Lesson 4: Learning to use a mouse
AIM
   In this lesson you will learn:
       How to use mouse effectively
LESSON OUTCOME
After you have studied this lesson, you will be able to:
     Parts of a mouse and their functions --- Left button, Right
button, Scroll button
A mouse is an input device that is used to tell the computer what to do. It is a
small object that can roll along a hard, flat surface. It is connected to the CPU
with a wire. The mouse pad is the mouse's ‘home’, and it should always remain
in its house even while you move the mouse.
(kaumudi draw a picture of a real mouse so that kids can compare and observe the
similarities between the two)
                                           1
A pointer or a cursor indicates the current spot of activity on the screen. We can
make the computer do what we want it to do by moving the mouse pointer to the
required spot and clicking to perform an action. Some of the commonly seen
mouse pointers are as follows:
             This pointer is the most commonly seen pointer while moving on
             the desktop, selecting a particular file, folder or an application.
             This is used to indicate that the computer is busy with some action.
             This pointer indicates that clicking the mouse will take the user to a
             different page. It is seen mostly while using the Internet.
                                         2
In order to initiate some action, the user clicks the mouse. There are two buttons
on either side of the mouse called the right button and left button. Depending
on which button is pressed, we call it a right click or a left click. The figure below
shows a left click. When the mouse button is clicked twice in quick succession we
call it a double click. Remember that you can double click only the left button. For
example, on the desktop, double clicking the left mouse button on a file or folder
usually opens it. A single right click on the desktop will open a menu with options
for the desktop's settings. In addition to the right and left click, there is one more
button on the mouse. This small button located between the left and right mouse
buttons is called the scroll button. It can be move like a wheel and is used to
move up and down in a particular file quickly.
Several computer games require the user to have effective
control over the mouse.
Worksheet
                                          3
1. What do we use as a pointer when we are reading a book? Which
  is the mouse pointer on the screen? Circle both of them !
2. Pick out the words that are related to the computer and circle them
Mouse                            House                   Rat
Right click                      Photo click             Left click
Mouse pad                        Writing pad                   Panda
Double click                     Tick                    Cheek
3. In the mouse shown below, colour the left button in red, right
button in green and scroll button in blue.
                                     4
4 Match the following by checking what parts of computers can be
compared to the different things you see around you
(kaumudi draw pics of real mouse, house, computer mouse without the
pad, hand finger on the book, cursor on the monitor and mouse pad; u may
edit the existing pics)
Real mouse                              Mouse pad
                                    5
Real house                            Computer mouse
Hand finger                           Cursor on monitor
5. In the mouse shown below, which button will you press for left-
click? Which for right-click? Mark with 'L' and 'R'.
                                  6
5. Fill in the blanks:
   a) For double click, press the ______________button of the
      mouse (right/ left)
   b) ____________ button is located in the middle of the mouse
   (right/ left/ scroll)
   c) _____________ is the home of the mouse (Table/ Mouse pad)
   d) The mouse is connected to the ____________ with a wire
   (monitor/ CPU)
                                 7
For the teacher
    This lesson can be made a fun experience. Hold up computer mouse and
      elicit discussion on similarities/differences with a real mouse. Show
      diagrams or photos of each. Pass the computer mouse for students to
      examine.
      Gauge pre-knowledge by asking if students know what a computer mouse
       is used for. Demonstrate mouse/cursor correspondence using monitor
       projection (or with students gathered around monitor).
      Let several students handle the mouse. Other students can provide
       directions--i.e. "Make the cursor go up, down, left, right, etc.". If time
       permits, let each student practice moving a mouse on the mouse pad with
       the computers turned off. Stress that the mouse pad is the mouse's
       "home," and that he never leaves his house.
      Give crayons and paper at the end of the session for them to draw a real
       mouse and the computer mouse and write the correct spelling of a mouse.
      The concepts of a pointer and of clicking the mouse are very intuitive
       ones, and children should take to it naturally when actually given a mouse
       to handle. Of the two periods allotted for this topic, at least one should be
       devoted to allowing the children to use the mouse for simple tasks. In this
       regard, the gcompris education suite has enjoyable games for introducing
       mouse usage. The teacher is encouraged to let the children play these
       games one by one (they are not time-consuming) to build a familiarity with
       mouse usage. The mouse related games are found in Edubuntu by going
       through Applications=>Games=>Educational suite gcompris. The
       games include clearing up large blocks on a screen by i) simply moving a
       cursor, ii) single clicking on each block, and iii) double clicking on each
       block. As the blocks are cleared, an animal's photograph becomes
       revealed. The cursor is large and colourful, and the blocks are simple to
       clear. We highly recommend using these games for this lesson. They can
       also be used for effective evaluation of learning.