Name                                                      Race                                                    Look
Choose a name or make your own:                             Choose a race or make your own:                         Choose one for each or make your own:
Jonah, Halek, Brandon, Emory, Shrike, Nora, Belian          Human, Elf, Dwarf, Halfing, Half-Elf                    Wild Eyes, Sharp Eyes, Animal Eyes, __________
Throndir, Elrosine, Aranwe, Celion, Dambrath, Lanethe       Lizardfolk, Orc, Gnome, Goblin, Hobgoblin               Hooded Head, Wild Hair, Bald, __________
Thoril, Corella, Carlove, Zanril, Krissys, Ricward, Diana   Tiefling, Catfolk, Kobold, Aasimar, Naga                Cape, Camouflage, Traveling Clothes, __________
                                     Assign these scores to your stats: +2, +1, +1, +0, +0, 1
             Strength                   Dexterity                Constitution                 Intelligence                  Wisdom                      Charisma
              STR                       DEX                        CON                          INT                         WIS                          CHA
                                                                                                                                     Current      Your Max HP is 20
    Damage                               d8                 Armor                                                   HP                MAX
                                                                                                                                       20
    Drive                                                                  Starting Moves
Choose one drive.                                                        You start with these moves:
⃞Freedom                                                                 Hunt and Track
Free someone from literal or figurative bonds.                           When you follow a trail of clues left behind by passing creatures, roll+WIS.
                                                                         ✴On a 7-9: You follow the creature’s trail until there’s a significant change in its direction or
⃞Only You Can Protect the Forest                                         mode of travel.
Endanger yourself to combat an unnatural threat.                         ✴On a 10+: You also choose 1.
⃞Nature's Call                                                           •  Gain a useful bit of information about your quarry, the GM will tell you what
Help an animal or spirit of the wild.                                    •  Determine what caused the trail to end
                                                                         Called Shot
    Background                                                           When you attack a defenseless or surprised enemy at range, you can choose to deal your
                                                                         damage or name your target and roll+DEX.
Choose your race, and then choose one background.                        •  Head: ✴10+: As 7–9, plus your damage ✴7-9: They are Stunned for a few moments.
⃞Loner                                                                   •  Arms: ✴10+: As 7-9, plus your damage ✴7-9: They drop anything they’re holding.
You have experience with staying out of sight. Take +1 to Defy           •  Legs: ✴10+: As 7-9, plus your damage ✴7-9: They’re hobbled and slow moving.
Danger by hiding.                                                        trick shot
⃞Hunter                                                                  When you pull out just the right specialty ammo for the situation, spend 1 ammo and choose
When you Make Camp, you never need to consume a ration.                  an effect below. When you next fire your weapon, it gains that effect.
                                                                          •  Explosive Shot: The shot gains the Forceful, Messy, and Area tags.
                                                                          •  Poisoned Shot: The target deals -1d4 damage ongoing until cured.
                                                                          •  Piercing Shot: The shot gains +2 Piercing.
    Bonds                                                                 •  Rope Shot: The shot trails a line of rope from the point of impact back to you.
   Fill in the name of one of your companions in at least one:            •  Noisemaker Shot: The shot will make a loud and attention-grabbing sound on impact.
   I have guided _______________ before and they owe me for it.           •  Smoke Shot: The shot releases a large cloud of choking black smog.
   _______________ is a friend of nature, so I will be their friend      this is my land
as well.                                                                 When you spend time in an environment setting up a trap, describe it and roll+WIS.
   _______________ underestimates my talents. I will show them.          ✴On a 10+: Gain Trap 3.
   _______________ does not understand life in the wild, I will          ✴On a 7–9: Gain Trap 1.
teach them.                                                              Spend Trap 1 for 1 on the following when enemies move through the trapped area to:
   I lied to _______________ about my past.                              • Duck into a hiding spot you created, out of sight or out of reach.
                                                                         • Avoid or knock aside an enemy attack by setting off a trap.
                                                                         • Catch an opponent in a compromising situation.
                                                                         • A target caught by your trap takes d8 damage.
                     The Ranger
                                                                                                                                Level
                                                                                                                                XP
Version 1.2 by Anthony Giovannetti
   Gear                                                                                                                  Coins
Your load is 10+STR. Your starting gear is:
•  Dungeon Rations (5 uses, 1 weight)
•  Adventuring Gear (5 uses, 1 weight)
•  Leather Armor (1 armor, 1 weight)
•  Hunter’s Bow (Near, Far, 1 weight)
•  A Bundle of Arrows (3 ammo, 1 weight)
•  9 coins
Choose your armament:
⃞⃞ Short Sword (Close, 1 weight) and Dagger (Hand, 1 weight)
⃞⃞ Spear (Reach, 1 weight)
⃞⃞ Rapier (Close, Precise, 1 weight)
⃞⃞ Greataxe (Close, Messy, Two-handed, 1 weight)
   Advanced Moves
When you gain a level from 2-5, choose from these moves.                              When you gain a level from 6-10, choose from these moves or the level 2-5
                                                                                      moves.
⃞ACROBAT
When you perform a crazy acrobatic feat, describe it and roll +DEX.                   ⃞Death From Above
✴On a 10+: Choose three.                                                              When you drop down unseen on an enemy from above, roll +DEX.
✴On a 7-9: Choose two.                                                                ✴On a 10+: Choose three.
• You end up exactly where you want to be                                             ✴On a 7-9: Choose two.
• You don't attract unwanted attention                                                • Deal your damage with a Hand weapon.
• You grab someone nearby and bring them along with you                               • Kidnap them - you retreat to somewhere nearby, taking them with you.
• You do it with grace and skill - take +1 forward                                    • No one notices you dropping in, and your target doesn't make a sound.
⃞Resourceful                                                                          ⃞arcane archer
When you take some time (an hour or so) to gather and craft arrows out of             Your Trick Shot gains the following new effects to choose from.
nearby materials, roll+WIS.                                                           •  Ice Shot: The shot gains the Slowing, and Freezing tags.
✴On a 10+: You create a Bundle of Arrows (3 ammo, 1 weight)                           •  Flame Shot: The shot gains the Flaming tag.
✴On a 7-9: As a 10+, but you draw some unwelcome attention.                           •  Electric Shot: The shot gains the Stunning tag.
⃞Without a Trace                                                                      ⃞Friend of the People
When you mask a trail with skill and magic, roll+WIS.                                 When you sneak into a settlement, roll +CHA.
✴On a 10+: No one will be able to track the trail, not even by scent or with magic.   ✴On a 10+: Sympathetic townsfolk will help smuggle you past the walls unnoticed.
✴On a 7–9: Only those with magical assistance will be able to track you.              ✴On a 7-9: As a 10+, but once you are inside someone rats you out to the
                                                                                      atuthorities.
⃞Blot Out the Sun
When you lay down a torrent of covering fire, spend on ammo and roll+DEX.             ⃞Brave Sir Robin
✴On a 10+: Choose three.                                                              You have a personal minstrel who follows you everywhere and sings your praises.
✴On a 7-9: Choose one:                                                                When they sing you a song to prepare you for battle, you and your allies take
• Your allies can make a quick dash without being attacked.                           +1 forward. Should your minstrel ever die, a new one shows up at the first
• Your enemies keep their heads down.                                                 reasonable opportunity.
• You deal damage to one enemy.
• You don’t expose yourself to danger.
                                                                                      ⃞Smaug’s Belly
                                                                                      When you know your target’s weakest point, your arrows have 3 Piercing.
⃞Wild Empathy
                                                                                      ⃞More Dakka
You can speak with and understand animals.
                                                                                      When you strike a target with a Trick Shot, you may expend 1 additional ammo
⃞Rebounding shot                                                                      to inflict a secondary Trick Shot effect.
When you roll a 10+ on Volley, you may strike one additional target of your
own choosing.
                                                                                      ⃞untouchable hero
                                                                                      When you act openly in a public place, the local authorities cannot directly
⃞Camouflage                                                                           interfere with you.
When you keep still in natural surroundings, enemies never spot you until
                                                                                      ⃞arrows of the hydra
you make a movement.
                                                                                      You coat your arrows in a unique and toxic substance. When a wound caused
⃞God Amidst the Wastes                                                                by one of your missiles is not treated by a skilled healer in a timely manner, it
Dedicate yourself to a deity (name a new one or choose one that’s already been        will fester and kill the victim. You can specifically choose to shoot a clean missile
established). You gain the Cleric's Channel Divinity and Commune moves.               instead and avoid this result.