mission.
11
AM_Manual 31/1/00 5:18 pm Page 12
To set up a modem game, both players must have Windows 95 compatible modems. The host should make sure his
opponent knows the phone number of the host’s modem. When the guest player selects modem connection, the dialing inter-
face pops up. Enter the phone number of the host’s modem.
To set up a serial game, a serial line must be open and recognized by Windows 95. Each player should know what com-
munications port they are connecting through.
12
AM_Manual 31/1/00 5:18 pm Page 13
2. Left-click on the kind of communication channel you want – standard options are: Internet TCP/IP, IPX, Modem, or
Serial. (See Notes on Multi-Player Connections above), although more may be listed, depending on your system.
3. Then left-click on Next to go to the Army Men To The Front (game setup) screen. Left-click on Back to return to the pre-
vious screen. Left-click on Cancel to return to the Game Start Menu. The host of a TCP/IP game has to let the other
players know his/her IP address for them to join.
4. On the Army Men To The Front screen, left-click on Start a War and Next.
5. Enter a Battle name and Sarge name in the appropriate boxes. Left-click on Next to go to the Host Battle Selection
screen (see image below).
6. In the upper left hand corner of the Host screen, left-click on the color you want your army to be: Green, Tan, Blue or
Gray. Your name (in green*) and your army’s color will appear at the top of the Player List on your screen. As players
join the game, their names and colors will also appear in the Player List. Note: The Host has priority in selecting army
colors. Other players (the guests) have priority of army color choice based on
HOST BATTLE SELECTION SCREEN
the order they then join the game.
6a. * A player’s name will be in green if the connection to that player has low COLOR BUTTONS
latency. It will appear in yellow for medium latency connections and in red Campaign map
PLAYER LIST
for high latency connections. Trying to play opponents who have high latency
START BUTTON
can result in frequent game pauses and/or player drop-outs. (See the Multi- RULES BOX
Player Game Screen section.)
7. You can also Chat with other players while in the Battle Selection screen map Scrolling BUTTONS
(perhaps to discuss which map to play) or during a Multi-Player game. Just map selection
start typing to enter Chat mode and compose your message, then press CHAT BOX
ENTER to send it. Any message you send will appear in your army’s color.
All messages sent on the Battle Selection screen will be visible to all players. EXIT BUTTON
13
AM_Manual 31/1/00 5:18 pm Page 14
8. Now select a map. Left-click on the up and down arrows, to the right of the Map Selection field, to scroll through the
maps’ names. Left-click on a map name to look at the map itself. As you check out the maps, notice that the Rules Box
in the middle of the screen will display which set of rules applies to the scenario associated with that map. Make sure a
map has the set of rules you want to play by before you create a game. Note: You must select a map all players have
before you can start a game. If one of the players does not have the map you select, a message will appear to let you know.
9. When you have chosen an army color and a map, and other players have joined, left-click on the Start button to begin
the game. Note: No matter what speed your machine is, your screen will remain black until all other players’ machines
have loaded the selected map. (This may take some time, so be patient.) Once everyone’s map is loaded, you will now
be in the set-up phase and can place your troops. (See the Deployment In A Multi-Player Game section below for further
instructions.)
10. If you decide you don’t want to create a game after all, left-click on Exit.
14
AM_Manual 31/1/00 5:18 pm Page 15
15
AM_Manual 31/1/00 5:18 pm Page 16
SCORE
Deployment In A Multi-Player Game
Once the host starts a multi-player game, your screen will remain black until the
map loads onto all the other players’ machines. When the game map appears on
SargE TANK your screen it is time for you to deploy your troops and vehicles for battle. You
have various vehicles and, sometimes, additional squads to deploy when you first
enter a multi-player game. What you have available to deploy is shown in the
boxes on your dashboard to the right of the chat window.
Start Button POWERUPS
To deploy a vehicle or squad, left-click on it to pick it up. Move it with your
mouse to the area of the game screen where you want to deploy it. If the vehicle
Squad
or squad is outlined in green, it is over an area where it can be deployed. If it is
outlined in red, it is over an area where it can’t be deployed (such as impassable
terrain, enemy territory, or over another vehicle) so you must deploy it somewhere
else. To deploy a vehicle, weapon, or squad in a chosen position, left-click again. Note: By double clicking a location on the
strategic map in the bottom right corner of your dash you can quickly jump to a specific location.
When the multi-player game map first appears, note the Sarge icons at the top of the screen. There is one for each
player in their associated army man color. “Pause” appears on the icon and as each player selects “start,” to indicate they
have deployed their troops and are ready to play, “pause” disappears. The battle begins when the last Sarge selects Start. If
you don’t deploy all your vehicles, squads, and equipment before you left-click on Start, you’ll lose those undeployed.
6
9
2 5
7 3
8 4
17
AM_Manual 31/1/00 5:18 pm Page 18
4 ally buttons
Make an alliance. If you and another player
decide to team up, each of you should highlight
1
2 the color of the ally-to-be’s army. When this is
done, their troops won’t attack yours and vice
versa. (Unless the “ally” is traitorous and
deselects your army color and/or fires on you.)
18
AM_Manual 31/1/00 5:18 pm Page 19
GAME CONTROLS
All key controls show below are the default controls. You can change key controls using the Controls option on the Main Menu.
Keyboard Shortcuts Weapon
Sarge Controls Select First Weapon 1
Select Second Weapon 2
(When Standing) Select Third Weapon 3
Run Forward NUM 8 Turn & Aim NUM 4 or NUM 6
Walk Forward NUM 8 + SHIFT Fire SPACEBAR
Walk Backwards NUM 2 Drop Weapon F8 or D
Turn Right NUM 6
Turn Left NUM 4 SqUAD COMMANDS
Kneel NUM 5 Follow F1
Lie Prone NUM 5 twice Attack F2
Roll Right NUM 9 Defend F3
Roll Left NUM 7 Attack Now F9
Dive Forward NUMPAD / Defend Now F10
Drop Item D or F8
Switch Units TAB Air Support
Scroll Map Mode ENTER Air Strike F5
Paratrooper Drop F6
(When Kneeling) Air Recon F7
Stand NUM 8
Go Prone NUM 5 Vehicle
Turn Right NUM 6 Enter/Exit Vehicle F4 or E
Turn Left NUM 4 Move Forward NUM 8
Roll Right NUM 9 Move Forward at Half Speed NUM 8 + SHIFT
Roll Left NUM 7 Move Backward NUM 2
Move Backward at Half Speed NUM 2 + SHIFT
(When Prone) Turn Left NUM 4
Roll Right NUM 9 Turn Right NUM 6
Roll Left NUM 7 Turn Turret Left Z
Stand NUM 8 twice Turn Turret Right X
Kneel NUM 8 Fire Vehicle Weapon SPACEBAR
MISCELLANEOUS
Pause ESC
Repeat Mission Briefing F11
Map Screen F12
19
AM_Manual 31/1/00 5:18 pm Page 20
20
AM_Manual 31/1/00 5:18 pm Page 21
that command.
3. If you want to implement the control changes you’ve made, left-click on Apply; if you want to return to the Custom
Configuration Menu without making any changes, left-click on Back.
NOTE ON JOYSTICKS
Make sure your joystick or joypad is properly installed and calibrated before you attempt to play Army Men with it. From the
Windows 95 Start Menu, go to Settings, and left-click on Control Panel. Left-click on Game Controllers on the Control Panel
screen, and calibrate your joystick or joypad from the Game Controllers window. If your joystick or joypad does not appear in
the Game Controllers window, left-click on Add. When the Add Game Controller window appears, left-click on your joystick or
joypad from the list. If your joystick or joypad does not appear in the list, click on Add Other. When the Add Other window
appears, click on the make and model of your joystick or joypad. You may need the disk that came with your joystick or joy-
pad to complete this process.
We also recommend that you do not use an analog joystick. While it will function with Army Men, it might not be as
responsive as you’d like.
21
AM_Manual 31/1/00 5:18 pm Page 22
Mission Success
You complete a Mission successfully when you meet all its goals that are stated in the Mission Briefing at the beginning of
each Mission. To display the Mission Briefing at any time during the game, press F12. When you have successfully completed
a Mission, left-click on Continue at the bottom of the screen to go on to the next Mission.
Mission Failure
Missions fail for different reasons. If you don’t complete some Missions within the
specified timeframe, or if you don’t prevent an enemy from completing his
Mission, the Mission will fail. If Sarge dies during a Mission, it is an immediate
failure. You then get the option to restart the Mission or return to the Game Start
Menu. Left-click on the YES button to restart, or left-click on the NO button to
return to the Game Start Menu.
22
AM_Manual 31/1/00 5:18 pm Page 23
VISIBILITY
A “Fog of War” effect appears only on the Strategic Map. The effect causes your enemy’s units to remain hidden until you get
within a certain range of them. As you go through maneuvers, the enemies’ positions are revealed. Sarge always knows where
his own units are, but enemy units can be seen only when they come within range on the game screen or are made visible on
If you ever lose
the strategic map by Air Reconnaissance and other such missions. Since Sarge can see farther than his squad can, it is possible sight of me in the
for him to see the enemy without being seen and concoct a cunning strategy. field and start to
feel insecure, you
can spot me by my
stripes, right below
me. I worked hard
UNIT DEPLOYMENT to get those. Try
not to step on ‘em.
Squad
Select Squad
In battle, Sarge will have more than one squad under his command, but he can issue orders to only one squad at a time. To
scroll between squads, press TAB. The selected squad ID will appear in the Squad box in the middle of the game dashboard.
Sarge will be able to issue commands only to the selected squad.
Follow
To order the selected squad to follow Sarge, press F1. They’ll trail Sarge wherever he goes.
Defend Command
To order the selected squad to Defend a location, press F3. Sarge’s crosshairs will become a shield. Use the arrow keys or
mouse to scroll across the entire map until you find a location you want the squad to defend, and then press ENTER or left-
click. The shield will revert to crosshairs and the squad will immediately move to set up a defensive perimeter in the target
area. The squad will attack all enemies who enter the Defended area, but will not pursue them out of that area. Sarge will not
23
AM_Manual 31/1/00 5:18 pm Page 24
move to the Defend area; if you want him to go there, you have to move him yourself.
If you press a Defend command key but then decide that you don’t want to send the squad to defend an area, press the
SPACEBAR to cancel Defend mode.
Defend Now
You know the rou- To order the selected squad to defend the area they’re currently in, press F10. The squad will react the same way they do to a
tine by now. When I
say “follow,” you Defend command.
follow me like baby
ducks waddling
after their mama. Attack Command
When I say “stay” To order the selected squad to attack a location, press F2. Sarge’s crosshairs will change into a rifle. Use the arrow keys or
put, you freeze like
a trained bird dog. mouse to scroll across the entire map until you find a location you want the squad to attack and press ENTER or left-click. The
When I say rifle will once again become crosshairs and the squad will immediately move to attack any enemies in the target area, pursuing
“attack,” you
attack like tigers. them until one side or the other is wiped out. If there no enemies in the area, the squad will set up a defensive perimeter
When I say instead; if any enemies enter the area, the squad will immediately Attack and pursue them if they retreat. Sarge will not move
“defend,” you
defend like a bear to the Attack area; if you want him to go there, you have to move him there yourself.
with cubs. Maybe If you press an Attack command key but then decide that you don’t want to send the squad to attack, press the
that’s why your
barracks smell like SPACEBAR to cancel Attack mode.
a zoo.
Attack Now
To order the selected squad to Attack in the area they currently are, press F9. The squad will react the same way they do to
an Attack command.
24
AM_Manual 31/1/00 5:18 pm Page 25
25
AM_Manual 31/1/00 5:19 pm ART: SARGE SHOOTING TAN; LITTLE TAN ARMS & LEGS FLYING
Page 26
Rifle
Directions for Ranged Weapons
Ranged weapons – grenades and mortars – work a little differently than other weapons.
When you press and hold the fire button, the crosshairs will automatically move in and out, this
will determine the distance of your shot. Releasing the fire button when the crosshairs are close
will result in a short shot, and releasing it when they are farther away will result in a long shot.
You can aim the shot by moving the crosshairs with the mouse, NUM 4 or NUM 6, or with
a joystick.
Bazookas
are found in boxes marked like this.
Mortars
are found in boxes marked like this.
Flame Thrower
We aren’t talking bubblegum here, my lovelies. Make sure you
aren’t standing in front of one of these boomtubes when it goes off; are found in boxes marked like this.
the shell won’t go around ya. And if you’re shooting one, make sure
there’s nothing between you and your target. Firing into a tree
that’s right in front of you won’t do you any good and will only A flame thrower will throw flame as long as you
anger the tree. hold down the fire button, but you’ll exhaust its
fuel pretty fast that way.
The army can’t put a rocket in your pocket, but it can put a cannon in Think you’d walk through fire for ol’ Sarge? That
your rucksack. A mortar is artillery so portable that you could practi- makes me feel so treasured. Stand in front of me
cally send one home to the girl you left behind. when I’m lugging one of these things and we can
test your dedication.
27
AM_Manual 31/1/00 5:19 pm Page 28
Placing Explosives
My old dad used to To place an explosive when Sarge has it equipped, press
bring a few of these
home from the base your fire button (SPACEBAR if you’re using the keyboard,
for the Fourth of July. left-click if you’re using the mouse, or button 1 if you’re
They really pepped up
a barbecue, even using a joystick). A box and countdown timer appear where
though our dogs kept Sarge is standing. Move Sarge and any squad members
running away. The
best thing to use them away from the charge immediately after you set it.
against is big targets,
like bridges. Against
enemy personnel,
they’re not so good.
The enemy’s not going
to hold their fire while
you run up to them,
put a ticking box at 28
their feet, and then
run away again.
Explosive counter
AM_Manual 31/1/00 5:19 pm Page 29
MEDIC!
29
AM_Manual 31/1/00 5:19 pm Page 30
VEHICLES
Vehicle Controls
To get into a vehicle, walk over it and press F4 or E. To exit a vehicle, press F4 or E again.
The movement controls of all vehicles are basically the same, although some vehicles turn without moving forward, such
as the tank, while others must move forward to turn, like the jeep. To move a vehicle forward at full speed, press NUM 8; to
move one forward at half speed, press NUM 8 + SHIFT. To back up, press NUM 2.
Vehicle Health
When Sarge is in a vehicle, the vehicle’s condition is shown in the Vehicle Health bar meter. When the meter is full, the vehicle
is intact. As it sustains more and more damage, the meter empties from green to yellow to red. When the meter is empty, the
vehicle explodes and Sarge is ejected. Any squad members in a vehicle when it explodes, die; Sarge, on the other hand, will
take damage determined by the explosive force of the weapon that hit the vehicle and how much “health” the vehicle had left
before it blew up. So Sarge may walk away from a vehicle explosion relatively unscathed, or he may also be blown to bits.
Vehicle Weapons
The only weapons you can use in a vehicle are the weapons mounted on the vehicle. You can’t use or equip the weapons
Sarge is carrying while he’s driving
Every vehicle except a Cargo Truck is equipped with a weapon. These weapons work much the same as the weapons
Sarge carries. To shoot in the direction the weapon is pointed, press the SPACEBAR, or left-click. To aim a weapon, press and
hold the SPACEBAR, or left-hold. Crosshairs appear showing the weapon’s line of fire. To aim a machine gun, Z or X or use
the mouse to rotate the crosshairs clockwise or counterclockwise around the vehicle. To use the tank’s cannon, press Z to turn
the turret left or X to turn a weapon turret right, or use the mouse to rotate the crosshairs clockwise or counter-clockwise
around the vehicle. Sarge will follow the crosshairs and change his line of fire. Release the fire button to take an aimed shot.
30
AM_Manual 31/1/00 5:19 pm Page 31
31
AM_Manual 31/1/00 5:19 pm Page 32
AIR SUPPORT
You acquire Air Support the same way you pick up weapons: run Sarge over the appropriately marked box.
A flyboy on the Air Strike out circle and you’ll get the radio message “Can’t land
ground ain’t worth Air Strike power-ups are found in boxes here.”
a spit bubble; I’ve
knocked several of marked like this. Paratroopers in the air can’t be attacked, can’t fire
‘em to the ground their weapons until they land, and you can’t select them
myself and never
found ‘em worth Press F5 to order an Air Strike. Use the Arrow keys or mouse before they land. They begin to attack immediately once
the trouble of spit- to move the bomb icon around the screen until it is over the they hit the ground, if there is an enemy within range. If no
ting on. But up in
the air, they’re all- location you want the strike to hit, and then left-click or hit enemies are around, they’ll wait where they land until some
right. Distance SPACEBAR. Within seconds, bombs will rain down on the enemies wander by, or until you give them an order.
adds charm, I
guess. They can target area. If an Air Strike is called on hidden terrain, it will
drop reinforce- reveal it as well as blow it up, just as if Air Reconnaissance Air Reconnaissance
ments when you’re
outnumbered, take had been called (see below). Air Reconnaissance power-ups are found in
purty pictures of boxes marked like this.
enemy installations
and movement, Paratroop Drop
and bomb them Paratroop Drop power-ups are found in boxes Press F7 to summon Air Reconnaissance. Within seconds,
back to Heck.
marked like this. you’ll know the position of both enemy and friendly person-
nel and equipment in the entire scenario area. All units show
Press F6 to call in a Paratroop Drop. Use the mouse or Arrow up as dots in their associated army’s color on the Strategy
keys to move the parachute icon to the area where you want Map. But the dots will vanish quickly, so try to remember
the paratroops to land, and then left-click or hit what you’ve seen.
SPACEBAR. Air support responds to your request within
seconds. But the drop zone has to be accessible; if you try to
choose an inaccessible zone, the chute will change to lined-
32
AM_Manual 31/1/00 5:19 pm Page 33
TROUBLESHOOTING
There are numerous occasions in life when things may not go well. You may even be experience trouble with Army Men. If so,
there are several avenues of exploration open to you whereby you can determine the exact cause. The following are some of
the more common difficulties people may experience.
1) I started the game, and the screen is black or the graphics are distorted.
This is probably due to incompatibility between your video card driver and DirectX. The best possible solution is for you to con-
tact the manufacturer of your video card and see if they have a newer set of DirectX compatible drivers for your specific model.
Usually, these companies maintain a website on the Internet with downloadable versions of their latest drivers.
3) My hard drive is compressed and I’d like to run Army men on it.
While it is possible to install Army Men to a compressed hard drive, we don’t recommend it because of performance issues.
4a) I have some friends who don’t own army men, but we want to play a multi-player game.
Only the host must have the CD in his CD-ROM drive. All other players just need Army Men installed on their systems.
34
AM_Manual 31/1/00 5:19 pm Page 35
EMPLOYMENT OPPORTUNITIES
If you like Army Men and are a Graphic Artist, Software Engineer, or other talented professional, there are many employment
opputunities available at 3DO. See our website - http://www.3do.com/company/job_list.html
CUSTOMER SUPPORT
Online Support Options these questions and more at www.sold-out.co.uk.
Sold Out Software offers several avenues of support for its
products. One of these is our website at: www.sold- Other Support Options
out.co.uk or www.armymen.com You can also contact The 3DO Company’s Customer Support
If you have a specific problem that is not addressed on by phone, fax, and mail. When you call, please have all the
information requested in the preceding paragraph ready.
our site, you can send your question to us via e-mail at:
webmaster@sold-out.co.uk Phone: +44 (0) 207 928 9655
Please be as specific as you can about the problem you FAX: +44 (0) 207 261 0540
are experiencing. Also include in the body of your e-mail: the Hours: Monday through Friday
name of the manufacturer of your computer system; the 10am – 11pm and 2pm – 5pm GMT
brand and speed of the processor; how much RAM you have, Mailing Address:
the version number of Windows 95/98 you are using (if you Tech Support - Army Men
aren’t sure, right-click on the My Computer icon on your desk- Sold Out Sales & Marketing Ltd,
top and select “Properties”), and the manufacturer name and 122 Southwark Street,
model number of your video card, modem, and sound card. London SE1 OSW
There is also an e-mail form you can fill in with all United Kingdom
35
AM_Manual 31/1/00 5:19 pm Page 36
WARRANTY
Sold Out Sales & Marketing Ltd’s entire liability and the original consumer purchaser’s exclusive remedy for breach of any warranty (express or
implied) shall be, at Sold Out Sales & Marketing Ltd’s option, either: (a) to replace, free of charge, this Sold Out software product, or (b) to return to
the original consumer purchaser the price paid for this Sold Out software product. The preceding warranty shall not be applicable and Sold Out Sales
& Marketing Ltd shall not be obligated to replace this Sold Out software product or to return any such sum to the original consumer unless this Sold
Out software product is returned within the 90-day warranty period, postage pre-paid with proof of purchase to Sold Out Sales & Marketing Ltd, 122
Southwark Street, London SE1 OSW, United Kingdom, Attn.: Customer Support Dept., and the preceding warranty shall be void if any defect in this
Sold Out software product arises through accident, negligence, use in any application for which this Sold Out software product was not designed or
intended, modification without the prior consent of Sold Out Sales & Marketing Ltd, any cause external to the product (e.g., heat), or by any other
cause unrelated to defective materials or workmanship.
Except for the limited express warranty set forth above, all other representations, warranties, conditions, terms or other obligations, whether
expressed or implied, including, but not limited to, any implied warranties of merchantability and/or fitness for any particular purpose regarding
this Sold Out software product (relating to either the compact disc, the software or otherwise) are excluded to the maximum extent allowed by law.
Nothing in this warranty shall affect any of the original consumer purchaser’s statutory rights.
Sold Out Sales & Marketing Ltd neither assumes nor authorizes any other person or entity to assume for Sold Out Sales & Marketing Ltd (or any
related or affiliated entity) any other liability in connection with this Sold Out Sales software product. IN NO EVENT SHALL SOLD OUT BE LIABLE FOR
ANY INCIDENTAL, CONSEQUENTIAL (INCLUDING LOSS OF PROFITS), SPECIAL AND/OR OTHER DAMAGES OF ANY KIND OR NATURE RESULTING FROM
THE PURCHASE, POSSESSION, USE OR INABILITY TO USE THIS SOLD OUT SOFTWARE PRODUCT, EVEN IF SOLD OUT HAS BEEN ADVISED OF THE POSSI-
BILITY OF SUCH DAMAGES OR LOSS. IN ANY EVENT SOLD OUT’S ENTIRE LIABILITY TO THE ORIGINAL CONSUMER PURCHASER SHALL BE LIMITED TO
THE AMOUNT ACTUALLY PAID FOR THIS 3DO SOFTWARE PRODUCT.
Sold Out Sales & Marketing Ltd has endeavored to ensure that the end user manual and promotional materials regarding this Sold Out software
product accurately reference the product. However, because of ongoing improvements and updating of Sold Out software products, Sold Out Sales &
Marketing Ltd cannot guarantee the accuracy of printed materials after the date of publication, and Sold Out Sales & Marketing Ltd disclaims any
loss, liability and/or damages, whether in contract, tort or otherwise, arising out of or resulting from the manual and promotional materials, includ-
ing, without limitation, any loss or liability resulting from changes, errors or omissions with respect to any of such items.
36