Bop It Todo
Bop It Todo
com
VOX BOP®, BEAT BOP® and SOLO BOP®. medical attention immediately.
Compete to the beat...in three different games: batteries should be kept away from children. If swallowed, seek
RECHARGE OTHER TYPE OF BATTERY. 8. As with all small items, these
enough, or you respond incorrectly – you’re out!
before recharging. Recharge batteries under adult supervision. DO NOT
another command. But if you’re not quick these with any other types of battery. Always remove from the product
correctly, BOP IT will answer with a sound and batteries) if necessary. 7. RECHARGEABLE BATTERIES: Do not mix
Respond as quickly as you can. If you respond (switching off and back on again or removing and re-inserting
PULL IT! TWIST IT! BOP IT! interference, move it away from other electrical equipment. Reset
6. Should this product cause, or be affected by, local electrical
played with for a long time. 5. Do not short-circuit the supply terminals.
batteries from the product. 4. Remove batteries if product is not to be
(carbon-zinc) with alkaline batteries. 3. Remove exhausted or dead
markings. 2. Do not mix old batteries and new batteries, or standard
and be sure to insert them correctly by matching the + and – polarity
1. Always follow the instructions carefully. Use only batteries specified
CAUTION:
in random order!
BOP IT will command you to do these 3 things... Batteries should be replaced by an adult.
Please retain this information for future reference.
Keep up with BOP IT! Here’s how: IMPORTANT: BATTERY INFORMATION
OBJECT... standard (carbon-zinc), or rechargeable (nickel-cadmium) batteries.
turers’ instructions. 3) Do not mix old and new batteries, or alkaline,
inserted correctly and always follow the game and battery manufac-
replace all 3 batteries. your provincial poison control center. 2) Make sure the batteries are
batteries, pull the “Pull It” knob once, then telephone 202-625-3333 collect. In Canada, have the doctor call
batteries. If that doesn’t work, remove the old If they are swallowed, promptly see a doctor and have the doctor
performance changes, try reinserting the be kept away from small children, who still put things in their mouths.
If BOP IT doesn’t “wake up” or game 1) As with all small batteries, the batteries used with this game should
Troubleshooting CAUTION:
FCC Statement
This equipment has been tested and found to comply with the limits for a Class B
digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to
provide reasonable protection against harmful interference in a residential ®
installation. This equipment generates, uses, and can radiate radio frequency energy
and, if not installed and used in accordance with the instructions, may cause
harmful interference to radio communications. However, there is no guarantee that
interference will not occur in a particular installation. If this equipment does cause
harmful interference to radio or television reception, which can be determined
by turning the equipment off and on, the user is encouraged to try to correct the
interference by one or more of the following measures:
• Reorient or relocate the receiving antenna.
• Increase the separation between the equipment and receiver.
• Consult the dealer or an experienced radio/TV technician for help.
U.S. and Canadian Consumers: We will be happy to hear your questions or
comments about this game. Write to: Hasbro Games, Consumer Affairs Dept., P.O.
Box 200, Pawtucket, RI 02862. Tel: 888-836-7025 (toll-free). Canadian consumers
Compete to the beat with the Bratz!
please write to: Hasbro Canada Corporation, 2350 de la Province, Longueuil, QC FOR 1 OR MORE PLAYERS / AGES 7+
Canada, J4G 1G2
European Consumers: Should you have any difficulty with this product, please
write to us at: Hasbro UK Ltd. Hasbro Consumer Affairs. P.O. Box 43, Caswell Way, EQUIPMENT
Newport, Wales, NP19 4YH. Or telephone our Helpline on 00800 2242727.
TM
Distributed in the United Kingdom by Hasbro UK Ltd., Caswell Way, Newport, • Bratz BOP IT® game
Gwent NP19 4YH. Tel: 00800 22427276. Distributed in Australia by Hasbro
Australia Ltd., 570 Blaxland Road, Eastwood, NSW 2122, Australia. Tel: (02) 9874-
0999. Distributed in New Zealand by Hasbro Australia Ltd., P.O. Box 100-940, ASSEMBLY
North Shore Mail Centre, Auckland, New Zealand. Tel: (09) 915-5200.
TM & © 2004 MGA Entertainment, Inc. Insert batteries:
The HASBRO and TIGER names and logos and HASBRO.COM Loosen the screw on the
BOP IT are ® and © 2004 Hasbro, Pawtucket, battery compartment
RI 02862. All Rights Reserved. ® denotes Reg. PROOF OF PURCHASE
US Pat. & TM Office. 42436 cover on the handle,
®
8+
1. Insert the batteries into the underside of the
1+ trampoline as shown in FIGURE 1.
PLAYERS
RESET BUTTON
CARRYING STRAP
FIGURE 1
PLAY BUTTON
2. Insert the tab on the top of the handle into the
slot on the underside of the trampoline. Tighten
the screw. See FIGURE 2.
SETUP
1. Hold the Bop It® Bounce upright with the 2 buttons
SCREW
facing you. See FIGURE 3.
2. Press either button to turn it on. (Listen up! You’ll be
TAB RESET told the TOTAL BOUNCES made on this game so far.)
BUTTON
3. Press the NEXT button to start cycling through the
game menu. You can either keep pressing the
OBJECT NEXT button until you reach the game you want or if FIGURE 3
Bop It® Bounce has 6 games that test your skills. you wait the menu will automatically advance to the
Pick your game and then see how you do against next game option.
the individual bounce challenges. 4. When the game you want to play is announced, press
the PLAY button to select it. Now, listen to the
CONTENTS instructions and start bouncing.
• Bop It® Bounce game (with carrying strap)
• 1 Foam Ball FIGURE 2
GAMEPLAY Game 5: Little-Middle-Big TROUBLESHOOTING
When you choose your game, you will be told how to Object: The play is the same as Right Height but this IMPORTANT: BATTERY INFORMATION If something weird happens in the game or it freezes
time you have LOW, MEDIUM and HIGH to hit. Listen up, push in RESET on the underside of the trampoline;
play it. Look below for a quick check on what you need
for the cues and remember, the dings mean you scored.
x3 BATTERIES REQUIRED
Alkaline batteries recommended. Phillips/cross head
or remove and re-insert the batteries; or replace them
to do. Remember to move your fingers away from the 1.5V AAA or R03 size
NOT INCLUDED
screwdriver (not included) needed to insert batteries.
Bop It® Bounce will remember the highest score from your 1. As with all small batteries, the batteries used with this • Reorient or relocate the receiving antenna.
Game 1: Max Bounce last round. So challenge your friends or yourself to do product should be kept away from small children who still • Increase the separation between the equipment and receiver.
better. NOTE: Free Form is a non-scoring game so there put things in their mouths. If they are swallowed, • Consult the dealer or an experienced radio/TV technician for help.
Object: Get the most bounces in 30 seconds. If you
will be no Round High Score for it. promptly see a doctor and have the doctor phone (202) CAUTION: Changes or modifications not expressly approved by the party
miss one, quickly pick up the ball and keep going.
responsible for compliance could void the user’s authority to operate the
Don’t stop until time runs out! All-Time High Score: The highest all-time score for 625-3333 collect. If you reside outside the United States, equipment.
each game is kept stored and is announced before the have the doctor call your local poison control center.
Game 2: Infinite Bounce start of each game. Set the record and be the envy of 2. Always follow the instructions carefully. Use only
This Class B digital apparatus complies with Canadian ICES-003.
Cet appareil numérique de la classe B est conforme à la norme NMB-003
Object: Get the most bounces without missing your friends! NOTE: Free Form is a non-scoring game batteries specified and be sure to insert item correctly by du Canada.
a beat. The game ends if you stall too long so there will be no All-Time High Score for it. matching the + and – polarity markings. 3. Do not mix old
between bounces.
batteries and new batteries or standard (carbon-zinc)
Game 3: Hang Time PLAY AGAIN? with alkaline batteries. 4. Remove exhausted or dead NOTE TO UK Consumers:
Object: Bounce the ball as high as you can 5 times. After you’ve played a game you can either play the same This product and its batteries must be disposed of separately at your local
batteries from the product. 5. Remove batteries if product waste recycling centre. Do not dispose of in your household waste bin.
The longest hang time wins! Your score is measured game again or move on to a new one. To play the same is not to be played with for a long time. 6. Do not short-
after 5 bounces but the game will end if you miss one. game, press the PLAY button. The NEXT button will circuit the supply terminals. 7. Should this product cause, We will be happy to hear your questions or comments about this game.
Please write to: Hasbro Games, Consumer Affairs Dept., P.O. Box 200,
bring you to the next game in the menu.
Game 4: Right Height or be affected by, local electrical interference, move it Pawtucket, RI 02862 USA. Tel: 888-836-7025 (toll free). European
consumers please write to: Hasbro UK Ltd., Hasbro Consumer Affairs, P.O.
away from other electrical equipment. Reset (switching
Object: This game will start you off LOW. Try to keep the
ball at just the right height by listening to the cues. If you
DONE PLAYING? off and back on again or removing and re-inserting
BOX 43, Caswell Way, Newport, Wales, NP19 4YD, or telephone our helpline
on 00 800 2242 7276.
go too low the game will tell you to go “higher;” if you get When you’re done playing, batteries) if necessary. 8. RECHARGEABLE BATTERIES: © 2009 Hasbro, Pawtucket, RI 02862 USA. All Rights Reserved. TM &
too high, it’ll tell you to go “lower.” The ding sound tells press and hold either button Do not mix these with any other types of batteries. ® denote U.S. Trademarks. 20163
you that you’re at the Right Height and adds to your score. to shut Bop It® Bounce off or it Always remove from the product before recharging. PROOF OF PURCHASE
Now listen carefully because the game will tell you when will shut down automatically Recharge batteries under adult supervision. 20163
you are changing from LOW to HIGH. Again, try to keep if left alone for a few minutes.
DO NOT RECHARGE OTHER TYPES OF BATTERIES. TM
GAMES
the ball at the right height. And keep listening for You can use the strap to carry the game, or to hold the
the dings. hasbrogames.com
ball when you’re not playing.
action • reaction • satisfaction Level
Choose between NOVICE, EXPERT, MASTER and PRO level by repeatedly
®
flicking the FLICK IT lever. The EXPERT, MASTER and PRO levels remain
locked until you complete enough commands through SOLO play.
Shake It Volume
Wanna shake it? Push the purple button to reveal Adjust the volume by
the hidden cowbell and the game will include spinning the SPIN IT
SHAKE IT. Push the cowbell down so that it is wheel repeatedly to
hidden and the SHAKE IT command is disabled. select: QUIET, LOUD
or BLASTING.
8+ Headphon e Begin
1+ contents: • If you leave BOP IT XT alone To begin the game you have
PLAYERS Bop It® XT Game Unit for a few moments without
playing, it will “go to sleep.”
Jack selected, hit the BOP IT button
To turn the game back ON, on either side of the game unit.
To wake the
game up
Game
Keep up with BOP IT XT to score 100 points! Select a game by pulling the PULL IT
Then unlock more challenging levels for even Reset Pull It! knob repeatedly until you hear the
more fun! Button name of the game you want to play:
SOLO, PASS IT, PARTY or ONE-on-ONE.
l y!
another command. But if you’re not quick enough,
S ha
ck
w
l!
or you respond incorrectly – you’re out! e
!
te Pu in li c
b!
Sp
Hi
on
t is t ve
r!
ee
o ob
T
ui
k
t wh th e q
F
!
it h bu kn ll t th e kt
er bla ck th e
y e ll o w h e b lu e k n o ra n g e h e gre e n le g a m e u nit
*SHAKE IT can be turned on or off to make
the game easier OR more challenging.
action • reaction • satisfaction Level
Choose between NOVICE, EXPERT, MASTER and PRO level by repeatedly
®
flicking the FLICK IT lever. The EXPERT, MASTER and PRO levels remain
locked until you complete enough commands through SOLO play.
Shake It Volume
Wanna shake it? Push the purple button to reveal Adjust the volume by
the hidden cowbell and the game will include spinning the SPIN IT
SHAKE IT. Push the cowbell down so that it is wheel repeatedly to
hidden and the SHAKE IT command is disabled. select: QUIET, LOUD
or BLASTING.
8+ Headphon e Begin
1+ contents: • If you leave BOP IT XT alone To begin the game you have
PLAYERS Bop It® XT Game Unit for a few moments without
playing, it will “go to sleep.”
Jack selected, hit the BOP IT button
To turn the game back ON, on either side of the game unit.
To wake the
game up
Game
Keep up with BOP IT XT to score 100 points! Select a game by pulling the PULL IT
Then unlock more challenging levels for even Reset Pull It! knob repeatedly until you hear the
more fun! Button name of the game you want to play:
SOLO, PASS IT, PARTY or ONE-on-ONE.
l y!
another command. But if you’re not quick enough,
S ha
ck
w
l!
or you respond incorrectly – you’re out! e
!
te Pu in li c
b!
Sp
Hi
on
t is t ve
r!
ee
o ob
T
ui
k
t wh th e q
F
!
it h bu kn ll t th e kt
er bla ck th e
y e ll o w h e b lu e k n o ra n g e h e gre e n le g a m e u nit
*SHAKE IT can be turned on or off to make
the game easier OR more challenging.
Solo Game Pass It Game Party Game One-on-One Game x3 FCC Statement
GAMES Players: For 1 player, or take turns
in a multi-player game.
Players: For 2 or more players.
Face each other or stand in
Players: For 2 or more players
who aren’t afraid to get a little
Players: For 2 players. 1.5V AAA or R03 size
BATTERIES INCLUDED
Replace with 3 x 1.5V “AAA” or R03 size batteries.
Alkaline batteries recommended. Phillips/cross head
screwdriver (not included) needed to replace batteries.
"This device complies with part 15 of the FCC Rules. Operation is subject to the
following two conditions: (1) This device may not cause harmful interference,
Object: Keep up with BOP IT XT;
Object: Keep up with BOP IT XT,
a circle. silly! Face each other or stand
don’t mess up while you’re TO REPLACE BATTERIES: Loosen the screw on the battery and (2) this device must accept any interference received, including
in a circle. interference that may cause undesired operation."
and rack up the highest score. Play Object: Keep up with BOP IT XT, in “control.” compartment and remove the door. Insert 3 AAA-size batteries (we
alone and go for your personal best and be the last player “alive” Object: Keep up with BOP IT XT,
Play: Pick your color – green or recommend alkaline), making sure to align the + and – symbols with NOTE: This equipment has been tested and found to comply with the limits
score, or take turns to see who can to win. and use your WHOLE BODY to
score highest. play. Be the last player “alive”
yellow, then hold the game by that the markings in the plastic. Replace the door and tighten the screw, for a Class B digital device, pursuant to Part 15 of the FCC Rules. These
Play: Choose a player to go first.
to win.
handle. The green player controls then push in the RESET BUTTON. limits are designed to provide reasonable protection against harmful
Play: Hit the BOP IT button to start Hit the BOP IT button to start the FLICK IT and SPIN IT; the yellow
the game. Respond quickly to the game. Respond quickly to the Play:This game plays like the player controls PULL IT and TWIST Insert interference in a residential installation. This equipment generates, uses,
commands you hear. If you don’t commands you hear. When you PASS IT Game, with the following IT. Either player can respond to batteries and can radiate radio frequency energy, and, if not installed and used in
respond in time, or you respond hear “Pass It”, quickly hand BOP exception: SHAKE IT. But, if no one responds, here. accordance with the instructions, may cause harmful interference to radio
incorrectly, BOP IT XT will end the IT XT to the player on your left you both lose! When you hear “BOP
game! Listen carefully to hear the (and that player continues the
If you hear a body part called out,
IT,” hit the BOP IT button that has communications. However, there is no guarantee that interference will not
you must hit the BOP IT button
number of completed actions (your game by following the with that part of your body.
your color “XT” logo on it. The occur in a particular installation. If this equipment does cause harmful
score) at the end of the game. The commands). If you don’t respond game will call out who hit the interference to radio or television reception, which can be determined by
Players should keep an eye on
next time you play, try to beat your in time, or you respond button first, and award that player
last score. incorrectly to the command,
each other to make sure the right
one point! turning the equipment off and on, the user is encouraged to try to correct
body part was tapped. If not, the
you’re out of the game! Pass it to the interference by one or more of the following measures:
Winning: If you are taking turns and
the next player, who hits BOP IT
player who messed up must stop To begin – either player can hit the
playing the SOLO game in a group,
to continue. For a longer game,
and is out of the game. For a BOP IT button. • Reorient or relocate the receiving antenna.
the winner is the player with the longer game, give everyone 2 or 3
highest personal score. Note: Before
give everyone 2 or 3 chances to chances to fail before eliminating
Winning: There are two ways to win
IMPORTANT: BATTERY INFORMATION • Increase the separation between the equipment and receiver.
fail before eliminating them. 1) be the first to score 5 points; OR
each SOLO game you play, the High them. • Consult the dealer or an experienced radio/TV technician for help.
CAUTION:
2) if at any time during the game
Score (if any) will be announced! Winning: If you’re the last
Try to beat it! player left, you win!
Winning: If you’re the last
player left, you win!
your opponent misses or fails to
react … you win!
! Caution: Changes or modifications not expressly approved by the party
responsible for compliance could void the user’s authority to operate the
1. As with all small batteries, the batteries used with this product equipment.
should be kept away from small children who still put things in their This Class B digital apparatus complies with Canadian ICES-003.
mouths. If they are swallowed, promptly see a doctor and have the doctor Cet appareil numérique de la classe B est conforme à la norme NMB-003
At each level, if you complete 100 commands in the SOLO game you unlock the next (more challenging) level. Once a level is unlocked,
phone (202) 625-3333 collect. If you reside outside the United States, du Canada.
you may access it in the future simply by flicking the FLICK IT lever. have the doctor call your local poison control center.
NOVICE LEVEL EXPERT LEVEL MASTER LEVEL PRO LEVEL 2. Always follow the instructions carefully. Use only batteries NOTE TO UK Consumers:
LEVELS and SCORING
This product and its batteries must be disposed of separately at your local waste
specified and be sure to insert them correctly by matching the recycling centre. Do not dispose of in your household waste bin.
All actions are called out as This level will randomly mix voice This level will randomly mix voice The game will call out a set + and – polarity markings.
voice commands. commands with sound effects as commands with the sound effects of three randomly mixed
follows: described in the EXPERT level, and commands (voice prompts, 3. Do not mix old batteries and new batteries or standard (carbon-zinc) with
• “Bass drum” sound means color commands as follows: sound effects and colors). alkaline batteries.
It will then say, “Go!”, initiating
BOP IT. • “Black” means BOP IT.
a period of time for the player
4. Remove exhausted or dead batteries from the product. Consumer contact:
• “Low-pitched ratchet” sound • “Yellow” means TWIST IT. USA and Canada: Hasbro Games, Consumer Affairs Dept.,
means TWIST IT. • “Blue” means PULL IT. to complete these three actions. 5. Remove batteries if product is not to be played with for a long time. P.O. Box 200, Pawtucket, RI 02862 USA. ☎ 888-836-7025.
• “Whistle” sound means PULL IT. • “Green” means FLICK IT. If you complete 100 sets at the 6. Do not short-circuit the supply terminals. UK: Consumer Services: Hasbro UK Ltd., PO Box 43
Newport NP19 4YD, UK. ☎ 00800 22427276.
• “Whirl” sound means SPIN IT. • “Orange” means SPIN IT. PRO level – congratulations!
• “Boing” sound means FLICK IT. • “Purple” means SHAKE IT. YOU BEAT THE GAME!
7. Should this product cause, or be affected by, local electrical interference, Consumer_affairs@hasbro.co.uk www.hasbro.co.uk
Hasbro Australia Ltd., Level 2, 37-41 Oxford Street, Epping,
• “Cowbell” sound means PRO LEVEL is not accessible
move it away from other electrical equipment. Reset (switching off and NSW 2121, Australia. ☎ 1300 138 697. hasbrogames.com
SHAKE IT. during the one-on-one game. back on again or removing and re-inserting batteries) if necessary. Hasbro NZ (a branch of Hasbro Australia Ltd.), 221 Albany
Highway, Auckland, New Zealand. ☎ 0508 828 200.
8. RECHARGEABLE BATTERIES: Do not mix these with any other types of PROOF OF PURCHASE
Manufactured by: Hasbro SA, Route de Courroux 6, 2800
batteries. Always remove from the product before recharging. Recharge Delemont. CH.
batteries under adult supervision. DO NOT RECHARGE OTHER TYPES OF Represented by: Hasbro Europe, 2 Roundwood Ave,
Note: When the batteries are replaced, any accumulated command points are returned to zero, and the Expert, Master and Pro levels are locked again. BATTERIES. Stockley Park, Uxbridge, Middlesex, UB11 1AZ. UK. GAMES
28935
Any time you replace the batteries you should hit the RESET button. © 2010 Hasbro, Pawtucket, RI 02862 USA. All Rights
Reserved. TM & ® denote U.S. Trademarks. U.S. Pat.
Nos. 6210278 and 6086478.
Solo Game Pass It Game Party Game One-on-One Game x3 FCC Statement
GAMES Players: For 1 player, or take turns
in a multi-player game.
Players: For 2 or more players.
Face each other or stand in
Players: For 2 or more players
who aren’t afraid to get a little
Players: For 2 players. 1.5V AAA or R03 size
BATTERIES INCLUDED
Replace with 3 x 1.5V “AAA” or R03 size batteries.
Alkaline batteries recommended. Phillips/cross head
screwdriver (not included) needed to replace batteries.
"This device complies with part 15 of the FCC Rules. Operation is subject to the
following two conditions: (1) This device may not cause harmful interference,
Object: Keep up with BOP IT XT;
Object: Keep up with BOP IT XT,
a circle. silly! Face each other or stand
don’t mess up while you’re TO REPLACE BATTERIES: Loosen the screw on the battery and (2) this device must accept any interference received, including
in a circle. interference that may cause undesired operation."
and rack up the highest score. Play Object: Keep up with BOP IT XT, in “control.” compartment and remove the door. Insert 3 AAA-size batteries (we
alone and go for your personal best and be the last player “alive” Object: Keep up with BOP IT XT,
Play: Pick your color – green or recommend alkaline), making sure to align the + and – symbols with NOTE: This equipment has been tested and found to comply with the limits
score, or take turns to see who can to win. and use your WHOLE BODY to
score highest. play. Be the last player “alive”
yellow, then hold the game by that the markings in the plastic. Replace the door and tighten the screw, for a Class B digital device, pursuant to Part 15 of the FCC Rules. These
Play: Choose a player to go first.
to win.
handle. The green player controls then push in the RESET BUTTON. limits are designed to provide reasonable protection against harmful
Play: Hit the BOP IT button to start Hit the BOP IT button to start the FLICK IT and SPIN IT; the yellow
the game. Respond quickly to the game. Respond quickly to the Play:This game plays like the player controls PULL IT and TWIST Insert interference in a residential installation. This equipment generates, uses,
commands you hear. If you don’t commands you hear. When you PASS IT Game, with the following IT. Either player can respond to batteries and can radiate radio frequency energy, and, if not installed and used in
respond in time, or you respond hear “Pass It”, quickly hand BOP exception: SHAKE IT. But, if no one responds, here. accordance with the instructions, may cause harmful interference to radio
incorrectly, BOP IT XT will end the IT XT to the player on your left you both lose! When you hear “BOP
game! Listen carefully to hear the (and that player continues the
If you hear a body part called out,
IT,” hit the BOP IT button that has communications. However, there is no guarantee that interference will not
you must hit the BOP IT button
number of completed actions (your game by following the with that part of your body.
your color “XT” logo on it. The occur in a particular installation. If this equipment does cause harmful
score) at the end of the game. The commands). If you don’t respond game will call out who hit the interference to radio or television reception, which can be determined by
Players should keep an eye on
next time you play, try to beat your in time, or you respond button first, and award that player
last score. incorrectly to the command,
each other to make sure the right
one point! turning the equipment off and on, the user is encouraged to try to correct
body part was tapped. If not, the
you’re out of the game! Pass it to the interference by one or more of the following measures:
Winning: If you are taking turns and
the next player, who hits BOP IT
player who messed up must stop To begin – either player can hit the
playing the SOLO game in a group,
to continue. For a longer game,
and is out of the game. For a BOP IT button. • Reorient or relocate the receiving antenna.
the winner is the player with the longer game, give everyone 2 or 3
highest personal score. Note: Before
give everyone 2 or 3 chances to chances to fail before eliminating
Winning: There are two ways to win
IMPORTANT: BATTERY INFORMATION • Increase the separation between the equipment and receiver.
fail before eliminating them. 1) be the first to score 5 points; OR
each SOLO game you play, the High them. • Consult the dealer or an experienced radio/TV technician for help.
CAUTION:
2) if at any time during the game
Score (if any) will be announced! Winning: If you’re the last
Try to beat it! player left, you win!
Winning: If you’re the last
player left, you win!
your opponent misses or fails to
react … you win!
! Caution: Changes or modifications not expressly approved by the party
responsible for compliance could void the user’s authority to operate the
1. As with all small batteries, the batteries used with this product equipment.
should be kept away from small children who still put things in their This Class B digital apparatus complies with Canadian ICES-003.
mouths. If they are swallowed, promptly see a doctor and have the doctor Cet appareil numérique de la classe B est conforme à la norme NMB-003
At each level, if you complete 100 commands in the SOLO game you unlock the next (more challenging) level. Once a level is unlocked,
phone (202) 625-3333 collect. If you reside outside the United States, du Canada.
you may access it in the future simply by flicking the FLICK IT lever. have the doctor call your local poison control center.
NOVICE LEVEL EXPERT LEVEL MASTER LEVEL PRO LEVEL 2. Always follow the instructions carefully. Use only batteries NOTE TO UK Consumers:
LEVELS and SCORING
This product and its batteries must be disposed of separately at your local waste
specified and be sure to insert them correctly by matching the recycling centre. Do not dispose of in your household waste bin.
All actions are called out as This level will randomly mix voice This level will randomly mix voice The game will call out a set + and – polarity markings.
voice commands. commands with sound effects as commands with the sound effects of three randomly mixed
follows: described in the EXPERT level, and commands (voice prompts, 3. Do not mix old batteries and new batteries or standard (carbon-zinc) with
• “Bass drum” sound means color commands as follows: sound effects and colors). alkaline batteries.
It will then say, “Go!”, initiating
BOP IT. • “Black” means BOP IT.
a period of time for the player
4. Remove exhausted or dead batteries from the product. Consumer contact:
• “Low-pitched ratchet” sound • “Yellow” means TWIST IT. USA and Canada: Hasbro Games, Consumer Affairs Dept.,
means TWIST IT. • “Blue” means PULL IT. to complete these three actions. 5. Remove batteries if product is not to be played with for a long time. P.O. Box 200, Pawtucket, RI 02862 USA. ☎ 888-836-7025.
• “Whistle” sound means PULL IT. • “Green” means FLICK IT. If you complete 100 sets at the 6. Do not short-circuit the supply terminals. UK: Consumer Services: Hasbro UK Ltd., PO Box 43
Newport NP19 4YD, UK. ☎ 00800 22427276.
• “Whirl” sound means SPIN IT. • “Orange” means SPIN IT. PRO level – congratulations!
• “Boing” sound means FLICK IT. • “Purple” means SHAKE IT. YOU BEAT THE GAME!
7. Should this product cause, or be affected by, local electrical interference, Consumer_affairs@hasbro.co.uk www.hasbro.co.uk
Hasbro Australia Ltd., Level 2, 37-41 Oxford Street, Epping,
• “Cowbell” sound means PRO LEVEL is not accessible
move it away from other electrical equipment. Reset (switching off and NSW 2121, Australia. ☎ 1300 138 697. hasbrogames.com
SHAKE IT. during the one-on-one game. back on again or removing and re-inserting batteries) if necessary. Hasbro NZ (a branch of Hasbro Australia Ltd.), 221 Albany
Highway, Auckland, New Zealand. ☎ 0508 828 200.
8. RECHARGEABLE BATTERIES: Do not mix these with any other types of PROOF OF PURCHASE
Manufactured by: Hasbro SA, Route de Courroux 6, 2800
batteries. Always remove from the product before recharging. Recharge Delemont. CH.
batteries under adult supervision. DO NOT RECHARGE OTHER TYPES OF Represented by: Hasbro Europe, 2 Roundwood Ave,
Note: When the batteries are replaced, any accumulated command points are returned to zero, and the Expert, Master and Pro levels are locked again. BATTERIES. Stockley Park, Uxbridge, Middlesex, UB11 1AZ. UK. GAMES
28935
Any time you replace the batteries you should hit the RESET button. © 2010 Hasbro, Pawtucket, RI 02862 USA. All Rights
Reserved. TM & ® denote U.S. Trademarks. U.S. Pat.
Nos. 6210278 and 6086478.
1. Elige un juego 2. Elige un nivel 3. Empieza a jugar
Elige un juego estirando el extremo Elige entre los niveles NOVATO, Para comenzar a jugar al juego
ESTIRA repetidamente hasta que EXPERTO y MAESTRO pulsando que has elegido, dale un golpe al
oigas el nombre del juego al que repetidamente el botón de NIVEL. botón BOP IT en cualquiera de los
quieres jugar: SOLO, PÁSALO Los niveles EXPERTO y MAESTRO lados de la unidad de juego.
acci o FIESTA. BOP IT selecciona por permanecen bloqueados hasta
ón defecto el juego SOLO, con volumen que completes suficientes órdenes.
reac ALTO y el nivel NOVATO, o los
ción ajustes del último juego jugado.
satis
facc
EDAD ión
8+ 1+
JUGADORES
contenido:
Unidad de juego BOP IT
Botón de
¿cuál es el objetivo del juego? reinicio
Seguir el ritmo del juego BOP IT para conseguir 100 puntos.
¡Después desbloquea más niveles desafiantes para mayor diversión!
cómo jugar
BOP IT anunciará tres acciones de manera aleatoria. Responde tan rápido
como puedas. Si respondes correctamente, BOP IT te dará otra orden.
Pero si no eres lo bastante rápido o si te equivocas, ¡quedas eliminado!
Para ajustar
Gira Estira el volumen
Dale
Gira el extremo GIRA
repetidamente para
Para reactivar el juego seleccionar BAJO,
ALTO o ALTÍSIMO.
El juego entrará en modo reposo
tras unos minutos de inactividad.
ol Estira del extremo ESTIRA para
¡G
IT!
¡G
sti
!
ra
illo
pe P
¡E
ar ra az
ul
volver a encenderlo.
BO el e
i
a el m e l extremo
botón xtremo a
Cada vez que completes 100 órdenes en el juego SOLO, desbloquearás un nivel más desafiante del juego.
IMPORTANTE: INFORMACIÓN SOBRE LAS PILAS.
NIVEL NOVATO NIVEL EXPERTO NIVEL MAESTRO LAS PILAS DEBEN CAMBIARSE POR UN ADULTO.
Todas las acciones se oirán como Este nivel mezclará aleatoriamente órdenes de Este nivel mezclará aleatoriamente POR FAVOR GUARDE ESTA INFORMACIÓN,
órdenes de voz. Si completas 100 voz y efectos de sonido de la siguiente manera: órdenes de voz con los efectos de sonido PUEDE NECESITARLA MÁS ADELANTE.
órdenes, el juego se parará, anunciará • Un sonido de “bombo” significa DALE. descritos en el nivel EXPERTO, y órdenes
tu éxito y desbloqueará automáticamente
el nivel EXPERTO. Entonces te indicará
que golpees el botón BOP IT para seguir
• Un sonido grave de “carraca” significa GIRA.
• Un “silbido” significa ESTIRA.
con colores de la siguiente manera:
• “Blanco” significa DALE. ADVERTENCIA: © 2012 Hasbro. Todos los derechos reservados.
Fabricado por: Hasbro SA, Route de Courroux 6, 2800 Delemont CH
Representado por: Hasbro Europe, 2 Roundwood Ave, Stockley Park,
Si completas 100 órdenes, el juego se • “Amarillo” significa GIRA. 1. Al igual que con cualquier pieza pequeña, mantener estas Uxbridge, Middlesex, UB11 1AZ. UK.
jugando. Una vez desbloqueado el nivel • “Azul” significa ESTIRA.
parará, anunciará tu éxito y se desbloqueará pilas fuera del alcance de los niños. En caso de ingesta, Atención al Cliente: Hasbro Iberia, S.L., Avda. dels Gremis, Parcela 28,
EXPERTO, podrás acceder a él en el futuro
automáticamente el nivel MAESTRO. Una vez Si completas 100 órdenes en el acudir inmediatamente al médico. Sector 13, 46394 Ribarroja del Turia, Valencia. NIF B-96897251.
simplemente pulsando el botón de NIVEL.
desbloqueado el nivel MAESTRO, podrás nivel MAESTRO, ¡enhorabuena!
2. Seguir siempre las instrucciones. Utilizar únicamente las Tel: (900) 180377. E-mail: consumidor@hasbro.es.
Aa
acceder a él en el futuro simplemente pulsando ¡Has dominado el juego!
pilas especificadas y comprobar que están bien colocadas
071207789E40
el botón de NIVEL. www.hasbro.es
haciendo corresponder las señales de polaridad + y –.
Nota: Cuando se cambian las pilas, todos los puntos acumulados vuelven a cero, 3. No mezclar pilas viejas y nuevas, o estándar (carbono/zinc)
game.com
y los niveles Experto y Maestro vuelven a estar bloqueados. con alcalinas.
A look at your
Slide the selector switch in either direction to turn the game
on. (You can also smash it.) Slide and hold the game selector
switch in either direction to turn the game off.
VOLUME
game unit!
F lick the game selector switch toward the speaker
symbol to control the volume (Blasting, Quiet, Loud)
GAMES
AGES Flick the game selector switch toward the
8+
menu symbol to choose your game
(Solo, Pass It, Multiplayer) and select number of players.
1+ speaker
symbol
PLAYERS
Contents
Bop It® Smash Game Unit
32949
activity. Turn it back on and play again!
(switching off and back on again or removing and re-inserting
batteries) if necessary. game.com
MODEL 07-007 Game 6 - Shift Around (2-4 players)
AGES 6 AND UP Brain Shift will get you started, but your fellow players will keep you going!
Each player must shift through the established sequence, then add a new
color of their choice to extend the pattern.
SELECTING A GAME
Players can choose from a menu of six exciting games.
• Game 1 - Stick Shift (1-4 players)
TM • Game 2 - Memory Shift (2-4 players)
• Game 3 - Who Shifts (2-4 players)
• Game 4 - Ear Shift (1-4 players)
• Game 5 - Secret Shift (1 player only)
• Game 6 - Shift Around (2-4 players)
As soon as Brain Shift is turned on, you will be prompted to select your
game. Notice how the number of allowable players changes from game to
game. Be sure to keep that in mind when you make your selection.
Get started by shifting to the numbered light that corresponds to the game
you wish to play. For example, if you want to play Who Shifts (Game 3),
INSTRUCTION MANUAL move the stick shift to the yellow light (#3). So rev up your engine and start
a game-find out if your shifting skills will bring you fame!
BRAIN SHIFT NUMBER OF SHIFTERS (aka Players)
Okay, listen up! Get your brain in gear and let's play Brain Shift! The number of allowable shifters changes from game to game but never
exceeds four. As soon as you have selected your game, Brain Shift will
OBJECT prompt you for the number of shifters. Move the stick shift to the numbered
Using the stick shift, correctly follow Brain Shift's voice and sound commands. light that corresponds to the number of shifters participating in the game.
Be the only player to successfully complete the pattern and you win the For example, if two shifters are playing, shift to the green light (#2).
game. Better be fast and follow the flash. If you take a wrong turn, you will Brain Shift will confirm the number of players selected, "Okay, 2 Shifters!"
certainly crash! So start your engine and listen up. Get your brain in gear
and let's play Brain Shift. TO BEGIN PLAY
GAME Place Brain Shift on a flat surface and hold on to your steering wheel.
Four steering wheels anchor the Brain Shift game, with one wheel designated This will keep the game stable during play.
for each player. In the center of the game sits the stick shift, surrounded by Press the "on/off" button to begin the Brain Shift challenge. You will be
six color (and numbered) lights: (1) red; (2) green; (3) yellow; (4) blue; prompted to "choose your game"--shift to the number that matches the
(5) orange; and (6) white. During a game, players will shift to each of these game you wish to play. Brain Shift will confirm the game and then ask you
lights according to the prescribed pattern. The stick shift is also used to to select the number of shifters--shift again to the number that matches the
select a game and the number of shifters (players). number of shifters. Once the shifters are confirmed, the Brain Shift race
Two small, black buttons are located at the base of the stick shift. begins! Watch out for the "crash" and "raspberry" sounds! If you hear them,
The "on/off" button is pressed to start and/or turn off Brain Shift. you have made a wrong turn or are "shifting" too slow!
You can also press this button to repeat the current Brain Shift game. Are you ready to play? Better be sure, better be quick, better be
Each game ends with the phrase "this game is over." To repeat a game, ready to shift the stick!
you must press the "on/off" button before you hear "this game is over" for
a second time. If you hear "this game is over" a second time, Brain Shift will Game 1 - Stick Shift (1-4 players)
automatically shut off. The second button ("pause game") is pressed when "Okay, you shift what I call!" The game begins by asking players to shift to
players wish to pause the current game or resume play. one of the six colors (red, green, yellow, blue, orange, or white). Brain Shift
will call out a player, followed by a color. The selected player must then
QUICK PLAY shift to that color. If all players successfully shift their one-color pattern,
In a hurry to get started? Then the Quick Play instructions below are for you! Brain Shift will add a second color. If all players successfully shift their two-
If you have any questions, you'll find the answer in the detailed instructions. color pattern, Brain Shift will add a third color, and so forth. As colors are
So listen up, get your brain in gear, and get going--you're ready to play added, the time allowed between shifts will decrease.
Brain Shift! Example: "Player 1--shift red." [Player 1 shifts to red.] "Shift green." [Player 1 shifts
Using the stick shift, correctly follow Brain Shift's voice and sound commands. to green.] "Player 2--shift yellow." [Player 2 shifts to yellow.] "Shift blue." [Player 2
Be the only player to successfully complete the pattern and you win the shifts to blue.]
game.
If you shift to the wrong color, or if you are not fast enough, you crash!
Game 1 - Stick Shift (1-4 players) If all players "crash," then the pattern is repeated and you get another chance!
The game begins by asking players to shift to one of the six colors (red, You are "out" if any player that follows you successfully completes that
green, yellow, blue, orange, or white). Brain Shift will call out a player, pattern. The game continues until only one player has successfully completed
followed by a color. The selected player must then shift to that color. the full pattern. Brain Shift will confirm which players are "out," and which
As players complete the patterns, additional colors will be added and the player won. Brain Shift will also tell the winner how many successful shifts
time allowed for shifting will decrease. they made, followed by "this game is over!"
Game 2 - Memory Shift (2-4 players) Game 2 - Memory Shift (2-4 players)
Brain Shift will call out a player, followed by a sequence of colors. "Remember the pattern-then shift it!" Now that you have the basics,
The player must memorize the colors then quickly shift to each color in Brain Shift will begin to test your memory. Brain Shift will call out a player,
exact order. Players will be "called" in numerical playing order (Player 1 followed by a sequence of colors. The player must memorize the colors
begins, followed by Player 2, and so forth). then quickly shift to each color in exact order. Players will be "called" in
Game 3 - Who Shifts It (2-4 players) numerical playing order (Player 1 begins, followed by Player 2, and so forth).
Game 3 is the same as Game 2 with one difference-players are selected at Example: "Player 1--shift red, yellow, white, white. Shift!" [Player 1 shifts to red, then
random. Brain Shift will call out a sequence of colors and then select the yellow, then white, and then white.] "Player 2--shift green, orange, green, red. Shift!"
player. [Player 2 shifts to green, then orange, then green, and then red.]
Game 4 - Ear Shift (1-4 players) Shift to the wrong color, or shift too slow, and you crash! Just as in Game
Brain Shift associates a unique sound to each of the six color lights. 1, you are called "out" if any player that follows you successfully completes
Instead of telling players to shift to a specific color, Brain Shift will emit the that pattern. The game continues until only one player has successfully
unique sound. Players must remember where the sound is located and shift completed the full pattern.
to that color. You also have to remember the sequence of the sounds.
For each new sound, you must first shift, in correct order, to the previous Game 3 - Who Shifts It (2-4 players)
sounds before shifting to the new sound. "Remember the pattern-then shift it!" Game 3 is the same as Game 2 with
one difference-players are selected at random. Brain Shift will call out a
Game 5 - Secret Shift (1 player only) sequence of colors and then select the player. You cannot be sleepy when
Brain Shift only gives you the first color. It's up to you to figure out the you play Who Shifts It because you never know when it will be your turn!
remaining pattern. You must guess what the next color may be. If you guess
right, you will hear the "shifting gears" sound and can move on to guess the Example: "Shift red, yellow, white, white. Player 2, you shift it!" [Player 2 shifts to
next color. If you select an incorrect color, you will hear the "raspberry" red, then yellow, then white, and then white.] "Shift green, orange, green, red.
sound and will have to start from the beginning, shifting back to the first Player 1, you shift it!" [Player 1 shifts to green, then orange, then green, and then red.]
color. You only have 60 seconds to complete the secret code. You win if you are the only player who can successfully complete the pattern!
Be ready to respond or be ready to crash!
Game 4 - Ear Shift (1-4 players) TO ENSURE PROPER FUNCTION:
"Look and listen! Remember the location of the six sounds. Shift all six and - Do not mix old and new batteries.
win!" Just when you think you are a master Brain Shifter, along comes Ear - Do not mix alkaline, standard or rechargeable batteries.
Shift. The game begins by quickly associating a unique sound to each of - Battery installation should be done by adult.
the six color lights. The sounds include a beep, a horn, a siren, a crash, - Non-rechargeable batteries are not to recharged.
a speedway, and a screech. Pay attention! Brain Shift only goes through the - Rechargeable batteries are to be removed from the toy before
sound assignments once-as each sound is heard, the corresponding color being charged (if removable).
light will flash. Instead of telling players to shift to a specific color, Brain - Rechargeable batteries are only to be charged under adult
Shift will emit the unique sound. Players must remember where the sound supervision (if removable).
is located and shift to that color. But that's not all! You also have to remember - Only batteries of the same or equivalent type as recommended are
the sequence of the sounds. For each new sound, you must first shift, to be used.
in correct order, to the previous sounds before shifting to the new sound. - Batteries are to be inserted with the correct polarity.
Example: Sound assignments: Beep (red light flashes); siren (green light flashes); - Exhausted batteries are to be removed from the toy.
screech (yellow light flashes); horn (blue light flashes); speedway (orange light - The supply terminals are not to be short-circuited.
flashes); crash (white light flashes). Play begins: "(Beep sound). Player 1 Shift." [Player
1 shifts to red.] "(Speedway sound)." [Player 1 shifts to red, then shifts to orange.] 90-DAY LIMITED WARRANTY
"(Horn sound)." [Player 1 shifts to red, then shifts to orange, and then shifts to blue.]
Tiger Electronics, Ltd. (Tiger) warrants to the original consumer purchaser
If you shift correctly, the sound is repeated and another sound is added. of this product that the product will be free from defects in materials or
If you are wrong, you'll hear the "raspberry" and your turn will be over. workmanship for 90 days from the date of original purchase. This warranty
The game continues until one player can successfully shift to all six sounds. does not cover damages resulting from accident, negligence, improper
Game 5 - Secret Shift (1 player only) service or use or other causes not arising out of defects in materials or
"Find the secret shift pattern. You have 60 seconds to shift it or you crash!" workmanship.
In Secret Shift, Brain Shift only gives you the first color. It's up to you to figure
out the remaining pattern. You do this through trial and error, guessing what During this 90-day warranty period, the product will either be repaired or
the next color may be. If you guess right, you will hear the "shifting gears" replaced (at Tiger's option) without charge to the purchaser, when returned
sound and can move on to guess the next color. If you select an incorrect with proof of the date of purchase to either the dealer or to Tiger.
color, you will hear the "raspberry" sound and will have to start from the Product returned to Tiger without proof of the date of purchase or after the
beginning, shifting back to the first color. 90-day warranty period has expired, but prior to one year from the original
date of purchase, will be repaired or replaced
Example: "Start on yellow." [Player 1 shifts to yellow, then to red.] "(Raspberry (at Tiger's option) for a service fee of U.S.$12.00. Payments must be by
sound)." [Player 1 shifts back to yellow, then to green.] "(Shifting gears sound)." check or money order payable to Tiger Electronics, Ltd.
[Player 1 then shifts to blue.] "(Raspberry sound)." [Player 1 shifts back to yellow,
then green, and then to red.] "(Shifting gears sound)." [Player 1 then shifts to blue.] The foregoing states the purchaser's sole and exclusive remedy for any
"(Shifting gears sound)." [Player 1 then shifts to white.] "(Raspberry sound)." [Player breach of warranty with respect to the product.
1 shifts back to yellow, then green, then red, then blue, and then to blue again.]
"You completed 5 shifts in 39 seconds." All product returned must be shipped prepaid and insured for loss or
The first secret code has 5 shifts. If you can successfully discover the pattern damage to:
within 60 seconds, you move on to a 6-shift pattern, then a 7-shift pattern,
and so on. While this is a game for only one player at a time, you can repeat Tiger Electronics, Ltd. Repair Dept.
the game and take turns as Player 1. See who can complete the most shifts 980 Woodlands Parkway
in the shortest amount of time! Vernon Hills, Illinois 6006l U.S.A.
Game 6 - Shift Around (2-4 players) The product should be carefully packed in the original box or other packing
"Repeat all shifts and add one more. The survivor wins!" Brain Shift will get materials sufficient to avoid damage during shipment. Include a complete
you started, but your fellow players will keep you going! Each player must written description of the defect, a check if product is beyond the 90-day
shift through the established sequence, then add a new color of their choice warranty period, and your printed name, address and telephone number.
to extend the pattern.
Example: "Start on yellow. Player 1 your turn." [Player 1 shifts to yellow, then adds
blue by shifting to blue.] [Player 2 shifts to yellow, then blue, and then shifts to THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND NO OTHER
green.] [Player 3 shifts to yellow, then blue, then green, and then shifts to yellow.] REPRESENTATIONS OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR
[Player 4 shifts to yellow, then blue, then green, then yellow, and then shifts to white.] OBLIGATE TIGER IN ANY WAY.
[Player 1 shifts to yellow, then blue, then green, then yellow, then white, and then ANY IMPLIED WARRANTIES APPLICABLE TO THIS PRODUCT, INCLUDING
shifts to white again.] WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE, ARE LIMITED TO THE NINETY (90) DAY PERIOD DESCRIBED ABOVE.
Make a wrong turn and you are out! To win, you must be the only player IN NO EVENT WILL TIGER BE LIABLE FOR ANY SPECIAL, INCIDENTAL,
who successfully completes the entire pattern! Brain Shift will tell the winner OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE,
how many successful shifts they made, followed by "this game is over!" OR MALFUNCTION OF THIS TIGER PRODUCT.
INSERTING / REPLACING BATTERIES: Some states do not allow limitations as to how long an implied warranty
Brain Shift requires 4 "AA" or "LR6" batteries (not included). Only adults lasts and/or exclusions or limitations of incidental or consequential damages,
should install batteries. Never mix new and old batteries, alkaline, standard so the above limitations and/or exclusions of liability may not apply to you.
(carbon-zinc) or rechargeable (nickel-cadmium) batteries. To insert batteries, This warranty gives you specific rights, and you may also have other rights
push the battery door on the bottom of the game and remove the back which vary from state to state.
cover. Insert the batteries, making sure to align "+" and "-" polarities.
CLASSIC
PROOF OF PURCHASE
Play: Play is the same as VOX BOP — except
your commands are musical!
® • A “bass drum” sound means “Bop It.”
• A “low-pitched ratchet” sound means “Twist It.”
• An “upward whistle” sound means “Pull It.”
Winning: If you’re the last one left, you win
— but only if you can survive a final sequence
(until you hear, “Pass It!”).
VOX BOP...with voice commands: How BOP IT keeps score in SOLO BOP...
In SOLO BOP, you’re going for the highest
Players: For 2 or more players. Face one another score! After the final incorrect response, the
or stand in a circle. game ends. Your score will automatically be
Object: To keep up with BOP IT — and be the “announced” in a sequence of sounds. Listen
last player “alive.” carefully:
Play: Choose a player to go first. Hit the Bop It WHISTLE sound = 100 points
button to start the game. Respond in time to the RATCHET sound = 10 points
voice commands you hear. When you hear “Pass
It,” hand BOP IT to the player on your left. DRUM = 1 point
If you don’t respond in time or you respond in- Example: A score of 123 sounds like this:
correctly to the command, BOP IT will “scream” WHISTLE (100) + RATCHET (10) + RATCHET
— and stop. YOU’RE OUT of the game! The (10) + DRUM (1) + DRUM (1) + DRUM (1) =
player to your left continues the game by hitting 123 points.
the Bop It button.
You can score up to 200 correct responses. At
Winning: The last player left is the winner — but any score from 100 to 199, you’ll hear your
you cannot win by default! When your rivals score, then a victory celebration.
have “bopped” out, you must play — and
survive — a final sequence (until you hear “Pass
It!”) to win. BOP IT Strategies for Play:
• Hold BOP IT by the handle. Use your free
BEAT BOP...with musical commands: hand to respond to commands.
Players: For 2 or more players. Face one another
• Hold BOP IT so the speaker holes face UP.
or stand in a circle. • Respond to commands as quickly as
you can!
Object: To keep up with BOP IT — and be the • Bop to the beat as you play!
last player “alive.”