Races
Races
S
              eigai is blessed with a number of its own
              unique native races. Some creatures formerly
              classed as yōkai have assimilated into society
              and live as part of the Seiganese with little
     tension. This transition occurred over many centuries
     as the humans and ryūson gradually grew to accept
     the assimilation of these races.
       In the present era, the seven races of Seigai are
     known as the shichijin: humans, ryūson, masaru,
     shapechangers, bunagaya, kappa, and korpokkur. A
     visitor of another race will typically be met with
     curiosity. Do not mistake the wandering eyes for looks
     of judgement.
1 Human
3 Half-Oni
6 Masaru
8 Bakeneko (Shapechanger)
9 Kawauso (Shapechanger)
10 Kitsune (Shapechanger)
11 Mujina (Shapechanger)
12 Tanuki (Shapechanger)
R ACE S Art: Kōno Bairei (top background), Daiany Antunes (right) (“Huang-Chin”, commissioned by snikled)
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Bunagaya (Halfling Subrace)                                                    bunagaya are fairly restless until they can find an
                                                                               elevated position on which to sleep.
In the Shikahan-shotō region, the spirit of                                      Another such peculiarity is the shared enmity
cooperation is a tradition held dear between humans                            between bunagaya and octopuses. This antagonism
and a race of halflings known as bunagaya, or kijimunā                         spans back generations and no-one can quite
in the Shīsā tongue. The bunagaya may look like                                remember why it is that they dislike each other so
children, but while Seiganese individuals of other                             much.
races will grow old and grey, bunagaya keep their
youthful features and thick orange hair well into their                        Racial Traits
later years. The bunagaya are coastal folk and gladly                             Ability Score Increase. Your Wisdom score increases
put this knowledge to good use by helping fisherfolk                           by 1.
with their trade; with a bunagaya companion, you can                              Limber. You have a swimming speed of 25 feet and a
always guarantee returning home with a bucketful of                            climbing speed of 25 feet.
fish.                                                                            Net Positive. You have proficiency with nets,
   Bunagaya reside in the banyan trees of Shikahan-                            and when making an attack with a net, you have
shotō, creating complex networks of treehouses and                             advantage on the roll.
hanging walkways. When away from home, most                                      Languages. You can speak Draconic and Shīsā.
Art: Kōno Bairei (top background), Manami Maxted (top-left) (Commissioned for Kunio's Guide to Seigai) R ACE S
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     Half-Oni
     “A child that does not resemble its parents is the
     child of an oni.” This common Seiganese expression
     is often used to chastise a child; however, for some
     individuals, this phrase takes on an all-too-real
     quality. Every so often, a child is born with red, blue,
     or green skin, along with two horns on their head and
     jet-black hair. This event is often associated with a
     curse placed on a family, but the child is rarely seen
     as a curse in and of themselves. In fact, the child is
     commonly seen as a sign of warding, keeping greater
     oni from terrorising their home.
        A half-oni will differentiate themself from a
     pureblooded oni by wearing a talisman such as a
     necklace of holly leaves and dried sardine heads, or
     offering gifts of roasted soybeans; these are examples
     of things that regular oni cannot abide. Without this
     vital visual evidence that a half-oni is not an oni, they
     will usually find people avoid them in the street out
     of fear.
     Racial Traits
        Ability Score Increase. Your Charisma score
     increases by 2, and your Strength score increases by 1.
        Darkvision. You can see in dim light within 60 feet
     of you as if it were bright light, and in darkness as if
     it were dim light. You can’t discern color in darkness,
     only shades of gray.
        Fiend. Your creature type is fiend, rather than
     humanoid.
        Oni’s Legacy. You can cast the primal savagery
     cantrip, using Charisma as your spellcasting ability.
     Subraces
     In addition to the base racial traits of the half-oni,
     you have a racial heritage and gain attributes from
     that race according to the table below. You inherit
     the Speed, Size, and Language attributes from your
     parent race.
Shapechanger Bakemono
R ACE S Art: Géraud Soulié (bottom-right) (© Timothy Ferdinand) (edited), Dylan Choonhachat (background) (edited)
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Kappa (Tortle Variant)
At first sight, one could easily be disgusted by a kappa.
While they resemble the tortles of other lands, it is not
difficult to see how they diverge: a shorter stature,              Dish Head. Your head crests up into a small dish
webbed fingers and toes, a beak-like mouth with                 filled with water. While your head is filled with water,
pointed teeth, but most disturbingly, a circular orifice        you have advantage on all Intelligence, Wisdom, and
in the top of their skull, giving access to a water-filled      Charisma saving throws against magic. Whenever you
chamber where, by all rights, the brain should reside.          fail a Dexterity saving throw, the bowl empties, and
It would be far too easy to dismiss these creatures             must be refilled to restore this ability. If you fail the
as the product of darkness—but that would be an                 Dexterity saving throw by 5 or more, the bowl empties
unfair judgement. Many kappa are quite wise, gentle             completely, and you gain a point of exhaustion, which
creatures.                                                      can only be removed by refilling the bowl.
                                                                   Fey. Your creature type is fey, rather than
Racial Traits                                                   humanoid.
                                                                   Natural Armor. Due to your shell and the shape of
  Ability Score Increase. Your Dexterity score                  your body, you are ill-suited to wearing armor. Your
increases by 2, and your Strength score increases by 1.         shell provides ample protection, however; it gives
  Size. Your size is Small.                                     you a base AC of 17 (your Dexterity modifier doesn’t
  Speed. You have a walking and swimming speed of               affect this number). You gain no benefit from wearing
25 feet.                                                        armor, but if you are using a shield, you can apply the
  Claws. Your claws are natural weapons, which you              shield’s bonus as normal.
can use to make unarmed strikes. If you hit with                   Wellbeing. Kappa have an intuitive knowledge of
them, you can deal slashing damage equal to 1d4 +               medicine, particularly the skill of setting broken
your Strength modifier, instead of the bludgeoning              bones. You have proficiency in the Medicine skill.
damage normal for an unarmed strike.                               Languages. You can speak Draconic and Aquan.
                                                                                                                            31
     Korpokkur (Dwarf Subrace)
     In the Ryūguchi Sea, there exists a small volcanic
     island chain known as Rep-un-Mosir in Kuma,
     which is the language spoken there. These islands are
     home to an indigenous race known as the korpokkur,
     meaning “people below the leaves of the butterbur
     plant”.
        The korpokkur stand two to three feet tall and, like
     the bunagaya, are skilled fisherfolk. However, the
     similarities end there. Rather than making their
     homes in the trees, the korpokkur prefer to construct
     elaborate pits with domed roofs made of the leaves
     of the butterbur plant, which offer much more
     protection from the strong winds that regularly tear
     through Rep-un-Mosir. The korpokkur place special
     importance on the homes they build, and revere the                       Racial Traits
     hearth as she is a kami that must be kept aflame,
     known as Grandma Fire.                                                      Ability Score Increase. Your Wisdom score increases
        Korpokkur are shy individuals, and prefer to remain                   by 1.
     unseen. Despite this, they have a good relationship                         Home Is Where The Hearth Is. You know the mold
     with the humans who also occupy Rep-un-Mosir,                            earth cantrip and can cast it at will. In addition, you
     frequently exchanging gifts under cover of darkness.                     can spend an hour crafting a korpokkur home large
        If a korpokkur has left Rep-un-Mosir, it is usually for               enough for 10 medium creatures, provided the ground
     an exceedingly good reason.                                              is earth. A creature who completes a long rest inside
                                                                              this home gains temporary hit points equal to half
                                                                              their level rounded down (minimum 1). You can spend
                                                                              another hour to unmake the home, leaving no trace of
        The korpokkur are distinct from European dwarf                        you having been there.
        folklore, and are defined as a subrace for mechanical                    Skilled Potter. You have proficiency with Potter’s
        simplicity.                                                           tools.
                                                                                 Languages. You can speak Draconic and Kuma.
R ACE S Art: Kōno Bairei (background), Manami Maxted (top-right) (Commissioned for Kunio's Guide to Seigai)
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Masaru
The masaru are a race of intelligent bipedal primates
native to the jungles of Shōdanshima. They are
typically curious and blunt creatures, full of
impropriety. At the same time, they are known for
their great bravery and loyalty.
  Though the masaru and bunagaya hail from
different regions in Seigai, it is said that whenever
the two meet they tend to foster deep friendships.
  If masaru have one vice, it is hot water. If you ever
need to find a masaru, go check the nearest onsen.
Racial Traits
  Ability Score Increase. Your Dexterity score
increases by 2 and your Wisdom score increases by 1.
  Age. Masaru typically live up to about 60 years.
  Size. Masaru range in size from 4 and a half to 5 and
a half feet tall. Your size is Medium.
  Speed. You have a walking and climbing speed
of 25 ft.
  Animal Empathy. Whenever you make a
Wisdom (Animal Handling) check related
to primates or tamed animal species, you
are considered proficient in the Animal
Handling skill and add double your proficiency
bonus to the check, instead of your normal
proficiency bonus.
  Forager. You have advantage on rolls
for foraging for food.
  Light-Footed and Light-Tailed. You
have advantage on stealth rolls
when you’re at a higher elevation
than the person/people trying to
detect you.
  Prehensile Tail. Your tail is
dexterous enough to use basic
tools, pick up objects, and hold
you hanging from something. Your tail cannot wield
weapons or a shield.
  Languages. You can speak, read, and write
Draconic, and you can speak primate. Primate does
not have a written language.
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     R ACE S   Art: Phill Berry (full page)
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Ryūson (Dragonborn Variant)
The dragonborn of Seigai are known as ryūson, taking after the
ō-ryū, and have few elements in common with foreign dragonborn.
Rather than tendrils, ryūson have soft hair. Their heads are more
mammalian than reptilian and two horns protrude backwards
from the rear of the skull. Male ryūson have long flowing whiskers
and beards, while female ryūson have more modest horns, and
longer serpentine tails. The scales of the ryūson change their color
depending on the angle of the light.
  Each ryūson has a lineage that can be traced back to one of the
elder dragon kami of Seigai.
                                                                                                    ◀ Earth Dragonborn
                                                                                                    Earth dragonborn (chison) can trace
                                                                                                    their lineage back to the great eight-
                                                                                                    forked serpent Chinushi-sama.
                                                                                                    They have a natural affinity with
                                                                                                    the ground beneath their feet. Their
                                                                                                    scales are a dusty tan color and their
                                                                                                    faces are more naturally frightening
                                                                                                    than other ryūson.
Water Dragonborn ▶
Water dragonborn (suison) trace their
ancestors back to the Dragon Emperor
himself, Suinushi-sama. They are
at one with the ocean, instinctively
reacting to and flowing with the
currents as they swim. Their tail
is considerably longer than other
ryūson.
Art: Phill Berry (Dragonborn portraits commissioned for Kunio's Guide to Seigai), Kawanabe Kyōsai (background) (edited) R ACE S
                                                                                                                                             35
     Fire Dragonborn ▶
     Fire dragonborn (kason) are connected to the
     kami of fire, Kanushi-sama, who himself
     was born from Shōjō-sama, killing her in the
     process. Their skin color is coal-black. Their
     body temperature is warmer than other
     creatures—you would be wise not to offer
     your hand to a fire dragonborn without a
     protective glove.
                                                                                                       ◀ Air Dragonborn
                                                                                                       Air dragonborn (fūson) are
                                                                                                       descendants of the great dragon
                                                                                                       Fūnushi-sama of the rain and the
                                                                                                       snow, and feel quite at home in
                                                                                                       inclement weather.
R ACE S Art: Phill Berry (Dragonborn portraits commissioned for Kunio's Guide to Seigai), Kobayashi Kiyochika (background) (edited)
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                                                                                                 ◀ Void Dragonborn
                                                                                                 Void dragonborn (kūson) are tied to the
                                                                                                 great dragon protector of the night stars,
                                                                                                 Kūnushi-sama. They are just as much a
                                                                                                 part of the Ethereal Realm as the Material
                                                                                                 Plane. Their skin is deep indigo and they
                                                                                                 have silver hair.
Art: Phill Berry (Dragonborn portraits commissioned for Kunio's Guide to Seigai), Takahashi Hiroaki (top) R ACE S
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     Shapechanger
     In Seigai when a beast reaches a certain age, there is
     a chance they will grow into a bakemono, meaning
     “shapechanger.” While this has been known to happen
     to many kinds of beasts, there are five that show a        trips
     particular capability of making this ascent: cats,         into urban
     otters, foxes, badgers, and raccoon-dogs. Why this         centres, often out of mere curiosity.
     happens, no-one is particularly sure, although there       When interacting with folk from other races, a
     are a number of theories (one even states it is directly   shapechanger will almost always adopt a humanoid
     related to the amount of lamp oil the creature has         or anthropomorphic form. Even in their humanoid
     consumed in its life).                                     forms, shapechangers have distinct characteristics
       Shapechangers live mostly among their own tribes         that belie their true nature; it is often their tail that
     in the wild, however they have been known to make          gives them away.
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Racial Traits                                                                      You retain the benefit of any features from your
                                                                                   class or other source and can use them if the new
  Ability Score Increase. Your Dexterity and Wisdom                                form is physically capable of doing so. However,
scores increase by 1.                                                              you can’t use any of your special senses, such as
  Size. When in humanoid form, you are a medium                                    darkvision, unless your new form also has that
creature. When in anthropomorphic form, you are a                                  sense.
small creature.
                                                                                   You choose whether your equipment falls to the
  Speed. When in humanoid or anthropomorphic
                                                                                   ground in your space, merges into your new form,
form, your walking speed is 30 feet.
                                                                                   or is worn by it. Worn equipment functions as
  Fey. Your creature type is fey, rather than
                                                                                   normal, but the DM decides whether it is practical
humanoid.
                                                                                   for the new form to wear a piece of equipment,
  Bakemono. You can use an action to shapeshift
                                                                                   based on the creature’s shape and size. Your
into your beast form, into a humanoid, or into an
                                                                                   equipment doesn’t change size or shape to match
anthropomorphic (semi-humanoid) form halfway
                                                                                   the new form, and any equipment that the new
between the two. Your appearance in all three
                                                                                   form can’t wear must either fall to the ground or
forms is hereditary just like any other race, and any
                                                                                   merge with it. Equipment that merges with the
equipment you wear in your human form adjusts to
                                                                                   form has no effect until you leave the form.
the size of your anthropomorphic form. When shifted
into your beast form, the following rules apply:
   Your game statistics are replaced by the statistics                           Darkvision. You have a nocturnal creature’s keen
   of the beast, but you retain your alignment,                                senses, especially in the dark. You can see in dim light
                                                                               within 60 feet of you as if it were bright light, and
   personality, hit points, and Intelligence, Wisdom,
                                                                               in darkness as if it were dim light. You can’t discern
   and Charisma scores. You also retain all of your
                                                                               color in darkness, only shades of gray.
   skill and saving throw proficiencies, in addition
                                                                                 Languages. You can speak Draconic and one other
   to gaining those of the beast. If the beast has the
                                                                               language of your choice.
   same proficiency as you and the bonus in its stat
   block is higher than yours, use the beast’s bonus
   instead of yours.                                                           Subrace: Bakeneko (Cat)
   You can’t cast spells, and your ability to speak or                         Cats are often kept as house pets in Seigai, with the
   take any action that requires hands is limited to                           added benefit of keeping rodents and other pests
   the capabilities of your beast form. Transforming                           out of the home. Seiganese people highly venerate
   doesn’t break your concentration on a spell                                 domesticated cats, due to the chance that a cat will
   you’ve already cast, however, or prevent you from                           awaken as it reaches old age. Poorly treated cats
   taking actions that are part of a spell, such as call                       who awaken into bakeneko often devote their time to
   lightning, that you’ve already cast.                                        tormenting their former owners. A well-kept bakeneko
                                                                               may live quite happily in society. Tribes of bakeneko
                                                                                   are rare, and they are usually only seen in ones or
                                                                                          twos.
                                                                                              Racial Traits
                                                                                                   Age. Bakeneko have usually
                                                                                                 awakened by age 15 as an adult, and
                                                                                                 go on to live another 100 years on
                                                                                                 average.
                                                                                                  Ability Score Increase. Your Dexterity
                                                                                            score increases by 1.
                                                                                          Bakeneko Magic. You know the produce
                                                                               flame cantrip. When you reach 3rd level, you can cast
                                                                               the feather fall spell once with this trait and regain
                                                                               the ability to do so when you finish a long rest. When
                                                                               you reach 5th level, you can cast the protection from
                                                                               poison spell once with this trait and regain the ability
                                                                               to do so when you finish a long rest. Wisdom is your
                                                                               spellcasting ability for these spells.
                                                                                  Feline Agility. Your reflexes and agility allow you to
                                                                               move with a burst of speed. When you move on your
                                                                               turn in combat, you can double your speed until the
                                                                               end of the turn. Once you use this trait, you can’t use
                                                                               it again until you move 0 feet on one of your turns.
Art: Alejandro Pacheco (bottom-left) (Commissioned for Kunio's Guide to Seigai) R ACE S
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     Subrace: Kawauso (Otter)
     Kawauso are river otters who have awakened as they
     have aged. They are famous for their dietary choices;
     for example, as their habitat often contains a lot of
     competition for food, the kawauso have learned how to
     break the defences of large crustaceans, prying open
     their chitinous armor. If they have one culinary vice,
     it is a love of sake. Give a kawauso a cup of your best
     sake and they will be your ally forever, it is said.
     Racial Traits
       Age. Rivers are a dangerous place to make your
     home in Seigai, and provided a kawauso has not been
     eaten by a suiko or garappa by age 10, awakening is a
     foregone conclusion. They tend to live the shortest of
     the shapechangers, lasting around 80 years.
       Ability Score Increase. Your Wisdom score increases
     by 1.
       Kawauso Magic. You know the magic stone cantrip.
     When you reach 3rd level, you can cast the command
     spell once as a 2nd-level spell with this trait and
     regain the ability to do so when you finish a long
     rest. When you reach 5th level, you can cast the calm
     emotions spell once with this trait and regain the
     ability to do so when you finish a long rest. Wisdom is
     your spellcasting ability for these spells.
       Mimicry. You can mimic sounds you have heard,
     including voices. A creature that hears the sounds you
     make can tell they are imitations with a successful                 Subrace: Kitsune (Fox)
                                 Wisdom (Insight) check                  There is a special reverence for foxes among the people
                                   opposed by your                       of Seigai. They are often thought of as the messengers
                                   Charisma (Deception)                  of the kami, particularly Yōnō-sama. However, the
                                   check.                                kami do not always bring good tidings. The Seigai
                                                                         people can be quite superstitious, and if a person
                                                                         appears too cunning, they may be accused of being a
                                                                         kitsune bringing a bad omen. Of all the shapechangers,
                                                                         kitsune are the most adept at hiding their true nature.
                                                                         Racial Traits
                                                                            Age. If a fox has reached the age of 5, it will almost
                                                                         certainly become a kitsune bakemono. Typically they
                                                                         awaken with infant minds, but kitsune go on to live
                                                                         long lives, gaining an extra tail every 100 years or so.
                                                                         At 900 years and 9 tails, a kitsune will ascend into a
                                                                            celestial form.
                                                                                 Ability Score Increase. Your Intelligence score
                                                                               increases by 1.
                                                                                    Gifted Communicator. You can speak, read,
                                                                                  and write two languages of your choice.
                                                                                      Kitsune Magic. You know the dancing lights
                                                                                    cantrip. When you reach 3rd level, you can
                                                                                    cast the sanctuary spell once with this trait
                                                                                   and regain the ability to do so when you finish
                                                                                  a long rest. When you reach 5th level, you can
                                                                                 cast the sending spell once with this trait and
                                                                                regain the ability to do so when you finish a long
                                                                              rest. Wisdom is your spellcasting ability for these
                                                                             spells.
                                                                              Scoundrel. You are proficient in the Deception
                                                                           skill.
R ACE S Art: Alejandro Pacheco (top-right, bottom-left) (Commissioned for Kunio's Guide to Seigai)
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Subrace: Mujina (Badger)
I must confess I have never had the pleasure of
meeting a mujina—at least to my knowledge. Mujina
are the least likely to be seen among urban society,
preferring to spend their time deep in the forests and
away from the complications of bureaucracy. In fact,
I have heard they are so introverted, that often they
will learn how to adopt a frightening faceless form
called nopperabō just to avoid a conversation.
Racial Traits
  Age. Once a badger reaches the age of 13, the chance
of it awakening into a mujina increases exponentially.
They go on to live around 250 years.
  Ability Score Increase. Your Dexterity score
increases by 1.
  Mujina Magic. You know the shillelagh cantrip.
When you reach 3rd level, you can cast the alarm spell
once with this trait and regain the ability to do so
when you finish a long rest. When you reach 5th level,
you can cast the locate animals or plants spell once with
this trait and regain the ability to do so when you
finish a long rest. Wisdom is your spellcasting ability
for these spells.
  Out of Sight. While in forest terrain, whenever
you make a Dexterity (Stealth) check, you are
considered proficient in the Stealth skill and                                  Subrace: Tanuki (Racoon-Dog)
add double your proficiency bonus to the                                        While on my travels, I would occasionally encounter
check, instead of your normal proficiency                                       one of these portly furry creatures, mostly in rural
bonus.                                                                          areas. The tanuki bear some resemblance to raccoons
                                                                                and pandas, however I do believe they are unrelated.
                                                                                I have heard it said that the male tanuki have
                                                                                abnormally large scrota; while I have not seen this
                                                                                in person, I did notice many of them wearing baggy
                                                                                trousers.
                                                                                Racial Traits
                                                                                   Age. A tanuki will typically awaken around age 10,
                                                                                and live as a bakemono for another 200 years. However
                                                                                I have heard tales of tanuki who exceed this lifespan
                                                                                two- or even three-fold.
                                                                                   Ability Score Increase. Your Wisdom score increases
                                                                                by 1.
                                                                                   Money Bags. You make your money stretch further.
                                                                                Whenever you make a Charisma (Persuasion) check to
                                                                                barter, you are considered proficient in the Persuasion
                                                                                skill and add double your proficiency bonus to the
                                                                                check, instead of your normal proficiency bonus.
                                                                                   Tanuki Magic. You know the minor illusion cantrip.
                                                                                When you reach 3rd level, you can cast the ceremony
                                                                                spell once with this trait and regain the ability to do
                                                                                so when you finish a long rest. When you reach 5th
                                                                                level, you can cast the phantasmal force spell once with
                                                                                this trait and regain the ability to do so when you
                                                                                finish a long rest. Wisdom is your spellcasting ability
                                                                                for these spells.
                                                                                   Wait A Minute. Whenever you fail a Deception or
                                                                                 Performance check, you can use your reaction to
                                                                                 move half your movement speed, without incurring
                                                                                opportunity attacks.
Art: Alejandro Pacheco (top-right, bottom-left) (Commissioned for Kunio's Guide to Seigai) R ACE S
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