Monk 2 Sage (Researcher)
CLASSE & NÍVEL ANTECEDENTE NOME DO JOGADOR
Aurelian Djinn
Air Genasi Neutral
RAÇA ALINHAMENTO PONTOS DE EXP
NOME DO PERSONAGEM
INSPIRAÇÃO
FORÇA I've read every book in the world's greatest libraries
15 3 45
0
—or I like to boast that I have. I'm willing to listen
to every side of an argument before I make my
2 BÔNUS DE PROFICIÊNCIA
own judgement.
10
Pontos de Vida Máx.: 19 TRAÇOS DE PERSONALIDADE
DESTREZA 2 Força
3
5 Destreza
PONTOS DE VIDA ATUAIS
2 Constituição Knowledge. The path to power and self-
1 Inteligência improvement is through knowledge. (Neutral)
17
2 Sabedoria
-1 Carisma
CONSTITUIÇÃO IDEAIS
PONTOS DE VIDA TEMPORÁRIOS
SALVAGUARDAS
2 2
My life’s work is a series of tomes related to a
14 5 Acrobacia (Des) specific field of lore.
2 Adestrar Animais (Sab)
INTELIGÊNCIA 3 Arcanismo (Int)
0 Atletismo (For) VÍNCULOS
1 -1 Enganação (Car)
NOME ATQ DANO/TIPO
3 História (Int)
12 4 Intuição (Sab) Monk Unarmed … +5 1d4+3 bludgeon…
I am easily distracted by the promise of
-1 Intimidação (Car) information.
SABEDORIA
1 Investigação (Int) Quarterstaff (On… +5 1d6+3 Bludgeo…
2 2
1
Medicina (Sab)
Natureza (Int) Quarterstaff (Tw… +5 1d8+3 Bludgeo…
DEFEITOS
2 Percepção (Sab)
14
-1 Atuação (Car) Dart +5 1d4+3 Piercing
Unarmored Defense
-1 Persuasão (Car)
CARISMA
1 Religião (Int) Martial Arts
Shocking Grasp 1d8 Lightning
-1 3
3
Prestidigitação (Des)
Furtividade (Des) ATAQUES & CONJURAÇÃO
Unending Breath
Mingle with the Wind
8 2 Sobrevivência (Sab)
Researcher
PERÍCIAS 9 21 Flurry of Blows
CP SP EP GP PP
Ki
12 SABEDORIA PASSIVA (PERCEPÇÃO)
1 Bottle of Black Ink
Patient Defense
1 Quill Step of the Wind
1 Small Knife Unarmored Movement
IDIOMA: Common, Dwarvish, Elvish, Primordial 1 Letter from a Dead Colleague Posing a Question You
Have Not Yet Been Able to Answer CARACTERÍSTICAS & TRAÇOS
ARMA: Shortsword, Simple weapons
1 Belt Pouch
OUTRAS PROFICIÊNCIAS & IDIOMAS 1 Quarterstaff
10 Dart
EQUIPAMENTO
NOME ATQ DANO/TIPO CP SP EP GP PP
Total: 2 Total:
2
1 Common Clothes KI
1 Explorer's Pack
1 Backpack
Total: Total:
1 Bedroll
1 Mess Kit
ATAQUES & CONJURAÇÃO 1 Tinderbox
10 Torch
10 Rations
Total: Total:
1 Waterskin
1 Hempen Rope
EQUIPAMENTO
NENHUM 0 0
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 TRUQUES 3 0 6 0
Shocking Grasp
4 0 7 0
1 0
levitate
5 0 8 0
2 0
9 0
CARACTERÍSTICAS & TRAÇOS
Unarmored Defense Unending Breath Ki
Beginning at 1st level, while you are wearing no armor and You can hold your breath indefinitely while you’re not Starting at 2nd level, your training allows you to harness
not wielding a shield, your AC equals 10 + your Dexterity incapacitated. the mystic energy of ki. Your access to this energy is
modifier + your Wisdom modifier. represented by a number of ki points. Your monk level
Mingle with the Wind determines the number of points you have, as shown in the
Martial Arts You can cast the levitate spell once with this trait, requiring Ki Points column of the Monk table. You can spend these
At 1st level, your practice of martial arts gives you mastery no material components, and you regain the ability to cast points to fuel various ki features. You start knowing three
of combat styles that use unarmed strikes and monk it this way when you finish a long rest. Constitution is your such features: Flurry of Blows, Patient Defense, and Step
weapons, which are shortswords and any simple melee spellcasting ability for this spell. of the Wind. You learn more ki features as you gain levels
weapons that don’t have the two-handed or heavy property. in this class. When you spend a ki point, it is unavailable
You gain the following benefits while you are unarmed or Researcher
until you finish a short or long rest, at the end of which you
wielding only monk weapons and you aren’t wearing When you attempt to learn or recall a piece of lore, if you
draw all of your expended ki back into yourself. You must
armor or wielding a shield: You can use Dexterity instead do not know that information, you often know where and
spend at least 30 minutes of the rest meditating to regain
of Strength for the attack and damage rolls of your from whom you can obtain it. Usually, this information
your ki points. Some of your ki features require your target
unarmed strikes and monk weapons. You can roll a d4 in comes from a library, scriptorium, university, or a sage or
to make a saving throw to resist the feature’s effects. The
place of the normal damage of your unarmed strike or other learned person or creature. Your DM might rule that
saving throw DC is calculated as follows: Ki save DC = 8
monk weapon. This die changes as you gain monk levels, the knowledge you seek is secreted away in an almost
+ your proficiency bonus + your Wisdom modifier
as shown in the Martial Arts column of the Monk table. inaccessible place, or that it simply cannot be found.
When you use the Attack action with an unarmed strike or Unearthing the deepest secrets of the multiverse can Patient Defense
a monk weapon on your turn, you can make one unarmed require an adventure or even a whole campaign. You can spend 1 ki point to take the Dodge action as a
strike as a bonus action. For example, if you take the bonus action on your turn.
Flurry of Blows
Attack action and attack with a quarterstaff, you can also
Immediately after you take the Attack action on your turn, Step of the Wind
make an unarmed strike as a bonus action, assuming you
you can spend 1 ki point to make two unarmed strikes as a You can spend 1 ki point to take the Disengage or Dash
haven’t already taken a bonus action this turn. Certain
bonus action. action as a bonus action on your turn, and your jump
monasteries use specialized forms of the monk weapons.
For example, you might use a club that is two lengths of distance is doubled for the turn.
wood connected by a short chain (called a nunchaku) or a
Unarmored Movement
sickle with a shorter, straighter blade (called a kama).
Starting at 2nd level, your speed increases by 10 feet while
Whatever name you use for a monk weapon, you can use
you are not wearing armor or wielding a shield.
the game statistics provided for the weapon.
MAGIAS
Shocking Grasp levitate Transmutação 2
Evocação cantrip Transmutação 1 Tempo de Conjuração:
Tempo de Conjuração: 1 action Tempo de Conjuração: 1 action Alcance:
Alcance: Touch Alcance: 60 feet Alvo:
Alvo: A creature you try to touch Alvo: One creature or loose object of your choice that you Componentes:
Componentes: V S can see within range Duração:
Duração: Instantaneous Componentes: V S M Descrição:
Descrição: Duração: ConcentraçãoUp to 10 minutes
Lightning springs from your hand to deliver a shock to a Descrição:
creature you try to touch. Make a melee spell attack against One creature or loose object of your choice that you can
the target. You have advantage on the attack roll if the see within range rises vertically, up to 20 feet, and remains
target is wearing armor made of metal. On a hit, the target suspended there for the duration. The spell can levitate a
takes 1d8 lightning damage, and it can’t take reactions until target that weighs up to 500 pounds. An unwilling creature
the start of its next turn. The spell’s damage increases by that succeeds on a Constitution saving throw is unaffected.
1d8 when you reach 5th level (2d8), 11th level (3d8), and The target can move only by pushing or pulling against a
17th level (4d8). fixed object or surface within reach (such as a wall or a
ceiling), which allows it to move as if it were climbing.
You can change the target’s altitude by up to 20 feet in
either direction on your turn. If you are the target, you can
move up or down as part of your move. Otherwise, you can
use your action to move the target, which must remain
within the spell’s range. When the spell ends, the target
floats gently to the ground if it is still aloft.