100% found this document useful (1 vote)
472 views20 pages

Inuyasha RPG 0.9 Gurps 4e

(helps slayers) +1 Dexterity +1 Strength Weapons: (1) Staff: (sw) A wooden staff. Skills: (1) First Aid: (regular) Treat wounds of a member. (2) Support: (regular) Assist a member in battle. (3) Distract: (regular) Divert enemy's attention. (4) Cheer: (regular) Encourage a member. (5) Throw Stone: (missile) Distract an enemy. 1d-2 damage. (6) Carry Wounded: (regular) Carry an injured member. (7) For

Uploaded by

Scooby Archiver
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
100% found this document useful (1 vote)
472 views20 pages

Inuyasha RPG 0.9 Gurps 4e

(helps slayers) +1 Dexterity +1 Strength Weapons: (1) Staff: (sw) A wooden staff. Skills: (1) First Aid: (regular) Treat wounds of a member. (2) Support: (regular) Assist a member in battle. (3) Distract: (regular) Divert enemy's attention. (4) Cheer: (regular) Encourage a member. (5) Throw Stone: (missile) Distract an enemy. 1d-2 damage. (6) Carry Wounded: (regular) Carry an injured member. (7) For

Uploaded by

Scooby Archiver
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 20

Inuyasha GURPS RPG

This is just meant to add on to GURPS you need to have GURPS 4th edition rules to play.
GURPS lite (Minimum requirement)
GURPS BASIC Character (recommended)
GURPS BASIC Campaigns (recommended for GM)
Notes: added items, enemies, status abnormalities and demon classes, adjusted and added
skills (now spells), numbers in parentheses next to a skill is the FP required to use it, * means it
up to the GM to decide to be used in a campaign, GURPS system
special thanks to the inuyasha wiki, and Arros_Raikou, MenaceGoku and Vyrania on
gameFAQs for their walkthroughs of Inuyasha Secret Of The Cursed Mask and Inuyasha Secret
Of The Divine Jewel
As most of this comes from those games (and I wasn't willing to replay them)
1
Races:
   Humans: the weakest species in InuYasha but also the largest in number, though arguably
normal humans can overcome weak demons. Some humans become monks, priests or
priestesses, and a few amongst them have particularly strong spiritual power and can fight on
even ground with Demons. Some humans also lived and trained in a village of Demon Slayers
before its destruction and while they could not beat demons of extreme power they could handle
most common demon threats. Humans can also gain demonic powers by allowing their bodies
to be fused with demons causing them to become a Half Demon, thus gaining great power
beyond those of ordinary demons, however this often resulted in loss of humanity with barely no
trace of the original human's identity. It is also possible for humans to mate with demons and
give birth to natural half-demons, often possessing both human and Demon traits

  Demons:(yokai) are very powerful beings present in Feudal Japan. Demons consist of
innumerable, and diverse varieties that grow stronger with age and their varying bloodlines.
They can be found in many locations, ranging from mountains to forests; some even hide
among human dwellings, often to cause trouble for their human inhabitants. While most demons
are very weak, some are particularly strong, especially those that have specific associations
with animals. Most demons usually only associate with their own kind, unless driven by some
pressing need or self-interest, especially when overwhelming numbers are needed; but without
a strong leader they rarely do so on their own. In relation to humans, demons either ignore or
are outright hostile to humans, though they generally fear reprisal from priests, priestesses, and
monks. Others, particularly powerful demons, have little to no fear of humans. A rare few
demons are friendly towards humans, and even mate with them, producing half-demons.
However, such behavior is considered eccentric by even the most open-minded demons, and is
generally frowned upon, with the offspring of such unions being reviled and discriminated
against. Some half-demons are also created when a human offers their soul to demons and are
reconstituted as an entirely new creature. Most demons keep to themselves, only attacking what
they need for resources or food.

Half Demon: (hanyo) a mixture of a human and a yōkai, either by birth or by unnatural means.
There are two ways that a hanyō is born. One can be born of a yōkai and a human. In most
cases, the father is a yōkai, and the mother is a human.The other way is when a human with an
unfulfilled desire merges with many demons. Half demons have a period of time during a new
moon where they lose their demonic powers and are purely human. A half Demon may also
become a full demon if their life is in danger however, they loose control of themselves and
bloodthirsty willing to kill anyone including their allies.

Specters are the resurrected dead brought back to life by either magic, sacred jewel shards or other
means. Typically specters have bodies made of clay and graveyard soil. They also usually feed off
the souls of the dead, though this seems to apply only to those raised by magic.

2
Classes:
Humans:
Priest/Priestess: skilled archery has abilities to heal and purify.
+2 Intelligence +1 Health

Weapons:
TL Weapon. Dmg. Range
ST
(1) Bow (Thr+1imp) (x15).
(10)
Spells
FP Cost. Name. Class Dmg
Effect
(1) Spiritual Power:(Melee) 1d
user holds out their hand and uses
energy to attack.

(2) Bandage: (regular)


Emergency treatment for a
wounded members

(3) Sacred Arrow (missile) 2d


Shoots a spiritually charged arrow
at the enemy. (Requires Bow)

(4) Arrow of Sealing: (area)


Seal all enemy attack (Requires
Bow)

(5) Cheer: (regular ) Pray and


cheer on to increase the power of
a member

(6) Arrow of Purifying Light:(


regular) Cures poison, blindness,
and paralysis (Requires Bow)

(7) Divine Barrier– (block) A barrier that protects all allies from an enemy attack

(8) Reflection: ( block )3d use a basic short bow as a weapon, as she can infuse her
spiritual powers into the bow in order to deflect an enemy's attack. (Requires Bow)

3
Monk: set barriers to ward of evil

+1 Dexterity +2 Intelligence
Weapons:
TL Weapon. Dmg.
Description
(1) Holy Staff (sw+2cr) a
metal pole topped with a
metal finial with two sections,
each with three rings.
Spells:
FP Cost. Name. Class
Dmg Effect
(1) Spiritual Power:
(missile) 1d Damage one
enemy with a tag
empowered with Spiritual
Power.

(2) Spiritual Blessing: (regular) Recover HP of a member

(3) Spiritual Purification: (regular) Recover status abnormality of a member with


Spiritual Power.

(4) Spiritual Life: (regular) Recovers a member's inability to battle with Spiritual
Power.

(5) Healing Sutra– (regular) Restores the HP of an ally. Cures paralysis.

(6) Sealing Barrier– (blocking) A barrier that protects an ally from spells.

(7) Binding Sutra– (regular) Lowers the DEX of an enemy.

(8) Fury of Taishaku–(missile) 3d A lightning that may also cause paralysis.

4
Demon Slayer: uses a variety of weaponry, agile
+3 Dexterity

Weapons & Armor: Slayers use


weapons & armor made from
bones of slain Yōkai.
TL Weapon. Dmg/DR.
Description
(1) Kusarigama:(sw+2 cut)
(DX-5) a sharp sickle on a chain;
the sickle is made of demon
bone.

(2) Chain Attack:(sw-2)


(Dx-3) Damage one enemy
byreleasing a Chain Attack.

(3) Poison Powder: (3d cr ex)Scatter poison dust from the demon slayers on an
enemy.

(4) Dagger Gauntlet: (thr-1imp)(DX-3) Attack one enemy with a sharp Hidden
Weapon.

(5) Wakizashi: (sw+1cut)(DX-5) A short one-handed sword, sometimes mistaken for


a katana.

(6) Mask: (Dr: 2) Protects the wearer from poisons and miasma from demons (it can also be
used to protect slayers from the various gases the slayer uses).

(7) Hiraikotsu:(2d+2) (DX-7)Knocks down multiple enemies by throwing Hiraikotsu.

(8) Demon Cat Companion: twin tailed white cat that can transform and fly.

5
*Shikigami: abilities based on the four elements: fire, water, wind, and light.
+3 Intelligence
Spells
FP Cost. Name. Class Dmg Effect
(1) Raging Flame: (missile) 1d Damage one enemy

(2) Sealed Blue Sky (missile) Seal an enemy attack

(3) Great River Offering (regular) Recover HP of one.

(4) Blue Sky Purification (regular) Recover status abnormalities

(5) Blue Sky Confusion (Area) Confuse all enemies.

(6) Protective Light (blocking) Greatly increase Defense.

(7) Flames of Judgment (Area) Greatly damage all enemies

(8) GreatRiver Blessing (regular) Recover all member HP.

(9) Grieving Flame (blocking) Return damage received

*Kamuitama: is a power that is wielded by the gods. It is a power can do anything, and it has
been sought by many beings to use for themselves. It is not a power that can be easily
controlled
+3 Strength

Weapons
TL Weapon. Dmg. Description
(1) Naginata. (sw+3cut) pole with a curved single-edged blade on the end.
Spells:
FP Cost. Name. Class Dmg Effect
(1) Summon Shikoni (Blocking) Shikoni are creatures made of clay summoned for
protection of their owner from danger.

(2) Summon 2nd Shikoni

(3) Lightning Arrow: (missile) 1d Appears to be several arrow like shining lightnings which able
to pierce some yōkai.

(4) Infernal Meteor: (area) 2d About three blazing meteors will drop down to the earth to crush
whole opponents. It is also considered as an effective power to defeat opponents.

(5) Heavenly Essence: (regular) is able to restore an ally's health if they are injured.

(6) Power Leaf: (regular) A power that can increase the strength of an ally.

6
Demons:
Fox: A fox apparition, and one of the HENGE (Shapeshifters). The Fox most often appears as a
woman to human men or as a man to human women. Often wishes to merely play pranks, but
sometimes desires to mate with humans. They are generally considered harmless.
+2 Health +1 Intelligence

Spells:
FP Cost. Name. Class Dmg Effect
(1) Fire Bombs: (missile) 1d Throw Fire
Bombs at one enemy

(2) Mushroom Illusion (area) Confuse all


enemies with Mushroom Illusion.

(3) Jizo Statue: (regular) The statue is able to


change its size in a puff of smoke. It is also
capable of immobilize someone if it is placed on
top of them.

(4) Fox Fire– (missile) 2d A demon spell


that burns the enemy with moderately hot
flames. Or protects an ally.

(5) Smashing Top– (regular) An illusion of


a giant top that crushes the enemy.

(6) Smoke Illusion– (block) A demon spell


that may cause blindness by engulfing the enemy in smoke.

(7) Transformation: (regular) The ability to transform into animals or look the same as
someone else by putting a leaf onto his head.

(8) Doppelgänger: (regular) The skill to reproduce himself with a doppelgänger technique
using leaves. If a doppelgänger receives impact, it makes a popping noise and bursts
like a balloon.

(9) Snake Toy Transformation:( regular) The toy snake he possesses is transformed into a
large snake, usually attacking the opponent. It is only an illusion, and is discovered
quickly.
(10) Hidden Cloud: (regular) The skill to erase his presence combined with the talisman
from the old exorcist. This ability makes Shippō and anything invisible. This effect last a
short period before reappearing.

7
Wolf : are demons who resemble wolves. The ones that have a humanoid appearance have
fangs and pointed ears, and the ones that aren't humanoid look like wolves slightly larger than
the regular wolf, and have the ability to speak. They are almost always seen wearing armor and
wolf fur. They live in large groups, and inhabit caves in mountain areas. Wolf demons usually
never have any sort of demonic power, and attack with weapons or physical strength. They can
control actual wolves to do their bidding. They also hunt all animals, including humans. For the
wolf demons, their own pack is very important.
+3 Strength

Weapon
TL Weapon. Dmg.
Description
(4) Cutting
Leaves:(thr-1cut) An
unlimited supply of sharp
green leaves, able to slice
through demons.
(5) Iris: A plant believed to
have the power of
purification.
*(6) Goraishi: (thr+3cr) a
powerful heirloom of the
wolf demon tribe.
Spells:
FP Cost. Name. Class
Dmg Effect
(1) Wolf Wind: (regular)
A quick Tornado charge.

(2) Wolf Claws: (Melee)


1d Slashes the enemy
using razor-sharp claws.

(3) Wolf Kick: (melee)


2d User delivers a quick,
powerful kick.

* (7)Lighting: (missile)
3d lightning blasts from
Goraishi's fingers that
appear to be on par with
the Wind Scar (Requires
Goraishi)

8
*Dog humanoid shape-shifter demons with characteristics of dogs. All known dog
demons are incredibly powerful. Although they spend most of their time in human-like
forms, they have the ability to revert to their true forms, those of giant dogs
. +3 Dexterity

Weapons
TL Weapon. Dmg. Description
*(7) Self Created Sword (thr+4cut) a sword
created from the users body typically from a fang
but may come from inside of the user's body.

Spells
FP Cost. Name. Class Dmg
Effect
(1) Iron Reaver (Melee) 1d Slashes
the enemy using razor-sharp claws.

(2) Blades Of Blood (area) 1d Demon


power is used to turn Inuyasha’s blood
into blades.

(3) Whip Of Light: (Melee) 1d spins


around and a yellow whip emits from him while he is spinning.

(4) Poison claw (Melee) 1d Attack one enemy with Poison Claws

(5) Flight (regular)

(6) *True Form: (regular) transform into a giant silver dog

(7) *Wind Scar (missile) 2d A special attack using Tetsusaiga that can slay
countless enemies at a time. (Requires Self Created Sword)

(8) *Backlash Wave (missile) 3dx10 Damages the enemy by reflecting their spells
back at them. (Requires Self Created Sword)

(9) *Meidō Zangetsuha (missile) an immensely strong offensive technique that


creates a path that sends anyone who is hit with it directly to the Netherworld
itself, killing them without actually harming them. (Requires Self Created Sword)
(10)

*Explosive Corrosion Wave: 3d area fire off the decomposition ability of Bakusaiga as
an explosive energy wave that can slay thousands of demons in one slash.(Requires
Self Created Sword)

9
*Naraku Incarnations were created to aid him in his battle against Inuyasha and his
group as well as keeping a better eye on Naraku's surrounding situations. Naraku was
constantly releasing detachments of himself to carry out his bidding. Only a few of the
detachments truly lived up to their purposes as most betrayed him or were quickly
disposed of by the people going after him.
+3 Strength

Weapon
TL Weapon. Dmg.
Description
(1) Fan able to call down a variety of
wind-related powers
(2) Mirror
(7) Bladeless Sword: Bladeless
sword that can absorb demonic
energy.
Skills
FP Cost. Name. Class Dmg Effect
(1) Dance Of Blades: (missile) 1d creating a wind gust that morphs as it travels
through the air into a plethora of crescent-shaped blades that can pierce through
virtually anything (requires fan)

(2) Reflection: (Blocking) 1d reflect an attack back at the sender (requires mirror)

(3) Barrier: (Blocking) able to make it large enough for himself or for others

(4) Teleportation:(regular) substitutes himself with a doppelgänger, which turns into


a flower in a blue flame when attacked; he tends to hide somewhere nearby, or
flee. He can also teleport without a substitute, appearing out of a spiral of red
energy or vanish in a wave of air.

(5) Detach Eye: (regular) detach his right eye at will, turning it into a flying eye
demon, used to spy on foes

(6) Origami Crane: (regular) create a paper crane to fly on after enlarging it,

(7) Technique Absorption: (blocking) use sword to absorb demonic techniques


(Requires Bladeless Sword)

(8) Soul Absorption: (regular) steal the souls of those reflected in it. (requires mirror)

(9) Dance Of The Dead: (Area) able to control corpses as if they were puppets
(requires fan or mirror)

10
Items cost effect
Medicinal Herb 70 Recovers 5 HP

Antidote 160 Recovers Poison

Silver Bell 130 Recovers Sleep

Sacred Tree Dew 700 Recovers Battle Inability

Braken 25 Recovers 2 HP

Eyedrops 140 Recovers Darkness

Ointment 200 Recovers 10 HP

Tonic 150 Recovers Confusion

Fern 30 Recovers 2 HP

Marsh herb 50 Recovers 3 HP

Mtn. Plantain 60 Recovers 5 HP

Brown Rice Ball 20 Recovers 4 HP

Taro 30 Recovers 6 HP

Pickled Plum 40 Recovers 8 HP

Pure Water 330 Increase Attack Pwr

Lizard Blood 330 Increase Defense Pwr

Sacred Tree Sap 330 Increase Spirit

Fragrant Flower 330 Increase Action

Sage Remedy 650 Recovers all HP

Panacea 680 Recovers Status Abnormalities

Nectar 1330 Recovers 1 Energy

Campanula 60 Recovers 5 HP

11
Chickweed 70 Recovers 4 HP

Shaman Remedy 330 Recovers 15 HP

Burdock 70 Recovers 4 HP

Panacea 680 Recovers Status Abnormalities

5 Elements 110 Recovers 10 HP

Dogtooth Violet 80 Recovers 10 HP

Fresh Egg 120 Recovers 11 HP

Peanut 110 Recovers 11 HP

Jerky 110 Recovers 13 HP

Dried Mackerel 120 Recovers 12 HP

Mahoro Dumpling 10000 Recover 1HP Smells like feet

Walnut 120 Recovers 15 HP

Bamboo 130 Recovers 16 HP

12
Equipment cost effect

Silver Bracelet 1500 Attack Pwr & Defense Pwr rise 2


when equipped. Only males can equip it.

Crystal Hair Gem 1550 Spirit & Defense Pwr rise 2


when equipped. Only females can equip

Defense Gem 2570 Defense Pwr rises 5 when equipped.

Strength Ring 2540 Attack Pwr rises 5 when equipped.

Silver Bracelet 1500 Attack Pwr & Defense Pwr rise 2


when equipped. Only males can equip it.
Swallow Stone 3020 Action rises 2 when equipped.

Gold Bracelet 3580 Attack Pwr & Defense Pwr rise 3


when equipped. Only males can equip it.

Diamond Hair Gem 3500 Spirit & Defense Pwr rise 3


when equipped. Only females can equip it

Adherence Gem 4570 Defense Pwr rises 7 when equipped.

Valour Ring 4580 Attack Pwr rises 7 when equipped.

Gale Stone 5550 Action rises 3 when equipped.

Mystic Charm 4510 Protects from instant death


when equipped.

Heavenly Bracelet 5540 Attack Pwr & Defense Pwr rise 4


when equipped. Only males can equip it.

Hair Gem of Earth 5590 Spirit & Defense Pwr rise 4


when equipped. Only females can equip it.

Basalt Gem 6040 Defense Pwr rises 9 when equipped.

White Tiger Ring 6050 Attack Pwr rises 9 when equipped.


Dragon's Mirror 6000 Spirit rises 10 when equipped

13
Status Abnormalities
Toxic- Taking any action will damage you
Doze- Your character is asleep and won't attack until either you take
damage or get healed by your friends
Dark- Your Attacks will Miss more
Daze- Your Character will be disabled for a set time during a battle
Seal- You can't use Attack techniques
Jewel Shards
The Shikon Jewel, is a powerful
marble-sized jewel which grants
whoever possesses it with
immense power.
While shards of the Shikon Jewel
empowers the user's whole body,
it seems to be most
concentrated to body parts
where it was embedded.
Whenever a player obtains a
Shikon jewel shard they can
equip it to a body part and gain
10 extra character points.
If equipped to a hand on arm +1
strength
If equipped to a leg +1 dexterity
If equipped to torso +1 HP +1FP
If equipped to head or neck +1 intelligence
Wind Tunnel
a black hole shaped on a person's palm sealed off by
special beads. Once every year the wind tunnel grew
larger and the wind became more powerful until
eventually it swallowed up the unfortunate wielder. It
has been shown that the wind tunnel can be damaged
and expanded unnaturally.
It can suck up to 600–700kg massive objects. The
Wind Tunnel can suck up things which are 100 feet
from the ground.
If someone cursed with the Wind Tunnel sucks in too much poison, they will expel a
large amount of blood; likely their body's way of trying to get the poison out of their
system.
If you roll a critical failure your wind tunnel expands to the edges of the palm
and sucks the user in and they die instantly.

14
Enemies
Bad Luck Bat HP:3 ST:3 DX: IQ: HT: Will: Per: Speed: Dodge: Move
Traits: bad sight,unkluckiness

Ghost HP:4 ST:4 DX: IQ: Will: HT: Per: Speed: Dodge: Move
Traits

Canis Demon HP 5 ST:5 DX: IQ: HT: Will: Per: Speed: Dodge: Move
Traits

Death Mask HP: 5 ST: 5 DX: IQ: HT: Will: Per: Speed: Dodge: Move
Traits

Dokugan Demon HP: 6ST: 6DX: IQ: HT: Will: Per: Speed: Dodge: Move
Traits

Scare Crow HP: 6 ST: 6 DX: IQ: HT: Will: Per: Speed: Dodge: Move
Traits

One-eyed Demon HP: 7 ST: 7 DX: IQ: HT: Will: Per: Speed: Dodge: Move
Traits

Shikotsu Bird HP: 11 ST:11 DX: IQ: HT: Will: Per: Speed: Dodge: Move
Traits

Gokurai Bat HP: 17 ST: 17 DX: IQ: HT: Will: Per: Speed: Dodge: Move
Traits

Yakushi Badger HP: 12 HT: ST:12 DX: IQ: Will: Per: Speed: Dodge: Move
Traits

Blue Wolf Hp: 13 HT: ST:13 DX: IQ: Will: Per: Speed: Dodge: Move

15
Traits

Kosui Demon HP: 14 HT: ST:14 DX: IQ: Will: Per: Speed: Dodge: Move
Traits

Skelebird HP: 15 HT: ST:15 DX: IQ: Will: Per: Speed: Dodge: Move
Traits

Kaishucho HP: 15 HT: ST:15 DX: IQ: Will: Per: Speed: Dodge: Move
Traits

Salamander Monk HP: 17 HT: ST:17 DX: IQ: Will: Per: Speed: Dodge: Move
Traits

Shiny Eye Demon HP: 16 HT: ST:17 DX: IQ: Will: Per: Speed: Dodge: Move
Traits

Enko HP: 17 HT: ST:17 DX: IQ: Will: Per: Speed: Dodge: Move
Traits

Ookubi HP: 18HT: ST:17 DX: IQ: Will: Per: Speed: Dodge: Move
Traits

Onkai Demon HP: 21 HT: ST:21 DX: IQ: Will: Per: Speed: Dodge: Move
Traits

Badger Demon HP: 25HT: ST:25 DX: IQ: Will: Per: Speed: Dodge: Move
Traits

Hamen Wolf HP: 29, HT: ST:29 DX: IQ: Will: Per: Speed: Dodge: Move
Traits

16
Noble Salamander HP:21, HT: ST:21 DX: IQ: Will: Per: Speed: Dodge: Move
Traits

Ookubi Nyoju HP: 25 HT: ST:25 DX: IQ: Will: Per: Speed: Dodge: Move
Traits

Shirai Bird HP:28 HT: ST:28 DX: IQ: Will: Per: Speed: Dodge: Move
Traits

Birds of Paradise HP: 29 HT: ST:29 DX: IQ: Will: Per: Speed: Dodge: Move
Traits

Silver Wolf HP: 30 HT: ST:30 DX: IQ: Will: Per: Speed: Dodge: Move
Traits

Water Demon HP: 31 HT: ST:31 DX: IQ: Will: Per: Speed: Dodge: Move
Traits

Armored Warrior HP: 34 HT: ST:34 DX: IQ: Will: Per: Speed: Dodge: Move
Traits

Large Boar HP: 34 HT: ST:34 DX: IQ: Will: Per: Speed: Dodge: Move
Traits

Poison Enko HP: 38 HT: ST:38 DX: IQ: Will: Per: Speed: Dodge: Move
Traits

Serf HP: 42 HT: ST:42 DX: IQ: Will: Per: Speed: Dodge: Move
Traits

Salamander Boy HP: 42 HT: ST:42 DX: IQ: Will: Per: Speed: Dodge: Move
Traits

Earthworm HP: 43 HT: ST:43 DX: IQ: Will: Per: Speed: Dodge: Move
Traits

17
Uneme HP: 45 HT: ST:45 DX: IQ: Will: Per: Speed: Dodge: Move
Traits

Plagued Badger HP: 48 HT: ST:48 DX: IQ: Will: Per: Speed: Dodge: Move
Traits

Hanjin Warrior HP: 49 HT: ST:49 DX: IQ: Will: Per: Speed: Dodge: Move
Traits

Tsuchigumo HP: 52 HT: ST:52 DX: IQ: Will: Per: Speed: Dodge: Move
Traits

Mukuro Houoh HP 55 HT:55 ST: DX: IQ: Will: Per: Speed: Dodge: Move
Traits

Carnivora Spider HP: 64 HT: ST:64 DX: IQ: Will: Per: Speed: Dodge: Move
Traits

18
Bosses
Giant Spider Hp: 70 HT: ST:70 DX: IQ: Will: Per: Speed: Dodge: Move
Traits

Mahoro HP: 136 HT: ST:136 DX: IQ: Will: Per: Speed: Dodge: Move
Traits

Mirage Demon HP: 165 HT: ST:165 DX: IQ: Will: Per: Speed: Dodge: Move
Traits

Flame Demon HP 170 HT: ST:170 DX: IQ: Will: Per: Speed: Dodge: Move
Traits

Princess Oboro HP: 198 HT: ST:198 DX: IQ: Will: Per: Speed: Dodge: Move
Traits

Jimurugi HP 261 HT: ST:261 DX: IQ: Will: Per: Speed: Dodge: Move
Traits

Kagura HP 212 HT: ST:212 DX: IQ: Will: Per: Speed: Dodge: Move
Traits

Hitogata HP 301 HT: ST:301 DX: IQ: Will: Per: Speed: Dodge: Move
Traits

Spirit HP 302 HT: ST:302 DX: IQ: Will: Per: Speed: Dodge: Move
Traits

Yukimura HP: 352 HT: ST:352 DX: IQ: Will: Per: Speed: Dodge: Move
Traits

19
Kanna HP 352 HT: ST:352 DX: IQ: Will: Per: Speed: Dodge: Move
Traits

Skeletal Demon HP: 406 HT: ST:406 DX: IQ: Will: Per: Speed: Dodge: Move
Traits

Naraku HP 444HT: ST:444 DX: IQ: Will: Per: Speed: Dodge: Move
Traits

20

You might also like