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Stag Lord

The Stag Lord is a male human bandit lord. He is constantly in a state of being drunk or hungover which causes him to be sickened. He has above average ability scores and is skilled in acrobatics, athletics, intimidation, stealth and survival. He is armed with a longsword and composite longbow. He can designate prey to gain bonuses to tracking and perception against. When an enemy is flat-footed, he deals additional precision damage with melee or ranged attacks.

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0% found this document useful (0 votes)
219 views1 page

Stag Lord

The Stag Lord is a male human bandit lord. He is constantly in a state of being drunk or hungover which causes him to be sickened. He has above average ability scores and is skilled in acrobatics, athletics, intimidation, stealth and survival. He is armed with a longsword and composite longbow. He can designate prey to gain bonuses to tracking and perception against. When an enemy is flat-footed, he deals additional precision damage with melee or ranged attacks.

Uploaded by

Nicolas
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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THE STAG LORD CREATURE 6

UNIQUE CE MEDIUM HUMAN HUMANOID


Recall Knowledge (humanoid) Society DC 32
Male human bandit lord
Perception +15
Languages Common
Skills Acrobatics +13, Athletics +12, Intimidation +14, Stealth +13, Survival +8
Str +3, Dex +4, Con +3, Int +0, Wis –1, Cha +3
Items +1 composite longbow (20 arrows), flask of wine, hide armor, lesser potion of healing (2), lock of green
hair bound with red twine, longsword, stag’s helm
AC 22; Fort +14, Ref +15, Will +8
HP 110
Perpetual Hangover The Stag Lord is in a constant cycling state of being drunk or hungover. As a result, he is
constantly sickened 1, and cannot reduce his sickened state to lower than 1 (although if effects increase his
sickened value, he can reduce them back toward 1 as normal). The Stag Lord can willingly ingest food and
drink (including potions and elixirs) while sickened. The values in this stat block have been adjusted to
account for his sickened state.
Speed 20 feet
Melee  longsword +14 / +9 / +4 (versatile P), Damage 1d8+5 slashing
Ranged  composite longbow +16 / +11 / +6 (deadly 1d10, propulsive, range increment 100 feet, reload 1,
volley 30 feet), Damage 1d8+5 piercing
Dread Striker The Stag Lord capitalizes on his enemies’ fear; any creature that has the frightened condition is
also flat-footed against his attacks.
Hunt Prey  You designate a single creature as your prey and focus your attacks against that creature. You
must be able to see or hear the prey, or you must be tracking the prey during exploration.
You gain a +2 circumstance bonus to Perception checks when you Seek your prey and a +2 circumstance
bonus to Survival checks when you Track your prey. You also ignore the penalty for making ranged
attacks within your second range increment against the prey you’re hunting.
You can have only one creature designated as your prey at a time. If you use Hunt Prey against a creature
when you already have a creature designated, the prior creature loses the designation and the new prey
gains the designation. Your designation lasts until your next daily preparations.
Unfair Aim  (concentrate) The Stag Lord lines up a shot and then attempts a ranged Strike against a
hunted prey. On this strike, he treats the target as if they were flat-footed.
Sneak Attack When the monster Strikes a creature that has the flat-footed condition with an agile or finesse
melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed
precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse
weapon. The Stag Lord deals 2d6 extra precision damage to flat-footed creatures.

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