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The Drowned Earth

This document provides a summary of the rules for the Drowned Earth Miniatures Game. It begins with an introduction and acknowledgements. It then provides summaries of key rules concepts like measuring distance and range, successful tests, dice rolls, character profiles including attributes and skills, rules for performing actions, reactions and firefights. The document includes a table of contents to help navigate the various sections and chapters of the rulebook.

Uploaded by

Rebecca Eley
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
100% found this document useful (2 votes)
291 views94 pages

The Drowned Earth

This document provides a summary of the rules for the Drowned Earth Miniatures Game. It begins with an introduction and acknowledgements. It then provides summaries of key rules concepts like measuring distance and range, successful tests, dice rolls, character profiles including attributes and skills, rules for performing actions, reactions and firefights. The document includes a table of contents to help navigate the various sections and chapters of the rulebook.

Uploaded by

Rebecca Eley
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 94

 

The Drowned Earth Miniatures Game

By James Baldwin

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Aknowledgements:
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A(%":+ ()* !%2-=-++4);B
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Nicholas
>'+B Amoroso, Florent Llamas, Gustaf Ekelund, Pablo Dominguez, Adrian Stone, Fyodor Ananiev. Paul
:32(#17
>72,( !-=+4);B
Thomas Macklen, Jon Geraghty, Chris Hay, Matthew Woods.
C-+( !-=+4);B
Thomas Macklen,
Mackle n, Larry Miller, Will Ward, Jack Middleton, Neil HHP,
HHP, Shawn Galligan, Mat
Matthew
thew Vile, Simon Powell.
@'""D <-(*4);B
Paul L. Matthews, Shawn Galligan, Tristan Jonathan, Jennifer Hammerson, Kieran Street, Thomas Williams.
Thanks also to Paul L. Matthews for Editorial work on Chapter 8: Ulaya TToday.
oday.
>**4+4")(7 @'""D <-(*4);B
Norbert Brunhaber, Jon Geraghty, Jay Crow, Matthew Vile, Darren Lee Swanscott, Simon Powell, James Watt,
Jon Geraghty, Larry Miller.
E+:*4" /4)4(+:'- @(4)+4)
@(4)+4);B
;B 
Jon “Max Von D” Geraghty.
3(1+4") A";"=B
Adrian Stone.
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Shawn Galligan.
>7=" !,()H= +"B
Norbert Brunhuber,
Brunhuber, Tim Korklewski and Mikolaj Bakalarz.

Legal
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C,#,2D,59

This is a work of ction. Names, characters, businesses,


places, events and incidents are either the products of
the author’s imagination or used in a ctitious manner
manner.. Any
resemblance to actual
events is purely persons, living or dead, or actual
coincidental.

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HI@JK LM>N=NM>><>N<;ON>
 

Table of Contents
F)+'"*:1+4")  >
Scenery and Setting   9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 >
How to use this Rulebook  9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 >

0"'- 0")1-2+=  L
The UltimateDistance
Measuring, Rule   9 9and
9 9 Range 
9 9 9 9   99 99 99 99 99 99 99 99 99 99 99 99 99 99 99 99 99 99 99 99 99 99 99 99 99 99 99 99 L
L
:*;4#,,/  9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9L
Successful Tests  9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9L
<&+   9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9L
Active and Inactive Player  9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9L
D10’s  9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9L
D5’s 9  9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9L
=>?   9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9L

!"#$%&' )* +',-./&0 1 2&0%0  "#

Model Proles  =;
Characteristics  9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9=;
Attributes  9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9=;
Skills  9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9=;

?41- ()*
( )* !-=+=
!-=+=
Pass   It”?  9 9 9
or “Nailed 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 =O
Feat   9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 =O
9,'12*4  9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 =O
Modiers  9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 =O
@55#/*2 A*/%/  9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 =P
Winners and Losers  9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 =P

!"#$%&' 3* 4,5 %, +/#6  "$

F)4+4(7 &($- E-+:2  ;<

!:') E+':1+:'-
E+' :1+:'-   ;=
1. Initiative Phase  9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9;=
2. Activation Phase   9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9;=
3. Cleanup Phase   9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9;=

>1+4")=Model
()*Activations  9 9 9 9 9 9 9  9
>1+4I(+4")= 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 ;;
;;
The Action Sequence  9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 ;;
Performing an Action  9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 ;;

Reactions, Fireghts and Nested Actions  ;Q


Reactions   9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 ;Q
Nested Actions   9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 ;Q
Fireghts  9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 ;Q

!,- /"I-$-)+ >1+4")  ;O


Introduction   9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 ;O
Declaring a Movement Action  9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 ;O
Normal Movement  9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 ;R
Restricted Movement   9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 ;R
Dynamic Movement  9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 ;R
Together   9 9 9 9 9
Putting It All Together  9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 ;R
Legal Resting Point   9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 ;>
Moving and the Nested Action 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 ;>
 

0"$9(+ >1+4")=  Q<

!,- E,""+ >1+4")  Q<


Declaring a Shoot Action   9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 Q<
Weapon Damage and Range  9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 Q<
Inicting Damage  9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 Q<

!,- ?"*;- >1+4")  Q;


Declaring a Dodge Action  9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 Q;
Dodging vs Multiple Shots   9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 Q;
Dodging Templates   9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 Q;
Declaring a Charge Action  9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 QQ
Reacting against a Charge Action  9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 QQ

07"=- 0"$9(+ ()* 0,(';- >1+4")=  QQ


Close Combat   9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 QQ
Declaring a Close Combat Action  9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 QQ
Reacting against Close Combat  9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 QQ
Shooting into Close Combat 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 QO
Multiple Close Combat Participants   9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 QO
Disengaging  9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 QO
QO

<-(1+4")=  QP
Who May React?  9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 QP
When Can a Model React?   9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 QP
Opposed or Unopposed?  9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 QP
Charge and Reactions 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 QP
Initiating a Fireght  9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 Q>
Conditional Reactions  9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 Q>
Fireghts and Multiple Reactions   9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 Q>
Dodging
Reactionsvsand
Multiple
Gamer Reactions 
Etiquette  99 99 99 99 99 99 99 99 99 99 99 99 99 99 99 99 99 99 99 99 99 99 99 99 99 99 99 99 Q>
Q>

F)+-'(1+ >1+4")  Q>

J'*-' "D >1+4I(+4") E-K:-)1- /(=+-' A4=+  78

/"*-7 E+()1-=  O<


Model Stance: Standing  9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 O<
Model Stance: Prone 9  9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 O<
Model Stance: Swimming  9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 O<
Model Stance: Climbing   9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 O<
Base to Base Contact 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 O<

?($(;- ()* /"*-7 L-(7+,  O;


Falls, and Falling Damage  9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 O;

!"#$%&' 7* 9:./.%.&0; <=.//0 #>? @&#$,>0  %%

>9474+4-=  OP
Leader: Command 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 OP
Medic: First Aid  9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 OP
Scout: Inltrate  9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 OM
Mech: Repair  9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 OM

EH477=  O>
Stealth  9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 O>
Revealing a Stealthed Model  9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 O>
Stealth and Combat  9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 O>

6-(2") <:7-=  R<


Weapon Jams  9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 R<

!-$27(+- 6-(2")= 
A*)5,&%*/ &12 A&4(*% <#2*,/  9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9
R=
9R=
Templates and Reactions  9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9R=
Templates and Stealth  9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9R=
A*&424#5 A*)5,&%*  9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 R;
 

Template(Large) and Template(Small)  9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 R;


Scatter  9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 R;
Weapon Properties Table  9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 RQ

!"#$%&' A* !#B#/'6 1 C&#0%0  &'

0(I(7'%  R>
Targeting and Wounding a Cavalry Model  9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 R>
Other types of Damage and Game Effects   9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 R>
Dismounting  9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 R>
Reactions vs Dismounting 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 R>
:*)#'1%31(   9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 P<
Cavalry Model Restrictions 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 P=
Unconsciousness and Cavalry Models  9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 P=

C-(=+=  P=

!"#$%&' D* E.>& ,- <.F"% #>? 2&''#.>  '(

A4)- "D E4;,+  PO


Line of Sight and Cover  9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 PO
Line of Sight and Cover while Swimming, Climbing or Prone  9 9 9 9 9 9 9 9 9 9 9 9 9 PO
Intervening Models   9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 PO

!-''(4)  PP
A*44&31 &12 <#-*)*1%  9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 PP
A*44&31 &12 9'3,231( B#'4 A&6,*  9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 PP
Terrain and Balance  9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 PP
TerrainofGuidelines 
Kinds Terrain   9  9 9 9 9 9 9 9 9 9 9 9 9 99 99 9 9 99 99 99 99 99 99 99 99 99 99 99 99 99 99 99 99 9 9 9 9 99 PM
PP
Board Size  9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 PM
Water  9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 PM
Line of Sight Blocking Terrain   9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 PM
Scatter Terrain: Soft and Hard Cover   9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 M<
Multi-Levelled Terrain   9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 M<

!"#$%&' G* !'&5 !,>0%'HI%.,> 1 <I&>#'.,0  )(

3"'1- J';()4=(+4")  MO
Game Sizes   9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 MO
Building Your Crew   9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 MO
Model Frequency   9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 MO
Leader Abilities and Leader Ability Cards  9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 MO
Effect Cards   9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 MO

E1-)('4"=  MP
Competitive Scenarios  9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 MP
Narrative Scenario  9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 MP
Scenario Deployment Rules  9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 MP
1. Assassinate  9 9 9 9 9 9 9 9
Assassinate  9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 M>
2. Grudge Match  9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 ><
3. Attack and Defend   9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 >=
4. Couriers  9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 >;
5. Scavanger Hunt  9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 >O

9$$&>?.I&0  $)

!-$27(+-=  >>

M:41H <-D-'-)1- !(97-=  >L

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<:7-= F)*-G  LQ
 

The land of Ulaya


Folk stories tell of boiling black skies raining re while seas rose up to break the land asunder. T
Tales
ales are told of
the oods and devastation, death and destruction on an unimaginable scale, the earthquakes, choking winds
and an entire world dying, wreathed in ame.
The result: a timeless and world spanning civilisation crushed in an almighty cataclysm the likes of which has
never been seen before or since.

Known as ‘The Event’


Ev ent’, nobody truly knows what happened. Some say it was the retribution of the gods,
punishing the arrogance of The Builders. Others say it was a terrible war to end all wars, but all agree that the
once mighty civilisation that ruled The Drowned Earth was utterly crushed.
Whatever destroyed it hundreds of years ago, and however complete the devastation, the evidence of this
planet spanning civilisation still surrounds us today.
Waters have risen. Nature has reclaimed the Earth, healing the scars of The Event. Once majestic towers stud
the jungles and wetlands of The Drowned Earth like so many mouths of broken teeth. Hiding in the ground
are the often mysterious trappings of ‘The Builders’ (the people of the Pre-Fall Civilisation), strange and
unknowable. The twisted and broken remnants of their ingenuity lie crumbling, in the dew covered forests and
mountains, ready to be discovered, and sometimes even reclaimed.

For The Drowned Earth is a world of tropical heat, rain forest, lagoon, swamp and archipelago. Even the inner
highlands are drenched with monsoon rains and mountain rivers. These jungles and swamps are dangerous
places to travel. Ruined buildings and ancient artefacts are not the only things The Builders left behind.
Only the strongest and most tenacious wildlife emerged from the years of near extinction which followed
The Event.reptiles
predatory Often, the strongest
stalk were
the forests, theterrifying
and species created in the
calls tear laboratories
through the peaceofof
the Pre-Fall
the Civilisation.
night, reminding Huge
anyone
who hears them what terror lurks beyond the safety of their settlement.

The third legacy of the Pre-Fall civilisation is the people themselves. Living amongst the descendants of The
Builders, in vibrant, mixed communities, are intelligent, non-human life forms created by the scientists of the
Pre-Fall.
The origin of these species is a secret known only to a few but, for the most part, people are more concerned
with the necessities of their daily lives.

Now, after hundreds of years of mere survival, in an unbelievably harsh environment, something approaching
civilisation is beginning to emerge. People have, for the most part, settled to grow
g row crops. In some places large
cities are emerging. Scientic discoveries are made, trade and commerce have become common, as people
search for ways to improve their lives, and ensure their safety.

But where some seek to progress through their own endeavours others wish only to take what others have.
The practice of Slavery has grown with the advent of agriculture.
agr iculture. In the south great Empires vie for dominance.
The trading leagues of the northern islands scraps
ght each other
of such for trade routes, while pirates eagerly snap up the
conict.

The res of progress are fuelled by the discovery of ancient relics: treasures of the past which contain the
secrets of The Builders’s power. Bands of brave adventurers, thieves, bounty hunters and explorers roam the
wilds in search of artefacts of power or knowledge, be they powerful weapons, rare archives, advanced tools
or exotic ‘Thinking Engines’.

To look at the relics and ruins of the past it is hard to comprehend how such a powerful civilisation could ever
have been destroyed. Now, looking to the future, the challenge is set. Progress is inevitable, but who will
control it? Ordinary people, or those who wish to subvert the freedoms of others? Will you uphold freedom,
progress and afuture full of cooperation and shared endeavour? Or will you sow nothing but chaos, and reap
only the rewards others have worked so hard to earn?

!,- D:+:'- "D !,- ?'"N)-* O('+,


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 34
Bow, and wishes to shoot Kaneda. The range of her bow is 12/18, meaning that she will only
Nix is armed with a Recurve Bow,
require a Pass to hit a Model 12 or less inches away. If she wants to shoot someone further away she will need to “Nail It”.
She measures the distance. Kaneda is 13 inches away, meaning she needs to “Nail It”. She rolls and does indeed “Nail It”!

Now she looks at the Recurve Bow’s prole and sees that its
it s Damage rating is 3/4. Since her target is at “Nailed It” range
she will inict the Weapon’s Standard Damage value.
value. In this case a 3. Nix inicts three Damage on Kaneda who must now
make an Armour Roll.

However,, if in this example Kaneda was in fact only 10 inches away Nix would only need a Pass result to hit Kaneda, and
However
so a “Nailed It”” dice result would inict the Weapon’s Superior Damage
Damage of 4 .
 

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p In this example we see Kaneda’s declaration of a Movement Action which will cause him to use many different kinds of
a Movement. First he will encounter some Rubble which takes up 2” of his Movement Path. This will require a Leap. He then
encounters a small wall, requiring Climb Movement. For a short distance he will use Normal Movement once again and then
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Despite the multiple obstacles in his path Kaneda will simply make a single Dynamic Movement Test. Test. Should he Fail he will
stop at the rst point at which he attempted to Dynamic Move, and stop. Int this case, at the edge of the rubble.
Should he Pass he will end his move at the extent of his Pass Distance,Distance, which in this example would be the climbing
position, as illustrated. If he rolls a “Nailed It” result he will achieve his declared Point of Destination .

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In this rst example Kaneda wishes to make a horizontal Nix would like to Leap across the gap on to a higher point.
leap. He will need to Nail It,
I t, as his Pass speed does not get As the vertical distance between the leaping point and
him across the gap. landing point is 3” or less this is a legal Leap. In addition,
Should he Pass, as he cannot end in mid-air mid-air,, he will instead this time either a Pass or “Nailed It” result will result in her
stop at the point at which the Leap would have began. occupying a legal Resting Point.
Likewise,, if he Fails the roll he will stop at the edge of the
Likewise
Leap.
26
 

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is more than 3” in height from the landing point this is not less than 3”, and so the Leap is legal.
l egal.
legal. She will have to Climb down instead.

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In Shooting Example 1 Nix rolls a 5 on the Attribute die and a 2 on the Feat Die: both results are under her TN
of 7,
7, so she “Nails It”. Kaneda’s base is within Nix’s Pass Range, and so she will inict the Weapon’s Superior
Damage Value.

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In Shooting Example 2 the exact same situation has occurred, except that Kaneda is now at Nix’s “Nailed It”
range. Therefore she will inict the Weapon’s normal Damage value.

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 2
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In Shooting Example 3 Nix has rolled an A5 and a F8. The Feat die result is above her TN of 7, and so the
result is a Pass. Luckily Kaneda is at Pass Range, and so the Weapon hits and inicts normal Damage.

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 2
  1 + 2

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In Shooting Example 4 Nix also Passes with a A5 F8. However now Kaneda is at “Nailed It” range, so the
shot is unsuccessful.
 

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Here we see Venk waiting in ambush for Corian, who is
e »   H( 4*#( )-D, -. !F ($ #6,.5
#6,.599 ! C,-1('$. the Active Model. Corian wishes to move from point A
'# #('"" -. !1('$.G -.5 ()*# 1$#(# -. !F9
t to point C. Venk can draw line of sight to all the shaded
    T), C,-1('.+ `$5," 4*#( )-D, _'., $W areas, but when Corian enters the Darker area the two
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a 6-2( $W '(# !1('$. I,b*,.1,9
I ,b*,.1,9 chooses to declare hid Reaction at Point B, where he has
an unobstructed view.
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36
 

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In this rst example Kaneda is the Active Model, and In this example Kaneda is the Active Model, and has
declares a Move Action. Nix declares a Reaction against declared a Shoot Action against Nix. She responds by
him. This roll will be Unopposed as Kaneda’s Action
Action is not declaring a Shoot Action as a Reaction. Because both
a Combat Action. Actions are Combat Actions, targeting each other
other,, these
Actions are Opposed.

)'%*+",& . )'%*+",& .

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01'+2334 01'+2334

This third example is the same as Diagram 2, Except that Our fourth example illustrates the same situation as Diagram
Slethssk also declares a Reaction against Kaneda. In 3, however,
however, on this occasion Nix has not declared a
this case Nix’s and Kaneda’s rolls will be opposed, while Reaction. Now both Kaneda’s and Slethssk’s
Slethssk’s rolls will be
Slethssk’s roll will be Unopposed. Unopposed , as the
t he Models are not targeting each other.

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12'+3445

Our Fifth example shows the same situation as above, In this example Kaneda has declared a Move Action
except
exce pt that this
t his time Nix declares a Dodge Reaction. and Nix has Reacted with a Shoot Action. Kaneda has
Nix’s Dodge and Kaneda’s shoot will be Opposed, while an Action Point and so chooses to declare a Fireght. He
Slethssk’s shot will be Unopposed. decides to Dodge, which will be an Opposed A*/% -/
Nix’s Shoot Action.
37
 

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40
 

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^$*.5 T$(-"9 !W(,2 -"" ^$*.5# )-D, 3,,. '.W"'1(,5
1)-.+, (), `$5,"c# S,-"() I(-(, 'W .,1,##-289 Note: Any Damage caused to a Down Model
r N477 $"I- 4+ +" +,- !(H-) J:+ E+(+- ()* )"
HW - `$5," '# ,D,2 5,#12'3,5 -# (-/'.+ ^$*.5# (),#, >'$":' <"77 4= $(*-Y
e -2, -*($4-('1G -.5 .$ !24$*2 C$"" '# 4-5,9
t Note: In TDE we do not keep track of
J$(,K !24$*2 C$""# -2, 4-5, -"" -( $.1,N 8$* 4-8 )-;(+4I- 6":)*=8
6":)*=8 S 4= +,- 7"N-=+ ( /"*-7
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^$*.5
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h C,-1('$.g9 "' A4)- "D E4;,+. 9:+ ( /"*-7 $(% )"+ =+()*
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42
 

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1. The shooting Model must have Line of Sight 0


to the Target Area.
H7 The Template
Template centre must be placed over the
th e
Target Area.
0
E*2(),24$2,G 'W (),
( ), ^,-6$. W'2'.+ (), T,46"-(,G $2
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F7 The Template
Template must not cover or partially Models marked with a tick are covered or partially covered
cover Friendly Models. by the Templates. Those marked with an X are not covered
C7 The Template
Template must not cover or partially or partially covered, due to the presence of intervening
cover a combat involving a Friendly Model %*44&317
(even if that Model is not covered).
5. The Template may not cover or partially
cover one or more Stealthed Models unless
at least one enemy Model which is not in !-$27(+-= ()*
Stealth is also covered or partially covered
6+ %"* A*)5,&%*7 <-(1+4")=
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51
 

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52
 

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53
 

A Bracelet of Bright Hair


The piercing shriek cut through Juchita’s fear like a razor-claw through
through esh. But under the husk of her fear
lay raw, animal survival. All around her was the leathern apping of wings and the strangled screams of her
7-#.31&-5; E#1
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1 ":97 &% "#- =&&15C .-:99)*+ 3 -"81"9 &% %:-)&:5 :-+#*08;
Her rie lost, she had no way of defending herself against the pack of Carnodacts. Her only chance was to
93F# )1 1& 1"# 1-## ')*#;
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73)*;

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pool, a crooked nger of light spilling from a ragged hole far above her… Yes:
Yes: it was the hole she had fallen
1"-&:+"; ,:15).# 5"# 0&:'. "#3- 1"# .)513*1C %-:51-31#. 0-)#5 &% 1"# ()*+#. ":*1#-5;

KI"31 )5 1")5 7'30#LM 5"# (&*.#-#. 3'&:.;

 As the gloom receded


receded Juchita began to take in her
her surroundings.
surroundings. At rst
rst glance she thought it was
was a cave,
=:1 35 5"# '&&F#. 9&-# 0'&5#'8 5"# 53( 1"31 :*.#- 1"# 0#*1:-)#5 &% ')9#503'#C 5&)'C -&&1 3*. %:*+:5 (#-# 1"#
unmistakable marks of architecture. Stalactites hung from the ceiling, the oor was long since lost under a
covering of silt, but she was denitely in a room of some kind. The walls were lined with workstations and
bulkhead struts. Behind her a cave-in blocked
b locked the exit, but ahead of her was an octagonal doorway anked
=8 1(& 5)9)'3-'8 5"37#. ()*.&(5; N-&9 1"31 .)-#01)&* 5"# 5#*5#. 3 %3)*1C 7:-7'# +'&(? =)&':9)*#50#*0#
7#-"375L 

The next room was knee deep in standing water.


water. The far wall comprised of ve glass tanks, each about two
9#1-#5 13''C ()1" 0':97#. =:*.'#5 &% 03='# 57-&:1)*+ %-&9 1"# 1&75C ')F# =:-515 &% ()-8 2#+#131)&*; !"-##
!"-##
glowed weakly: the sickly magenta hue of the liquid that lled them giving the light its colour. It was only
when she was an arms length away that she could see there were ancient bodies oating in the t he bottom
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3*5(#-;;

Up a ight of crumbling, polycarbon stairs was another octagonal doorway, which led in to a corridor, from
which a stronger light emanated. The cold cyan hue gently ickered, in incremental bursts, from a half open
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over his head and shoulders like a mane of lthy hair. Juchita nodded to him respectfully as she passed, nally
 ashing him her most
most winning smile, imagining
imagining him to be a guardian god
god who’s permission
permission was required
required to
7-&0##.;

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succession of grotesque expressions.

“Unknown… hemisphere
hemisphere is ab… reports indic… tire landmass…
l andmass… bl… bl… bl… coa… bl…”

N&- ':0FC J:0")13B5 "3*. (#*1 1& 1"# 593'' %#1)5" 5"# (&-# 3-&:*. "#- *#0F; !"# 57)-)1 &% 1")5 3*0)#*1 7'30# (35
speaking to her in a strange accent, and with many words she did not understand. But she knew this was no
true spirit. The ghost of this place was simply a memory, bound in the Thinking Engines of The Builders. She
had heard of such things, but nonetheless, it was difcult for her to shake off the idea that this was a real
7#-5&*C 03'')*+ 1& "#- %-&9 1"# .)513*1 7351;

“dire, and complete ext… exp… future… trust to project neohom… time is do…”

4351#-)*+ "#- 5#*5# &% :*#35# 31 .)51:-=)*+ 1"# 1&9= &% 1")5 3*0)#*1 =#)*+C J:0")13 =#+3* 1& 503* 1"# *#3-=8
equipment, identifying the control panel to which the projector belonged. While the depredations of age
377#3-#. 1& "32# %:5#. 93*8 &% 1"# 0&*1-&'5C 1"#-# (35 ')%# )* )1 8#1; G"# 93*)7:'31#. 3 1&:0"50-##*C
1 &:0"50-##*C +357)*+
as the cracked glass sliced her nger. She shook her head. No: this discovery was too important to trust to her
meagre skills. She needed to nd a way out, and nd people in Skyton who could make better sense of such
1")*+5; I"& F*&(5 ("31 (&*.-&:5 F*&('#.+# 5:0" 3 9#9&-8A57)-)1 0&:'. 0&*13)*C 3*. ("31 .393+# 5"#
0&:'. .& =':*.#-)*+ 3-&:*.;

With a nal look at the


t he face, now frozen in a roar of elucidation, Juchita gathered her senses, and prepared
to nd a route back to the surface. As she did so, one word which the ghost had uttered—familiar and yet
unknown—kept turning over in her mind.
@*#&"&9B;
 

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In this example Cavalry Nix declares a Movement Action to the declared Destination Point, and indicates that she wishes to
Dismount at the indicated Separation Point.
Kaneda declares a Reaction to Shoot the Cavalry Model at the Destination Point. Cavalry Nix May not declare a Fireght, as
it is not permitted to Nest an Action during a Dismount.

Kaneda’s will roll to


t o Shoot and Wound during the Test Step of the Activation Sequence, before the Models have been
Seperated. However,
However, as his Reaction is declared after the Seperation Point he will only be able to allocate Wounds to the
Mount, not the Rider. During the Apply Step, when the Cavalry Model is removed, these wounds will carry over to the Beast
Model which replaces it.

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@"$1/'.+ (,22-'. 4-'."8 1$.#'#(# $W D,2('1-" $2 .,-2 -662$Y'4-(,"8 R<n 1$D,2-+, $W (), #*2W-1, -2,-
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1"'43 $2 7*46 '. $25,2 ($ 12$##9 T),2,W$2, @"$1/'.+ #*1) -# 3*'"5'.+#G "-2+, 2$1/8 $*(12$66'.+#G 2*'.#
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T,#( ($ .-D'+-(,9 #1-((,2'.+ $W #$W( -.5 )-25 (,22-'.K #4-"" 2$1/#G (2,,#
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!2,-# $W &-(,2 &),2, #&'44'.+ '# .,1,##-28 f#,,
!-''(4) &:4*-74)-=
C,#(2'1(,5 `$D,4,.( 69;Rg9 1. There should be no point on a battleeld
where a Model has an unobstructed view of
F$2(==(97- !-''(4)B more than half the battleeld.
T)'# '# (,22-'. (), 6"-8,2# )-D, 5,#'+.-(,5 -# H7 You should include Line of Sight Blocking
3"$1/'.+ -"" 4$D,4,.( '.1"*5'.+ 1"'43'.+ -.5 Terrain, Multi-levelled Terrain, Scatter Terrain
_,-6'.+9 and Soft Cover.
Cover.
VY-46",#K I),,2 1"'WW#G )'+)"8
)'+)"8 6$"'#),5 &-""# "-/,# F7 Except near the corners, it should not be
$W "-D- $2 -1'5 ($$ &'5, ($ _,-69 5#//36,* .#4 & <#2*, %# /%&12 #1 #1* %&6,*
*2(* =&% (4#'12 ,*-*,? &12 /** &1#%"*4 %&6,*
*2(*7
!-''(4) ()* C:47*4); C7 There should be no “death zones”: areas of
 [":'
 [":' !(97-
!(97- terrain more than 6” square with no cover to
"32* 6*"3127
T,22-'. '# ,Y(2,4,"8 '46$2
'46$2(-.(
(-.( '. TUV W$2 #,D,2-"
5. If your terrain includes tall (6”+), scalable
2,-#$.#9 T),(,22-'.
$W '.(,2-1('D, W'2#( -.5 4$#(1)-2-1(,2
-55# '46$2(-.(-.5
'# ()-( "$(#
(-1('1-" objects like buildings or mesas these should
5'4,.#'$. ($ (), +-4,9 TUV )-# 3,,. 5,#'+.,5 ($
6* )#4* %"&1 H 31 1')6*4 &12 *-*1,+
-""$& `$5,"# ($ 1"'43G ",-6G #&'4 -.5 ,Y6"$'( (),
distributed on both sides of the battleeld. In
#%"*4 !#42/0 +#' /"#',2 1#% "&-* & /)&,,
3-((",W',"5 '. - (2*"8 ()2,, 5'4,.#'$.-" &-89

66
 

1')6*4 #. -*4+ 2#)31&%31( -3*!/ #. %"* 5$ .$( #)-2, -. ,5+,G '( 5$,# .$( 4-((,2
4-( (,2 &)'1)
battleeld. ,5+, '# (), "$.+,29
"$.+,29
6. Additionally you must ensure that the view
from these buildings is partly obstructed by
other terrain elements which block line of 6(+-'
/3("%0 31 #42*4 %"&% %"*/* %&,, %*44&31 *,*)*1%/ ^),. 6"-8'.+ - +-4, 1-"",5 [T), U2$&.,5 V-2()\
do not dominate the battleeld. '( #,,4# $."8 2'+)( ()-( -( ",-#( 6-2( $W (), 3-((",W',"5
7. It is also important to ensure that you do #)$*"5 W,-(*2, &-(,2Z ]$* 1-. 12,-(, &-(,2 W,-(*2,#G
not use too much terrain! Try
Try to avoid
creating too many paths across or around
the battleeld which a Model could use
to avoid all kinds of re. Sticking to terrain
and keeping a Model out of Line of Sight
should be a constant battle between
the two players, not something which is
commonplace and easy. This is especially
important in scenarios such as Couriers, or
any which involve objective grabbing.

_4)*= "D !-''(4)


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67
 

The One Eyed Merchant


 As he kissed the warm composite oor in obeisance, K Kaneda
aneda cursed every fat inch of
the Bolor’s body. He was the son of Boss Griss, the most powerful man in the Greater
63+&&* >#1(&-FD I"& (35 1")5 1-## .(#'')*+ 7-)9)1)2# 1& 93F# ")9 =&( 3*. 50-37#L
The gelatinous fool should be bowing to him! But Kaneda was there for a reason, and
5&9#1)9#5 #2#* "# "3. 1& 7:1 ")5 &(* .)+*)18 35).# 1& +#1 ("31 "# *##.#.;

“Oh great ruler of the mighty Marakaje people” he said, disgusting even himself with
the obsequiousness of his voice. “I send you greetings from my father, the great Bolor
&% 1"# *&-1"#-* 63+&&*5; H# 5#*.5 8&: 9:0" -#57#01C 3*. "&7#5 1"31 (# 03* 0&9# 1&
a kinship: for trade of what you need…” and, with this, he paused for dramatic effect,
gesturing rst to the Bolor, then to himself, “…and for what we desire”.

N&- 5#2#-3' '&*+ 9&9#*15 3'' (#-# 5)'#*1C 532# 1"# 1(& +&'.#* 0&''3-#. -371&-5 ("&
were chained to the Bolor’s throne. The hostility of their gaze, and the savagery of
1"#)- +-:*15 3*. 50-##0"#5 (#-#C *& .&:=1C .#5)+*#. 1& )*1)9).31# 1"&5# ("& (#-#
granted an audience. But Kaneda would not be intimidated. Protocol dictated that he
look only at the oor as he addressed the Bolor, but deantly he looked up, eliciting
a gasp of horror from the courtiers who lled the ancient vessel which served as
the Bolor’s hall. The ruler grinned at Kaneda without friendship, reaching to his left
 %&- 3 (-)++')*+
(-)++')*+ .#')0308 3*.C 3%1#-
3%1#- 0&*5:9)*+ &*# 3*. 1"-&()*+ 3*&1"#- 1& ")5 7#15C
wiped his grease covered hands on his corpulent ank. His eyes never left the young
+3*+51#-;

Kaneda dipped his gaze once more. He hadn’t lost his nerve, of course! He assured
")95#'% 1"31 ")5 .#0)5)&* 1& '&&F 3(38 (35 7:-#'8 7&')1)0; !")5 7-)9)1)2# "3. 5&9#1")*+
he needed,
()1")* and3*8(38;
-#35&*C so however much he had to abase himself, he would get it… well,

The Bolor stretched out the awkward silence even further. The great tree-suspended
relic, which made up his ‘Hanging Palace’, groaned in the wind like a mournful
brontodon. The motion made Kaneda’s stomach lurch, and he glanced up through the
2)#(7&-1 (")0" %-39#. 1"# 1"-&*#C 1& 1"# +&'. "3P#. "&-)P&* =#8&*.;
The Hanging Palace was trussed up in the taller Voraga
Voraga tree grove which was at the
heart of Skyship City, giving it a magnicent view of the surrounding Bayoux area. As
#2#*)*+ .-#( )*C 5:*')+"1 57)''#. 30-&55 1"# %#0:*. 5F8')*#C 5#11)*+ 1"# -:)*5 (")0"
protruded from the swamp ablaze. Kaneda, however, was in no mood to appreciate
1"# 2)#(; <*51#3. "# 0:-5#. 1"# 51:7).)18 &% ')2)*+ 31 1"# #*. &% 3 5#-)#5 &% -&7#5C
7'30)*+ 8&:- =&(#'5 31 1"# 9#-08 &% #2#-8 ")+" =-##P#; !"#5# 7#&7'# (#-# %&&'5
indeed. You
You only had to look at how they lived. The journey here had been long and
:*7'#353*1C %:'' &% ='&&. 5:0F)*+ )*5#015 3*. 5(#31)*+ 51#*0"; !"# #9718 #8#. 513-#5
&% 1"# 5#-%5C ("& 1&)'#. F*## .##7 )* 1"# 9:.C 1&'. 8&: #2#-81")*+ 8&: *##.#. 1& F*&(
about the pathetic existence of these people. They were grass skirted savages, living
on frogs and mud-covered mushrooms, worshiping the ghosts of the Old People. It
was pathetic,
in Kaneda’s andhe
eyes they
wasdeserved to be
. subjugated by this gluttonous despot, although
little better.
better

The Marakaje of Skyship City were on the verge of a revolution, and that was why he
was here. For years Boss Griss had been trying to trade for the ‘Marakaje Jewel’: an
ancient artefact of some kind. But the swamp dwelling fools wouldn’t part with it. So
Griss had fostered discontent in the area, smuggling in weapons, and encouraging
.)55#*1 39&*+51 1"# '3-+# 1-3015 &% 7#&7'# %&- ("&9 ')%# (35 ')11'# 9&-# 1"3* 5'32#-8;
Having created the need, Griss sent Kaneda to offer the ruler of these people a way
1& 5138 )* 7&(#-? =#11#- +:*5; !")5 (&:'. 7-&=3='8 .#513=)')5# 1"# #*1)-# -#+)&*?
the Bolor was just one of many rulers of the Marakaje people. No doubt with better
weaponry he would subjugate the neighbours, with whom he fought constant border
skirmishes. But what did the Firms care for that?

Finally, the Bolor spoke. “You Lagooners always talk as though to a child” he said,
2&)0# 1")0F ()1" 0&*.#50#*5)&*;
“You think that just because we live in the swamps, and go bare chested, we must
all be primitive fools who talk in pidgin plainspeech—knowing nothing of the outside
world. Your
Your father is no Bolor. He is the
t he head of the Moonlake Syndicate, the largest
criminal Firm in the Greater Lagoon Network. This makes him an important and
powerful person… by your meagre standards”.
 

Kaneda felt his face ush hot with anger.


anger. In his mind he repeated the mantra of his
greater purpose, refusing to rise to the bait, but also missing the next tract of the
Bolor’s speech.

“…sacred to my people, but it is not. It is powerful, and a symbol of my royal power.”

Kaneda frowned, instantly dropping the expression as his father’s words echoed in his
mind; ‘Never let your opponent know what you’re thinking…’.
thinking…’. The gangster shuddered
 %&- 3 9&9#*1C 1"#*
1"#* *&..#.;

“Your words are wise, great Bolor” he said, with no idea of what those words had
301:3''8 =##*; !"# %31 93* 513-#. =30F 31 ")9 0&*1#971:&:5'8C 5"3F)*+ ")5 "#3.C
3*. (32)*+ 1& 3* 355)513*1 ("&C ()1" 5&9# 1"#31-#C =-&:+"1 3 '3-+# 5)'2#- 7'311#-
lined with red silk. On this platter was a cylindrical
cy lindrical object about as long as Kaneda’s
 %&-#3-9; !"# .#2)0#
.#2)0# (35 3 1:=# &% =':# +'35
+'355 5 5:--&:*.#. =8 3 03+# &% (")1# 77&'89#-
&'89#-
rods, each about as thick as a nger. At each end was a rusted collection of sockets
3*. 7-&1-:5)&*5 &% 0-871)0 .#5)+*C 3*. :*0'#3- 7:-7&5#;

“My people are restless, Kaneda of the Lagoon Firms. They are impertinent, and
0"3''#*+# 98 3:1"&-)18 1& -:'#M;
-:'#M; H# 73:5#. 3*. '&&F#. 3-&:*. 1"# 1"-&*# -&&9C %30#5
513-#. =30F 31 ")9 ()1"
()1 " )*0-#.:')18C .)5=#')#%C .#*)3' 3*. 5&--&(; ,*# &% 1"# 0"3)*#.
raptors gave a sudden, high-pitched bark. Kaneda tried not to inch.
K/''&()*+ &:15).#-5 1& 13F# 1")5 "#)-'&&9 &% 98 "&:5# (&:'. (#3F#*C *&1 51-#*+1"#*
98 7&5)1)&*C 35 < 39 5:-# 8&: :*.#-513*.M
:*.#-513*.M;;

Kaneda
&% was!"#-#
1"# .#3'; growing
(35bored of the
*& *##. %&- bargain-jousting. They
1")5 1#.)&:5 .)57'38; /5 both understood
)% 3*1)0)731)*+ ")5the reality
1"&:+"15
the assistant powered up the device, which began to pulse with an orange re, deep
within its blue core. The effect was mesmerising—not particularly bright, but almost
painful to look upon nonetheless. Kaneda felt the hairs on his forearms stand on end,
3*. 1351#. 1"# 50#*1 &% ='&&. )* 1"# 3)-;

K48 %31"#- )5 ()'')*+ 1& &%%#- 9:0" %&- )1C .#57)1# 1"# %301 1"31 )15 :5# )5 :*0'#3-M;
:*0'#3-M;

KI"31 )5 9:0"LM 1"# %31 -:'#- 53).C #8#5


#8 #5 *3--&()*+;

KE&:- 7#&7'#
7#&7'# 3-# -#51'#55 8&: 538C 3*. 73-1)*+ ()1" )1 ()'' (#3F#* 8&:; I"31 )%C )*51#3.
of Bolt Actions, all your house guard were armed with Arabol Automatic Ries? We
0&:'. +#1 1"#9 "#-# )* 1"-## (##F5;M

“I would require ve hundred such ries to part with this relic of my house” the Bolor
53).;

Gravely, Kaneda
7:1 1& :5#C nodded.
&- #2#* ("31 )1There
(35C was
=:1 )%no way
1"# of knowing
+39='# 738#. if the)1object
&%%C could
0&:'. =# really be
7-)0#'#55; !"#
entire city of The Bridge was powered by a single artefact which looked much like this
&*#;

“Then” the Bolor said with a savage smile, “We have a deal”.

 J:51 1"#* 1"#-# (35 3 9:-9:- )* 1"# 1"-&*# -&&9; <* 1"# 0)18 =#'&( 1"#-# (35 1"#
5&:*. &% 3 0&99&1)&*C %&''&(#. =8 +:* 5"&15C 3*. 3*+-8 5"&:1)*+; / "&-* 5&:*.#.C
3*. 3 -&3- &% 93*8 2&)0#5 03'')*+ )* :*)5&*;

“Not now!” Kaneda thought, eyelids bunched in frustration. Just then Hosk barged in,
 ooring the two guards
guards who block
blocked
ed the way.

“Time to go boss… the city’s on re…”

“What about my guns!” The Bolor bellowed, standing with a sudden effort which
*#3-'8 03:5#. ")9 1& 1&77'#;

“See you in three weeks?” Kaneda shrugged, backing out of the throne room with an
uncertain smile… “If you’re still here?”
 

 
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70
 
75
 

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5,#'+.,5 ($ 4-/, 8$*2 +-4,# 4$2, '.(,2,#('.+G 3*(
 
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 : #1,.-2'$#9
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t UR $. (), W$""$&'.+ (-3",K
^, 2,1$44,.5 (),#, #1,.-2'$# -2, 6"-8,5 $. -
p QYQW( 3$-25 W$2 +-4,# $W =R< 6$'.(# $2 ",##G $2 - QYOW( 1. Assassinate 
a 3$-25 W$2 "-2+,2 +-4,#9 ^),. - QYO #'h,5 3$-25 '# H7 Grudge Match 
*#,5 (), "$.+,2 #'5,# #)$*"5 3, (), U,6"$84,.(
h q$.,# W$2 #1,.-2'$# &)'1) )-D, ,5+, 5,6"$84,.(9
F7 Attack and Defend 
C E$2 #1,.-2'$# ()-( *#, 1$2.,2 5,6"$84,.(G ,-1) C7 Couriers 
6"-8,2c# W$21, #)$*"5 3, 5'D'5,5 38 (), "$.+,2G .$( 5. Scavenger Hunt 
#)$2(,2 3$-25 ,5+,9

Narrative Scenario
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76
 
77
 

s
o
i 1. Assassinate
r You’ve been hired to take out the leader of a rival crew. The only
a catch? They know all about it, and plan to strike rst!
n
C"('* E-+:2B
:A:B

e
CACB

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5/67"0&#0-& !#88 +%,"-$.%/0 
!"#$%& 4
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C$"" W$2 '.'('-('D, -# .$24-"9 T), 6"-8,2 &)$ &'.#
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»     I,1$.5 ($ T-/, A*( ,.,48 ",-5,2K RD6
»   E'.-""8G #(-2('.+ &'() F"-8,2 @G 3$()
6"-8,2# (-/, '( '. (*2.# ($ 5,6"$8 -.8 »     V.,48 _,-5,2 U$&. -( (), ,.5 $W (),
`$5,"# &'() (), H.W'"(2-(, !3'"'(8 (),8 +-4,9 QD6
#,( -#'5, -( (), 3,+'..'.+ $W (),
U,6"$84,.( #(,6 '. (), W$""$&'.+ &-8K »     d,.(2-" $37,1('D, ),"5K ;D6

E2-14(7 <:7-=B
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“Nailed It”: 4$2, `$5,"# '. 3-#, 1$.(-1( &'() (),
T), `$5," 4-8 5,6"$8 -.8&),2, $37,1('D, 4-2/,2 &)'", .$ ,.,48 `$5,"#
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q$.,9 ,.5 $W (), +-4, '# #-'5 ($ 3, )$"5'.+ (),
$37,1('D, 4-2/,29
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#*3#,b*,.( (*2.G 'W $., $2 4$2, _,-5,2 `$5,"# -2,
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T), `$5," 4*#( 5,6"$8 '. (), P '# 1$46",(,9
$&.'.+ 6"-8,2c# d2,& U,6"$84,.(
q$.,9
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T), `$5," 4*#( 5,6"$8 '. (), $&.'.+
6"-8,2c# d2,& U,6"$84,.( q$.,G 3*(
&'"" 2,1',D, =!F ",## ()'# (*2.9

78
 
79
 

s
o
i 2. Grudge Match
r Out in the wilds you encounter a rival Crew- and one of your number
has an old score to settle…
a
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!"#$%& ( 3-45".&#.+& )%*"+$,%-. 6+-%
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?-27"%$-)+B
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T-2+,( &'() 8$*2 B2*5+, S$"5,2K
The Dverg remember in folk memory
»   PD6 'W (), WW'2#(
'2#( 6"-8,2 ($ #1$2,
#1$2, ()'# that they were once a servile race. This
$37,1('D,9
concept is as much legend as fact, and
»   RD6 'W (), #,1$.5 6"-8,2 ($ ##1$2,
1$2, 23/5'%*2 6+ /#)*7 A"* 32*& %"&% %"*+
()'# $37,1('D,9 were created by humans to serve them
is considered offensive by most Dverg,
»
    T-2+,(
B2*5+,&'()
d$46",(,K T-/,
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A*(
*( 8$*2 B2*5+,
`$5,"9 and they do not specically cite humans
as the cause of their enslavement.
»    QD6 'W (), W'2#( 6"-8,
6"-8,22 ($ #1$2, ()'#
$37,1('D,9 A"'/ %"*4* 3/ & 2*(4** #. 4*/*1%)*1%
»    ;D6 'W (), #,1$.5 6"-8,2 ($ ##1$2,
1$2, held for all other major races: humans in
()'# $37,1('D,9 particular.. This is as mysterious as it is
particular
»   ;D6 'W (), B2*5
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S$"5,2 #('"" d$.#1'$*# -( present. Few can cite a specic reason
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than others, which can range from eye- 
4#,,31( *G&/5*4&%3#1 %# #'%43("% "#/%3,3%+
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»    ^),. -.8 eF# -2, #1$2,5 (), #1$2'.+ a remnant of a long forgotten grievance.
6"-8,2 `XIT -..$*.1, ()'# ($ (),'2
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4,(9
80
 

3. Attack and Defend


You and a rival crew have both discovered an Ancient device with control panels dotted around the nearby area. What
does it do? Well,
Well, that’s a different question. The important point now is that you can’t let
l et the enemy gain control of it!

E-+:2B !"#$%& ( )%*"+$,%-. /+-% 12


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&'() '( -.5 #6,.5'.+ -. !F ($ 5,1"-2,
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6"-8,2c#
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2,#*"(9 !55'('$.-""8 (), `$5," &'"" &($- O)*=B
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T), `$5," 4*#( 5,6"$8 '. (), $&.'.+ -2, X.1$.#1'$*#9

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4*#( 6"-1, ()'# `$5," $. - @$-25
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  t A&. A37,1('D, *.5,2 8$*2

81
 

y
a
l
4. Couriers
In The Drowned Earth almost everybody is an opportunist. One of your crew is in possession of
P a valuable prize. Perhaps it’s a treasured relic discovered in some long forgotten ruin. Perhaps it’s a
  valuable scientic discovery, or maybe it’s a crucial message which simply must get through. When you
encounter a rival crew it’s immediately obvious that one of them is carrying something valuable too. Your
o objective? Get the courier off safely, and intercept theirs.
T E-+:2B
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o 1)$$#, &)$ '# 6"-8,2 ! -.5 &)$ '# 6"-8,2 @9
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 : »   @$() 6"-8,2#G 3,+'..'.+ &'() 6"-8,2 !G
2
.$4'.-(, $., $W (),'2 d)-2-1(,2# ($ 3, (),
d$*2',29 C,4,43,2G d-D-"28 `$5,"# -2, .$(
 
d)-2-1(,2# -.5 4-8 .$( 3, 1)$#,. -# (),
d$*2',29 !"#$%& 0 3-45".&#.+& )%*"+$,%-. 6+-%
r »    T),. 3$() 6"-8,2# #,( -#'5, (),'2 d$*2',2 -.5
-.8 `$5,"# &'() (), H.W'"(2-(, I6,1'-" !3'"'(8G
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t
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»     `$D, 8$*2 62'h, $WW (), ,.,48
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(), $&.'.+ 6"-8,2c# @$-25 S-"W9 ,.,48 5,6"$84,.( ,5+,K =D6
“Nailed It”: »    S$"5 (), ,.,48 62'h, -( (), ,.5 $W (), +-4,K
T), `$5," 4-8 5,6"$8 -.8&),2, ;D6
$. (), $&.'.+ 6"-8,2c# @$-25 S-"W
»    `$D, (), ,.,48 62'h, $WW (), ,.,48
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T)'# 2,#*"( 1$*.(# -# - [J-'",5 H(\ (), 3-((",W',"5 38 4$D'.+ $WW (), ,.,48
2,#*"(9 !55'('$.-""8 (), `$5," &'"" 5,6"$84,.( ,5+,9 HW (),8 5$ #$ (),8 (-/, .$
3,+'. (), +-4, &'() = ,Y(2- !F9 W*2(),2 6-2( '. (), 3-((",9
3(47B »   !( -.8 ('4, - `$5," )$"5'.+ (), 62'h, 4-8
T), `$5," 4*#( 5,6"$8 '. (), $&.'.+ 6-## '( ($
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L"N +" 64)B


!( (), ,.5 $W (), +-4, (), d2,& &'() (), 4$#( eF# '#
(), &'..,29

82
 

s
o
i 5. Scavenger Hunt
r Normally when you pick up a treasure, it’s pretty obvious that it’s something valuable. Sometimes though,
there just isn’t enough room to carry everything and you have to pick and choose.
a
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»   T),.G 6"-8,2 ! 4*#( .$& 1)$$#, -
1$2.,2 U,6"$84,.( q$., -.5 5,6"$8 %"*+ &4* ,##E31( .#4 %"*+ /"#! 3% %# %"*34
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1$2.,2 F"-8,2 @ .$&
U,6"$84,.( q$., makes a note of which character
ch aracter carries it. If
,Y1,6( (), $., 5'-+$.-" ($ F"-8,2 !c# 3% 3/ 1#% %"* 1')6*4 %"*+ &4* ,##E31( .#40 %"*+
-.5 5,6"$8# )-"W (),'2 W$21,9 F"-8,2 ! simply put it back, and are not obliged to tell
.$& 5,6"$8# (), 2,#( $W (),'2 W$21, '. (), %"* #55#1*1% %"* 1')6*47
1')6*47
U,6"$84,.( q$., 5'-+$.-" ($ (),'2 $&.G
-.5 6"-8,2 @ 5,6"$8# (), 2,#( $W (),'2 F7 If, at the beginning of any subsequent
W$21, '. (), 2,4-'.'.+ 1$2.,29 Initiative Phase a player has previously
found the objective they
th ey were looking for,
»   T),.G 3,+'..'.+ &'() 6"-8,2 !G %"*+ )'/% 4&12#),+ (*1*4&%* & 1')6*4 .4#)
3$() 6"-8,2# (-/, (*2.# 6"-1'.+ -.8 1-6, and seek the objective marker of the new
`$5,"# &'() (), H.W'"(2-(, I6,1'-" !3'"'(8 number.. If it is a number they already has
number
-.8&),2, $. (), 3$-25 62$D'5,5 (),8
-2, 4$2, ()-. P\ -&-8 W2$4 -.8 ,.,48 %"*+ )'/% 4#,, &(&317
`$5,"# $2 $37,1('D, 4-2/,2#9 T),. 3,+'. C7 It may be that a player rolls for an objective
(), +-4,G &'() F"-8,2 @ (-/'.+ (),
( ), W'2#( already possessed by their opponent. In this
!1('D-('$.9 case a player must take the objective from
them!
L"N +" 64)B 5. Any Model carrying an objective who is
!( (), ,.5 $W (), +-4, (),
( ), 6"-8,2 &'() (), 4$#( eF# Unconscious drops the objective. The
'# (), &'..,29 enemy player
anywhere may to
in base place a small
base marker
with the carrying
E1"'4);B <#2*, %# 2*1#%* %"3/7
»    V-1) A37,1('D, `-2/,2 ),"5 38 - W2',.5"8 6. Any Model in Base to Base contact with
`$5," &),. (), +-4, ,.5#K =D69 a dropped objective may pick it up by
spending an AP to declare an Interact Action.
»   `$D, -. ,.,48
,.,48 `$5," )$"5'.+ -.
A37,1('D, `-2/,2 ($ (), X.1$.#1'$*#
I(-(,K =D69 &($- O)*=B
T), +-4, ,.5# 'WG 5*2'.+ (), H.'('-('D, F)-#,G ,'(),2
E2-14(7 <:7-=B 6"-8,2 )-# .$ `$5,"# ($ -##'+. !Fc#9
1. At the beginning of the rst Initiative Phase T), +-4, &'"" ,.5 -( (), ,.5 $W -.8 T*2. W2$4 T*2.
6#%" 5,&+*4/ 4&12#),+ (*1*4&%* & 1')6*4 O $.&-25# 'W 3$() (),#, 1$.5'('$.# )-D, 3,,. 4,(K
from 1-6. They are seeking the objective
»   ! 6"-8,2 '# )$"5'.+
)$"5'.+ -. $55 .
.*43,2
*43,2 $W
marker of that number. In the case both $37,1('D, 4-2/,2# )'+),2 ()-. =9
5,&+*4/ (*1*4&%* %"* /&)* 1')6*4 #1*
5,&+*4 /"#',2 (*1*4&%* & 1*! 1')6*4 '1%3, »   F"-8,2# -2, )$"5'.+ - 5'WW,2,.(
5'WW,2,.( .*43,2 $W
$37,1('D, 4-2/,2#9
H7 6#%" 1')6*4/
A player &4* 23..*4*1%7
may look at the number on an J+,-'N4=- +,- ;($- N477 -)* (+ +,- -)* "D
Objective Marker by moving in to Base to !:') bY
Base contact with it, and spending an AP to
declare an Interact Action. If it is the number

84
 

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