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Salve

The document details the character sheet for Fulgor Sylvairen, a level 5 Firbolg Druid with a focus on Wild Fire abilities. It includes information on saving throws, skills, spells, equipment, and features such as Wild Shape and War Caster. The character is neutral good and has various personality traits, ideals, bonds, and flaws that shape their role in gameplay.

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0% found this document useful (0 votes)
37 views4 pages

Salve

The document details the character sheet for Fulgor Sylvairen, a level 5 Firbolg Druid with a focus on Wild Fire abilities. It includes information on saving throws, skills, spells, equipment, and features such as Wild Shape and War Caster. The character is neutral good and has various personality traits, ideals, bonds, and flaws that shape their role in gameplay.

Uploaded by

willmlisboa
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Current Standard v1.

4
Wild Fire Druid 5 Custom (Sage) Filipe (Salve)
CLASS & LEVEL BACKGROUND PLAYER NAME
Fulgor Sylvairen
Firbolg Neutral Good
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

8 -1 SAVING THROW 13/15/18 INSPIRATION


-1 ATHLETICS ARMOR
CLASS

-1 CONDITIONS BOONS
Falo suavemente e piso mais leve que a menor folha.

STRENGTH Eu vejo o fogo não como uma arma, mas como uma

+2 TEMP HP
30ft ferramenta de jardineiro, abrindo espaço para uma nova vida.

PERSONALITY TRAITS
+3 SAVING THROW INITIATIVE SPEED
16
+3
+3
ACROBATICS
SLEIGHT OF HAND
Current 5d8
38 SUCCESSES
Das cinzas, a vida retorna. Nada realmente acaba.

+3 ● +6 STEALTH
CURRENT MAXIMUM
FAILURES
Não somos os mestres da natureza, apenas seus
hóspedes.
DEXTERITY HIT DICE HIT POINTS HIT POINTS DEATH SAVES
IDEALS

NAME ATK BONUS DAMAGE/TYPE


+2* SAVING THROW
14
Fire Bolt +7 2d10 fire (120ft)

+2 Toll The Dead DC 15 wis 2d8, 2d12 necrot. BONDS


CONSTITUTION
Light -- Touch Tenho dificuldade em entender a urgência; acredito que todas
as coisas acontecerão no seu tempo.

10 ◆ +3
SAVING THROW Control Flames -- 60ft Eu me refugio em silêncio em vez de expressar dor ou raiva.
● +7* ARCANA
0 FLAWS
HISTORY Guidance +1d4 Touch
0 ●
0
+7*
INVESTIGATION
NATURE === Wild Fire Spirt ==
INTELLIGENCE
0 Flame Seed === ARMOR ===
RELIGION
Light Armor, Shields
Ranged Weapon Attack: your spell attack
+7 modifier to hit, range 60 ft., one target you can === WEAPONS ===
18 ◆ SAVING THROW
+4
see. Hit: 1d6 + PB fire damage. Martial Weapons, Simple Weapons
ANIMAL HANDLING
+4 INSIGHT
+4 ●
+4
+7
MEDICINE
PERCEPTION
Fiery Teleportation
The spirit and each willing creature of your
choice within 5 feet of it teleport up to 15 feet to
=== TOOLS ===
Potter's Tools, Herbalism Kit
WISDOM
+4
SURVIVAL unoccupied spaces you can see. Then each === LANGUAGES ===
Common, Common Sign Language, Druidic, Giant
creature within 5 feet of the space that the spirit
-1 left must succeed on a Dexterity saving throw PROFICIENCIES & LANGUAGES
8 SAVING THROW
-1 against your spell save DC or take 1d6 + PB fire
DECEPTION
-1
damage.
INTIMIDATION
-1 -1
-1
PERFORMANCE
PERSUASION
ATTACKS & SPELLCASTING
Wild Shape • 2 / Long Rest
You shape-shift into a Beast form that you
CHARISMA have learned for this feature. You stay in that
Hidden Step (3/lr) form for 2 hours or until you use Wild Shape
again, have the Incapacitated condition, or
Wild Shape (2/lr, +1sr)
+3 PROFICIENCY BONUS die. You can also leave the form early as a
Bonus Action.
Detect Magic (1/lr)

Rules While Shape-Shifted. The following


17 PASSIVE WISDOM (PERCEPTION) Disguise Self (1/lr)
rules apply while you’re shape-shifted:
Mage Armor (1/lr) • You retain your personality, memories,
and ability to speak.
CURRENT WEIGHT 128.5lbs. 240lbs. MAX WEIGHT
• When you assume a Wild Shape form,
CLASS RESOURCES, AMMO & CHARGES you gain 5 Temporary HP.
• Your game statistics are replaced by the
Beast’s stat block, but you retain your
CP Shield creature type; HP; HP Dice; Int., Wis., and
Cha. scores; class features; languages; and
Potion of Healing feats.
SP (Greater) • You retain your skill and saving throws
and use
Oil of Slipperiness
EP Potion of Fire Breath Prepared Beasts: Cat, Giant Badger,
Phanter, Reef Shark, War Horse

GP === War Caster ===


Advantage on CON saving throws that you
make to maintain Concentration (War Caster)
PP

EQUIPMENT EQUIPMENT CONT. FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Wisdom 9 15 +7
Prepared Spells Spell Save DC Spell Attack
SPELLCASTING Total Bonus
CLASS/ABILITY

0 CANTRIPS 3 2 ● ●
6
Fire Bolt (Magic Initiate) ● Plant Growth (Circle of the Wild Fire)

Toll The Dead (Magic Initiate) ● Revivify (Circle of the Wild Fire)

Druid Craft (Primal Order Magician) ● Conjure Animals

Guidance ● Aura of Vitality

Light
Control Flames

SPELL
LEVEL
SLOTS TOTAL SLOTS REMAINING

1 4 ● ● ● ●
7
EPAR
SPELL NAME
ED
PR

● Burning Hands (Circle of the Wild Fire)

● Cure Wounds (Circle of the Wild Fire)


4
● Disguise Self (Firbolg Magic)

● Detect Magic (Firbolg Magic)


SPELLS KNOWN

● Speak with Animals (Druidic)

● Find Familar (Wild Companion)

● Mage Armor (Magic Initiate)

● Absorb Elements

● Healing Word

Entangle
8

2 3 ● ● ●

● Flaming Sphere (Circle of the Wild Fire)

● Scorching Ray (Circle of the Wild Fire)

● Enhance Ability
5
● Lesser Restoration

● Moonbeam
9
● Pass without Trace

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Druid 5 Filipe (Salve)
CLASS & LEVEL PLAYER NAME
Fulgor Sylvairen
Firbolg Custom (Sage) (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

=== DRUID FEATURES === * Wild Companion • PHB-2024 81


As a Magic action, you can expend a spell slot or a * Wild Resurgence • PHB-2024 81
* Core Druid Traits • PHB-2024 79 use of Wild Shape to cast Find Familiar without Once on each of your turns, if you have no uses of
Material components. When you cast the spell in this Wild Shape left, you can give yourself one use by
* Spellcasting • PHB-2024 79 way, the familiar is Fey and disappears when you expending a spell slot (no action required).
finish a Long Rest.
* Druidic • PHB-2024 80 In addition, you can expend one use of Wild Shape (no
You know Druidic and always have Speak with * Druid Subclass • PHB-2024 81 action required) to give yourself a level 1 spell slot, but
Animals prepared. you can’t do so again until you finish a Long Rest.
| Circle of the Wild Fire TCE p39
You can use Druidic to leave hidden message. You === FIRBOLG SPECIES TRAITS ===
and others who know Druidic automatically spot such a * Circle of the Wild Fire Spells • TCE p39
message. Others spot the message’s presence with a Your Speed is 30 ft.
successful DC 15 Intelligence (Investigation) check but * Summon Wildfire Spirit • TCE p39
can’t decipher it without magic. As a action, summon a Wild Fire Spirit. * Firbolg Magic • MPMM p15
You can cast detect magic and disguise self spells with
* Primal Order • PHB-2024 80 The spirit appears in an unoccupied space of your this trait. When you use this version of disguise self,
You have dedicated yourself to one of the sacred choice that you can see within 30 feet of you. Each you can seem up to 3 feet shorter or taller. Once you
roles. creature within 10 feet of the spirit (other than you) cast either of these spells with this trait, you can't cast
when it appears must succeed on a Dexterity saving that spell with it again until you finish a long rest. You
| Magician • throw against your spell save DC or take 2d6 fire can also cast these spells using any spell slots you
Extra Druid cantrip. +wisdom to Intelligence (Arcana or damage. have.
Nature) checks.
The spirit is friendly to you and your companions and Wisdom is your spellcasting ability for these spells
* Wild Shape • PHB-2024 80 obeys your commands. Wildfire Spirit stat block. You when you cast them with this trait.
As a Bonus Action, you shape-shift into a Beast form determine the spirit's appearance.
that you have learned for this feature. You stay in that * Hidden Step • MPMM p15
form for 2 hours or until you use Wild Shape again, In combat, the spirit shares your initiative count, but it As a bonus action, you can magically turn invisible
have the Incapacitated condition, or die. You can also takes its turn immediately after yours. The only action until the start of your next turn or until you attack, make
leave the form early as a Bonus Action. it takes on its turn is the Dodge action, unless you take a damage roll, or force someone to make a saving
a bonus action on your turn to command it to take throw. You can use this trait a number of times equal
You can use Wild Shape 2 times per Long Rest, and another action. That action can be one in its stat block to your proficiency bonus, and you regain all expended
regain one expended use after finishing a Short Rest. or some other action. If you are incapacitated, the spirit uses when you finish a long rest.
can take any action of its choice, not just Dodge.
You are able to learn a number of Beast forms as | Hidden Step Form: 3 / Long Rest • 1 Bonus Action
outlined below, and whenever you finish a Long Rest, The spirit manifests for 1 hour, until it is reduced to 0
you can replace one of your known forms with another hit points, until you use this feature to summon the * Powerful Build • MPMM p15
eligible form. spirit again, or until you die. You count as one size larger when determining your
• Level 4: You know 6 four Beast Forms with a max carrying capacity and the weight you can push, drag,
CR of 1/2 that lack a Fly Speed. or lift.
| 2 / Long Rest • 1 Bonus Action

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Potion of Healing (Greater) 1 0.5 lb. Tinderbox 1 1 lb.

Oil of Slipperiness 1 -- Torch 10 10 lb.

SP 0 Shield 1 6 lb. Waterskin 1 5 lb.

Studded Leather Armor 1 13 lb. Caltrops 20 2 lb.


EP 0 Potion of Fire Breath 1 5 lb. Grappling Hook 1 4 lb.

Quarterstaff 1 4 lb. Climber's Kit 1 12 lb.


GP 0 Backpack 1 5 lb. Crowbar 1 5 lb.

Herbalism Kit 1 3 lb. Potter's Tools 1 3 lb.


PP 0 Hooded Lantern 1 2 lb. Diamond (50gp) 1

Traveler's Clothes 1 4 lb. Thieves' Tools 1 1 lb.


WEIGHT CARRIED

128.5lbs. Oil 2 2 lb.

ENCUMBERED Ball Bearings 1,000 2 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

240 lb. Rations 10 20 lb.

PUSH/DRAG/LIFT Rope 2 10 lb.

480 lb. Bedroll 1 7 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Druid 5 Filipe (Salve)
CLASS & LEVEL PLAYER NAME
Fulgor Sylvairen
Firbolg Custom (Sage) (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

Repeatable. You can take this feat more than once,


but you must choose a different spell list each time.
=== FEATS ===
| Wisdom •
* War Caster • PHB-2024 209
Ability Score Increase. Increase your Int., Wis., or Cha. * Sage Ability Score Improvements • PHB-2024 183
by 1.
| Increase two scores (+2 / +1) •
Concentration. You have Advantage on Con. saving
throws to maintain Concentration.

Reactive Spell. When a creature provokes an


Opportunity Attack from you by leaving your reach, you
can take a Reaction to cast a spell at the creature
rather than making an Opportunity Attack. This spell
must have a casting time of one action and must target
only that creature.

Somatic Components. You can perform the Somatic


components of spells even when you have weapons or
a Shield in one or both hands.

| Reactive Spell: 1 Reaction

* Magic Initiate (Wizard) • PHB-2024 201


Two Cantrips. You learn two cantrips of your choice
from the Wizard spell list. Int., Wis., or Cha. is your
spellcasting ability for this feat's spells.

Level 1 Spell. Choose a level 1 spell from the Wizard


spell list. You always have that spell prepared. You
can cast it once without a spell slot, and you regain the
ability to cast it in that way when you finish a Long
Rest. You can also cast the spell using any spell slots
you have.

Spell Change. Whenever you gain a new level, you


can replace one of the spells you chose for this feat
with a different spell of the same level from the chosen
spell list.

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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