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Nixus

The document contains code for a Roblox exploit script that provides features such as ragebot, anti-aimbot, visual modifications, and other cheats. It loads external libraries, sets up keybinds and options, and includes functions for aiming, triggering abilities, modifying visuals, and more. The code configures an options menu interface and handles input to enable/disable various cheating mechanisms.

Uploaded by

Nicolino Maluco
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
146 views14 pages

Nixus

The document contains code for a Roblox exploit script that provides features such as ragebot, anti-aimbot, visual modifications, and other cheats. It loads external libraries, sets up keybinds and options, and includes functions for aiming, triggering abilities, modifying visuals, and more. The code configures an options menu interface and handles input to enable/disable various cheating mechanisms.

Uploaded by

Nicolino Maluco
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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if not getgenv().

library then
getgenv().library=loadstring(game:HttpGet("https://pastebin.com/raw/HAmXP9jy"))
()end;getgenv().collision={cam,workspace.Ray_Ignore,workspace.Debris}local
a=game:GetService("Players")local
b=loadstring(game:HttpGet("https://pastebin.com/raw/Q5AGjeQN"))()local
c=a.LocalPlayer;local d=c:GetMouse()local cam=workspace.CurrentCamera;local
e=getrawmetatable(game)local f=e.__namecall;local g=e.__index;local
h=e.__newindex;local i=Instance.new("Animation",workspace)local
j=getsenv(c.PlayerGui.Client)local
k=game:GetService("Lighting")i.AnimationId="rbxassetid://0"getgenv().tocolor=functi
on(l)return
Color3.fromRGB(l.R*255,l.G*255,l.B*255)end;getgenv().fromcolor=function(l)return{R=
l.R,G=l.G,B=l.B}end;setreadonly(e,false)local
m={"Plastic","Wood","Slate","Concrete","CorrodedMetal","DiamondPlate","Foil","Grass
","Ice","Marble","Granite","Brick","Pebble","Sand","Fabric","SmoothPlastic","Metal"
,"WoodPlanks","Cobblestone","Air","Water","Rock","Glacier","Snow","Sandstone","Mud"
,"Basalt","Ground","CrackedLava","Neon","Glass","Asphalt","LeafyGrass","Salt","Lime
stone","Pavement","ForceField"}local
n={"AmaticSC","Arcade","Arial","ArialBold","Bangers","Bodoni","Cartoon","Code","Cre
epster","DenkOne","Fantasy","Fondamento","FredokaOne","Garamond","Gotham","GothamBl
ack","GothamBold","GothamSemibold","GrenzeGotisch","Highway","IndieFlower","Josefin
Sans","Jura","Kalam","Legacy","LuckiestGuy","Merriweather","Michroma","Nunito","Osw
ald","PatrickHand","PermanentMarker","Roboto","RobotoCondensed","RobotoMono","Sarpa
nch","SciFi","SourceSans","SourceSansBold","SourceSansItalic","SourceSansLight","So
urceSansSemibold","SpecialElite","TitilliumWeb","Ubuntu"}local
o={version="0.0.1"}setmetatable(o,{})local p=function()end;local
q=function()game:GetService("ReplicatedStorage").Events.ControlTurn:FireServer()end
;local r=j.speedupdate;local s={["Purple
Clouds"]={SkyboxLf="http://www.roblox.com/asset/?id=570557620",SkyboxBk="http://
www.roblox.com/asset/?id=570557514",SkyboxDn="http://www.roblox.com/asset/?
id=570557775",SkyboxFt="http://www.roblox.com/asset/?
id=570557559",SkyboxLf="http://www.roblox.com/asset/?
id=570557620",SkyboxRt="http://www.roblox.com/asset/?
id=570557672",SkyboxUp="http://www.roblox.com/asset/?id=570557727"},["Purple
Nebula"]={SkyboxLf="http://www.roblox.com/asset/?id=159454286",SkyboxBk="http://
www.roblox.com/asset/?id=159454299",SkyboxDn="http://www.roblox.com/asset/?
id=159454296",SkyboxFt="http://www.roblox.com/asset/?
id=159454293",SkyboxLf="http://www.roblox.com/asset/?
id=159454286",SkyboxRt="http://www.roblox.com/asset/?
id=159454300",SkyboxUp="http://www.roblox.com/asset/?id=159454288"},
["Twilight"]={SkyboxLf="rbxassetid://264909758",SkyboxBk="rbxassetid://
264908339",SkyboxDn="rbxassetid://264907909",SkyboxFt="rbxassetid://
264909420",SkyboxLf="rbxassetid://264909758",SkyboxRt="rbxassetid://
264908886",SkyboxUp="rbxassetid://264907379"},["Vaporwave
Colors"]={SkyboxLf="rbxassetid://1417494402",SkyboxBk="rbxassetid://
1417494030",SkyboxDn="rbxassetid://1417494146",SkyboxFt="rbxassetid://
1417494253",SkyboxLf="rbxassetid://1417494402",SkyboxRt="rbxassetid://
1417494499",SkyboxUp="rbxassetid://1417494643"}}function checkSky()if o["Visuals"]
["Self"]["Override_Skybox"]then local t=k:FindFirstChildOfClass("Sky")if t then
t.SkyboxLf=s[o["Visuals"]["Self"]["Skybox"]].SkyboxLf;t.SkyboxBk=s[o["Visuals"]
["Self"]["Skybox"]].SkyboxBk;t.SkyboxDn=s[o["Visuals"]["Self"]
["Skybox"]].SkyboxDn;t.SkyboxFt=s[o["Visuals"]["Self"]
["Skybox"]].SkyboxFt;t.SkyboxRt=s[o["Visuals"]["Self"]
["Skybox"]].SkyboxRt;t.SkyboxUp=s[o["Visuals"]["Self"]["Skybox"]].SkyboxUp else
t=Instance.new("Sky")t.SkyboxLf=s[o["Visuals"]["Self"]
["Skybox"]].SkyboxLf;t.SkyboxBk=s[o["Visuals"]["Self"]
["Skybox"]].SkyboxBk;t.SkyboxDn=s[o["Visuals"]["Self"]
["Skybox"]].SkyboxDn;t.SkyboxFt=s[o["Visuals"]["Self"]
["Skybox"]].SkyboxFt;t.SkyboxRt=s[o["Visuals"]["Self"]
["Skybox"]].SkyboxRt;t.SkyboxUp=s[o["Visuals"]["Self"]
["Skybox"]].SkyboxUp;t.Parent=k end end end;function filterdebris()for u,v in
pairs(workspace.Debris:GetChildren())do spawn(function()if o["Visuals"]["Others"]
["Dropped_Weapons"]and v:IsA("Part")then for u,w in pairs(v:GetChildren())do if
w:IsA("MeshPart")then w.TextureID=""w.Material=o["Visuals"]["Others"]
["Dropped_Weapons_Material"]=="Custom"and Enum.Material.SmoothPlastic or
o["Visuals"]["Others"]["Dropped_Weapons_Material"]=="Flat"and Enum.Material.Neon or
o["Visuals"]["Others"]["Dropped_Weapons_Material"]=="ForceField"and
Enum.Material.ForceField;w.Color=tocolor(o["Visuals"]["Others"]
["Dropped_Weapons_Color"])w.Transparency=o["Visuals"]["Others"]
["Dropped_Weapons_Transparency"]/100 end end end;if o["Visuals"]["Others"]
["Disable_Bullet_Holes"]and v.Name=="Bullet"then v:Destroy()end end)end end;local
x={}local y={}local z;local A={name="nixus
cb",darkmode=false,togglekey=Enum.KeyCode.Insert,[1]={name="Rage",[1]={name="Main",
[1]={"Checkbox","Enable Ragebot",p,{},"Enabled"},[2]={"Dropdown","Origin",p,
{options={"Camera","Head","Real Head"}},"Origin"},[3]={"Checkbox","Silent Aim",p,
{},"Silent Aim"},[4]={"Checkbox","Autoshoot",p,{},"Autoshoot"},[5]={"Slider","Min
Damage",p,{min=1,max=100,precise=true,default=25},"Min_Damage"},
[6]={"Checkbox","Autowall",p,{},"Autowall"},[7]={"Slider","Min Damage Behind
Wall",p,{min=1,max=100,precise=true,default=25},"Min_Damage_Wall"}},
[2]={name="Hitboxes",[1]={"Checkbox","Head",p,{},"Head"},[2]={"Checkbox","Torso",p,
{},"Torso"},[3]={"Checkbox","Pelvis",p,{},"Pelvis"}},[3]={name="Baim",
[1]={"Checkbox","On Head Break",p,{},"On_Head_Break"},[2]={"Checkbox","On HP",p,
{},"On_HP"},[3]={"Slider","HP Amount",p,
{min=1,max=100,precise=true,default=25},"HP_Amount"},[4]={"Keybind","On Key",p,
{},"Key"}},[4]={name="Exploits",[1]={"Checkbox","Remove Recoil",p,
{},"Remove_Recoil"},[2]={"Checkbox","Always Hit",p,{},"Always_Hit"},
[3]={"Dropdown","Force Pitch",p,
{options={"Off","Up","Down","Zero"}},"Force_Pitch"},[4]={"Checkbox","Boost
Damage",p,{},"Boost_Damage"},[5]={"Slider","Multiplier",p,
{min=1,max=15,precise=true,default=1},"Multiplier"},[6]={"Checkbox","Double Tap",p,
{},"Double_Tap"},[7]={"Keybind","DT Key",p,{},"DT_Key"}},[5]={name="Other",
[1]={"Slider","Max Penetrations",p,
{min=1,max=4,precise=true,default=4},"Max_Penetrations"},[2]={"Checkbox","Keybind
Indicators",p,{},"Indicators"},[3]={"Checkbox","Safepoint (BETA)",p,
{},"Safepoint"},[4]={"Keybind","Min DMG Override",p,{},"DMG_Override"},
[5]={"Slider","Override Amount",p,
{min=1,max=100,precise=true,default=25},"Override_Amount"}}},[2]={name="Anti-Aim",
[1]={name="Angles",[1]={"Checkbox","Enable Anti-Aim",q,{},"Enabled"},
[2]={"Dropdown","Pitch",q,{options={"Off","Down","Zero","Up","Random"}},"Pitch"},
[3]={"Dropdown","Yaw",p,
{options={"Off","Left","Right","Back","Custom","Random"}},"Yaw"},
[4]={"Slider","Custom Yaw",p,
{min=0,max=360,precise=true,default=180},"Custom_Yaw"},[5]={"Checkbox","Pitch
Extend",q,{},"Pitch_Extend"},[6]={"Checkbox","At Targets",p,{},"At Targets"}},
[2]={name="Extra",[1]={"Checkbox","Disable On E",q,{},"Disable_On_E"},
[2]={"Checkbox","Slide Walk",p,{},"Slide_Walk"},[3]={"Checkbox","No Animations",p,
{},"No_Animations"},[4]={"Checkbox","No Head",p,{},"No_Head"}},[3]={name="Yaw",
[1]={"Checkbox","Enable Jitter",p,{},"Jitter"},[2]={"Slider","Jitter Range",p,
{min=0,max=360,precise=true,default=90},"Jitter_Range"},[3]={"Checkbox","Randomize
Jitter",p,{},"Randomize_Jitter"},[4]={"Slider","Randomize Jitter Min",p,
{min=0,max=360,precise=true,default=0},"Randomize_Jitter_Min"},
[5]={"Checkbox","Enable Spin",p,{},"Spin"},[6]={"Slider","Spin Range",p,
{min=1,max=360,precise=true,default=360},"Spin_Range"},[7]={"Slider","Spin
Increment",p,{min=1,max=270,precise=true,default=1},"Spin_Increment"}},
[4]={name="Exploits",[1]={"Checkbox","Slow Walk",p,{},"Slow_Walk"},
[2]={"Slider","Slow Walk Speed",p,
{min=1,max=12,precise=true,default=10},"Slow_Walk_Speed"},[3]={"Keybind","Slow Walk
Bind",p,{},"Slow_Walk_Bind"},[4]={"Checkbox","Fake Duck",p,{},"Fake_Duck"},
[5]={"Keybind","Fake Duck Bind",p,{},"Fake_Duck_Bind"}},[5]={name="Manual Binds",
[1]={"Keybind","Manual Left",p,{},"Left"},[2]={"Keybind","Manual Right",p,
{},"Right"}}},[3]={name="Visuals",[1]={name="Enemies",[1]={"Checkbox","Box",p,
{},"Box"},[2]={"Slider","Box X",p,{min=40,max=50,precise=true,default=45},"Box_X"},
[3]={"Colorpicker","Box Color",p,{color=Color3.fromRGB(255,255,255)},"Box_Color"},
[4]={"Checkbox","Name",p,{},"Name"},[5]={"Dropdown","Name Font",p,
{options=n,default="GothamBold"},"Name_Font"},[6]={"Colorpicker","Name Color",p,
{color=Color3.fromRGB(255,255,255)},"Name_Color"},[7]={"Slider","Name Font Size",p,
{min=10,max=25,precise=true,default=15},"Name_Font_Size"},[8]={"Slider","Name Y
Offset",p,{min=3.8,max=4.5,precise=false,default=3.8},"Name_Offset"},
[9]={"Checkbox","Health",p,{},"Health"},[10]={"Slider","Health Thickness",p,
{min=1,max=5,precise=true,default=1},"Health_Thickness"},
[11]={"Colorpicker","Health Color",p,
{color=Color3.fromRGB(0,255,0)},"Health_Color"},[12]={"Slider","Health X Offset",p,
{min=2.8,max=4,precise=false,default=2.8},"Health_Offset"}},[2]={name="Self",
[1]={"Checkbox","Third Person",p,{},"Third_Person"},[2]={"Keybind","Third Person
Key",p,{},"Third_Person_Key"},[3]={"Slider","Third Person Distance",p,
{min=7,max=20,precise=true,default=13},"Third_Person_Distance"},
[4]={"Checkbox","Override FOV",p,{},"Override_FOV"},[5]={"Slider","FOV Amount",p,
{min=30,max=120,precise=true,default=90},"FOV_Amount"},[6]={"Checkbox","Override
Skybox",checkSky,{},"Override_Skybox"},[7]={"Dropdown","Skybox",checkSky,
{options={"Purple Clouds","Purple Nebula","Twilight","Vaporwave
Colors"}},"Skybox"},[8]={"Slider","Scope Blend",p,
{min=0,max=99,precise=true,default=0},"Scope_Blend"}},[3]={name="Viewmodel",
[1]={"Slider","X Offset",p,{min=-400,max=400,precise=true,default=0},"X_Offset"},
[2]={"Slider","Y Offset",p,{min=-400,max=400,precise=true,default=0},"Y_Offset"},
[3]={"Slider","Z Offset",p,{min=-400,max=400,precise=true,default=0},"Z_Offset"}},
[4]={name="Bullet
Tracers",[1]={"Checkbox","Enabled",p,{},"Enabled"},[2]={"Dropdown","Material",p,
{options={"Custom","Flat","ForceField"}},"Material"},[3]={"Slider","Life Time",p,
{min=0,max=5,precise=true,default=5},"Life_Time"},[4]={"Colorpicker","Tracer
Color",p,{color=Color3.fromRGB(255,255,255)},"Tracer_Color"},
[5]={"Slider","Thickness",p,{min=1,max=3,precise=true,default=1},"Thickness"}},
[5]={name="Chams",[1]={"Checkbox","Enabled",p,{},"Enabled"},
[2]={"Slider","Transparency",p,
{min=0,max=100,precise=true,default=0},"Transparency"},
[3]={"Colorpicker","Color",p,{color=Color3.fromRGB(255,255,255)},"Color"},
[4]={"Checkbox","Through Walls",p,{enabled=true},"Through_Walls"}},
[6]={name="World",[1]={"Checkbox","No Scope",p,{},"No_Scope"},
[2]={"Checkbox","World Color",p,{},"World_Color"},[3]={"Colorpicker","Color",p,
{color=Color3.fromRGB(255,255,255)},"World_Color_Color"},[4]={"Checkbox","No
Flash",p,{},"No_Flash"},[5]={"Checkbox","Time of Day",p,{},"Time_Of_Day"},
[6]={"Slider","Time",p,{min=0,max=24,precise=true,default=12},"Time"},
[7]={"Checkbox","Night Mode",p,{},"Night_Mode"},[8]={"Slider","Night Mode
Strength",p,{min=0,max=255,precise=true,default=0},"Night_Mode_Strength"},
[9]={"Checkbox","Hitsound",p,{},"Hitsound"},[10]={"Dropdown","Sound",p,
{options={"Skeet","TF2","Terraria","Slap","Custom"}},"Hitsound_Sound"},
[11]={"Textbox","Custom ID",p,{placeholder="HITSOUND ID"},"Custom_ID"},
[12]={"Checkbox","Fire Radius",p,{},"Fire_Radius"},[13]={"Colorpicker","Radius
Color",p,{color=Color3.fromRGB(255,0,0)},"Fire_Radius_Color"},
[14]={"Checkbox","Smoke Radius",p,{},"Smoke_Radius"},[15]={"Colorpicker","Radius
Color",p,{color=Color3.fromRGB(255,255,255)},"Smoke_Radius_Color"},
[16]={"Slider","Reduce Smoke Particles",p,
{min=0,max=100,precise=true,default=0,suffix="%"},"Reduce_Smoke"},
[17]={"Checkbox","No Shadows",function(B)k.GlobalShadows=not B end,
{},"No_Shadows"}},[7]={name="Hand Chams",[1]={"Checkbox","Enable Hand Chams",p,
{},"Enabled"},[2]={"Checkbox","Override Gun",p,{},"Gun"},
[3]={"Colorpicker","Color",p,{color=Color3.fromRGB(255,255,255)},"Gun_Color"},
[4]={"Dropdown","Material",p,
{options={"Custom","Flat","ForceField"}},"Gun_Material"},
[5]={"Slider","Transparency",p,
{min=0,max=99,precise=true,default=0},"Gun_Transparency"},
[6]={"Slider","Reflectance",p,
{min=0,max=5,precise=true,default=0},"Gun_Reflectance"},[7]={"Checkbox","Override
Accessories",p,{},"Hands"},[8]={"Checkbox","Remove Gloves",p,{},"Remove_Gloves"},
[9]={"Checkbox","Remove Sleeves",p,{},"Remove_Sleeves"},
[10]={"Colorpicker","Color",p,{color=Color3.fromRGB(255,255,255)},"Hand_Color"},
[11]={"Checkbox","Override Skin",p,{},"Skin"},[12]={"Colorpicker","Color",p,
{color=Color3.fromRGB(255,255,255)},"Skin_Color"},[13]={"Slider","Transparency",p,
{min=0,max=100,precise=true,default=0},"Skin_Transparency"}},[8]={name="Others",
[1]={"Checkbox","Dropped Weapon Chams",filterdebris,{},"Dropped_Weapons"},
[2]={"Dropdown","Material",filterdebris,
{options={"Custom","Flat","ForceField"}},"Dropped_Weapons_Material"},
[3]={"Colorpicker","Color",filterdebris,
{color=Color3.fromRGB(255,255,255)},"Dropped_Weapons_Color"},
[4]={"Slider","Transparency",filterdebris,
{min=0,max=100,precise=true,default=0},"Dropped_Weapons_Transparency"},
[5]={"Checkbox","Disable Blood",filterdebris,{},"Disable_Blood"},
[6]={"Checkbox","Disable Bullet Holes",filterdebris,{},"Disable_Bullet_Holes"}},
[9]={name="Bullet Impacts",[1]={"Checkbox","Enabled",p,{},"Enabled"},
[2]={"Dropdown","Material",p,{options={"Custom","Flat","ForceField"}},"Material"},
[3]={"Slider","Life Time",p,{min=0,max=5,precise=true,default=5},"Life_Time"},
[4]={"Colorpicker","Impact Color",p,
{color=Color3.fromRGB(255,255,255)},"Impact_Color"},[5]={"Slider","Thickness",p,
{min=1,max=3,precise=true,default=1},"Thickness"}},[10]={name="Particles",
[1]={"Checkbox","Enabled",p,{},"Enabled"},[2]={"Dropdown","Type",p,
{options={"Rain","Snow"}},"Type"},[3]={"Colorpicker","Color",p,
{color=Color3.fromRGB(255,255,255)},"Color"}},[11]={name="Better Crosshair",
[1]={"Checkbox","Enabled",p,{},"Enabled"},[2]={"Checkbox","Override Length",p,
{},"Override_Length"},[3]={"Slider","Length",p,
{min=1,max=15,precise=true,default=10},"Length"},[4]={"Checkbox","Border",p,
{},"Border"},[5]={"Slider","Thickness",p,
{min=1,max=3,precise=true,default=1},"Border_Thickness"},[6]={"Colorpicker","Border
Color",p,{color=Color3.fromRGB(0,0,0)},"Border_Color"}},[12]={name="Hit Chams",
[1]={"Checkbox","Enabled",p,{},"Enabled"},[2]={"Dropdown","Type",p,
{options={"Hitbox","Full Body"}},"Type"},[3]={"Colorpicker","Color",p,
{color=Color3.fromRGB(255,255,255)},"Color"},[4]={"Slider","Transparency",p,
{min=0,max=100,precise=true,default=0},"Transparency"},[5]={"Slider","Life Time",p,
{min=1,max=10,precise=true,default=5},"Life Time"}},[13]={name="Bomb Settings"}},
[4]={name="Misc",[1]={name="Bunny Hop",[1]={"Checkbox","Enabled",p,{},"Enabled"},
[2]={"Slider","Speed",p,{min=15,max=150,precise=true,default=33},"Speed"}},
[2]={name="Anti-Damage",[1]={"Checkbox","Anti-Fire Damage",p,{},"Anti_Fire"},
[2]={"Checkbox","Anti-Fall Damage",p,{},"Anti_Fall"}}},[5]={name="Configs",
[1]={name="Configs",[1]={"Textbox","Config Name",p,{placeholder="CONFIG
NAME"},"Configs_Name"},[2]={"Button","Save Config",function()game:GetService("nixus
cb").ConfigEvent:Fire("SaveConfig",o["Configs"]["Configs"]["Configs_Name"])end,
{text="Save"},"Save_Config"},[3]={"Button","Load
Config",function()game:GetService("nixus
cb").ConfigEvent:Fire("LoadConfig",o["Configs"]["Configs"]["Configs_Name"])end,
{text="Load"},"Load_Config"}}}}local C;local D=false;if A then local
E=library.new(A.darkmode,A.name)E.ChangeToggleKey(A.togglekey)if not
game:FindFirstChild(A.name)then local
F,G,H=Instance.new("Model"),Instance.new("BindableEvent"),Instance.new("BindableEve
nt")F.Name,G.Name,H.Name=A.name,"ConfigEvent","ApiEvent"local
I=Instance.new("BindableEvent")I.Name="LuaEvent"I.Parent=F;F.Parent,G.Parent,H.Pare
nt=game,F,F end;game[A.name].ConfigEvent.Event:Connect(function(...)local J={...}if
J[2]and D then if J[1]=="SaveConfig"then
writefile(J[2]..".txt",game:GetService("HttpService"):JSONEncode(o))end end end)for
K=1,#A do local L=E:Category(A[K].name)o[A[K].name]={}for M=1,#A[K]do local
N=L:Sector(A[K][M].name)o[A[K].name][A[K][M].name]={}if A[K][M].isLua then z=N
end;for v=1,#A[K][M]do local y=A[K][M][v]local
O=N:Cheat(y[1],y[2],function(P)o[A[K].name][A[K][M].name]
[y[5]]=y[1]=="Colorpicker"and fromcolor(P)or P;y[3](P)end,y[4])o[A[K].name][A[K]
[M].name][y[5]]=y[1]=="Colorpicker"and fromcolor(O.value)or
O.value;game[A.name].ConfigEvent.Event:Connect(function(...)local J={...}if D and
J[1]=="LoadConfig"then if J[2]and isfile(J[2]..".txt")then local
Q=game:GetService("HttpService"):JSONDecode(readfile(J[2]..".txt"))if Q[A[K].name]
[A[K][M].name]~=nil and Q[A[K].name][A[K][M].name][y[5]]~=nil then if
y[1]~="Button"and y[1]~="Colorpicker"then O:SetValue(Q[A[K].name][A[K][M].name]
[y[5]])end;if y[1]=="Colorpicker"then O:SetValue(tocolor(Q[A[K].name][A[K][M].name]
[y[5]]))end end end end end)end;D=true end end end;repeat wait()until
D;y.api=function()local
H=game[A.name].ApiEvent;H.Event:Connect(function(...)end)local
I=game[A.name].LuaEvent;I.Event:Connect(function(...)local J={...}if
isfile(J[2])and readfile(J[2]).lua.onLoad~=nil and readfile(J[2]).lua.onUnload~=nil
then local R=readfile(J[2])if J[1]=="Load"then R.onLoad()else R.onUnload()end end
end)end;y.initiate=function()local S;local
T=false;y.api()game:GetService("ReplicatedStorage").Viewmodels["v_M4A4"].AnimSaves:
Destroy()local
U={side="none",filter=false,thirdperson=false,edown=false,jitter=false,spin=0,hoppi
ng=false,hit=tick(),dt=false,candt=false,forcebaim=false,direc="back"}local
V={Skeet="rbxassetid://5447626464",TF2="rbxassetid://3455144981",Terraria="rbxasset
id://1347140027",Slap="rbxassetid://
2330776461",Custom=""}e.__namecall=newcclosure(function(self,...)local
W=tostring(getnamecallmethod())local J={...}if W=="GetService"then if J[1]==A.name
then return game[A.name]end end;if W=="SetPrimaryPartCFrame"then
J[1]=J[1]*CFrame.new(o["Visuals"]["Viewmodel"]["X_Offset"]/200,-o["Visuals"]
["Viewmodel"]["Y_Offset"]/200,-o["Visuals"]["Viewmodel"]["Z_Offset"]/100)end;if
W=="FireServer"and self.Name=="HitPart"then if o["Rage"]["Exploits"]
["Boost_Damage"]then J[8]=J[8]*o["Rage"]["Exploits"]["Multiplier"]end;if o["Rage"]
["Exploits"]["Always_Hit"]and S~=nil then J[1]=S;J[2]=S.Position
end;spawn(function()if o["Visuals"]["World"]["Hitsound"]then if J[1].Parent~=nil
and J[1].Parent.Parent==workspace then if V[o["Visuals"]["World"]
["Hitsound_Sound"]]=="Custom"then V["Custom"]=tostring(o["Visuals"]["World"]
["Custom_ID"])end;local X=Instance.new("Sound",workspace)X.SoundId=V[o["Visuals"]
["World"]["Hitsound_Sound"]]X.PlayOnRemove=true;X.Volume=3;X:Destroy()end end
end)spawn(function()if o["Visuals"]["Hit Chams"]["Enabled"]and J[1].Parent~=nil and
J[1].Parent.Parent==workspace then if o["Visuals"]["Hit Chams"]
["Type"]=="Hitbox"then local
w=Instance.new("Part")w.CFrame=J[1].CFrame;w.Anchored=true;w.CanCollide=false;w.Mat
erial=Enum.Material.ForceField;w.Color=tocolor(o["Visuals"]["Hit Chams"]
["Color"])w.Size=J[1].Size;w.Transparency=o["Visuals"]["Hit Chams"]
["Transparency"]/100;w.Parent=workspace.Debris;wait(o["Visuals"]["Hit Chams"]["Life
Time"])w:Destroy()else for u,Y in pairs(J[1].Parent:GetChildren())do if
Y:IsA("MeshPart")or Y.Name=="Head"then spawn(function()local
w=Instance.new("Part")w.CFrame=Y.CFrame;w.Anchored=true;w.CanCollide=false;w.Materi
al=Enum.Material.ForceField;w.Color=tocolor(o["Visuals"]["Hit Chams"]
["Color"])w.Transparency=o["Visuals"]["Hit
Chams"]["Transparency"]/100;w.Size=Y.Size;w.Parent=workspace.Debris;wait(o["Visuals
"]["Hit Chams"]["Life Time"])w:Destroy()end)end end end end end)end;if
W=="FireServer"and self.Name=="HitPart"and tick()-U.hit>0.005 then
U.hit=tick()spawn(function()if o["Visuals"]["Bullet Tracers"]["Enabled"]then local
Z=Instance.new("Part")Z.Anchored=true;Z.CanCollide=false;Z.Material=o["Visuals"]
["Bullet
Tracers"]["Material"]=="Custom"and Enum.Material.SmoothPlastic or o["Visuals"]
["Bullet Tracers"]["Material"]=="Flat"and Enum.Material.Neon or o["Visuals"]
["Bullet Tracers"]["Material"]=="ForceField"and
Enum.Material.ForceField;Z.Color=tocolor(o["Visuals"]["Bullet Tracers"]
["Tracer_Color"])Z.Size=Vector3.new(o["Visuals"]["Bullet
Tracers"]["Thickness"]/10,o["Visuals"]["Bullet Tracers"]["Thickness"]/10,
(cam.CFrame.p-
J[2]).magnitude)Z.CFrame=CFrame.new(cam.CFrame.p,J[2])*CFrame.new(0,0,-Z.Size.Z/
2)Z.Parent=workspace.Debris;wait(o["Visuals"]["Bullet Tracers"]
["Life_Time"])Z:Destroy()end end)spawn(function()if o["Visuals"]["Bullet Impacts"]
["Enabled"]then local
w=Instance.new("Part")w.Anchored=true;w.CanCollide=false;w.Material=o["Visuals"]
["Bullet Impacts"]["Material"]=="Custom"and Enum.Material.SmoothPlastic or
o["Visuals"]["Bullet Impacts"]["Material"]=="Flat"and Enum.Material.Neon or
o["Visuals"]["Bullet Impacts"]["Material"]=="ForceField"and
Enum.Material.ForceField;w.Size=Vector3.new(o["Visuals"]["Bullet Impacts"]
["Thickness"]/10,o["Visuals"]["Bullet Impacts"]["Thickness"]/10,o["Visuals"]
["Bullet Impacts"]["Thickness"]/10)w.Position=J[2]w.Color=tocolor(o["Visuals"]
["Bullet Impacts"]["Impact_Color"])w.Parent=workspace.Debris;wait(o["Visuals"]
["Bullet Impacts"]["Life_Time"])w:Destroy()end end)end;if
W=="FindPartOnRayWithIgnoreList"and S~=nil and J[2][7]~=nil and j.gun~=nil and
j.gun~="none"then if not checkcaller()or T then local _=o["Rage"]["Main"]
["Origin"]=="Camera"and cam.CFrame.p or o["Rage"]["Main"]["Origin"]=="Head"and
c.Character.Head.Position or o["Rage"]["Main"]["Origin"]=="Real Head"and
c.Character.HumanoidRootPart.CFrame.p+Vector3.new(0,1.4,0)J[1]=Ray.new(_,
(S.CFrame.p-_).unit*math.clamp(j.gun.Range.Value,5,400))end end;if
self.Name=="BURNME"then if o["Misc"]["Anti-Damage"]["Anti_Fire"]then return end
end;if self.Name=="FallDamage"then if o["Misc"]["Anti-Damage"]["Anti_Fall"]then
return end end;if W=="FireServer"and self.Name=="ControlTurn"then if o["Anti-Aim"]
["Angles"]["Enabled"]then if o["Anti-Aim"]["Angles"]["Pitch"]~=nil then if o["Anti-
Aim"]["Extra"]["Disable_On_E"]and not U.edown or not o["Anti-Aim"]["Extra"]
["Disable_On_E"]then if o["Anti-Aim"]["Angles"]["Pitch"]=="Down"then J[1]=-1;if
o["Anti-Aim"]["Angles"]["Pitch_Extend"]then J[1]=-1.2 end end;if o["Anti-Aim"]
["Angles"]["Pitch"]=="Up"then J[1]=1;if o["Anti-Aim"]["Angles"]["Pitch_Extend"]then
J[1]=1.2 end end;if o["Anti-Aim"]["Angles"]["Pitch"]=="Zero"then J[1]=0 end;if
o["Anti-Aim"]["Angles"]["Pitch"]=="Random"then J[1]=math.random(-1,1)if o["Anti-
Aim"]["Angles"]["Pitch_Extend"]then J[1]=math.random(-1.2,1.2)end end else
J[1]=math.clamp(math.asin(cam.CFrame.LookVector.y),-1,1)end end end end;if
W=="LoadAnimation"and self.Name=="Humanoid"then if o["Anti-Aim"]["Extra"]
["Slide_Walk"]then if string.find(J[1].Name,"Walk")or
string.find(J[1].Name,"Run")then J[1]=i end end;if o["Anti-Aim"]["Extra"]
["No_Animations"]then J[1]=i end end;if W=="GetState"then return
Enum.HumanoidStateType.Physics end;if W=="InvokeServer"and self.Name=="Hugh"then
return end;return f(self,unpack(J))end)e.__index=newcclosure(function(self,a0)if
not checkcaller()and a0=="WalkSpeed"and self==c.Character.Humanoid then if o["Anti-
Aim"]["Exploits"]["Slow_Walk"]then if o["Anti-Aim"]["Exploits"]
["Slow_Walk_Bind"]~=nil and game:GetService("UserInputService"):IsKeyDown(o["Anti-
Aim"]["Exploits"]["Slow_Walk_Bind"])then return o["Anti-Aim"]["Exploits"]
["Slow_Walk_Speed"]end end;if U.hopping then
c.Character.Humanoid.WalkSpeed=o["Misc"]["Bunny Hop"]["Speed"]return 3 end
end;return g(self,a0)end)e.__newindex=newcclosure(function(self,a1,a2)if o["Anti-
Aim"]["Exploits"]["Fake_Duck"]and self:IsA("Humanoid")and a1=="CameraOffset"then if
o["Anti-Aim"]["Exploits"]["Fake_Duck_Bind"]~=nil and
game:GetService("UserInputService"):IsKeyDown(o["Anti-Aim"]["Exploits"]
["Fake_Duck_Bind"])then a2=Vector3.new(0,0.05,0)end end;return
h(self,a1,a2)end)local
H=game[A.name].ApiEvent;y.keydown=game:GetService("UserInputService").InputBegan:Co
nnect(function(a3,a4)if o["Visuals"]["Self"]["Third_Person"]and o["Visuals"]
["Self"]["Third_Person_Key"]~=nil then if a3.KeyCode==Enum.KeyCode[o["Visuals"]
["Self"]["Third_Person_Key"]]then U.thirdperson=not U.thirdperson end end;if
o["Anti-Aim"]["Manual Binds"]["Left"]~=nil then if
a3.KeyCode==Enum.KeyCode[o["Anti-Aim"]["Manual Binds"]["Left"]]then if
U.side=="left"then U.side="none"else U.side="left"end end end;if o["Anti-Aim"]
["Manual Binds"]["Right"]~=nil then if a3.KeyCode==Enum.KeyCode[o["Anti-Aim"]
["Manual Binds"]["Right"]]then if U.side=="right"then U.side="none"else
U.side="right"end end end
end)y.keyup=game:GetService("UserInputService").InputEnded:Connect(function(a3,a4)e
nd)local a5=j.firebullet;j.firebullet=function(self,...)local
J={...}U.dt=J[1]~="SKEETBETACRACK"and true or false;if U.dt and U.candt then
game:GetService("RunService").RenderStepped:wait()a5("SKEETBETACRACK")end;return
a5(self,unpack(J))end;local
a6=j.updateads;j.updateads=newcclosure(function(self,...)local
J={...}spawn(function()if c.Character~=nil then
game:GetService("RunService").RenderStepped:wait()for u,w in
pairs(c.Character:GetDescendants())do if w:IsA("Part")or w:IsA("MeshPart")then if
w.Transparency~=1 then
w.Transparency=c.PlayerGui.GUI.Crosshairs.Scope.Visible==true and o["Visuals"]
["Self"]["Scope_Blend"]/100 or 0 end end;if w:IsA("Accessory")then
w.Handle.Transparency=c.PlayerGui.GUI.Crosshairs.Scope.Visible==true and
o["Visuals"]["Self"]["Scope_Blend"]/100 or 0 end end end end)return
a6(self,...)end)k.ChildAdded:Connect(function(a7)if o["Visuals"]["Self"]
["Override_Skybox"]and a7:IsA("Sky")then local t=a7;t.SkyboxLf=s[o["Visuals"]
["Self"]["Skybox"]].SkyboxLf;t.SkyboxBk=s[o["Visuals"]["Self"]
["Skybox"]].SkyboxBk;t.SkyboxDn=s[o["Visuals"]["Self"]
["Skybox"]].SkyboxDn;t.SkyboxFt=s[o["Visuals"]["Self"]
["Skybox"]].SkyboxFt;t.SkyboxRt=s[o["Visuals"]["Self"]
["Skybox"]].SkyboxRt;t.SkyboxUp=s[o["Visuals"]["Self"]["Skybox"]].SkyboxUp end
end)workspace:WaitForChild("Ray_Ignore").ChildAdded:Connect(function(v)if
v.Name=="Fires"then v.ChildAdded:Connect(function(a8)if o["Visuals"]["World"]
["Fire_Radius"]then a8.Transparency=0.7;a8.Color=tocolor(o["Visuals"]["World"]
["Fire_Radius_Color"])end end)end;if v.Name=="Smokes"then
v.ChildAdded:Connect(function(a9)a9:WaitForChild("ParticleEmitter").Rate=310-
o["Visuals"]["World"]["Reduce_Smoke"]*3.1;if o["Visuals"]["World"]
["Smoke_Radius"]then
a9.Transparency=0;a9.Material=Enum.Material.ForceField;a9.Color=tocolor(o["Visuals"
]["World"]["Smoke_Radius_Color"])end end)end
end)workspace.Debris.ChildAdded:Connect(function(v)spawn(function()if o["Visuals"]
["Others"]["Dropped_Weapons"]and v:IsA("Part")then for u,w in
pairs(v:GetChildren())do if w:IsA("MeshPart")then if w.Transparency~=1 then
w.TextureID=""w.Material=o["Visuals"]["Others"]
["Dropped_Weapons_Material"]=="Custom"and Enum.Material.SmoothPlastic or
o["Visuals"]["Others"]["Dropped_Weapons_Material"]=="Flat"and Enum.Material.Neon or
o["Visuals"]["Others"]["Dropped_Weapons_Material"]=="ForceField"and
Enum.Material.ForceField;w.Color=tocolor(o["Visuals"]["Others"]
["Dropped_Weapons_Color"])w.Transparency=o["Visuals"]["Others"]
["Dropped_Weapons_Transparency"]/100 end end;if w:IsA("Part")then if
w.Transparency~=1 then w.Material=o["Visuals"]["Others"]
["Dropped_Weapons_Material"]=="Custom"and Enum.Material.SmoothPlastic or
o["Visuals"]["Others"]["Dropped_Weapons_Material"]=="Flat"and Enum.Material.Neon or
o["Visuals"]["Others"]["Dropped_Weapons_Material"]=="ForceField"and
Enum.Material.ForceField;w.Color=tocolor(o["Visuals"]["Others"]
["Dropped_Weapons_Color"])w.Transparency=o["Visuals"]["Others"]
["Dropped_Weapons_Transparency"]/100 end end end end;if o["Visuals"]["Others"]
["Disable_Bullet_Holes"]and v.Name=="Bullet"then v:Destroy()end
end)end)workspace.Camera.Debris.ChildAdded:Connect(function(v)spawn(function()if
v.Name=="Blood"then if o["Visuals"]["Other"]["Disable_Blood"]then v:Destroy()end
end end)end)spawn(function()while true do wait(1)for u,aa in
pairs(a:GetPlayers())do if aa.Character and
aa.Character:FindFirstChild("UpperTorso")then if aa.Team~=c.Team then if
o["Visuals"]["Chams"]["Enabled"]then for u,w in pairs(aa.Character:GetChildren())do
if w:IsA("MeshPart")or w.Name=="Head"then if not w:FindFirstChild("Chams")then
local
ab=Instance.new("BoxHandleAdornment")ab.Name="Chams"ab.Adornee=w;ab.Color3=tocolor(
o["Visuals"]["Chams"]["Color"])ab.AlwaysOnTop=o["Visuals"]["Chams"]
["Through_Walls"]ab.ZIndex=5;ab.Transparency=o["Visuals"]["Chams"]
["Transparency"]/100;ab.Size=w.Size+Vector3.new(0.03,0.03,0.03)ab.Parent=w else if
w:FindFirstChild("Chams")then local ab=w.Chams;ab.Color3=tocolor(o["Visuals"]
["Chams"]["Color"])ab.Transparency=o["Visuals"]["Chams"]["Transparency"]/
100;ab.AlwaysOnTop=o["Visuals"]["Chams"]["Through_Walls"]end end end end else for
u,w in pairs(aa.Character:GetDescendants())do if w.Name=="Chams"then w:Destroy()end
end end else for u,w in pairs(aa.Character:GetDescendants())do if
w.Name=="Chams"then w:Destroy()end end end end end end end)local function
ac(ad)return Vector3.new(ad.r,ad.g,ad.b)end;local
ae={["Head"]={[1]=Vector3.new(0.5,0,0),[2]=Vector3.new(-0.5,0,0),
[3]=Vector3.new(0,0,0.5),[4]=Vector3.new(0,0,-0.5),
[5]=Vector3.new(0,0.5,0)}}ae.create=function()local
af=Instance.new("Part")af.Size=Vector3.new(0.1,0.1,0.1)af.Anchored=true;af.CanColli
de=false;af.Transparency=1;return af end;local ag={["Head"]=4,["FakeHead"]=4,
["HeadHB"]=4,["UpperTorso"]=1,["LowerTorso"]=1.25,["LeftUpperArm"]=1,
["LeftLowerArm"]=1,["LeftHand"]=1,["RightUpperArm"]=1,["RightLowerArm"]=1,
["RightHand"]=1,["LeftUpperLeg"]=0.75,["LeftLowerLeg"]=0.75,["LeftFoot"]=0.75,
["RightUpperLeg"]=0.75,["RightLowerLeg"]=0.75,["RightFoot"]=0.75}local
ah=Instance.new("ScreenGui")local ai=Instance.new("Frame")local
aj=Instance.new("UIListLayout")local ak=Instance.new("TextLabel")local
al=Instance.new("TextLabel")local am=Instance.new("TextLabel")local

an=Instance.new("TextLabel")ah.ZIndexBehavior=Enum.ZIndexBehavior.Sibling;ai.Parent
=ah;ai.BackgroundTransparency=1;ai.Size=UDim2.new(0,124,0,74)aj.Parent=ai;aj.SortOr
der=Enum.SortOrder.LayoutOrder;ak.Parent=ai;ak.BackgroundTransparency=1;ak.Size=UDi
m2.new(0,124,0,18)ak.Font=Enum.Font.GothamBold;ak.Text="DT"ak.TextColor3=Color3.fro
mRGB(255,0,0)ak.TextSize=20;ak.TextStrokeTransparency=0.5;al.Parent=ai;al.Backgroun
dTransparency=1;al.Size=UDim2.new(0,124,0,18)al.Font=Enum.Font.GothamBold;al.Text="
Baim"al.TextColor3=Color3.fromRGB(255,0,0)al.TextSize=20;al.TextStrokeTransparency=
0.5;am.Parent=ai;am.BackgroundTransparency=1;am.Size=UDim2.new(0,124,0,18)am.Font=E
num.Font.GothamBold;am.Text="Min:
0"am.TextColor3=Color3.fromRGB(255,0,0)am.TextSize=20;am.TextStrokeTransparency=0.5
;an.Parent=ai;an.BackgroundTransparency=1;an.Size=UDim2.new(0,124,0,18)an.Font=Enum
.Font.GothamBold;an.Text="No
Target"an.TextColor3=Color3.fromRGB(255,0,0)an.TextSize=20;an.TextStrokeTransparenc
y=0.5;ah.Parent=game.CoreGui;local
ao=false;game:GetService("RunService").RenderStepped:Connect(function()ai.Position=
UDim2.new(0.5,-62,0.5,2)ai.Visible=o["Rage"]["Other"]["Indicators"]if o["Rage"]
["Exploits"]["Double_Tap"]~=true or o["Rage"]["Exploits"]["DT_Key"]==nil then
ak.TextColor3=Color3.fromRGB(255,0,0)ao=false end;if o["Rage"]["Baim"]["Key"]==nil
then al.TextColor3=Color3.fromRGB(255,0,0)end;am.Text="Min: "..o["Rage"]["Other"]
["Override_Amount"]if o["Rage"]["Other"]["DMG_Override"]==nil then
am.TextColor3=Color3.fromRGB(255,0,0)end end)local
a5=j.firebullet;j.firebullet=function(self,...)local J={...}if J[2]~="nixusdt"and
ao then
game:GetService("RunService").RenderStepped:wait()a5(nil,"nixusdt")end;return
a5(self,unpack(J))end;game:GetService("UserInputService").InputBegan:Connect(functi
on(a0,ap)if not ap then if o["Rage"]["Exploits"]["Double_Tap"]==true and o["Rage"]
["Exploits"]["DT_Key"]~=nil then if a0.KeyCode==Enum.KeyCode[o["Rage"]["Exploits"]
["DT_Key"]]then ak.TextColor3=ak.TextColor3==Color3.fromRGB(190,255,48)and
Color3.fromRGB(255,0,0)or
Color3.fromRGB(190,255,48)ao=ak.TextColor3==Color3.fromRGB(190,255,48)and true or
false end end;if o["Rage"]["Baim"]["Key"]~=nil then if
a0.KeyCode==Enum.KeyCode[o["Rage"]["Baim"]["Key"]]then
al.TextColor3=al.TextColor3==Color3.fromRGB(190,255,48)and
Color3.fromRGB(255,0,0)or Color3.fromRGB(190,255,48)end end;if o["Rage"]["Other"]
["DMG_Override"]~=nil then if a0.KeyCode==Enum.KeyCode[o["Rage"]["Other"]
["DMG_Override"]]then am.TextColor3=am.TextColor3==Color3.fromRGB(190,255,48)and
Color3.fromRGB(255,0,0)or Color3.fromRGB(190,255,48)end end end end)local
aq=game:GetService("RunService").RenderStepped:Connect(function()S=nil;if o["Rage"]
["Main"]["Enabled"]and j.gun~="none"and workspace:FindFirstChild("Map")~=nil and
c.Character~=nil and c.Character:FindFirstChild("Humanoid")then if o["Rage"]
["Exploits"]["Remove_Recoil"]then j.resetaccuracy()j.RecoilX=0;j.RecoilY=0
end;local _=o["Rage"]["Main"]["Origin"]=="Camera"and cam.CFrame.p or o["Rage"]
["Main"]["Origin"]=="Head"and c.Character.Head.Position or o["Rage"]["Main"]
["Origin"]=="Real Head"and
c.Character.HumanoidRootPart.CFrame.p+Vector3.new(0,1.4,0)for u,aa in
pairs(a:GetPlayers())do if aa.Character~=nil and
aa.Character:FindFirstChildOfClass("ForceField")==nil and aa.Team~=c.Team then if
aa.Character:FindFirstChild("UpperTorso")~=nil and
aa.Character:FindFirstChild("Humanoid")~=nil then local
ar={unpack(collision)}table.insert(ar,workspace.Map:WaitForChild("Clips"))table.ins
ert(ar,workspace.Map:WaitForChild("SpawnPoints"))table.insert(ar,c.Character)table.
insert(ar,cam)table.insert(ar,aa.Character.HumanoidRootPart)if
aa.Character:FindFirstChild("BackC4")then
table.insert(ar,aa.Character.BackC4)end;if aa.Character:FindFirstChild("Gun")then
table.insert(ar,aa.Character.Gun)end;if o["Rage"]["Exploits"]
["Force_Pitch"]~="Off"then aa.Character.UpperTorso.Waist.C0=o["Rage"]["Exploits"]
["Force_Pitch"]=="Up"and CFrame.new(Vector3.new(0,0.6,0))*CFrame.Angles(0.7,0,0)or
o["Rage"]["Exploits"]["Force_Pitch"]=="Down"and
CFrame.new(Vector3.new(0,0.6,0))*CFrame.Angles(-0.7,0,0)or o["Rage"]["Exploits"]
["Force_Pitch"]=="Zero"and
CFrame.new(Vector3.new(0,0.6,0))*CFrame.Angles(0,0,0)end;local as={}if o["Rage"]
["Hitboxes"]["Head"]then if not o["Rage"]["Baim"]["On_Head_Break"]or o["Rage"]
["Baim"]["On_Head_Break"]and aa.Character:FindFirstChild("FakeHead")~=nil then if
not o["Rage"]["Baim"]["On_HP"]or o["Rage"]["Baim"]["On_HP"]and
aa.Character.Humanoid.Health>o["Rage"]["Baim"]["HP_Amount"]then if
al.TextColor3~=Color3.fromRGB(190,255,48)then table.insert(as,aa.Character.Head)end
end end end;if o["Rage"]["Hitboxes"]["Torso"]or o["Rage"]["Baim"]["On_HP"]and
aa.Character.Humanoid.Health<=o["Rage"]["Baim"]["HP_Amount"]or o["Rage"]["Baim"]
["On_Head_Break"]and aa.Character:FindFirstChild("FakeHead")==nil or
al.TextColor3==Color3.fromRGB(190,255,48)then
table.insert(as,aa.Character.UpperTorso)end;if o["Rage"]["Hitboxes"]["Pelvis"]then
table.insert(as,aa.Character.LowerTorso)end;for u,Y in ipairs(as)do local
at={unpack(ar)}if o["Rage"]["Main"]["Autowall"]then local au={}local av,aw,ax;local
ay=j.gun.Penetration.Value*0.01;repeat local az=Ray.new(_,(Y.CFrame.p-
_).unit*math.clamp(j.gun.Range.Value,1,300))aw,ax=workspace:FindPartOnRayWithIgnore
List(az,at,false,true)if aw~=nil and aw.Parent~=nil then if
aw:FindFirstAncestor(aa.Name)or o["Rage"]["Other"]["Safepoint"]and Y==aw then av=aw
else table.insert(at,aw)table.insert(au,{["Position"]=ax,["Hit"]=aw})end end until
av~=nil or#au>=4 or aw==nil;if av~=nil then local aA=1;if#au==0 then if
ag[av.Name]~=nil then local aA=j.gun.DMG.Value*ag[av.Name]if
aa:FindFirstChild("Kevlar")then if string.find(av.Name,"Head")then if
aa:FindFirstChild("Helmet")then aA=aA/100*j.gun.ArmorPenetration.Value end else
aA=aA/100*j.gun.ArmorPenetration.Value end end;if
am.TextColor3==Color3.fromRGB(190,255,48)and aA>=o["Rage"]["Other"]
["Override_Amount"]or am.TextColor3==Color3.fromRGB(255,0,0)and aA>=o["Rage"]
["Main"]["Min_Damage"]then S=av;if not o["Rage"]["Main"]["Silent Aim"]then
cam.CFrame=CFrame.new(cam.CFrame.Position,av.Position)end;if o["Rage"]["Main"]
["Autoshoot"]and j.DISABLED==false then T=true;j.firebullet()T=false end end end
else local aB=0;local aC=1;for a1=1,#au do local aD=au[a1]local w=aD["Hit"]local
ax=aD["Position"]local aE=1;if w.Material==Enum.Material.DiamondPlate then aE=3
end;if w.Material==Enum.Material.CorrodedMetal or w.Material==Enum.Material.Metal
or w.Material==Enum.Material.Concrete or w.Material==Enum.Material.Brick then aE=2
end;if w.Name=="Grate"or w.Material==Enum.Material.Wood or
w.Material==Enum.Material.WoodPlanks then aE=0.1 end;if w.Name=="nowallbang"then
aE=100 end;if w:FindFirstChild("PartModifier")then aE=w.PartModifier.Value end;if
w.Transparency==1 or w.CanCollide==false or w.Name=="Glass"or
w.Name=="Cardboard"then aE=0 end;local aF=(Y.CFrame.p-
ax).unit*math.clamp(j.gun.Range.Value,1,100)local az=Ray.new(ax+aF*1,aF*-2)local
u,aG=workspace:FindPartOnRayWithWhitelist(az,{w},true)local aH=(aG-
ax).Magnitude;aH=aH*aE;aB=math.min(ay,aB+aH)aC=1-aB/ay end;if ag[av.Name]~=nil and
aB>0 and aC>0 then local aA=j.gun.DMG.Value*ag[av.Name]*aC;an.Text=aA;if
aa:FindFirstChild("Kevlar")then if string.find(av.Name,"Head")then if
aa:FindFirstChild("Helmet")then aA=aA/100*j.gun.ArmorPenetration.Value end else
aA=aA/100*j.gun.ArmorPenetration.Value end end;if
am.TextColor3==Color3.fromRGB(190,255,48)and aA>=o["Rage"]["Other"]
["Override_Amount"]or am.TextColor3==Color3.fromRGB(255,0,0)and aA>=o["Rage"]
["Main"]["Min_Damage_Wall"]then S=av;if not o["Rage"]["Main"]["Silent Aim"]then
cam.CFrame=CFrame.new(cam.CFrame.Position,av.Position)end;if o["Rage"]["Main"]
["Autoshoot"]and j.DISABLED==false then T=true;j.firebullet()T=false end end end
end end else local az=Ray.new(_,(Y.CFrame.p-
_).unit*math.clamp(j.gun.Range.Value,1,300))local
aw,ax=workspace:FindPartOnRayWithIgnoreList(az,ar,false,true)if aw and
aw:FindFirstAncestor(aa.Name)then if ag[aw.Name]~=nil then local
aA=j.gun.DMG.Value*ag[aw.Name]if aa:FindFirstChild("Kevlar")then if
string.find(aw.Name,"Head")then if aa:FindFirstChild("Helmet")then
aA=aA/100*j.gun.ArmorPenetration.Value end else
aA=aA/100*j.gun.ArmorPenetration.Value end end;if
am.TextColor3==Color3.fromRGB(190,255,48)and aA>=o["Rage"]["Other"]
["Override_Amount"]or am.TextColor3==Color3.fromRGB(255,0,0)and aA>=o["Rage"]
["Main"]["Min_Damage"]then S=aw;if not o["Rage"]["Main"]["Silent Aim"]then
cam.CFrame=CFrame.new(cam.CFrame.Position,aw.Position)end;if o["Rage"]["Main"]
["Autoshoot"]and j.DISABLED==false then T=true;j.firebullet()T=false end end end
end end end end end end end end)local
aI=Instance.new("Part")aI.Anchored=true;aI.Transparency=1;aI.Size=Vector3.new(100,1
,100)aI.Parent=workspace;local
aJ=Instance.new("ParticleEmitter")aJ.Texture="rbxassetid://304777684"aJ.Lifetime=Nu
mberRange.new(200)aJ.Rate=300;aJ.Speed=NumberRange.new(5)aJ.EmissionDirection="Bott
om"aJ.LightInfluence=25;aJ.Size=NumberSequence.new({NumberSequenceKeypoint.new(0,0.
5),NumberSequenceKeypoint.new(1,0.5)})aJ.Parent=aI;local
aK=game:GetService("RunService").RenderStepped:Connect(function()aI.Position=worksp
ace.CurrentCamera.CFrame.Position+Vector3.new(0,40,0)aJ.Enabled=o["Visuals"]
["Particles"]["Enabled"]aJ.Color=ColorSequence.new(tocolor(o["Visuals"]
["Particles"]["Color"]))aJ.Texture=o["Visuals"]["Particles"]
["Type"]=="Snow"and"rbxassetid://304777684"or"rbxassetid://419625073"local
aL=c.PlayerGui.GUI.Crosshairs.Crosshair;for u,aM in pairs(aL:GetChildren())do if
string.find(aM.Name,"Frame")then aM.BorderSizePixel=0;if o["Visuals"]["Better
Crosshair"]["Enabled"]then local
aL=c.PlayerGui.GUI.Crosshairs.Crosshair;aL.LeftFrame.Size=UDim2.new(0,10,0,2)aL.Rig
htFrame.Size=UDim2.new(0,10,0,2)aL.TopFrame.Size=UDim2.new(0,2,0,10)aL.BottomFrame.
Size=UDim2.new(0,2,0,10)if o["Visuals"]["Better Crosshair"]["Border"]then
aM.BorderSizePixel=o["Visuals"]["Better Crosshair"]
["Border_Thickness"]aM.BorderColor3=tocolor(o["Visuals"]["Better
Crosshair"]["Border_Color"])end;if o["Visuals"]["Better Crosshair"]
["Override_Length"]then aL.LeftFrame.Size=UDim2.new(0,o["Visuals"]["Better
Crosshair"]["Length"],0,2)aL.RightFrame.Size=UDim2.new(0,o["Visuals"]["Better
Crosshair"]["Length"],0,2)aL.TopFrame.Size=UDim2.new(0,2,0,o["Visuals"]["Better
Crosshair"]["Length"])aL.BottomFrame.Size=UDim2.new(0,2,0,o["Visuals"]["Better
Crosshair"]["Length"])end end end end;if o["Visuals"]["Self"]
["Override_Skybox"]then local t=k:FindFirstChildOfClass("Sky")if not t then
t=Instance.new("Sky")t.SkyboxLf=s[o["Visuals"]["Self"]
["Skybox"]].SkyboxLf;t.SkyboxBk=s[o["Visuals"]["Self"]
["Skybox"]].SkyboxBk;t.SkyboxDn=s[o["Visuals"]["Self"]
["Skybox"]].SkyboxDn;t.SkyboxFt=s[o["Visuals"]["Self"]
["Skybox"]].SkyboxFt;t.SkyboxRt=s[o["Visuals"]["Self"]
["Skybox"]].SkyboxRt;t.SkyboxUp=s[o["Visuals"]["Self"]
["Skybox"]].SkyboxUp;t.Parent=k end end;if cam:FindFirstChild("Arms")and
o["Visuals"]["Hand Chams"]["Enabled"]then if o["Visuals"]["Hand Chams"]["Gun"]then
for u,w in pairs(cam.Arms:GetChildren())do if w:IsA("MeshPart")and
w.Transparency~=1 then w.TextureID=""w.Color=tocolor(o["Visuals"]["Hand Chams"]
["Gun_Color"])w.Material=o["Visuals"]["Hand Chams"]["Gun_Material"]=="Custom"and
Enum.Material.SmoothPlastic or o["Visuals"]["Hand Chams"]
["Gun_Material"]=="Flat"and Enum.Material.Neon or o["Visuals"]["Hand Chams"]
["Gun_Material"]=="ForceField"and
Enum.Material.ForceField;w.Transparency=o["Visuals"]["Hand Chams"]
["Gun_Transparency"]/100;w.Reflectance=o["Visuals"]["Hand Chams"]
["Gun_Reflectance"]end end end;for u,v in pairs(cam.Arms:GetChildren())do if
v:IsA("Model")then for u,w in pairs(v:GetDescendants())do if o["Visuals"]["Hand
Chams"]["Hands"]then if string.find(w.Name,"Glove")and w:IsA("Part")then if
o["Visuals"]["Hand Chams"]["Remove_Gloves"]then w:Destroy()else
w.Material=Enum.Material.ForceField;w.Mesh.VertexColor=ac(tocolor(o["Visuals"]
["Hand Chams"]["Hand_Color"]))end end;if string.find(w.Name,"Sleeve")and
w:IsA("Part")then if o["Visuals"]["Hand Chams"]["Remove_Sleeves"]then
w:Destroy()else
w.Material=Enum.Material.ForceField;w.Mesh.VertexColor=ac(tocolor(o["Visuals"]
["Hand Chams"]["Hand_Color"]))end end end;if o["Visuals"]["Hand Chams"]["Skin"]then
if string.find(w.Name,"Arm")and w:IsA("Part")then w.Color=tocolor(o["Visuals"]
["Hand Chams"]["Skin_Color"])w.Transparency=o["Visuals"]["Hand Chams"]
["Skin_Transparency"]/100 end end end end end end
end)y.mainloop=game:GetService("RunService").RenderStepped:Connect(function()U.spin
=U.spin+o["Anti-Aim"]["Yaw"]["Spin_Increment"]U.spin=math.clamp(U.spin,0,o["Anti-
Aim"]["Yaw"]["Spin_Range"])U.jitter=not
U.jitter;U.edown=game:GetService("UserInputService"):IsKeyDown(Enum.KeyCode.E)if
U.spin==o["Anti-Aim"]["Yaw"]["Spin_Range"]then U.spin=0 end;if U.edown or o["Anti-
Aim"]["Angles"]["Enabled"]and o["Anti-Aim"]["Angles"]["Pitch"]~="Off"then q()end;if
game:GetService("UserInputService"):IsKeyDown(Enum.KeyCode.Space)and
game:GetService("UserInputService"):GetFocusedTextBox()==nil and o["Misc"]["Bunny
Hop"]["Enabled"]then U.hopping=true;if c.Character and
c.Character:FindFirstChild("Humanoid")and
c.Character:FindFirstChild("Humanoid").Health>0 then c.Character.Humanoid.Jump=true
end else if U.hopping==true then U.hopping=false end end;if o["Visuals"]["Self"]
["Override_FOV"]then cam.FieldOfView=o["Visuals"]["Self"]["FOV_Amount"]end;if
o["Visuals"]["World"]["No_Scope"]then
pcall(function()c.PlayerGui.GUI.Crosshairs.Scope.ImageTransparency=1;c.PlayerGui.GU
I.Crosshairs.Scope.Scope.ImageTransparency=1;c.PlayerGui.GUI.Crosshairs.Scope.Scope
.Blur.ImageTransparency=1;c.PlayerGui.GUI.Crosshairs.Scope.Scope.Blur.Blur.ImageTra
nsparency=1;c.PlayerGui.GUI.Crosshairs.Frame1.Transparency=1;c.PlayerGui.GUI.Crossh
airs.Frame2.Transparency=1;c.PlayerGui.GUI.Crosshairs.Frame3.Transparency=1;c.Playe
rGui.GUI.Crosshairs.Frame4.Transparency=1 end)end;if o["Visuals"]["World"]
["No_Flash"]then game.Players.LocalPlayer.PlayerGui.Blnd.Blind.Visible=false else
game.Players.LocalPlayer.PlayerGui.Blnd.Blind.Visible=true end;if o["Visuals"]
["World"]["Time_Of_Day"]then k.TimeOfDay=o["Visuals"]["World"]["Time"]else
k.TimeOfDay=12 end;if o["Visuals"]["World"]["Night_Mode"]then
k.Ambient=Color3.fromRGB(255-o["Visuals"]["World"]["Night_Mode_Strength"],255-
o["Visuals"]["World"]["Night_Mode_Strength"],255-o["Visuals"]["World"]
["Night_Mode_Strength"])else k.Ambient=Color3.fromRGB(127,127,127)end;if
o["Visuals"]["World"]["World_Color"]then k.OutdoorAmbient=tocolor(o["Visuals"]
["World"]["World_Color_Color"])end;if o["Anti-Aim"]["Extra"]["No_Head"]then
pcall(function()if c.Character:FindFirstChild("FakeHead")then
c.Character.FakeHead:Destroy()end;if c.Character:FindFirstChild("HeadHB")then
c.Character.HeadHB:Destroy()end end)end;if o["Anti-Aim"]["Angles"]["Yaw"]~="Off"and
o["Anti-Aim"]["Angles"]["Enabled"]then local aN=o["Anti-Aim"]["Angles"]
["Yaw"]=="Left"and 0 or o["Anti-Aim"]["Angles"]["Yaw"]=="Right"and 180 or o["Anti-
Aim"]["Angles"]["Yaw"]=="Back"and 90 or o["Anti-Aim"]["Angles"]["Yaw"]=="Custom"and
o["Anti-Aim"]["Angles"]["Custom_Yaw"]or o["Anti-Aim"]["Angles"]["Yaw"]=="Random"and
math.random(0,360)or 0;if o["Anti-Aim"]["Yaw"]["Spin"]then aN=aN+U.spin end;if
U.side~="none"then if U.side=="left"then aN=0 else aN=180 end
end;pcall(function()c.Character.Humanoid.AutoRotate=false;local
aO=c.Character.HumanoidRootPart;local aP=cam.CFrame.LookVector;local aQ=-
math.atan2(aP.Z,aP.X)+math.rad(aN)if o["Anti-Aim"]["Extra"]["Disable_On_E"]and not
U.edown or not o["Anti-Aim"]["Extra"]["Disable_On_E"]then if o["Anti-Aim"]["Yaw"]
["Jitter"]and U.jitter then if o["Anti-Aim"]["Yaw"]["Randomize_Jitter"]then aQ=-
math.atan2(aP.Z,aP.X)+math.rad(math.random(math.clamp(o["Anti-Aim"]["Yaw"]
["Randomize_Jitter_Min"],0,o["Anti-Aim"]["Yaw"]["Jitter_Range"]),o["Anti-Aim"]
["Yaw"]["Jitter_Range"]))else aQ=-math.atan2(aP.Z,aP.X)+math.rad(o["Anti-Aim"]
["Yaw"]["Jitter_Range"])end;if o["Anti-Aim"]["Angles"]["At Targets"]and S~=nil then
aO.CFrame=CFrame.new(aO.Position,S.Parent.HumanoidRootPart.Position)*CFrame.Angles(
0,math.rad(180),0)else aO.CFrame=CFrame.new(aO.Position)*CFrame.Angles(0,aQ,0)end
else if o["Anti-Aim"]["Angles"]["At Targets"]and S~=nil then
aO.CFrame=CFrame.new(aO.Position,S.Parent.HumanoidRootPart.Position)*CFrame.Angles(
0,math.rad(180),0)else aO.CFrame=CFrame.new(aO.Position)*CFrame.Angles(0,aQ,0)end
end else aO.CFrame=CFrame.new(aO.Position)*CFrame.Angles(0,-math.atan2(aP.Z,aP.X)
+math.rad(270),0)end end)else pcall(function()c.Character.Humanoid.AutoRotate=true
end)end;c.CameraMaxZoomDistance=o["Visuals"]["Self"]["Third_Person"]and
c.Status.Alive.Value==true and U.thirdperson and o["Visuals"]["Self"]
["Third_Person_Distance"]or c.Status.Alive.Value==true and 0 or
c.CameraMaxZoomDistance;c.CameraMinZoomDistance=o["Visuals"]["Self"]
["Third_Person"]and c.Status.Alive.Value==true and U.thirdperson and o["Visuals"]
["Self"]["Third_Person_Distance"]or c.Status.Alive.Value==true and 0 or
c.CameraMinZoomDistance;if cam:FindFirstChild("Arms")~=nil then
cam.Arms.HumanoidRootPart.Transparency=1 end end)spawn(function()while wait(0.1)do
for u,aa in pairs(a:GetPlayers())do pcall(function()if
aa:FindFirstChild("Status")and aa:FindFirstChild("Status").Alive.Value==true then
if aa.Team~=c.Team and aa.Character:FindFirstChild("HumanoidRootPart")then if
aa.Character.HumanoidRootPart:FindFirstChild("Box")then
aa.Character.HumanoidRootPart:FindFirstChild("Box"):Destroy()end;if
aa.Character.HumanoidRootPart:FindFirstChild("Name")then
aa.Character.HumanoidRootPart:FindFirstChild("Name"):Destroy()end;if
aa.Character.HumanoidRootPart:FindFirstChild("Health")then
aa.Character.HumanoidRootPart:FindFirstChild("Health"):Destroy()end;if o["Visuals"]
["Enemies"]["Box"]then local aR=Instance.new("BillboardGui")local
ai=Instance.new("Frame")local aS=Instance.new("Frame")local
aT=Instance.new("Frame")local aU=Instance.new("Frame")local
aV=Instance.new("Frame")local aW=Instance.new("Frame")local
aX=Instance.new("Frame")local aY=Instance.new("Frame")local
aZ=Instance.new("Frame")local a_=Instance.new("Frame")local
b0=Instance.new("Frame")local
b1=Instance.new("Frame")aR.Name="Box"aR.ZIndexBehavior=Enum.ZIndexBehavior.Sibling;
aR.Active=true;aR.AlwaysOnTop=true;aR.ExtentsOffset=Vector3.new(0,-
0.5,0)aR.LightInfluence=1.000;aR.Size=UDim2.new(o["Visuals"]["Enemies"]["Box_X"]/
10,0,5.5,0)ai.BackgroundColor3=tocolor(o["Visuals"]["Enemies"]
["Box_Color"])ai.BorderSizePixel=0;ai.Position=UDim2.new(0,0,0,1)ai.Size=UDim2.new(
1,0,0,1)ai.BackgroundTransparency=0;ai.Parent=aR;aS.BackgroundColor3=tocolor(o["Vis
uals"]["Enemies"]
["Box_Color"])aS.BorderSizePixel=0;aS.Position=UDim2.new(0,1,0,0)aS.Size=UDim2.new(
0,1,1,0)aS.BackgroundTransparency=0;aS.Parent=aR;aT.BackgroundColor3=tocolor(o["Vis
uals"]["Enemies"]
["Box_Color"])aT.BorderColor3=Color3.fromRGB(0,0,0)aT.BorderSizePixel=0;aT.Position
=UDim2.new(1,-
2,0,0)aT.Size=UDim2.new(0,1,1,0)aT.BackgroundTransparency=0;aT.Parent=aR;aU.Backgro
undColor3=tocolor(o["Visuals"]["Enemies"]
["Box_Color"])aU.BorderColor3=Color3.fromRGB(0,0,0)aU.BorderSizePixel=0;aU.Position
=UDim2.new(0,0,1,-
2)aU.Size=UDim2.new(1,0,0,1)aU.BackgroundTransparency=0;aU.Parent=aR;aV.BackgroundC
olor3=Color3.fromRGB(0,0,0)aV.BorderSizePixel=0;aV.Position=UDim2.new(0,2,0,2)aV.Si
ze=UDim2.new(0,1,1,-
4)aV.Parent=aR;aW.BackgroundColor3=Color3.fromRGB(0,0,0)aW.BorderColor3=Color3.from
RGB(0,0,0)aW.BorderSizePixel=0;aW.Position=UDim2.new(1,-
3,0,2)aW.Size=UDim2.new(0,1,1,-
4)aW.Parent=aR;aX.BackgroundColor3=Color3.fromRGB(0,0,0)aX.BorderColor3=Color3.from
RGB(0,0,0)aX.BorderSizePixel=0;aX.Position=UDim2.new(0,0,1,-
1)aX.Size=UDim2.new(1,0,0,1)aX.Parent=aR;aY.BackgroundColor3=Color3.fromRGB(0,0,0)a
Y.BorderSizePixel=0;aY.Position=UDim2.new(0,2,0,2)aY.Size=UDim2.new(1,-
4,0,1)aY.Parent=aR;aZ.BackgroundColor3=Color3.fromRGB(0,0,0)aZ.BorderSizePixel=0;aZ
.Size=UDim2.new(1,0,0,1)aZ.Parent=aR;a_.BackgroundColor3=Color3.fromRGB(0,0,0)a_.Bo
rderSizePixel=0;a_.Size=UDim2.new(0,1,1,0)a_.Parent=aR;b0.BackgroundColor3=Color3.f
romRGB(0,0,0)b0.BorderColor3=Color3.fromRGB(0,0,
0)b0.BorderSizePixel=0;b0.Position=UDim2.new(1,-
1,0,0)b0.Size=UDim2.new(0,1,1,0)b0.Parent=aR;b1.BackgroundColor3=Color3.fromRGB(0,0
,0)b1.BorderColor3=Color3.fromRGB(0,0,0)b1.BorderSizePixel=0;b1.Position=UDim2.new(
0,2,1,-3)b1.Size=UDim2.new(1,-
4,0,1)b1.Parent=aR;aR.Adornee=aa.Character.HumanoidRootPart;aR.Parent=aa.Character.
HumanoidRootPart end;if o["Visuals"]["Enemies"]["Name"]then local
b2=Instance.new("BillboardGui")local
b3=Instance.new("TextLabel")b2.Name="Name"b2.ZIndexBehavior=Enum.ZIndexBehavior.Sib
ling;b2.Active=true;b2.AlwaysOnTop=true;b2.ExtentsOffset=Vector3.new(0,-
0.5,0)b2.LightInfluence=1.000;b2.Size=UDim2.new(4.5,0,2,0)b2.StudsOffset=Vector3.ne
w(0,o["Visuals"]["Enemies"]
["Name_Offset"],0)b3.Name="name"b3.BackgroundColor3=Color3.fromRGB(255,255,255)b3.B
ackgroundTransparency=1.000;b3.Size=UDim2.new(1,0,1,0)b3.Font=o["Visuals"]
["Enemies"]["Name_Font"]b3.Text=aa.Name;b3.TextColor3=tocolor(o["Visuals"]
["Enemies"]["Name_Color"])b3.TextSize=o["Visuals"]["Enemies"]
["Name_Font_Size"]b3.TextStrokeTransparency=0.100;b3.TextYAlignment=Enum.TextYAlign
ment.Bottom;b3.TextTransparency=0;b2.Adornee=aa.Character.HumanoidRootPart;b3.Paren
t=b2;b2.Parent=aa.Character.HumanoidRootPart end;if o["Visuals"]["Enemies"]
["Health"]then local b4=Instance.new("BillboardGui")local
b5=Instance.new("Frame")local
b6=Instance.new("Frame")b4.Name="Health"b4.ZIndexBehavior=Enum.ZIndexBehavior.Sibli
ng;b4.Active=true;b4.AlwaysOnTop=true;b4.ExtentsOffset=Vector3.new(0,-
0.5,0)b4.LightInfluence=1.000;b4.Size=UDim2.new(1,0,5.5,0)b4.StudsOffset=Vector3.ne
w(-o["Visuals"]["Enemies"]
["Health_Offset"],0,0)b5.Name="green"b5.AnchorPoint=Vector2.new(0,1)b5.BackgroundCo
lor3=tocolor(o["Visuals"]["Enemies"]
["Health_Color"])b5.BorderColor3=Color3.fromRGB(0,0,0)b5.BorderSizePixel=0;b5.Posit
ion=UDim2.new(1,-o["Visuals"]["Enemies"]["Health_Thickness"]-1,1,-
1)b5.Size=UDim2.new(0,o["Visuals"]["Enemies"]
["Health_Thickness"],aa.Character.Humanoid.Health/100,-
2)b5.ZIndex=3;b5.Parent=b4;b6.Name="white"b6.BackgroundColor3=Color3.fromRGB(255,25
5,255)b6.BorderColor3=Color3.fromRGB(0,0,0)b6.Position=UDim2.new(1,-o["Visuals"]
["Enemies"]["Health_Thickness"]-1,0,1)b6.Size=UDim2.new(0,o["Visuals"]["Enemies"]
["Health_Thickness"],1,-
2)b6.ZIndex=2;b6.Parent=b4;b4.Adornee=aa.Character.HumanoidRootPart;b4.Parent=aa.Ch
aracter.HumanoidRootPart end else pcall(function()if
aa.Character.HumanoidRootPart:FindFirstChild("Box")then
aa.Character.HumanoidRootPart:FindFirstChild("Box"):Destroy()end;if
aa.Character.HumanoidRootPart:FindFirstChild("Name")then
aa.Character.HumanoidRootPart:FindFirstChild("Name"):Destroy()end;if
aa.Character.HumanoidRootPart:FindFirstChild("Health")then
aa.Character.HumanoidRootPart:FindFirstChild("Health"):Destroy()end end)end end
end)end end
end)end;a.PlayerAdded:Connect(function(b7)b7.CharacterAdded:Connect(function(b8)b8.
ChildAdded:Connect(function(v)wait(1)spawn(function()if v:IsA("Accessory")then
table.insert(collision,v)end;if v:IsA("Part")then spawn(function()if v~=nil then if
v.Name~="HeadHB"and v.Name~="FakeHead"then table.insert(collision,v)end end end)end
end)end)end)end)if c.Character and c.Character:FindFirstChild("Humanoid")and
c.Character:FindFirstChild("UpperTorso")then for u,aa in pairs(a:GetPlayers())do if
aa.Character~=nil then for u,v in pairs(aa.Character:GetChildren())do if
v:IsA("Accessory")then table.insert(collision,v)end;if v:IsA("Part")then
spawn(function()if v~=nil then if v.Name~="HeadHB"and v.Name~="FakeHead"then
table.insert(collision,v)end end end)end end end end end;y.initiate()C=true

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