100% found this document useful (9 votes)
1K views100 pages

MFG246 Batman Sourcebook

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
100% found this document useful (9 votes)
1K views100 pages

MFG246 Batman Sourcebook

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 100

How to Use This Book

This book is a supplement for use with the DC Heroes Role·


Playing Ga me, Second Edition. AJl the statistics and game
Adventure Structure
Adventures are divided into the following four sections. In any of
mechanics contained herein conform to the rules and guidelines
these sections. ita licized text is meant to be read directly to the
for play presented in the Second Edition boxed set. except
Players.
where specifically noted in the text.
Gctrnernaster's lnt·roduction: This section prCJvides the GM

Types of Modules with information needed to run the adventure.


Characters: Information concerning both Players' and Non·
This book is one of several different types of gaming modules Player Characters will be found in this section. Occassionally,
that are available for usc with the DC Heroes Role-Playing only modifications to previously published Character informa·
Game. The specific type can be found on the upper left-hand tion and Hero Points maybe listed. See the full desc
. ription in the
corner of the front cover, and will be one of the following:
Bnc/cgrO'Itnd/Roster Book in the Second Edition boxed set for
Sourcebook: A sourcebook contains game-related and back· th<' rest of that Character's statistics.
ground material on a certain subject relating to the DC Universe, t:ncounters: The bulk of an adventure is a series of Encounters
most often a specifi(' group of heroes, a certain location, or a which make up the adventure's storyline. That is, Characters go
special genre. Gamemasters who prefer writing their own from situation to situation, each of which is represented by a
adventures will find sourcebook.<; especially helpful. since in st•parate Encounter. Each Encounter is divided into four
addition to Characters' statistics, suurcebooks contain histor· sections: Setup, Players' hifarmation, GM's lnfarmaticm, and
ical. organizational. and noferent"e material about tht> source· Troubleshooting. Brief descriptions, including maps, game
book's subject.
mechanics, and incidental Character locations, are often
Adventure: An adventure contains a full-length scenario for included in the Encounters.
play with a certain hero, heroes, or teams of heroes. Adventures Endgctnw:This explains the outcome of the adventure and the
for individual heroes are called One-On-One adventures and are
awards given to the Players. Consequences of incomplete or
intended for only two players, one of whom acts as Gamemaster. failed adventures are also mentioned so that the GM can design
Match-Play: A Match-Play adventure is also designed for two further scenarios if desired.
players. but features a unique system whereby each player
alternat<'S between playing a hero and Gamemastering for his or
her partner.
Solitaire: A Solitaire is an adventure for one player. where the Abbreviations
honk acts as the Gamemaster. AP(s) ................................. Attribute Point(s)
AURA . . ... ......... ....... ..... .... .. ...... Aura Attribute
AV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Acting Value
Changes From Previously Published Materials BODY ...................................... Body Attribute
There are certain Characters whose statistics are somewhat CS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Column Shift(s)
different in thLc; book from those given in DC Heroes Role· DEX .... ....... ..... ...... ....... ..... Dexterity Attribute
Playing Game First Edition modules, the Backgrou nd/RostRr DlO .... ....... ..... ........ ..... ..... ..... Ten-Sided Die
Hook, and/or previous Second l::dition modules. This is because EV . .... ....... .... ........ ...... .... .. ...... Effect Value
of the constantly-evolving nature of the DC Universe, and new GM ......................................... Gamemaster
developments which have occured in the Character's comics. HP(s) .. ...... ....... ....... .... ...... .... Hero Point(s)
For exllmple, a Character may have gained a new Power or Skill, INFL . .. ... ....... ..... ....... ... ..... Influence Attribute
and that new ability is now indudcd in his or her statistics. INT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intelligence Attribute
Some Power descriptions in this book may also be different MIND .... ........ ...... ........ .... ...... Mind Attribute
from other descriptions of the same Power. These dL'Terences N/ A .. .... ........ ....... ... . .. ..... ..... Not Applicable
rPflect an updated perception of how these Powers work in the NPC(s) ........................... Non-Player Characters
DC llniversn. OV ....................................... Opposing Value
The Gadgetry rules have been modified from the First l::dition RAP(s) ...... ..... ....... ...... Result Attribute Point(s)
of the DC Heroes Role-Playing Game and the Hardware RV .... ........ .... ........ ...... ...... . Resistance Value
Handbook. Most of the changes should be self-explanatory, with RN .... ......... .... ........ .... ..... Reliability Number
the following exceptions: SPIRIT . . ........ ....... ...... ..... ....... . Spirit Attribute
A Gadget whose name is in all capitals (BATILE SUIT, STR . .... ....... ....... ..... ...... ..... Strength Attribute
AliTOMOBILE) cannot be taken away in combat, while WILL ................................. Willpower Attribute
Gadgets whose names are in upper- and lower-case letters 2Dl0 ........ : ....................... Two Ten-Sided Dice
(Pistol, Radio) can be taken away in comb::tt. A Gadget with
:talicized Attributes (STR, Boor) can substitute its APs of the
Attribute for its user's APs of the Attribute in all situations, while
non-italicized Attributes tSTR, BOllY) can only be substituted for
A Word About Grammar
the user's Attributes in certain situations, depending on the The male pronoun (he, his, him) is used in this book as a
nature of the Gadget. If a Gadget does not possess Mental third-person singular in many instances. This usage is intended
and/or Mys�ical Attributes, it is immune to Mental and/or as a neuter term, and should be read as "he or she, his or her, him
Mystical Attacks, respectively. The R# listed in a Gadget's or her" in all instances where it is used to imply a generic person.
statistics represent its Reliability Number. Gadgets with no R# The use of the male pronoun is not intended to exclude women
listed are considered to have a Reliability Number ofO. If a Player from this game or to suggest their exclusi<'n.
rolls the Gadget's R# or lower while using the Gadget, the
Gadget immediately breaks down and must be repaired.
THE BATMAN SOURCEBOOK
© 1989 DC Comics Inc.
All Rights Reserved.
Published by Mayfair Games, Inc.
Author: Mike Stackpole
Editor: Jennifer A. Santana
Additional Material: J. Santana, Louis J. Prosperi, Jack A. Barker, and Ray Winninger
Cover Art:
DC Comics Inc. Staff

Interior Art:
DC Comics Inc. Staff

Cover Design: David B. Bromley


Interior Design: Ike Scott
Maps and Layout: Ike Scott and Jerry O'MaUey

.
..
Batman &taran&, &tmobUt,JokPr, Hktd)fr,lltnguln, Altrtd Pennywonh. Jamn Gordon. N�htwm�o BalSJri,Suptrman, llru«Wayne, Darknlgtll l>et«tl\'t', Caped Cru.udtr, Thurn�Waynt, MarthaWaynt>,('rtmf' AUey Gotham Cny , luh••
Thompkmt. Wayne- Manor, J<lrtci. Arnot Rnrord,Waynt found at ton Bulld&ng. Waynr TH"hnolottJH, Barbara Gordon, Clark Ktnt, Uat nil, Bat rf'bruthtr, Bat Torch, Ruorwu\lt'J, Rltuw, ttaney l>font, Gal11an H Loeb, theo Hom an, Htapt'r.
JudJOnC._,p1an, Ra.chtl Cup1an,JotChiU.I>w:k Grayson, tlaly'sCII'CUS, tl)'iniGri)'!OR.!.AnthonyZucco, Hobin the OoyWondtr, Dyna.mte Duo,J&!JOn Todd,Jauti'-"f' �--ur lntt>rnattonal. �lf'rGokt, .Uut' U.e't't"'.�ron, Max"·ell l..ord,Captam
Atom, P.ocktt Red, Guy Ga.rdntr, tludJOn llnrw:rsat)', ParlA School ofOtpk)macy, Matchn Mak>nt,l>tacon f).ladd\rt. MIM.er Mlrade, Ra'l aJ G hul. Oracle,Tal.a. Pro(6SOr Uu� Stran�. Nrw Tttn Tatans. OannyChase. Ou�tdtors. 'l"·o·fa«. Ktr\t
L.an�trom, Man Bat., Termmator. Ma Gunn. �lina Kyko, J.mmy Obtn. Sitwr St. Cloud, Hucbon Rn:er, Aquama.n, Black C..na.ry, Manlan M anh un ter, J'onn J'onu.Grtotn Lantern, HaJ Jordan, Pluh, LufiU.!I fo•. MarkO\'Ia., Oaron lltdlam. Blafk
Ll&htnmK, Mttamorpho, Katana. HaJo, Gfo forH,Earth Mars War, Da.rkwtd,Lrsend!i, Gloriow Godfrey, Doc:1or fatt,Amuo, Ubra,II'\Ju�La«Gan�ortht Workl. J&rvt!J Ptnn)""'Ort h. JamnC.ordon.Jr , (!om bat l:mk,Starf�rt. Prtn<"n.5 Konand'r,
Ta..maran, Cr&l)' QuUt, RogffC Gordon, Marcy, KGF.kast. Gotham State Unl\o'frJit)', KUltr Moth, Comorant.S1uh, Su1ddt Squad,WilltJ Todd,Cath enne Todd, Sheala lia�·ood,Jonalhan Cranf', Sur«row. f'thpt Ganonu, Gkma Stan.!tOn. V.rk1
VUe, Pk'tu� Ntws. Gotham Gauttt, Hu.man1tlf'li Rntll't'h and ��topmtnt.ln�.. Arkham Asytum, Rfd Hood, Monan:h Card Company,Oown PnnceofCrimt, L.t:queofA.uassin.s., Hrothtrhood ortht Dtmon,Arabtr A.ua.utn� Dtomon, Jnfinll)'
I.Jiand,ll'bu, Lurk, Catwoman, SUn, Gfoortt foiannery, Hol ly, Ted Grant.lmmatulatt YlrJ.IR Mauk)n, Slltef" MJ.Sde�n�. Cat O'Nane T&lb. f'�d.. RKhards, 8oH Thorne, Gotham Ray, Oswakt C"tlHttrftttd Cobblt pot, Dovtna Pannd�. t'�ar
Transmnters. Str•wm•n. Edward Nashton. E N�a.LM Qu� Spt\inlScromubki. Blade Spader, Eric Needham, Bonecru.shtr, K�nnt'ltl Harbt.n,er. Cart•LSARRAT, Tom Kane, (".az Man. Thomas Blak•. Cavahtr, Mon1mr:r Orak�. (1ay(a<'t'.
Mau H.n. Prftto n Payne, Krypc.ontte, S.T.A R lAbs. Cont.atnment Suit, Hfttna. Rownd•'a. Bat &llftal. utalnyMh.,Co&or Hf'lmfl, Dt'adshol, Floyd l.awton,SiltnNdWnsr: GuM, Helle Rt'\'f" MottlmobUt, Ca.JMron VanOH-r, Mad Haner, Rf'hK'n.
Pra.ndn•. Mr.sur �- l<'f Gun, Mr Urn. Po'50n Ivy, h'Or, Pa.mt-ll LtllLan lwb Jason Woodrut, F1oronat- Man, Mkf)' Rachel C.aspaM, Dr Darrlc.. Wa)n� Entrrpn.ws, ArbonaJ Monument Thoma. Wayn(" MtmonaJ fo'ounta.J.n, 'A'ayne J'1ua.
Com put� ('ruww Ft�. HaJJ ofTrophies. Batropc.�r Ra�tr 8atC'OmpuLer, Ballane, Tranqdl.l"b, Jack Ectoon, V.'hlrty ba� 8alC)'t'lt t>r Dou� X. Maestro. Doctor No f� Rat•·oman, Bat �rl. Rat ).tilt. A� thto Bat Hound Tft'n Wond"'·
M&Nhesttr, ��. T'llrff'daectum.l.ucorp Gltndak> Gotham Stak PriJOn Gotham lntf11\aUOnaJ Airpon, LynLown Uttlt Sux•kton, Boa Moronr.. Gotham M unK"tpal C"oon Huakhnlt, Sf'\'\W
I . Santa ('r�a.

(and any component thereof) are trademarks of DC Comics Inc., used under Ucense by Mayfair Games, Inc.

is a trademark of DC Comics Inc., used under license by Mayfair Games,


Inc.

is a registered trademark of Mayfair Games, Inc.

No part of this book may be reproduced in any form or by any means exceptfor the inclusion of brief quotations in a
review, without permission in writingfram the publisher. Permission is granted to the purchaser ofthis book to copy the
maps and histories for personal use, pravided that none of the copies is sold or traded.
All characters in this book are fictitious. Any resemblance to actual persons, living or dead, is purely coincidental.

Manufactured in the United States.

ISBN: 0-923763-03-1

Mayfair Games, Inc. • P .0. Box 48539 • Niles, IL • 60648


Introduction 5
Bruce Wayne6
The Batman8
Identities11
Is the Batman a Killer? 13
Is the Batman Sane?1'1
Batman and the Law15
Batman and Superman16
Batman and the Justice League (s) 18
Equipment20
Friends26
Wayne Manor 36
Wayne Foundation Building'12
The Batcave '17
Villains56
Batman Classic Bits77
Batman Genres79
Double Jeopardy:
A One-On-One Adventure featuring the Batman80
How to Use This Book IFC •
IndexJBC0
• Inside Front Cover
0 Inside Back Cover

3
Dedication
To Richard E. Bouchard, Jr.

Near the end you said that you never did anything right.
Well, you shared your love for the Batman with me, and
that led to this project. And that's a hell of a lot more right
than most people will do in their lives.
Rest well, cousin, you did fme.

Acknowledgements
I would especially like to thank Bob Greenberger, who
answered all of my questions and clued me in on some of
the current happenings in the DC Universe that needed to
be included in this book.
It would be ungracious of me to not mention again
those individuals who helped with the earlier edition of
this book: The frrst is Jimmy L. Walker, who read through
countless back issues of Batman and Detective Comics
and reduced them to a format from which I could cull the
information I needed; Tom Quaid; Paul Freeman of the
One Bookshop in Tempe; Ben Reid, whose collection
Jimmy read through; Jeff Daugherty of All About Books
and Comics West; Chris Rolls; and lastly, Greg Gorden,
who got me the original project: without you there would
not have been a book to expand, so thanks again.
The editor would like to give special thanks and praise
to Dennis O'Neil, who answered tons of questions about
continuity and Batman trivia without which this book
would have been vastly inaccurate.

4
Last Stand look like the cavalry troops were picking on a
few Indians, and come out a winner. His skills are
incredible, and his ability to improvise weapons makes
him a tough act to follow. After he manufactures some
crude tool to get himself out of whatever tight spot his
opponent has put him in, the Batman always manages to
fight his way to freedom.

INtrODuction
The last factor I wanted to include in my story was the
Batman's humanity. While he appears to be solely an
advocate of justice, the Batman does have a human side.
If he did not, his crusade against crime would have
become as merciless as the misdeeds he opposes.
Something inside the Batman remains constantly in
control, curbing his excesses and keeping him above those
villains he pursues.
Once all these elements were in place, I next had to
ack in 1985, when I compiled the flrst version of decide which of the Batman's myriad foes I would employ
this book for the DC Heroes Role-Playing Game, I in this story. While normal thugs in some sort of gang
noted that I liked the Batman because he was the would have been a logical choice, this would have denied
hero aU of us could have been. As tributes to him are me the challenge and honor of trying to write a story
published in this his 50th year, I fmd that many people about the Joker, the Riddler or the Penguin. So many
share my sentiments about this character. choices, and only one story to write. Limiting my selection
A year ago, through a series of circumstances too was nearly impossible.
convoluted to detail here, my agent said DC would be Then came the problem of choosing subsidiary char­
willing to consider a story idea if I wanted to prepare one acters. While they don't always appear, Alfred Penny­
for their viewing. After I returned to earth, I sat down and worth and Commissioner Gordon are so intimately tied to
decided to detail all the things I would want to cover if I the Batman that to not include them would seem a
was to write a "quintessential" Batman story. In doing so, I sacrilege. At the time I was making my list, Robin was still
discovered exactly what makes this character my favorite alive, so he seemed a logical choice for inclusion as well.
among all comic heroes. Other friends, like Nightwing, Batgirl, and even Superman
First and foremost, I needed something of that dark, also came to mind.
moody atmosphere that truly defmes the Batman. Some­ Suddenly I didn't have a simple outline for a comic
how I always picture him lurking just beyond a circle of story. I looked at my notes and saw that to cover all these
light in a dark warehouse. Criminals crowd around a bases would take multiple issues of a comic. And in that
table, planning a caper that they're certain is foolproof; realization, I discovered the true reason I love the
and then suddenly a Batarang flies from the darkness and Batman.
shatters the only light. There's a moment of terrified The Batman saga has an incredible amount of depth­
silence before mayhem breaks loose. more so than any other character's tale, no matter how
That mayhem is the Batman, and we know that when long he has been around. It is impossible to simply
the lights come on again, he'll be the only person left quantify the Batman. The stories, as they shift between
standing. detection tales to spooky encounters with the occult or
Another element as important as the Batman's ability relentless hunts for a murderer, provide differing and
to terrify criminals is his detective training. The Batman is challenging views of the character. And it is these
able to take scattered and obscure bits of information and differing points of departure that make the Batman so
piece them into incredible deductions. No Batman story easy to relate to.
would be complete without detection (although many go We can all appreciate and share the Batman's desire to
without it), so I wanted to add that into my tale. avenge himself and others. Anyone who has ever had their
A third theme that runs throughout most of the saga is car stolen or their home broken into knows the fear young
the Batman's ability with items. The Batarang is one piece Bruce Wayne felt when his parents were gunned down.
of equipment he is never without, and I also wanted to We carry that rage around in us, but our release is never
include the Batmobile in my story. Between the Batmobile as immediate or as extreme as when the Batman fmds
and his utility belt, the Batman always seems to have what and gives the criminal exactly what he deserves.
he needs with him. I did not, however, want this story to We can also revel in the good feeling the Batman has
fall into the class of "Bat-gimmick of the month," so I when he saves someone from a mugging or a flre. We can
added a wrinkle to my story. be angry along with him when corrupt officials escape
The Batman would have to be stripped of his car and justice, and we can smile when justice once again catches
utility belt. While other heroes might be daunted by a loss up with them in the form of the Darknight Detective. We
of their equipment, this sort of thing rarely slows the can feel his outrage when a crime spree runs unabated,
Batman down. Using a bent cotter pin, he has picked and we can share his sense of satisfaction when it is
manacle locks in the midst of a raging thunderstorm. Of ended.
course, to get him away from his equipment meant he had Ultimately, the Batman is the hero we all could be. And
to be captured by enemies, but that didn't bother me. In in this day and age, he is the hero we all wish was lurking
fact, it fit perfectly with the next element I wished to out there, righting wrongs as they occur-not months or
weave into the tale. years afterwards. In a world where justice seems slow
The Batman's ability in combat is part of the legend that when present at all, it's nice to know that somewhere, it
cannot be forgotten. He has faced odds that make Custer's comes special delivery.
5
A law class under Professor Amos Rexford taught
Bruce Wayne the difference between law and justice. This
is a very important point in the Batman saga, one not to be
overlooked or underplayed. The Batman seeks justice, not
law. In this way he is a vigilante, who has to work outside
the law, because the law does not stop criminals, it only

WayNe
punishes them. Justice, on the other hand, meted out
BfUce without mercy, stops criminals.
Bruce's physical training was no less rigorous than his
academic studies. At age 18, the Batman told Alfred, "I
could have been Olympic material if I'd so chosen ... but,
for me, there never really was a choice." ( The Untold
Legend of the Batman # 1 ) In reality, Bruce Wayne made
himself into something more than an Olympian because

O
n June 26th, many years ago, an eight-year-old of the incredible scope of his athletic talent. He mastered
Bruce Wayne and his parents, Dr. Thomas and multiple martial arts disciplines and became an expert
Martha Wayne, were walking home from the with a whole host of weapons. While he avoided the use of
theatre after having seen the film "The Mark ofZorro." It a gun in his planned war on crime, Bruce realized that
was a pleasant evening, and they e.njoyed the walk which understanding how the weapons work was important,
took them through an area soon to become known as and that the skills that made one an excellent marksman
"Crime Alley." It was picture-perfect: a young family would be of use in the rest of his work.
strolling through Gotham City on a balmy summer night. It was during this period of rigorous training that Bruce
(Batman #404) also began to fabricate the persona of the indolent
Out of the shadows, a lone gunman approached the playboy. Through the various doors that image opened for
trio. He shot Dr. Wayne and then fired upon Mrs. Wayne. It him, he learned make-up and disguise from movie people
was all the young Bruce could do to lock his eyes on his and Alfred Pennyworth, gambling from some of the
parents' killer and burn the memory of the man's face into experts in Monte Carlo (where it was rumored that he
his mind forever. was romantically linked to a Princess), and other things
A young physician and social worker named Leslie that would help him perfect his role as Bruce Wayne,
Thompkins found Bruce crying over his parents' corpses millionaire playboy.
and decided to take the orphan in. The court appointed Wealthy from his father's investments, Bruce had long
Leslie legal guardian, and, with the help of Alfred since decided he needed to become more than a
Pennyworth, Bruce was raised in Wayne Manor. Through policeman. He saw the police as being tied up by the law,
example and teaching, the kind-hearted doctor and loyal and he needed to dispense justice in what he, himself,
servant kindled in Bruce the desire to help others. characterized as a "holy war." Yet, even with that depth of
When Bruce Wayne was in his teens, he realized that he commitment to his cause, a 26 year-old Bruce Wayne
needed more than Leslie's and Alfred's guidance. A returned to Gotham City without any real plan for
headstrong Bruce legally maneuvered himself oui from beginning this crusade of his.
under Dr. Thompkins' wing, and left the continental U.S. Bruce's ftrst outing in Gotham was meant to be a simple,
He travelled extensively, in search of any information that exploratory swing through the East End district, but
might help him reach a goal he had long ago set for instead turned out to be a disaster. A slightly disguised
himself. Bruce provoked a pimp into attacking him, but once he
For Bruce had sworn on his parents' graves to dedicate had dealt with the pimp, the other street people jumped
his life to bringing their killer to justice, and to making war him. One even managed to stab him in the left thigh.
on all criminals. There can be no doubt that Leslie Before Bruce could escape, the police arrived and put him
Thompkins' influence made the difference between Bruce down with a bullet through the left shoulder. Seated in the
becoming a murdering vigilante and a man capable of back of their police car, Bruce broke free of his handcuffs,
showing compassion while relentlessly pursuing his and then caused the squad car to go out of control and
enemies. Bruce fulfilled his vow by physically training crash. Before Bruce escaped, however, he pulled both
himself and studying very hard. He used his fmancial cops from the burning vehicle, then somehow made it to
influence to study at a variety of universities under only his own car and escaped.
the best teachers. For one example, Bruce travelled to A blood-sodden Bruce made it back to Wayne Manor.
Alaska, where he learned the art of survival from some He sat himself in his father's study and considered the
Eskimos. He also ventured into North Korea to learn mess he had made of things that night. He knew Alfred
martial arts from a master named Kirigi, heedless of the would come and bind his wounds upon request, but
danger in which this placed him, a world famous something prevented Bruce from summoning the servant.
capitalist, should he be discovered. Delirious from pain, he tried to make sense of his life, but
Bruce's studies covered a plethora of subjects. He acted could only recall the horrible night 18 years earlier when
as apprentice to two detectives, and, in college, majored in his parents had been murdered. There seemed no reason
criminology, which, along with the sciences, he absorbed to go on, since the ftrst battle of his holy war had ended so
with a devotion that bordered on obsession. Bruce also badly.
minored in psychology so that he could begin to Then something happened.
understand the criminal mind. Bruce felt that if he knew A bat crashed through the study window, and landed a
how criminals thought, and what their methods were mere fwe feet in front of the desperate, bleeding man.
likely to be, he could bring them to justice and survive a Suddenly, this omen brought back another memory. A
long-term war with the underworld. memory of a time before Doctor and Martha Waynes'
6
deaths-a time when a bat frightened Bruce, just as he much an observer, which makes him worlds apart from
must frighten criminals now. Things once again began to the Batman in personality.
make sense to Bruce and he vowed, "I shall become a bat!" A good example of this occurred when James and
(Batman #404) Barbara Gordon visited Wayne Manor in order to
With those words, the Batman was born and took up determine if Bruce could possibly be the Batman. A
Bruce Wayne's holy war as his own. supposedly hungover Bruce Wayne and his escort from
Bruce Wayne did not vanish after that. He became a the previous evening were stretched out on a couch
haven for the Batman: someone to be when the sun was drinking a bottle of "wine." Bruce regretfully admitted
shining. that he would introduce his friend, but he didn't know her
name. When Lt. Gordon asked the playboy where he had

B
ruce Wayne's life as a wealthy playboy makes all been on certain dates that the Batman had been seen,
sorts of excuses believable. He is rich enough to Bruce laughed and rang for Alfred to bring his datebook.
snub others in the upper crust of Gotham City, and After the Gordons had departed, Bruce asked Alfred,
if a night patrol as the Batman means he cannot make it "How did you like my performance?" "Positively vaude­
to a party, he later apologizes for uforgetting" and makes villian, sir," the butler replied, "I gather the remaining
amends with some outrageous gift. At the drop of a hat, bottle of club soda may be left in its proper container?" A
Bruce can jet off to Paris or fly off to South America, a very sober Bruce Wayne didn't bother to respond.
convenient cover for any prolonged action he might need (Batman #407)
to perform as the Batman. Bruce Wayne serves another important function for the
Bruce Wayne's day is considered scandalous. He is Batman. As " . . . Gotham City's most celebrated
notorious for sleeping well past noon, and since he is no philanthropist," (Batman Annual #13) he often follows
longer involved in the daily management of the Wayne the Batman's punishment of vice with a reward for virtue.
Foundation and Wayne Technologies, his afternoons can On more than one occasion, Bruce has appeared with
be frivolously spent in athletics, like tennis or yachting. He loans or grants for victims of crime, or for those who
is known to belong to the following clubs: the Card Club would help fight crime. The Batman slashes and burns,
(an "exclusive society salon"), the Crocus Club, the Yacht then Bruce comes in and helps rebuild. This is an
Club, the Hobby Horse (a club for collectors), the Court important side of Bruce Wayne to remember; it is a quiet,
Club, the Death-Cheaters' Club (a club for men who have yet powerful facet of his persona. He is generous when he
been declared "legally dead" and brought back to life), the helps others, yet despises any action which might
Explorers' Club, the Stamp Club, the Gotham Beach Club, generate positive publicity for himself. A fitting example
the Millionaire's Club, the Sportsmen's Club, the Pharoh of this largesse is the clinic Bruce built for Dr. Thompkins
Club, and one of the various incarnations of the Gotham's so that she could care for the indigent.
Men's Club. His evenings generally involve social activity, Bruce Wayne, unlike the mild-mannered Clark Kent, is
ranging from private parties and dinner engagements to not a social wallflower. He does not attempt to sink into
fund raisers and cultural events. It is generally assumed the background, but instead readily publicizes the
that the playboy "plays" until dawn and then retires to irresponsible playboy side of himself. Role-playing him is a
begin the cycle all over again. challenge, because the Batman side of him could do
Bruce Wayne overplays the uncaring attitude, which something to stop a robber, yet Bruce Wayne's casual
makes him seem foppish. He clearly knows he has all the attitude would prevent him from doing anything about i�.
money in the world, and his actions reveal the attitude Nothing seems to bother Bruce in public; yet in private, he
that money can buy anything and everything he wants. In is capable, intelligent and intense.
many ways, Bruce appears oblivious to life itself, and very
7
oaaTHEBATMAN/
• Alter Ego: Bruce Wayne
6 • Motivation: Seeking Justice
2 12 • Occupation: Billionaire Playboy
AURA: 8 SPIRIT: 10 • Wealth: 20
INITIATIVE: 36 HERO POINTS: 150 • Height: 6'2"
• Weight: 210 lbs.
• Sldlls: ·linked
• Hair: Black
Acrobatics: 10*, Artist (Actor): 8,
• Eyes: Blue

T
Charisma: 12, Detective: 12*,
he appearance of the bat on that fateful night
Gadgetry: 12 •, Martial Artist: 1 o•,
brought to Bruce Wayne's mind a childhood
Military Science: 5, Scientist: 12*,
incident from before the time of his parents' deaths.
Thief: 10*, Vehicles: 10*, Weap­
Bruce had been exploring the Wayne Manor grounds
onry: 10*
when he accidentally fell through an unnoticed hole. The
• Advantages: boy found himself in a vast cavern and considered
Area Knowledge (Gotham City);
exploring the area, when a large bat swooped down and
Connections: Arkham Asylum
scared him half to death.
(High), Gotham City Prison (High),
These two shocking incidents caused something to click
Gotham City Police Department
inside the 26 year-old Bruce Wayne, and he found the
(High), Gotham University (High),
will-and the symbol-to continue his quest for justice.
J u s t i c e League International
With the help of Alfred, he fashioned a costume based on
(High), Superman (High), Street
one that his father had worn to a party years before, and
(High); Connoisseur; Genius; Inten­
became the Batman. This new, now easily recognized,
sive Training; Iron Nerves; Leader­
costume-with flowing cape, dark cowl and bat insignia­
ship; Lightning Reflexes; Sharp Eye
was designed to strike fear into the hearts of the co�ardly
• Drawbacks: and superstitious. He also built a utility belt to proVIde all
Catastrophic Irrational Attraction
the support the Batman might need in his battle against
to Justice; Mistrust (1st year of
criminals. Later, once Wayne Manor could no longer hold
career only); Secret Identity;
all of the Batman's equipment, Bruce again recalled his
Traumatic Flashback (Crime Alley)
fall into the bat-filled cavern. With the help of Alfred,
• Equipment: (see Equipment) Bruce excavated the vast area and named it "the Bate ave."
Batarang w/Rope The Batman's early career was mysterious and
Batcall somewhat bloody-most of the blood being his own. His
Bat-Rebreather premiere adventure in this new costume nearly killed
Bat-Torch him but he slowly learned how to do what had to be done.
Infrared Flashlight & Bat-Goggles '
The Batarang and original curare-dipped Razorwings
Micro-Cassette Bat-Recorder proved themselves to be effective weapons in his war on
Miniature Bat-Camera crime. Unfortunately, the Batman managed to turn the
Plastic Bat-Explosives (x6) corrupt government of Gotham City against him, and
Razorwings (x8) orders were issued for the police to get "that vigilante" at
10 AP ACD Omni-Gadgets {x3) all costs.
8
Early on, the Batman found an ally in Harvey Dent, a His parents had been avenged,but he wondered if the evil
bright assistant district attorney who helped the Batman he had vowed to fight had not begun to nibble away at his
by pointing him toward the right targets. The Batman soul. He took the gun that had killed his parents and
soon realized that James Gordon was a good cop because enclosed it in a cornerstone of the Wayne Foundation
"all the right people seem [ ed ] to hate him." (Batman Building.
#405) It appeared,however,that the Batman would never Rachel Caspian, having discovered who her father was,
get a chance to enlist this good cop in his holy war because tearfully decided to go to the convent after all, to make
the city establishment wanted both men out of the way. amends for her father's evil. Bruce Wayne, all the while
Through many confrontations, the police managed to wrestling with his own demons, opened a clinic for Dr.
shoot the Batman twice, once in the right leg and once in Leslie Thompkins so that she could care for her poor
the upper part of his right arm. In between those two patients.
shootings, they trapped him inside an abandoned Nearly a year after the Reaper attempted to scour the
tenement building,then blew it up.A SWAT team was sent streets of Gotham City, the Batman met Dick Grayson.
in to pick up the pieces, but the Batman managed to Haly's Circus was touring nearby, and one of its main
escape. In his guise as Bruce Wayne,he fled to Switzerland attractions was the aerialist troupe known as "The Flying
for a couple of months to heal up. Upon his return, he Graysons." Mr. Haly refused to pay local crime Boss
prevented a criminal from killing Jim Gordon's infant son, Anthony Zucco "protection" money, and Zucco arranged
thereby making a friend of the police officer. (Batman an "accident" to convince the circus owner to see things
#407) his way.
This new-found alliance brought each and every During the next night's performance, John and Mary
corrupt Gotham official to his knees, including police Grayson plummetted to their deaths when the trapeze
commissioner Gillian B. Loeb and the Gotham crime lord ropes upon which they were swinging mysteriously frayed
known as "the Roman," who together had engineered the and snapped. Their youngest partner and son watched
kidnapping of James Gordon,jr. The Batman's career was horrified, and later learned that his parents had been
off to a turbulent but positive start. murdered by some of Boss Zucco's men. After meeting
The second year of the Batman's career was, in many Dick and seeing the hurt in the young boy's eyes, the
ways, as crucial as the frrst in the shaping of the Batman. Batman decided to take him into his care. He obviously
Returning from a thirty-year exile, a costumed vigilante felt a kinship with the young orphan, for he quickly
calling himself the Reaper stalked Gotham City. His rev�aled his true identity and set about training Dick to
weapons were two scythes, with pistols built into the become his partner.
mace-like bell guards. He sported a hooded cloak, body After months of rigorous work, Robin the Boy Wonder
armor and a skull-like mask. The major difference was born,taking his name from both the winged creature
between the Reaper and the Batman was that the elder and Dick's storybook idol, Robin Hood. Boss Zucco was
vigilante had no aversion to using guns or killing. soon behind bars, and Dick Grayson became Bruce
The unusual thing about this case was that, unbe­ Wayne's ward and the Batman's long-time partner in his
knownst to the Batman, who was tracking the Reaper war against crime. Eventually, however,the Dynamic Duo
down by night, Bruce Wayne was dating the Reaper's split up due to a variety of circumstances.(See Nightwing
daughter by day.Before long, Bruce Wayne asked Rachel for more information.)
Caspian to marry him. Rachel, who was about to take her Not long after the original Robin stopped appearing
fmal vows before entering the convent, paused and beside the Batman, our solitary hero was patrolling the
reconsidered her calling to God's service. Crime Alley district of Gotham City.It was the anniversary
The Batman made an even more fateful choice.In his of his parents' cold-blooded murder, and "for six years or
desire to get the Reaper, he picked up the gun that killed more [ the Batman had ] come on this very night .. " .

his mother and father and decided to use it on the Reaper. (Batman #408) The streets seemed too quiet, and the
More significantly, the Batman joined forces with the Darknight Detective had just decided to change the day of
Gotham underworld and took an underworld trigger­ his yearly visit, when he discovered that someone had
man as his partner.The gunman's name was Joe Chill,and stolen the front wheels of the Batmobile. Fortunately, the
the Batman instantly recognized him as the man who had thief returned to the scene of the crime, and the Batman
murdered his parents. not only got his wheels back but got a new partner,too.
This unholy alliance lasted long enough to bring an After six months of training, petty thief Jason Todd
apparent end to the Reaper's career. Soon after, the became the second Robin. Jason survived several
Batfl\an brought Joe Chill back to the scene of the Wayne adventures with the Batman,but was eventually killed by
murder and revealed his true identity. The Batman the Joker. (See Robin for more information.)
intended to kill Chill with the same gun that had Most recently, the Batman has returned to his solitary
murdered his parents, but before he could, the Reaper war against crime. When he is not single-handedly ridding
reappeared and killed Chill with a shot from one of his Gotham's streets of their criminal element, the Batman is
cutlass guns. helping the American-based branch of Justice League
After the battle shifted to the partially fmished Wayne International foil villainous plots of world-wide con­
Foundation Building, the Batman learned that the sequence.
Reaper was Judson Caspian, the father of his fiancee. At

T
the battle's end,a defeated Caspian allowed himself to fall he Batman's career is a curious tangle of ideas.
to his death, but only after he had assured himself that Justice is the central theme of his life,and his desire
the Batman was a worthy successor to the Reaper. "I for it truly defines his soul. The Batman also fears
didn't think you were a killer," he said, "I see now I was failure and desires the prevention of injury to innocent
wrong .."(Detective #578)
. people.On many occasions, the Batman has abandoned
Hearing this judgment pronounced upon him, the the chase when a bystander is threatened; at other times,
Batman considered what he had done to get the Reaper. he has pushed himself beyond all human endurance in
9
order to defeat his fear of failure and save innocent lives. In the case of the Reaper, however, we are shown a
No matter what, however, the Batman's desire to succeed, different side of the Batman. We learn that it is not a fear
and the actions he performs to do so, are nothing short of of dredging up childhood nightmares that keeps the
fantastic. Caped Crusader from using a gun. It is a fear of becoming
Another aspect of the Batman that is as dominant as what the Reaper was: a vigilante turned thoughtless killer.
his desire for justice is his resourcefulness. Most of us can We see the Batman at a time when he is not so much
recall the television series in which the Batman would proficient as he is at his top form. Yet, even as an amateur,
simply have to say, "My bat-( fill in the blank) is just what the Batman reveals those elements that will later make
we need," and presto! His problem was solved. In the saga, him an unrelenting nightmare in the minds of all Gotham
however, it is the Batman's use of the equipment in his criminals. The Batman may only be a man, but he is a good
utility belt and common items on hand that makes him one who only gets better.
such a dangerous opponent. In addition, the Batman's The Batman has a great deal of equipment, specially
encyclopedic knowledge of many subjects makes him developed for his war against crime, and he .makes
nearly impossible to deceive. extensive use of it. While all of it will be fully discussed
When the first Robin, Dick Grayson, left for Hudson later on, his method of using the equipment shall be
University, the Batman returned to his earlier role of the covered here. As a general rule, if the Batman is in a tight
grim, relentless loner seen only at night. He once again situation, he will use his equipment to get himself out of
became a shadow exploding in on criminals, whether they trouble. He usually uses his tools in unorthodox, yet not
were street thugs, masterminds, or supernatural improbable ways. His laser Bat-Torch, for example, while
monsters. This is the Batman who will laugh gently from designed to open doors, could be used to weld a lock shut,
the darkest corner of a room, striking terror into the thereby trapping his foe. The torch's beam could also be
hearts of his prey. In many ways, this Batman is stripped bounced off a mirror to temporarily blind a foe or signal
down to a fighting weight, carrying only his desire for police for help. The Batman is known for his innovative
justice as a burden. use of equipment, and Players should try to portray this
The Batman's methods for achieving justice follow two aspect of their Character.
courses. The first course is physical. The Batman Above aU other things, the origin of the Batman must
stealthily patrols Gotham City, and wherever he fmds always be kept in mind. The death of Bruce's innocent
crime, he bursts upon it. He is easily a match for several parents drives him with an unholy rage. Once Com­
ordinary street thugs, and often deposits such riffraff at missioner Gordon noted, "Your reputation will be badly
the nearest police station. This physical approach is what damaged when the news gets out!" The Batman replied,
the Batman resorts to in almost all cases, to the ultimate "Don't you understand? I don't care about my reputation!
regret of those he battles. No, I keep thinking of the woman . . . How she'll die
The Batman's second course for achieving justice is the because I blundered! I don't want to live with that,
most important, yet the hardest to describe. It is mental: Commissioner!" (Batman #24 1 ) The injustice of innocents
the detective training that is at the Batman's core. One being harmed gives the Batman much of his ferocity, and
tale in particular fully reveals this faculty. When drives him towards justice for all criminal activities.
important diplomatic papers were stolen from a On the other hand, when the Batman's spirit was
government office, the Batman took one look at a broken by Deacon Blackfrre and his "cult" of killers, our
"formless chunk of metal," and instantly asked for the hero told Jason Todd, " [ I ] always claimed I became the
name of anyone who was a student at the "Paris School of Batman to avenge the death of my parents . . . to fight
Diplomacy." From there, he spotted a thug dressed as a crime. That was a lie. I really did it to overcome the fear."
doorman, simply because he was wearing argyle socks (Batman: The Cult #4) This statement shows us a
that did not match his uniform. Finally, the Batman different Batman, one as vulnerable to fear as the
deciphered a series of audio clues picked up in a criminals he pursues.
telephone conversation with an international spy, and Mixed in with all this is the symbol of the bat. It was
arrived at the spy's hide-out in time to save the hostage. chosen to strike fear in the hearts of the cowardly and
Throughout the story, the Batman's mental skills are superstitious, and the Batman accentuates this symbol by
focused upon and utilized to their fullest capacity, appearing and vanishing at will, scaring both criminals
revealing a hero who is more than a match for any mind. and friends alike. On too many occasions to count,
(Batman #24 1) Commissioner Gordon has turned toward the Batman,
The Batman i s a master o f disguise and i s able t o mimic only to find him gone. "He's done it to me again!" he'll
almost any voice he has heard. In the aforementioned comment, a chill running down his spine.
story, he was able to imitate a man's voice only minutes The bat symbol is also the basis of the Batman's
after speaking with him. On other occasions, the Batman Intimidation Skill. Many a criminal has frozen and started
has readily adopted the guise of prisoners and master spilling information as soon as the Batman has stepped
criminals. He regularly uses "Matches" Malone as an from a shadow in pursuit of the thug. It is this fear of the
alternate identity, and no one has connected Malone with bat image that panics wrongdoers and makes them talk.
the Batman or Bruce Wayne. His use of disguises also The Batman is a vengeful creature of the night. He is
allows him to appear where he is not expected and, devastating in combat, and as a detective, he has no equal.
sometimes more importantly, vanish from a place where He has escaped more deathtraps than Harry Houdini and
he should be. Mr. Miracle combined. The Batman is obsessed with
In combat, the Batman has emotionlessly faced magical justice, the protection of innocents, and a fear of failure.
monsters, technological terrors and all sorts of villains. He is resourceful, terrifying, fearless and realistic. He
Still, he feels remorse as he watches an animal he was knows he is only a man, but he also knows that he can
forced to kill die. And that remorse, for the senseless push himself up to and beyond human maximums in his
slaying of an innocent creature, is justly turned around crusade for justice.
and used to fuel his desire for justice.
10
I
dentities, both public and secret, are a vital part of ally. Early on, when Gordon was trying to bring the
being a hero. Nearly every hero suffers from one of Batman tojustice, he had picked Bruce Wayne as a suspect.
these handicaps in some way. If the public is aware of Circumstantial evidence certainly does exist, especially as
a crimefighter's identity, the hero will have limited time to the other prime suspect, Harvey Dent, is now Two-Face.
himself, being too busy aiding others-others being Commissioner Gordon is aware that his daughter
anyone from a cat up in a tree to a kidnapped loved-one. A Barbara was Batgirl, but not that she is currently "Oracle."
hero with a Secret Identity simply has the bother of Master Kirigi, the Korean who trained Bruce Wayne in
keeping the identity just that-secret. Oftentimes, the martial arts, may have learned that Bruce Wayne is
however, this causes more trouble than the secret seems now the Batman. At one point, the Batman returned to
to be worth. the monastery in costume to confront his old master for
The Batman's Secret Identity is one of the best kept having trained assassins. If Kirigi knew the man was
secrets around. Or should we say Bruce Wayne's Secret Bruce Wayne-and whether or not he did is not clear-he
Identity? The two are so distinctly different and equally would know the Batman's Secret Identity.
unavailable that it is hard to distinguish which is the alias Kirk Langstrom, Man-Bat, has !aired in the Batcave
and which is the real man. several times. Fortunately, he remembers nothing of his
The standing rule seems to be that if a character wants time spent in his alternate form, so he cannot pinpoint the
to know who the Batman is, he will never learn it. People Batcave as being beneath Wayne Manor. If, somehow, he
who could care less, or who do not want to know at all retraced his path in his more normal form, he would be
seem to come by the information almost effortlessly. bright enough to link the Batman and Wayne. By the same
Luckily none of them have needed money badly enough to token, he's just as likely to accept the explanation from
turn a profit with that information. Wayne that he's secretly bankrolling the Batman's war on
The following list defmes those people who positively crime because of what his parents went through.
know that Bruce Wayne is the Batman or that Dick A number of other villains have had the opportunity to
Grayson was Robin. Except in the case of a few people join Hugo Strange and Ra's al Ghul in the ranks of enemies
who know Dick Grayson only as Nightwing, it is assumed who know the Batman's secret identity. In general, the
that knowledge of one identity leads to the logical Batman's opposition is more interested in eliminating him
deduction ofthe other. Knowledge of heroic identities in than exposing him, so the villains tend to pass up any
relation to Jason Todd as the second Robin and more chances of learning who he really is.
information concerning the listed names follows. A number of the Batman's foes have enough infor­
Alfred Pennyworth mation at their fmgertips to deduce that Bruce is the
Barbara Gordon/Batgirl/ Oracle Batman. The Terminator knows that Dick Grayson was
Dr. Leslie Thompkins Robin and Bruce Wayne's ward. The correlation should be
Justice League International obvious, but the Terminator has yet to act upon it.
The New Teen Titans Ma Gunn is the woman who ran the school for boys in
Professor Hugo Strange which the Batman first placed Jason Todd after he was
Ra's al Ghul found stealing the Batmobile's wheels. Todd betrayed her
Superman operation and sent her to prison. The last Ma Gunn would
Talla have heard of Jason was that he became Bruce Wayne's
ward. If she comes out of prison asking questions, she may
The Teen Titans had a new member, Danny Chase, who discover that Todd died mysteriously at the same time
may only know Dick Grayson as Nightwing. A review of Robin stopped appearing with the Batman. Such coin­
Titan fLies, however, may have included information on cidences may be hard for her to overlook.
Dick's earlier career, but it would not have included the
In the past, there have been other Characters who
knowledge that the Batman is Bruce Wayne.
knew the Batman's identity. At one point, Selina Kyle
Justice League International might also be a bit shakey
knew the Batman's secret identity. Retired as a criminal,
on the issue because, while he had appeared as Bruce
she had developed a love interest in Bruce Wayne, and he
Wayne in at least one operation, the Batman made it look
had shared his secret with her. She even knew the secret
as if he had "assumed" Wayne's identity for that period of
en trance to the Batcave. This situation, however, has been
time. With the number of misfits in that organization, the
declared null and void, as has Jimmy Olsen's and Silver St.
Batman may well have concealed his identityjust to avoid
Cloud's past knowledge about the Batman.
having it accidently disclosed.
There are others who are aware of the secret, or have
For a time, the Batman worked with a group called the
discovered it in the past, but most of them are dead. Joe
Outsiders. That group disbanded, however, and it is not
Chill, for example, was the man who murdered Dr.
known whether the existing members remain aware of
Thomas and Martha Wayne. The Batman revealed himself
the Batman's identity as Bruce Wayne.
to Chill just before he planned to execute the man for his
Commissioner James Gordon is still blissfully unaware
crimes. The Reaper, however, stepped in and did the job
of the true identity of the Batman. He has all tne facts, but
himself, and then let himself die thinking that the
has given up any desire to detect it, seemingly because the
Batman/Bruce Wayne was a worthy successor.
Commissioner doesn't want to risk having to betray his

�----� 11
''Matches'' Malone
• Connection: Street (High)
• Height: 6w2'
• Weight: 210 lbs.
• Hair: Brown
• Eyes: Blue (but usually obscurred
by sunglasses.)

T
he man known as Matches
Malone was once a member of
Gotham City's waterfront
mafia. When the Batman had to kill
off Bruce Wayne in order to protect
his identity from Ra's al Ghul, the
Gaped Crusader decided to enlist the
mobster's help. Unfortun ately, the
Batman had to watch Matches die or
be killed himself. He hid the fact that
the real Malone was dead, and used
"Matches" as another alias to aid in
his pursuit and defeat of Ra's aJ Ghul.
(Batman #242-4)
Since then, "Matches" has become
another identity for the Batman. He
has used it to infLitrate the under­
world in the past, and is sure to use it
again when he needs to hide either
the Batman or Bruce Wayne.

M
atches is a high-class thug
who always dresses well
and speaks threateningly,
in a gruff voice. The original Matches
got his nickname from his annoying
habit of lighting wooden matches
with a flick of the thumbnail across
each sulphurous tip. The Batman, of
course, adapted to each of these
aspects of Malone's character. At
various times, "Matches" is flanked by
other thugs, usually other heroes in
disguise.
A few people know that the Batman
has used "Matches" as an alias, but
the Batman always covers for the
thug, making some comment about
having him kidnapped in order to
replace him. No one seems to know
that the real Matches is dead. The
Batman has allowed Dick Grayson to
adopt the identity once or twice, but
only after fitting him with an in­
flatable body stocking to imitate the
dead mobster's size.
T
here can be no doubt that the Batman has played a Is the Batman a Killer?
m�or part in the deaths of many criminals in one
way or another. There are those, like the Reaper,
who have killed themselves because they knew defeat at
his hands. Others have been caught in the crossftre of
battles fought between the Batman and the underworld.
Stool pigeons from whom he has coerced information
have later been slain by their allies.
A good case in point had the Batman face to face with
t h e Beast, a KGB assassin who was, t h e Batman
acknowledged at one point, "better at this game than I . . ."
(Batman #418) The KGBeast was planning to assassinate
key individuals connected with the Strategic Defense
In itiative. He proved to be an implacable foe who went so
far as to amputate his left hand in order to avoid capture.
The Beast appeared to be unstoppable, and his fmal
target was going to be the President of the United States.
The Batman succeeded in luring the KGBeast down
into the sewers of Gotham City. After a long and nasty
battle, the Beast fled through a doorway that led to a
cul-de-sac. He invited the Batman into the small area for a
battle to ultimately prove who was the best between them,
but the Batman declined. Instead, he shut the door and
jammed it shut, trapping the KGBeast for what appeared
to be the rest of his rather unnatural life.
This tale is an example of death on a causal level. The
Batman was up against a foe that could be stopped in no When the Batman finally came face to face with Deacon
other way. Unlike the murderous Joker, the KGBeast was Blackfire, even after all the villain had done, their battle
not mad. He was doing what he had been trained to do, was not to the death. The Batman tossed aside a pistol he
and that very training meant that even extraordinary had picked up d u ring the assault, and discarded
methods could not successfully detain him. Death seemed Blackftre's knife after wresting it away from him. The
the only way to end the KGBeast's reign of terror, and it Batman then began to beat Blackfire to a pulp, con­
appeared as though the Batman employed it, much as he centrating on his nerve centers in order to inflict as much
would use a Batarang or tear-gas capsule from his utility pain as possible. His aim was, the Batman said, ". . . to
belt. There was no remorse; he did what had to be done. break the man, just the way he broke me. May God forgive
Another series pitted our hero against a foe who did to me. I enjoy it." (Batman: The Cult #4)
the Batman what no villain had ever before done: he broke The Batman succeeded, and Blackfire's minions
the Batman's spirit. Deacon Blackftre, a man with a destroyed him-the pack consuming their weakened and
mythical background, brought together the downtrodden beaten leader, as ifthey were all animals. The Batman did
of Gotham and forged them into a murderous rabble. not interfere, but, realistically, there was nothing he could
These dregs of society literally drove all the good people have done to stop them.
from the city. This story is also an example of causal death, but the
The Batman, who was captured after having suffered situation is much different. The Batman's focus was to do
an injury, was tortured, starved and drugged until he, too, to Blackfire what Blackfire had done to him-break him.
was converted into Blackfire's service. While he never Were it possible, the Batman would have hauled Blackftre
actually committed a murder during his time with "the out to face the law because, in beating him, the Batman
Cult," the Batman was powerless to prevent the other had already meted out justice.
minions from murdering innocent people. In fact, after The answer to the question, "Is the Batman a Killer?" is a
the Batman and Robin returned to clean out Gotham City, definite "No." If the Batman were someone indifferent to
the two could do nothing to stop the nearby murder of a killing, the Joker's career would have been so short that it
woman, because to go after her would have been suicide. would not even constitute a footnote in this book. The
The Batman took upon himself the guilt and respon­ Batman would have gladly adopted the gun that killed his
sibility for so many unnecessary deaths. He continued parents as the symbol of his justice. That he has not taken
after Deacon Blackfire, but the decision was not an easy up the gun, or another equally lethal weapon in his
one for him to make, especially after all he had been crusade, is proof enough that he is not a killer at heart.
through. He knew, however, that Deacon Blackftre was That the Batman has caused death or, by his inaction,
the key to the madness infesting Gotham City and that has prevented death from being averted, is not at
pursuit of the villain must supercede all else. question. For the Batman, death and justice often walk
Despite ample evidence that Blackftre's people would hand in hand. The compassion that Dr. Leslie Thompkins
stop at nothing to protect their messiah, the Batman and instilled in a young Bruce Wayne becomes evident when
Robin armed themselves with weapons that would merely we see our hero realize that people like the Joker or
tranquilize or knock their enemies unconscious. The Poison Ivy are sick and that they must be helped. That
Batmobile entered Gotham City equipped with a machine compassion is the lifeline that keeps the Batman from
gun for shooting tranq darts, twin lasers, and a missile going over the brink-into the realm of the killer he could
rack that could take buildings down with one shot. so easily have become.
13
the fugue states that mark a multiple personality
disorder, so that condition can be ruled out.
The Batman is no stranger to paranoia, but only
because he causes it among the criminal underclass of
Is the Batman Sane'? Gotham City. In the Batman's line of work, paranoia
would man ifest itself with a q u i c k escalation of
armaments, so no thug would have the chance to outgun
him. A paranoid Caped Crusader, with his technical
expertise and resources, would have been outfitted in a
ten-foot-taU suit of power armor, with more weaponry
than an infantry battalion and tactical fighter wing
combined.
A slight case might be made for the Batman being
delusional because of the dearth of weapons he carries
with him. Yet the Batman does not carry bear armor­
piercing, wire-guided, thug missiles; he simply wades into
battle with a Batarang, Razorwings, and his knowledge of
martial arts. While this would appear to make him an
optimist, he realizes how difficult his task truly is. The
Batman once surmised, "Gotham is a garden that needs
constant weeding." ( The Adventures of Superman #440)
So what about this obsession with dispensing justice?
There is no doubt that the Batman is driven by the desire
to avenge his parents, or is there? During his battle with
Deacon Blackfrre and his minions, the Batman made a
startling revelation. He told Robin, "I always claimed I
became the Batman to avenge the death of my parents . . .
to fight crime. That was a lie. I reaUy did it to overcome the
fear." (Batman: The Cult #4)
That fear, the fear of senseless violence being able to
leap out of any shadow, is something all of us carry inside

T
his is a central question that has sparked many of us. It's the fear of the unexpected as we walk to our cars
debates within the legion of Batman fans. Sanity, in in a dark, deserted parking lot. It's the fear that bubbles
and of itself, is so difficult a concept to defme, that up when we turn a corner and see an unfamiliar person
the question has two major areas to cover: legal and lurking in a spot where no one should be standing. It's the
clinical. Let's deal with the easy one frrst: Is the Batman fear that claws at our hearts and minds when we discover
legaUy sane? that our apartment has been broken into, our car has
Legal sanity presumes that the individual being tried been stolen, or our loved one has been assaulted.
for a crime knows right from wrong, and is capable of For most of us, that fear can be banished by turning on a
telling the difference between them. In other words, it is a light or clutching the tear gas sprayer attached to our key
question of whether or not the individual is capable of ring. For many, a gun in the nightstand drawer holds that
being held responsible for his actions. I n the Batman's fear at bay. Others just dismiss the fear and continue on
case, there is no question about this-he is legally sane. oblivious to it because they know it would consume their
While a good lawyer who is privy to the Batman's entire life. Still others take precautions so cars are parked
life might conjure up an insanity defense based on the beneath street lights and strange figures or dangerous
trauma that fllled Bruce Wayne with the desire for areas are skirted cautiously.
revenge, the reality of the matter is that the Batman does Bruce Wayne and the Batman have chosen a more
know right from wrong and accepts fuU responsibility for active way to banish this fear. Instead of accepting
his actions. The memorial to Jason Todd in the Batcave is passive methods to fend it off, the Batman attacks that
just one example of the Batman striving to remember which makes him afraid. Just as the bat scared him as a
what his crusade has cost him and others. child, the Batman visits fear on the thugs and outlaws
Clinical sanity is another matter. Clinical tests would that inspire fear in others. In waging his war against fear,
support the view that Bruce Wayne/the Batman is the Batman turns it back on the people who create it,
obsessed with his crusade for justice. He was traumatized thereby using the fear to his advantage.
very early in life and has been singleminded in his pursuit Is that madness? It is preferable not to think so. It may
of his childhood vow. He has rearranged his whole life be that the Batman's methods represent the ultimate in
around this "holy war" of his and willingly sacrifices any san ity because, in a logical and consistent way, he accepts
shred of normal life to engage the enemy. full responsibility for his methods and makes fear
Curiously, while the trauma he witnessed as a child is consume itself. He checks himself from wholesale
just the sort of thing to trigger a split personality, Bruce slaughter because he realizes that such action would
Wayne does not exhibit the other symptoms of having two cause more than the criminals to fear him.
individuals running around in his brain. He has a well­ This is where the Batman draws the line. And the line
rounded personality in both his Batman and Bruce between sanity and madness is awfully thin. He may
Wayne guises, and, except in most cases where he is dance along its razor edge, but his feet are frrmly planted
obviously deceiving another, he acknowledges that he and in reality-no matter how insane that reality might
Bruce Wayne are one and the same. He does not exhibit appear from his point of view.
14
Batman and the Law

dent in Gotham's crime statistics.

T
he Batman began his career working outside the This is true, of course, provided one ignores the
law. His relationship with law enforcement was at assaults, batteries, burglaries, and extortions the Batman
first adversarial, but he gradually won the commits. The media chooses not to let such misde­
confidence and respect of some police officers. At one meanors go by, however, so the question of whether or not
time, the Batman was even deputized by the Gotham the Batman is a threat still hangs in the air. The pressure
Police Department in order to give his crusade some becomes more intense as negative publicity takes
legitimacy. This, however, is no longer the case. precedence over positive, thereby applying greater
It was only after the Batman had saved the life of Jim pressure on many city officials.
Gordon's son that Gordon started to look upon him as an Gotham City government is known for its corruption. In
ally. Yet even with this feeling of camaraderie, Gordon was the past, the Batman has focused on rooting out this
quick to brand the Batman an outlaw again, when he corruption, and the officials have fought back in the only
joined forces with Gotham's underworld to end the way they know how: they demand that the police bring in
scourge of the Reaper. While this might have made this vigilante. Until the Batman can expose the wrong­
Gordon appear like something of a fickle friend, it is doers, he literally has to fight city hall
understandable. The Batman is not an easy man for a cop And, eventually, he will win.
to like. At its best, the relationship between the Batman and
To the men on the beat, however, the Caped Crusader is the police can be expressed by the saying, "The enemy of
a welcome ally. More than one street cop has been in a my enemy is my friend." The Batman shares a close
dangerous situation, only to fmd the Batman a silent, relationship with officials such as Commissioner Gordon,
effective back-up. While some officers might resent the but it is a relationship on his terms, and his terms alone.
way he reduces them to little more than trash haulers, This makes the Batman a good friend, but one who can
and others hate the extreme violence he uses in his become a very nasty enemy with only the slightest shift of
battles, all would agree that the Batman makes a serious perceptions.
�---------- -- -- -- ------------------------ -- -- -- -- -- ------ ---- -- -- ---- � 15
Batman
and
uperman

T
here is no logical way that the two greatest heroes The two went their separate ways, but met shortly
in the world could avoid meeting. In the past, thereafter for a second time. Internal evidence suggested
Batman and Superman were the best of friends. at least two years had passed since their first meeting.
They often used to participate in joint adventures, with Together the heroes faced a supernatural threat in the
Jimmy Olsen and Robin playing off each other from time form of a vampire lurking in a small, southern town. The
to time. This combination was undeniably entertaining. vampire got the best of the Batman, dropping him in a
Their relationship took a radical shift in the mid-1 980's. pool of quicksand, then turned on Superman. The Man of
Their new "first meeting" showed both Characters at their Steel became positively mortal due to his vulnerability to
best. Superman was to haul the Batman in to the police, magic, but the Batman stepped in and killed the vampire
but the Batman eluded him, then coerced cooperation before it could finish off Superman.
out of the Man of Steel. The Batman informed Superman A somewhat bewildered Superman admitted that he
that if he pierced the detection field surrounding the owed his life to the Batman. The Batman replied, "Yes, I
Batman, it would detonate a bomb hidden somewhere in suppose you do. Call it self-preservation, Superman. I
Gotham that would kill an innocent person. don't much fancy the idea of a super-vampire flying
Superman then accused the Batman of being an around." (Action Comics Annual #1) The Batman
"inhuman monster." The Batman replied, "It's a touch dismissed the debt and did not enlist Superman's help in
Machiavellian, I admit. But my end justifies my means. destroying the vampire's other victims. Perhaps the
Now, hear me out." He proceeded to outline the career of a Batman did not see such a grim sort of task as appro­
criminal on the loose in Gotham and Superman helped priate for a man who can move worlds.
him capture that individual. In the end, Superman noted, The next time the two powers met was at Superman's
"I don't like vigilantes, Batman, even though I've been request. The Man of Steel had found a scrapbook full of
called one myself. But there is a job that needs doing here clippings that detailed all of his adventures. He turned the
in Gotham. And you seem well suited to the task of doing book over to the Batman to see what could be learned
it." (Man of Steel #3) from it. The only fact that the Batman could glean from it,
16
however, was that Superman was Clark Kent. Superman Batman. In the ensuing battle, the Batman was shot and
countered with his knowledge that the Batman was Bruce dove from a helicopter into the Hudson River. Superman
Wayne. Yet, despite this accidental sharing of their arrived to pluck him to safety, thereby returning the
deepest secrets, no thawing of their relationship took Batman's earlier favor with the vampire.
place. This new relationship between the Batman and
The next meeting came about when the Batman was Superman is adversarial, but one of mutual respect. Each
pursuing the Joker for the murder of the second Robin, of them brings to any team effort more than the old
Jason Todd. Because the Joker had been made Iran's brains/brawn split. They have deep-seated philosophical
ambassador to the United Nations, the President himself differences, and the presence of each exacerbates their
asked Superman to prevent the Batman from creating an differences. Superman seems to regret the cruelty that
international incident. would take a man and mold him into the Batman; while
Superman offered the Batman condolences over the Batman most likely believes that with Superman's
Jason's death, but stuck to his mission. He laid it on the Powers, he could do all that is necessary to lay the ghosts
line for the Caped Crusader, by saying, "You can't put your of his past to rest. Superman's tendency to look for the
thirst for vengeance above your country's best interests." good in everyone appears as naivete to the Batman,
The Batman wanted none of that and replied, "Spare because he has seen firsthand the evil that an ordinary
me your Boy Scout sentimentalities, Kent. To use your man is capable of producing.
own words . . . I'll do what I have to do." (Batman #429) While seeing the Batman and Superman as friends in
Despite Superman's warning, the Batman was present the past was enjoyable, it seems more likely that they
when the Joker tried to murder the entire UN General could never truly be considered friends, given their
Assembly. Superman, in disguise as a security guard, methods and natures. This new relationship gives depth
managed to eliminate the Joker's immediate threat, but to both Characters and explores them more fully.
left the Joker's final punishment in the hands of the
17
Batman and the Justice League

18
This new group, led by the Batman, was christened "The
Outsiders," and the Caped Crusader led them through
several adventures, both in and out of Gotham City.
Unfortunately, dissent arose when the Batman refused to
inform Geo-Force of events taking place in Markovia. He
felt that many of their cases were interfering with work
that needed to be done in Gotham, and that Gotham took
precedence over anything else. The Outsiders decided
that the Batman was using them as his personal army and
was not acknowledging their accomplishments. At that
point, the frustrated Batman attempted to disband the
group, but the heroes decided to continue without the Caped
Crusader. (Batman and the Outsiders #32)
Since the Batman's departure, the Justice League of
America had become a full-time organization under the
leadership of Aquaman, who had revitalized the group as
a result of an alien invasion. Unfortunately, the League
had recruited a number of new members whose
inexperience nearly caused the destruction of the group.
The Batman rejoined and resumed command of the JLA
after Aquaman returned to Atlantis. (JLA #243, 250)
By the time Darkseid launched his campaign to rob the
Earth of its "Legends,"the Batman had passed leadership
on to J'Onn J'Onzz, the Martian Manhunter. Darkseid's
minion, Glorious Godfrey, under the guise of G. Gordon
Godfrey, instigated riots across the globe. His persuasive
manner convinced the President of the United States and
citizens everywhere that heroes were a menace to society.
en five of Earth's most renowned heroes­ A presidential order forced the Martian Manhunter to
Aquaman, Black Canary, Martian Manhunter, disband the Justice League, and the group once again
Green Lantern and the Flash, banded together dissolved. Earth's heroes knew that something must be
to form the Justice League of America, it was inevitable done to stop Darkseid's plan, so they ignored the
that the world's greatest detective would some day join presidential order and ultimately defeated Darkseid and
their ranks. The Batman became a member of the JLA G. Gordon Godfrey. Not long after, Dr. Fate suggested that
shortly after the League's inception, upon the realization a new League be formed in the name ofjustice. (Legends
that a group such as this would give him the opportunity #6) The Batman, ever seeking justice, reformed the
to move his crusade for justice from the streets of Gotham Justice League of America and once again became their
City to the world at large. leader. The group has since gained International status,
The Batman shared many adventures with the JLA and the Batman has remained with the American-based
over a period of several years. Eventually, however, branch of the League, although he has once again
restrictive regulations revealed a conflict of interest relinquished leadership to the Martian Manhunter.
between the Batman and the other League members. Although the Batman is not as powerful as many of the
Lucius Fox had traveled to the small European nation of other League members, his vast wisdom and keen
Markovia on business for the Wayne Foundation when he intellect have proven him to be one of the most important
was reported missing during a recent revolution in that heroes the League has ever had. On more than one
country. The Batman immediately assembled the JLA to occasion, the Batman has saved the entire League from
request the rescue of Lucius from Markovia, but was the evil machinations of some of its most dreaded foes.
informed that the United Nations had asked that the JLA The Batman's incomparable deductive abilities have often
not interfere with the Markovian Revolution. allowed him to find weaknesses in the plans of villains and
When all the other JLA members refused to help the in the plans of the Justice League itself, thereby giving the
Batman rescue his friend, an irate Caped Crusader League the opportunity to correct those weaknesses
replied, "I've heard the cries of the dying . . . and the before the villain could capitalize on the situation.
mourning . . . the victims of crime and injustice . . . I swore In one instance, the Justice League had set free its
I'd do everything in my power to avenge those deaths . . . one-time enemy, Amazo, in an attempt to regain the
to protect innocent lives . . . and if I fail to keep that powers it had lost to Libra, the leader of the Injustice
promise . . . my entire life is a lie!" (Batman and the Gang of the World. Libra had built a device that drained
Outsiders #1) The Batman turned in his resignation and many of the League's members of one-half their abilities,
headed for Markovia on his own. and the League planned to use Amazo to regather those
During the Batman's mission to Markovia, he en­ abilities. As the Batman remained in the JLA Satellite,
countered several other powerful individuals who helped monitoring the other members' progress, he realized that
him prevent Baron Bedlam from overthrowing Markovia. their plan would fail because, while Amazo regathered the
The Batman then brought these individuals-Black League's abilities, he would also gain the Batman's
Lightning, Metamorpho, Katana, Halo, and Geo-Force­ amazing deductive abilities and figure out the JLA's plan.
back to Gotham City in the hopes of forming a new hero The Batman quickly arranged for Amazo to be drained of
group that could fight crime in Gotham. (Batman and the the powers he had gained, and defeated Amazo single­
Outsiders #2-3) handedly. (Justice League of America # 1 1 1- 1 12)
19
EQUipMenT

TWO-WAY
RADIO
(CONCEALED
IN BELT
BUCKLE)

BATLINE IS DRAWN OUT


OF BELT LINING FROM
SPRING-LOADED REEL

A
s famous as the Batman himself is his full array of tools and equipment used in his battle

aga inst crime. Both foes and allies have adopted or adapted versions of his battle gear, a

testament to its resourciifulness. While the Batman minus his utility belt or Batmobile is still a

fat'midablefoe, with his equipment he is practically u nbeatable.

Pratn time to time the Batman isforced to use equipment other than that described.follou•ing. In genera l,

ifthe device is one that an average man could learn how to use, assume the Batma n knOI('S hou• to use it. Th is

includes scuba gear and hang gliders, as well as heavy equipment and sorne ultra-h igh tech devices.

The equipment ·will be described in order of mobility; the utility belt and its ca rgo coming firs t, th en

vehicles, and finally, stationa ry items like the Batcatnputer.

20
h is/her Resistance Value.
Utility Belt

I
Bat-Torch [BODY: 2, Heat Vision: 9, t is important to note one caution
The utility belt is home to the about the Batman's weaponry.
majority of the Batman's weapons R#: 5 ] Misc. Drawback: Range of
Torch is only a few inches. Although the Batman can do
and on-the-spot detection tools. Nine most anything with his tools, this
capsule-shaped containers, attached The Bat -Torch is a sm all yet
powerful laser device used for cutting does not mean the tools can perform
to the belt itself, contain various tasks outside their assigned jobs. For
items. The Batman does have more through walls, windows, or metal
bars. Its attack is Physical. When 1 example, the Batman has a laser
tools than compartments, so some Torch which can be used to cut
variation may occur from adventure RAP of damage has been done to the
target BODY, a hole is cut through it t h rough steel. The Player could
to adventure. The non-combat ori­ creatively use the Torch's beam to
ented equipment, such as the Bat­ large enough to walk through. The
Torch has very few combat applica­ temporarily blind a foe, but the Torch
Camera and Bat-Recorder, will cannot knock bullets out of the air.
typically ride in the capsules at the tions, but is useful for gaining entry to
buildings or for spot welding repairs The mechanism is just not suited to
small of his back. Weaponry would be the latter task, and such accuracy is
found in the containers on the sides, on equipment. If this device is used
against another C haracter, the beyond even the Batman's abilities.
where it is easier to get at. The tools in the Batman's belt have
The belt buckle on the Batman's attacker is con sidered to have
entered Killing Combat. very specific tasks and effects. If a
utility belt is a two-way radio, and an tool is going to be used for something
emergency signal. In the past, the Infrared Flashlight & Bat-Goggles other than its assigned task, the job
emergency signal was used to alert [BODY: 1 , Thermal Vision: 1 2 ] asked of it must be within the possible
members of the Justice League or the When the Flashlight is i n use, the effects of the device. You cannot save
Outsiders to trouble. Batman can see as if it were daylight, the Batman by saying, "I reach into
Batarang [BODY: 7, Gliding: 2 ] as per the Thermal (IR) Vision Power. my utility belt and pull out my Bat­
The Batarang fits into a compart­ Micro-Cassette Bat-Recorder [BODY: Gadget, whichever one is appropri­
ment inside the Batman's utility belt. 1 , Recall: 1 2, R#: 2 ] Misc. Drawback: ate." The Batman does not rely upon
It is a curved piece of metal with Recall only works on audio infor­ his devices to save him, he thinks his
scalloped wings, making it look mation. way out of traps and uses the tools to
somewhat like a bat. It is more a well The Bat-recorder can Recall any execute his plans. The Batman is
balanced throwing weapon than a sound within the normal hearing of defmitely more than the sum of his
boomerang. The Batman has used it the operator for 1 2 APs of time. The weapons and equipment.
to trip fleeing opponents, knock cassette tape is considered the re­
weapons from hands, and deflect load pack for this item. pain than a nasty kick, they do
projectiles. When attached to the Miniature Bat-Camera [BODY: 1 , impair the functioning of the targeted
Batline, it can be wrapped around a Recall: 1 2, R#: 2 ] Misc. Drawback: muscle groups, impeding a thug's
building projection, allowing the Recall only works on visual infor­ ability to operate. The Batman also
Batman to swing from height to mation. uses a curare/ anaconda venom form
h e ight. It is a most formidable The Bat-Camera can take a clear of poison on them, but these he tends
weapon, and the Batman's weapon of picture of anything the user sees up to only use for Trick Shots against
choice for distance combat. to 1 2 APs away. wimpy opponents.
Batcall [BODY: 4, Animal Summoning: Plastic Bat-Explosives [BODY: 1 , One Razorwing has been fitted with
1 2, R#: 3 ] Misc. Drawback: Animal Bomb: 7 ] a microtransmitter. An accurate
Summoning Power only works on These small grenades can open throw could attach it to a fleeing thug
bats. holes in walls or act as concussive or vehicle. This allows the Batman to
The Batman can use this device to track the fugitive's progress from the
grenades if exploded in the open.
summon a huge flock of bats that will Batmobile or Bruce Wayne's personal
converge on the location of the An attack with these devices
should be handled in the same car.
Bate all. It works best at night but can Tranqdarts [BoDY: 4, Poison Touch: 4 ]
be used at dusk or dawn. manner as an Explosive Attack in
combat, except that the user may be Tranqdarts are a variation on the
Batline [STR: 8, BODY: 3 ] injured if s/he is caught in the blast Razorwing technology and are used
T h e Batline i s a very stro n g, radius. It should be noted that the when the Batman does not feel the
synthetic cable and is carried in one Batman would never use these need to maim a victim. They are
of the belt's containers. It is drawn devices to endanger the lives of hypodermic darts filled with an
out near the belt buckle, and can be others. anesthetic. The fms, which aid flight
retracted through a spring reel in the Razotwings (x8) [BODY: 6, EV: 2 ] and accuracy, are made with the
capsule. It is most often used as a Bonus: The Batman can throw upto4 wing design common to the Batman's
"swingline" for the Batman. Other Razorwings at one time. He adds one gear.
uses include a lasso and a safety line to the die roll for each additional
for climbing. Wing thrown after the frrst. Batman's Costume
Bat-Re breather [ BODY: 1 , Sealed Razorwings are a relatively recent The Batman's costume itself is
Systems: 1 2, R#: 2 ] Misc. Drawback: addition to the Batman's arsenal. fairly utilitarian. It is woven of a
Rebreather is only effective against They are shaped and balanced like lightweight Kevlar fabric. While it is
airborne gases, including tear gas. the Batarang, but they are a third of not enough to stop large caliber rifle
This item functions similar to a gas its size and have razor-sharp edges. bullets ( like an AK-47's 7.62mm
mask. The wearer gains 1 2 APs on While the blades do not cause more bullet) at extremely close range, it
. 21
will slow and stop anything from a
9mm bullet on down (the bullets used
in Uzi submachineguns), leaving a
hideous bruise behind and possibly
breaking a rib, at close range. The
coloration of the costume and the
flowing cape help hide the Batman
and make him a difficult target to hit.
Lastly, the emblem on his chest (an
obvious target) is backed by heavy­
duty Kevlar and trauma padding, so
that bullets fired at it will be stopped
before any major damage can be
done. Robin's uniform was made of
the same material.
Because the Batman is aware that
his foes know of the resources
contained in his utility belt, he has, on
more than one occasion, secreted
equipment in other places in his
uniform. In his fU'st year, the Batman
had an experimental device in the
heel of his boot that emitted an
ultrasonic whine. I t acted as a
homing beacon for the bats from the
Batcave, which arrived promptly. The
resulting panic dispersed the crowd
which had gathered to watch the
police try to apprehend the Batman.
Of course, the Batman escaped in the
confusion. (Batman #406)
The Batman keeps a small knife in
his boot, and often lockpicks can be
found in a boot or hidden in his
gloves. The Batman is so well
practiced with lockpicks that he can
actually open a lock by holding the
pick in his teeth.

Batman's Vehicles
THE BATMOBILE [STR: 7, BODY: 9,
Running: 8, Fog: 7, Heat Vision: 7, R#: 2 J
The fii'st Batmobile was developed
by a famous stunt driver named Jack
Edison, in return for the Batman
saving him from a flaming car. The
vehicle has gone through many in­
carnations, but the current model is
unparalleled by any other four-wheel
vehicle on the road today. It has a
maximum speed of 225 MPH and is
capable of off-road movement. On
top of Edison's designs, the Batman
has added weapons systems and
computer hardware.
The latest Batmobile is a low slung
sportscar, roughly the size of a 1 989
Corvette. It weighs, however, nearly
twice as much as a typical sports car.
The headlights, located in the hood,
contain powerful lasers, used to
disable retreating vehicles or for
vaporizing the occasional road
hazard left by criminals. The body
and windscreens are made from a
22
unique bulletproof ceramic similar to The Batcopter i s the latest of
the heat resistant tiles on the several incarnations. The current
shuttles. The exhaust system allows Batcopter is so modified that it defies
for smokescreen generation. The model description. It is jet powered
current model only has two seats, for speeds upward of270 mph, which
and houses a bank of computer is faster than most attack helicopters.
hardware that is linked to the The copter is fitted for silent running,
Batcomputer in the Batcave. and has sophisticated night and
The body of the automobile is made distance vision cameras for surveil­
of a special ceramic that makes it lance purposes. It seats four and
impervious to all small arms fire. A carries rope ladders and spare
microwave linked terminal allows the Batlines from which the Batman can
Batman access to the Batcomputer. dangle. The Batcopter can be radio
A Smoke Screen can be released from controlled, and has automatic hover
the rear of the vehicle, and the laser capabilities and onboard computers
headlights can quickly blast open a which are linked with the Batcom­
wall or a door of a villain's hide-out. puter.
Smoke Screen use is handled in the The Batcopter's weapon systems
exact manner as Fog Power, with the are sim ple but effective. Twin,
Limitation that the Smoke Screen forward-facing lasers form the basis
cannot move with the car. The laser for defensive maneuvers. A bank of
headlights mimic the Power of Heat flares and other drone devices are
Vision in all respects. kept toward the tail and are used to
THE BATGLIDER [STR: 3, BODY: 5,
foil gro u nd-to-air or air-to-air
Flight: 2, Gliding: 8] missiles.
The Batglider is a heavily-modified
glider, capable of takeoffs and land­ WHIRLY-BATS [STR: 4, BODY: 6, Flight:
ings from vertical surfaces due to a 6, R#: 3 ]
pair of jets attached to its wing The Whirly-bats are small helicop­
pylons. In addition to its pilot, the ter devices consisting of a seat, a prop
Batglider can carry up to 200 pounds above, and an engine to turn the
in its wing pylons, but doing so prop. Whirly-bats are advantageous
requires removing the jets. The when used in the city. They are folded
Batglider is collapsible and can be and kept in the Batmobile's trunk, or
reduced to the size of a backpack for in the Penthouse apartment atop the
transport. Wayne Foundation Building. Because
they are smaller, they are better
THE BATCOPTER [STR: 7, BODY: 7, suited to landing on roofs that could
Flight: 8, R#: 2 ] not bear the weight of the Batcopter.

THE BAT-SIGNAL [BODY: 3, Flash: 7 ]


The Bat-signal is not so much a part o f the Batman's
equipment as a device for others to use to summon his
help. It is a huge spotlight located on the roof of the
Gotham City Police Department, which, in times of
emergency, shines a bat silhouette onto the clouds above
Gotham. I n the case of an extreme emergency, the signal
light is blinked on and off. It has also been shone in the
direction of the pending trouble, to show the Batman
where to go.
For a short time, the Bat-signal was superseded by a
hotline set up between Wayne Manor and Commissioner
Gordon's office. Abandoning the direct phone link with
the police was a wise move on the part of the Batman,
considering how easy it is to tap and trace calls nowadays.
After a temporary abandonment of the device, the Bat­
signal once again became the only way to summon the
Batman. (Of course, the Batman often appears at the
scene of a crime before the signal can be employed, which
suggests to many that he wisely monitors police radio
frequencies to obtain accurate information about
interesting situations.)
However, the fact that they only seat
one person at a time and move slow
enough to be nice targets for snipers
can be disadvantageous to the user.
BATCYCLE jSTR : 4, BODY: 7, Running:
6, R#: 2 ]
Although a motorcycle is not
normally a part of the Batman's
standard repertoire, both Batgirl and
Robin have used them with frequency.
Their Batcycles are sleek, fast, well­
balanced machines, modified from
Ninja 2000s and probably engineered
by Jack Edison. Batgirl's cycle
contained sophisticated tracking
equipment, and both cycles have
windscreens and body molding made
of bullet-proof ceramics. Both of the
bikes are rigged for silent running.
Since becoming Nightwing, Dick
Grayson has repainted his cycle and
still uses it from time to time.

THE B.ATCOMPUTER
jBODY: 6, [NT: 6, Detective: 6, Gadg­
etry: 6, Medicine ( Forensics): 6,
Military Science: 6, Scientist: 6, Recall:
13, R#: 2 ]
The Batcomputer is located in the
Batcave, and has microwave links to
both the Batmobile and the Batglider.
Over the years, the Batman has used
it to compi le o n e o f the most
comprehensive information storage
and retrieval systems in the world.
The Batcomputer has access to flies
on criminals and wrong-doers from
law enforcement agencies through­
out the world, making it one of the
Caped Crusader's most powerful
tools in his war on crime.
The term "Batcomputer" is actually
a misnomer. The Batman, over his
long career, has amassed millions of
facts and figures about criminals and
other subjects needed for research.
In the past, the information was
contained in well organized ftles. With
the rise of computer technology,
however, the Batman has turned
those fiJes into an incredible database
set up on CD ROMs. This keeps any
loss of the information at a minimum.
The most acclaimed aspects of the
Batcomputer are the database and
programs that allow a comprehensive
study of criminal methods. When
given d ata about a c r ime, the
computer can sort through and
create a list of likely suspects from its
vast files. If a villain's identity is
known, the Batcomputer, by using
the crime files, can correlate vast
24
�·

amounts of data and give very strong entry into them is not authorized. The Batcomputer can only answer
predictions about where a criminal is This unit prevents having the Bat­ the questions asked of it. The Batman
likely to strike next. When supplied computer contaminated with a virus, could ask, "Who p ulled off this
with data from the an alytical though the CD ROM nature of the files crime?" and it would spit out a list of
machines in the Batcave, the Bat­ carries the brunt of such protection. names miles long. If he asked, "What
computer can link an obscure clue Obviously a computer can only be criminal would murder with poison
from one case to clues from another, as good as the software driving it. The that leaves a grotesque grin on the
thereby giving the Batman an accurate Batman programmed the Batcomp­ face of the victim?" the Batcomputer
picture of that criminal's current uter with a number of different user would probably answer, "The Joker or
enterprise. levels in mind. While this might seem Poison Ivy." If the Batman then told
The second notable aspect of the silly, given that only the Batman and the computer, "The toxin is a chem­
Batcomputer is the vast geographical those individuals whom he trusts use ically-produced poison, not a plant
reference database it contains. The the machine, it is necessary to shield poison,"the computer would pinpoint
Batman can have the computer scan them from information they should the Joker as the culprit.
even a hastily drawn map, and it can not see, and to prevent unauthorized The preceding is a simple example;
determine the exact location indi­ access. A monitor program even the correct answer appeared obvious
cated. Similarly, data on the make up keeps track of the speed of the typing when the question was asked. How­
of dirt or plant samples taken from a done by the users, so their perfor­ ever, clues are needed to fill the
criminal 's shoes can yield the location mance can be checked whenever they computer in correctly. Without data,
of his hideout. use the machine. If the performance the computer will not have any better
Through a separate, physically­ profile varies, the machine can shut idea of who did what than a man on
d i stinct and isolated u n it, the them down, thereby preventing the street. With the correct data, the
Batman can access federal and inter­ someone from getting information by computer can aid the Batman by
national police files, although his using another's password. eliminating the impossible.
25
FRieNdS

A
lthough the Batman is largely a solita ryfigure, and Bruce Wayne is aloofenough to discourage

relationships, our hero does have a fewfriends. Thefollowing characters have played a major

role in the Batman 's life, and each (excluding the unfortunately deceased Jason Todd} will

continue to do sofor a long time. Anyfriendfrom the Batman 's past who is not included in this section

either no longer exists, or is no longer intimately tied to the Gaped Crusader and his work.

26
ALFRED PENNYWORTH needed a friend and capable medic, equipment and weapons and has
DEX: 3 STR: 3 Boov: 3 and decided to let Alfred in on his used his skill with computers to aid
INT: 4 WILL: 4 MIND: 3 secret. his friend on numerous occasions.
INFL: 2 AURA: 2 SPIRIT: 3 Once the would-be actor saw how Over the years, Alfred has been
INITlATIVE: 9 HERO POINTS: 10 the tragedy of the Waynes' deaths portrayed in several different ways.
had affected Bruce Wayne and From time to time he will venture out
• Skills: realized how much Bruce needed him on his own, bumbling through an
Artist (Actor): 3, Medicine: 2 as aide and confidant, Alfred decided adventure with occasional, unseen
• Advantages: that maybe life as a butler could be help from the Batman. Of late, as if
Connections: The Batman (High), fulfillin g after all. As he told Bruce, weary of all he has endured through­
Nightwing (Low); Connoisseur; "An actor convinces the audience of a out the years, Alfred has become
Rich Friend (Bruce Wayne) reality. Every day I'll be convincing somewhat cranky and often produces
• Motivation: Upholding the Good people you are less than you are." stinging and sarcastic commentary
• Occupation: Butler (Batman Annual #13) Alfred has on the Batman's activities. Yet
• Wealth: 5 since lived a dual life much like Bruce through all the changes, Alfred is
• Height: 6'0w Wayne/the Batman. steadfastly loyal to the Batman and
• Weight: 160 lbs.
Alfred's earlier roles in the Shake­ provides him with the thing he needs
• Hair: Black spearean theatre and in combat as a most: a trustworthy friend.
• Eyes: Blue
medic have come in very handy for

A
lfred's father, Jarvis Penny­ the Batman. On occasions far too DR. LESLIE THOMPKINS
worth, was the Wayne Manor numerous to mention, Alfred has DEX: 2 STR: 2 BoDY: 2
butler for many years, as was disguised himself as a stand-in for INT: 3 W1u.: 3 MIND: 3
h is father before h i m. Alfred's assassins' targets, or the Batman INFL: 3 AURA: 3 SPIRIT: 3
mother, however, was not content to himself when it is necessary for the INITIATIVE: 8 HERo PoiNTS: 5
be merely a butler's wife. Her acting Caped Crusader and Bruce Wayne to
• Skills:
career drove her to leave her family, both appear in one place at the same
Medicine: 2
and Alfred was raised by Jarvis to time. Alfred even accepted the very • Advantages:
continue the Pennyworth tradition of dangerous duty of substituting him­
Connections: The Batman ( High),
serving the Wayne family. self for the President of the United
G o t h a m City Department o f
Alfred and his father argued ex­ States in order to decoy a KGB
Welfare (High); Rich Friend (Bruce
tensively over the younger Penny­ assassin away from the real target.
Wayne)
worth's future. Alfred loved the Alfred's skill with medicine has also • Alter Ego: None
theater as much as his mother and come in handy the many times that • Motivation: Upholding the Good
brother Wilfred, and wished to the Batman and Robin have been in
• Occupation: Social Worker
become an actor as they both had. need of medical attention.
Years ago, Alfred succeeded in • Wealth: 4
Even after Alfred served in the British • Height: 5'7w
military as a combat medic, he saving the Batman and the original
Robin from murderous gangsters, but • Weight: 135 lbs.
returned to Wayne Manor with the • Hair: Grey
desire to work on stage. Before Alfred was seemingly killed in the process. It
was discovered later that he merely • Eyes: Blue
could make any plans, however,

L
Jarvis died, and the veteran had no lay in a death-like coma until a es lie Thom pkins, a young
choice but to follow in his father's scientist found him and revived him physician and social worker,
footsteps and become the Wayne with the radiation from an exper­ was walking through the area
family butler. imental device. Alfred has no memory now known as Crime Alley on a balmy
Not long after Jarvis Pennyworth's of this, and has since served Bruce summer night. She was ef\ioying the
death, Thomas and Martha Wayne Wayne whole-heartedly. Gotham weather until she discovered
were murdered. Feeling he had no an eight-year-old boy stooped over

A
choice, Alfred helped Dr. Leslie lfred is a very intelligent, the bodies of a man and a woman.
Thompkins raise the young orphan, caring man who is devoted to One look into the boy's eyes made
Bruce Wayne. He grew to care for the his master. He is efficient and Leslie realize that these corpses were
boy, and when the teenaged Bruce outwardly stoic, except when Bruce his parents and that the youngster
left the United States to study for 1 2 is suffering emotionally. In some had no one to turn to. The kind­
years, Alfred remained in Gotham ways, Alfred knows the Batman hearted woman decided to take the
City to continue the legacy his father's better than the Batman knows distraught boy into her care, and
father had begun decades ago. himself, and Alfred always acts to started the legal wheels rolling.
Once a 26 year-old Bruce Wayne make Bruce's dual life as easy as Since Bruce Wayne had no known
returned from abroad, Alfred felt possible. relatives, Leslie was appointed his
that he was no longer needed. He Alfred will do anything Bruce legal guardian. With the help of
informed Bruce, " . . . I wish to Wayne asks of him, and even things Alfred Pennyworth, Leslie raised
continue my acting career. So, I must that his master knows nothing about. Bruce Wayne in Wayne Manor for five
ask you to find another butler." He can mimic Bruce's voice perfectly, years. Her knowledge and experience
(Batman Annual #13) Soon after was and often does so when the Batman is taught Bruce the importance of
the ftrst night of Bruce's crimefighting off fighting crime or injured, thereby helping others. Yet Bruce needed
career-that night when he was quieting any suspicions about Bruce more than that, and the teenager
attacked by Gotham's street people being the Caped Crusader. Alfred is legally separated himself from his
and the police. Bruce realized that he often in charge of the Batman's guardian.
27
During the time that Bruce Wayne COMMISSIONER GORDON pregnant with their first child. As he
spent studying abroad, Leslie con­ settled into his job, he learned that
DEX: 3 STR: 3 Boov: 3
tinued her practice and earned the INT: 5 WILL: 4 MIND: 4
t h e department was h o pelessly
title of "Doctor." She has remained a INFL: 4 AURA: 3 SPIRIT: 4 corrupt and that the commander of
steadying influence on Bruce's life its SWAT team was an overenthu­
INITIATIVE: 1 1 HERO POINTS: 15
throughout the years, but has trouble siastic ex-Green Beret. James Gordon
• Skills: quickly realized that Gotham City
relating to the yo ung playboy's Detective: 5, Martial Artist: 4 ,
foppishness. She is aware of Bruce's was no place to bring up a child.
Vehicles: 2, Weaponry (Firearms): 4 One of Gordon's flrst assignments
identity as the Batman, but fears that
• Advantages: was to bring in the Batman. The
someday it will be the cause of his Area Knowledge (Gotham City);
death. Batman, of course, had city officials
C o n n e c t i o n s : B a t m a n ( Low), worried because he was cutting down
When Bruce Wayne flrst had the Gotham City Police Department
Wayne Foundation Building con­ o n their flow of bribes and was
( High ) , Mayor's Office ( High); coming close to ex posing them.
structed, he hoped that Dr. Thomp­
Leadership Gord o n , li kewise, was amass ing
kins would live in t h e elevated • Equipment:
penthouse, but she refused. Since her evidence to bring down the rotten
practice is located in the Crime Alley .38 Automatic [BODY: 4, EV: 4, members of the police force. As the
district of Gotham City, Leslie felt Ammo: 7, R#: 3) press hailed the new lieutenant's
that relocating would scare her • Alter Ego: James W. Gordon successes, the tainted police force
normal clientele away. • Motivation: Seeking Justice schemed to have him removed.
• Occupation: Police Commisssioner The Batman and James Gordon

D
r. Thompkins' main concern is • Wealth: 5 met when they were both trying to
the well-being of others. She • Height: 5'9w stop a runaway truck from killing a
acts as a mother and con­ • Weight: 168 lbs. street woman. The Batman whisked
science to Bruce Wayne, but believes • Hair: White her to safety, then slipped away into
that he can take care of h imself. • Eyes: Blue an abandoned tenement after being
Leslie, however, fears that the shot by the police. The authorities

L
Batman is too intent on his quest for ittle is known about James blew up the
Gordon before h is time in · building, but the Batman
justice. She wishes that Bruce would managed to survive and devastate
give up his secret identity and try to Gotham City. Apparently, he the SWAT team that had been sent in
help others in the ways average was a police officer in Chicago, but to get him. After taking another
people do. felt he had to leave because he bullet, the Batman escaped. (Batman
Although Leslie would typically be publicly brought down a fellow cop. #406)
useless in combat, she could be quite (Batman #404) He arrived in Gotham Not long after, a local crime boss
threatening if she became irate at any City on the same day that the 26 year­ called "the Roman" and a number of
injustice being caused. Unfortunately old Bruce Wayne returned from his corrupt city officials tried to kidnap
for Bruce Wayne, Dr. Thompkins studies abroad. Gordon's i n fant son, James, Jr.
would be the perfect person to Gordon joined the Gotham Police Gordon pursued the men, as did
kidnap if a villain wished to discover Department as a homocide detective Bruce Wayne. Gordon finally stopped
who the Batman really is. for the sake of his wife, who was the remaining kidnapper on a bridge,
28
but the thug threw the child over the Commissioner Gordon is a gold
edge. Bruce dove and caught the mine of information about criminals.
child in time, and Gordon-minus his On most occasions, he is immediately
glasses-accepted his son from a man informed when a criminal escapes
he could not clearly identify. Their from prison. He then relays such
alliance was born seconds after, information to the Batman. His police
when Gordon told the man he instinct and leadership ability are
suspected was the Batman to leave acute, and often he will venture into
the scene. (Batman #407) dangerous combat just to save his
When all the corruption was finally friends or loved ones.
exposed, James Gordon was pro­
moted to captain, and Gotham NIGH1WING
became a safer place to live. Not long DEX: 8 STR: 4 Boov: 6
after this, Gordon's niece, Barbara, I NT: 8 Wtw..: 8 MTND: 7
came to live with the family. She took INFL: 8 AURA: 7 SPI RIT: 7
the nickname "Babs" to avoid con­ INITIATIVE: 28 HERO POINTS: 90
fusion with James' wife, but pressures
eventually led to Barbara leaving her • Skills: 'linked
husband and taking James, Jr. with Acrobatics: 10, Charisma: 9, De­
her. tective: 8 •, Gadgetry: 8 •, Martial
James Gordon's career in the police Artist: 8•, Military Science: 8•,
force has been anything but smooth Thief 8*, Vehicles: 8*, Weaponry: 8*
in recent history. A run-in with • Advantages:
Deacon Blackftre's following got him Area Knowledge (Gotham City,
shot and nearly killed. Later, when New York City); Connections: The
the Joker shot his adoptive daughter, Batman (High), New York Police
James Gordon was kidnapped, Department (High), New Titans
tortured and humiliated. Still, even (High); Intensive Training; Iron
after aU the Joker had done, Gordon Nerves; Leadership; Lightning
" Reflexes; Rich Family/Friend
told the Batman, "I want him brought
in . . . and I want him brought in by (Bruce Wayne); Sharp Eye
the book." (Batman: The Killing Joke) • Drawbacks:
So deep is the Batman's respect for Secret Identity
his friend, that he did just that. • Equipment:
James Gordon has been promoted Combat Disks [BODY: 7, Gliding: 3 ]
to commissioner and resides in a Gas Mask [BODY: 2 , Sealed Sys­ that evening, he overheard a gangster
midtown Gotham apartment with his tems: 8 ] Misc. Drawback: Sealed telling the circus owner, "There
adoptive daughter, Barbara, who was Systems only works to protect the wouldn't be no 'accidents' if you paid
once Batgirl and is now Oracle, after wearer against gas attacks. us to 'protect' you." (Batman #213,
having been shot and paralyzed by Stun Bombs (x5)[BODY: 1 , Bomb: The Untold Legend of the Batman
the Joker. 5] #2)
WRIST ROCKETS (x2) [STR: 5, When Dick was about to go for the
BODY: 5, EV: 5 ] Attached to the police, he was stopped by the

C
ommissioner Gordon's methods rockets are 4 AP long swing lines. Batman. The Caped Crusader ex­
of seeking j ustice do not Misc. Drawback: User automati­ plained that the town in which the
follow the same lines as the cally enters Killing Combat if the circus was appearing was "owned" by
Batman's. His order to bring the Joker Rockets are ftred at a living target. Boss Zucco, and the Batman wanted
in by the book-even after the villain 5 AP ACD Omni-Gadgets (x2) to nail Zucco for the murder. He also
had paralyzed his daughter-shows • Alter Ego: Richard "Dick" Grayson confided in Dick that his own parents
how loyal the policeman is to the law. • Motivation: Seeking Justice had been killed by criminals. Dick
And the fact that the Batman • Occupation: Leader of New Titans then asked for a chance to help
followed that order shows what kind • Wealth: 9 avenge his parents. That night began
of respect a man like the commis­ • Height: 6'0* Dick's fight against crime and in­
sioner deserves. • Weight: 175 lbs. justice.
James Gordon has a determination • Hair: Black Bruce Wayne decided that he
matched by few others. When he is • Eyes: Blue wanted to adopt Dick Grayson, but
challenged, he stands his ground. the court had problems with this

D
Because he is so often a foil to the ick Grayson is the orphaned because Bruce is a bachelor. While
Batman, his intelligence is often easy son of John and Mary Grayson. waiting for the court to decide, Dick
to underestimate. Yet Gordon's in­ The family, employed by Haly Grayson was placed in an orphanage,
tellect and ability are unquestionable: Circus, was an aerialist troupe called and Alfred Pennyworth, Bruce's
his rank is ample proof of that. His "The Flying Graysons." One night butler and confidant, helped the
deductions and hunches are typically during a performance, Dick had the young orphan channel his energies so
correct, and his men are very loyal to horrifying experience of watching his that he would not become as obsessed
him despite his friendship with the parents fall to their deaths when a with the death of his parents as the
Batman. piece of equipment failed them. Later Batman had.
29
because the new life he had built for
himself had been centered around
Bruce and the Batman. For him, life
without being Robin was no life at all.
After this discussion and some time
spent wandering around the country,
Dick slowly pieced his life back
together.
The shift to Nightwing came as the
fmal step in the resolution of Dick's
identity crisis. Torn between his
desire to continue fighting crime, and
the pain of having been forced out
from under the Batman's shadow, he
developed his new identity as Night­
wing. Robin vanished as the leader of
the Teen Titans only to have Night­
wing take his place. The inclusion of
Jason Todd's Robin in a couple of
Teen Titan adventures made a
temporary question of the true
identity of Nightwing.
The emotional differences between
the Batman and Nightwing came to a
point only after the Batman had
taken on a "new" Robin. Nightwing
extricated Robin from a dangerous
situation, then arrived at the Batcave
to confront the Batman. Nightwing
had been deeply hurt when the
Batman severed their relationship,
and he now saw the new Robin as a
sort of betrayal of his relationship
with the Batman. The confrontation
did not reflect terribly well on the
Batman, but it freed Nightwing of the
last bits of emotional baggage he had
Eventually, Bruce Wayne was ap­ ation was as much philosophical as it been carrying around with him since
pointed Dick Grayson's legal guard­ was physical. Dick had begun to the original split. (Secret Origins
ian, and after months of intense envision a Robin who could facilitate #20)
training, Dick was given a uniform, change, as well as be an avenging Most recently, Nightwing's feelings
and Robin the Boy Wonder was born. crimefighter. In many ways, this about his split with the Batman and
This new crimefighting team obtained change was probably helped along in the consequential enlistment of
enough evidence to sentence Boss that he was able to make his parents' Jason Todd as the second Robin
Zucco to life in prison. From that murderer pay for his crimes soon resurfaced when Dick learned of
point until Dick went to Hudson after they died, whereas the Batman Jason's death. He returned to the
University, the Batman and Robin had 1 8 years to brood about the Batcave to talk with his former
worked together on many adventures. crime he had witnessed. mentor, but instead got a punch in
Robin also shared a number of When Dick was 19, a third version the mouth. The Batman had been
adventures with the old and new of the Titans was created, and Robin carrying the guilt of Jason's death
Teen Titans, both of which were became the leader. He quickly fell in around for two weeks, and lashed out
organizations of youths who had love with fellow member Princess at Dick by screaming, "Don't you dare
been trained by or adopted roles Koriand'r, also known as Starfire, a blame me for Jason's death! Don't you
much like adult heroes. For a long beautiful extraterrestrial from the dare!" ( The New Titans #55). The
time, Dick wrestled with changing his planet Tamaran. The two, along with death of Jason and the Batman's
uniform and adopting another iden­ the other Titans, were very successful reaction to it made Nightwing realize
tity. His philosophy in crimefighting in their early crimefighting careers that young, inexperienced heroes
had moved away from that of the and continue to cleanse New York to should not be put in dangerous
Batman, and constantly being thought this day. situations until they have proved
of as the Batman's younger partner After the Joker shot Robin, the themselves emotionally stable. As a
was undoubtedly aggravating. leader of the New Teen Titans at the result of this realization, Nightwing
With the formation ot"the New Teen time, the Batman made the final denied responsibility for the newest
Titans, and Dick's leadership role in break and told Dick Grayson he could Titan member, Danny Chase, and
that organization, he moved further no longer be his partner. This ordered him to leave the group
away from the Batman. The separ- bothered Dick Grayson immensely, immediately.
30
D
ck Grayson's Robin went WHEELCHAIR [STR: 3, BODY: 4,
hrough two distinct phases Running: 1 ) The Chair's Power is
during his time with the equal to 2 APs less than the STR
Batman. As the Boy Wonder, he loved APs of its user.
the excitement of adventuring. He • Alter Ego: Barbara Gordon
was an excitable punster, always • Motivation: Seeking Justice
spouting off some horrible play on • Occupation: Librarian
words. (Several villians commented • Wealth: 6
on the fact that when they were • Height: 5'1 1 "
captured, they might have to face a • Weight: 135 lbs.
long prison sentence, but at least • Hair: Red
there would be no more of Robin's • Eyes: Blue
puns.)
During this time, Dick had trouble
disguising his athletic ability, thereby ara Gordon's mother was
risking the discovery of his dual in a car accident when
identity. Robin was often used girl was only four years old.
against the Batman, and on several Her broken-hearted father, Roger C.
occasions was severely beaten as a Gordon, slowly began to drink his life
way to get back at the Batman. One away. He appealed to his brother Jim
criminal in particular, Crazy Quilt, for help, but the police officer had
had a great deal of hatred for Robin, troubles of his own. This rift between
no matter who was in the costume. brothers meant that Barbara never
The Batman has felt obliged to met her uncle until much later.
dissolve his partnership on many Childhood was not bad for Barbara
occasions because of his fear that Gordon, though her father's alco­
Robin might get hurt. holism did take its toll. Together with
By the time Dick became the Teen her best friend, Marcy, Barbara
Wonder, his puns died off and his love fantasized about being a hero. Marcy
for adventuring changed into a desire created most of their alternate
to see justice done. His idea ofjustice identities, and Batgirl was just one
was not as severe as the Batman's, among a legion of others. As her
probably because of his time spent at father drank more and more, Barbara
Hudson University. There, he dealt took refuge in the fantasy world she
with relevant crimes-small things BATGIRL/ORACLE and Marcy had created, and her
that affected people on a smaller DEX: 7/2 STR: 3/2 BoDY: 4/2 desire to be a hero became set in the
scale. This changed his desire to see INT: 7 WILL: 8 MIND: 8 back of her mind.
justice done to a desire to right INFL: 6 AURA: 5 SPIRIT: 5 Roger Gordon succumbed to his
injustice. Without the resources of INITIATIVE: 20/ 15 HERO PorNTS: 50 alcoholism when Barbara was 1 3
the Wayne Foundation to allow him • Powers: years old. The courts appointed her
to set up "programs" to accomplish Recall: 12 uncle James as guardian, and she
these ends, Dick Grayson himself • Skills: 'linked prepared for her move to Gotham by
worked to alleviate some of the Acrobatics: 7*, Artist (Actor): 6*, learning anything and everything she
problems found amongst his peer Charisma: 7*, Detective: 7*, Thief: could about the city. She and Marcy
group. 7 * /2*, Vehicles: 5 especially concentrated o n the
After 1 2 years as the original Robin, • Advantages: Batman-certain as only children
Dick Grayson became Nightwing and Connections: The Batman (Low), can be that Barbara would meet him.
used his experience and newfound Gotham City Police Department As they were parting company, Marcy
desire to right injustice to form the (High), Street (Low); Intensive gave Barbara the Batgirl doll she had
Teen Titans. He has proved himself a Training; Scholar (politics, comp­ made, thereby instilling the idea of a
capable leader in all but a few cases uters); Sharp Eye heroic identity in Barbara, much as
and is mature enough to handle most • Drawbacks: · as Oracle anly the bat crashing through the study
any situation in which he is placed. Traumatic Flashbacks; Uncertain­ window had done for Bruce Wayne.
Dick Grayson, as either Robin or ty; Catastrophic Physical Restric­ Barbara arrived in the Gordon
Nightwing, is not as intimidating as tion: paralysis* household about a year after the
the Batman, but he can be as effective • Equipment: as Batgirl birth of James Gordon, Jr. She
in combat as his mentor. Dick is more adopted the nickname "Babs" to
BATCYCLE [STR: 4, BODY, Run­
of an athlete and acrobat than a avoid confusion with Jim Gordon's
ning: 6, R#: 2 )
direct and powerful fighter. These wife, Barbara. Life for her was better
Batarang [BODY: 7 , Gliding: 2 )
skills have allowed him to survive than it had been. Her uncle adopted
Smoke Pellets [ BODY: 1 , Fog: 8 )
many battles with the cosmic heavy­ her, and there came a point where
6 AP ABC Omni-Gadgets (x2) she forgot she had not been born into
weights the Teen Titans regularly
battle. He is also very resourceful and • Equipment: as Oracle that family.
intelligent, often anticipating his foe's COMPUTER [ BODY: 6, INT: 6, Barbara developed the habit of
next move. Detective: 6, R#: 2 1 studying anything and everything her
31
new father brought home, including way to the party, Barbara observed a Batgirl did her best to prevent
maps and police files. With her criminal named Killer Moth kidnap­ Comorant and Slash from killing each
photographic memory, she amassed ping Bruce Wayne, and she intervened other, Comorant's long-suffering wife
an incredible knowledge of Gotham's to foil the villain's plan. Not sur­ helped Slash shoot Comorant before
u n d e rworld. When Jim G o r d o n prisingly, the Batman soon arrived on the hitman could turn his subma­
caught her going through his flies, he the scene. He demanded she tell him chinegun on Batgirl.
simply rebuffed her instead of stop­ her identity, and she offered to trade This whole episode formed Batgirl's
p i n g h e r intelligence gathering it for his. They struck no deal that last case. She felt that there were
operations. Barbara took to reading night, but later, after she had proven other heroes who were better suited
up on espionage and polished her herself, she was rewarded with the to keeping the streets clean than she.
skills so that Jim Gordon had no idea Caped Crusader's deepest secret. To the delight of Marcy, Barbara
what she was up to. In the daytime, Barbara main­ a n n ou n c e d h e r retirement and
One of these intelligence gathering tained her guise as a somewhat decided to devote herself to her
operations led to Barbara's first dowdy librarian, but in her off-time, career of civil service. She also helped
meeting with the Batman. While s h e c o n t i n ued to t r a i n herself care for her father while he was going
hiding in the room her father used as extensively in acrobatics, karate, and through marital difficulties.
an office, she saw the Batman open judo. She created a host of weapons Ironically, it was Barbara's role as
the window. Like a piece of shadow, on her own, and several of her early J a m es G o r d o n 's daughter t h at
the Batman entered the room and cases revolved around things she brought her the greatest grief and
spoke to Gordon of a mob informant learned through her work at the change in her life. Some months after
within the police force. At the same library. Batgirls' brush with Comorant, the
time, the Batman surreptitiously Life as a hero changed Barbara's Joker had a wish to kidnap Commis­
penned a note to the hidden girl, personality; it brought her out of her sioner Gordon and break his spirit.
admonishing her, "Don't get caught. shell and awakened her to the real He went to the Gordon home and
He'll get angry."(Secret Origins #20) world. When her father began a blatantly shot Barbara when she
Barbara Gordon realized two campaign for congress, she stepped opened the door. The bullet passed
things that night: the Batman liked in to replace him, as her work fighting through her abdomen and severed
her, and he needed a partner. She crime made her realize changes had her spine. The Joker, with his sick
decided to capitalize on the former to be made in the world. She felt she mind, took pictures of Barbara lying
and become the latter. Still, despite could do more as a congresswoman there bleeding before he kidnapped
this plan born of childish fantasies, than as a crimefighter. the commissioner. The Batman
the teenage girl did not immediately While in Washington, the congress­ arrived in time to save Jim Gordon
launch herself into a life of nighttime woman continued her career as before the Joker could get his wish.
skulking and dangerous combats. Batgirl, and it was that career that Barbara has been sentenced to a
With deliberation and adult consid­ eventually cost her seat in congress. wheelchair for the rest of her natural
eration, she made out a list of the After she could not devote enough life. This tragic incident might have
things she would have to do to time to her re-election campaign, utterly destroyed a lesser person, but
accomplish her goal, and she set out Barbara returned to Gotham to a hero is someone who rises over
to reach it. Her hard work and become the Associate Director of adversity time and time again. While
training paid off, though she had to Humanities Research and Develop­ accepting the new challenges in her
force herself to hold back to avoid ment, Inc. She also looked after her life, Barbara has refused to let them
undue attention. father, James Gordon, and was in stop her from contributing to society
Not much later, Barbara completed semi-retirement as Batgirl. on the level to which she is ac­
high school and enrolled in Gotham Her semi-retirement occurred customed.
State University. There, she studied because of a gun-toting thug named Using and refining her computer
Library and Information Systems, Comorant. During a hostage situation, and research skills, Barbara has
and by the time she had completed Barbara exchanged herself for the hacked her way into all sorts of
her masters degree, she had all but child he was holding. After wounding computer systems and dredged up all
forgotten her desire to be a hero. But her, Comorant made her realize that kinds of interesting data. Known only
she kept in shape and continued her life as a hero wasn't as innocent as it by her computer pseudonym of
martial arts training. The dream she had seemed when she was a child. "Oracle," she delivers this material to
had clutched at as a child still lurked The criminals she had faced in the people who can use it to stop criminal
in the back of her mind. past had been easy to deal with. enterprises-including, among others,
In order to attend the Policemen's Comorant changed all that, and the Suicide Squad.
Masquerade Ball, Barbara recreated Barbara backed off her heroing as the Barbara Gordon's identity as
the "Batgirl" costume Marcy had lethal leer on Comorant's face plagued Batgirl was known by Bruce Wayne,
designed for her doll. In a very her more and more. Dick Grayson, and her father. She
thorough way, Babs set about prac­ Comorant reappeared four years knows that Bruce is Batman and that
ticing with the supplemental equip­ later, after being hired to kill Batgirl. Dick is Robin/Nightwing, so presum­
m e n t she had designed, so the This coincided with a visit from her ably she figured out that Jason Todd
identity would be as authentic as childhood friend, Marcy, and the was the new Robin. It is not known
possible. She told no one she was appearance of a female named which people are aware of her
going to the ball as Batgirl because Slash-a villain who had a habit of identity as Oracle, but it is not
she wanted her entrance to be a big killing male criminals who had inconceivable that both the Batman
surprise. escaped justice on crimes against and Nightwing wilJ be apprised of
It was a surprise indeed. On her women. In a bizarre battle in which that situation as need arises.
32
A
s Batgirl, Barbara was not as
intense or d riven as t h e
Batman. Her first foray into
crimefighting was accidental, yet the
excitement of it drew her back to it.
Through her adventures, she learned
what the world was really like, and
that brought her to direct her efforts,
as a crimefighter and otherwise,
toward helping the downtrodden.
Her upbringing in the house of a
policeman taught her an appreciation
for the law, and she seldom stepped
beyond these lines in her exploits as
Batgirl.
As Oracle, Barbara is less con­
cerned with legality. She will do
whatever is necessary in order to
locate and expose crime to those
more capable than herself (e.g.
the Suicide Squad).
Before her injury, Barbara was
devastating in combat. More often
than not, she surprised large males
who thought they could easily smash
her. While being sentenced to a
wheelchair cuts down on her ability • Equipment: adopt him in order to direct and mold
to use her martial arts training, she is COSTUME (BODY: 5J the boy into a productive member of
still capable of delivering a savage Batarang w/Rope [ BODY: 8, Glid­ society. Jason's mother had recently
punch. Given that most criminals ing: 2 J The Rope is 4 APs long. died from an unknown illness, and his
would see a person in a wheelchair as Radio [BODY: l j father was missing, so Jason became
a marginal threat at best, Barbara 5 AP C Omni-Gadget Bruce Wayne's second ward. After six
would be a nasty surprise in the event • Alter Ego: Jason Todd months of intense training, the
of a bank robbery or hostage situ­ • Motivation: Seeking Justice second Robin was born.
ation. • Occupation: Student Almost immediately, Jason ran
Barbara Gordon, no matter what • Wealth: 2 into trouble as the Batman's partner.
guise she is under, is very resourceful. • Height: 5'0H On his first official outing, Jason
Her photographic memory enables • Weight: 1 10 lbs. learned that Two-Face had murdered
her to dredge up facts or clues in no • Hair: Black his father, Willis Todd. According to
time. She is very much a thinker, and • Eyes: Blue Commissioner James Gordon, Willis
this propensity for thought does good had a criminal record a mile long and
things for her in her new identity as apparently wdouble-crossed his boss."
Oracle. Whereas the Batman has the (Batman #409) Jason tried to strangle

T
Batcomputer to correlate various he Batman first met Jason Two-Face, but the criminal escaped.
bits of data, Barbara carries those Todd o n e n ight w h e n h e Later, when Jason again had a chance
operations on in her head. returned to Crime Alley, the to avenge his father's death, he
street upon which the young Bruce turned away from exacting retribu­
Wayne's parents had been murdered. tion, and let the law have the
Jason was in the process of stealing criminal. The Batman took this as a
ROBIN deceased
the Batmobile's wheels. The Batman very auspicious beginning to the boy's
fo u n d t h is rather amusing, and career and saw it as an indication
DEX: 6 STR: 2 BoDY: 4 turned the boy over to what was that Jason had begun to overcome
I T: 6 WILL: 6 M IND: 5 supposed to be a home for wayward the disavantages of his early life.
INFL: 6 AURA: 4 SPIRIT: 5 boys. It was, in reality, a school that Unfortunately, the new Robin did
INITIATIVE: 20 HERO POINTS: 35 promoted crime, run by a woman not live u p to this expectation.
• Skills: •tinked named Ma Gunn. The Batman later Ordered to watch Jonathan Crane,
Acrobatics: 6 • , C h arisma: 5 , learned of this and, with the help of also known as the Scarecrow, Jason
Detective: 4, Martial Artist: 6 • , Jason, he brought Gunn and her acted without the Batman's consent
Thief: 6 • young henchmen to justice. (Batman and brought the villain in single­
• Advantages: #408) handedly. Soon after this, he viciously
Area K nowledge (Gotham City); The Batman saw J as o n as a beat a pimp, stopping only when the
Connections: The Batman (High), streetwise kid on the brink of making Batman pulled him off the thug.
Street ( Low); Intensive Training; decisions that would form the course When the Batman asked, �at were
Rich Family/Friend (Bruce Wayne) of his entire future. Jason, a fifth­ you trying to do, kill him?" Jason's
• Drawbacks: grade dropout, was already cynical succinct reply touched the heart of
Age ( Robin was 1 2); Secret Identity and tough, so the Batman planned to the conflict: "Would it've been that big
33
of a loss if I had?" (Batman #422)
Things went from bad to worse,
when Felipe Garzonas, the son of a
diplomat, beat up Gloria Stanson.
Garzonas was protected by diplo­
matic immunity from any punishment
for his crimes, but the Batman and Does the Batman need a Robin?
Robin managed to connect him with a

T
drug ring, prompting the State he fate of Jason Todd was not decided by the
Department to deport him. Before he vageries of some writer. Batman #427 revealed two
was taken away, however, Garzonas phone numbers: one would register a vote for
phoned Gloria and threatened to Jason's survival; the other would register a vote for his
come over that night. Stanson, as the death. In the end, out of 10,614 calls, only 72 separated
Dynamic Duo learned soon after, Jason from the land of the living.
hung herself. Almost as interesting as this death poll is the question
Robin took off running and, by the of who would have died in Robin's place had the vote gone
time the Batman caught up with him, the other way. The story did end with some question of the
all the Caped Crusader saw was Joker having survived. Had Jason lived, would the man
Garzonas falling from a 20-story who had failed to kill him have perished in his place?
balcony. Jason's only response to the Jason's death appears to have destroyed an institution.
Batman's insistent questioning was, While some people admit to preferring a Batman
"I guess I spooked him. He slipped." unencumbered by a wisecracking child, there seems to be
(Batman #424) To this day the a place for a Robin. When Robin ftrst showed up in the
Batman has certain reservations 1 940s, he became a focus for youthful readers everywhere.
about his explanation. Robin then As much as the Batman is the hero we could all become,
directly disobeyed orders and, in Robin was the hero all children could be right then and
another outing, launched into a there.
group of thugs with such careless Robin often served as comic relief as well. His puns,
abandon that the Batman began to while enough to drive almost anyone insane, always
wonder if the boy was trying to kill seemed like salt poured on a villain's wounds, so they
himself. served a purpose. Moreover, in the cases where Robin was
After this, Jason was immediately allowed to solve a mystery, he proved that sometimes kids
taken off active duty. I n kicking can be right, too.
around his old stomping grounds, he In certain cases when Robin was injured, we were
discovered that Catherine Todd, now immediately given a view of the human side of the
deceased, was only his step-mother. Batman. His care and concern for Dick Grayson or Jason
Utilizing the resources at hand, he Todd was obvious. While it might sometimes launch him
made a list of those women who could into a brutal assault on the criminal who had hurt his
possibly be his mother; and, in partner, Robin always came first with the Caped
Ethiopia, Jason finally met her in the Crusader.
person of Sheila Haywood. Dick Grayson's Robin fmally grew up during the 1 970s.
What Jason did not know was that We watched him wrestle with common problems, mature,
his mother was being blackmailed by and eventually step out from behind his mentor's shadow
the Joker. The villain vowed not to to become Nightwing.
reveal certain information about Jason Todd's Robin never did grow up. But we could
Sheila as long as she would divert understand his often childish ways. He was a confused,
shipments of medical supplies to him presumptuous, young man who wanted desperately to be
to fmance his latest scheme. Jason accepted and to be able to accept those things that make
discovered this plot and confronted life as bad as it was for him.
his mother with his identity as her In many ways, the Batman needs someone to help keep
son. She seemed to care, then turned his obsession from taking control of him, and, for many
him over to the Joker, who beat Jason years, Robin served that function. As our hero once told a
savagely. Eventually, the Joker trapped confused Jason Todd: "People can't set themselves above
both of them in a warehouse that had the law . . . Even though you and I skirt along the edges of
been set to explode. With an effort it, we still operate within the legal system . . . That's the
aptly described as more-than-human, way it has to be . . . Even though more than a small part of
Jason helped free his mother, and me wishes it could be otherwise." (Batman #422) It is as
together the two struggled to the though, as long as the Batman has someone to share his
door-only to find it locked. actions and reactions with, he will remain steadily on the
The Batman arrived on the scene edge of chaos.
just as the warehouse was exploding.
Jason threw himself in front of his
mother to try to save her, but the two
perished. Sheila survived long enough
to reveal that the Joker caused their
death. (Batman #428)
34
B L
efore he met the Batman, ucius is a very serious, fiercely lent photographic work has won her
Jason Todd was a stubborn loyal and very capable business­ many awards.
young man, determined to rely man who eats and breathes Once Vicki graduated from college,
on no one but himself. As he put it, "I enterprise. As he tells Bruce Wayne, she began a career as a fashion
don't want to end up in some . . . ''That's why we work so well together­ photographer and then went to work
foster home where I'm somebody's ! know what you need without you for the Gotham Gazette. Besides
pet charity case. I'm my own man!" ever asking." revealing a potential to someday be
(Batman #408) Once Jason helped Fox is generally in tune with the one of the world's best photographers,
the Batman send Ma Gunn and her public reaction to anything going on. Vicki was a top-notch reporter who
boys to jail, he was very anxious to He will know facts about investments often scooped all the other news­
prove himself a worthy partner to the and other money-making ventures papers in Gotham. At one point, she
Batman. He quickly learned how to and will do favors for Bruce on was sent on assignment to the middle
use the Batcomputer in cof\iunction demand. Lucius is always there for of a war zone. Being so close to death
with his newfound Detective Skill, Bruce, making sure he gets whatever hardened Vicki, and she returned to
and became nearly as proficient at he needs. Lucius does not know Gotham City a much wiser person.
the use of weaponry as the Batman Bruce's secret identity. Vicki later went to work for Gotham
himself. Like Dick Grayson, Jason Picture News, a leading competitor of
used his Acrobatics Skill to keep the Gotham Gazette. She presumably
himself out of trouble. But in combat, took the job because it was much
he proved himself much more ruth­ more c hallenging, with her first
less than the original Robin. assignment being to photograph that
Jason Todd was a very enthusiastic ever-so enigmatic hero, the Batman.
young hero who may have overstepped Vicki followed the Batman all
even the Batman's boundaries for around Gotham City, until she ended
seekingjustice. He acted intelligently up interfering with the case he was
but also brashly, often alienating working on. She later made up for
himself from the Batman. His youth this by helping the Batman and Robin
and inexperience caused such inner solve the case she had botched,
conflict that the would-be hero had thereby getting her own name in the
trouble distinguishing between right headlines. Vicki has encountered our
and wrong. Yet, it was this confusion hero a few times since then, yet their
that caused him to search for and relationship has been barely amiable
eventually try to save his natural and strictly business-like.
mother. Unfortunately, it also caused Eventually, Vicki Vale's award­
his death. winning work made her famous
throughout Gotham City. As she
LUCIUS FOX climbed the social ladder, she inev­
VICKI VALE itably came into contact with Bruce
DEx: 2 STR: 3 Boov: 3 Wayne, and the two were rumoured
INT: 3 WLLL: 2 MIND: 2 DEX: 2 STR: 2 BoDY: 2 to be "an item," according to various
INFL: 2 AURA: 3 SPIRIT: 3 INT: 3 WILL: 3 MIND: 2 gossip columnists. Thus far, the two
INITIATIVE: 7 HERo POINTS: 5 INFL: 3 AURA: 2 SPIRIT: 3 have only dated a few times and
• Advantages: INITIATIVE: 8 HERO POINTS: 10 barely know each other.
Connection: Wayne Foundation • Skills:
(High); Scholar (business) Artist (Photographer): 6, Detec­

V
• Alter Ego: None tive: 2, Charisma: 4 ick i Vale is a m u c h more
• Motivation: ResponsibilityofPower • Advantages: mature woman than she was
• Occupation: Executive Connections: Picture News (High), before she left Gotham City.
• Wealth: 9 Gotham Gazette (Low) She is career-oriented and will brave
• Height: 5'1 1 w • Drawbacks: dangerous situations to get a story.
• Weight: 155 lbs. Minor Irrational Attraction to She will fight for what she believes in,
• Hair: Black curiosity which recently included a "committee
• Eyes: Brown • Motivation: Thrill of Adventure of concerned citizens against the
• Occupation: Photographer Batman." Unfortunately, she asked

L
ucius Fox is Bruce Wayne's • Wealth: 6 Bruce Wayne to head the organiza­
friend and President of the • Height: 5'8w tion, and he angrily refused. (Batman
Wayne Foundation. Fox rose • Weight: 1 2 l lbs. #408).
from the finance division, coming to • Hair: Red Although Vicki has no skill in
B ruce's attention by c reating a • Eyes: Blue combat, her sharp wit will often get
portfolio management plan that her out of sticky situations. She has

V
improved the Foundation's cash flow. icki Vale grew up in Gotham been trained in the use of ftrearms,
Lucius was in France with the OSS City and has been a photo­ but tends to rely on her intelligence or
during WWII, and later his son was grapher nearly all her life. She others. Vicki's most notable charac­
involved in a raid on the Wayne was photo editor of the Gotham High teristic is her curiosity; she will do
Foundation Building that was spon­ School newspaper and, later, the nearly anything to satisfy it, even if
sored by Ra's al Ghul. Vassar College Yearbook. Her excel- this means risking her life.
35
and thoughtfulness. Dark paneling, brown leather
lounging chairs, and oak tables make the room feel warm
and comfortable. The room can only be entered from the
patio or the hallway on the eastern side of the kitchen.

The private study is most often used as a small


living room by Bruce. He has been counseled by both Leslie
Thompkins and Alfred many times here. This room's most
notable feature is the grandfather clock behind which can
be found the secret staircase leading down to the Batcave.
The ballroom is one ofthe largest rooms to be found

W
ayne Manor is the ancestral home of the Wayne in Wayne Manor. When not being used for one of Bruce
family. The three-story main building was built Wayne's bashes, the wooden floor is carpetted with large
around the turn ofthe century and is opulently oriental rugs which divide the room into several smaller
constructed. A two-story wing was later added to the east areas. Several large pieces of art adorn the walls of this
end, most likely by Dr. Thomas Wayne in anticipation of a room, including portraits of Thomas and Martha Wayne.
large family. A pillared portico surrounds the front The gym houses a full collection of weight training
entrance which leads into the foyer. The main building devices and conditioning tools. It is less complete than the
and the wing's facade is dark brick, and the wing's side training facilities in the Batcave, and is not often used. Its
and back is white clapboard. presence is required to answer questions about Bruce
Bruce Wayne grew up in Wayne Manor before and after Wayne's excellent conditioning, since he does not exercise
the tragic murder of his parents. Dr. Leslie Thompkins at any local health clubs. It also gives his guests a full bank
and Alfred Pennyworth raised the young orphan here, of equipment to use when they are visiting.
until Bruce left the country to pursue his studies. A 26-
The game room is home to all the devices for
year-old Bruce Wayne returned from his twelve years
gentlemanly games of skill and chance. The east wall is
abroad to fmd Wayne Manor-and Alfred-just as he had
partly occupied by a very well stocked wet bar, and a
left them. The mansion was later home to Dick Grayson
pocket billard table and a ping pong table share the center
and then Jason Todd. It is often the starting point, or
of the room. This room was most often used by Jason for
ending point, of many of the Batman's adventures.
watching television, but Bruce sometimes takes refuge
Bruce Wayne made some changes in the Manor upon
here during extremely boring parties.
his return. Most sweeping of these was the conversion of
the cavernous attic into a third floor master suite. Bruce The art gallery displays one of the best private
also had a gym placed in the wing to provide a reason for collections of art in the northeastern United States. The
his excellent conditioning. He also added the stairway paintings are changed on a monthly basis, most often
down to the Batcave and extended the elevator shaft to arranged by Alfred. H e selects art from the Wayne
the Batcave. collection that is appropriate to the season or an event
taking place at Wayne Manor. The panels behind the
artwork can be moved to change the layout of the room
First Floor itself. Rarely is large sculpture included in a display. Only
The foyer is the frrst part of Wayne Manor that most on a rare occasion is an artist graced with a showing of his
visitors see. It is a two-story entranceway with an work. The room is, of course, guarded by a sophisticated
enormous crystal chandelier suspended from the vaulted alarm system.
ceiling. A staircase on the right rises to the second floor,
The Wayne family library houses a variety of
and an elevator at the northern end of the foyer leads to
books: old, new, fact, fiction, and so on. Dr. Wayne's
t h e second and third floors. (Dr. Thomas Wayne
medical books and Bruce's criminology texts from college
presumably had the elevator installed in response to his
take up several shelves, as do a host of books about
wife's weak heart.) The floor of the foyer is made of grey
Gotham City and several editions of encyclopedias. The
marble and is often covered with mats for the placement
books are ordered by subject area and alphabetized by
of wet or muddy shoes and boots.
author's name with a couple of notable exceptions. The
The dining room lies on the east side of the foyer. It books on the bottom two shelves are meant for younger
is well ventilated, with windows facing east and south. readers, and the central shelf set in the west wall contain
The room itself is far larger than it needs to be for a single the most valuable of the Wayne collection in a locked,
family, but is perfect for entertaining and serving intimate climate-controlled cabinet. One of these bookcases
gatherings of30-45 people. Unless round tables are set up revolves to reveal yet another secret entrance to the
for a large party, the room generally has a long table set in Batcave far below.
the center of it. This dining table may be extended to seat
20 people at one time.
The den, which was formerly known as Dr. Thomas
Second Floor
Wayne's study, has not been changed at all since Bruce The five guest rooms on this floor are spacious and
Wayne's return from abroad. It was here that a desperate comfortably appointed. Each has a king-size bed, a
and badly bleeding Bruce sat contemplating his purpose dressing area and a walk-in closet. The two family guest
in life. The bat that gave Bruce his identity crashed rooms also have a kitchenette, bath and a second bed. If
through the bay windows and landed on a bust of his the rooms are to be used by a guest who has a particular
father in front of Bruce's chair. liking for a certain artist, Alfred is likely to appease the
The den is furnished to promote an atmosphere of quiet guest by hanging an appropriate painting.
37
Dick Grayson's room has changed very little
.
since he went to college and then joined the Teen Titans.
Alfred has taken many old posters off the walls, but the
Howard Pyle painting of Robin Hood still hangs on the
southern wall. The closet has a secret panel behind which
still lies one of Dick's old Robin uniforms.
Exterior Elevations
Jason Todd's room still has the flavor of one of the
guest rooms. It has a twin bed, across from which is a
writing/reading nook housing Jason's desk This closet
also has a secret panel with a Robin uniform behind it. The
general color scheme of this room is blue, with a few rock
music posters to break up the dullness.

Third Floor
The master suite was once Wayne Manor's dusty
attic. Sometime after Bruce Wayne's return to Gotham
City he decided to remodel the attic into what is now his
private haven. This renovation allowed Bruce to change
Wayne Manor without destroying its basic beauty or
history. The entire floor is divided into three parts, one for
living, one for recreation and one for work.
The master bedroom is where Bruce Wayne can
often be found sleeping well past noon. It has a pitched
roof with exposed beams and lightly colored walls, and is
carpeted in a rich blue shag. The bed is located on the
southeast side, and the entire room is well lit once Alfred
opens the shades and curtains exposing the balcony. The
bath, vanity, and wardrobe/closet are all much larger
than their conventional counterparts.
The media room is home to enough recreational
equipment to provide Bruce Wayne with endless hours of
entertainment. The northern half of the room houses a
large screen television, a video-cassette recorder, one of
the largest collections of videos known today, and the
latest in stereo and compact disc equipment. The other
half of the room is dedicated to all the books that Bruce
has purchased since his return to the United States. The
most current encyclopedias, atlases and dictionaries are
present, as well as the latest research reports on legions of
scientific research. Bruce's voracious appetite for
information, however, is only partially sated in this room.
The north wall in this half of the room is covered with
the inevitable pictures of Bruce Wayne standing or
shaking hands with a variety ofcelebrities. Included, just
to throw certain individuals off the track, is a picture of
Bruce and the Batman together, taken on one of the
n u merous occassions when Alfred was wearing the
Batman's uniform.
Bruce's office looks much like any other executive's
office. Bruce's computer herein is not only linked to the
Wayne Foundation computers, but also to the Bat­
computer via a hidden switch. Annual reports of the
various funds and businesses supported by the Wayne
Foundation line the walls, and official documents ftll the
filing cabinets along the east wall.
The meeting room is used only when the dining
room is needed for that night's entertaining. It is a typical
meeting room, with a long table, low lamps, and slightly
uncomfortable chairs. Except for rare cases, only
meetings with lawyers take place here to plan strategy for
winning a case crucial to the well-being of the Wayne
Foundation.
38
I I I II 0

39
Fint noor

Ball Room
Game

Room

Dining Room

Parlor

Dry Bar

Basement

40
waYne Manor
N

Third noor
+- Balcony 112

Balcony 114

Skylight
Guest Suite Balcony 111 to
Ballroom

Second Floor

Closet Closet

Guest 111 Jason Todd's


Bedroom

Open To
Parlor

Smoking Sewing
Room Room

41
waYne FoUNdatiOn

n order to com:memorate his faJlwr, Dr.

humanity, Bruce Wayne had the Wayne Foundation Bui'uting

-me,
only the charitabl£ organization bearing '1'h.o7ft.as Wayne •- na t many

Enterprises offices, a carousel restaurant, and a -penthouse in whiCh aroL once lived.

42
B

N
ot long after the 26-year-old Bruce Wayne
returned to Gotham City, he was on site at the
Wayne Foundation Building, giving orders to
speed up production and troubleshooting various
problems with the penthouse. When Dr. Leslie Thompkins
saw the penthouse under construction, she asked Bruce,
"Who'd want to live all the way up there?" (Detective
#575) Bruce suggested she might, but she obviously didn't
care for the idea, since her work took place mainly in the
Crime Alley district of Gotham City. Instead, the high-rise
apartment stands vacant the majority of the time, but is
occasionally used by Bruce or his guests.
The Wayne Foundation Building's most notable feature
is an enormous artificial tree which is located in the very
center of the structure. This "Arborial Monument" has a
secret elevator running through its trunk, allowing access
to and from the penthouse at the very top of the building
and the Batcave that Bruce built out of an uncompleted
subway station located directly beneath Wayne Foun­
dation. When Bruce Wayne moved out of the penthouse
and returned to Wayne Manor, he turned this second
Batcave and the penthouse over to the Outsiders. Since L

this group disbanded and moved to Los Angeles, these N M

two places and the now disabled elevator are no longer


A Bruce Wayne's penthouse. I General offices.
used. (A somewhat detailed description of this Batcave J Escalators.
B Fake chimney conceals upper
can be found in The Untold Legend of the Batman #3.) part of secret elevator shaft. K Mall with shops
The following information represents the most prominent C Carousel Restaurant revolves L Underground parking lor public
with ramps to street.
features of the Wayne Foundation Building, from the around center pole which
conceals secret elevator. M Lower exit of secret elevator.
highest level to the lowest. N Secret garage lor Batmobile.
0 Gymnasium.
E Executive offices.
0 Tunnel to warehouse exit lor
The Penthouse F Batman's secret communications
Batmobile.
P The Batman's secret lab.
Outside the penthouse, high above the streets of center
Q Wayne Plaza.
Gotham City, an artificial garden exists. A ring of shrubs G Foliage conceals elevator shaft
R Thomas Wayne Memorial Fountain.
H Public elevators.
and trees surrounds the penthouse, ensuring complete
privacy. Just inside the greenery lies a walkway and inside
that, a swimming pool. A sun deck overlooks the pool and Carousel Restaurant
serves as a roof to the living room, library, den, and guest Directly beneath the penthouse is the carousel
room below. restaurant, which revolves to give patrons a view of
The second story of the penthouse is a half-level above Gotham City. It spins at approximately one revolution per
and adjacent to the sun deck. It is a master bedroom, with hour and has its own "express" elevator from the lobby far
opulent furnishings, an enormous amount of closetspace, below, which allows patrons to reach the restaurant
bookshelves, and a false ftreplace, behind which lie the without passing through the Wayne Foundation facilities.
elevator doors which once opened only into this room and
the Batcave far below. A hidden room can be reached only The Gymnasium
through secret doors at the eastern side of the master This gynasium was built into the Wayne Foundation
bedroom. This area is presumed to be where Bruce Wayne Building in order to promote good health among
made his change into the Batman. Stairs on the southern employees. It is equipped not unlike the gym in the
side lead down to the ftrst floor of the penthouse and no Batcave below Wayne Manor, and Bruce Wayne can
further. sometimes be found here "working out" with his hirelings.
Beneath the secret room, on the lower level of the This level can be reached by both conventional elevators
penthouse, are the kitchen and a bedroom that was on the north side of the building.
formerly inhabited by Alfred. This is now a second guest Below the Gynasium are the executive offices of the
room, which more often than not goes unused. A central Wayne Foundation. Lucius Fox is currently President of
ftreplace conceals the secret elevator, and the living room, the Foundation, and his office is the largest on this floor.
library, den and another guest room surround this pivotal Approximately twelve floors of general offices run from
feature. This entire area is luxuriously furnished, and the level below the executive offices on down to the
little has been changed since Bruce Wayne moved out. ground floors which house a shopping mall. The Arboreal
The only way to enter the penthouse, other than flying Monument separates the general offices and also
or swinging on a rope, is via the conventional elevator that conceals the mechanism for rotating the restaurant and a
runs up from the executive offices. Special keys are secret communications center for the Batman's use.
required to get the elevator to rise as far as the penthouse, Outside, in front of the mall, lies Wayne Plaza and the
and only Bruce, Alfred, Dick Grayson, and Dr. Leslie Thomas Wayne Memorial Fountain-centerpiece of
Thompkins have one of these keys. Wayne Plaza.
waYne FoUNdatiOn PenThOusE
SECOND FLOOR

FIRST FLOOR

SCALE: 1 SQUARE = 5 FT.

The Wayne Foundation Penthouse has a Security System rated at 12 APs.


The exterior walls of the penthouse have a BODY of 1 2 APs per 10' x 10' area.
The interior walls of the penthouse have a BODY of 12 APs per 10' x 10' area.
waYne FoUNdatiOn BUilding
SEVENTEENTH FLOOR SIXTEENTH FLOOR Fin'EENTH FLOOR
ROTATING RESTAURANT GYMN.ASI11M EXECUTIVE OFFICES

EXECUTIVE OFFICES
JOGGING TRACK

WEIGHT AEROBICS
ROOMS AREA

FIRST FLOOR
FOURTEENTH FLOOR SHOPPING MALL
OFnCES

0
<
Ul
a:

0
< m
Ul )>
0 :D
u:: m
u.. )>
0

0
< il
Ul 12th FLOOR BATMAN
a:
COMMUNICATIONS CENTER
ii
< m
Ul )>
0 :D
u:: m
u.. )>
0

BASEMENT .AND PARKING GARAGE

N
RAMP TO STREET RAMP TO STREET

<
Ul
ONE SQUARE EQUALS 10 FEET • a:
<

iO:
a:
ELEVATORS [[] 0 . �
"D
)> •
:D
0 �
WINDOWS ::::;
Ill z •
Cl
DOORS K )>
:D
m •

STAIRS [II )>

ESCALATOR Ill

45
waYne FoUNdatiOn BatcaVe
N
,
/
/
SCALE: 1 SQUARE = 5 FT. /
/
/
/
/
/
/

The Wayne Foundation Batcave has a Security Sy stem rated 1 2 APs.


The Wayne Foundation Batcave Is rated as a 15 AP laboratory.
The stone walls of the Wayne Foundation Batcave have a BODY of 12 APs per 10" x 10" area.
Each of the double sealed doors has a BODY of 1 6 APs.

ABANDONED AEJWlL HANGAR 1/2 MILE TO WAREHOUSE

EXITI1

WAREHOUSE EXIT

EXIT #3

1 MILE TO FOUNDATION BATCAVE


46
Tbe aaTcaVe

:r
I
! �

47
Batman from asking questions, no police officers to
temper his suggestions of torture if information does not
flow. It is dark; fear echoes with each heartbeat. These

B
ruce Wayne first discovered the Batcave sometime criminals wonder how many of their kind now lie in graves
before the cold-blooded murder of his parents. The just beyond this darkness. They do not dare to withhold
young boy had been exploring the Wayne Manor information from the Batman-if they ever want to see
grounds when he accidentally fell through an unnoticed the sun again.
hole. He found himself in a large cavern, and considered Those individuals who come as guests to the Batcave
exploring the area, when a large bat swooped down and have yet other reactions. While the inhospitable nature of
scared him half to death. the cavern is unsettling, the technological marvels
Much later, during the ftrst year of the Batman's career, present are overwhelming. The Lab, Workshop and
our hero recalled this experience once his array of Garage/Repair Shop all have the most sophisticated
equipment became too diverse to fit in Wayne Manor. He equipment in them. The Computerized Crime File would
explored the bat-filled cavern and found four distinct be the envy of every police department in the world, and,
levels, each of which he envisioned with a sole purpose. considering that it would normally take a large staffjust
With the help of Alfred Pennyworth, he sealed up nearly to understand how all the equipment works, the very idea
every tributary tunnel, excavated the area, and set out to that one man knows aU of it intimately and can use it is
make "the Batcave" the best-kept secret headquarters staggering.
ever developed. Perhaps most impressive for visitors and uninvited
For the majority of Gotham's citizens, the name guests alike is the Batman's Hall of Trophies. The items
"Batcave" conjures up all sorts of haunting images. For all themselves are unbelievable and strange, relics of twisted
these people know, the Batman could be the Batman 24 plots hatched by warped brains. Even more incredible is
hours a day. They envision the Batcave as his lair: a the fact that each item represents a victory, one more in
gloomy, stalagmite-choked cavern where the Caped an unending line of victories for the Batman against the
Crusader ponders the evil in the world and decides where forces of evil.
to strike next. For them, it is a cold and lonely place, one of The Batcave has its own power supply. A hydroelectric
shadows and mystery. It is perfect for the Batman. generator on the lowest level produces enough electricity
Those who have visited there, hold wildly divergent to power the whole complex. An experimental geother­
opinions about the Batcave. For some, like the Man-Bat, it mal generator has also been placed in the Batcave, though
is a haven. Having entered through one of the tributary it is set to go on line only in the event of a power down by
tunnels whose seal had worn away, Man-Bat found the the hydroelectric generator or during times of peak
Batcave to be perfect for him. The clouds of bats therein demand.
hold no menace, and the shadows hold no secrets from The Batcave also houses a sophisticated intruder
him. Ra's al Ghul entered the Batcave mysteriously, and detection system, which uses both infrared and motion
must have been at least a little impressed by it, for he scanners that will pick up human sized intruders at low
proceeded to test the Batman as a possible heir to his levels. Because of the large number of bats living in the
organization. cave the scanners are not set to monitor the upper
To criminals who have been brought to the Batcave for reaches of the Batcave. (This is where the Man-Bat
interrogation it is a cruel dungeon. They are cut off from resided, thereby going undetected by the Batman.)
friends and allies. There are no lawyers to stop the
When Dick Grayson left for college and Bruce Wayne
moved into the Wayne Foundation Building Penthouse,
THE YOICE-- IT the Darknight Detective built another Batcave beneath
5EEMB T0 8 E this structure, in an unused subway tunnel. He moved
COMING FROM much of the equipment from the original Batcave here,
THAT OLP but what is perhaps most significant is the fact that Bruce
C/.OCK· - 1 made an exact duplicate of his father's study, the room
where the bat gave him the incentive and understanding
to become the Batman. This further proves that the
Batcave is a place where everything outside the Batman's
war on crime does not matter, does not even exist. The
Batman later returned to the Wayne Manor Batcave and
left the other for the Outsiders to use. This second
Batcave is currently abandoned, as the Outsiders
disbanded and moved to Los Angeles.
The Batcave beneath Wayne Manor has five intentional
entrances. The two that see the most use are the stairway
hidden by the grandfather clock in the Private Study on
the first floor of Wayne Manor and the hidden entrance
used by the Batmobile. There is a third entrance behind
one of the bookcases in the Wayne Manor library, and
another two for the Batcopter Hangar and the Secondary
Hangar. The Batcave will be discussed from top to bottom,
from Level Four down to Level One.

48
. . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . .
. . . . " . . . . . . . . . . . . . . . . . . . . . . . . . .
.. . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
.
.
.
.
.
.
.
.
.
.
. . . . . .
. . .. . " . . . . . . . . . . . . . . . . .
. . . .
. . . . . . . . . . . . . . . . . . . . . .
. .
.
.
.
.
"
.
.
.
.
.
.
.
.
.
.
.
. volume of work done. The newest equipment is used for
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. .. . .
. . .
. . . .
. . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . .
DNA "fmgerprinting," and the Batman is in the process of
appending DNA data to his vast computer flies.
Any and all equipment and data found here is tied into
the Batcomputer so that test results may instantly be
catalogued and applied to any investigations currently
Level Four: Batcopter Hangar taking place. Each device is rated at 6 APs, the same
The Batcopter Hangar is located in the top of the hill rating as the Batcomputer's Skills. When the Batman uses
beside Wayne Manor. Camouflaged doors and a fog any of the equipment in his Lab, the APs of the
machine allow the Batcopter undetected entry and exit Batcomputer's Skills enhance the Batman's ability by
from the hangar. The fog machine is powerful enough to reducing the OV/RV of the analysis attempt by the APs of
produce a 10 AP Range cloud, thereby obscuring the the Skill being used.
vehicle's point of origin. The large, hidden doors are built For example, the Batman is attempting to identify a
into the hillside, and are akin to those used to cover missle chemical substance found at the scene of his current foe's
silos. latest crime. Analyzing the substance has an OV/RV of
The Batcopter Hangar, because of its location at the top 1 0/ 1 0. The Batman uses his Scientist (Analysis) Skill to
of the hill, is smaiJer than the Secondary Hangar. In fact it determine the substance's chemical make-up. If the
contains little more room than needed for the Batcopter Batman uses the Chemical Chromograph in his analysis,
itself and the machinery for producing fog on the hilltop. the OV /RV would be reduced to 4 / 4 d u e to the
The doors in and out of the hangar are remote-controlJed Batcomputer's 6 APs of Skill.
from the Batcopter, and a navigational signal from the When the Batman uses any of the equipment in the Lab,
hangar can be triggered from the Batcopter to help any and all results are automatically stored in the
during extremely bad weather. Batcomputer for future reference. Some of the more
common items and their uses are listed following.
Level Three: Secondary Hangar Ballistic Microscope: This item is used for comparing
The Secondary Hangar is also located in the hill beside bullets, to determine if they were frred by the same
Wayne Manor. It is one level below the Batcopter Hangar, weapon. The Batman also maintains a large collection of
and is similar to it in every way except its size. This hangar various firearms so that comparisons and test frrings can
might seem a bit small to be home and runway to all of the be made as needed. Any small nation would envy this
Batman's flying machines, until one recalls the fact that arsenal, but the Batman maintains it for study alone.
both the Batglider and the Whirly-bats can be folded up Chemical Chromograph: This piece of equipment is
for easy storage. This hangar contains not only the used to determine the chemical makeup of various
Batglider and Whirly-bats, but the fuel tanks needed to substances. The combination of this item's results and the
supply these and the Batcopter, and the pumps used to Batcomputer's and the Batman's knowledge of criminals
get fuel up to the level above. often allows the Caped Crusader to pinpoint the source
The Secondary Hangar is equipped with a navigational and location of the substance and villain, respectively.
beacon for difficult flying weather. It is also home to a Electron-Scanning Microscope: This device allows
specially designed flight simulator used by the Batman to detailed examination of samples of pollen grains and
keep his flying skills intact, and by Dick Grayson when he other miniscule traces of debris, thereby providing the
was learning how to fly. Another set of enormous Batman with seemingly trivial evidence against his
camouflaged doors below those for the Batcopter open current foe.
out from the hangar at the end of the runway. These doors DNA Typing Spectrograph: This machine, after a long
can be operated by remote control from the Batglider. 3-day process, this will break down a tissue or bodily fluid
sample and produce a DNA proflie. This profile is then
Level Two: Top Level, Main Cave matched against a sample taken from a suspect. Chances
This level is t e topmost of the two levels that lie h of any two profiles from two different people being
directly below Wayne Manor. It contains the Lab, Garage, identical is roughly 1 in 10 billion (one in twice as many
Repair Shop, and the Ramp that leads to the Batmobile's people as are currently in the world).
secret exit. A man-sized elevator runs between the Lab All equipment and chemicals used are purchased
and the Garage/ Repair Shop, and on down to the through a number of blinds, drops and sources, so no one
Workshop and Trophy Room below. This level can be individual can be traced as owning all ofit, and thereby be
reached from the Ramp which leads to the street outside, identified as the Batman. Ra's al Ghul is the only enemy
or the stairway or elevator from Wayne Manor. This level thus far to determine the location of the Batcave and the
is also where most of the bats in the cave roost, with true identity of the Batman by ignoring this cover-up.
enough cracks in the walls allowing nigh tty exit and entry.
Repair Shop
The cracks sometime expand enough to let people like the
The Repair Shop contains the equipment the Batman
Man-Bat enter.
needs to maintain and repair all of his vehicles and some
Lab of his larger weaponry. In addition to the heavy duty lift
The Lab has all of the latest equipment needed for that brings the equipment into the Repair Shop, there is a
forensic and analytical studies. The Batman can expertly hydraulic lift for the Batmobile and a heavy duty winch
perform any forensic study here, save an autopsy. Once a suspended from the ceiling to allow the Batman to lift
piece of equipment is out-of-date, Bruce Wayne (under engines out for repairs.
another alias) donates it to labs or police departments The Repair Shop also houses a whole bank of diagnostic
that have need of it. The Lab here is the equal of the FBI's machines to analyze and report on problems, potential or
crime lab in Washington, and second to it only in the sheer otherwise, with the vehicles. This equipment can help do
49
everything from tune up the Batmobile to check out the All the tooling machines needed for minor industrial
circuits on the Batglider'sjets. There is also a full range of work are also present, from simple lathes to the laser
power tools and maintenance equipment, including spare cutters used to make microcircuitry. Under the
tires and oil for the Batmobile. Batcomputer's control the machines can churn out spare
Garage Batarangs or replacement parts for damaged equipment
The Garage is a bit more than just an empty spot in the on the vehicles.
floor to hold the Batmobile. Through a link with the The Gymnasium
storage tank servicing the Wayne Manor garage above, The Batcave's Gym contains a full supply of equipment
where Bruce Wayne's fleet of cars is kept, it has a pump for for exercising and training, and is housed in the same
refueling the Batmobile. It also has a water supply and level chamber as the Workshop. The training area is
drain network suitable for washing dirt from the divided into four sections: muscle development, cardio­
Batmobile before it goes out or after it comes in. This is for vascular exercise, martial arts and acrobatics.
more than appearance. Just as the Batman could learn The area designated for muscle development holds a
where a car has been through an analysis of the dirt on its full range of Nautilus weight training machines, free
body or in the tires, so could a villain guess at the weights, and various bars and boards for chinups and
Batmobile's point of origin from similar evidence. sit ups, respectively. The cardiovascular section includes a
The Ramp treadmill, stationary bicycle, rowing machine, and cross
The Ramp is a long, sloping tunnel that leads directly country skiing simulator. The equipment is present not
from the Garage/Repair Shop up to the hidden exit on the just for variety, but to train for specific seasons and
side of the hill furthest from Wayne Manor. The exit is possible actions, like those needed to use cross-country
located about a half mile from a main road that leads to skis to pursue a villian in Alaska. This course of exercise is
Gotham City, and three different dirt roads lead to this · sometimes supplemented by swimming in the under­
public route. These roads have each been covered with ground stream on the level below.
soil taken from an area far north of Gotham. If a soil The martial arts are practiced and perfected on special
analysis were to be performed, on mud that had been mats near the elevator. Boxing equipment and dummies
adhering to the Batmobile's wheel, for example, the for practice with the Batarang or Batline can also be
analysis would be very misleading. found here. Charts detailing weak points on the human
A thick screen of trees effectively hides this Batcave body hang on the wall, as well as diagrams of new styles of
entrance from anyone who is not in the glade itself. The attack and first aid treatments for various injuries. (The
trio of dirt roads prevents anyone from seeing the most arcane of these body-weakness charts appear to be
Batmobile approach the road from the same point, and written in Korean.) The area designated for acrobatic
the Batman varies his use of these routes. Randomly training holds a full range of gymnastics equipment,
buried pressure sensors will trigger an alarm in the trapezes, climbing ropes and trampolines. The equipment
Batmobile and Batcave, thereby alerting the Batman to a is often arranged in a sort of obstacle course by Alfred, so
car following him or people driving near the entrance to that the Batman can be ready to respond to a consecutive
the Ramp. series of challenges. Shower facilities can also be found
here, as well as changing rooms, complete with wardrobes
for the Batman, Bruce Wayne, Robin, Dick Grayson, and
"Matches" Malone. Jason Todd's clothing and his Robin
uniforms have been removed from this area.
Level One: Lower Level, Main Cave Trophy Room
This level of the Batcave is somewhat larger than the The Trophy Room is the best known feature of the
one above it. It is home to the Trophy Room, the Batcave. It's an enormous cavern chamber where the
Workshop, the Gymnasium and the Computer Room. The Batman keeps momentoes of his cases. There is an
elevator and stairs from Wayne Manor hit bottom here, incredible variety of items in here, something to remind
between the Computer Room and Gymnasium. him of virtually every villian he has ever faced.
Perhaps the most prized item in the cave is the original
The Computer Room "Bat-man" costume that Dr. Thomas Wayne wore to a
Home to the Batcomputer ( see p. 24 for more in­ costume party. Or perhaps it is the glass case in which one
formation) and various backup hard flies, the Computer of Jason Todd's Robin uniforms is housed. The case has no
Room is where the Batman keeps evidence that has not plaque to commemorate who once wore that identity; it
been turned over to the police-including the guns he simply stands as a silent monument to the Batman's
uses for comparative analysis in the Lab. This is where relentless war on crime. More importantly, it reminds the
much of the work is done when the Batman has an Batman that the grim task he has set for himself is more
abnormally challenging case to solve. than enough to crush others who are less dedicated and
The Workshop weak. It represents his resolve never to jeopardize
Around the staircase from the Computer Room is the another in that fight-it is his vow to fight alone.
Batman's "Workshop." Here he designs and creates much Other notable items in the Batman's Hall of Trophies
of the equipment he needs. He is constantly updating and are the giant robot Tyrannosaurus Rex and the huge 194 7
modifying the contents of his utility belt, and all the penny, both momentoes of early cases (Batman #35 and
necessary drafting equipment is present for the design of World's Finest #30, respectively). There is a huge Joker
something as simple as a Batarang or as complex as a playing card suspended from the ceiling, and various
microprocessor. There is, of course, a terminal tied into other trophy cases contain a flock of umbrellas from the
the Batcomputer so it can aid in design and control the Penguin, weapons used by the Joker and gimmicks taken
machines assembling the items. from the Riddler.
50
The saTcaVe 2 MILES TO EXIT

SCALE: 1 SQUARE : 5 FT. 1 MILE TO LEVELS 4 AND 5

LEVEL 2

TURNTABLE
STAIRS TO MANOR

SHAFT

POWER & MACHINE ROOM

COMPUTER ROOM

LEVEL l

MUSEUM

52
- - ----- - ---..
--� -.......
. ...
-- --
LEVEL 4 -
/ -,
/ '
t / '
/ �
/ \ ELEVATOR

I \
I ROOFTOP LANDING
J
\ I
\ I
\ /
' /
' /
' /
...... /
...... -/
....... ____ __ __ ..,..,....

SHAFT

VTOL RUNWAY

TURNTABLE

LEVEL 3

TO LEVEL2

N
The Batcave has a Security System rated at 12 APs.
The Batcave is rated as a 15 AP Laboratory.
The stone walls of the Batcave have a BODY of 14 APs per 10' x 10' area.
Each of the double sealed doors has a BODY of 17 APs.

53
Areas In GoThaM/POinTs Of InTeReST
1. Central Business District 12. The Bowery
A. Theater District A. Park Row
B. Gotham State Building B. Sheldon Park
C. Financial District
13. Glendale
D. Gotham Museum
A. Gotham Institute ofTechnology
E. Gotham Art Institute
(G.I.T.)
2. Lower East Side B. Glendale County Sheriffs Dept.
A. Conrail Switch Yard C. Gotham County Fairgrounds
B Luxor Oil Terminal
14. Evanstown
3. Chelsea A. Mother Goose Amusement Park
A. Gotham University
15. Irving Grove
B. Gotham Planetarium
A. Spring Mountain Ski Resort
C. Kingston Square
B. Dayton Forest Preserve
4. East River C. Adam Howe Historical Museum
A. Reservoir D. Front Street Mall
5. Bristol 16. Gotham Village
A. Crest Hill 17. Sommerset
B. Yacht and Tennis Club/Tennis
Hall of Fame 18. Scituate
A. Gotham Stadium
6. Bryanttown B. Herod Arena
A. Site of old Gotham State Prison C. Wayne Field
("Tombs") D. Dean Stadium
7. Chinatown 19. Lyntown
8. Neville 20. Victoria Place
A. Wayne Foundation Building A. Industrial Park
B. Ritz Hotel
C. Museum of Primitive Art
2 1 . Little Stockton
A. Gotham International Airport
9. Midtown
A. S.T.AR. Labs
22. Manchester
B. Gotham General Hospital A. Van Dyke Gallery
C. Gotham Gardens B. Manchester Viaduct
D. Museum of Military Antiques 23. Coventry
E. Forum of the Twelve Caesars A. The Priory
Museum B. Gotham Zoo
F. Bradon Building C. Higher Historical Library
10. Waterfront 24. Charon
1 1 . Uptown A. Gotham Memorial Cemetery
A. Gotham Park B. Rose Lawn Cemetery
B. Diamond District C. Batman Museum
C. Adams Convention Center D. Gotham Mercy Hospital
D. Ambassador Hotel
E. Sprang Memorial Arena
F. Patriot League Headquarters
G. Tolliver Art Gallery
A 0 0
19 23
21

N
2

55
. '

his career.1 � fol lmJi n'g 'Qillains, ca·n b.!_. (li� to


\\, ........_ .
those who no longer exist. Thet!!.._ 'S fodder hete�r a rr. . ,_,,.,u,. 1fW.fW{l.areS-<)r another fifty year of
.:::::.
adventures with the Batman. � "" ""'

56
·"--
TilE JOKER took someone special to commit
DEX: 4 STR: 4 BooY: 3 them after a cryptic warning had
lNT: 9 WIU..: 12MIND: 5 been given to his foes.
INFL: 10 AURA: 7SPIRIT: 7 The J o k e r h a s c o m mitted an
INITIATIVE: 25 HERo POINTS: 120 incredibly large number of crimes­
murder perhaps foremost among
• Skills:
them-yet has escaped termination
Artist (Actor): 5, Charisma: 10,
because of his madness. He has been
Martial Artist: 7, Gadgetry: 1 1 ,
in and out of Arkham Asylum and the
Vehicles: 4, Weaponry: 4
courtroom so many times it's no
• Advantages:
wonder he's insane.
Connections: Arkham Asylum
Having once again escaped Arkham
( Low), Underworld (High)
Asylum, the Joker arrived on the
• Drawbacks:
doorstep of the James Gordon home
Catastrophic Irrational Attraction
and shot Barbara Gordon when she
to practical jokes; Catastrophic
opened the door. As Barbara lay on
Psychological Instability
the floor and the restrained Commis­
• Equipment:
sioner looked on, the Joker took
Acid Flower ( BODY: 2, Acid: 8, R#: pictures of his handiwork, and later
2] Flower's Acid has a Range ofO APs. used these photos to mentally torture
Electric Joy Buzzer ( BODY: 4, the kidnapped father. Along with this
Lightning: 9, R#: 2] Buzzer has a
abuse, the Joker physically humili­
Range of touch.
ated C o m m issioner Gordon, but
JOKER VENOM RING ( BODY: 5, failed to break his will.
Poison Touch: 8, R#: 2 ] Joker can
• • • • • •

The Batman and the Joker often • • • •


poison his victims by scratching
seem to be on a suicidal collision
them with his Ring. When the . . . . . . .
course. After the Batman had saved
Venom Ring kills, it leaves its • I I I

James Gordon and brought the Joker


victims' lips pulled back in a smile.
in, he offered to help the Joker with
7 AP AC Omni-Gadget his rehabilitation. The Joker refused,
• Alter Ego: Unknown saying, "It's too late for that. Far too
• Motivation: Psychopath late." (Batman: The Killing Joke)
• Occupation: Professional Criminal This terminal traJectory was taken prevents h i m from even looking
• Wealth: 6 yet further when, just before Robin beneath the Batman's cowl once he
• Height: 6'2. died, the Batman was willin g to defy h as captured him-does not apply to
• Weight: 150 lbs. Superman and the world in order to those that are close to the Caped
• Hair: Green haul in the Joker. When last seen, the Crusader. The Joker not only
• Eyes: Green villain had a bullet through his chest murdered Robin, but h e took great
and was riding in a helicopter that delight in taunting the Batman with

T
he Joker got his start as a crashed and burned seconds later. that fact. Even more cruel was the
criminal called the Red Hood. shooting of Barbara Gordon and the

T
A failed comedian who had left he Joker is not the f1rst villain torture of her father, Commissioner
his job with t h e Monarch Card the Batman ever faced, but he James Gordon.
Company, he agreed to play the part has had the greatest effect on In some ways it almost seems that
of the Red Hood in a caper in order to the Caped Crusader's career. He is the Joker has a deathwish. His crimes
get e n o u g h money to move h i s aptly referred to as the "Clown Prince increase in savagery and scope, as if
pregnant wife, Jeannie, out o f their of Crime," for there is no more to motivate the Batman to finish him
run-down apartment. When Jeannie ruthless, unpredictable criminal alive off. The Batman will not do so
died in a freak accident, the Red Hood than he. He murders without fore­ however, because he knows that the
discovered it was too late for him to thought or remorse; there is no doubt Joker is mentally ill. The Joker would
back out of the job, so he went that he is utterly mad. have to drive the Batman insane in
through with it. To elude the Batman, Despite his utter madness, the order to obtain his ticket out of this
he dove into a vat of chemicals and Joker is probably the most brilliant of life.
escaped through a drainpipe. the Batman's foes. He is a supreme This deathwish, if it truly exists,
The chemicals had adverse effects egomaniac who keeps the Batman should not be taken as the center and
on h i m , bleaching his skin a n d alive so they may continue to match sum total of the Joker's existence. His
t u r n i n g h i s h a i r green. H i s new wits. The Joker once accurately true motivation is to prove he is the
appearance, coupled with his feelings described his feelings about the greatest criminal mind of all time. He
of inadequacy and his grief over the Caped Crusader by saying, "But if I Jives by two rules: trust no one and, if
death of his wife, utterly broke him. shoot the Batman, who would I have anyone is fool enough to trust you,
He abandoned his old identity and to play with?" (Batman #408)While he destroy them at the f1rst conceivable
became the Joker, having taken his builds each trap to stress his foe to opportun ity. This makes h i m a
new name from the Monarch Card the utmost, we know that the Joker is treacherous ally, especially when one
Company and his old career as a not actually trying to kill the Batman. recalls his penchant for murder.
comedian. He also decided that The Joker's curious code of honor The Joker is one of many criminals
anyone could commit crimes, but it concerning his enemy-one that who organizes his crimes along a
57
theme. His thematic choices are a bit and the Brotherhood of the Demon, The Batman declined the offer and
more universal than the Penguin's or and most likely got his start through managed, after another epic quest, to
Cat-Man's for example, ranging from the Arabic Assassins. capture Ra's al Ghul. (Batman #243-
the seven deadly sins to famous Their initial meeting took place in 4) He and Ra's tangled again several
movie animals. If his clues can be the abandoned Batcave beneath times without conclusive results. Ra's
figu re d o u t , t h e c ri m e c a n be Wayne Manor. The Demon informed al Ghul appeared to be slain in a
anticipated and the Joker appre­ the Batman that deducing his iden­ bomb blast that was the close to a
hended. Thanks to long years of tity was not difficult. He had reasoned civil w a r w i t h i n t h e League o f
practice, the Batman has proven that the Batman must be wealthy and Assassins, but returned to battle the
himself incredibly adept at figuring have access to certain equipment. Batman for his daughter's soul and
o u t t h e J o ker's c l u es, a n d h as The Batman fmished Ra's' thought ownership of Infmity Island. At the
repeatedly returned the Joker to his and removed his cowl, admitting that end of that battle, Ra's was slain after
cell in Arkham Asylum. only Bruce Wayne had purchased being driven back into the Lazarus
The Joker isn't much of a com­ such equipment. Ra's' daughter Talia, Pit. The island then exploded in a
batant, being too busy laughing at his however, had previously seen Bruce's volcanic eruption. (Batman #332-5)
own jokes. He murders individuals face beneath the Batman's cowl, and Ra's al Ghul did survive his total
with anything from his Electric Joy it is possible that she supplied her immersion in the Lazarus Pit on
Buzzer to his Venom Ring, and enjoys father with the information. (Saga of l n fmity Island. Although the island
seeing people in pain. Ra 's a/ Ghul #1) was destroyed, the magma core was
not. As Ra's told the Batman in their
next meeting, "It seems I made the
RA'S AL GHUL
[ the pit I too well, detective, for it
DEX: 9 STR: 5 BoDY: 6 would not let me die. I was dissolved,
INT: 1 0 WILL: 1 0 MIND: 8 yes, but I was reconceived, born again
INn.: 1 0 AURA: 8 SPIRIT: 10 . . " (Batman Annual #8)
.

INITIATIVE: 33 liERO POINTS: 100 Ra's's rebirth sparked h is new plot


• Skills: for world domination. Ra's later
C h ar is m a : 1 1 , Detective: 1 0, declared, "I long for a better world­
Martial Artist: 9, Gadgetry: 10, not one commanded by fools! This is
Scientist: 10 my dream." (Saga of Ra's a/ Ghul #2)
• Advantages: And he has done his utmost to make
Connections: League of Assassins his plan work, even going so far as to
(Low), Underworld ( H igh); Lead­ kill himself off, only to return after
ership; Lighning Reflexes; Omni­ being doused in the bubbling liquid of
Connection; Scholar ( Middle-East) the Lazarus Pit.
• Drawbacks:
Minor Irrational Attraction to

R
a's al Ghul has the annoying
converting the Batman to his cause
habit of escaping the Batman
• Equipment:
through death and resurrec­
LAZARUS PIT [STR: 8, Regener­ tion in the Lazarus Pit. The Lazarus
ation: 1 0 I Special: Pit bestows its Pit contains magma from Infmity
STR and the Serious Rage Draw­ Island. Ra's learned to control its
back upon anyone submerged in powers "centuries" ago, and even
its waters for a period of 2 hours. transported some of the magma to at
• Alter Ego: None least one other base in the Alps.
• Motivation: Power Lust Ra's al Ghul first became interested (Batman #335) The life giving powers
• Occupation: Crime Lord in the Batman because the Caped of the pit only work on Ra's, but
• Wealth: 1 5 Crusader had saved Talia from Dr. through its power he can grant an
• Height: 6'3" Darrk. (Detective #4 1 1 ) Talia claimed extended life to others, like h is
• Weight: 160 lbs. to have fallen in love with t h e daughter, Talia. A servant of Ra's',
• Hair: Black w/white temples Batman, a n d Ra's immediately pro­ Ubu, was contaminated when the
• Eyes: Blue to Red ceeded to test the Batman's skills. He Alpine pit exploded, driving him mad
kidnapped Robin, and led the Batman and scarring him horribly. (Detective

W
hen this character and the to believe that his daughter Talia had #438)
B a t m a n first m e t , t h e also been kidnapped by the same Despite his antiquity, Ra's has a
Caped Crusader was told, I "
people. By the time the Batman had respect for technology and conducts
am presently known as Ra's al Ghul," located the "kidnappers"' hideout research into it. Several of Ra's' most
suggesting that this man may have and withstood numerous tests of his "visible" operations have been to steal
other identities. His name in arabic combat and detective training, there materials needed to further h is
means "the demon's head," and if was only one thing that he couldn't studies. Beyond these rare appear­
historical records and his own ad­ figure out: why he was being tested by ances, Ra's is highly secretive, and
missions can be considered believable, Ra's al Ghul. Ra's admitted that he probably sees himself above criminals
he has been alive for at least three was considering the Batman for heir like the Joker. While it appeared that
centuries. Ra's has been identified as Ra's al G h u l participated in t h e
to his organization. (Batman #232,
the head of the League of Assassins Saga of Ra 's a/ Ghul #1) gangland trial t o determine who had
58
slain the Batman, Ra's must have Irrational Attraction to the Batman manhandling Selina's roommate and
been imper onated by a servant. • Equipment! co-worker, Holly. Stan tried t o defend
( B a tman #29 1 -294) Bec � use he himself but Bruce decked hun. _ I n an
Cat O'Nine Tails [BODY: 4, EV: 5 ]
knows the Batman's secret tdent tty, _
Swingline and Grapple [STR: 5, effort t � protect her "protector," Holly
and because his intelligence network BODY: 6 ] Line is 5 APs long. stabbed Bruce in the leg. With Selina
could have learned Bruce's location watching from an apartment wind?w
• Alter Ego: Selina Kyle Wayne
easily, he would have k_nown the above Bruce broke Holly's wnst.
• Motivation: Thrill Seeker
_
whole trial was a farce. It ts unlikely, Secon ds later, the cat-like Selina was
• Occupation: Burglar
no matter how much he would have • Wealth: 6
upon him. After being impressed by
liked to laugh in all the collected her martial artist training, the badly­
• Height: 5'7w
criminals' faces, he would have put bleeding Bruce managed to defeat
• Weight! 1 28 lbs.
himself so close to so many cert ifiably Selina and escape. (Batman #404,
• Hair: Black
insane murderers. Catwoman #1)
• Eyes: Green
Reports of Ra's al Ghul's death are While Selina continued her training
often exaggerated, but his skill in under Ted Grant, the legendary

S
elina Kyle began her criminal Batman began h is crusade against
hand-to-hand combat is not. He has
career as a hooker in Gotham crime in Gotham City. Selina saw how
superior strength and some skill as a
City. Her mother had left � he
fighter. He has broken several necks _ Selma
family years before, and while
while backhanding insolent hench­
chose to make her living on the
men uncaring that their fate may not
hav� fit their crime. He is usually
st reets, her sister Maggie became a
nun.
attended by a huge body servant, Ubu
At one point, Selina's pimp, Stan,
or Lurk.
beat her up badly enough to land her
Ra's al Ghul is content with tiny
in the hospital. Though only 1 7 years
old at the time, Selina knew �etter
gains, for he has time on his side and
will outlive his foes. He has the luxury
than to tell the police officer ass1gned
of planning for the next hundre_d
to the case, George Flannery, a �y­
years, so subtlety and patience � re h �
thing about Stan. Flannery, havmg
t rademarks. His weakness ts hts
taken pity on her, gave her the
daughter Talia; he desires her by his
number of a man named Ted
side and cannot help but indulge her.
Grant who, Flannery said, could
The Batman once referred to Ra's
teach her to take care of
al G h u l as "the most dangerous
herself. As a one-time
criminal genius [he had ] ever met . . .
boxing champion who
or heard of," (Saga of Ra 's a/ Ghul #3)
also spent time as
probably because he challenges the
the hero called
Batman on each and every level of his
Wildcat, Grant was
being. He is the Batma ? '� equal in
the appropriate
stamina and can be as bnlhant as the
mentor for a new
Bat man in setting up plots. His
villainess to be
fort une rivals that of Bruce Wayne,
named Catwoman.
and his genius in creating new and
It was during this
devilish weapons is matched only by
period of training
the Batman's ingenuity in defeating
that Selina first ran
them.
across the hero soon
to be the Batman. On
Bruce Wayne's initial
CA1WOMAN outing after his re­
DEX: 9 STR: 4 Boov: 5 turn from abroad,
INT: 9 WILL: 7 M1 o: 7 the disguised bil­
I n.: 8 AuRA: 7 SPIRIT: 7 lionaire tried to
INITIATIVE: 30 H ERO POINTS: 75 stop t a n fro m
• Skills: ·linked
Acrobatics: 9 • , Animal Handling:
8• Charisma: 8• Martial Artist: 8,
1 I

Thief: 9*, Vehicles: 9*, Weaponry: 9•


• Advantages:
Area Knowledge (Gotham Ctty); .
Connections: Batman (Low), Street
(High); Intensive Training; Light­
ning Reflexes; Pets ( n u merous
house cats); Scholar (cats)
• Drawbacks:
Catastroplaic Irrational Attraction
to cats and cat motif crimes; Minor
he used his costume as an icon, and takes h e r n a m e , s h e is fiercely vigilante," and Dent and Bruce Wayne
she embraced that concept. Dressing independent. She shows an incred­ were the policeman's prime suspects.
in a leather cat costume Stan had ible reluctance to mend fences with Dent, however, had an alibi for every
given her for other reasons, Selina her sister and, even though she did night that the Batman was seen; "He
sought revenge against Stan for her rescue her, it almost seems as if she was home between midnight and
hospital visit, and got it when she did so as a statement of her inde­ four. With his wife." (Batman #405)
beat him up in an alley behind the pendence, rather than out of love. After Harvey Dent became District
Immaculate Virgin Mission. Conversely, Selina is very protective Attorney, he proved himself to be the
A nun from the mission happened of and quite loyal to Holly, her co­ best prosecutor Gotham City had
upon the scene and surprised Selina worker. This all suggests that Cat­ ever seen. During a trial in which
in more ways than one. The nun was woman is someting of a loner, one Dent was trying to convict an under­
in fact, Sister Magdelene, Selina's who is a worthy opponent when world boss, he brought as evidence a
older sister. Once the two had a backed into a corner. lucky silver dollar that the gangster
chance to speak, Selina learned that had always carried on h is person.
her father had just died; yet even that Dent's intense cross-examination
did not bring a reconciliation between revealed that the coin had been
the two totally opposite women. found at the scene of the murder. The
Selina ran away-much as she had guilty crime lord knew he was busted
done from home-and a lurking Stan and threw a hidden vial of acid at the
kidnapped Maggie to get his revenge antagonizing D.A The acid hit Dent
on Selina. (Catwoman #2) only on the left side of his face,
The rift between Selina and Stan scarring and disfiguring the once
was what prompted Selina to fmd a handsome attorney.
new line of work. She refmed her cat Rather than suffer through num­
costume and became, appropriately erous operations over a period of
enough, a cat burglar. Her initial years, Dent took to a life of crime. But
spree of crimes was carried off with he did not do so on a whim, for Dent
amazing elan, and blame for them had become obsessed with the gang­
went to the mysterious Batman. I n ster's lucky coin which he had kept.
order t o show everyone that the Upon studying the two faces of the
Batman was not responsible, Selina coin and comparing them to how he
decided to rob a key mob boss called had once looked, Dent scratched an
"the Roman." Unfortunately, the
1WO-FACE
'x' on one side to make it befitting to
Batman hit the Roman's place the DEX: 5 STR: 4 Boov: 4 his new visage. The attorney felt that
very same night, and this "lady cat" 1Nr: 6 WILL: 6 MIND: 4 he would be shunned by everyone,
was branded the Batman's assistant. !NFL: 7 AURA: 4 SPrRIT: 7 and that life as a criminal only made
(Batman #407) I ITIATIVE: 1 8 HERO POINTS: 70 sense for someone in his position. He
Ultimately, Selina succeeded in • Skills: flipped the coin, and when it landed
rescuing her sister from Stan. Al­ Charisma: 5, Martial Artist: 6, with the scarred side up, chose to
though the pimp fell to his death Thief: 7, Vehicles:6, Weaponry: 7 become the villain now known as
accidently, Sister Magdelene was • Advantages: Two-Face. (Batman #410)
saved from a mortal fall by the arms Connections: Underworld (High);
This coin proceeded to dictate
of the Batman. The Catwoman, Leadership; Scholar ( law)
every aspect of Two-Face's career.
however, didn't even thank the • Drawbacks: Scarred side u p meant a b a n k
Batman, but left in a huff, thereby Catastrophic Irrational Attraction
robbery where the loot was split
intriguing the Caped Crusader. In to making all decisions by flipping
amongst his gang. Clean side up
this we see the magnetism between Coin; Serious Psychological Insta­
meant a rival gang was hit and the
the Batman and Catwoman just bility
loot given to charity. Scarred side up
beginning. • Equipment: meant death to hostages or innocent
Silver Dollar:One side is pristine;

S
elina Kyle loves cats-a family bystanders. Clean side up meant the
the other is scarred. Batman would not be slain when
trait shared by her sister. Her
•Alter Ego: Harvey Dent unconscious or hostages would be
weaponry includes cat claws
•Motivation: Psychopath allowed to escape.
and a Cat O'Nine Tails that Ted Grant
•Occupation: Former D.A/Criminal Two-Face battled the Batman and
t a u g h t h e r h o w to use. S h e is
•Wealth: 6 the original Robin many times, but
incredibly agile, has a superior sense
• Height: 6'0w was always defeated and sent to jail
of balance and, while not having nine
• Weight: 182 lbs. or Arkham Asylum. Dick Grayson
lives, is tough enough to require lots
• Hair: Brown, Blue/Black was quite adept at figuring out where
of killing before she will travel to the
• Eyes: Blue, Black. Two-Face would strike next, and the
great beyond. She is proud of not

H
being a murderer and is a cunning arvey Dent was an up-and­ Batman once commented on this fact
criminal strategist. c o m i n g assistant District to Jason Todd.
The current Catwoman is a grim­ Attorney when he frrst en­ When Jason Todd was in training
mer, more driven incarnation of her countered the Batman. The two to become the second Robin, he
character from the past. Very much became allies when James Gordon inadvertently learned that Two-Face
like the creature from which she was attempting to bring in "the had killed his father, Willis Todd.
60
Angered that his mentor had not told engineered robberies after throwing
him the complete truth, Jason tried a thick fog over Gotham City. When
to strangle Two-Face and ended up the Batman interfered, he captured
botching that confrontation. Two­ the Batman, but ultimately lost the
Face escaped the Dynamic Duo, and fig h t to t h e C a p e d C r u s a d e r .
Jason had only himself to blame. (Detective #36)
After realizing his stupidity, Jason Over the next several encounters,
fmally helped the Batman capture Hugo Strange tried to kill the Batman.
and send Two-Face to jail. (Batman He created huge, man-monsters by
#4 1 1 ) injecting five mental patients with a
Most recently, the Batman broke special serum, and used them to
Two-Face out of jail in order to prove challenge the Batman. Strange even
the innocence of a petty criminal managed to inject the Caped Cru­
named Freddie Richards. Our hero sader with the serum, but being the
had mistakenly sent Richards to Batman, he of course developed an
prison for the supposed murder of a antidote only seconds before h e
Gotham policeman, but came to would have become a man-monster
discover that the "dead" officer had himself. (Batman #1 -3) Strange was
sold himself out to Two-Face because ,...,.;;�..r::::. thought dead by the Batman, but
he had been denied a promotion. The -,.�� returned not long after to tangle with
policeman turned criminal was now our hero again.
hiding in a city called Santa Prisca, Most recently, Strange has become
and the Batman took Two-Face there truly mad. He set up a clinic in
to locate the man. After a few Gotham City, which Bruce Wayne
attempts on his life, the Batman entered for treatment of radiation
found this corrupt ex-officer and illness he had gained in a battle as the
brought him back to Gotham City in Batman. In the clinic, run covertly by
time to save Freddie Richards from Strange, Bruce was detained, and
the electric chair. Unfortunately, the Strange learned his secret identity.
Batman lost Two-Face in the shuffle,
The vindictive Strange used his
and the villain is currently at large.
knowledge of the Batman's identity in
(Batman Annual #13) of it. For example, "Ah- You're like many ways. He pretended to be Bruce
two sitting ducks," when he thinks he Wayne in order to p ilfer Wayne
has the Batman and Robin cornered;

T
wo-Face's crimes always re­ Enterprises. He also offered the
and "I'm . . . seeing . . . double," once Batman's secret identity for auction.
volve around the number two.
he has been knocked around by their Boss Thorne, the Penguin, and the
He has robbed double-features,
blows. (Batman #41 1) Joker were all willing to bid on it, but
double- headers, double's tennis
matches and double-decker busses. Thorne decided to cut the others out
PROFESSOR HUGO STRANGE of the game by kidnapping Strange.
He likes two dollar bills, and he has
hidden out on a two-masted schooner. DEX: 7 STR: 4 BoDY: 5 During the subsequent interrogation,
More often, though, his hideout is in a lNT: 9 WILL: 8 MIND: 8 Strange was slain without revealing
tenement where half the rooms are INn: 6 AURA: 7 SPIRIT: 7 the secret. (Detective #472)
old and ugly, with battered furnish­ INITIATIVE: 26 HERO PorNTS: 95 Over the next few months, Boss
ings, while the other half are elegant • Skills: 'linked Thorne was haunted by Strange's
and finely appointed. His gang has Gadgetry: 10, Martial Artist: 7 * , visage, and several attempts were
been composed of one half suave Medicine: 9 *, Scientist: 9 * , Thief: 5 made on Boss Thorne's life, presum­
criminals and the other half rough • Advantages: ably by Strange's ghost. Boss Thorne
th ugs, but more recently, he always Genius; Iron Nerves; Leadership; was sent to prison after he attacked
employs twins. Lightning Reflexes; Scholar (robot­ two of his confederates, his mind
There are, of course, two sides to ics, genetics) unhinged by Strange's haunting him.
Two-Face. He is half good and half • Drawbacks: It ended up that Strange had used
evil, and therefore relies on his coin to Serious I rrational Attraction to yoga to fake his death. Once Thorne's
make any and all decisions. It is as if destroying the Batman men threw him into Gotham Bay, he
H a rvey Dent and Two-Face are • Alter Ego: None escaped. Strange then managed to
feuding for control of the body they • Motivation: Psychopath d u plicate Wayne Manor and the
both inhabit. This makes him highly • Occupation: Criminal Scientist Batcave in every detail to confuse
unpredictable and has saved the • Wealth: 10 Bruce Wayne and make him think he
Batman from more than one deadly • Height: 5'1 0* w a s g o i n g m a d . Strange again
situation. • Weight: 170 lbs. decided to take over Wayne's identity,
Two-Face is a skilled combatant • Hair: Bald using robots of all Wayne's friends to
who enjoys using a gun, as long as it • Eyes: Blue attack him.
has two barrels or double action. Robin entered the duplicate Bat­

S
When battling the Dynamic Duo, he trange's early career was fairly cave while Strange and the Batman
constantly spouts off phrases em­ normal, if crime as a career can were battling, both clad identically in
ploying the number two or variations be c o n s i de r e d n o r m a l . He Batman costumes. Strange gave
61
himself away by directing Robin to
kill the other Batman. Robin decked
Strange, who defeatedly triggered an
explosive device to end all three of
their lives. Without h is glasses,
Strange did not see that the Batman
and Robin had already left.

P
rofessor Hugo Strange is a
criminal strategist who uses
h is knowledge of science to pull
off brilliant, yet ever unsuccessful,
crimes. Besides the man-monsters,
Strange has developed fog by using a
giant electrical generator and a fear­
inducing dust with which he ulti­
mately planned to take over the
world. If necessary, Strange will
resort to combat, but tends to take a
fall in order to avoid capture. pear-shape made it difficult for him the Joker or Riddler; and th at,
Strange is one of the few criminals to command respect. He took the ultimately, land him back in jail time
who knows the Batman's secret ident ity of the an imal he most and time again.
identity. While he did offer it up for resembled, and began a life of crime.

T
auction, it is difficult to believe he For years, the Penguin has been he Penguin, who dresses up in
would have actually supplied it to the one of Gotham City's most prominent ant iquated tuxe with tails (or
winning bidder. More likely, there criminals. He has tangled with the a custom striped set of prison
would have been some doublecross, Batman nearly as many times as the togs) is only without an umbrella
especially in light of his desire to Joker, which has more often than not when he is in prison. Almost anything
replace Bruce Wayne. The Batman's landed him straight in Arkham and everything, from a gun to a
secret identity is a tool Professor Asylum. bullet-proof shield, have been built
Strange will not use. A recent adventure of the Penguin into his Omni- mbrellas. The gim­
introduced a totally different char­ micks are as variable as the cargo the
THE PENGillN acter. Cobblepot claimed to have Batman carries in his utility belt. The
been reformed by the love of Miss Penguin, however, sometimes needs a
DEx: 3 STR: 2 Boov: 4 Dovina Partridge. He was paroled full-time caddy to carry all of his
INT: 9 WILL: 4 MIND: 5 from prison and used an inheritance umbrellas. A perennial favorite is a
INFL: 6 AURA: 5 SPIRIT: 4 to open an umbrella factory. Dovina parachute variation that allows the
INITIATIVE: 20 HERO POINTS: 70 insistently told the Batman that Penguin to escape his nemesis.
• Skills: Oswald had never needed to steal for The Penguin likes to quote William
Charisma: 6, Gadgetry: 7, Martial money because of this inheritance, Shakespeare and John Keats when
Artist: 5, Vehicles: 7, Weaponry: 7 but that he had done so for attention possible, and often speaks with
• Advantages: and respect. She also noted that the alliteration, or in flowery ph rases
Connections: Suicide Squad (Low), Penguin had promised to "waddle the that are almost as bad as Robin's
Underworld (High); Connoisseur; straight and narrow path!" (Batman puns. This romantic side of his nature
Genius; Leadership; Scholar (birds, Annual #1 1) has prompted ridicule from other
literature) Needless to say, the Batman had criminals, and has motivated the
• Drawbacks: difficulty believing this change of Penguin to plan and execute bigger
Serious Irrational Attraction to heart in his old foe, and set out to and better crime sprees. His vanity
birds and bird-motif crimes prove that the Penguin was up to his can and has been used to manipulate
• Equipment: old tricks. Imagine the Batman's him by both the Batman and other
10 AP ACD Omni-Umbrellas (x4) surprise when he discovered that the criminals, and his belief in his own
• Alter Ego: Oswald Chesterfield operation was almost entirely legit­ intelligence leaves him blind to this
Cobblepot imate. The only problem was that the manipulation.
• Motivation: Mercenary Penguin had hired a staff consisting The Pen g u i n 's c r i m es revolve
• Occupation: Criminal solely of paroled criminals, which put around one theme: birds. An exhibit
• Wealth: 9 him in violation of his parole for of Faberge eggs or Audubon paintings
• Height: 4'2w associating with known criminals. would attract him as easily as the
• Weight: 230 lbs. This technicality landed the Penguin plans for a Phoenix missile. One of his
• Hair: Black right back where he started. most recent capers involved h is

0
• Eyes: Brown This concern for others reflects a attempt at selling the Russians plans
change for the better in the Penguin. for America's "Early Bird" missile
swald Chesterfield Cobble pot His loyalty and decency makes him an warning system. To his credit, the
is the little man known as the i n d ividual who could easily be plans he was peddling were fakes, but
Penguin. Oswald originally reformed if he could divorce himself this entry into espionage was a
wanted to be a crimelord, but he from his vanity. It is his vanity, after departure for this dimin utive thief
found that his size, long nose, and all, that leads him to compete with and conman.
62
of these confrontations. more than one occasion, has resulted
THE SCARECROW in the Scarecrow getting a dose of his

T
h e Scarecrow is not very own medicine.
DEx: 4 STR: 2 Boov: 4 successful as a villain. His plots,
lNT: 7 WtLL: 6 MIND: 4 though brilliant, are always
INFL: 5 AURA: 3 SPIRIT: 5 foiled by the Batman. The Scarecrow's THE RIDDLER
INITIATIVE: 1 6 HERO POINTS: 50 Fear Transmitters are able to tap into DEx: 5 STR: 5 Boov: 4
• Skills: his foe's greatest fears without INT: 1 0 WILL: 5 MIND: 4
Gadgetry: 9, Scientist: 8 knowing what their fears are. With INFL: 8 AURA: 4 SPIRIT: 6
• Advantages: the Batman he's had bad luck. The INITIATIVE: 25 HERO POINTS: 65
Connection: Underworld (Low) Batman's fear of failure would have • Skills:
• Drawbacks: crippled him except that by defeating Artist (Actor): 6, Charisma: 7,
Minor Irrational Attraction to the Scarecrow, he defeated his fear. Martial Artist: 6, Thief: 6, Vehicles:
causing fear in his victims On another occassion, the Batman 6, Weaponry: 7
• Equipment: was terrified about finding Jason • Advantages:
Fear Transmitters (x5) [BODY: 2, Todd dead, but when he discovered Connections: Underworld (High);
Phobia: 13, R#: 2 ] that Jason was safe, that fear no Leadership; Scholar(puzzles and
• Alter Ego: Jonathan Crane longer dominated h im, and h e riddles)
• Motivation: Psychopath captured the Scarecrow. (Batman • Drawbacks:
• Occupation: Professor #373, Detective #540) Serious I rrational Attraction to
• Wealth: 6 There can be no doubt that the riddles, puzzles, and riddle motif
• Height: 6'2" Scarecrow is a genius. His knowledge crimes
• Weight: 1 60 lbs. of fear, and his mastery oftechniques • Alter Ego: Edward Nashton/Nigma
• Hair: Black to cause it, are very powerful. • Motivation: Psychopath
• Eyes: Brown Unfortunately, the academic side of • Occupation: Criminal
Jonathan Crane is stronger than his • Wealth: 7

J
onathan Crane was once a college desire to be a criminal. He wants • Height: 5'8"
professor whose expertise was recognition, so he pursues his re­ • Weight: 1 50 lbs.
the psychology and physiology of search like a demon, but only half­ • Hair: Black
fear. His colleagues at Gotham heartedly carries out his crimes. I f he • Eyes: Brown
State University n icknamed him applied himself to crime with the

T
"Scarecrow" Crane because of his tall, same intensity devoted to research he Riddler claims his name is
gangly frame and his shabby dressing and experimenting, he would be Edward Nigma, but that is just
habits. Little did they know that "as a virtually unstoppable. part of the legend this minor
child, he actually Liked to scare birds." Over the years, Crane has refmed league villain wove around himself.
(Batman #373) his techniques. He has used dust that Like the rest of this self-generated
Crane overheard fellow faculty causes a fear reaction in his victims, legend, it is a lie. Edward Nash ton, the
members making fun of his appear­ confronting them with their greatest man who later claimed to be E. Nigma,
ance. To him the choice was obvious; fear. At other times, he has used fear chose crime as a second career-and
books were much more important pheromone or sonic devices to a bad choice it was.
than clothes. Still the remarks stung, disrupt the Batman's ability to fight The villain's first crime was com­
and a bitter Crane dreamed of vast h i m . The fear p h e r o m o n e was mitted in grade school, when he
wealth and what he could do with it. probably the toughest item the broke into a teacher's desk and took a
Then, when teac hing a series of Batman had to deal with. He became picture of a fmished puzzle. The next
classes on how criminals use fear to injected with it and made everyone day, copies of the puzzle were given to
extort money from their victims, a who met him nervous and fearful. the students as a contest. Eddie
plot began to hatch in his mind. The Batman got an antidote when he Nashton cheated, won, and was
Crane embraced his nickname as a fmally defeated the Scarecrow. roundly praised by his classmates. He
symbol of fear and poverty, took the The Scarecrow is one of many reveled in this attention and, having
criminal identity of the "Scarecrow" villains the Batman has faced who is linked it with the school setting, went
and, with the aid of his henchmen, reliant on one gimmick alone. The on to become a teacher. He had not
the Strawmen, started a wave of ability to make the Batman afraid is forgotten the puzzle that instigated
crime based on fear. very powerful and, in some stories, this lionization, so he became an
The carecrow's early career was h a s been used to e x p lore t h e expert at this lore. For his students,
made successful by a fear-inducing character's psyche. As noted above, h e was a teacher w h o offered
gas he had created. More recently, the Batman's fear of failure nearly thousands of mental challenges.
Crane developed his infamous Fear crippled him and his fear of losing his Seven years into his teac hing
Transmitters, which are much more aide-being responsible for his death career, Nashton grew tired of tricking
powerful than his initial weapon. i n m u c h the same way h e felt children with puzzles and decided he
Once he became known throughout responsible for his parents-forced needed a change. He wanted a chance
Gotham, the Scarecrow hired himself the Batman to s u m mo n u p the to travel and, of course, more money.
out to anyone who would pay him courage that is at his core. While the He chose a path that would cover
well. He has tangled with the Batman Scarecrow's basic assault on the both these topics, make him the
and Robin on occasions far too Batman is the same in each of their center of attention, and allow him to
nu merous to detail and has been in encounters, the Batman's solution to prove his mental superiority through
and out of Arkham Asylum as a result each problem always differs and, on puzzles.
63
or R'as al Ghul, the Riddler enjoys
modest success because, as he did in
his carnival days, he slants his puzzles
to give himself an edge.
Despite his mannerisms, the Rid­
dler is not a lunatic. His practical and
cautious mind has Jed him to arm
himself with a submachinegun in the
past. He actually tried to shoot the
Batman once, but failed. The Riddler
may well be playing a game with the
Batman but he knows how much
t

easier the game would be If the


Batman were eliminated.
While the Riddler always sticks
with a theme involving riddles, he
adapts them to whatever crime spree
he intends. For example, if he wants
to steal some gold, he makes up a
puzzle that remotely hints at the
word "gold." Any caper that he can
describe with a riddle, no matter how
obscure and distant the answer is to
the crime, is a welcome task. Gen­
erally, the Riddler sends the puzzles
to Commissioner Gordon for trans­
mission to the Batman, but he has
also been known to use a billboard to
advertise his clues.
Nashton changed his name to E. [prosecuting you I is not worth the
Nigma and operated a puzzle booth in effort." He admonished him to "Go
a traveling carnival. He billed himself back to teaching." ( The Question BLACK SPIDER
as "The Great Riddler" and offered a #26) Gordon also suggested that the DEX: 9 STR: 5 BooY: 5
cash prize to anyone who could solve Riddler return to his original name, INT: 6 WILL: 6 MIND: 6
one of his many puzzles. I f the Edward Nashton. lNFL: 4 AURA: 5 SPIRIT: 4
customer lost, Nigma pocketed the The Riddler soon teamed up with a INITIATIVE: 23 HERO PoiNTS: 30
cash. If the customer completed the homicidal woman named Sphinx Scro­
puzzle, s/he won a prize. As is • Skills: ·linked
m ulski. The Riddler considered her Acrobatics: g•, Martial Artist: 9\
common in carnivals, Nigma immed­ demented when she announced that
iately offered a yet bigger prize for the Military Science (Tracking): 6 •,
she wanted to rob the bus they were Thief: g•, Weaponry: 9"
correct answer to a more difficult riding on. Sphinx had to coerce � im • Advantages:
puzzle, and most customers accepted into helping her, but when Sphmx
the challenge. Aside from those he let Connections: Street (High); Inten­
announced that anyone on the bus sive Training; Lightning Reflexes;
win in order to advertise the game, who could guess a riddle would be
Nigma prevented victory by using Sharp Eye
free to go, the Riddler served up some • Drawbacks:
rigged puzzles. pretty nasty riddles.
Nickel and dime action soon bored Minor Psychological Instability;
Sphinx and the Riddler soon ran Catastrophic Irrational Attraction
Nigma, so he decided he would afoul of the Question, who was
challenge the police and even the to eliminating drug dealers; Guilt;
something of an enigma himself. Serious Rage
Batman. He donned a green uniform While the conclusion of the tale really
decorated with question marks and • Equipment:
points Edward Nashton out to be a RETRACfABLE WRIST PISTOlS
set out to pull off a series of crimes. He normal man with delusions o f
warned the police of his intentions (x2) [BODY: 4, EV: 7, Ammo: 6 R#:
adequacy, it does leave open the 2 1 Special: Black Spider also uses a
with a puzzle, then patted himself on question of whether or not he was
the back when they could not figure it variety of high-powered weapons,
returned to jail. many of which can be found in the
out in time to stop him. To protect his
former identity, in a bit of brilliance, Rules Manual.
he dropped the word "great" from his • Alter Ego: Eric Needham

T
old carnival title. he Ridd ler's puzzles have • Motivation: Mercenary
The Riddler is another character ranged from simple crosswords • Occupation: Assassin
within the Batman saga to undergo a and acrostics to more con­ • Wealth: 4
transformation. Commissioner Gor­ voluted riddles. He annoys both • Height: 5'10*
don recently released the Riddler friends and foes by constantly using • Weight: 1 73 lbs.
from jail on a technicality, noting, riddlesome banter. While h e is • Hair: Black
"The District Attorney . . . says nowhere near as brilliant as the Joker • Eyes: Brown
64
A
s a youth, Eric Needham crusher is an identity used by surgically implanted in their brains.
suffered from a drug addic­ Harbinger when he inhabits the The Cartel p l a n n e d to use t h e
tion. He turned to crime to body of any one of several volun­ SABBAT Machinery to create a n
support his habit, and spent several teers who have had biochips im­ army o f remote-controlled assassins,
years as a petty thief and mugger. On planted in their brains, which but Dr. Harbinger had other ideas.
one occasion, Needham broke into a makes them receptive to the mind Without the knowledge of Wayne­
liquor store intending to rob it, when transfer abilities of the SABBAT Tech or the Cartel, Dr. Harbinger
he accidentally shot a man who Machinery. The Physical attributes used the SABBAT Machinery to enter
turned out to be his father. of the various Bonecrusher bodies t h e bodies of several e n hanced
The shock and remorse Needham may have slightly different AP "volunteers" and used them to com­
experienced from this incident gave levels. mit crimes as the Bonecrusher. As
him the resolve he needed to kick his • Drawbacks: a.s Harbinger each Bonecrusher encountered the
drug habit, and he decided to seek Age (old); Dark Secret: Harbinger Batman, Harbinger manipulated the
vengeance against d r u g dealers has used the SABBAT Machinery bodies into killing themselves and
everywhere. A mysterious figure gave to commit crimes as Bonecrusher; returned his mind to his own body.
Needham extensive training and a Catastrophic Irrational Attraction Finally, Harbinger perfected t h e
colorful costume armed with sophis­ to using SABBAT Machinery to process t o a degree whereby h e could
ticated weapons. Since he intended gain a new body; Catastrophic effect a permanent transfer, and left
to prey upon so-called "supertlies," Physical Restriction: in his original his body forever. D r . Harbinger
Needham called himseLf Black Spider. body, Harbinger was confmed to a decided to exact revenge against the
Black Spider's violent rampage wheelchair; Minor Psychological Cartel, which he felt had betrayed
against drug dealers brought him I n stability; Power Lim itation: him. (Detective #598)
into contact with the Batman. Black Hypnotism was an ability that Meanwhile, Bruce Wayne had come
Spider was believed killed at the end Harbinger developed only after he under frre due to evidence fabricated
of their first conflict, but he survived had permanently departed his by the Cartel which implicated him in
to renew his campaign against illegal original body. the illegal experiments performed at
suppliers. During the course of the • Equipment: WayneTech. Bruce was arrested on
conflict, it was learned that Black SABBAT MACHINERY !BODY: 7, suspicion of being a communist spy
Spider's patron was in fact a drug Personality Transfer: 10, R#: 2 ) a n d s h o t by a m i n d - c o n trolled
kingpin in Gotham City, who used Limitation: Power only works on derelict. (Detective #599) While
Black Spider to wipe out his rivals. subjects who have surgically im­ recuperating from his wounds, Bruce
The Batman successfully captured planted biochips in their brains. utilized the SABBAT Machinery to
Black Spider and sent him to prison. Dr. Harbinger later devised a continue his work as the Batman
permanent method of taking over while using Tom Kane, a former

I
n his own mind, Black Spider is a a victim's body and transferred victim of the Cartel, as his surrogate
hero, ridding the world of lowlife mind into a series of host bodies body. After exposing the Cartel, the
scum who feed off the innocent. u n t i l h e was stopped by t h e Batman, in Kane's body, confronted
He has no pity or remorse toward his Batman. In these bodies, Harbinger Dr. Harbinger, who was in a Bone­
victims, viewing himself as an avatar possessed Physical Attributes of crusher body. During the course of
of justice. He is quick-thinking, t h e p e r s o n w h o se b o d y h e the battle, both Tom Kane and Dr.
resourceful, and able to adapt to new occupied. Harbinger were killed.
situations rapidly, but is an average • Alter Ego: Dr. Kenneth Harbinger In the aftermath of the fight, the
strategist. He relies on his skill with Batman destroyed the last prototype
• Motivation: Power Lust
weapons and his physical training to • Occupation: Scientist/Researcher of the SABBAT Machinery, hopefully
accomplish his aims, and has fre­ • Wealth: 6 ensuring that it would never again be
quently been stopped by the Batman's • Height: 7'0w used for evil purposes. (Detective
superior experience and foresight. • Weight: 300 lbs. #600)
• Hair: Brown

I
n the body of Bonecrusher, Dr.
BONECRUSHER • Eyes: Brown
K e n n e t h H a r b i n ge r d isplays

D
DEX: 5/2 STR: 7I 1 Boov: 6/2 r. Kenneth Harbinger was a completely reckless abandon, as
INT: 8/8 Wru.: 8/8 MIND: 7/7 famous neurologist who was he knows that he can exit the body at
INFL: 4/4 AURA: 2/2 SPIRIT: 2/2 employed by Wayne Technol­ any time. During his early forays, he
INITIATIVE: 1 7/ 1 2 HERO POINTS: 25 ogies, one of the many branches of the even deliberately killed the bodies he
• Powers: Harbinger only Wayne Foundation. Unbeknownst to was inhabiting in order to throw the
Hypnotism: 5 Bruce Wayne, Wayne Technologies police (and the Batman) off his trail.
• Skills: had been inftltrated by an organi­ After transferring his mind perman­
Gadgetry: 10, Medicine: 5/6, Sci­ zation called the Cartel, who used the ently into other bodies, Harbinger
entist: 10 company to perform illegal exper­ became more cautious about how
• Advantages: iments. With Dr. Harbinger's assis­ and when he disposed of his host, and
Connections: Wayne Technologies tance, WayneTech was able to perfect he fmally met his downfall when he
( H igh), The Cartel ( High), Street a device called Project SABBAT had nowhere to hide. One of the
(Low); Genius; Scholar (neurology) (Surgically Augmented Biochip-Bearing mysteries that died with Harbinger
• Drawbacks: as 80T!8C'T111)her Assault Troops), which allowed its was his ability to modulate his voice
Minor Psychological Instability; operators to mentally enter the in such a way that his victims were
Serious Rage; Miscellaneous: Bone- bodies of humans who had biochips extremely susceptible to suggestion.
65
T
homas Blake was once a big­ for cat motifs has Jed to Selina Kyle
game hunter who specialized being thought responsible for many
in the entrapment of jungle of his past crimes.
cats. After a while though, the thrill Blake relies a great deal on the
and challenge wore off. Blake retired supposed mystical power in his
and soon squandered all the money costume, and it is this blind faith that
he had made. Rather than return to makes him a dangerous foe. Because
the tedium oftrapping, he decided he he believes he can come to no harm
needed to try his hand at something a while wearing it, the Cat-Man takes
bit more exciting. risks he might think better of at
When a mutual friend of Bruce another time.
Wayne and Thomas Blake joked that Thomas Blake's methods, equip­
both men should become crimeflght­ ment, and Skills so closely parallel
ers, Blake realized that that was just those of the Caped Crusader that
the type of challenge he needed. Yet Cat-Man is clearly an evil doppel­
fighting crime would be too simple ganger of the Batman. His true goal is
with the Batman on his side. What he to defeat the Batman for the glory of
needed was to compete with the the hunt. While he is a relative new­
Batman, and to do so brilliantly. He comer, he has provided an excellent
chose to use his knowledge of cats, challenge for the Batman and, during
and, much like the Catwoman before a period in which the Catwoman had
him, embrace a life of crime. The been decriminalized, once again
challenge of the hunt once again brought a cat-criminal into Gotham
returned to his life, when he became City.
Cat-Man, the King of the Cats. Is Cat-Man the sort of criminal
In piecing together his costume, Bruce Wayne would have become
the Cat-Man incorporated a piece of under other circumstances? Probably
cloth that had wrapped an African not because Thomas Blake is an
cat fetish. The cloth supposedly inveterate gambler, both with money
conferred nine lives on the wearer. and his life. Even though the Cat-Man
The Cat-Man has put that legend to always survives whatever horrible
the test time and time again, and it fate should befall him, there will come
CAT-MAN has apparently held up. a time when his number will be up.
DEX: 10 STR: 5 Boov: 6 Cat-Man created a number of Such risk-taking would never be
lNT: 7 W1u.: 5 MIND: 5 weapons to aid him in his criminal tolerated by the Batman, who saw
I NFL: 7 AURA: 6 SPIRIT: 7 career. Aside from his Cat-car and and hated this Jack of discipline in
INmATIVE: 28 HERO POINTS: 75 Catamaran boat, he has a serrated Jason Todd.
• Skills: Catarang and a clawed Cat-line for
Acrobatics: 1 0 , G a d getry: 7, climbing. His boots also have com­ THE CAVALlER
Martial Artist: 8, Military Science pressed metal coils in the heels to
DEX: 6 STR: 3 Boov: 4
(Tracking): 7, Thief: 10, Weaponry: 6 "catapult" (yes, pun intended) him
INT: 7 WILL: 6 MIND: 5
• Advantages: great distances. He has also used a
INFL: 5 AURA: 4 SPIRIT: 4
Area Knowledge (Gotham City); "Cat's cradle" net/snare to trap the
INITIATIVE: 20 HERO PoiNTS: 35
Connections: Underworld (Low); Batman or Robin on n u m erous
occasions. • Skills:
Lightning Reflexes; Luck; Scholar
The only injury the Cat-Man has Artist (Actor): 5, Acrobatics: 4,
(large cats)
sustained in his career is the scar on Charisma: 6, Thief: 6 Weaponry: 7
• Drawbacks:
the side of his face. Hot steam hit him • Advantages:
M iscellaneous: Cat-Man believes
there after the Catwoman tore a Attractive; Connections: Under­
that he is immortal while wearing world (Low), High Society (High);
his costume. small portion of his mask away. This
incident has fully convinced Blake of Connoisseur; Gift of Gab; Leader­
• Equipment: ship; Luck; Scholar (swashbuck­
CATAPULT BOOTS [ BODY: 3 , his suit's powers. After the incident,
in which Catwoman retained a scrap ling)
Jumping: 3 ] • Drawbacks:
Catarang w/Rope [STR: 7, BODY: 7, of the cloth, a mysterious disease
from which she was suffering also Serious Irrational Attraction to
Claws: 4, Gliding: 2 ] Rope is 4 APs unusual artifacts; Miscellaneous:
long. went into remission, so perhaps there
is something to the legend of the The Cavalier has a strong sense of
Cat Claws [BODY: 4 Claws: 5 ] gallant chivalry and will often go
cloth. (Detective #509)
• Alter Ego: Thomas Blake out of his way to aid ladies.

Q
• Motivation: Mercenary t-Man is the Batman's one • Equipment:
• Occupation: ex-Big Game Hunter oe who vanishes, presumably Plume [ BODY: 2, EV: 4 ] Special:
• Wealth: 8 dead, and reappears with This steel-tipped dart is disguised
• Height: 6'0w maddening regularity. His crimes as a feather that the Cavalier
• Weight: 1 70 lbs. always revolve around cats, from art wears in his breast pocket.
• Hair: Brown exhibits and treasures to crimes Sword [ BODY: 4, EV: 5, Lightning: 8,
• Eyes: Green inspired by"cat" fiction. His penchant R#: 5] Bonus: Sword's Reliability
66
only applies to the Lightning Military Science (Camouflage): 6, was where h e was at his best.
Power. Thief: 4 Through his impersonations, he
Kerchief [ BODY: 1 , EV: 3 ] Special: • Bonuses: learned secrets about rich and
This gentleman's Kerchief has Shape Change Power allows Clay­ famous people in Gotham and some­
heavy weights sewn in its hem. The face to assume the form of times assumed the identity of crime
Cavalier uses this weapon to creatures that are and are not real bosses to fool their underlings. The
startle his opponents. (e.g. a winged horse) one time he transformed himself into
Snuff [ BODY: 0, Fog: 2, EV: 4 ] • Umitations: Superman, he inherited the Krypto­
Special: When blown in an oppo­ Power Restriction: Shape Change nian's vulnerability to Kryptonite.
nent's face, this "snuff' causes the Power lasts for 1 3 APs or 1 6 APs of

M
victim to suffer from debilitating time, depending on which chemical att Hagen was not a crim­
sneezing, blurred vision, and dis­ he is using. inal genius, but relied on
orientation. • Advantages: the brute force his Shape
• Alter Ego: Mortimer Drake Connections: Gotham State Prison Change Power gave him. The Joker
• Motivation: Greed (Low), Underworld ( High); Light­ once commented, "Without his freak
• Occupation: Playboy ning Reflexes powers, Clayface is a blundering
• Wealth: 1 0 • Drawbacks: third-rater-incapable of matching
• Height: 6'1 w Psychological Instability crimes of my calibre!" (Batman #159)
• Weight: 1 73 lbs. • Alter Ego: Matthew Hagen This statement sums him up in a
• Hair: Brown • Motivation: Mercenary nutshell, for once Hagen's Power
• Eyes: Brown • Occupation: Former Fortune Hun­ would wear off, he was as easy to
ter turned Criminal defeat as the Penguin without his

M
o r t i m e r Drake was a • Wealth: 2 umbrellas.
wealthy playboy whose • Height: 5'10w Clayface's Shape Change Power
greatest love was his col­ • Weight: 1 73 lbs. allowed him to change himself into a
lection of rare and unusual curios. • Hair: Blond host of different creatures and
His obsession with attaining certain • Eyes: Blue ass ume some of their abilities.
objects, which he was unable to buy Winged creatures, like giant insects

T
through legal channels, led him to he man known as Matt Hagen and mythological beasties, made
create the identity of the Cavalier. chose to make skin-diving his escaping the Batman somewhat easy.
Seeing himself as a modern-day career because he believed Still, this Power betrayed Clayface in
musketeer, Drake embarked on a that "only chumps work at jobs." He the past, when the Batman had
crime spree that brought him into hoped to someday find a sunken tricked him into shifting into some­
conflict with the Batman and Robin treasure so that he would never have thing else.
the Boy Wonder. The Cavalier battled to work again. (Detective #298)
the Dynamic Duo several times over During one expedition, Hagen
the ensuing months, until the Batman happened upon a shimmering pool of CLAYFACE III
deduced the Cavalier's true identity. liquid that, at first, defied chemical
DEX: 2 STR: 2 BoDY: 2
(Detective #61) analysis. Somehow his body became
INT: 3 WIU.: 5 MIND: 3
The Cavalier has escaped from charged with a strange energy, and by
INFL: 7 AURA: 2 SPIRIT: 6
prison many times over the years, but mentally willing it, Hagen discovered
INITIATIVE: 12 HERo POINTS: 45
has always been apprehended by that he could change himself into any
form he could think of, from a • Powers:
members of the "Batman family."
mythological creature to the image of Cell Rot: 9

T
he Cavalier enjoys himself Superman. • Skills:
immensely when he becomes When Hagen took to a life of crime, Scientist: 5
embroiled in battles with the the press appropriately dubbed him • Advantages:
Batman. He considers himself a "Clayface." The Batman and original Connections: Arkham Asylum
gallant, chivalrous gentleman in the Robin found him a worthy opponent, (Low)
true swashbuckling tradition. The due to his shape changing ability, but • Drawbacks:
Cavalier has a strict code forbidding always managed to foil his criminal Serious Irrational Jealousy: Payne
him from harming women, and on endeavors. The shimmering pool that often believes that his "wife" is
one occasion, he stopped in the originally granted Hagen his powers deserting him for other males she
middle of a battle to assist an old lady was eventualy destroyed, but Hagen comes in contact with; Serious
who had dropped her parcels. managed to analyze and synthesize Psychological Instability; Strange
the liquid. But while the original Appearance
liquid allowed Clayface 48 hours of • Equipment:
CLAYFACE II deceased
continuous shape-shifting ability, the CONTAINMENT SUIT [DEx: 7,
DEx: 5 STR: 6 BoDY: 7 synthetic liquid only worked for five STR: 7, BODY: 8] Special: Suit
INT: 4 WILL: 4 MIND: 4 hours. Unfortunately, the synthetic prevents Clayface's touch from
INFL: 3 AURA: 4 SPIRIT: 3 took its toll on Hagen, leaving him harming others.
INITIATIVE: 1 4 HERO POINTS: 50 physically unstable and, eventually, Mannequin [BODY: 1 ] Special:
• Powers: dead. Payne believes that the Mannequin
Shape Change: 1 5 Clayface's career was less than is alive and that he is her mate.
• Skills: spectacular. He used his power to • Alter Ego: Preston Payne
Artist (Actor): 4, Charisma: 5, impersonate several people, and that • Motivation: Psychopath
67
• Occupation: Scientist his "bride" in Rosendale's department • Motivation: Psychopath
• Wealth: 0 store. He hid there and continued his • Occupation: Painter
• Height: 6'4w life of bliss with the one he loved, but • Wealth: 4
• Weight: 264 lbs. his mind led him to believe that she • Height: 5'1 1 w
• Hair: Black was having an affair with the Batman. • Weight: 1 72 lbs.
• Eyes: Red Clayface saw Helena "watching" the • Hair: Brown
Bat-signal everytime it appeared • Eyes: Blue
above Gotham City, and when the

P
reston Payne is one of the more
Batman fmally arrived at the store to

T
tragic figures in the Batman he man known originally as
capture Clayface who had murdered
saga. A victim of hyperpitui­ Quilt was a famous painter and
a Rosendale security guard, the two
tarism since birth, Payne grew up to crime boss, who used his
fought for what Payne considered to
be a hideous giant. This left him paintings to secretly give his hench­
be the love of Helena. The Batman
friendless and alone-a condition no men commands. During an attempt
defeated Clayface and placed him
human being can be expected to on the crime lord's life, he was blinded
and Helena in Arkham Asylum. An
survive with his or her sanity intact. by a gunshot wound to the head.
unhappy Payne has remained there
The one thing Payne did have going Although a noted doctor tried his
ever since. (Batman Annual #11)
for him was his genius I.Q. He used best to restore Quilt's eyesight, the

C
this to get a job at S.T.AR. Labs, layface's Containment Suit experimental operation only restored
where he hoped to fmd a solution to makes him very powerful and his ability to see vivid colors. The
his unsightly condition. agile. He takes lots of damage strain was too much for Quilt, and he
After a while, a desperate Payne before he can be put down. Because decided to combine his colorful past
decided to pay Matt Hagen, the he survived the fire at the wax and present to become the villain
second Clayface, a visit in prison. In museum, it is believed that the known as Crazy Quilt.
Matt Hagen, Payne saw possible exoskeleton is heat and fire resistant. Crazy Quilt developed a special
salvation. He hoped to discover the Payne's paranoia makes him a helmet that shined out bright, strong
secret to Hagen's malleability and use relentless foe who must be taken out colors, allowing him to "see" again.
it to make himself a more attractive before he can doff one of his gloves The helmet also had the power to
individual. Payne got a blood sample and use the enzyme his body secretes hypnotize subjects. Crazy Q u i l t
from Hagen and managed to isolate to melt an enemy. designed and enacted a series of
an enzyme. He injected it into himself Clayface, with his tremendous crimes all having to do with color. He
and was granted the shape-shifting strength and agility, is more than the was defeated at the hands of the Boy
ability Hagen had once had. Payne normal sort of foe the Batman faces, Commandos, Dick Grayson's Robin
used it to transform himself into an yet his mental problems make him all and, most recently, by Jason Todd's
Adonis and began to live the life he too human and very vulnerable. I n Robin prior to his death.
had not previously known. dealing with Clayface, the Batman Crazy Quilt hates one person more
Unfortunately for him, the sample reveals something of his compassion­ than the Batman, and that person is
was not pure. The enzyme must have ate side-a part of him that is as vital Robin-no matter who's inside the
contained an oncovirus that latched as his utility belt or his thirst for costume. Both Robins have single­
on to his DNA, for the enzyme began justice. handedly apprehended Crazy Quilt,
to reproduce. Payne's flesh began to and Dick Grayson's Robin caused
run like clay, and upon his touch, CRAZY QUILT enough damage to fully blind him.
normal people dissolved into form­ STR: Quilt's desire for revenge against
DEX: 3 3 BoDY: 4
less protoplasm. Robin has figuratively blinded him to
INT: 4 WILL: 3 MIND: 4
The scientist in Payne realized his anything else, and Jason Todd has
INFL: 4 AURA: 3 SPIRIT: 4
condition was contagious, so he built borne the brunt of this loathing.
INITIATIVE: 1 1 HERO POINTS: 30
a Containment Suit to prevent

C
• Skills: razy Q u ilt is a mediocre
contact with others. At the same time
Artist (Painter): 3, Thief: 5 combatant whose twisted
he felt, building in him over a period
• Advantages: mind makes him a noteworthy
of time, a need to use his power on
Connections: Gotham Underworld opponent. H i s most-prized and
another individual. While the Suit
(Low); Scholar (Art) powerful possession is his Color­
gave him relief from that need, the
• Drawbacks: Helmet. Quilt's latest helmet, which
guilt at having murdered another
Catastrophic Physical Restriction: was destroyed in his last fight with
drove Payne over the edge. His mind
Blind; Serious Irrational Attrac­ Robin, amplified his Power of Hyp­
broke and with it went his resolve not
tion to killing Robin; Serious nosis enough to let him mesmerize
to hurt others. He took the identity of
Psychological Instability; Unluck actively reluctant subjects. The
Clayface and began a life even more
• Equipment: helmet also contained lights strong
isolated than his former one.
Recently, Clayface's delusional Color Helmet [ BODY: 5, Heat enough to blind a foe for a short time
mind caused him to fall in love with a Vision: 7, Hypnotism: 9] Bonus: and a laser powerful enough to kill.
female mannequin he called Helena. Helmet allows Crazy Quilt to see Most importantly for Quilt, the
At first he lived with her in a wax like any other normal person; helmet's sensors were fed straight
museum, but when the building when the Helmet is removed, he into his brain's vision centers, al­
burned down, he began to blame his suffers the effects of his blindness. lowing him to see once again.
"separation" from Helena on the • Alter Ego: Quilt ( first name is While he's not really the sort of foe
Batman. Clayface eventually found unknown) who would give the Batman much of
68
a fight, Crazy Quilt is just dangerous
enough to cause trouble. His directed
animosity toward Robin has made
him a foe for Robin's solo adventures,
and there he is well matched. If he
returns with his hypnotic abilities up
to what they were before his last
helmet was destroyed, Quilt could
weld together Gotham's underworld
into an efficient machine that might
provide the Batman with one of the
more difficult challenges of his career.

DEACON BLACKFIRE
DEx: 6 STR: 3 Boov: 4
I NT: 8 WILL: 7 MIND: 7
I NFL: 7 AURA: 6 SPIRIT: 6
INITIATIVE: 2 1 HERo PorNTS: 35
• Powers:
Hypnotism: 8, Invulnerability: 6
• Skills:
Artist (Actor): 5, Charisma: 10,
Occultist: 5
• Advantages:
Area Knowledge (Gotham City
sewers); Connections: Religious
Community (Low), Street (High);
Iron Nerves; Leadership; Miscellan­
eous: Blackfire does not suffer
from Multi-Attack penalties when
using the Charisma (Persuasion)
Subskill.
• Alter Ego: Joseph Blackfrre
• Motivation: Power Lust
• Occupation: Reverend
• Wealth: 8
• Height: 6'0w
• Weight: 1 70 lbs.
• Hair: White
• Eyes: Grey

D
eacon Joseph Blackfrre recent­
ly showed up in Gotham to
cleanse the city of its criminal
element. Little is known about the
man before this time, except that he
had supposedly been around for At first, the Batman kept watch on minions in the massacre of Gotham's
decades- maybe centuries. Police the mission in order to make sure criminals.
files revealed a c r i m i n a l record t h at it wasn't bothered by any By chance, the Batman managed to
dating back as far as the 1 920's, with misdeeds. But after not seeing any break free ofBlackfire's brainwashing.
Blackfrre being involved in everything immediate problems, he returned to He escaped, and the underworlder he
from bootlegging to attempted his normal nightly patrols. Soon, was with was captured by the police
murder. criminals started turning to t h e and interrogated. As the disoriented
Blackfrre arrived in Gotham and police i n order to fmd their missing Batman wandered around Gotham,
set up a mission in the Crime Alley counterparts. The Batman and the the police and city officials were
district. Calling it a shelter for the police realized that something was made aware of Deacon Blackfrre's
homeless, he used it to gather the terribly wrong. The Caped Crusader plan to take over Gotham City. When
street people and convert them to his decided to take matters into his own t h e information became public,
"religion." A religion which justified hands and entered the Gotham City however, Blackfrre had his minions
killing criminals for their wrongs. As sewers. Unfortunately, he did not tell murder the mayor and entire city
Blackfrre's following grew in the city's Robin what he was up to, for he was council. The situation got even worse
sewer system, Gotham's ever-high captured, tortured, drugged and when Commissioner Gordon was
crime rate declined, giving citizens converted into one of Deacon Black­ shot trying to declare a state of
the frrst sense of safety they had felt fire's "disciples." His spirit broken, the martial law in Gotham City. Black­
in years. Batman joined Blackfire and his frre's plan was under way.
69
Meanwhile, a confused Batman whine and beg for mercy, his game DEADSHOT
returned to the underground to try to was up. H s i "disciples" saw a weak­
DEX: 8 STR: 4 Boor: 5
decipher what was happening. He ness in their master that they had
INT: 6 WILL: 6 MIND: 6
was again captured and almost never known. Instead of attacking
INFL: 6 AURA: 4 SPIRIT: 7
killed, but a disguised Robin arrived the Batman as Blackfrre wished, the
INITIATIVE: 24 HERO POINTS: 55
to help his friend back to reality. The mob turned upon their savior and
Dynamic Duo escaped, but it seemed • Skills:
engulfed h i m . He was seemingly
too late. The Batman had been Gadgetry: 4, Martial Artist: 6, Thief:
killed, but no remains of his body
broken and had resigned himself to were ever found, and Gotham City
7, Weaponry (Firearms) : 1 2
the fact that Gotham City was now • Advantages:
was returned to the hands of its
Deacon Blackfrre's domain. He or­ Connections: Suicide Squad (High),
citizens. (Batman: The Cult # 1 -4)
dered Alfred to drive them out of Underworld (High); Iron Nerves;
Gotham, and planned never to enter Lightning Reflexes; Scholar ( frre­

D
the city again. eacon Blackfire is a warped arm construction)
It took a nightmare, in which the individual who knows that • Drawbacks:
skeletons of Thomas and Martha crime does not pay. Yet, after Minor I rrational Attractions to
Wayne told their son Bruce not to give years of performing illegal activities, entering Killing Combat and dying;
up, to convince the Batman to go he turned to religion to reach his Serious Irrational Attraction to
after Blackfrre one last time. After goals. He believes that God would use using Trick Shots in combat
little preparation, the Dynamic Duo the same methods which he employed • Equipment:
returned to Gotham City to purge it in Gotham City-killing those who SILENCED WRIST GUNS [BODY:
of the chaos that had taken it by have sinned in order to make this a 5, EV: 5, Thief (Stealth): 7, R#: 2 ]
storm. A r m i n g t h emselves with better world. He attributed his long Special: Stealth Subskill is the
tranquilizer guns, they entered their life to his faith and bathing in blood­ OV/RV of the Perception Check
hometown and knocked out anyone the blood of those whom he had necessary to hear the Wrist Guns
who got it their way. It didn't take killed. after they have been frred.
long to find Deacon Blackfire's Blackfrre is a competent combat­ EYE SCOPE [BODY: 3, Telescopic
hideout where the supposed holy ant, but chooses to let those whom he Vision: 9, Thermal Vision: 7 ]
man was prepared to be made into a has hypnotized, drugged, and brain­ • Alter Ego: Floyd Lawton
martyr. The Batman had other plans washed do his dirty work. His tongue • Motivation: Psychopath
for him, however. He beat Blackfrre to is his best weapon, stirring those who • Occupation:
a pulp, breaking him as the villain had believe in him to action and often Hit Man/Government Agent
done to him. Once Blackfrre began to uncontrollable fury. • Wealth: 4
• Height: 6'1 w
• Weight: 202 lbs.
• Hair: Brown
• Eyes: Grey

F
loyd Lawton and his older
brother Ed grew up in a town
which their family virtually
owned. Floyd had an infmite amount
of respect for his brother, as did
everyone who knew h i m . In a
mysterious shooting, Ed Lawton
caught a bullet between the eyes, and
his father, George, was shot in the
spine. The powerful family had
enough influence to stifle the inves­
tigation, and no suspect was ever
arrested for the crime. Still, the shot
that killed Ed had been expertly
placed and fired from a considerable
distance. Floyd was subsequently
disowned and sent packing, though
with enough money for him to move
in respectable circles.
It was later revealed that Floyd's
mother had asked her sons to kill
their father. Floyd refused, but Ed
went through with the plan. Floyd
had intended to shoot his brother in
the shoulder to prevent him from
killing their father, but the tree
branch upon which he was perched
broke, and the shot hit his brother
square between the eyes. With the he feels about the incident inside of the Batman turned thief Jason into
death of his brother, the only person him. This stifling seems to make the hands of Ma Gunn; and not two
he had ever cared about, something Lawton a stoic individual, but seconds after the Gaped Crusader
inside Lawton died. ( Deadshot #4) whenever he is faced with a dan­ left, Jason was surrounded by Ma's
Not long after this, a wealthy, gerous situation, it is these emotions thugs and their weapons. (Batman
distraught Floyd Lawton arrived in that drive him. It is almost as if he #408)
Gotham City. He quickly became wishes to die in retribution for his Jason Todd quickly learned that
bored with the life of the idle rich, so brother's accidental death. "Ma Gunn's School for Boys" taught
he organized a criminal gang. Lawton W h e n it c o m e s to fac i n g t h e only one class: Crime 1 0 1 . With cigar
then posed as Deadshot, a new hero Batman, however, Deadshot does not in mouth, Ma taught the boys
to rival the Batman. Deadshot, as it act as he would against an average important things, like the difference
turned out, captured villains by using opponent. The proof of this comes in between an automatic pistol and a
much less violence than the Batman. the fact that he does not kill the revolver. Jason "dropped out" of her
This made him the new rave of Batman when he has the chance. It school window that night after
Gotham, and he hoped to force the could be that he subconsciously realizing that "This old dame [was )
Batman out of town, thereby giving realizes that the Batman is doing batty." (Batman #409) The Batman
his gang free reign of the city. The good things-the sort of things soon found Jason and learned of Ma
Batman managed to expose Dead­ Lawton himself was brought up to Gunn's plan to take a field trip to the
shot and had him sent off to jail. believe in. Also, by not killing the Gotham art museum. He stopped her
Lawton soon escaped and rede­ Batman, Lawton has a foe who will and her boys from stealing a precious
signed his costume. He included two stop him, and Lawton really does necklace which Ma Gunn intended to
w r i s t - m o u n t e d magnums a n d a want to be stopped. sell to the Joker, and with Jason's
targeting sight built into his mask In combat, Deadshot is exactly help, sent the whole operation to jail.
that made him an even better shot

M
what his name defmes. In fact, he is
a Gunn is a petty criminal
than he had been before. Once again, s u c h a good marksman that he
w h o w o u l d be o u t o f
however, he was defeated by the prefers using Trick Shots to accom­
business but for her ability
Batman. plish his tasks. He is mute in battle,
to teach those more capable than
During this new stay in prison, unless something triggers his hidden
herself to commit her crimes. She has
Deadshot was recruited into the emotions, then he will start babbling
a habit of correcting her students
Suicide Squad. The deal was simple: about his brother or whatever is on
grammar and is a chain-smoker of
perform a mission for the govern­ his mind at the time.
cigars.
ment, and your crimes would be
FAY "MA" GUNN I n h e r one and only known
forgiven. The fact that the missions
encounter in combat, Ma Gunn relied
were indeed suicidal did not daunt DEX: 2 STR: 1 BoDY: 2
on her boys' fighting ability, and then
Lawton at all. Instead, he relished lr-"'1. 5 WILL: 4 MIND: 4
swatted the Batman over the head
that prospect. During an encounter INFL: 4 AURA: 3 SPIRIT: 3
with her purse. When the startled
with the Batman at the Belle Reve INITIATIVE: 1 1 HERO PoiNTS: 15
hero turned around to confront his
complex which houses the Suicide • Advantages:
assailant, she declared, "You wouldn't
Squad, Deadshot told the Batman, Area Knowledge (Crime Alley),
hit a lady." (Batman #409) She was
"I'd kill you, Bats, for the sheer Scholar (teaching)
dead wrong.
pleasure of it." The Gaped Crusader • Drawbacks:
smiled knowingly and replied, "If you Age (old) THE KGBEAST
could've, you would've by now. Or • Alter Ego: Fay Gunn
DEX: 7 STR: 4 5
BoDY:
aren't you aware that you pull your • Motivation: Greed
INT: 6 WILL: 5 5
MIND:
shots around me?" (Suicide Squad • Occupation: Teacher
INFL: 3 AURA: 4
SPIRIT: 4
#10) • Wealth: 3
INITIATIVE: 20 HERO POINTS: 35
After surviving a variety of missions • Height: 5'3w
with the Suicide Squad, Deadshot • Weight: 107 lbs. • Skills: 'linked

recently refused to surrender to the • Hair: Grey Acrobatics: 7*, Detective: 6*, Mar­
police, and instead randomly fired in tial Artist: 7*, Military Science: 6*,
• Eyes: Blue
their vicinity. Consequently, they put Thief: 7*, Vehicles: 7*, Weaponry: 7*

F
him down with at least five bullets. An ay Gunn was said to have been • Advantages:
expert marksman, Deadshot obvious­ a "teacher" in Australia for Connections: KGB (Low), Street
ly wanted the police to kill him, but he years before her arrival in ( L o w ) ; I r o n Nerves; I ntensive
survived and is currently in Arkham Gotham City. At about the same time T r a i n i n g ; Ligh t n i n g R e fl e x e s ;
Asylum. It seems likely that Deadshot the original Robin got shot and Sharp Eye; Scholar (assassination)
will return, either as a member of the seriously wounded by the Joker, • Drawbacks:
Suicide Squad, or on the streets of Gunn set up a boys' school in Crime Minor Physical Restriction: only
Gotham City, facing the Batman one Alley that she made home to run­ has one hand; Catastrophic Irra­
more time. aways. It seemed an honest estab­ tional Attraction to completing his
lishment in the eyes of the Batman, assignment

D
eadshot is one character who until he placed a streetwise, young • Equipment:
keeps his feelings to himself. It Jason Todd in it after catching him ARMOR [BODY: 6]
seems that his part in the stealing the Batmobile's wheels. On Gun-Hand Attachment [BoDY: 5, AV:
death of his brother caused Lawton the anniversary of the night Bruce 5, EV: 6, Ammo: 6, Claws: 6, R#: 2 ]
to put up a wall, sealing any emotions Wayne's parents were gunned down,
71
• Alter Ego: Anatoli Knyazev KILLER MOTH Batgirl. (Detective #359) Since then,
• Motivation: Mercenary DEX: 8 STR: 4 BoDY: 4 Killer Moth has resurfaced several
• Occupation: KGB Assassin lNT: 7 WILL: 6 MIND: 7 times, but has always been defeated
• Wealth: 4 INFL: 4 AURA: 4 SPIRIT: 4 by the Batman or one of his allies.
• Height: 6'3� INITIATIVE: 2 1 HERO POINTS: 40
• Weight: 231 lbs. ller Moth is an excellent
• Skills: athlete and combatant. He is
• Hair: Unknown Acrobatics: 5, Charisma: 5, Detec­
• Eyes: Brown engeful in his pursuit of the
tive: 7, Gadgetry: 7, Martial Artist: Batman and wishes to prove himself
6, Thief: 7, Weaponry: 7 the Caped Crusader's equal. His
• Advantages: Moth mobile is an obvious copy of the

T
he KGBeast was the Soviet Connections: Street (Low), Under­ Batmobile, as is his Mothline Gun of
Union's top-rated assassin for world (Low), High Society (Low); the Batline. Killer Moth does not wish
many years. He was selected Connoisseur; Expansive Headquar­ to protect criminals for the fun of it:
for an operation that called for the ters; Leadership he does so in the name of injustice.
assassination of ten key people • Equipment:
involved in the American Strategic Mothline Gun (STR: 6, BODY: 2 THE MAD HATI'ER
Defense Initiative. When the Kremlin Stretching: 5, R#: 3 I Special: Gun
began its policy of glasnost (open­ fires a steel strand that allows DEX: 3 STR: 2 BoDY: 4
ness), the plan was scrubbed, but the Killer Moth to swing from building INT: 7 WILL: 6 MIND: 5
KGBeast decided to disobey his to building. INFL: 4 AuRA: 4 SPIRIT: 4
orders and enact it anyway. MOTHMOBILE (STR: 6, BODY: 8, iNITIATIVE: 14 HERO POINTS: 50
The KGBeast arrived in Gotham Running: 7, Fog: 6, Radar Sense: 6, • Skills:
City and began the systematic elim­ R#: 3 1 Gadgetry: 7, Thief: 3
ination of his targets, killing hundreds 8 AP ABCD Omni-Gadgets (x4) • Advantages:
of innocent bystanders in the process. • Alter Ego: Unknown Connections: Arkham Asylum
Working with FBI and KGB agents, • Motivation: Mercenary (Low), Underworld (Low); Genius;
the Batman tried unsuccessfully to • Occupation: Socialite Scholar (computers, hats)
halt the Beast's rampage on several • Wealth: 8 • Drawbacks:
occasions. Finally, there was only one • Height: 6'2w Serious Irrational Attraction to
target left alive: the President of the • Weight: 2 1 0 lbs. hats; Minor Psychological Insta­
United States. With the help of Alfred, • Hair: Brown bility
who impersonated the President • Eyes: Blue • Equipment:
during the KGBeast's attack, the Mesmerism Hat [BODY: 2, Hyp­
Batman managed to prevent the nosis: 9, R#: 2 I

T
Beast from assassinating the Pres­ he true name of Killer Moth is • Alter Ego: Jervis Tetch
ident. unknown. While in prison, he • Motivation: Mercenary
The Batman followed the fleeing came up with the idea of • Occupation: Computer Scientist
KGBeast into the sewers of Gotham, creating a protector of criminals to • Wealth: 5
where a battle royale ensued. After balance the presence of the Batman, • Height: 5'4w
exchanging a series of devastating the protector of Gotham's citizens. • Weight: 200 lbs.
blows, the Batman managed to trap Upon his release, he used his hidden • Hair: White
the Soviet renegade in a small room in loot to create the identity of Cameron • Eyes: Blue
the lowest section of the sewer Van Cleer, one of Gotham City's most
system. The Batman later sent the wealthy socialites. He built a mansion

O
police there to look for him, but they under which he constructed a vast nly a few things can be deter­
did not find him. headquarters, complete with a full mined about the Mad Hatter
arsenal and scientific equipment before he began his life of
enough to pull off unsolvable crimes. crime. His name is Jervis Tetch, and

T
h e KGBeast is com pletely Taking the costumed persona of he has always had an obssession for
without mercy, and will stop at Killer Moth, he let it be known that his hats. He takes his criminal identity
nothing to complete what he services were for hire. (Batman #63) from the character of the same name
perceives as his mission. He has killed Killer Moth t h e n offered his found in John Tenn iel's Alice's
whole rooms full of people just to services to Gotham City's criminal Adventures in Wonderland, whom
eliminate one target, and even went underworld. For a price, he would he resembles both physically and
so far as to chop his own hand off protect them from the authorities. mentally. The Mad Hatter uses this
with an axe in order to escape the Naturally, he became embroiled in a work as inspiration for his various
Batman and continue with h is battle against the Batman, who aliases or business names, like
mission. He is also supremely con­ soundly defeated Killer Moth. Wonderland Unlimited. He also has
fident in his own abilities and is Seeking to make a new secret highly technical abilities in the field of
perfectly capable of operating with­ identity for himself, Killer Moth tried microelectronics, biofeedback and
out any outside assistance. Even to kidnap Bruce Wayne on two computer programming.
though he became a rogue agent, the occasions, not knowing that Wayne The Mad Hatter faced the Batman
KGBeast believes that everything he was the Batman. On the second of early on in both their careers and
did was in the best interest of the these occasions, he was thwarted by spent a long time in the Arkham
U.S.S.R. Barbara Gordon, on her first case as Asylum. During that time, another
72
criminal started calling himself Jervis
Tetch and adopted his identity and
trademark, but met defeat at the
hands of the Batman. When the
genuine Tetch escaped from the
asylum, he "disposed' of the imposter
a n d again set a b o u t u s i n g h i s
technical skills to someday ultimately
beat the Batman.

T
he Mad Hatter, while crazy, is a
bit more in touch with reality
than some of his compatriots.
Realizing he has no skill in hand-to­
hand combat, he is not adverse to
running to escape capture. He will
murder, if need be, and he preys on
other criminal gangs, stealing what
they have stolen because he knows
they cannot report him to the police.
I n the past, the Mad Hatter's
devices have included things that
allow him to place people in a trance
so they will provide him with infor­
mation. He also developed a hat that
stimulated the brain so it caused the
adrenal glands to pump adrenaline
into the bodies of those wearing his
hats. This gave him zombies with
incredible strength and endurance
who bought h i m enough time to
escape from the Batman.
Because of his appearance, the
Mad Hatter is easy to underestimate.
He understands the value of subtlety
and is capable of planning a long
campaign in which he plays an
unseen puppet-master role.

MAN-BAT
DEx: 8/2 STR: 7/2 BooY: 6/2
INT: 5/5 WIU.: 5/4 MIND: 3/3
INFL: 6/2 AURA: 3/2 SPIRIT: 6/3
INITIATIVE: 2 1 /9 HERO POINTS: 40
• Powers: · Man-Bat only
Extended Hearing: 3, Flight: 6,
Sonar: 1 0 •
• Skills: II Man-Bat • Langstrom
Acrobatics: 8 # , Gadgetry: 4 • ,
Scientist: 4 • , Thief (Stealth): 6#
• Advantages: 11 Man-Bat • Langstrom
Genius • ; Lightning Reflexes#;
Scholar (bats)•
• Drawbacks: Man-Bat only
Serious I rrational Attraction to
protecting his daughter while in
Man-Bat form; Strange Appearance
• Alter Ego: Kirk Langstrom
• Motivation: Seeking Justice
• Occupation: Museum Curator

K
• Wealth: 4 irk Langstrom was a museum ultra-sensitive hearing bats possess.
• Height: 6'1 w employee who specialized in He dosed himself with the extracts
• Weight: 20l lbs. the study of bats. He felt that and metamorphosed into the Man­
• Hair: Brown by distilling some glandular extracts Bat! His arms became wings, his ears
• Eyes: Brown from live bats he could develop the pointed, his voice high-pitched, his
73
eyes photosensitive, and his hearing • Skills: with his Ice Gun, or using the extreme
quite acute. (Secret Origins #39) Gadgetry: 9, Medicine: 6, Thief: 5, cold to shatter buildings and other
Later, his fiancee, Francine Lee, used Weaponry: 6 inanimate objects. He once created
the extracts to make her like her • Advantages: "ice zombies" that followed his every
lover-presenting the Batman with Connections: Gotham Underworld whim and sunk Gotham into a mini­
twice as much trouble as only one (Low); Leadership; Scholar (cry­ Ice age.
Man-Bat creature. ogenics) Despite his strange condition,
The Man-Bat did not oppose the • Drawbacks: Mister Freeze is a fairly straight­
Batman as much as he fought around Fatal Vulnerability: Temperatures forward villain. While his crimes do
him to get the materials he needed to above 0 degrees Celsius at a Range use cold technology, he offers no
make an antidote for his condition. of O APs clues to the Batman before he strikes.
The Batman managed to dose both • Equipment: He uses his ill-gotten gain to give
Langstrom and Francine with enough CONTAINMENT SUIT [BODY: 8, himself the things that his affliction
antidote to initiate a cure, but they Ice Production: 1 ] Misc. Drawback: keeps from him, such as companion­
have to take pills each and every day Ice Production can only be used to ship. While he is a cut above Clayface
to keep their condition from again keep Mr. Freeze's body temper­ or the Scarecrow in his abilities, he is
changing them into human bats. ature below 0 degrees Celsius. considered to be a minor leaguer in
For a short time Man-Bat pursued Ice Gun [BODY: 5, Ice Production: the ranks of Batman's enemies.
a career as a detective and crime­ 1 2, R#: 2 ]
fighter, but he returned to his studies • Alter Ego: Unknown POISON IVY
because it provided a bit more • Motivation: Psychopath DEX: 5 STR: 3 Boov: 4
stability for his family. Still, the stress • Occupation: Criminal INT: 8 WILL: 8 MiND: 4
of work and the severe illness and • Wealth: 5 I NFL: 9 AURA: 8 SPIRIT: 8
near-death of his daughter Rebecca, • Height: 6'0H INITIATIVE: 22 HERO POINTS: 55
unhinged Langstrom and he changed • Weight: 195 lbs.
into Man-Bat again. • Powers:
• Hair: None Plant Control: 8, Plant Growth: 6,
• Eyes: Blue

P
erhaps the most dangerous Poison Touch: 5, Systemic Anti­
aspect of Man-Bat, aside from dote: 8

M
his abilities at night and his r. Freeze began his career • Skills:
tremendous strength, is his know­ as Mr. Zero. While devel­ Acrobatics (Climbing): 8, Charis­
ledge of the Batcave's location. He has oping his Ice Gun, Zero ma: 10, Martial Artist: 5, Gadgetry:
roosted there on two separate accidentally became saturated by a 6, Scientist: 6
occasions and has visited at least one freezing solution which made any • Advantages:
other time. Luckily, Kirk Langstrom temperature above 32 degrees Attractive; Connections: Arkham
remembers little of his adventures as Fahrenheit unbearable for him. In an Asylum (Low); Scholar (horticul­
Man-Bat, which means the Batman's early conflict, a steam bath appeared ture, poisons)
secret is safe. (During his detective to have cured him, but the cure did • Drawbacks:
career, Langstrom had more control not last. Serious Irrational Attraction to
over the change and retained his A brilliant scientist, Mr. Freeze the Batman, Serious Psychological
intelligence in his Man-Bat form.) created an armored suit that refrig­ Instability
The Man-Bat is something of a wild erated his body and kept it com­ • Alter Ego: Pamela Lillian Isely
card. The stories featuring him are fortable. His headquarters are also • Motivation: Psychopath
ones that have a very mysterious feel kept very cool-so cool, in fact, that • Occupation: Botanist
to them and that take the Batman his henchmen wear winter clothing • Wealth: 4
into a realm full of terror. The Man­ most of the time. His Ice Gun is • Height: 5'2H
Bat's strength and agility challenge capable of freezing people solio, by • Weight: 1 00 lbs.
the Batman in ways none of his apparently condensing the moisture • Hair: Brown
human foes could ever manage. The of the air around them. The effect is • Eyes: Green
Man-Bat is not evil, just obsessive not always fatal, which is fortunate

P
about his wife and daughter. because Mr. Freeze's marksmanship amela Isley grew up in Seattle,
When Kirk Langstrom becomes the is not his strongest point. the only daughter of somewhat
Man-Bat, locating him is not hard, but rich parents. Considering

M
stopping him is. Like a bat, he has the r. Freeze is somewhat of a herself ugly, she decided that if no
ability to see when it is pitch black tragic figure in that he is one was going to bring her flowers,
outside or inside, and the Batman has obviously more educated she would grow her own. And she did,
many times been hard set to out­ and intelligent than most of the s u rrounding herself with their
maneuver such an advantage. criminals in Gotham City, but his warmth and beauty. She always
affliction keeps him isolated from wanted to be a botanist, and during
society. He is torn between his desire college, studied under Jason Wood­
MISTER FREEZE for revenge against society, which he rue, who later became the Floronic
blames for his condition, and an icy Man. Apparently, he did some
DEX: 4 STR: 3 Boov: 5 fury toward the Batman, for con­ experiments on her, and transformed
I NT: 5 WILL: 6 M£No: 5 stantly frustrating his plans. He uses her into Poison Ivy. (Secret Origins
I NFL: 4 AURA: 5 SPlRJT: 4 his vast knowledge of cryogenics in #36)
INITIATIVE: 1 3 HERo Po£NTS: 45 his crimes, by simply shooting others Poison Ivy first met Bruce Wayne at
74
a reception in Gotham City. She become, Caspian went home and
claimed that she was better than the THE REAPER removed his vigilante costume from
current three top female villains, DEX: 8 STR: 4 Boov: 4 its hiding place. He set out to make
because her crimes had thus far gone I NT: 1 0 WILL: 10 M IND: 1 0 Gotham City a "safe place," and
undetected. After flirting with Bruce I NFL: 8 AURA: 7 SPIRIT: 7 immediately confronted and killed a
Wayne, Ivy thought that he was INITIATIVE: 28 HERO POINTS: 80 group of m uggers. Commissioner
falling under her influence. She soon • Skills: "linked Gordon made the Batman aware of
caused her three rivals to be turned Charisma: 8 • , Detective 1 o • , the Reaper's return, and the Dark­
over to the police in the hopes that night Detective soon came face to
Gadgetry: 8 , Martial Artist: 8•,
this would endear her to the Batman. Military Science: 10., Th ief: 8., face with the murderous vigilante.
Later, she made a play for the Weaponry (exotic): 1 0 U n fortunately, the Batman was
Batman when she had captured him. • Advantages: nearly killed by the Reaper's gunfire
The Caped Crusader pretended to be Area Knowledge (Gotham City); and decided to resort to the Reaper's
seduced, then captured her, earning Connections: Street (High), Under­ tactics. (Detective #575)
her undying ire for having been able At the same time Bruce Wayne was
world (High); Iron Nerves; Inten­
to resist her charms. practicing his marksmanship, he was
sive Training; Lightning Reflexes;
Poison Ivy has battled the Batman Sharp Eye dating and falling in love with Rachel
one-on-one and the Dynamic Duo on • Drawbacks: Caspian, the Reaper's daughter.
numerous occasions. At one point, in Age; Catastrophic Rage; Minor Rachel planned to enter the convent
order to eliminate the Batman, Ivy Psychological I nstability; Cata­ but was confused by Bruce's atten­
transformed Ivor, a loyal confederate tions. I t wasn't u n til after the
strophic Irrational Attraction to
who loved her, into a plant/man­ entering Killing Combat against Batman's final confrontation with
monster. (Batman #344) She also criminals her father that Rachel made her
created a number of plant zombies, • Equipment: decision. For the Reaper learned the
muck men with no minds, to help her secret identity of h is rival and
destroy Gotham City by replacing it BODY ARMOR [BODY: 8) decided that the Batman/Bruce
with a jungle. When the Batman Scythes (x2) [BODY: 4, AV: 6, EV: 6, Wayne would be a worthy successor.
pointed out that she is mad, she Ammo: 10, Claws: 1 2 ] The Reaper Jet himself fall to his
reminded him he is the one who has • Alter Ego: Judson Caspian death, and Rachel Caspian went
made her that way. She currently • Motivation: Psychopath through with her plan to join the
resides in Arkham Asylum. • Occupation: Vigilante convent in order to make amends for
• Wealth: 9 her father's evil ways. (Detective

P
oison Ivy claims that she can • Height: 6'4w #578)
make plants act like animals • Weight: 225 lbs.

T
and make animals into plants. • Hair: White he Reaper was nearly the Bat­
Her crimes tend to deal with special • Eyes: Black man's equal in every way. He
hybrid plants she has created. She is had no above-human abilities,

M
one mixed-up individual who insists u c h like Bruce Wayne, but was a superb athlete, acrobat and
that her mentor, Jason Woodrue, Judson Caspian experienced combatant. His costume consisted of
"killed" Pamela Lillian lsely and the loss of a loved-one at a cloak covering red, leather armor,
replaced her with Poison Ivy. the hands of a criminal. A burglar two razor-sharp scythes worn over
The most dangerous aspect of shot and killed his wife, Mary Rachel his hands, and a skull-like mask to
Poison Ivy is her ruthlessness. Years Caspian, and wounded Judson when conceal his identity. His scythes
of frustration have welled up and she he was escaping. A distraught and contained guns which could be taken
has attempted time and again to kill angered Judson Caspian vowed to out and used separately, if necessary.
the Batman during battles. avenge his wife's senseless murder. The Reaper did not have any faith
Ivy is an accomplished combatant, Approximately 30 years before the in the law. He sought justice like the
but regularly employs poisoned darts, appearance of the Batman, Caspian Batman does, but his view of justice
either hand thrown or blowpipe took the costumed identity of the was death for wrong-doings. Every­
launched. She also has a vine that Reaper, and set out on his quest. thing he did, he claimed he did out of
acts variously as a lasso, whip or Like the Batman, the Reaper love for his daughter and his de­
garrote. The vine often has thorns, patrolled Gotham City at night, but ceased wife. If not for this warped
and if Ivy were to ever put poison or unlike the Caped Crusader, he did so concept, Judson Caspian would have
anesthetic on these, she will become mercilessly, stalking and killing all been a normal man.
truly dangerous. criminals in his path. Although the
Ivy's motivations are not really Reaper's actions were illegal, they
clear. Originally she sought recog­ caused a defmite decline in Gotham's
crime rate, but once the Reaper TALIA
nition and money. When the Batman
thwarted her grandest plans, she emigrated to Europe, police corrup­ DEX: 8 STR: 4 Boov: 5
slipped into madness and launched a tion and his absence once again }NT: 6 WILL: 7 MIND: 7
campaign to destroy Gotham City. brought Gotham's criminals out in INFL: 8 AURA: 8 SPIRIT: 8
She consistently uses plants in her full force. INITIATIVE: 26 HERO POINTS: 75
crimes and, if not for her desire to Judson Caspian recently returned • Skills: "linked
prove herself a criminal genius, she to Gvtham City. After walking the Artist (Actor): 6, Martial Artist: s • ,
could make a fortune producing streets one night and seeing how Medicine: 9 , Thief: 6, Vehicles: 6,
hybrid fruits and vegetables. dangerous they had once again Weaponry: 8•
75
Batman quickly replaced his mask,
claiming, "I feel . . . undressed
without it!" (Detective #4 1 1, Saga of
R a 's a/ G h ul # 1 ) C h ances are
excellent that she did recognize him
but, being every bit her father's
daughter, concealed that information
for later use.
Since that time, Talia has encoun­
tered the Batman on numerous
occasions. Her father kidnapped
Robin in order to test the Batman and
once again bring him in contact with
Talia. Later, the two met when Talia
believed that her father had been
killed by one of his technicians. She
planned to kill the traitor, but the
Batman stopped her in time.
There is no doubt that Talia loves
the Batman. Each time the two have
met, she has thrown herself at him,
demanding a kiss. In her single
appearance since the reworking of
the Batman's origin, they still have
their previous history behind them,
but the Batman recoiled when she
called him, "Beloved." Still, he saved
her life after she had been poisoned
by the Penguin. Talia certainly has an
appeal for the Batman-both phy­
sical and intellectual-and because
she knows and accepts his secret
identity, she is able to share more of
his life.

A
lthough Talia's frrst appear­
ance suggests she is an inno­
cent young woman, caught
between her father and a foe, her
later appearances quickly dispel this
impression. She is shown over and
over again to be competent in combat

T
• Advantages: he daughter ofRa's al Ghul first and tricky. She cannot bring herself
Connections: Batman (High), appeared as a hostage to a to ftght against the Batman because
Brotherhood ofthe Demon (High), former partner of Ra's al Ghul. she loves him. At the same time she is
Terrorists/Mercenaries (High); Dr. Darrk had kidnapped her from willin g to incapacitate him to let her
Iron Nerves; Lightning Reflexes; the University of Cairo where she was father escape, or to prevent her
Rich Family (Ra's al Ghul); Scholar studying medicine. The Batman father from killing the Batman.
(medicine) rescued her from Dr. Darrk, and she Talia vacillates between being an
• Drawbacks: rewarded him by killing Darrk before independent agent out for herself
Serious Irrational Attractions to Darrk could slay the Batman. The and a minion of her father. In one
the Batman and to following her villain did not heed her warning to encounter, she ran afoul of the
father's wishes move away from the Batman, saying, Penguin as she was trying to steal the
• Equipment: "I doubt [you'll shoot] my dear! You're same treasure he had his sights set
Cross Bow [BODY: 4, EV: 5, R#: 2 ] far too sweet . . ."- He was the last on. (Batman #257) She claimed her
Misc. Drawback: One phase ( 0 APs) criminal to make that error in aim was to get the money needed to
must be spent reloading the Bow judgment. (Detective #4 1 1, Saga of spring her father from jail and
each time after it is fired. Ra's a/ Ghul #1) rebuild his empire, but this did not
• Alter Ego: None Talia knows the Batman's secret stop her from helping the Batman
• Motivation: Thrill Seeker identity, although how she learned it and Robin foil the Penguin's plot.
• Occupation: N/A is not quite clear. While tending After that, she helped the Batman
• Wealth: 1 0 wounds he had suffered in an oppose her father in most of their
• Height: 5'8w encounter with Darrk's henchmen, other meetings, although she does
• Weight: 120 lbs. Talia removed the Batman � cowl and give the impression that she shields
• Hair: Brown saw Bruce Wayne's face. She admitted her father from his arch-nemesis, and
• Eyes: Brown that he looked familiar, but the vice versa.
76
BaTmaN clAssic Bits

of the DC Comics. Since the Batman has

"Classic Bits. " Here are the best of

7
Hero Points for wasting the court's time and failing to
provide the kid with a second chance.
Target: Bruce Wayne
One of the Batman's favorite ploys is to use Bruce
Wayne and his wealth as a trap to ensnare criminals.
Criminals are a Cowardly and Superstitious Lot
Suppose, for example, that the Penguin was on the loose
You've seen this one millions of times. The scene is a
in Gotham City. As Bruce Wayne, the Batman is then likely
dark street corner in Gotham City. A gang of muggers has to purchase some sort of expensive bird statue or artifact
just moved in on an innocent passerby, when a huge bat
which he would then dispose of during a highly publicized
sillhouette suddenly dances over the pavement. The charity auction, hoping to lure the Penguin out of hiding.
criminals are nearly frightened to death as the Batman
The DC HEROES rules are already set up to handle
descends upon the evil-doers from an upper story of a
these sorts of situations. In order to purchase the statue,
nearby office building. Or, how about this one: a big city
Bruce must make a Wealth roll. Getting the media to
crime boss and his cronies are busy dividing up the loot
publicize the charity auction requires a Connection with
from their latest escapades when the Caped Crusader
the press or a successful Persuasion roll (upon that
suddenly comes smashing in through a convenient
paper's society editor). And after word of the auction is
window, casting his horrifying shadow upon them from
out, the Penguin must roll against his Irrational
above. Attraction to birds and bird motif crimes in order to
These are obviously Intimidation attempts as per the
determine whether or not he will attempt to steal the
DC HEROES Second Edition Rules Manual, but the
statue. Unless other circumstances warrant it, the
Batman's dramatic flare and striking costume give him a
Gamemaster should award the Batman the extra
unique edge. In game terms, the Batman receives a -1
Standard Award for protecting the innocent whenever he
Column Shift Bonus to the Opposing Value of any
adopts this tactic, since setting himself up ensures that no
Intimidation attempt he makes, as long as the attempt
innocent bystanders will be victimized.
meets aU the following criteria: 1 ) the Batman is in
costume, 2) it is dark, and 3) the Batman takes his Robin Learns a Lesson
enemies by surprise. Any and aU targets of such an Frequently, the Batman would single out an easy case
Intimidation effort are allowed an opportunity to spend 5 and let Robin handle it on his own, buying the Boy Wonder
Hero Points to nullify the Batman's Column Shift Bonus. some invaluable experience. The Batman automatically
receives 5 Hero Points for any such adventures that Robin
Tell Me the Truth, Bruce. Are You the Batman? successfully completes, and Robin receives an extra
In order to play the role of a top socialite to the hilt, Standard Award for completing each solo case. If Robin
Bruce Wayne must keep up relations with a wide variety fails to complete the case or takes any Killing Damage
of women in order to ensure that his name keeps getting during such an adventure, however, the Batman auto­
into all of the right society columns. Occasionally, one of matically loses one half of all his accumulated Hero
Bruce's escorts recognizes him as the Batman by Points.
comparing voices, eyes, or other facial features. In fact, each and every RAP of Killing Damage that
In game terms, Bruce must go out on some sort of date Robin sustains during any adventure costs the Batman 1 0
each and every week, or he loses 5 Hero Points. During Hero Points. If the Batman ever prohibits Robin from
each of these dates, make a Perception Check for Bruce's participating in a case that the Caped Crusader feels is
escort against an OV/RV of 1 2 / 1 2 . If the escort earns 1 or too dangerous, but Robin goes ahead and joins in against
more RAPs, she somehow connects Bruce Wayne with the his mentor's will, the Boy Wonder receives an extra
Batman, and the Gamemaster should work with the Standard Award for the adventure, as long as he sustains
Batman Player to begin an immediate Secret Identity no Killing Damage throughout the case and he and the
Subplot. Batman defeat the villain(s).
Closely related is the Classic Bit in which Bruce Wayne That Bruce Wayne, What a Nice Guy!
agonizes over whether or not he should retire from Caped Bruce Wayne also frequently calls upon his vast wealth
Crusading in order to marry the latest love of his life. The to help reform the villains encountered by the Batman,
Batman Player receives double the standard subplot Hero and to assist the down-trodden that are victimized by
Point award for any Romantic Subplot during which he their activities. Wayne has been footing the bill for the
temporarily resigns as the Batman, only to return to Joker's psychiatric care for years, for example, and he
crimefighting later in the adventure due to an unfor­ frequently attempts to reform the Clown Prince of Crime's
tunate set of circumstances. The Batman can only thugs by securing them jobs with one of his many holding
conduct one such Subplot per game year. companies after the thugs are released from jail.
In game terms, treat any such actions as normal
Petty Thief Craps Out
How many times have you seen this one: a scared kid charitable contributions (see the Rules Manual, p. 44).
pulling off his frrst crime (usually something like stealing a Escape Through Crime Alley
hubcap) looks over his shoulder to fmd the Batman And fmally, even though the general public is unaware
standing over him. Frightened to death by the incident, of the Batman's special weakness in Crime Alley, every so
the kid runs away and swears off crime forever. often a thug will blunder upon it, forcing the Batman to
Any frrst time petty criminal that is Intimidated by the give chase across the scene of his parent's death. The
Batman with RAPs equalling or exceeding three times his Gamemaster should throw this one at the Batman Player
SPIRIT is so scared that he instantly goes straight for life. If every once in a while, in order to give the Batman a chance
the Batman then tries to bring in one of these rapidly to overcome his Traumatic Flashbacks Drawback and
reformed criminals, however, he automatically loses 1 0 look heroic.
78
T
his section is dedicated to the different Genres that
have been featured over the course of the Batman's
history. It will allow play in whatever style of
Batman storytelling your Players prefer. (For more
information on Genres, see Appendix B of the Rules
Manual found in the second edition of the DC Heroes
Role-Playing Game.) Over the ftfty-year span of his
career, the Batman has undergone many changes. The
progression has been roughly as follows:
Genre: 1 930's pre-Robin era
Killing Combat: Yes
BaTlVIaN GeNrEs
Hero Points: 1 Columnt
Pushing: 4 APs
Recovery: 24 hours
Other: C, D, E
When the Batman was originally created by Bob Kane,
he was a grim vigilante who took the law into his own
hands. The Batman acted as judge, jury and sometimes
even executioner. In some adventures, he carried a gun
that he used to dispatch his enemies. (Detective #33)
Later, stories changed this facet of the Batman character,
going so far as to give the Caped Crusader a pathological
prohibition against the use of frrearms. (Detective #65) based in real world perspectives. For instance, instead of
Genre: 1 940's- 1 960's "fun" Batman era beingjust another zany crook, the Joker was portrayed as
Killing Combat: No a chilling psychopathic killer. (Batman #25 1 ) Issues such
Hero Points: Unlimited as drug abuse, homelessness, and street violence began to
Pushing: Unlimited be addressed in the comics' pages.
Recovery: 12 hours Genre: 1 980's "serious tone" Batman era
Other: None Killing Combat: Yes
By the time the Batman's boy partner Robin made his Hero Points: 2 Columns•t
frrst appearance (Detective #38), the Batman comics Pushing: 2 APs
took on a much lighter tone. The next few decades Recovery: 36 hours
featured wacky villains (such as Dr. Double X, the Other: B, C, D
Maestro, and Doctor No Face, just to name a few), The trend toward serious storytelling continued into
improbable story lines (the Jungle Batman, the Batman of the early eighties, becoming grittier and more intense that
the Future, the baby Batman, and so on), an array of ever before. The Batman's origin was retold, emphasizing
Bat-buddies (like Batwoman, Bat-Girl, Bat-Mite, and our the torment and obsession of Bruce Wayne's "holy war"
favorite, Ace the Bat-Hound), and inevitable climactic against criminals. (Batman #404) Recently, the Batman
battles atop huge, fully functional facsimiles of home has had to cope with his brainwashing at the hands of a
appliances. This fun genre was so popular that it lasted scheming criminal mastermind (Batman: The Cult #1 ) ,
over three decades. the paralysis of Barbara Gordon and the torture of
Genre: 1 970's Darknight Detective era Commissioner Gordon at the hands of the Joker (Batman:
The Killing Joke), and the death of Jason Todd, the
Killing Combat: No
Hero Points: 1 /2 • second Robin (Batman #428).
Pushing: 4 APs Hints: " 1 /2" Hero Points means that all Characters may
Recovery: 24 hours only spend a number of Hero Points to improve their AV,
Other: C, D EV, OV, or RV equal to one-half of the Ability in question
I n the late sixties and early seventies, much of the dead rounded up. A " 1 Column" notation means that all
weight that had accumulated around the Batman mythos Characters may only spend enough Hero Points to move
was shed. Writers, artists, and editors collaborated on a their AV, EV, OV, or RV by a single column. An asterix ("*" )
"new look" for the Batman that would remake him into means that Hero Points may not be spent to alter the AV
the dark creature of the night his creators had originally or EV of gadgets; while a dagger ("t") means that Hero
envisioned. (Detective #327) New levels of psychological Points cannot be used to alter Initiative scores.
complexity were added, as the darker side of the Batman Other Hints: B: Multi-Attacks can affect a maximum of
was explored. Robin grew up a bit, and became known as 2 opponents unless the attacker is using a weapon with its
the Teen Wonder, thus allowing the series to reflect the own Acting Value. C: Devastating Attacks are not allowed.
clash ofgenerations that was actually taking place during D: Add 50 to the Base Cost of the Charisma Skill for all
the sixties. Robin eventually went off to college, joined the Characters generated for use in this genre. I n addition,
Teen Titans and left the Batman as a solitary crimefighter I NFL, AURA, and SPIRIT all have a mandatory Base Cost of
for the frrst time since the thirties. (Batman #217) 1 0 Hero Points that must be paid, leaving Players with 30
In the seventies, the Batman functioned as a solo fewer Hero Points for generating their Characters. E:
operative in cases that, while they often featured the Player Characters do not su ffer Standard Award
Batman's traditional costumed foes, were more frrmly penalties for initiating Killing Combat.
79
DOUblE JeopAIDy
A One-On-One Adventure
featuring the Batman

- - SHALL WE
6£(}/N.�
history. Two-Face plans to create a dum. The Tweeds are now reformed,
distraction at the track by convincing and have gone into business as the
the authorities that an attempt is managers of a rock and roll duo
going to be made against the two known as "Mr. Atom a n d t h e
heads of state. In the confusion, Two­ Warhead." Mr. Atom and the War­
Face's men will make off with the head are in fact robots that the
Gamemaster's Introduction Russian horse, holding him for a Tweeds bought at a government
The arch-villain Two-Face is on the double ransom of 2,000,000 dollars auction and reprogrammed to
loose again and is about to put into and 2,000,000 rubles. perform heavy metal "robot rock."
motion his most devious plan ever. Realizing that he is sure to come I n this adventure, the Batman
Tomorrow, the President of the into conflict with his old nemesis the must try to uncover the truth behind
United States and the General Batman, Two-Face has concocted the Two-Face's attempts to discredit the
Secretary of the Soviet Union will be following scheme of deception and innocent Tweeds in time to prevent
together in Gotham City for a summit misdirection. His men will perform the abduction of the prize race horse,
meeting. Later in the evening, the two two simultaneous robberies, with or rescue the animal from the villain's
heads of state will be making a public orders to leave behind clues that will clutches. The adventure begins as the
appearance at Gotham's famous implicate Dumfree and Deever Batman sights a robbery in progress
Manchester Viaduct racetrack, where Tweed, a pair of identical twin during his regular nightly patrol of
a Russian-bred horse will be racing cousins formerly known as the Gotham City.
for the ftrst time in U.S. horse racing criminals Tweedledee and Tweedle-

• Equipment: (see Equipment) faces is scratched and scarred, the


Player Characters other side is pristine. Two-Face
Batarang w/Rope
This scenario is intended as a One­ Bat-call makes all his decisions by flipping
On-One adventure for the Batman. Bat-Rebreather this Coin, with the scarred side
However, if the GM wishes to have it Bat-Torch indicating evil, and the clean side
take place before the demise of Robin Infrared Flashlight& Bat-Goggles indicating good.
the Boy Wonder, he can do so simply Micro-Cassette Bat-Recorder .22 Pistol [ BODY: 3, AV: 6, EV: 6,
by increasing the number of hench­ Miniature Bat-Camera Ammo: 6, R#; 2]
men available to support Two-Face in Plastic Bat-Explosives (x6) D I R I GIBLE [STR: 7, BODY: 7,
the later encou nters. It is not Razorwings (x8) Flight: 8, Heat Vision: 8, R#: 2 ]
suggested that the adventure be 10 AP ACD Omni-Gadgets (x3) Two-Face's gang h as stolen this
played by more than two Players. dirigible and armed it with an
• Alter Ego: Bruce Wayne
• Motivation: Seeking Justice industrial laser, also stolen. The
THE BATMAN • Occupation: Billionaire Playboy dirigible seats ft.fteen passengers,
DEx: 1 0 STR: 5 Boov: 6 • Wealth: 20 including the pilot and navigator.
INT: 1 2 WILL: 1 2 MIND: 1 2 Two-Face selected this vehicle
INFL: 1 0 AURA: 8 SPIRIT: 1 0 because it is inflated with helium,
INITIATIVE: 36 HERO POINTS: 1 50 which has an Atomic Number of 2.
• Skills: 'linked
Hostile Non-Player Characters • Alter Ego: Harvey Dent
• Motivation: Psychopath
Acrobatics: 1 0 * , Artist (Actor): 8, 1WO-FACE • Occupation: Former D.A/Criminal
Charisma: 1 2 , Detective: 1 2 • ,
DEx: 5 STR: 4 Boov: 4 • Wealth: 6
Gadgetry: 1 2 • , Martial Artist: 10.,
INT: 6 W1u.: 6 MIND: 4 • Background: see p. 60
Military Science: 5, Scientist: 1 2 • ,
INFL: 7 AURA: 4 SPIRIT: 7 • Role-Playing:
Thief 10•, Vehicles: 10•, Weaponry: 10*
• Advantages: INITIATIVE: 1 8 HERO POINTS: 70
Area Knowledge (Gotham City); • Sldlls: Two-Face, ironically enough, has
Connections: Arkham Asylum Charisma: 5, Martial Artist: 6, two obsessions. The first is his
(High), Gotham City Prison (High), Thief: 7, Vehicles: 6, Weaponry: 7 overwhelming preoccupation with
Gotham City Police Department • Advantages: the number two, and the other is a
(High), Gotham University (High), Connections: Underworld (High); pathological habit of making every
J ustice League International Leadership; Scholar (law) decision by flipping his two-headed
(High), Superman (High), Street • Drawbacks: coin. Various elements of this adven­
(High); Connoisseur; Genius; Inten­ Catastrophic Irrational Attraction ture's storyline are designed to reflect
sive Training; Iron Nerves; Leader­ to making all decisions by flipping the villain's first characteristic: two
ship; Lightning Reflexes; Sharp Eye Coin; Serious Psychological Insta­ crimes are committed simultaneously,
• Drawbacks: bility the victims whom Two-Face has
Catastrophic Irrational Attraction • Equipment: chosen to distract the Batman are
to Justice; Secret Identity; Trau­ Coin [ BODY: 1 ] Two-Face's Coin is a identical to one another, his hench­
matic Flashback (Crime Alley) two-headed silver dollar. One ofits men consist mostly of twins, etc.
81
I n order to simulate Two-Face's kill, the brothers exchange knives by • Advantages:
habitual coin-tossing, it is recom­ throwing them around their oppo­ Connections: White Dragon Karate
mended that the Gamemaster locate nent to each other, and then attacking School (Low), Two-Face (High),
a coin and keep it handy during game in one fluid motion. In game terms, Underworld (Low), Street (Low);
play. A silver dollar would be ideal, the Starks should always declare a Lightning Reflexes
but a quarter or dime will certainly do Team Attack in all combat situations. • Drawbacks:
just as well. Consider "heads" to be Minor Irrational Attraction: Kung
the pristine side of the coin, and CALVIN & CLIFFORD CLATE fu movie memorabilia
"tails" to be the scarred side. When • Equipment:
role-playing Two-Face, the GM should DEx: 3 STR: 2 BoDY: 3
Nunchuks [BODY: 2, EV: 5, R#: 2 ]
toss this coin whenever the criminal INT: 3 WILL: 2 MIND: 2
• Motivation: Mercenaries
must make a life-or-death type INFL: 2 AURA: 2 SPIRIT: 2
• Occupation: Chop Socky Guys
decision, and abide by its results. INITIATIVE: 8 HERO POINTS: 10
• Wealth: 3
Specific situations where this is • Skills: • Background:
recommended are noted in the text. Vehicles: 3, Weaponry: 3 The only thing that the Grimes
For instance, if the Batman corners • Advantages: brothers ever had in common besides
Two-Face in his hideout while the Connections: Two-Face ( High ) , their looks was their love for dubbed
villain has his .22 pistol drawn, the Street ( Low) Oriental kung fu movies. They turned
GM decides that Two-Face should flip • Equipment: to petty crime to pay their way into
to see if he blasts away at the Batman Saturday Night Special [BODY: 3, karate school, and soon discovered
or if he gives himself up. The GM EV: 4, Ammo: 6, R#: 2 ] that the martial arts techn iques they
tosses the coin, and if "heads" comes Switchblade [BODY: 3 , EV: 3 ] were learning were a big help in their
up, Two-Face will give in to the Caped • Alter Ego: "C.C." & "Cliff" criminal endeavors. As their prowess
Crusader; if"tails" appears, Two-Face • Motivation: Thrill Seekers increased, they came to the attention
fLres his gun. Tossing the Coin never • Occupation: Street Gang members of a local syndicate boss, who referred
counts as one of Two-Face's Actions • Wealth: 2 them to Two-Face when word came
in a phase. It is up to the GM to • Background: down that the villain was recruiting
determine when the coin should be C.C. and Cliff Clate spent most of twins for a new gang.
flipped, if at all, and the coin should their young lives as members of one of • Role-Playing:
never be allowed to overrule major Gotham City's most notorious street The Grimes put on airs of being
plot events. gangs, the Rebels. They were hauled wise and powerful karate masters,
into jail one day on a minor offense, but in fact, they have no knowledge of
Two-Face's Henchmen when they happened to cross paths the true mental and spiritual dis­
CHARLEY & EDDIE STARK
with Two-Face, who had been ar­ cipline that goes along with the
rested by the Batman that same day. martial arts. They wear absurd black
DEx: 3 STR: 2 BoDY: 3 When Two-Face began assembling his "ninja" outfits that look like they
INT: 3 WILL: 2 MIND: 2 latest gang, he remembered the come straight out of a bad karate
lNFL: 2 AURA: 2 SPIRIT: 2 youthful twins and recruited them as movie, and speak with phony Oriental
INITIATIVE: 8 HERO POINTS: 10 muscle. The twin punks now wear accents, even though neither of them
• Skills: clothes that are divided down the have ever been outside of Gotham
Vehicles: 3, Weaponry: 4 center into two separate patterns, City in their lives.
• Advantages: which they regard as their new gang
Connections: Two-Face (High), Un­ colors. JOHN & JOE DOLAN
derworld ( Low); Scholar ( knives) • Role-Playing:
DEX: 2 STR: 3 BODY: 2
• Equipment: C.C. and Cliff are typical members
INT: 3 WILL: 3 MIND: 3
Knives [BODY: 3, EV: 4 ] of big city street gangs. They refer to
INFL: 2 AuRA: 2 SPIRIT: 3
• Motivation: Mercenaries other members of their gang as
"bloods," and all others as "home­ INITIATIVE: 7 HERO PorNTS: 5
• Occupation: "Muscles-for-hire"
• Wealth: 4 boys," or "homes." They are always • Skills:
• Background: looking for a fight, and will assault Vehicles (Air): 5, Weaponry: 3
Charley and Eddie Stark are a pair anyone smaller than themselves for • Advantages:
of u n derworld mercenaries who the most ludicrous of reasons. Under Connections: Two-Face ( H igh),
specialize in knives. According to Two-Face's leadership, they feel that Dolan Aircraft (High), Underworld
their reputation, a knife in either of they have hit the big time and will ( Low); Scholar (balloons, dirigibles)
the pair's hands is deadlier than a soon be strong enough to start wiping • Equipment:
machine gun. They are so confident in out rival gangs. .38 Pistol [ BODY: 4, EV: 6, Ammo: 6,
their abilities that they disdain the R#: 3 ]
use of any other kind of weapons. • Motivation: Mercenaries
BASIL & ROCKY GRIMES • Occupation: Dirigible Pilots
They were recruited for Two-Face's
gang because of their skills, and of DEX: 4 STR: 3 BODY: 3 • Wealth: 6
course, because they are identical INT: 3 WILL: 3 Mr o: 2 • Background:
twins. INFL: 3 AURA: 3 SPIRIT: 2 The Dolans are the owners and
• Role-Playing: INITIATIVE: 1 2 HERO POINTS: 15 operators of Dolan Aircraft, a small
The Stark brothers' favorite move is • Skills: company that charters lighter-than­
to approach their enemies from two Martial Artist: 5, Weaponry (Me­ air craft for tourists, small businesses
sides. Just before moving in for the lee): 5 and advertising agencies. Since a
82
tragic crash that killed several • Occupation: Jockey • Limitations:
pas engers, the Dolans have been • Wealth: 2 The Tweeds can only use their
unable to find any customers, and the • Background: Actor Subskills to convince people
company is on the verge of collapse. Xavier "Shorty" Jackson was an up­ that they are one person.
I n desperation, they agreed to help and-coming professional jockey, who • Advantages:
Two-Face in his kidnapping attempt made the mistake of betting on races Connections: Music Industry (Low),
by piloting the dirigible during the i n which h e was competing. He Underworld (Low)
getaway. managed to get away with it for a • Drawbacks:
• Role-Playing: while, but was found out and banned Minor Physical Restriction: Obesity
The Dolans like to put on a show of from professional riding. He was • Equipment:
being merely victims of circumstance, recruited by Two- Face and given THE WARHEAD (see following)
but they are really very slimy plastic surgery to resemble Igor • Alter Ego: Dumfree Tweed
operators. They managed to cover up Denisovich Mojovsky, the jockey • Motivation: Thrill of Adventure
their own negligence that led to the scheduled to be riding Nomyar Ova, • Occupation: Rock Band Manager
crash that they blame for their the Russian horse. Before the race • Wealth: 5
problems, and did not hesitate to begins, J ac kson will knock out • Background:
turn to crime when offered the Mojovsky and take his place. Dum free and Deever Tweed used to
chance. • Role-Playing: be k n o w n as Tweedledee a n d
Jackson is extremelyjaded towards Tweedledum, a pair of confidence
BRANE TAYLOR & ELTON CRAIG the horse racing community, and is tricksters who used their amazingly
DEX: 3 STR: 2 BoDY: 2 gladly assisting Two-Face in his similar looks to pull off a number of
INT: 3 Wu..L: 3 MIND: 3 schemes. After he has delivered criminal operations. On one occasion,
INFL: 3 AuRA: 2 SPIRIT: 2 Nomyar Ova to the arch-criminal, he the pair managed to get themselves
INITIATIVE: 9 HERO POINTS: 10 plans to collect his money a n d elected mayor of a small town, under
• Skills: disappear. the pretense that they were only one
Artist (Actor): 5, Weaponry: 2 person. Fortunately, their deception
• Advantages: was uncovered by the Batman and
Connection: Two-Face (High) Robin, and the Rotund Rascals were
• Motivation: Thrill Seekers sent to prison.
• Occupation: Criminal Actors The Tweeds served their time and
• We alth: 1 Neutral Non-Player Characters were paroled for good beh avior.
• Background: Having learned their lesson, the
Brane Taylor and Elton Craig are identical cousins decided that they
1WEEDLEDEE would go straight and find a legit­
typical actors: that is, they can't get
any legitimate work. They are the DEX: 2 STR: 2 BoDY: 2 imate means of getting rich quick. At
only members of Two-Face's regular lm-: 5 Wn..L: 5 MIND: 4 a government auction, they managed
gang who are not twins, but Two-Face lNFL: 4 AURA: 4 SPIRIT: 3 to purchase a pair of surplus robots
is letting this one slide, as the pair will INITIATIVE: 1 1 HERO POINTS: 25 that had been recovered from some
be disguised as Tweedledee and • Skills: unknown villain's headquarters by
Tweedledum for the duration of the Artist (Actor): 5, Charisma: 5, some unknown hero. The Tweeds
adventure. Thief: 4, Weaponry: 4 managed to repair the mechanical
• Role-Playing: • llmitations: men and reprogrammed them to play
Taylor and Craig have made an The Tweeds can only use their awesome, mind bending, heavy metal
extensive study of Tweedledee and Actor Subskills to convince people "robot rock."
Tweedledum, and their "method that they are one person. Naming their android proteges "Mr.
acting" is so complete that they will • Advantages: Atom and the Warhead," Tweedledee
act just like the Tweeds (see follow­ Connections: Music Industry(Low), and Tweedledum managed to secure
ing) up until the very moment that Underworld ( Low) a record deal and started a nation­
their disguises are removed. They will • Drawbacks: wide music craze. They recently
treat anyone who does not appreciate Minor Physical Restriction: Obesity arrived in Gotham City for a series of
their performance as an "uneducated • Equipment: performances at the Gemini Club, a
philistine." MR. ATOM (see following) very posh nightclub in the Neville
• Alter Ego: Deever Tweed neighborhood. They do not suspect
"SHORTY" JACKSON • Motivation: Thrill of Adventure that they will be framed for a series of
• Occupation: Rock Band Manager crimes by Two-Face.
DEx: 4 STR: 2 Boov: 2 • Role-Playing:
• Wealth: 5
INT: 3 WILL: 3 MIND : 2 Even though they have given up
INFL: 2 AuRA: 2 SPIRIT: 2 their former lives of crime, the
INITIATIVE: 9 HERO PO INTS: 10 1WEEDLEDUM
Tweeds still enjoy fooling people into
• Skills: DEx: 2 STR: 2 BoDY: 2 believing that there is only one of
Animal Handling: 3 Im-: 5 WILL: 5 MIND: 4 them. This has been more difficult
• Advantages: INFL: 4 AURA: 4 SPIRIT: 3 since their interview together on
Connections: Two-Face ( H igh ) , iNITIATIVE: 11 HERO PoiN'l'S: 25 Rock TV, a nationwide music video
Manchester Viaduct (Low), Street • Skills: channel, but they still try and pull off
( Low); Scholar ( horse racing) Artist (Actor): 5, Charisma: 5, the scam once in a while, all in good
• Motivation: Mercenary Thief: 4, Weaponry: 4 fun.
83
The Tweeds live up to their roly­ (Low); Miscellaneous: the Warhead • Advantages:
poly appearance by acting in a jolly, is immune to all forms of Character Area Knowledge (Gotham City);
extroverted manner at all times. They Interaction and Powers that affect C o n n ec t i o n s : B a t m a n ( Low ) ,
laugh, they joke, they engage in bits of emotions. Gotham City Police Department
slapstick humor, and generally live it • Drawbacks: ( High ) , Mayor's Office ( H ig h ) ;
up. They do tend to get in friendly I n n oc e n t ; Miscellaneous: The Leadership
arguments with one another, how­ Warhead can be reprogrammed by • Equipment:
ever, most frequently over whose anyone who receives 3 or more .38 Automatic [BODY: 4, EV: 4,
turn it is to give the rocking robots a RAPs on a Gadgetry attempt Ammo: 7, R#: 3 ]
tune up. These quarrels can get against an OV/RV of 3/3. The • Alter Ego: James W. Gordon
pretty noisy and physical, but they Warhead must be rendered immo­ • Motivation: Seeking Justice
never do each other any real damage. bile to make this attempt. • Occupation: Police Commisssioner
The Tweeds will panic when con­ • Equipment: • Wealth: 5
fronted by the Batman, since they Electric Bass [BODY: 2, R#: 2 ]
remember the thrashing they got • Motivation: Programmed SERGEANT HARVEY HAINER
back from him in their criminal days. • Occupation: Rock Singer
If the Caped Crusader makes any
DEX: 2 STR: 2 Boov: 2
• Wealth: N/ A INT: 3 WILL: 3 MIND: 3
even remotely hostile move towards • Background:
the Corpulent Duo, they will make a
[NFL: 3 AURA: 2 SPIRIT: 2
There once was a mad scientist lNJTIATlVE: 6 HERO POINTS: 10
hasty retreat. who built a pair of robots in order to
• Sldlls:
take over the world. He was defeated
MR. ATOM Detective: 2, Martial Artist: 3,
by a hero, and the robots were
Military Science: 3, Vehicles: 3,
DEX: 5 STR: 9 Boov: 10 impounded by agents of the U.S.
Weaponry (Firearms): 3
[NT: 4 Wn..L: 5 MrND: 4 Government. Sometime later, those
INFL: 3 AURA: 2 SPIRIT: 3 • Advantages:
robots were purchased at an auction
Connections: Gotham City Police
INITIATIVE: 1 2 HERO POINTS: 20 by Deever and Dumfree Tweed, who
Department ( High)
• Reliability #: 7 programmed them to play phenom­
• Drawbacks:
• Powers: enal, mind wrenching, heavy metal
Age; Minor Physical Restriction:
Energy Blast: 8, Flight: 10 "robot rock." The Tweeds guided the
Poor eyesight
• Skills: pair of robots, now known as Mr.
• Equipment:
Artist (Musician ): 6 Atom and the Warhead, on a meteoric
rise to the top of the music charts.
BAT-SIGNAL (see p. 23)
• Advantages:
.38 Pistol [BODY: 4, EV: 6, Ammo: 6,
Connections: Tweedledee & Twee­ They were recently brought to
R#: 3 ]
dledum (High), Music Industry Gotham City to give a series of
performances in support of their
Nightstick [BODY: 2 , EV: 3, R#: 5 ]
(Low); Miscellaneous: Mr. Atom is
immune to all forms of Character latest album, "This-Unit-Was-Born­ • Motivation: Seeking Justice
Interaction and Powers that affect To-Rock" • Occupation: Police Officer
• Role-Playing: • Wealth: 4
emotions.
M r . Atom and the Warhead's
• Background:
• Drawbacks:
personalities vary according to their Harvey Hainer is a veteran member
Innocent; Miscellaneous: Mr. Atom
program m i n g . They are utterly of the Gotham City Police Department
can be reprogrammed by anyone
without emotion, speak in monotone with an outstanding record of service
who receives 3 or more RAPs on a
and refer to themselves as "this unit." to the city. Due to a bullet wound he
Gadgetry attempt against an
For instance, "This unit re-quires a received in the line of duty earlier in
OV/RV of 3/3. Mr. Atom must be
fresh string for this unit's gui-tar" his career, Hainer's eyesight has
rendered immobile to make this
would be a typical example of their become steadily worse over the years.
attempt.
dialogue. Under the Tweeds' guid­ Rather than forcing Hainer into an
• Equipment:
ance, Mr. Atom and the Warhead early retirement, Commissioner
Electric Guitar [BODY: 2, R#: 2]
Gordon assigned Hainer the relatively
• Motivation: Programmed think of little else besides data, motor
oil, and rock and roll. When in public, undemanding duty of watching over
• Occupation: Rock Singer the Bat-signal on the roof of police
• Wealth: N/A the rocking robots will frequently be
surrounded by a flock of groupies. headquarters.

THE WARHEAD • Role-Playing:


Sergeant Hainer considers his duty
DEX: 5 STR: 9 Boov: 10 as "guardian of the Bat-signal" a
INT: 4 Wn..L: 5 MIND: 4
INFL: 3 AuRA: 2 SPIRIT: 3 Friendly Non-Player Characters sacred trust. He reports to police
headquarters every day just before
lNITlATIVE: 1 2 HERO POINTS: 20 nightfall, and remains at his post
• Reliability #: 7 COMMISSIONER GORDON
until dawn. Having listened in on
• Powers: DEX: 3 STR: 3 Boov: 3 many conversations between Com­
Energy Blast: 8, Flight: 10 INT: 5 Wn..L: 4 MIND: 4 missioner Gordon and the Batman,
• Skills: INFL: 4 AURA: 3 SPIRIT: 4 Hainer considers himself a privileged
Artist ( Musician): 6 INITIATIVE: 1 1 HERo POINTS: 15 member of the Caped Crusader's
• Advantages: • Sldlls: inner circle, even though the Batman
Connections: 1'weedledee & Twee­ Detective: 5, Martial Artist: 4, u s u ally doesn't pay h i m m u c h
dledum (High), Music Industry Vehicles: 2, Weaponry (Firearms): 4 attention.
84
are subdued, he may also decide to Interrogate them, and
can receive the following information on an Interaction
Check:
RAPs Information Gained
N "Aw man, homes, we 's was just
passin ' by on our way to play ball
when we hears this alarm and sees
these dudes running away. We
figured we ought to check to see ifthey
Encounters stole anythin ', y 'know?"
1 "Hey homes, this is a bum rap: you 're
persecutin ' us because we 's un 'er-
priv 'leged. So we decides to bust into
Encounter One: On Patrol a place 'cause all the cops is gearin '
Setup up for them bigwigs going to visit
Manchester tomorrow night, sowhat?
The adventure begins as the Batman spots a robbery in We does what we gots ta to survive,
progress while he is on his nightly patrol of Gotham City. If homes. ''
Interrogated, the thugs may give the Caped Crusader 2+ "Give us a break, homes. C. C. and
some useful information. As he prepares to continue on Cliff split, the fuzz is all over
his way, the Bat-signal flashes on the clouds above, Manchester cleanin' up them streets
summoning the Batman to police headquarters. bfdore the Prez and that Russkie dude
get there tomorrow night, so we just
Player's Infonnation decided to have a little fun, y 'know
homes? After all, we never hurt
It 's been a busy week, and you 're relaxing by going out nobody like them Tokes do! Shoot!"
on a routine patrol ofGotham 's trouble spots. After all the
The Batman Player may decide to lecture the thugs
inconvenience you had bringing in the Penguin and the
about crime, gangs, or good citizenship. If he does, the
Riddler the past few nights, you 're almost looking
gang will listen inattentively and make derisive comments
forward to simply cutting back on Gotham 's street crime
among themselves. The GM should allow the Player to
statistics a bit. After all, it pays to remind the scum that
m a ke up t h e B a t m an ' s s p e e c h , s p o n t a n e o u s l y
there is no crime too small for your attention. Helps to
responding with the gang's comments. After a few
keep them in line. You 've already interrupted two
minutes, the GM should interrupt the Player in the middle
muggings tonight, foiled three burglaries, and-wait a
of a speech and tell him that the Bat-signal has suddenly
second. Make that jour burglaries. You hear an alarm
appeared on a cloud above.
sounding just three blocks away.
The Player may opt to arrest the thugs without
GM's Infonnation lecturing them. In this case, the Bat-signal will light up
overhead as the Batman puts on the cuffs.
When the Batman arrives on the scene, he will fmd a It is up to the Player to decide whether to take the thugs
small electronics store with a shattered window. A into custody or to let them go on their own recognizance.
shrilling alarm ftlls the air, obviously corning from the In any case, a police squad car will respond to the alarm
damaged window. There are four street punks present, several minutes after the Batman's arrival on the scene to
one standing guard outside holding a baseball bat, while take control of the situation.
the other three hastily rummage around inside the store When the Batman decides to go to police headquarters,
for televisions and VCRs. They are members of C.C. and play proceeds with Encounter Two.
Cliff Clate's old gang, the Rebels. Each of the thugs is
wearing gang colors and has the following statistics: Troubleshooting
.....................
THE REBELS The Batman may try to grill the Rebels for more
information about what's going on in Manchester, about
DEx: 2 STR: 2 BoDY: 2 C.C. and Cliff, or about the Tokes. The gang will not be
lNT: 2 WILL: 2 MIND: 2 cooperative. All they will tell the Caped Crusader is that
INFL: 2 AL"RA: 2 SPIRIT: 2 C.C. and Cliff were two of their �bloods" who recently quit
INITlATIVE: 6 HERO POINTS: 5 the gang, and that the Tokes are one of their street gang
• Skills: rivals. All they know about Manchester is that the
Weaponry (Melee): 3 President of the U.S. and a Soviet official are going to be
• Equipment: there tomorrow night, so the police are cracking down on
Bat ( BODY: 2, EV: 3] crime in the area. If the Batman does not go to police
• Alter Ego: headquarters, perhaps to go after the Tokes, he will
• Motivation: Thrill Seekers receive an urgent radio message from Alfred informing
• Occupation: Gang Members him that Commissioner Gordon is most anxious to speak
• Wealth: 2 to him.
The Batman can probably take care of these bozos by
Intimidating them, but the Player may decide he needs
the exercise and take them out physically. Once the thugs
85
RAPs are received, the Batman will notice that the
reported times of the robberies are exactly the same:
Encounter Two: Up On the Roof roughly 1 0:50 PM earlier tonight. It is now just after 1 1 :30.
Gordon will inform the Batman that the description of
Setup the apparent ringleaders matches, in each case, the
description of Dum free and/ or Deever Tweed, whom the
After dealing with the Rebels, the Batman arrives at
Batman may recall as Tweedledee and Tweedledum.
police headquarters in response to the Bat-signal.
Gordon can also give an account of the Tweeds' parole,
Commissioner Gordon and Sergeant Hainer have an
but is unaware of their activities since they left Gotham
unusual pair of crimes to report.
State Prison. Sergeant Hainer will mention that he thinks
Player's Information he saw his grandson watching someone who looked like
the Tweeds being interviewed on Rock TV, the music
Police headquarters is notfar away, so you are able to channel, but he is not sure because he was not paying
get there in just afew minutes. As you approachfrom the much attention at the time, and it was a couple of months
east, you see Gordon standing on the roof,facing towards ago.
the west. He always seems to be facing away from you Gordon will ask the Batman to take charge of this case,
when you arrive or leave; no wonder he 's always startled as his department is swamped with work in preparation
by your comings and goings. As you silently land on the for the visit of the President of the U.S. and the General
roof, Sergeant Hainer notices you and gives you a sly Secretary of the U.S.S.R. the following day. I f the Batman
wink. Player asks for details, Gordon will give him the par­
"Commissioner!" he announces, clearing his throat. ticulars of the executives' agenda, including their planned
"What is it, Sergeant, " grumbles the �missioner, appearance at the Manchester Viaduct racetrack.
turning around. He notices you and does a double take. Armed with the information about the two thefts, the
Reamering quickly, he glowers at Hainer and hands you Batman will most likely go to visit the scene of the laser
a manilafolder. heist, the hangar at Gotham International Airport or the
"Got a couple of strange ones. Right up your alley. " Batcave to consult the Batcomputer. In each of these
cases, play proceeds to Encounters Three, Four or Five,
GM's Information respectively. If the Player opts to do something else, see
Troubleshooting.
This encounter is purely explanatory. The ftle Commis­
sioner Gordon hands the Batman contains two police Troubleshooting
reports.
The flrst report gives the details of a robbery at the In case the Player wants to investigate the street gangs,
Glendale I nstitute of Technology, located in the neigh­ the GM should invent a few street crime-type encounters,
borhood of the same name. Five men broke in with a crane using the street gang member statistics found in
and a truck and made off with a prototype for an Encounter One. However, he should also selectively
industrial laser. The perpetrators are described as a roly­ reduce the amount of clues that may be found during
poly man in a garish suit (who appeared to be in charge), subsequent investigations (Encounters Three, Four,
a street punk wearing a bizarre 50-50 outfit, an athletic and/or Five), as the trail will be growing cold.
man in a black ninja costume, a slender man wielding a
pair of razor-sharp knives, and a man whose features
were obscured by a 1920's style aviator's hat and goggles.
The guards at the university were woefully underequipped
to stop the criminals, who obviously knew exactly what Encounter Three: One of Our Lasers Is Missing!
they wanted and where it was located. By the time the
police arrived, the gang had made a clean getaway. Setup
The second report contains an account of the hijacking
Acting on the information given to him by Commis­
of a miniature dirigible from a hangar at Gotham
sioner Gordon in Encounter Two, the Batman goes to the
International Airport. A witness claims that the hijackers
Glendale Institute of Technology, one of the finest
entered the hangar and simply helped themselves to the
technical schools in the country. An experimental laser
dirigible that was stored there. The criminals are
has been stolen.
described as a roly-poly man in a garish suit (who seemed
to be giving orders to the others), a street punk wearing a
Player's Information
strange two-colored shirt and bandana, a largish man in a
black ninja costume, a smaller man carrying a pair of The Glendale Institute of Technology is one of the most
razor-sharp knives, and a man whose face was obscured highly acclaimed institutions of technological education
by an World War I style aviator's hat and goggles. They in the country. Its graduates are grabbed up by the likes
flew away in the dirigible before airport security could be of S. T.A.R. Labs and Lexcorp almost instantly upon
summoned to stop them, and they flew low enough to graduation. But now they have a problem.
escape detection by the radar in the control tower. The When you a rrive at the Institute, you are met by Officer
dirigible itself was privately owned, and was equipped to Robert Wood of the Gotham PD, who escorts you to one of
be able to carry fifteen people. the research buildings that are scattered about the
I t should be obvious to the Player that the description campus. A crowd of students has gathered outside, but is
of the criminals in the two cases are identical. At this being held back by the yellow tape of a police line. They
point, the GM should allow the Player to make a are craning their necks in an effort to get a better view. An
Perception Check against an OV/RV of 5/5. If 7 or more enthusiastic cheer goes up at your arrival. Officer Wood
86
takes you to the rear of the building, where the will be able to reconstruct the events at the lab. I f he
perpetrators forced their way into the building. This is receives 7 or more RAPs, he will also uncover a business
obviously the scene of the crime. card under the driver's seat in the cab of the crane. The
You can tell at a glance that the metal service door to the card was planted in the cab to direct suspicion to the
laboratory in question wasforced in by a piece ofheavy Tweeds and reads as follows:
machinery. It is bent almost completely out ofshape, and
its hinges are barely hanging on to the frame. A
construction crane stands just outside the wrecked
entrance, which Wood informs you the gang used to lift
the laser into their truck. Inside the lab, there is a
confused mess of broken machinery scattered about the
room. The walls are lined with computer banks and ge ment Co.
Wonder M ana
gtg, tt's a rr on
.
m der.'"
analysis equipment. In the center of the lab lies a twenty­
.

"If you get a good


square-foot two-inch-thick steel plate, which has a
circular hole burned through its center. A jew police
officers are picking through the ruins, while several
others quietly interviewjour individuals wearing white
lab coats. ( 123) 555-6789
ident
an ed' co-Pres
Deever """e
GM's Infonnation

The theft of the laser was carefully planned by Two­ I f the Batman Player receives 1 0 or more RAPs on his
Face and executed by one-half of his gang. The criminals Detective Action Check, he will discover a smaU smudge of
entered the Institute campus in a trailer truck by flesh-colored makeup on one of the control knobs in the
presenting false identification to the guard at the gate. cab of the crane. This smudge was carelessly left by Brane
Next, they commandeered the crane and used it to break Taylor, who directed the operation while disguised as one
into the lab and lift the laser out of the lab and into the of the Tweeds. If the Player is clever, he may deduce that
truck Once the laser was secure, they made a hasty one of the perpetrators of the crime was not what he
retreat to Two-Face's hideout. Two-Face plans to mount seemed to be.
the laser on the stolen dirigible (see Encounter Four) in If the Batman Interrogates the individuals wearing lab
order to use it in his diversionary action at the racetrack. coats, he will learn that they are, in fact, scientists who
If the Batman receives up to 6 RAPs on a Detective were working in the lab when the crime occurred. They
Action Check against an OV/RV of8/8 at the I nstitute, he· will tell the Caped Crusader anything he wants to know;
87
no rolls are necessary. The researchers will give the Gotham International Airport to investigate the hijacking
following account of the crime: they were working late of a dirigible.
this evening, testing the limits of the laser, when the door
suddenly smashed into the room. The crane rumbled in, Player's Information
flanked by several men brandishing weapons, who
As usual, Gordon 's information is right on the money.
ordered them to drop to the floor and put their hands on
their heads. The scientists did so. While on the floor, they There is a cordon surrounding Hangar 18 at Gotham
could hear the gang using the crane to rip the laser out of International Airport. Among the vehicles around the
its setting and out of the lab. They stayed on the floor until building is a weather-beaten automobile; definitely not
several minutes after the criminals had departed. The police issue. There is a swarm of blue-clad policemen
descriptions they will give of the criminals will match the going into, out of. and around the building. Officer Ken
ones the Batman got from Gordon. They place the time of Shiro ofthe Gotham PD greets and escorts you thraugh the
the crime at roughly ten minutes until 1 1 :00 PM. police line to the scene of the crime.
The lab technicians can also reveal that the laser is The hangar appears enormous inside, mostly because
designed for industrial use, but the limits of the prototype it is empty. Police pathology experts are combing every
that was stolen had not yet been determined before the surfacefor clues. There is a small, glass-enclosed office in
heist. As the Batman can see, it sliced through the steel thefar Uift corner, and you see that a pair of officers are
plate without very much trouble. in the office, interviewing an obviously distressed man
The scientists will only reveal their information if the wearing oilstained coveralls.
Batman Player specifically asks them. The GM should GM's Information
make up names and backgrounds for the scientists if the
Player asks; the specifics are unimportant. If the Batman uses his Detective Skill to find clues in the
As the Batman is leaving the Institute, the GM should hangar, all he will be able to discover is that the lock on the
roll a Perception Check for the Player against an OV/RV of hangar door was forced open, and the dirigible tethers
1 6/ 1 6. If this Check receives positive RAPs, read the were cut. Examining the automobile parked outside may
following: prove more fruitful. If he gains up to 6 positive RAPs
The crowd of students around the Laser Research against an OV/RV of 8/8 using his Detective Skill as the
building has gotten larger as word of your presence has AV/EV, the Batman Player will learn that the car is a 1982
spread to the nearby dormitories and other student model Hokuto four-door sedan. With 7 or more RAPs, he
residences. They are shouting your name and yelling will also take note of the car's licence plate number: EFCA
encouragement. One young man in particular wears his 2. He will also notice several stalks of hay wedged into the
hair in a strange cone-shaped hairdo and is sporting a crack in the back seat. If the Action Check yields 9or more
black T-Shirt depicting two robots playing guitars. The RAPs, the Batman will uncover a flyer in the trunk that is
shirt 's lettering reads "This-Unit-Was-Born-To-Rock. "He advertising a series of performances by Mr. Atom and the
gives you a thumbs-up sign as he notices you looking at Warhead, "the totally def robots of rock-and-roll," taking
him. place at the Gemini Club. Small type at the bottom of the
If the Batman talks to this student, the youth will ask flyer indicates that the "This-Unit-Was-Born-To-Rock"
the Caped Crusader for his autograph and generally tour is sponsored by the Wonder Management Company.
shower him with idolatrous worship. The fan will tell the If the Batman Player wishes to talk to the man in the
crimefighter that his shirt depicts Mr. Atom and the office, the GM should read the following:
Warhead, a cool new rock duo that plays "totally keen As you enter the small office, you have only a momen t to
heavy metal robot rock. " He saw the duo perform last take in the meager furnishings (desk, chair, filing
night at the Gemini Club in Neville. cabinet, water cooler, small television) before the man
From here, the Batman can either go to Gotham dressed in coveralls throws himself at your feet and
International Airport (Encounter Four), the Batcave begins pleading with you in Spanish.
(Encounter Five), or if he feels like playing a hunch, the "Oh Senor Bat-hombre! Tenga que ayudame! ''he wails.
Gemini Club (Encounter Six). "Senor Gemelo me matara cuando el discubre que su
dirigible fue robado! Ayudame, por favor!" ("Oh Mr.
Troubleshooting Batman! You must help me! Mr. Gemelo will kill me when
he finds out that his dirigible was stolen! Help me,
If the Batman never makes it to this encounter, the please! ' �
clues that are available here should be made available to Unless the Batman does something to calm him down,
him by using his High level Connection with the Gotham the man will remain hysterical and continue to plead with
City Police Department the following day. However, the him in Spanish. This requires a Persuasion attempt
Player should receive a reduced Standard Award for the against an OV/RV of 2/2. However, the Interaction Check
adventure (see Endgame). receives a +2 Column Shift penalty to the right, due to the
subject's extreme distress and the language barrier. Any
positive RAPs will indicate success. Once he is calmed
down, the following information can be obtained in
broken English:
Encounter Four: It's Not a Balloon, It's a Dirigible! The man's name is Jesus DelRio, and he works for a Mr.
Gemelo as a night watchman and mechanic. He was
Setup watching the Donavan! television show just for a few
minutes; it was a fascinating program about communist
Acting on the information given to him by Commis­ inflltration of the nation's PTA's. He looked up during a
sioner Gordon in Encounter Two, the Batman goes to commercial at about a quarter 'til l l , and noticed that the
88
door to the hangar was open. He saw five men cutting the Restaurant, others.
dirigible loose and preparing it for takeoff. It was inflated No criminal record.
in anticipation of a trip Mr. Gemelo and some of his No outstanding warrants.
business associates had planned on taking tomorrow No further injormatian available.
morning. Jesus ran out of the office to try and stop them,
Jesus DelRio
but they were already out ofthe hangar and making their
No informatian available.
getaway. He immediately ran back to the office and called
airport security, who in turn called the police. Mr. Atom and the Warhead
The half of Two-Face's gang who were not participating Musical group specializing in heavy metal "robot
in the laser heist stole the dirigible and left the flyer in the rock. " Managed by Wonder Management Company.
car as a clue to lead the Batman to the Tweeds. The hay in No criminal record.
the car comes from the Manchester Viaduct racetrack, No outstanding warrants.
where the President and the General Secretary will be No further injormatian available.
making a public appearance tomorrow night, and where Pablo Gemelo
Two-Face plans to kidnap the Russian race horse. The hay Gotham City businessman. C.E. 0. of Gemelo Imports.
got in the car while the gang was scoping out the track the No criminal record.
previous day. No outstanding warrants; F.B.I. files imply Gemelo
Depending on how much information the Batman may be employing illegal immigrants.
Player has already deduced, play may proceed with Nofurther informatian available.
Encounters Three, Five or Six, with the Batman going to
Rebels, The
the Glendale I nstitute of Technology, the Batcave or the
Gotham City street gang. Operates in Lyntown area.
Gemini Club, respectively.
Number of members: 6.
Nofurther injormatian available.
Troubleshooting
Tokes, The
I f the Batman never makes it to this encounter, the Gotham City street gang. Operates in LiUle Stockton
clues here should be made available to him by using his area.
High level Connection with the Gotham City Police Number of members: 8.
Department the following day. However, the Player No further informatian available.
should receive a reduced Standard Award for the
Tweedledee & Tweedledum
adventure (see Endgame).
Aliases of Deever and I>umjree Tweed. A pair of
cousins remarkably similar in appearance. Fre­
quently mistaken onefor the other.
Number of known arrests: 2. Paroled from Gotham
State Prison after three years of term served: Good
Encounter Five: In the Batcave behavior.
Purchased two units at government auction six
Setup months after release.
No outstanding warrants.
This encounter should be used any time the Batman
Current whereabouts: Unknown.
returns to the Batcave in order to consult the Bat­
computer for information about any clues he may have Two-Face
come across, or any suspicions he may have. This entire Alias used by Harvey Dent, former Gotham District
encounter consists of expository material. Attorney.
Alias derivedfrom physical appearance. Right side of
GM's Information face ishandsome and whole. Lejt sideofface is scarred
and twisted.
The information in this encounter can be located in the Scarring occurred in Gotham Municipal Court
Batcave using the Batcomputer, or by accessing the Building when Dent was struck by acid hurled by
Batcomputer via the microwave Linkup in the Batmobile. organized crimefigure "Boss " Moroni.
Once the Batman Player decides which ftles he wants to Disfigurement caused Dent to become mentally
look up in the Batcomputer, the GM should read the unbalanced and to fixate upon the number "2. "
paragraph under the appropriate heading that follows. I f Embarked on a career of crime, schemes always
the Player wishes t o look u p a person, location, or subject revolving around this number.
that is not listed, the GM should either make something Captured and sentenced to imprisonment in A rkham
up, or inform the Player that there is no information Asylum. Has escaped many times.
available. Was most recently released from Arkham by the
PERSONS Batman, who needed Den t 's assistance in tracking one
of Dent 'sformer conspirators. Dent escaped from the
Deever & Dumfree Tweed
Batman 's custody.
See Tweedledee and Tweedledum.
Last seen in Republic of Santa Crista.
Harvey Dent Number of arrests: 22.
See Two-Face. Seven outstanding warrants.
Henry Harris
Gotham businessman. Owner of Rosendale's depart­
ment store, Gemini Club, Hank 's Happy Time
89
LOCATIONS The Hay (OV/RV vs. Detective equals 5/5)
The computer lists several possible sources for the
Gemini Club origin point of the hay stalk. It lists the most likely
Popular dance club in Neville. Known for auracting location as the Manchester Viaduct racetrack, due to
up-and-coming rock music performers. the analysis of adherents. Other possible sources
Owned by Henry Harris. include Equine Taxi stables, Dayton Forest Preserve,
Glendale Institute of Technology Gotham Zoo, and so on.
Institution of higher learning located in Glendale The Laser (OV/RV vs. Detective equals 5/5)
area. Established I963. This Prototype model X-2 was developed as a joint
Rapidly becoming leading school for graduate venture between G.I. T. and S. T.A.R. Labs. It was
education in diverse scientificfields. designed for industrial use, and is capable of cutting
A list of currently ongoing projects follows, including through bulletproof glass, wood, iron, steel, and a
specifications of ongoing laser research . The file variety of other materials. Pull capabilities have not
containing the data on the laser also contains its design
yet been determined, and the Prototype was not
specifications. See The Laser. ouifitted withjulljunctions offinal design.
The Manchester Viaduct The Dirigible (OV/RV vs. Detective equals 5/5)
Gotham City racetrack located in Manchester district. This lighter-than-air craft is owned and operated by
Site of various organized crime operations over the Pablo Gemelo, owner of Gemelo Imports. It is helium­
years. Illegal activities on premises include book­ filled, highly maneuverable and capable ofspeeds up
making, odds fixing, and horse doping. to 240 MPH infavorable conditions. It has a passenger
Raided by Gotham policefour months ago. Ourrently capacity of 15, including pilot and navigator.
believed to be crimefree.
Viaduct is considered no-man 's land by 92% of Depending on what clues he has deciphered and which
Gotham street gangs. Gang violence slowly being locations he has visited, the Batman may now either go to
curbed by stronger police presence. the Gemini Club to confront the Tweeds (Encounter Six),
Current Activities: Viaduct is site of Gotham Derby, the Manchester Viaduct if he suspects a move against the
running tomorrow evening. Media interestfocussed on visiting heads of state ( Encounter Seven), or one of the
public appearance by U.S. president and Soviet two crime scenes, if he has not already visited them
General Secretary at Derby. Inclusion ofNomyar Dva, (Encounters Three and Four).
three-year old Russian stallion: first Russian-bred
Troubleshooting
horse to run in major American race.
Wonder Management Company The Batcave is not omniscient, and the GM should not
Cooperative owned and operated by Deever and treat it as so. The Batman Player should only be given the
Dumj"ree Tweed. See Tweedledee and Tweedledum. information the GM feels is needed to continue the story.
Managementfor professional entertainers. The Batcave is an option available to the GM at any time
Number of clients: 0. that he feels the Batman Player needs a nudge in the right
Current Activities: Promotion of Mr. Atom and the direction. If the GM has to tell the Player outright what to
Warhead, musical performers. Tour dates as follows: do in certain situations, the Standard Award at the end of
the adventure should be reduced.
The ftle goes on to list the dates and locations of Mr.
It is possible that after confronting the Tweeds in
Atom and the Warhead's performances. The Batman will
note that for the past two days, Mr. Atom and the
Encounter Six, the Batman Player will still not have any
idea that Two-Face is involved. If this happens, the
Warhead have been performing at the Gemini Club in
Batcomputer can be programmed to search for patterns
Gotham City. They are scheduled for two more per­
among the clues found. The result would be as follows. I f
formances: tonight and tomorrow evening.
the G M needs to use this device to move the story along,
CLUES the Player should defmitely not receive the Critical Point
The Batman Player may also wish to use equipment in for uncovering Two-Face's plot.
the Batcave to help him interpret some of the clues he has
found during his investigations. The conclusions which Patterns (OV/RV vs. Detective equals 1 5/ 1 5)
can be reached from examining each clue are listed Searching data.
following, along with the OV/RV of the Action Check (Pause)
needed to reveal the information. Available evidence indicates M.O. of Harvey Dent,
a.k.a. Two-Face.
The Makeup Smudge (OV/RV vs. Detective 7 /7) =
Most likely target ofnext crime is Manchester Viaduct,
The smudge is an adhesive type ofpancake makeup. It during appearance ofAmerican President and Saviet
is frequently used to alter the features of actors, General Secretary.
making them appear to be someone else. Thefreshness
ofthe smudge indicates that it was wiped on the knob of
the crane during the robbery. One of the criminals at
the scene of the crime was not who he appeared to be.
The License Plate ( OV/RVvs. Gadgetry equals 10/ 10)
There is no record ofthe license number: EFCA 2 in the
state registration files, indicating that the plate is a
forgery. Rearranging the characters on the plate
produces the combination "2 FACE. "
90
Investigation Takes Time
No matter what avenues of investigation the Batman
Encounter Six: The Gemini Club pursues, whether he visits the Institute, the airport,
and/or the Batcave, it will take him all night to put the
Setup clues together. The earliest the Caped Crusader should be
allowed to travel to the Gemini Club and/or to the
This encounter takes place when the Batman goes to Manchester Viaduct is the following morning.
the Gemini Club to confront Tweedledee and Twee­
dledum. The Batman Player has several options regarding
Love," "Does Not Compute," "Circuit Overload," and
how he approaches the club. He may decide to visit the
others. The concert will last two and one-half hours, after
club during the day, or wait until nightfall. It is even which the Tweeds and the robots will leave for their hotel.
possible that he will choose to visit the club as Bruce
Wayne, or perhaps even in disguise. In any case, the When the Batman reveals himself to the Tweeds, the
Tweeds will not be present at the club until 7:00 PM when GM should automatically roll an Intimidation attempt
they arrive to begin setting up for Mr. Atom and the against the Corpulent Duo (Multi-Attack Penalties do
Warhead's show that evening. apply). If this Interaction Check receives 1 to 3 RAPs, the
Tweeds will order the robots to delay the Batman while
Player's Infonnation they flee. The robots must make a Reliability Check before
they comply. I f this Check fails, the robots will short out
The Gemini Club is located in Neville, one of the and become immobile and repeat the phrase "This Unit is
flashiest neighborhoods in Gotham. A glitzy movie dam-aged! " until they are Repaired.
theater during the roaring 1920 's, it was recently I f the I nteraction Check against the Tweeds receives
restored and converted into a high-class night club. Many more than 3 RAPs, they will simply run away. Due to their
popular music groups have gotten their beginnings here, obesity, they can only move 2 APs of distance per phase, so
and it is well knownfor attracting up-and-coming acts. A the Batman should have no trouble catching them.
poster in the marquee advertises the duo playing tonight: Tweedledee and Tweedledum will reveal the following
MR. ATOM AND THE WARHEAD information under Interrogation.
"The Robots of Rock " RAPs Information Gained

GM's lnfonnation N The Tweeds glower at you and sulk.


Tweedledee: "We ain 't talking. "
I nside, the Gemini Club is an elaborate re-creation of a Tweedledum: "We wanna lawyer. "
posh 1920's movie theater. Where there used to be rows of
seats facing a screen, there are now assorted tables and a 2-3 Tweedledee: "This is an outrage!
large stage. A balcony, still fitted with its original seats, We 1Je gone straight!"
newly re-upholstered, projects over the main floor, Tweedledum: "That 's right! We're
providing extra space for audience members. Several bars respectable businessmen now!"
are located on the main floor, and one has been installed 4+ Tweedledee: 'We don't know any­
at the rear of the balcony. thing about any robberies. We were
I f the Batman goes to the n ightclub during the day, he here at the theatre all night. "
will only fmd a security officer and janitor on duty. These Tweedledum: The manager of the
"

individuals will not be able to provide any information Club can vouch for us. We were here
about the Tweeds, Mr. Atom, or the Warhead. In this case, from 7:00 until l :00 last night. "
the Batman may decide to wait for the Tweeds and I f the Batman questions the Club manager, he will
confront them when they arrive. I f so, the GM may show confrrm that the Tweeds were at the Club all evening. No
the Player the map of the n ightclub (see p. 92-3) and allow Interaction Checks are necessary. The Rotund Rascals sat
him to choose a waiting (or hiding) place. at a table just to the left, in front of the stage, and were
Depending on when the Batman goes to the Club, he will visible during the entire show. The manager will also
interrupt the following agenda. mention that the frrst day they arrived in Gotham, he did
Agenda not realize that there were two Tweeds, but they quickly
The Tweeds will show up with the robots and several let him in on the joke. He has no reason to suspect them of
roadies at 7:00 PM and begin setting up equipment on the any criminal activities. The crowds at the Mr. Atom and
stage for the concert later. The sound checks and other the Warhead shows have been the largest in the Club's
preparations will take roughly fifteen minutes, since most three-year history.
of the equipment is still set up from the previous evening. If the Batman confronts the Tweeds early enough, he
Tweedledee and Mr. Atom will then retire to Dressing may be in time to intercept Two-Face at the racetrack
Room # l , while Tweedledum takes the Warhead to (Encounter Seven). I f he waits until after 8:00 PM, he will
Dressing Room #3. They will spend the next half an hour not be able to reach the track in time. I n this case, the GM
fme tuning the robots' programming for the concert. At should modify the information in Encounter Seven to
8:00, the doors of the night club will be opened, and have Commissioner Gordon meet him at the Viaduct and
audience members will begin entering. The concert is show him the ransom note. The clues in the note should
scheduled for 9:00 PM, but will not get under way until then direct the Batman Player to Two-Face's head­
almost 10:00 PM. Once the concert starts, the robot pair quarters at the Doblado Shipping Company (Encounter
will belt out their hard-rocking hits like "This Unit Needs Eight).
91
------- 1 00 feet -------

Dressing
Room 1
\ Dressing
Room 2
\ Dressln
Room 3
�� Dressln
Room 4
Dresslng
Room 5

-- � --
-- ------
- � --
-- -
---- --��nTrn�

Curtain

92
• • • • • • • • • • • • • • • • • •

EnCouNteR Six: The GE�niNi cluB

.·: .... . . . :
·· .·: ... .
. . . ·. ·
:· .
·.: . · .
- . -
;. � . .· : ..

-
;. � . .· . .
: : ...::: �-\. :

.
:. . .--:_
. . :. :·: · ·: · ·.·:·::· . : .i' . ·
-: .- : : .: . . . ··: · - :···:· . :·. ;;:.: : ·::. . .
: · --
: ·'- ... : ·: . .
· : : ·:.. . ·
. :�·,.: .::<- .:� :·. :·. : . . :: ... �: .. . ·.�· · .·:: : : · .- ; : :,. : ·. .: :- : . . : · ::-:-""
· . . · · . · ... . .. . . :-.: ·:· ·· · : .
.
}··: '
. ..· • · • ,• :• • :
:: :: ,::. .. ·:-: :. :: . ·. :· :: :: ;'.· . . < .- :/·:: : ::;.. .: ,..."!<:'
. ·

.. :
. - ··

· .
I �.'
.
-:- ,::: . . .
:· . -
,-.': .·:-: :
: :' · · ·.- : : ·.
:· :: · : :
. - . . .
'. ::: -
: •• • • 0
.. .
. :· :· .. :
·.·
: .....
....
. .
�-'-+-....,.....,..f
:,:...

....:...

.;....
-
...,

-: ... . . .. .
. . ..: . . . . . ..�:'--""-":�
. . :.-:·..�;: :'; . :·'· --- '"1
· -
·. .

. : ·- ·. :
: :··:·
. · ·.

93
Troubleshooting should flip his coin to decide which trailer is actually used
for the getaway; the other will be used as a distraction.
If, by some strange occurrence, Tweedledee and Once the trailers are away, the dirigible will withdraw and
Tweedledum manage to escape, they will retreat to their fly away.
hotel, the Gotham Towers. The Batman will be able to I f the Batman is present when the attack takes place,
trace them there either by asking the manager of the club, the GM should make a Perception Check against an
or by achieving successful RAPs on a Military Science OV/RV of 1 0/ 10. Depending on the RAPs received, the
(Tracking) Check against an OV/RV of 5/5. At the hotel, Player should be given the following information:
the Tweeds will provide the same information listed RAPs Information Gained
previously.
It is possible that the Batman Player may not be N The Batman's attention is directed
convinced of the Tweeds' innocence at the end of this wholly at the attack on the two heads
encounter, and will attempt to arrest them and take them of state.
to jail. If this happens, the Batman will be met at police 1 -5 In the chaos, you notice that the
headquarters by Commissioner Gordon, who will inform horses in the race have broken and
him ofTwo-Face's attack on the racetrack (see Encounter are running for cover in several
Seven for details), and will give him the ransom note. The different directions.
clues found in the note will undoubtedly direct the Caped
6- 9 Thejockeys are directing their horses
Crusader to Two-Face's hideout, in which case play
away from the scene of the battle.
proceeds with Encounter Eight.
Some of them even seem to be leaving
the racetrack altogether.
10+ You notice that several of the lwrses
wlw were racing are leaving thefield,
Encounter Seven: And They're Off! including Nomyar Dva, the Russian
thoroughbred.
Setup It will take fifteen phases for Jackson to get Nomyar
This encounter is used if the Batman Player unravels Ova out of the track and into the trailer. During those
Two-Face's plan to attack the Manchester Viaduct. It is phases, the men in the dirigible will continue to attack the
likely that the Player will be convinced that the villain V.I.P. booth, exchanging fire with the Secret Service and
plans to kidnap or assassinate the President of the United KGB agents present, as though the heads of state were
States and/ or the General Secretary of the Soviet Union. actually their target. Once the ftfteen phases have passed,
In actuality, Two-Face plans to distract the authorities by the dirigible will retreat.
feigning an attack on the two heads of state, while his men I f the Batman is not present when the attack takes
make off with Nomyar Ova, the Russian thoroughbred place, either because he did not piece together the clues
running in the race. leading to the racetrack or because he was investigating
Tweedledee and Tweedledum, the events described above
Player's Infonnation will be relayed to him by Commissioner Gordon when he
arrives. The Batman will be given access to any clues that
The Manchester Viaduct is one ofthe most prestigious the police may have found, as described following.
racetracks on the East Coast. There is a larger-than­ Once the attack is over, the disappearance of the prize
average crowd present this evening. Some are here to see horse will be noticed in just a few min utes. The discovery
thefirst Russian horse to run in a major American race, of Mojovsky, unconscious in a locker in the jockey's
some are here to catch a glimpse of the President and the dressing room, will follow shortly afterwards. A ransom
Soviet General Secretary; and the rest are simply racing note will be found in Mojovsky's pants pocket, which reads
fans, eager to see the famous Gotham Derby firsthand. as follows:
Secret Service and KGB agents are conspicuously IF ANYONE WISHES TO SEE NOMYAR DVA AGAIN,
present, ready to protect the heads of state in case of an 2 MILLION AMERICAN DOLLARS AND 2 MILLION
emergency. SOVIET RUBLES MUST BE DEPOSITED IN SWISS
BANKACCOUNT#2--t8122-t-22BY2:00 PMEASTERN
GM's Infonnation TIME TOMORROW. OTHERWISE, IT WILL BE TOO
LATE TO SAVE YOUR HORSE. WHEN 1 HAVE THE
Two-Face's plan is as follows:
MONEY, YOU WILL RECEIVE FURTHER INSTRUC­
At 6:00 PM, uShorty" Jackson assaulted Igor Mojovsky,
TIONS. THIS IS YOUR ONLY NOTICE.
Nomyar Ova's jockey, and took his place. The President
1WO-FACE
and the Soviet General Secretary are scheduled to arrive
at their seats in the V.I.P. booth at 8:00 PM. Post time for There are several options from this point. The Player
the Gotham Derby is 8:20 PM. At precisely 8:22 PM, the may choose to track the trailer(s) which left the race­
dirigible flown by the Dolan Brothers will appear. Also on track. If the Batman follows the decoy trailer, the Player
board the dirigible, Brane Taylor and Elton Craig (still must receive positive RAPs on a Military Science
disguised as Tweedledee and Tweedledum) will fire the (Tracking) Check against an OV/RV of6/6 to successfully
laser at the bulletproof glass of the V.I.P. booth. During the locate it. He will find the trailer abandoned on the
chaos of the attack, Jackson will ride Nomyar Ova out a outskirts of the Dayton Forest Preserve in Irving Grove. If
side entrance, where there will be two trailers present, the Batman follows the getaway trailer, the Player must
one shining and new (driven by the Starks), the other make a Military Science (Tracking) Check against an
dilapidated and beat up (driven by the Clates). The GM OV/RV of 8/8. If he receives positive RAPs, the Batman
94
EnCouNteR Eioht: DoblADo Sh1pp1ng Co.

·· ­
(a.

�T D

Warehouse
G

2 C Warehouse

Lobby
s s
c

••
2 Two-Face
.
'

c The Clates �.

D The Oolans ��
G
s
The Grimeses
The Starks
'

.
,•

:·t
.

. .
·... ·.., .·

The Tweed I mpersonators

.
T
(Taylor & Craig)
,
.·.

C::> The Horse


will successfully track the trailer to the Doblado Shipping Dva, the Russian race horse, wiJJ be held in a makeshift
Company on Gotham's Waterfront, where play should stall in the back of the warehouse. If the Batman enters
proceed with Encounter Eight. using the Thief (Stealth) Subskill, each of the criminals
Another approach the Caped Crusader may attempt is should be allowed a Perception Check to determine
to analyze the ransom note. The OV/ RV against the whether or not they are surprised. Each of the pairs of
Batman's Detective Skill is 6/4 (Two-Face's Mental thugs will attack the Caped Crusader using techniques
Attributes). The RAPs received will provide clues as that are suited to their personalities (see Non-Player
follows: Characters). The GM should flip his coin to determine
whether Two-Face joins the battle or waits to see if his
RAPs Information Gained
men can defeat the Caped Crusader. If the Batman
N No information is gained. manages to confront Two-Face one on one, the GM should
1 -3 There seems to be something written flip to see if Two-Face gives in or engages the Batman in
on the page in invisible ink. If the personal combat. Once the Batman takes Two-Face and
Batman analyzes the message again his men into custody, the adventure is over.
with the help of the Batcomputer, he
will be able to make out the writing. Troubleshooting
4+ Written on the back of the note in If the Batman is defeated by Two-Face and/or his
invisible ink is the following message: thugs, he will awaken an hour later, and the criminals will
"Batman: the good side of my nature be gone. The GM should then determine the effects of the
demands that I give you a fighting Batman's failure: the ransom may have to be paid, Two­
chance. You willfind Nomyar Dva at Face may have left clues to his next location, or
the Doblado Shipping Company, Commissioner Gordon and his men may capture the gang
located on the Waterfront. H. Dent. " unaided.
The Batman might also have captured some or all of
Two-Face's thugs while the attack was occurring. If the
Batman gains any RAPs on an Interrogation attempt on
any of the thugs, they will reveal that Two-Face is hiding
out at the Doblado Shipping Company. If the Batman
does not discover that the horse is being kidnapped
during the attack, none of the thugs will be captured. ENDGAME
When the Batman goes to Two-Face's hideout, play There are several Critical Points which affect the
proceeds with Encounter Eight. Standard Award for this adventure. If the Batman Player
does not perform them without help from the GM, he
Troubleshooting should not receive the Hero Point awards for those
Critical Points. The Standard Award is as follows:
If the Batman is unable to penetrate any of the clues
leading to Two-Face's hideout, it may force the authorities
to pay the ransom. Optionally, the GM may have a call Level of Opposition:
come in on the police band identifying the getaway trailer Equal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
and indicating its location as the Doblado Shipping Critical Points:
Company. Play can then proceed with Encounter Eight. Uncovering Racetrack Plot
Seldom Fails . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Discovering Two-Face's Involvement
Seldom Fails . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Locating Two-Face's Hideout
Encounter Eight: Twice the Danger Seldom Fails . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Area Of Consequence:
Setup International . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
.

This encounter is used when the Batman proceeds to


Severity:
Temporary Nonfatal . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
the Doblado Shipping Company building, located on
Gotham's Waterfront. The company is merely a front for Total Standard Award: . . . . . . . . . . . . . . . . . . . . . . . . . . 38
.

Two-Face's latest criminal headquarters.

Player's Information

The Doblado Shipping Company building is a large,


prefabricated aluminum structure. A large portion ofthe
building 'sface is occupied by a large loading dock, while
a smaller door with a sign reading "OFFICE" is located
to the left.

GM's Information

When the Batman arrives, Two-Face and his thugs (minus


any who were captured during Encounter Seven) will be
in the locations marked on the appropriate map. Nomyar
96
lnoeX

Batarang . ........ ................... 21 The Joker . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57


Batcave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49 Justice League . . . . . . . . . . . . . . . . . . . . . . . 18
Batcall . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . 21 The KGBeast . . . . . . . . . . . . . . . . . . . . . . . . 71
Bat-Camera . . . . . . . . . . . . . . . . . . . . . . . . .
. 21 Killer Moth .........................
. 72
Batcomputer . . . . . . . . . . . . . . . . . . . . . . . . . 24 Kyle, Selina . . . . . . . . . . . . . . . . . . . . . . . . .
. 59
Batcopter . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 Langstrom, Kirk . . . . . . . . . . . . . . . . . . . . . 73
Batcycle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 Lawton, Floyd . . . . . . . . . . . . . . . . . . . . . . . . 70
Batgirl . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 Mad Hatter . . . . . . . . . . . . . . . . . . . . . . . . . . 72
Bat-Goggles . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Malone, "Matches" . . . . . . . . . . . . . . . . . . 12
Batline . .. .. . . . . . . . . . .21 . . . . . . . . . . . . . . . Man-Bat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73
Batman . . . . . . ..
. . . . . . . . 8 . . . . . . . . . . . . . . Mister Freeze .......................
. 74
Batmobile . . . . . . . . . . . . . . . . . . . . . . . . . . 22
. Mister Zero . . . . . . . . . . . . . . . . . . . . . . . . .
. 74
Bat-Rebreather . . . . . . . . . . . . . . . . . . . . . . . 2 1 Nashton, Edward . . . . . . . . . . . . . . . . . . . . . 63
Bat-Recorder . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Needham, Eric . . . . . . . . . . . . . . . . . . . . . . . 64
Bat-signal . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 Nightwing . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Bat-Torch . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Nigma, Edward . . . . . . . . . . . . . . . . . . . . . . . 63
Batglider . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 Oracle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Blackfire, Joseph . . . . . . . . . . . . . . . . . . . . 69 The Outsiders . . . . . . . . . . . . . . . . . . . . . . . 18
Black Spider . . . . . . . . . . . . . . . . . . . . . . . . . 64 Payne, Preston . . . . . . . . . . . . . . . . . . . . . .
. 68
Blake, Thomas . . . . . . . . . . . . . . . . . . . . . . 66
. The Penguin ........................
. 62
Bonecrusher. . . . . . . . . . . . . . . . . . . . . . . . 65
. Pennyworth, Alfred . . . . . . . . . . . . . . . . . . 27
Caspian, Judson . . . . . . . . . . . . . . . . . . . . . . 75 Plastic Bat-Explosives . . . . . . . . . . . . . . . . 21
Cat-Man . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66 Poison Ivy . . . . . . . . . . . . . . . . . . . . . . . . . .
. 74
Catwoman . . . . . . . . . . . . . . . . . . . . . . . . . . 59
. Ra's al Ghul . . . . . . . . . . . . . . . . . . . . . . . .
. 58
The Cavalier . . . . . . . . . . . . . . . . . . . . . . . . 66
. Razorwings . . . . . . . . . . . . . . . . . . . . . . . . .
. 21
Chill, Joe . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 The Reaper . . . . . . . . . . . . . . . . . . . . . . . . . . 75
Clayface I I . . . . . . . . . . . . . . . . . . . . . . . . . . 67 Red Hood . . . . . ..
. . . . .. .. .. . . . . . . . . . . 57
Clayface I I I . . . . . . . . . . . . . . . . . . . . . . . . . 68
. The Riddler . . . . . . . . . . . . . . . . . . . . . . . . . . 63
Cobblepot, Oswald Chesterfield . . . . . . . . 62 The Scarecrow . . . . . . . . . . . . . . . . . . . . . . . 62
Crane, Jonathan . . . . . . . . . . . . . . . . . . . . . 62 Strange, Professor Hugo . . . . . . . . . . . . . 61
Crazy Quilt . . . . . . . . . . . . . . . . . . . . . . . . . 68
. Superman . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Deadshot . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70 Talia . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
Dent, Harvey . . . . . . . . . . . . . . . . . . . . . . . . 60 Teen Titans . . . . . . . . . . . . . . . . . . . . . . . . . 29
Drake, Mortilner . . . . . . . . . . . . . . . . . . . . . . 66 Tetch, Jervis . . . . .. . ..... . . . . . . . . . . . . . 72
Fox, Lucius . . . . . . . . . . . . . . . . . . . . . . . . . 35
. Thompkins, Dr. Leslie . . . . . . . . . . . . . . . . . 27
Gordon, Barbara . . . . . . . . . . . . . . . . . . . . . 3 1 Todd, Jason . . . . . . . . . . . . . . . . . . . . . . . .
. 33
Gordon, James . . . . . . . . . . . . . . . . . . . . . . . 28 Tweedledee . .. . .. . . .. . . . . . . . . . . . . . . . . 83
Grayson, Dick . . . . . . . . . . . . . . . . . . . . . . . 29
. Tweedledum . . . . .. .. . . . . . . . . . . . . . . . . . 83
Gunn, Fay "Ma" . . . . . . . . . . . . . . . . . . . . . 7 1 Two-Face . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
Hagen, Matthew . . . . . . . . . . . . . . . . . . . . . . 67 Utility belt . . . . . . . . . . . . . . . . . . . . . . . . . .
. 21
Hall of Trophies . . . . . . . . . . . . . . . . . . . . . . 5 1 Vicki Vale . .. . . .. . .. . . . . . . . . . . . . . . . . . . 35
Harbinger, Dr. Kenneth . . . . . . . . . . . . . . 65 Wayne, Bruce . . . . . . . . . . . . . . . . . . . . . . . . . 6
Infrared Flashlight . . . . . . . . . . . . . . . . . . . 2 1 Wayne Foundation Building . . . . . . . . . . . 42
lsely, Pamela Lillian . . . . . . . . . . . . . . . . . 74
. Wayne Manor . . . . . . . . . . . . . . . . . . . . . . . . 36

You might also like