Gebura The Red Mist
Medium Humanoid (Human) Neutral
Armor Class 22 (Librarian Outfit)
Hit Points 250 (20d12+120)
Speed 50 ft
STR DEX CON INT WIS CHA
24 (+7) 22 (+6) 22 (+6) 18 (+4) 20 (+5) 16 (+3)
Saving Throws: Str +13, Dex +12, Con +12, Wis +11
Skills: Athletics: +13, Acrobatics: +12, Perception +11, Insight +11, Survival +11, Medicine +11
Intimidation +15, Persuasion +9
Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks
Senses: darkvision 60 ft., passive Perception 21
Languages: Common
Challenge: 20
E.G.O. Activation, Mimicry (Mythic Trait; Recharges after a Short or Long Rest): If Gebura
is reduced to 0 hit points, she doesn't die or fall unconscious. Instead, she regains 100 hit
points. In addition, Gebura's E.G.O. Weapon fully manifests, granting her 100 temporary hit
points, Additionally While it is active, she gains a +2 to AC, and any attack made gains 1
additional Die of damage(excluding Spear), and all saving throws are increased by +2
E.G.O. Link: Due to the Innate Link between Gebura and Her E.G.O. Weapon, she is unable to
be disarmed.
Intensity: Starting at the top of the Initiative, while Mimicry is active Gebura can make 1 Free
attack of any choices available to her Multiattack feature, this attack is made at Advantage.
Mask of the Red Mist: Upon activation of her E.G.O. no foe is able to gain advantage against
Saving Throws which Gebura Forces.
Magic Weapons: Gebura’s weapons are considered to be Magical.
Swift Movement: After making a successful Attack with her Multiattack feature, Gebura can
move up to her remaining Speed to a nearby enemy without Provoking Attacks of Opportunity, if
she does she must immediately make 1 attack on the targeted enemy. This feature can be used
on each attack of the multiattack, but cannot trigger more then 2 times in a turn.
Legendary Resistance (3/Day): If Gebura fails a saving throw, she can choose to succeed
instead.
ACTIONS:
Multiattack: Gebura Makes 3 attacks with her personal sword (or Mimicry if her E.G.O. is
active) in any combination of Upstanding Slashes, Spears, or Level Slashes.
Upstanding Slash: +16 to Hit, 10 Foot Reach One target 19 (2d6+12) Slashing Damage.
Spear: +16 to Hit, 15 Foot Reach One target 3 (1d6) Piercing Damage, Roll this Attack 2 times,
and add +12 to one Successful Hit (Roll 3 times if E.G.O. is active)
Level Slash: +16 to Hit, 10 Foot Reach One target 17 (2d4+12) Blunt Damage. Additionally, the
Target must make a DC 20 Constitution Saving throw, or lose 4 (1d6) hit points at the start of
each of its turns due to a Bleeding Wound. Each time Gebura hits the wounded target with this
attack, the damage dealt by the wound increases by 4 (1d6). Any creature can take an action to
stanch the wound with a successful DC 20 Wisdom (Medicine) check. The wound also closes if the
target receives magical healing.
Focus Spirit: +16 to Hit, 10 Foot Reach One target 16 (1d6+12) Blunt Damage. After Taking
this Attack, Gebura may Dodge as a Bonus Action. Until the end of her next turn All attacks that
she makes gain +3 to Damage.
Greater Split: Vertical(Recharge 5-6): +16 to Hit, 20 Foot Reach One target 26 (4d6+12)
Slashing Damage. Upon a Successful Hit, the target must make a DC 20 Constitution Saving
throw, or they can only take an Action or Bonus Action during their next turn.
Greater Split: Horizontal(Recharge 6)(Mimicry Must be active to Use): Gebura Unleashes
the Full Might of her E.G.O. All Creatures in a 50 Foot Radius in front of Gebura must make a
DC 20 Dexterity Saving throw, or take 26 (4d6+12) Slashing Damage. Additionally Each
Creature hit must make a DC 20 Constitution Saving throw, or lose 4 (1d6) hit points at the start
of each of its turns due to a bleeding wound. If a creature is already wounded the damage of
their wound is increased by an additional 4 (1d6). Any creature can take an action to stanch the
wound with a successful DC 20 Wisdom (Medicine) check. The wound also closes if the target
receives magical healing.
REACTIONS:
Counter Strike: Up to 3 times per Round Gebura can use her Lightning Reflexes to attempt a
counter strike on an attack made against her. Choose one of her attacks that she can use with
her Multiattack feature, and roll an attack, if it meets the Attack Roll of the Target, Roll Damage,
If The Damage Rolled is Higher than what she would take, the damage is Negated and the
Opponent takes the Remainder, Otherwise Reduce the Incoming Damage by what was rolled.
The Opponent only takes the damage if striking with a Melee attack.
LEGENDARY ACTIONS:
Gebura can take 3 legendary actions, choosing from the options below. Only one legendary
action can be used at a time and only at the end of another creature's turn. Gebura regains
spent legendary actions at the start of its turn.
Attack: Gebura can make an attack against 1 creature choosing from one of the attacks she
can use with her Multiattack Feature.
Move: Gebura can Move up to her Speed without provoking attacks of Opportunity.
MYTHIC ACTIONS:
If Gebura's mythic trait is active, she can use the options below as legendary actions.
Focus Spirit(2 Actions): Gebura proceeds to use her Focus Spirit attack, and if she is not
already Dodging, may begin to do so upon the end of the attack.
Building Emotions(3 Actions): By Focusing on her Fighting Spirit, she is able to enhance her
abilities for a short amount of time, at the beginning of her next turn increase the range of all
recharge dice by 1, this increase stays until the attack successfully recharges, at which point the
range returns to normal.
Greater Split(3 Actions): If the attack is not on recharge, Gebura can choose to make either
one of her attacks.