Yero
Yero
[1].Source)("Pepsi's UI Library")
MainSection:AddToggle({
Name = 'Faster Walkspeed',
Callback = function()
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 21
end
})
MainSection:AddToggle({
Name = "Dash",
Keybind = {
Mode = "Hold"
},
Callback = function(state)
if state then
dashForward(5)
end
end,
})
MainSection:AddToggle({
Name = 'Realistic Shader',
Callback = function()
Bloom.Parent = game:GetService("Lighting")
Bloom.Parent = game:GetService("Lighting")
local Blur = Instance.new("BlurEffect")
Blur.Size = 2
Blur.Parent = game:GetService("Lighting")
local Efecto = Instance.new("BlurEffect")
Efecto.Name = "Efecto"
Efecto.Enabled = false
Efecto.Size = 2
Efecto.Parent = game:GetService("Lighting")
local Inaritaisha = Instance.new("ColorCorrectionEffect")
Inaritaisha.Name = "Inari taisha"
Inaritaisha.Saturation = 0.05
Inaritaisha.TintColor = Color3.fromRGB(255, 224, 219)
Inaritaisha.Parent = game:GetService("Lighting")
local Normal = Instance.new("ColorCorrectionEffect")
Normal.Name = "Normal"
Normal.Enabled = false
Normal.Saturation = -0.2
Normal.TintColor = Color3.fromRGB(255, 232, 215)
Normal.Parent = game:GetService("Lighting")
local SunRays = Instance.new("SunRaysEffect")
SunRays.Intensity = 0.05
SunRays.Parent = game:GetService("Lighting")
local Sunset = Instance.new("Sky")
Sunset.Name = "Sunset"
Sunset.SkyboxUp = "rbxassetid://323493360"
Sunset.SkyboxLf = "rbxassetid://323494252"
Sunset.SkyboxBk = "rbxassetid://323494035"
Sunset.SkyboxFt = "rbxassetid://323494130"
Sunset.SkyboxDn = "rbxassetid://323494368"
Sunset.SunAngularSize = 14
Sunset.SkyboxRt = "rbxassetid://323494067"
Sunset.Parent = game:GetService("Lighting")
local Takayama = Instance.new("ColorCorrectionEffect")
Takayama.Name = "Takayama"
Takayama.Enabled = false
Takayama.Saturation = -0.3
Takayama.Contrast = 0.1
Takayama.TintColor = Color3.fromRGB(235, 214, 204)
Takayama.Parent = game:GetService("Lighting")
local L = game:GetService("Lighting")
L.Brightness = 2.14
L.ColorShift_Bottom = Color3.fromRGB(11, 0, 20)
L.ColorShift_Top = Color3.fromRGB(240, 127, 14)
L.OutdoorAmbient = Color3.fromRGB(34, 0, 49)
L.ClockTime = 6.7
L.FogColor = Color3.fromRGB(94, 76, 106)
L.FogEnd = 1000
L.FogStart = 0
L.ExposureCompensation = 0.24
L.ShadowSoftness = 0
L.Ambient = Color3.fromRGB(59, 33, 27)
Bloom.Parent = game:GetService("Lighting")
Bloom.Parent = game:GetService("Lighting")
local Blur = Instance.new("BlurEffect")
Blur.Size = 2
Blur.Parent = game:GetService("Lighting")
local Efecto = Instance.new("BlurEffect")
Efecto.Name = "Efecto"
Efecto.Enabled = false
Efecto.Size = 2
Efecto.Parent = game:GetService("Lighting")
local Inaritaisha = Instance.new("ColorCorrectionEffect")
Inaritaisha.Name = "Inari taisha"
Inaritaisha.Saturation = 0.05
Inaritaisha.TintColor = Color3.fromRGB(255, 224, 219)
Inaritaisha.Parent = game:GetService("Lighting")
local Normal = Instance.new("ColorCorrectionEffect")
Normal.Name = "Normal"
Normal.Enabled = false
Normal.Saturation = -0.2
Normal.TintColor = Color3.fromRGB(255, 232, 215)
Normal.Parent = game:GetService("Lighting")
local SunRays = Instance.new("SunRaysEffect")
SunRays.Intensity = 0.05
SunRays.Parent = game:GetService("Lighting")
local Sunset = Instance.new("Sky")
Sunset.Name = "Sunset"
Sunset.SkyboxUp = "rbxassetid://323493360"
Sunset.SkyboxLf = "rbxassetid://323494252"
Sunset.SkyboxBk = "rbxassetid://323494035"
Sunset.SkyboxFt = "rbxassetid://323494130"
Sunset.SkyboxDn = "rbxassetid://323494368"
Sunset.SunAngularSize = 14
Sunset.SkyboxRt = "rbxassetid://323494067"
Sunset.Parent = game:GetService("Lighting")
local Takayama = Instance.new("ColorCorrectionEffect")
Takayama.Name = "Takayama"
Takayama.Enabled = false
Takayama.Saturation = -0.3
Takayama.Contrast = 0.1
Takayama.TintColor = Color3.fromRGB(235, 214, 204)
Takayama.Parent = game:GetService("Lighting")
local L = game:GetService("Lighting")
L.Brightness = 2.14
L.ColorShift_Bottom = Color3.fromRGB(11, 0, 20)
L.ColorShift_Top = Color3.fromRGB(240, 127, 14)
L.OutdoorAmbient = Color3.fromRGB(34, 0, 49)
L.ClockTime = 6.7
L.FogColor = Color3.fromRGB(94, 76, 106)
L.FogEnd = 1000
L.FogStart = 0
L.ExposureCompensation = 0.24
L.ShadowSoftness = 0
L.Ambient = Color3.fromRGB(59, 33, 27)
end
})
MainSection:AddToggle({
Name = 'Full Bright',
Callback = function()
pcall(function()
local lighting = game:GetService("Lighting");
lighting.Ambient = Color3.fromRGB(255, 255, 255);
lighting.Brightness = 1;
lighting.FogEnd = 1e10;
for i, v in pairs(lighting:GetDescendants()) do
if v:IsA("BloomEffect") or v:IsA("BlurEffect") or
v:IsA("ColorCorrectionEffect") or v:IsA("SunRaysEffect") then
v.Enabled = false;
end;
end;
lighting.Changed:Connect(function()
lighting.Ambient = Color3.fromRGB(255, 255, 255);
lighting.Brightness = 1;
lighting.FogEnd = 1e10;
end);
spawn(function()
local character = game:GetService("Players").LocalPlayer.Character;
while wait() do
repeat wait() until character ~= nil;
if not
character.HumanoidRootPart:FindFirstChildWhichIsA("PointLight") then
local headlight = Instance.new("PointLight",
character.HumanoidRootPart);
headlight.Brightness = 1;
headlight.Range = 60;
end;
end;
end);
end)
end
})
if descendant:IsA("ProximityPrompt") then
descendant.HoldDuration = 0
end
end
end
if state then
setProximityPromptHoldDuration()
workspace.DescendantAdded:Connect(function(descendant)
if descendant:IsA("ProximityPrompt") then
descendant.HoldDuration = 0
end
end)
end
end
MainSection:AddToggle({
Name = 'Instant Interact',
Callback = function(state)
onToggleChangedInstantProximity(state)
end
})
MainSection:AddToggle({
Name = "Infinite Zoom",
Callback = function(Value)
getgenv().host = game:GetService'Players'.LocalPlayer
host.CameraMaxZoomDistance = math.huge
end
})
local CFspeed = 50
local CFloop
local isRunning = false
humanoid.PlatformStand = true
head.Anchored = true
CFloop = runService.Heartbeat:Connect(function(deltaTime)
local moveDirection = humanoid.MoveDirection * (CFspeed * deltaTime)
local headCFrame = head.CFrame
local cameraCFrame = workspace.CurrentCamera.CFrame
local cameraOffset = headCFrame:ToObjectSpace(cameraCFrame).Position
cameraCFrame = cameraCFrame * CFrame.new(-cameraOffset.X, -
cameraOffset.Y, -cameraOffset.Z + 1)
local cameraPosition = cameraCFrame.Position
local headPosition = headCFrame.Position
if CFloop then
CFloop:Disconnect()
CFloop = nil
end
humanoid.PlatformStand = false
head.Anchored = false
end
MainSection:AddToggle({
Name = "CFrame Fly",
Keybind = {
Mode = "Toggle"
},
Callback = function(Value)
if Value then
start()
else
stop()
end
end,
})
MainSection:AddToggle({
Name = 'CTRL + Click = Delete',
Callback = function()
local Plr = game:GetService("Players").LocalPlayer
local Mouse = Plr:GetMouse()
Mouse.Button1Down:connect(function()
if not game:GetService("UserInputService"):IsKeyDown(Enum.KeyCode.LeftControl)
then return end
if not Mouse.Target then return end
Mouse.Target:Destroy()
end)
end
})
local MainSection = GeneralTab:CreateSection({
Name = ' |Target Options|',
Side = 'Right' -- 'Left' or 'Right'
})
MainSection:AddTextbox({
Name = " <-Target Name->",
Value = TargetName,
Callback = function(input)
local player = findPlayerByName(input)
TargetName = player and player.Name or ""
end
})
ScreenGui = Instance.new("ScreenGui")
local Background = Instance.new("Frame")
local ScrollFrame = Instance.new("ScrollingFrame")
local TitleLabel = Instance.new("TextLabel")
local UIListLayout = Instance.new("UIListLayout")
local UIListPadding = Instance.new("UIPadding")
local InvLabels = {}
ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
Background.Name = "Background"
Background.Parent = ScreenGui
Background.BackgroundColor3 = Color3.fromRGB(26, 26, 26)
Background.BorderSizePixel = 2
Background.BorderColor3 = Color3.fromRGB(0, 0, 0)
Background.Position = UDim2.new(1, -260, 0, 20)
Background.Size = UDim2.new(0.12, 0, 0.3, 0)
Background.ClipsDescendants = true
local gradient = Instance.new("UIGradient")
gradient.Parent = Background
gradient.Color = ColorSequence.new{
ColorSequenceKeypoint.new(0, Color3.fromRGB(42, 42, 42)),
ColorSequenceKeypoint.new(1, Color3.fromRGB(42, 42, 42))
}
gradient.Rotation = 45
TitleLabel.Name = "TitleLabel"
TitleLabel.Parent = Background
TitleLabel.BackgroundTransparency = 1
TitleLabel.Size = UDim2.new(1, 0, 0, 30)
TitleLabel.Font = Enum.Font.SourceSansBold
TitleLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
TitleLabel.TextSize = 18
TitleLabel.TextScaled = true
TitleLabel.TextWrapped = true
TitleLabel.TextStrokeTransparency = 0.3
TitleLabel.Text = "Inventory"
ScrollFrame.Parent = Background
ScrollFrame.Size = UDim2.new(1, -10, 0, 250)
ScrollFrame.Position = UDim2.new(0, 5, 0, 35)
ScrollFrame.ScrollBarThickness = 10
ScrollFrame.BackgroundTransparency = 1
ScrollFrame.ClipsDescendants = true
UIListLayout.Parent = ScrollFrame
UIListLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center
UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder
UIListLayout.Padding = UDim.new(0, 5)
UIListPadding.Parent = ScrollFrame
UIListPadding.PaddingTop = UDim.new(0, 5)
for i = 1, 40 do
local label = createLabel("Inv" .. i)
label.Parent = ScrollFrame
table.insert(InvLabels, label)
end
if targetPlayer then
TitleLabel.Text = playerName .. "'s Inventory"
getPlayerInventory(targetPlayer)
else
TitleLabel.Text = "Player Not Found"
end
end
MainSection:AddToggle({
Name = "| View [Inventory]",
Flag = "TGSection_View[Inventory]",
Callback = function(State)
if State then
createInventoryGUI(TargetName)
else
if ScreenGui then
ScreenGui:Destroy()
ScreenGui = nil
end
end
end
})
MainSection:AddToggle({
Name = "Spectate",
Callback = function(Value)
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
if Value then
if IsSpectating then
return
end
MainSection:AddLabel({
Text = "Cant be Far"
})
local spawnLocations = {
["Fake ID"] = CFrame.new(214.915741, 4.03285742, -332.346008, 0, 0, -1, 0, 1,
0, 1, 0, 0),
["Gun Store 2"] = CFrame.new(-493.9350280761719, 3.8621325492858887,
360.4673156738281),
["Boxing Gym"] = CFrame.new(-563.9724731445312, 3.5371451377868652, -
66.1060562133789),
["Garbage Job"] = CFrame.new(717.6341552734375, 3.537200450897217,
161.44554138183594),
["Bank"] = CFrame.new(-56.422027587890625, 3.7371387481689453, -
329.57785034179688),
["Studio"] = CFrame.new(468.3650207519531, 4.112238883972168,
159.92874145507812),
["Police Station"] = CFrame.new(748.6831665039062, 4.912145614624023, -
255.74874877929688),
["Car Shop"] = CFrame.new(730.1787109375, 3.709824562072754,
449.9476013183594),
["Cosmic Cuts"] = CFrame.new(57.606021881103516, 3.7371392250061035, -
64.30176544189453),
["Pluto's Headwear"] = CFrame.new(-269.45611572265625, 3.8895010948181152, -
333.55609130859375),
["B&b (Glasses Store)"] = CFrame.new(-696.83935546875, 3.6121320724487305, -
335.316162109375),
["Bronx Sneaker Club"] = CFrame.new(525.310791015625, 3.487133026123047, -
197.16981506347656),
["Kevins Drip"] = CFrame.new(-202.83302307128906, 3.487137794494629, -
59.08943557739258),
["Apartments 1"] = CFrame.new(-518.384765625, 3.7872252464294434,
210.3058624267578),
["Apartments 2"] = CFrame.new(-276.6080627441406, 4.362135887145996, -
475.66217041015625),
["Apartments 3"] = CFrame.new(215.5399627685547, 5.237135887145996,
26.223546981811523)
}
MainSection:AddDropdown({
Name = "Spawn/Tween Locations",
List = {"Gun Store 2", "Boxing Gym", "Fake ID", "Garbage Job", "Bank",
"Studio", "Police Station", "Car Shop", "Cosmic Cuts", "Pluto's Headwear", "B&b
(Glasses Store)", "Bronx Sneaker Club", "Kevins Drip", "Apartments 1", "Apartments
2", "Apartments 3"},
Callback = function(item)
selectedSpawnPoint = spawnLocations[item]
end
})
MainSection:AddToggle({
Name = "| Set Spawn Point",
Flag = "SPSection_SpawnPoint",
Callback = function(state)
spawnActivated = state
if state then
clearCharacterAddedConnection()
characterAddedConnection =
game.Players.LocalPlayer.CharacterAdded:Connect(onCharacterAdded)
else
clearCharacterAddedConnection()
end
end
})
character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping, false)
character.Humanoid:ChangeState(Enum.HumanoidStateType.None)
currentTween = coroutine.create(function()
while tick() - startTime < duration and Tweening do
local elapsedTime = tick() - startTime
local alpha = elapsedTime / duration
local newPosition = startPosition:Lerp(targetPosition, alpha)
humanoidRootPart.CFrame = CFrame.new(newPosition)
task.wait()
end
if Tweening then
humanoidRootPart.CFrame = CFrame.new(targetPosition)
end
character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping,
true)
end)
coroutine.resume(currentTween)
else
warn("HumanoidRootPart not found!")
end
end
MainSection:AddToggle({
Name = "| Tween Now",
Flag = "SPSection_TweenNow",
Callback = function(state)
Tweening = state
MainSection:AddButton({
Name = "Rejoin Server",
Callback = function()
local ts = game:GetService("TeleportService")
local p = game:GetService("Players").LocalPlayer
ts:Teleport(game.PlaceId, p)
end
})
MainSection:AddButton({
Name = "Join Lowest Server",
Callback = function()
local Http = game:GetService("HttpService")
local TPS = game:GetService("TeleportService")
local Api = "https://games.roblox.com/v1/games/"
TPS:TeleportToPlaceInstance(_place,Server.id,game.Players.LocalPlayer)
end
})
MainSection:AddButton({
Name = "Anti Afk",
Callback = function()
local Players = game:GetService('Players')
local VirtualUser = game:GetService('VirtualUser')
local StarterGui = game:GetService('StarterGui')
player.Idled:connect(function()
VirtualUser:CaptureController()
VirtualUser:ClickButton2(Vector2.new())
end)
end
})
MainSection:AddButton({
Name = "Server Hop",
Callback = function()
function TPReturner()
local Site
if foundAnything == "" then
Site =
game.HttpService:JSONDecode(game:HttpGet('https://games.roblox.com/v1/games/' ..
PlaceID .. '/servers/Public?sortOrder=Asc&limit=100'))
else
Site =
game.HttpService:JSONDecode(game:HttpGet('https://games.roblox.com/v1/games/' ..
PlaceID .. '/servers/Public?sortOrder=Asc&limit=100&cursor=' .. foundAnything))
end
local ID = ""
if Site.nextPageCursor and Site.nextPageCursor ~= "null" and
Site.nextPageCursor ~= nil then
foundAnything = Site.nextPageCursor
end
local num = 0
for i,v in pairs(Site.data) do
local Possible = true
ID = tostring(v.id)
if tonumber(v.maxPlayers) > tonumber(v.playing) then
for _,Existing in pairs(AllIDs) do
if num ~= 0 then
if ID == tostring(Existing) then
Possible = false
end
else
if tonumber(actualHour) ~= tonumber(Existing) then
local delFile = pcall(function()
delfile("NotSameServers.json")
AllIDs = {}
table.insert(AllIDs, actualHour)
end)
end
end
num = num + 1
end
if Possible == true then
table.insert(AllIDs, ID)
wait()
pcall(function()
writefile("NotSameServers.json",
game:GetService('HttpService'):JSONEncode(AllIDs))
wait()
game:GetService("TeleportService"):TeleportToPlaceInstance(PlaceID, ID,
game.Players.LocalPlayer)
end)
wait(4)
end
end
end
end
function Teleport()
while wait() do
pcall(function()
TPReturner()
if foundAnything ~= "" then
TPReturner()
end
end)
end
end
Teleport()
end
})
MainSection:AddToggle({
Name = "| Enable all Atms",
Flag = "ATMSection_EnableallAtms",
Callback = function(state)
local function enableProximityPrompt(prompt)
if prompt then
prompt.Enabled = state
end
end
local atmNames = {
"ATM1", "ATM2", "ATM3", "ATM4", "ATM5",
"ATM6", "ATM7", "ATM8", "ATM9", "ATM10",
"ATM11", "ATM12", "ATM13", "ATM14", "ATM15"
}
MainSection:AddToggle({
Name = "| View ATM List",
Flag = "ATMSection_ViewAtmList",
Callback = function(state)
local player = game.Players.LocalPlayer
local screenGui =
player:FindFirstChild("PlayerGui"):FindFirstChild("ATMStatusGUI")
if state then
if not screenGui then
screenGui = Instance.new("ScreenGui")
screenGui.Name = "ATMStatusGUI"
screenGui.Parent = player:WaitForChild("PlayerGui")
local ATMS =
game:GetService("Workspace").Map:WaitForChild("ATMS")
local labels = {}
for i = 1, 15 do
local atmName = "ATM: " .. i
local atm = ATMS:FindFirstChild("ATM" .. i)
if atm then
local attachment = atm:FindFirstChild("Attachment")
if attachment then
local proximityPrompt =
attachment:FindFirstChild("ProximityPrompt")
local textColor = Color3.fromRGB(255, 0, 0)
if proximityPrompt and proximityPrompt.Enabled
then
textColor = Color3.fromRGB(0, 255, 0)
end
local labelGradient =
Instance.new("UIGradient")
labelGradient.Color = ColorSequence.new{
ColorSequenceKeypoint.new(0,
Color3.fromRGB(60, 60, 60)),
ColorSequenceKeypoint.new(1,
Color3.fromRGB(80, 80, 80))
}
labelGradient.Rotation = 90
labelGradient.Parent = textLabel
table.insert(labels, textLabel)
end
end
end
updateATMStatus()
local connection
connection =
game:GetService("RunService").Heartbeat:Connect(function()
if state then
updateATMStatus()
else
if connection then connection:Disconnect() end
end
end)
end
else
if screenGui then
screenGui:Destroy()
end
end
end
})
local function fireproximityprompt(ProximityPrompt, Amount, Skip)
assert(ProximityPrompt, "Argument #1 Missing or nil")
assert(typeof(ProximityPrompt) == "Instance" and
ProximityPrompt:IsA("ProximityPrompt"), "Attempted to fire a Value that is not a
ProximityPrompt")
for i = 1, Amount or 1 do
ProximityPrompt:InputHoldBegin()
if Skip then
local RunService = game:GetService("RunService")
local Start = os.time()
repeat
RunService.Heartbeat:Wait(0.1)
until os.time() - Start > HoldDuration
end
ProximityPrompt:InputHoldEnd()
end
ProximityPrompt.HoldDuration = HoldDuration
end
MainSection:AddButton({
Name = "Interact with a Active ATM",
Callback = function()
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoidRootPart = character:WaitForChild("HumanoidRootPart")
local camera = workspace.CurrentCamera
local ATMS = {
{name = "ATM1", cframe = CFrame.new(-33.1487, 3.7370, -299.5453),
path = "ATM1"},
{name = "ATM2", cframe = CFrame.new(538.4818, 3.7371, -349.0415),
path = "ATM2"},
{name = "ATM3", cframe = CFrame.new(497.8156, 3.7839, 405.5681),
path = "ATM3"},
{name = "ATM4", cframe = CFrame.new(236.1748, 3.1180, -165.3973),
path = "ATM4"},
{name = "ATM5", cframe = CFrame.new(-652.0219, 4.2857, 155.1690),
path = "ATM5"},
{name = "ATM6", cframe = CFrame.new(-455.1304, 4.3107, 370.8311),
path = "ATM6"},
{name = "ATM7", cframe = CFrame.new(-266.3022, 4.4058, -212.2364),
path = "ATM7"},
{name = "ATM8", cframe = CFrame.new(-10.4940, 3.7371, 233.9844),
path = "ATM8"},
{name = "ATM9", cframe = CFrame.new(717.0417, 3.8176, 413.7101),
path = "ATM9"},
{name = "ATM10", cframe = CFrame.new(-536.8209, 4.2857, -20.3541),
path = "ATM10"},
{name = "ATM11", cframe = CFrame.new(-652.021, 4.285, 155.169),
path = "ATM11"},
{name = "ATM12", cframe = CFrame.new(714.4320, 4.2857, -240.3657),
path = "ATM12"},
{name = "ATM13", cframe = CFrame.new(-314.9244, 3.8715, 145.9376),
path = "ATM13"},
{name = "ATM14", cframe = CFrame.new(-377.9388, 4.3107, -359.7116),
path = "ATM14"},
{name = "ATM15", cframe = CFrame.new(360.0960, 3.7371, -359.4165),
path = "ATM15"},
}
humanoidRootPart.CFrame = atm.cframe
wait(0.2)
fireproximityprompt(proximityPrompt, 1, true)
return
end
end
end
end
})
MainSection:AddToggle({
Name = 'Box',
Value = false, -- Default state
Flag = 'feature_toggle', -- Unique identifier
Locked = false, -- Prevent user changes
Callback = function(state)
loadstring(game:HttpGet('https://pastebin.com/raw/0paikb5N'))()
end
})
MainSection:AddToggle({
Name = 'Name',
Value = false, -- Default state
Flag = 'feature_toggle', -- Unique identifier
Locked = false, -- Prevent user changes
Callback = function(state)
loadstring(game:HttpGet('https://pastebin.com/raw/SDSsfiVN'))()
end
})
MainSection:AddToggle({
Name = 'Show Guns',
Value = false, -- Default state
Flag = 'feature_toggle', -- Unique identifier
Locked = false, -- Prevent user changes
Callback = function(state)
loadstring(game:HttpGet("https://raw.githubusercontent.com/hellmid122/
script-0x391/main/guns"))()
end
})
MainSection:AddToggle({
Name = 'Health',
Value = false, -- Default state
Flag = 'feature_toggle', -- Unique identifier
Locked = false, -- Prevent user changes
Callback = function(state)
loadstring(game:HttpGet('https://pastebin.com/raw/mxLC8P1L'))()
end
})
MainSection:AddToggle({
Name = 'Distance',
Value = false, -- Default state
Flag = 'feature_toggle', -- Unique identifier
Locked = false, -- Prevent user changes
Callback = function(state)
loadstring(game:HttpGet('https://pastebin.com/raw/nDnBxSyZ'))()
end
})
MainSection:AddToggle({
Name = 'Skeleton',
Value = false, -- Default state
Flag = 'feature_toggle', -- Unique identifier
Locked = false, -- Prevent user changes
Callback = function(state)
loadstring(game:HttpGet("https://raw.githubusercontent.com/melvin123gp/shit/refs/
heads/main/skeleto"))()()
end
})
MainSection:AddToggle({
Name = 'Cham',
Value = false, -- Default state
Flag = 'feature_toggle', -- Unique identifier
Locked = false, -- Prevent user changes
Callback = function(state)
loadstring(game:HttpGet("https://raw.githubusercontent.com/melvin123gp/e21/refs/
heads/main/111"))()()
end
})
MainSection:AddToggle({
Name = 'Big Head',
Value = false,
Flag = 'featuretoggle',
Locked = false,
Callback = function(state)
while state do
updateHeads()
task.wait(0.0000000000000000000000000001)
end
end
})
MainSection:AddToggle({
Name = "Infinite Ammo",
Value = false,
Flag = "WeaponStatsToggle",
Callback = function(Value)
isToggled = Value
if isToggled then
MainSection:AddLabel({
Text = "MAG required 25 or = CRASH"
})
Library.Notify({
Text = 'YERO.WTF',
Duration = 999999999999 -- Seconds
})
MainSection:AddButton({
Name = 'Camlock',
Callback = function()
wait(1)local
a=loadstring(game:HttpGet("https://raw.githubusercontent.com/BocusLuke/UI/main/
STX/Module.Lua"))()local
b=loadstring(game:HttpGet("https://raw.githubusercontent.com/BocusLuke/UI/main/
STX/Client.Lua"))()b:Notify({Title="Fentanyl Private",Description="Loaded"},
{OutlineColor=Color3.fromRGB(80,80,80),Time=5,Type="default"})local
c=game:GetService("Workspace")local d=game:GetService("RunService")local
e=game:GetService("UserInputService")local f=game:GetService("Players")local
g=f.LocalPlayer;local h=g.Character;local
i=h:FindFirstChild("HumanoidRootPart")local j=h:FindFirstChild("Humanoid")local
k=g:GetMouse()local l=c.CurrentCamera;local m=g.TeamColor;local n=false;local
o=false;local p=true;local q=.187;local
r=Vector3.new(0,.1,0)_G.TeamCheck=false;_G.AimPart="HumanoidRootPart"_G.Sensitivity
=0;_G.CircleSides=64;_G.CircleColor=Color3.fromRGB(255,0,130)_G.CircleTransparency=
0;_G.CircleRadius=200;_G.CircleFilled=true;_G.CircleVisible=true;_G.CircleThickness
=1;local
s=Drawing.new("Circle")s.Position=Vector2.new(l.ViewportSize.X/2,l.ViewportSize.Y/
2)s.Radius=_G.CircleRadius;s.Filled=_G.CircleFilled;s.Color=_G.CircleColor;s.Visibl
e=_G.CircleVisible;s.Transparency=_G.CircleTransparency;s.NumSides=_G.CircleSides;s
.Thickness=_G.CircleThickness;local function
t()e.MouseBehavior=Enum.MouseBehavior.LockCenter end;local function
u()n=false;o=false;p=false;e.MouseBehavior=Enum.MouseBehavior.Default end;function
FindNearestPlayer()local v=math.huge;local w=nil;for x,y in pairs(f:GetPlayers())do
if y~=g and y.Character:FindFirstChild("Humanoid")and
y.Character:FindFirstChild("Humanoid").Health>0 and
y.Character:FindFirstChild("HumanoidRootPart")and y then local z=y.Character;local
A,B=l:WorldToViewportPoint(z[_G.AimPart].Position)if B then local
C=(Vector2.new(k.X,k.Y)-Vector2.new(A.X,A.Y)).Magnitude;if C<v and C<s.Radius then
v=C;w=z end end end end;return w end;e.InputBegan:Connect(function(D)if
D.UserInputType==Enum.UserInputType.MouseButton2 then n=true;o=true;p=true;if o
then local E=FindNearestPlayer()while n do task.wait(.000001)if p and E~=nil then
local
F=E.HumanoidRootPart.CFrame+E.HumanoidRootPart.Velocity*q+r;l.CFrame=CFrame.lookAt(
l.CFrame.Position,F.Position)t()end end end end
end)e.InputEnded:Connect(function(D)if
D.UserInputType==Enum.UserInputType.MouseButton2 then u()end end)
end
})
MainSection:AddLabel({
Text = "ADDED NEW TELEPORTS!"
})
MainSection:AddLabel({
Text = "REALISTIC SHADERS!"
})
MainSection:AddToggle({
Name = "Vehicle Mods GUI",
Value = false,
Flag = "Toggle",
Callback = function(State)
loadstring(game:HttpGet("https://pastebin.com/raw/r4QSQu72"))()
end,
})
MainSection:AddButton({
Name = 'Mod Detection',
Callback = function()
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local modAdminOwnerList = {
["GroupHolderCosmic"] = true,
["Halax"] = true,
["zCxsmic"] = true,
["555wick"] = true,
["Skythrill9"] = true
}
MainSection:AddLabel({
Text = "Keybind: Delete"
})
MainSection:AddButton({
Name = 'Box',
Callback = function()
local TweenService = game:GetService("TweenService")
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoidRootPart = character:WaitForChild("HumanoidRootPart")
local humanoid = character:WaitForChild("Humanoid")
humanoid.Died:Connect(onCharacterDeath)
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if not gameProcessed and input.KeyCode == Enum.KeyCode.Delete then
toggleRunning()
end
end)
while true do
if running then
walkToPosition(Vector3.new(-551.4426, 3.5371, -85.6194), "Crates Location")
equipCrate()
local dropPrompt =
workspace.cratetruck2.Model.ClickBox.Attachment:FindFirstChild("ProximityPrompt")
if dropPrompt then
while not isCrateGone() and running do
fireProximityPrompt(dropPrompt, "Dropping off Crate")
task.wait(0.5)
end
end