The Drowned Earth
The Drowned Earth
By James Baldwin
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Aknowledgements:
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Nicholas
>'+B Amoroso, Florent Llamas, Gustaf Ekelund, Pablo Dominguez, Adrian Stone, Fyodor Ananiev. Paul
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Thomas Macklen, Jon Geraghty, Chris Hay, Matthew Woods.
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Thomas Macklen,
Mackle n, Larry Miller, Will Ward, Jack Middleton, Neil HHP,
HHP, Shawn Galligan, Mat
Matthew
thew Vile, Simon Powell.
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Paul L. Matthews, Shawn Galligan, Tristan Jonathan, Jennifer Hammerson, Kieran Street, Thomas Williams.
Thanks also to Paul L. Matthews for Editorial work on Chapter 8: Ulaya TToday.
oday.
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Norbert Brunhaber, Jon Geraghty, Jay Crow, Matthew Vile, Darren Lee Swanscott, Simon Powell, James Watt,
Jon Geraghty, Larry Miller.
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Jon “Max Von D” Geraghty.
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Adrian Stone.
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Shawn Galligan.
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Norbert Brunhuber,
Brunhuber, Tim Korklewski and Mikolaj Bakalarz.
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Table of Contents
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Scenery and Setting 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 >
How to use this Rulebook 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 >
0"'- 0")1-2+= L
The UltimateDistance
Measuring, Rule 9 9and
9 9 Range
9 9 9 9 99 99 99 99 99 99 99 99 99 99 99 99 99 99 99 99 99 99 99 99 99 99 99 99 99 99 99 99 L
L
:*;4#,,/ 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9L
Successful Tests 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9L
<&+ 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9L
Active and Inactive Player 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9L
D10’s 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9L
D5’s 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9L
=>? 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9L
Model Proles =;
Characteristics 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9=;
Attributes 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9=;
Skills 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9=;
?41- ()*
( )* !-=+=
!-=+=
Pass It”? 9 9 9
or “Nailed 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 =O
Feat 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 =O
9,'12*4 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 =O
Modiers 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 =O
@55#/*2 A*/%/ 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 =P
Winners and Losers 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 =P
!:') E+':1+:'-
E+' :1+:'- ;=
1. Initiative Phase 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9;=
2. Activation Phase 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9;=
3. Cleanup Phase 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9;=
>1+4")=Model
()*Activations 9 9 9 9 9 9 9 9
>1+4I(+4")= 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 ;;
;;
The Action Sequence 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 ;;
Performing an Action 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 ;;
<-(1+4")= QP
Who May React? 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 QP
When Can a Model React? 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 QP
Opposed or Unopposed? 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 QP
Charge and Reactions 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 QP
Initiating a Fireght 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 Q>
Conditional Reactions 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 Q>
Fireghts and Multiple Reactions 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 Q>
Dodging
Reactionsvsand
Multiple
Gamer Reactions
Etiquette 99 99 99 99 99 99 99 99 99 99 99 99 99 99 99 99 99 99 99 99 99 99 99 99 99 99 99 99 Q>
Q>
>9474+4-= OP
Leader: Command 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 OP
Medic: First Aid 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 OP
Scout: Inltrate 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 OM
Mech: Repair 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 OM
EH477= O>
Stealth 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 O>
Revealing a Stealthed Model 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 O>
Stealth and Combat 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 O>
!-$27(+- 6-(2")=
A*)5,&%*/ &12 A&4(*% <#2*,/ 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9
R=
9R=
Templates and Reactions 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9R=
Templates and Stealth 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9R=
A*&424#5 A*)5,&%* 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 R;
0(I(7'% R>
Targeting and Wounding a Cavalry Model 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 R>
Other types of Damage and Game Effects 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 R>
Dismounting 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 R>
Reactions vs Dismounting 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 R>
:*)#'1%31( 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 P<
Cavalry Model Restrictions 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 P=
Unconsciousness and Cavalry Models 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 P=
C-(=+= P=
!-''(4) PP
A*44&31 &12 <#-*)*1% 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 PP
A*44&31 &12 9'3,231( B#'4 A&6,* 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 PP
Terrain and Balance 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 PP
TerrainofGuidelines
Kinds Terrain 9 9 9 9 9 9 9 9 9 9 9 9 9 99 99 9 9 99 99 99 99 99 99 99 99 99 99 99 99 99 99 99 99 9 9 9 9 99 PM
PP
Board Size 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 PM
Water 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 PM
Line of Sight Blocking Terrain 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 PM
Scatter Terrain: Soft and Hard Cover 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 M<
Multi-Levelled Terrain 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 M<
3"'1- J';()4=(+4") MO
Game Sizes 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 MO
Building Your Crew 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 MO
Model Frequency 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 MO
Leader Abilities and Leader Ability Cards 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 MO
Effect Cards 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 MO
E1-)('4"= MP
Competitive Scenarios 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 MP
Narrative Scenario 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 MP
Scenario Deployment Rules 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 MP
1. Assassinate 9 9 9 9 9 9 9 9
Assassinate 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 M>
2. Grudge Match 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 ><
3. Attack and Defend 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 >=
4. Couriers 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 >;
5. Scavanger Hunt 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 >O
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For The Drowned Earth is a world of tropical heat, rain forest, lagoon, swamp and archipelago. Even the inner
highlands are drenched with monsoon rains and mountain rivers. These jungles and swamps are dangerous
places to travel. Ruined buildings and ancient artefacts are not the only things The Builders left behind.
Only the strongest and most tenacious wildlife emerged from the years of near extinction which followed
The Event.reptiles
predatory Often, the strongest
stalk were
the forests, theterrifying
and species created in the
calls tear laboratories
through the peaceofof
the Pre-Fall
the Civilisation.
night, reminding Huge
anyone
who hears them what terror lurks beyond the safety of their settlement.
The third legacy of the Pre-Fall civilisation is the people themselves. Living amongst the descendants of The
Builders, in vibrant, mixed communities, are intelligent, non-human life forms created by the scientists of the
Pre-Fall.
The origin of these species is a secret known only to a few but, for the most part, people are more concerned
with the necessities of their daily lives.
Now, after hundreds of years of mere survival, in an unbelievably harsh environment, something approaching
civilisation is beginning to emerge. People have, for the most part, settled to grow
g row crops. In some places large
cities are emerging. Scientic discoveries are made, trade and commerce have become common, as people
search for ways to improve their lives, and ensure their safety.
But where some seek to progress through their own endeavours others wish only to take what others have.
The practice of Slavery has grown with the advent of agriculture.
agr iculture. In the south great Empires vie for dominance.
The trading leagues of the northern islands scraps
ght each other
of such for trade routes, while pirates eagerly snap up the
conict.
The res of progress are fuelled by the discovery of ancient relics: treasures of the past which contain the
secrets of The Builders’s power. Bands of brave adventurers, thieves, bounty hunters and explorers roam the
wilds in search of artefacts of power or knowledge, be they powerful weapons, rare archives, advanced tools
or exotic ‘Thinking Engines’.
To look at the relics and ruins of the past it is hard to comprehend how such a powerful civilisation could ever
have been destroyed. Now, looking to the future, the challenge is set. Progress is inevitable, but who will
control it? Ordinary people, or those who wish to subvert the freedoms of others? Will you uphold freedom,
progress and afuture full of cooperation and shared endeavour? Or will you sow nothing but chaos, and reap
only the rewards others have worked so hard to earn?
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34
Bow, and wishes to shoot Kaneda. The range of her bow is 12/18, meaning that she will only
Nix is armed with a Recurve Bow,
require a Pass to hit a Model 12 or less inches away. If she wants to shoot someone further away she will need to “Nail It”.
She measures the distance. Kaneda is 13 inches away, meaning she needs to “Nail It”. She rolls and does indeed “Nail It”!
Now she looks at the Recurve Bow’s prole and sees that its
it s Damage rating is 3/4. Since her target is at “Nailed It” range
she will inict the Weapon’s Standard Damage value.
value. In this case a 3. Nix inicts three Damage on Kaneda who must now
make an Armour Roll.
However,, if in this example Kaneda was in fact only 10 inches away Nix would only need a Pass result to hit Kaneda, and
However
so a “Nailed It”” dice result would inict the Weapon’s Superior Damage
Damage of 4 .
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a Movement. First he will encounter some Rubble which takes up 2” of his Movement Path. This will require a Leap. He then
encounters a small wall, requiring Climb Movement. For a short distance he will use Normal Movement once again and then
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Despite the multiple obstacles in his path Kaneda will simply make a single Dynamic Movement Test. Test. Should he Fail he will
stop at the rst point at which he attempted to Dynamic Move, and stop. Int this case, at the edge of the rubble.
Should he Pass he will end his move at the extent of his Pass Distance,Distance, which in this example would be the climbing
position, as illustrated. If he rolls a “Nailed It” result he will achieve his declared Point of Destination .
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In this rst example Kaneda wishes to make a horizontal Nix would like to Leap across the gap on to a higher point.
leap. He will need to Nail It,
I t, as his Pass speed does not get As the vertical distance between the leaping point and
him across the gap. landing point is 3” or less this is a legal Leap. In addition,
Should he Pass, as he cannot end in mid-air mid-air,, he will instead this time either a Pass or “Nailed It” result will result in her
stop at the point at which the Leap would have began. occupying a legal Resting Point.
Likewise,, if he Fails the roll he will stop at the edge of the
Likewise
Leap.
26
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It is possible to Leap with a straight Movement Path, as in As the distance between the leaping and landing points
the above example. However,
However, in this case a Nail It result is are greater than 3” Lissz may not Leap. On this occasion,
required, as the Pass result will leave her in mid-air. If Lissz &/ !* !3,, /** 31 %"* 1*G% *G&)5,*0
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In Shooting Example 3 Nix has rolled an A5 and a F8. The Feat die result is above her TN of 7, and so the
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Here we see Venk waiting in ambush for Corian, who is
e » H( 4*#( )-D, -. !F ($ #6,.5
#6,.599 ! C,-1('$. the Active Model. Corian wishes to move from point A
'# #('"" -. !1('$.G -.5 ()*# 1$#(# -. !F9
t to point C. Venk can draw line of sight to all the shaded
T), C,-1('.+ `$5," 4*#( )-D, _'., $W areas, but when Corian enters the Darker area the two
p
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a 6-2( $W '(# !1('$. I,b*,.1,9
I ,b*,.1,9 chooses to declare hid Reaction at Point B, where he has
an unobstructed view.
h F$2"'+()+B F+ 4= )"+ 2-'$4++-* +" *-17('- (
C
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In this rst example Kaneda is the Active Model, and In this example Kaneda is the Active Model, and has
declares a Move Action. Nix declares a Reaction against declared a Shoot Action against Nix. She responds by
him. This roll will be Unopposed as Kaneda’s Action
Action is not declaring a Shoot Action as a Reaction. Because both
a Combat Action. Actions are Combat Actions, targeting each other
other,, these
Actions are Opposed.
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01'+2334 01'+2334
This third example is the same as Diagram 2, Except that Our fourth example illustrates the same situation as Diagram
Slethssk also declares a Reaction against Kaneda. In 3, however,
however, on this occasion Nix has not declared a
this case Nix’s and Kaneda’s rolls will be opposed, while Reaction. Now both Kaneda’s and Slethssk’s
Slethssk’s rolls will be
Slethssk’s roll will be Unopposed. Unopposed , as the
t he Models are not targeting each other.
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12'+3445
Our Fifth example shows the same situation as above, In this example Kaneda has declared a Move Action
except
exce pt that this
t his time Nix declares a Dodge Reaction. and Nix has Reacted with a Shoot Action. Kaneda has
Nix’s Dodge and Kaneda’s shoot will be Opposed, while an Action Point and so chooses to declare a Fireght. He
Slethssk’s shot will be Unopposed. decides to Dodge, which will be an Opposed A*/% -/
Nix’s Shoot Action.
37
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F7 The Template
Template must not cover or partially Models marked with a tick are covered or partially covered
cover Friendly Models. by the Templates. Those marked with an X are not covered
C7 The Template
Template must not cover or partially or partially covered, due to the presence of intervening
cover a combat involving a Friendly Model %*44&317
(even if that Model is not covered).
5. The Template may not cover or partially
cover one or more Stealthed Models unless
at least one enemy Model which is not in !-$27(+-= ()*
Stealth is also covered or partially covered
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pool, a crooked nger of light spilling from a ragged hole far above her… Yes:
Yes: it was the hole she had fallen
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Up a ight of crumbling, polycarbon stairs was another octagonal doorway, which led in to a corridor, from
which a stronger light emanated. The cold cyan hue gently ickered, in incremental bursts, from a half open
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over his head and shoulders like a mane of lthy hair. Juchita nodded to him respectfully as she passed, nally
ashing him her most
most winning smile, imagining
imagining him to be a guardian god
god who’s permission
permission was required
required to
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succession of grotesque expressions.
“Unknown… hemisphere
hemisphere is ab… reports indic… tire landmass…
l andmass… bl… bl… bl… coa… bl…”
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speaking to her in a strange accent, and with many words she did not understand. But she knew this was no
true spirit. The ghost of this place was simply a memory, bound in the Thinking Engines of The Builders. She
had heard of such things, but nonetheless, it was difcult for her to shake off the idea that this was a real
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“dire, and complete ext… exp… future… trust to project neohom… time is do…”
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equipment, identifying the control panel to which the projector belonged. While the depredations of age
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meagre skills. She needed to nd a way out, and nd people in Skyton who could make better sense of such
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In this example Cavalry Nix declares a Movement Action to the declared Destination Point, and indicates that she wishes to
Dismount at the indicated Separation Point.
Kaneda declares a Reaction to Shoot the Cavalry Model at the Destination Point. Cavalry Nix May not declare a Fireght, as
it is not permitted to Nest an Action during a Dismount.
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battleeld. ,5+, '# (), "$.+,29
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6. Additionally you must ensure that the view
from these buildings is partly obstructed by
other terrain elements which block line of 6(+-'
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do not dominate the battleeld. '( #,,4# $."8 2'+)( ()-( -( ",-#( 6-2( $W (), 3-((",W',"5
7. It is also important to ensure that you do #)$*"5 W,-(*2, &-(,2Z ]$* 1-. 12,-(, &-(,2 W,-(*2,#G
not use too much terrain! Try
Try to avoid
creating too many paths across or around
the battleeld which a Model could use
to avoid all kinds of re. Sticking to terrain
and keeping a Model out of Line of Sight
should be a constant battle between
the two players, not something which is
commonplace and easy. This is especially
important in scenarios such as Couriers, or
any which involve objective grabbing.
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67
“Oh great ruler of the mighty Marakaje people” he said, disgusting even himself with
the obsequiousness of his voice. “I send you greetings from my father, the great Bolor
&% 1"# *&-1"#-* 63+&&*5; H# 5#*.5 8&: 9:0" -#57#01C 3*. "&7#5 1"31 (# 03* 0&9# 1&
a kinship: for trade of what you need…” and, with this, he paused for dramatic effect,
gesturing rst to the Bolor, then to himself, “…and for what we desire”.
N&- 5#2#-3' '&*+ 9&9#*15 3'' (#-# 5)'#*1C 532# 1"# 1(& +&'.#* 0&''3-#. -371&-5 ("&
were chained to the Bolor’s throne. The hostility of their gaze, and the savagery of
1"#)- +-:*15 3*. 50-##0"#5 (#-#C *& .&:=1C .#5)+*#. 1& )*1)9).31# 1"&5# ("& (#-#
granted an audience. But Kaneda would not be intimidated. Protocol dictated that he
look only at the oor as he addressed the Bolor, but deantly he looked up, eliciting
a gasp of horror from the courtiers who lled the ancient vessel which served as
the Bolor’s hall. The ruler grinned at Kaneda without friendship, reaching to his left
%&- 3 (-)++')*+
(-)++')*+ .#')0308 3*.C 3%1#-
3%1#- 0&*5:9)*+ &*# 3*. 1"-&()*+ 3*&1"#- 1& ")5 7#15C
wiped his grease covered hands on his corpulent ank. His eyes never left the young
+3*+51#-;
Kaneda dipped his gaze once more. He hadn’t lost his nerve, of course! He assured
")95#'% 1"31 ")5 .#0)5)&* 1& '&&F 3(38 (35 7:-#'8 7&')1)0; !")5 7-)9)1)2# "3. 5&9#1")*+
he needed,
()1")* and3*8(38;
-#35&*C so however much he had to abase himself, he would get it… well,
The Bolor stretched out the awkward silence even further. The great tree-suspended
relic, which made up his ‘Hanging Palace’, groaned in the wind like a mournful
brontodon. The motion made Kaneda’s stomach lurch, and he glanced up through the
2)#(7&-1 (")0" %-39#. 1"# 1"-&*#C 1& 1"# +&'. "3P#. "&-)P&* =#8&*.;
The Hanging Palace was trussed up in the taller Voraga
Voraga tree grove which was at the
heart of Skyship City, giving it a magnicent view of the surrounding Bayoux area. As
#2#*)*+ .-#( )*C 5:*')+"1 57)''#. 30-&55 1"# %#0:*. 5F8')*#C 5#11)*+ 1"# -:)*5 (")0"
protruded from the swamp ablaze. Kaneda, however, was in no mood to appreciate
1"# 2)#(; <*51#3. "# 0:-5#. 1"# 51:7).)18 &% ')2)*+ 31 1"# #*. &% 3 5#-)#5 &% -&7#5C
7'30)*+ 8&:- =&(#'5 31 1"# 9#-08 &% #2#-8 ")+" =-##P#; !"#5# 7#&7'# (#-# %&&'5
indeed. You
You only had to look at how they lived. The journey here had been long and
:*7'#353*1C %:'' &% ='&&. 5:0F)*+ )*5#015 3*. 5(#31)*+ 51#*0"; !"# #9718 #8#. 513-#5
&% 1"# 5#-%5C ("& 1&)'#. F*## .##7 )* 1"# 9:.C 1&'. 8&: #2#-81")*+ 8&: *##.#. 1& F*&(
about the pathetic existence of these people. They were grass skirted savages, living
on frogs and mud-covered mushrooms, worshiping the ghosts of the Old People. It
was pathetic,
in Kaneda’s andhe
eyes they
wasdeserved to be
. subjugated by this gluttonous despot, although
little better.
better
The Marakaje of Skyship City were on the verge of a revolution, and that was why he
was here. For years Boss Griss had been trying to trade for the ‘Marakaje Jewel’: an
ancient artefact of some kind. But the swamp dwelling fools wouldn’t part with it. So
Griss had fostered discontent in the area, smuggling in weapons, and encouraging
.)55#*1 39&*+51 1"# '3-+# 1-3015 &% 7#&7'# %&- ("&9 ')%# (35 ')11'# 9&-# 1"3* 5'32#-8;
Having created the need, Griss sent Kaneda to offer the ruler of these people a way
1& 5138 )* 7&(#-? =#11#- +:*5; !")5 (&:'. 7-&=3='8 .#513=)')5# 1"# #*1)-# -#+)&*?
the Bolor was just one of many rulers of the Marakaje people. No doubt with better
weaponry he would subjugate the neighbours, with whom he fought constant border
skirmishes. But what did the Firms care for that?
Finally, the Bolor spoke. “You Lagooners always talk as though to a child” he said,
2&)0# 1")0F ()1" 0&*.#50#*5)&*;
“You think that just because we live in the swamps, and go bare chested, we must
all be primitive fools who talk in pidgin plainspeech—knowing nothing of the outside
world. Your
Your father is no Bolor. He is the
t he head of the Moonlake Syndicate, the largest
criminal Firm in the Greater Lagoon Network. This makes him an important and
powerful person… by your meagre standards”.
Kaneda frowned, instantly dropping the expression as his father’s words echoed in his
mind; ‘Never let your opponent know what you’re thinking…’.
thinking…’. The gangster shuddered
%&- 3 9&9#*1C 1"#*
1"#* *&..#.;
“Your words are wise, great Bolor” he said, with no idea of what those words had
301:3''8 =##*; !"# %31 93* 513-#. =30F 31 ")9 0&*1#971:&:5'8C 5"3F)*+ ")5 "#3.C
3*. (32)*+ 1& 3* 355)513*1 ("&C ()1" 5&9# 1"#31-#C =-&:+"1 3 '3-+# 5)'2#- 7'311#-
lined with red silk. On this platter was a cylindrical
cy lindrical object about as long as Kaneda’s
%&-#3-9; !"# .#2)0#
.#2)0# (35 3 1:=# &% =':# +'35
+'355 5 5:--&:*.#. =8 3 03+# &% (")1# 77&'89#-
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rods, each about as thick as a nger. At each end was a rusted collection of sockets
3*. 7-&1-:5)&*5 &% 0-871)0 .#5)+*C 3*. :*0'#3- 7:-7&5#;
“My people are restless, Kaneda of the Lagoon Firms. They are impertinent, and
0"3''#*+# 98 3:1"&-)18 1& -:'#M;
-:'#M; H# 73:5#. 3*. '&&F#. 3-&:*. 1"# 1"-&*# -&&9C %30#5
513-#. =30F 31 ")9 ()1"
()1 " )*0-#.:')18C .)5=#')#%C .#*)3' 3*. 5&--&(; ,*# &% 1"# 0"3)*#.
raptors gave a sudden, high-pitched bark. Kaneda tried not to inch.
K/''&()*+ &:15).#-5 1& 13F# 1")5 "#)-'&&9 &% 98 "&:5# (&:'. (#3F#*C *&1 51-#*+1"#*
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:*.#-513*.M;;
Kaneda
&% was!"#-#
1"# .#3'; growing
(35bored of the
*& *##. %&- bargain-jousting. They
1")5 1#.)&:5 .)57'38; /5 both understood
)% 3*1)0)731)*+ ")5the reality
1"&:+"15
the assistant powered up the device, which began to pulse with an orange re, deep
within its blue core. The effect was mesmerising—not particularly bright, but almost
painful to look upon nonetheless. Kaneda felt the hairs on his forearms stand on end,
3*. 1351#. 1"# 50#*1 &% ='&&. )* 1"# 3)-;
K48 %31"#- )5 ()'')*+ 1& &%%#- 9:0" %&- )1C .#57)1# 1"# %301 1"31 )15 :5# )5 :*0'#3-M;
:*0'#3-M;
KE&:- 7#&7'#
7#&7'# 3-# -#51'#55 8&: 538C 3*. 73-1)*+ ()1" )1 ()'' (#3F#* 8&:; I"31 )%C )*51#3.
of Bolt Actions, all your house guard were armed with Arabol Automatic Ries? We
0&:'. +#1 1"#9 "#-# )* 1"-## (##F5;M
“I would require ve hundred such ries to part with this relic of my house” the Bolor
53).;
Gravely, Kaneda
7:1 1& :5#C nodded.
&- #2#* ("31 )1There
(35C was
=:1 )%no way
1"# of knowing
+39='# 738#. if the)1object
&%%C could
0&:'. =# really be
7-)0#'#55; !"#
entire city of The Bridge was powered by a single artefact which looked much like this
&*#;
“Then” the Bolor said with a savage smile, “We have a deal”.
J:51 1"#* 1"#-# (35 3 9:-9:- )* 1"# 1"-&*# -&&9; <* 1"# 0)18 =#'&( 1"#-# (35 1"#
5&:*. &% 3 0&99&1)&*C %&''&(#. =8 +:* 5"&15C 3*. 3*+-8 5"&:1)*+; / "&-* 5&:*.#.C
3*. 3 -&3- &% 93*8 2&)0#5 03'')*+ )* :*)5&*;
“Not now!” Kaneda thought, eyelids bunched in frustration. Just then Hosk barged in,
ooring the two guards
guards who block
blocked
ed the way.
“What about my guns!” The Bolor bellowed, standing with a sudden effort which
*#3-'8 03:5#. ")9 1& 1&77'#;
“See you in three weeks?” Kaneda shrugged, backing out of the throne room with an
uncertain smile… “If you’re still here?”
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$W #*2D'D$2#9 H( '# -"#$ /.$&. ()-( #*2D'D-" /"*-7= $:=+ *-27"% (+ ;'":)* 7-I-7 G .$( $.
&-# .$( 4,2,"8 - 4-((,2 $W -D$'5'.+ 5,-() ($6 $W (,22-'. ,",4,.(# #*1) -# (-"" 3*'"5'.+# $2 $(),2
5*2'.+ T), VD,.( '(#,"W9 E$2 -. *./.$&. )'+) (,22-'.G
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#/',# &,2, 3"-1/,.,5 -.5 4*1) $W (), 1$.($*2,5 (-3",# [+2$*.5 ",D,"\ 4-8 D-28
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W"$$59 )'+) 6$2('$.# &)'1) 1$*"5 3, -2+*,5 ($ 3, [+2$*.5
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76
77
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o
i 1. Assassinate
r You’ve been hired to take out the leader of a rival crew. The only
a catch? They know all about it, and plan to strike rst!
n
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U,6"$84,.( q$.,9 L"N +" 64)B
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» E'.-""8G #(-2('.+ &'() F"-8,2 @G 3$()
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`$5,"# &'() (), H.W'"(2-(, !3'"'(8 (),8 +-4,9 QD6
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U,6"$84,.( #(,6 '. (), W$""$&'.+ &-8K » d,.(2-" $37,1('D, ),"5K ;D6
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» !9 H. (), 1,.(2, $W (), 3$-25 '# -
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$W (), +-4,9 !.8 12,& &)$ )-# $., $2
“Nailed It”: 4$2, `$5,"# '. 3-#, 1$.(-1( &'() (),
T), `$5," 4-8 5,6"$8 -.8&),2, $37,1('D, 4-2/,2 &)'", .$ ,.,48 `$5,"#
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q$.,9 ,.5 $W (), +-4, '# #-'5 ($ 3, )$"5'.+ (),
$37,1('D, 4-2/,29
3-(+B
T)'# 2,#*"( 1$*.(# -# - [J-'",5 H(\
2,#*"(9 !55'('$.-""8 (), `$5," &'"" &($- O)*=8
3,+'. (), +-4, &'() = ,Y(2- !F9 !( (), ,.5 $W T*2. E$*2 $2 (), ,.5 $W -.8
#*3#,b*,.( (*2.G 'W $., $2 4$2, _,-5,2 `$5,"# -2,
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T), `$5," 4*#( 5,6"$8 '. (), P '# 1$46",(,9
$&.'.+ 6"-8,2c# d2,& U,6"$84,.(
q$.,9
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T), `$5," 4*#( 5,6"$8 '. (), $&.'.+
6"-8,2c# d2,& U,6"$84,.( q$.,G 3*(
&'"" 2,1',D, =!F ",## ()'# (*2.9
78
79
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o
i 2. Grudge Match
r Out in the wilds you encounter a rival Crew- and one of your number
has an old score to settle…
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p (), H.W'"(2-(, !3'"'(89
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(),. 5,6"$8# (), 2,#( $W (),'2 `$5,"#9
h
» F"-8,2 @ (),. 5,6"$8# (), 2, 2,#(
#( $W (),'2
C `$5,"#G -.5 3$() 6"-8,2#G #(-2('.+ &'() » ^),. 3$() 6"-8,2c# B2*5+,# -2,
F"-8,2 !G (-/, (*2.# 6"-1'.+ -.8 `$5,"# 1$46",(,9
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3$() B2*5+, S$"5,2 -.5 B2*5+, T-2+,(9
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)-# &$. (), +-4,9
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The Dverg remember in folk memory
» PD6 'W (), WW'2#(
'2#( 6"-8,2 ($ #1$2,
#1$2, ()'# that they were once a servile race. This
$37,1('D,9
concept is as much legend as fact, and
» RD6 'W (), #,1$.5 6"-8,2 ($ ##1$2,
1$2, 23/5'%*2 6+ /#)*7 A"* 32*& %"&% %"*+
()'# $37,1('D,9 were created by humans to serve them
is considered offensive by most Dverg,
»
T-2+,(
B2*5+,&'()
d$46",(,K T-/,
-.8 $(),2 A
A*(
*( 8$*2 B2*5+,
`$5,"9 and they do not specically cite humans
as the cause of their enslavement.
» QD6 'W (), W'2#( 6"-8,
6"-8,22 ($ #1$2, ()'#
$37,1('D,9 A"'/ %"*4* 3/ & 2*(4** #. 4*/*1%)*1%
» ;D6 'W (), #,1$.5 6"-8,2 ($ ##1$2,
1$2, held for all other major races: humans in
()'# $37,1('D,9 particular.. This is as mysterious as it is
particular
» ;D6 'W (), B2*5
B2*5+,
+, S$"5,2
S$"5,2 #('"" d$.#1'$*# -( present. Few can cite a specic reason
(), ,.5 $W (), +-4,9s for holding humans in higher contempt
than others, which can range from eye-
4#,,31( *G&/5*4&%3#1 %# #'%43("% "#/%3,3%+
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» ^),. -.8 eF# -2, #1$2,5 (), #1$2'.+ a remnant of a long forgotten grievance.
6"-8,2 `XIT -..$*.1, ()'# ($ (),'2
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W2$4 -.8 $(),2 `-2/,29
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t A&. A37,1('D, *.5,2 8$*2
81
y
a
l
4. Couriers
In The Drowned Earth almost everybody is an opportunist. One of your crew is in possession of
P a valuable prize. Perhaps it’s a treasured relic discovered in some long forgotten ruin. Perhaps it’s a
valuable scientic discovery, or maybe it’s a crucial message which simply must get through. When you
encounter a rival crew it’s immediately obvious that one of them is carrying something valuable too. Your
o objective? Get the courier off safely, and intercept theirs.
T E-+:2B
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T), `$5," 4-8 5,6"$8 -.8&),2, ;D6
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82
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o
i 5. Scavenger Hunt
r Normally when you pick up a treasure, it’s pretty obvious that it’s something valuable. Sometimes though,
there just isn’t enough room to carry everything and you have to pick and choose.
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