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Jino

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Jino

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Monk 5 Golden2050

CLASS & LEVEL PLAYER NAME


Jino Dhampir Urchin (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +3 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +6 Dexterity
12
+1 Constitution +3 17 27 --
+0 +2 Intelligence
CLASS
+4 Wisdom INITIATIVE HIT POINTS
11
+0 Charisma
Total 5d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+3 DEFENSES HIT DICE DEATH SAVES

16 SAVING THROWS INSPIRATION


=== WEAPONS ===
Shortsword, Simple Weapons
CONSTITUTION +3 Acrobatics DEX
PROFICIENCY BONUS
=== TOOLS ===
+3
+1 +5

+2
Animal Handling WIS
Arcana INT
Viol

=== LANGUAGES ===


13 +0 Athletics STR Common, Elvish
ABILITY SAVE DC
+0 Deception CHA
+2 History INT
INTELLIGENCE
P +7 Insight WIS
45 ft. (Walking)
+2 +0 Intimidation CHA
+2 Investigation INT
14 P +7 Medicine WIS SPEED

+2 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +7 Perception WIS

+5 +0 Performance CHA === ACTIONS ===


Standard Actions Step of the Wind
+0 Persuasion CHA Attack, Cast a Spell, Dash, Disengage, Dodge, You can spend 1 ki point to take the Disengage or
Help, Hide, Ready, Search, Use an Object, Dash action as a bonus action on your turn, and your
+2 Religion INT
20 Opportunity Attack, Grapple, Shove, Improvise, jump distance is doubled for the turn.
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object
Unarmed Strike
P +6 Stealth DEX === BONUS ACTIONS === When you use the Attack action with an unarmed
CHARISMA Flurry of Blows strike or a monk weapon on your turn, you can make
+4 Survival WIS
After you take the Attack action on your turn, you one unarmed strike as a bonus action.

+0 can spend 1 ki point to make two unarmed strikes as a


bonus action. === REACTIONS ===
Deflect Missiles
Patient Defense You can use your reaction to deflect or catch the
11 You can spend 1 ki point to take the Dodge action missile when you are hit by a ranged weapon attack.
as a bonus action on your turn. When you do so, the damage you take from the attack
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

14 PASSIVE WISDOM (PERCEPTION)


Dart +6 1d4+3 Piercing Simple, Finesse, Thrown, Range (20/60)

1d6/1d8+3 Bludgeoning
Flaming quarterstaff +6 Simple, Versatile, Magical
14 PASSIVE WISDOM (INSIGHT)
1d6+3 Bludgeoning
Unarmed Strike +6
12 PASSIVE INTELLIGENCE (INVESTIGATION)
Unarmed Strike (Astral) +8 1d6+5 Force

Bite +6 1d6+1
Deflect Missiles Attack +6 1d6+3

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Monk 5 Golden2050
CLASS & LEVEL PLAYER NAME
Jino Dhampir (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== MONK FEATURES === | Special


| Patient Defense: 1 Bonus Action
* Hit Points • PHB 77 *Arms of the astral self
| Step of the Wind: 1 Bonus Action When you do so, each creature ofyour choice that you
* Proficiencies • PHB 77 can see within 10 feet ofyou must succeed on a
* Unarmored Movement • PHB 78 Dexterity saving throw or take force damage equal to
* Unarmored Defense • PHB 78 Your speed increases by 10 feet while you are not two rolls of your Martial Arts die.
While not wearing armor and not using a shield, your wearing armor or wielding a shield. For 10 minutes, these spectral arms hover near your
AC equals 10 + DEX modifier + WIS modifier. shoulders or surround your arms (your choice). You
* Monastic Tradition • PHB 78 determine the arms' appearance, and they van ish early
* Martial Arts • PHB 78 ifyou are incapacitated or die.
While you are unarmed or wielding only monk * Deflect Missiles • PHB 78 While the spectral arms are present, you gain the
You can use your reaction to deflect or catch the following benefits:
weapons and you aren’t wearing armor or wielding a
missile when you are hit by a ranged weapon attack. • You can use your Wisdom modifier in
shield, you can use DEX instead of STR for the attack
place of your Strength modifier when making Strength
and damage rolls, you can roll your Martial Arts When you do so, the damage you take from the attack
checks and Strength saving throws.
damage die in place of the normal damage, and when is reduced by 1d10 +8. If you reduce damage to 0 and
you use the Attack action on your turn, you can make have a free hand, you can spend 1 ki point to make a
• You can use the spectral arms to
one unarmed strike as a bonus action. ranged attack (as with a monk weapon) with range
make un armed strikes.
20/60.
| Unarmed Strike: 1 Bonus Action
• When you make an unarmed strike
| 1 Reaction
with the arms on your turn, your reach for it is 5 feet
* Ki • PHB 78
greater than normal.
You can spend Ki Points to fuel ki features. You have | Deflect Missiles Attack: 1 Reaction
5 points per short rest and your Ki save DC is 15.
• The unarmed strikes you make with
* Ability Score Improvement • PHB 78
the arms can use your Wisdom modifier in place ofyour
<strong>Flurry of Blows</strong> - After you take the Strength or Dexterity modifier for the attack and damage
Attack action on your turn, you can spend 1 ki point to * Slow Fall • PHB 78 rolls, and their damage type is force.
make two unarmed strikes as a bonus action. You can use your reaction when you fall to reduce any
falling damage you take by 25.
<strong>Patient Defense</strong> - You can spend 1
ki point to take the Dodge action as a bonus action on | 1 Reaction
your turn.
* Extra Attack • PHB 79
<strong>Step of the Wind</strong> - You can spend 1 You can attack twice, instead of once, whenever you
ki point to take the Disengage or Dash action as a take the Attack action on your turn.
bonus action on your turn, and your jump distance is
doubled for the turn. * Stunning Strike • PHB 79
When you hit with a melee weapon attack, you can
| Ki Points: 5 / Short Rest • Special spend 1 ki point to make the target stunned until the
end of your next turn if it fails a CON saving throw (DC
| Flurry of Blows: 1 Bonus Action 15).

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Backpack 1 5 lb.

Bedroll 1 7 lb.

SP 0 Mess Kit 1 1 lb.

Tinderbox 1 1 lb.
EP 0 Torch 10 10 lb.

Rations (1 day) 10 20 lb.


GP 33 Waterskin 1 5 lb.

Rope, Hempen (50 feet) 1 10 lb.


PP 0 Dart 10 2.5 lb.

Quarterstaff 1 4 lb.
WEIGHT CARRIED

65.5 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

165 lb.
PUSH/DRAG/LIFT

330 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Jino
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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