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My Code Database (Scripting)

This document contains a database of 74 Grand Theft Auto: San Andreas opcode codes, including their code name, type, code, and description. The codes provide various effects like changing skins, killing yourself, attaching vehicles, and more. The document also includes tips on how to create a simple mission script to activate the codes using mission creation tools.

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Afraz Al-ghifary
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0% found this document useful (0 votes)
59 views5 pages

My Code Database (Scripting)

This document contains a database of 74 Grand Theft Auto: San Andreas opcode codes, including their code name, type, code, and description. The codes provide various effects like changing skins, killing yourself, attaching vehicles, and more. The document also includes tips on how to create a simple mission script to activate the codes using mission creation tools.

Uploaded by

Afraz Al-ghifary
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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WARNING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

:view in full
screen.....:)....By Ooscar713 ~GTA SA OPCODES
DATABASE~
___________________________________________________________________________________
__________________________________________

Code Name: Type:


Code:
Description:
___________________________________________________________________________________
__________________________________________
1. -Claude Speed Skin Found 09C7: change_player_skin $PLAYER_CHAR to
105 Change Skin To Claude Speed
2. -Kill Yourself Found 05BE: kill_actor $PLAYER_ACTOR
Kills Yourself
3. -Fast Carjack Found 05CB: $Actor1 enter_car $car 1
Teleport Inside Car You Wish
4. -Attach Cars Found 0683: $car1 $car2 0.0 -4.6 .65 15.0 0.0
0.0 Attach Car1 to Car2
5. -Change Skin Made-Up 09C7: change_player_skin $PLAYER_CHAR to
(Enter # Here) Change Skin To Any Body
6. -Drunk Vision Found 052C: set_player $PLAYER_CHAR drunk_visuals
100 Makes Screen Wavy
7. -Dual Weopons Found 081A: $actor 2
Makes Guns Dual-Weildable
8. -Boxing Fighting Style Found 07FE: set_actor $PLAYER_ACTOR
fighting_style_to 5 6 Gives Player Boxing Fighting Style

9. -Fighting Style Change Found 07FE: set_actor $PLAYER_ACTOR


fighting_style_to (Enter # Here) 6 Changes Players Fighting Style
To What You Want, WARNING: when you choose a number and put it where it says 'enter
# here' make sure its either from 4-16 any other number crashes the game

10. -Turn Off Area 69 Laws Found 07A8: toggle_military_zones 0


Turns Off Military Protection at Area 69

11. -Make A Ped Go-to Location Found 05D3=6,unknown_action_sequence %1d%


%2d% %3d% %4d% %5h% %6d% Makes a ped go-to a place u want him to
go.....WARNING: %1d% is the pedestrian, %2d%,%3d%, and %4d$ is X,Y,Z Coordinates,
%5h% is the movement only pick one number can only be 4,5, or 6, %6d% is the time
limit (in milliseconds) if this time has passed pedestrian will be teleported to
his location!, if this is set to -2 there is no time limit!

12. -Make A Ped Go-to Car's Passenger Seat(Found) 0430: PUT_ACTOR $(Actor)
IN_CAR_AS_PASSENGER $Car $Seat Gets Ped In Passenger Seat Of A Car

13. -One Wheel Lowrider Hydraulics (Found) 07F5: @1 1.0 1.0 1.0 1.0
Gets Lowriders Hydraulics To One Wheel

14. -Make A Car Follow You Found 07F8: @1 @0 10.0


Makes A Car Follow Your Car
15. -Leave Car & Attack Found 05E2=2,unknown_action_sequence (Actor) (Actor)
Makes A Ped Attack A Ped
16. -Trip Skip To A Location Found 0950: trip_skip (X Cord) (Y Cord) (Z
Cord) angle 0 Teleports Car To Location With You
17. -Put Jetpack On Ped Made-Up 07A7: put_jetpack_on_actor $(Actor)
Puts A Jetpack On A Ped
18. -Player Chews Gum Found 05BA: action_sequence actor @1 chew_gum -1 ms
Makes Player Chew Gum
19. -Make Ped Move Mouth Found 0967: actor $(Actor) move_mouth_for
(Milliseconds) ms Makes Ped Or Player Move Mouth
20. -Keep Stuff After Busted Found 08DE: keep_stuff_after_busted 0
Keeps Stuff After Busted
21. -Keep Stuff After Wasted Found 08DD: keep_stuff_after_wasted 0
Keeps Stuff After Wasted
22. -Helicopter Follows You Or Ped---(Found) 0726: helictoper @1 follow_actor $
(Actor) follow_car -1 radius 20.0 Helicopter Follows Ped Or Player
23. -Droppable Weopons Found 087E: set_actor @5 weapon_droppable 1
You Can Drop Weopons

24. -Make Blood Gush Found 09B8: create_blood_gush_at $73 $74 $75 offset
5.0 -5.0 10.0 density 100 on_actor $(Actor) Makes Blood Gush On Player Or Ped

25. -Create An Entrence Marker------(Found) 0A40: create_entrance_marker_at (X


Cord) (Y Cord) (Z Cord) = @0 Creates An Entrance To Somewhere (Do Not Know What '=
@0' Means...Could Be Location Of The Building

26. -Photograph Screen Found 0A1E: 1


Takes A Picture
27. -Houses Enterable Found 09E6: 1
Makes Houses Enterable
28. -Make Fire Found 02CF: create fire at $(X Cord) $(Y Cord) $(Z
Cord) 1 4 $fire1 Creates fire At Location
29. -Make Ped Kill Someone Found 05E2: unknown_action_sequence @1 $(Actor)
Makes A Ped Kill A Ped Or You
30. -Make Someone Kill Someone----(Found) 05E2: unknown_action_sequence $(Actor) $
(Actor) Makes Someone Kill Someone
31. -Sit Down Found 06B0: unknown_action_sequence $(Acotr) 80000
Makes An Actor Sit Down

32. -Hunter Hitman Found 0841: @0 1


Hunter Chases And Attacks You (Guns)
0724: @0 $PLAYER_ACTOR 30.0

33. -Drive-By To A Car Found 0713: unknown_action_sequence $(Actor) -1 $(Car


ID) 0.0 0.0 0.0 100.0 0 0 90 Makes An Actor Do A Drive-By On A Car

34. -Drive-By To Actor Found 0713: unknown_action_sequence $(Actor) $(Actor)


-1 0.0 0.0 0.0 5000.0 4 1 40 Makes An Actor Do A Drive-By To An Actor

35. -Turn Nightvision On Found 08B1=1,turn_nightvision_on %1h%


Not Sure How It Works

36. -Actor Headshots Actor Found 0446=2,enable_actor %1d% headshot %2h%


Not Sure How It Works

37. -Abort Mission Found 045C: abort_mission


Stops current Mission

38. -Make boxes On Screen Found 038E: draw_box_on_screen 200.0 200.0


width_height 100.0 100.0 color 0 0 0 oppacity 255 Makes A Box On Screen

39. -Take Boxes Off Screen Found 03F0: text draw toggle 0
Take boxes Off Screen

40. -Actor Falls down Found 05BB: actor_task_fall_down $(Actor) 0


(Milliseconds) Makes Actor Run Into Wall And Fall Down
41. -Actor In Vehicle Found 00DB: is_actor $(Actor) in_vehicle $
(Vehicle) Puts an actor in a vehicle
42. -Actor In Any Vehicle Found 0449: is_actor $(Actor)
inside_any_vehicle Puts an actor in any vehicle
43. -Colliding Vehicles Found 09CB: vehicle $(Vehicle)
colliding_with_vehicle (Enter # Here)@ Makes two vehicles collide
44. -Breakable Walls With Swat Van-----(Found) 07F7: toggle_object $2721
indestructible 1 Makes walls breakable with swat van

45. -Gang Strength Limit Set Found 08F4=1,set_gang_strengt_limit_to %1h%


Sets gang strenghth limit, WARNING: i think the word %1h% is
where you place percent....(in the '1h' part)

46. -Make Actor Climb Found 0A29: player $(Actor) climbing


Makes actor climb stuff, (if the word 'player' dont work, then replace it
with the word 'actor'!

47. -Hidden Package Found 02EC: put_hidden_package_at (X Cord) (Y


Cord) (Z Cord) Places hidden package(might not work)
48. -Make A Ped Go-to Location 2-----(Found) 0211: walk_actor_to_point $(Actor),
(X Cord), (Y Cord) walks actor to location you put

49. -Makin Money Asset Found 04A6: $710 = create_asset_money_pickup_at (X


Cord) (Y Cord) (Z Cord) money (Ammount of money) $712 Makes Money Asset
Appear

50. -Slot Machine Text Box Found 0513: 'SLOT_02' @14 ; ~t~ Use Slot
Machine $~1~ Text box appears

60. -Make Money Icons Found 02E1: @136(@212,2i) = create_cash_pickup


(Ammount of money) at (X Cord) (Y Cord) (Z Cord) unknown 1
Make money icons appear

61. -Ballas Sell Drugs To You Found 08E8: assign_external_script_handle


'DEALER' to_actor_model #BALLAS1 A balla sells drugs to you
62. -Tenpenny Spawns Found 023C: load_special_actor 1 'TENPEN' at (X
Cord) (Y Cord) (Z Cord) Tenpenny appears
63. -Sell Drugs Found 08E8: assign_external_script_handle 'DEALER'
to_actor_model #PLAYER_ACTOR Sell drugs

64. -Restart After Wasted Found 016C: restart_if_wasted at (X Cord) (Y


Cord) (Z Cord) angle 137.0 unknown 0 Restart where you want after wasted

65. -Walk Fat Made-Up 0245: set_actor $PLAYER_ACTOR


walk_style_to "FATMAN" Walk like a fat guy
66. -More Than Six Stars Found 01F0: set_max_wanted_level_to (#)
Set max wanted level
67. -Create A Horseshoe Found 0959: $2881 = create_horseshoe_at (X Cord) (Y
Cord) (Z Cord) Create Horseshoe
68. -Create An Oyster Found 095A: $2981 = create_oyster_at (X Cord) (Y
Cord) (Z Cord) Create Oyster
69. -Random Pedestrian Found 0376: @18 = create_random_actor (X Cord) (Y
Cord) (Z Cord) Creates random ped
70. -Create Sphere Found 03BC: @149 = create_sphere (X Cord) (Y
Cord) (Z Cord) 1.0 Creates Mission Spheres
71. -Random Fire Found 02CF: create_fire_at (X Cord) (Y Cord) (Z
Cord) 0 1 @142(@213,21i) Makes Random Fire
72. -Create Marker Found 0186: $61 = create_marker_above_car $(#)
Creates Marker Above Car
73. -Create Car Found 00A5: @0 = create_car #(Car) at (X Cord) (Y
Cord) (Z Cord) Spawn Car

74. -Ooscar's Tips #1: Made-Up Ok some people may wonder how to create a
simple mission script or whatever to activate one of these codes
well,lemme show u!!!!!!:)

1-first download Cleo 3 Library/Cleo or whatever


2-next download Sanny Builder 3
3-Make a folder where your going to keep all your work!:)
4-Next Make a new text document and name it what your mod's
name is!
5-Now in your new text document, type this exact code if u
want to activate your mod automatically
(only works with some codes):

{$CLEO}
0000:

while true
wait 250
(Insert Mod's Code Here)
end

it may seem as though the code looks stupid and is indented


and/or has too much spacing
but trust me it works if done right!

6-in the part that says (Insert Mod's Code Here) highlight
from the first paranthesis to the last
and past your code in there!
7- now, if you want to press F4 to activate your mod(only
works with some codes) then copy this code:

{$CLEO}
0000:

while true
wait 250
if
0AB0: key_pressed 0x73
then
(Insert Mod's Code Here)
end
end

and paste your code on the (Insert Mod's Code Here) part!:)
8-Now open up Sanny Builder 3 after you have already
installed it!:)
9-Now open up the text file you just made!:) with sanny
builder 3
10-Next, go to the 'tools' option and go to 'Code
Converter' and press MB -> SB
11-wait a minute.....now that your code is converted, it
creates another text file called
(whatever the name of the code is)_conv!
12-now you have two text files with different names but the
same writing, ok, now close everything
and go to the folder with all your work!
13-you might want to delte the old (first) text file, as it
is no use to you!:)
14-open up Sanny Builder 3 again but this time open up the
new text file that was converted from the old one,
now that its open, time to code it!
15-go to the sanny builder 3's option called 'run' and
press 'compile' and a screen should pop up talking about something, just
press ok, and your done!
16-install the Cleo Library by putting the folder called
'CLEO' in the GTA SA's main directory
17-copy the '.cs' file(your mod) that you made from your
folder, and paste it in the CLEO Folder
18-run GTA SA and test it out
19-Enjoy!!!!!!!!!!!!!!!1

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