Titania of the Summer Court
Medium Fey, Chaotic Neutral
Armor Class 24 Natural
Hit Points 550 (20d20 + 340)
Speed 120 ft., walk 60 ft.
STR
18 (+4)
DEX
28 (+9)
CON
20 (+5)
INT
22 (+6)
WIS
26 (+8)
CHA
30 (+10)
Saving Throws STR +13, DEX +18, CON +14, INT +15, WIS +17, CHA +19
Skills Acrobatics +15, Animal Handling +14, Arcana +12, Deception +16, Insight +14, Nature
+14, Perception +17, Persuasion +16, Sleight of Hand +15, Stealth +15
Damage Resistances Cold, Fire, Force, Lightning, Thunder; Bludgeoning, Piercing, and Slashing
from Nonmagical Attacks
Damage Immunities Acid, Poison, Psychic, Radiant
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Incapacitated,
Paralyzed, Petrified, Poisoned, Prone, Stunned, Unconscious
Senses Darkvision 120 ft., Truesight 60 ft., Passive Perception 27
Languages All
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Limited Magic Immunity. Titania, being a creature of pure arcane power, has limited immunity
to magic, and spells. Any spell of 6th level, or lower has no effect on Titania.
Legendary Resistance. If Titania fails a saving throw, she can instead choose to succeed. This
feature can only be used three times daily. (3/day)
Commune with The Wild. Titania can speak to plants and animals as if the shared a language.
Spell casting. Titania is a 20-level spellcaster. Its spellcasting ability is Charisma (spell save DC
25, +15 to hit with spell attacks). Titania has following spells prepared:
Cantrips (at will): Druidcraft, Create Bonfire, Control Flames, Dancing Lights, Eldritch Blast,
Frostbite, Gust, Shape Water, Mold Earth, Thorn Whip.
1st level (8 slots): Bless, Chaos Bolt, Charm Person, Command, Sleep, Tasha's Hideous
Laughter
2nd level (6 slots): Animal Messenger, Blindness/ Deafness, Crown of Madness, Shatter,
Summon Bestial Spirit.
3rd level (6 slots): Blink, Counter Spell, Conjure Animals, Summon Fey Spirit.
4th level (6 slots): Banishment, Confusion, Polymorph.
5th level (6 slots): Dawn, Dominate Person, Telekinesis.
6th level (4 slots): Arcane Gate, Conjure Fey, Sunbeam.
7th level (4 slots): Plane Shift, Prismatic Spray, Reverse Gravity.
8th level (2 slots): Antimagic Field, Sunburst.
9th level (2 slots): Psychic Scream, Wish.
Untamed Magic. All of Titania's weapons do an extra 5d6 of a random damage type. Roll 2d8,
and pick one from the Chaos Bolt damage list.
Shapechanger. Titania has the ability to transform into an humanoid, beast, or fey creature. As
an action, Titania can take the form of any humanoid, beast, or fey as if under the Shapechange
spell.
Actions
Multi Attack. Titania can make two spell attack, or four melee attacks with either her Fey
Queen's Sword, or Fey Queen's Bow.
Fey Queen's Rapier Melee Weapon Attack: +14 to hit, reach 5 ft., 1 target. Hit: 15 (1d8 + 10)
slashing damage, plus 15 (5d6) magical damage (see Untamed Magic special trait). As well, any
creature that is struck with this weapon must make a WIS. saving throw (DC 23) or be sent into a
fit of untamable emotion. Roll a d4 to see which emotion. The saving throw can be redone at the
start of the creatures turns, and on a success, the effect ends, and the creature becomes immune
to this effect for the next 24 hours.
1. Rage: Rage blurs their vision and clouds their judgement. They are compelled to attack and
kill the closest creature, friend or foe.
2. Sadness: Sad thoughts drown their mind in woe. They are knocked prone, and cannot use their
action or bonus action to attack.
3. Joy: Joyous thoughts fill the creature's mind, and they can't even think of hurting anything.
They become a complete pacifist, and cannot attack any creature, by any means.
4. Dread: Thoughts of pure fear course through their mind. All attack rolls are made at
disadvantage, and the creature's movement is reduced to 0ft.
Fey Queen's Bow. RangedWeapon Attack: +14 to hit, range 150/600 ft., 1 target. Hit: 15 (1d8 +
10) piercing damage, plus 15 (5d6) magical damage (see Untamed Magic special trait). The bow
has the same effect as the sword.
Reactions
Perfect Parry. When attacked by a melee attack, Titania rolls a d20+18, and if the roll is equal
to or greater than the attack roll, she parries it, taking no damage.
Legendary Actions
Being one of the most powerful of all the Archfey, Titania has 3 legendary actions.
Lesser Spell Casting (Costs 1 Actions). Titania casts a 4th level spell or lower.
Greater Spell Casting (Cost 2 Actions). Titania casts a 5th level spell or lower.
The Queen's Wrath (Cost 1 Actions). Titania makes 3 attacks with either her bow, or rapier.
Description
The Queen of the Fey, Ruler of the Summer Court, she is a powerful force to be reckoned with.
She is the patron of many warlocks, and is a creature of pure mischief.
Lair and Lair Actions
As ruler of the Summer Court, Titania's Palace (her lair) resides in the heart of the Feywild.
While in the palace, she has a few actions she can take as Lair Actions. These actions always
happen on initiative count 20.
Titania can cause all hostile creatures within the lair to make a Wisdom saving throw
against her spell save (DC 25). Upon failure, the creature is magically put to sleep. This
ignores the Fey Ancestry trait, and immunity to charm.
Titania call other fey creatures to her aid. She can all up to 5 Dryads, 10 Satyrs, or 20
Sprites.
Titania can expel one unwelcome creature from her palace. She targets one creature
within her lair. This creature must make a DC 25 Charisma saving throw. On a failed
save, the creature is teleported to a random location within the Feywild.