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Donaar Swordchipper Kasendalor

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0% found this document useful (0 votes)
26 views5 pages

Donaar Swordchipper Kasendalor

Uploaded by

Francois Cousin
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
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Monk 15 Nobitsura

CLASS & LEVEL PLAYER NAME


Donaar swordchipper Kasendalor
Dragonborn Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• 10 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +8 Dexterity
Constitution +3 22 138 --
+5
• +9

• +5 Intelligence
CLASS
• +7 Wisdom INITIATIVE HIT POINTS
20
• +10 Charisma
Total 15d8 SUCCESSES
Saving Throw Modifiers Imunities - Lightning,
DEXTERITY FAILURES
Advantage Against Poison, Disease
+3 Poison DEFENSES HIT DICE DEATH SAVES

16 SAVING THROWS INSPIRATION


=== WEAPONS ===
Firearms, Shortsword, Simple Weapons
CONSTITUTION P +8 Acrobatics DEX
PROFICIENCY BONUS
=== TOOLS ===
+5
+4 +2

+0
Animal Handling WIS
Arcana INT
Drum, Playing Card Set, Vehicles (Land)

=== LANGUAGES ===


18 P +9 Athletics STR Common, Draconic, Dwarvish
ABILITY SAVE DC
+5 Deception CHA
+0 History INT
INTELLIGENCE
+2 Insight WIS
55 ft. (Walking)
+0 P +10 Intimidation CHA
+0 Investigation INT
11 +2 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +2 Perception WIS


+5 Performance CHA === ACTIONS ===
+2 P +10 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
=== BONUS ACTIONS ===
Flurry of Blows
Help, Hide, Ready, Search, Use an Object, After you take the Attack action on your turn, you
+0 Religion INT
14 Opportunity Attack, Grapple, Shove, Improvise, can spend 1 ki point to make two unarmed strikes as a
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object bonus action.

+3 Stealth DEX Breath Weapon (Blue) • 1 / Short Rest Patient Defense


CHARISMA As an action once per short rest, exhale in a 5 by You can spend 1 ki point to take the Dodge action
+2 Survival WIS
30 ft. line (DEX DC 17, half damage on success) for as a bonus action on your turn.

+5 2d6 Lightning Damage [6th] 3d6, [11th] 4d6, [16th]


5d6 Step of the Wind
You can spend 1 ki point to take the Disengage or
Wholeness of Body • 1 / Long Rest Dash action as a bonus action on your turn, and your
20 Once per long rest as an action, you can regain 45 jump distance is doubled for the turn.
HP.
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

12 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +12 1d8+7 Bludgeoning +3 Lightning
Unarmed Strike +12 1d8+7 Bludgeoning +3 Lightning
12 PASSIVE WISDOM (INSIGHT)

Flurry of Blows +12 1d8+7 Bludgeoning +3 Lightning


10 PASSIVE INTELLIGENCE (INVESTIGATION)
Deflect Missiles Attack +10 1d8+5
Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Monk 15 Nobitsura
CLASS & LEVEL PLAYER NAME
Donaar swordchipper Kasendalor
Dragonborn Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== MONK FEATURES === | Step of the Wind: 1 Bonus Action


* Evasion • PHB 79
* Hit Points • PHB 77 * Unarmored Movement • PHB 78 When you are subjected to an effect that allows you to
Your speed increases by 25 feet while you are not make a DEX saving throw to take only half damage,
* Proficiencies • PHB 77 wearing armor or wielding a shield. you instead take no damage if you succeed on the
saving throw, and only half damage if you fail.
* Unarmored Defense • PHB 78
While not wearing armor and not using a shield, your * Deflect Missiles • PHB 78 * Stillness of Mind • PHB 79
AC equals 10 + DEX modifier + WIS modifier. You can use your reaction to deflect or catch the You can use an action to end one effect on yourself
missile when you are hit by a ranged weapon attack. that is causing you to be charmed or frightened.
* Martial Arts • PHB 78 When you do so, the damage you take from the attack
While you are unarmed or wielding only monk is reduced by 1d10 +20. If you reduce damage to 0 | 1 Action
weapons and you aren’t wearing armor or wielding a and have a free hand, you can spend 1 ki point to
shield, you can use DEX instead of STR for the attack make a ranged attack (as with a monk weapon) with * Unarmored Movement Improvement • PHB 78
and damage rolls, you can roll your Martial Arts range 20/60. You can move along vertical surfaces and across
damage die in place of the normal damage, and when liquids on your turn without falling during the move.
you use the Attack action on your turn, you can make | 1 Reaction
one unarmed strike as a bonus action. * Purity of Body • PHB
| Deflect Missiles Attack: 1 Reaction You are immune to disease and poison.
| Unarmed Strike: 1 Bonus Action
* Tranquility • PHB 80
| Special At the end of a long rest, you gain the effect of a
* Ki • PHB 78
sanctuary spell (DC 15) that lasts until the start of your
You can spend Ki Points to fuel ki features. You have next long rest (unless it ends as normal).
* Ability Score Improvement • PHB 78
15 points per short rest and your Ki save DC is 15.
* Slow Fall • PHB 78 | Special
Flurry of Blows - After you take the Attack action on You can use your reaction when you fall to reduce any
your turn, you can spend 1 ki point to make two falling damage you take by 75. * Tongue of the Sun and Moon • PHB 79
unarmed strikes as a bonus action. You understand all spoken languages and any
| 1 Reaction creature that can understand a language can
Patient Defense - You can spend 1 ki point to take the understand what you say.
Dodge action as a bonus action on your turn. * Extra Attack • PHB 79
You can attack twice, instead of once, whenever you * Diamond Soul • PHB 79
Step of the Wind - You can spend 1 ki point to take the take the Attack action on your turn. You are proficient in all saving throws and whenever
Disengage or Dash action as a bonus action on your you make a saving throw and fail, you can spend 1 ki
turn, and your jump distance is doubled for the turn. * Stunning Strike • PHB 79 point to reroll it and take the second result.
When you hit with a melee weapon attack, you can
| Ki Points: 15 / Short Rest • Special spend 1 ki point to make the target stunned until the * Timeless Body • PHB 79
end of your next turn if it fails a CON saving throw (DC You no longer need food or water, and can't be aged
| Flurry of Blows: 1 Bonus Action 15). magically or suffer effects of old age (though you can
still die of it).
| Patient Defense: 1 Bonus Action | Special

* Ki-Empowered Strikes • PHB 79


Your unarmed strikes count &
FEATURES asTRAITS
magical for the purpose
of overcoming resistance and immunity.

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Dagger 1 1 lb. Insignia of Claws +2

Dart 10 2.5 lb. +2 to attack and Damage with unararmed strikes

SP 0 Shortsword 1 2 lb.

Backpack 1 5 lb.
EP 0 Bedroll 1 7 lb.

Clothes, Common 1 3 lb.


GP 10 Mess Kit 1 1 lb.

Rations (1 day) 10 20 lb.


PP 0 Rope, Hempen (50 feet) 1 10 lb.

Tinderbox 1 1 lb.
WEIGHT CARRIED

67.5 lb. Torch 10 10 lb.

ENCUMBERED Waterskin 1 5 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

600 lb. Playing Card Set 1 -- Bracers of Defense 1 --

PUSH/DRAG/LIFT Boots of Elvenkind 1 -- Belt of Dwarvenkind 1 --

1200 lb.
EQUIPMENT

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Monk 15 Nobitsura
CLASS & LEVEL PLAYER NAME
Donaar swordchipper Kasendalor
Dragonborn Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

== DRAGONBORN RACIAL TRAITS === In addition, gain proficiency in Intimidation. If you are
=== FEATS === already proficient in intimidation, you instead gain
* Draconic Ancestry • PHB 34 Expertise in intimidation.
You gain a breath weapon and damage resistance with * Brawny
your chosen dragon type. +1 Strengh Draconic Flight
Expertise in Athletics
| Blue Dragon • BR 34 Count one sice larger for carrying usw. Beginning at 11th level, you can manifest Draconic
Lightning Wings as a bonus action while you are unarmoured.
Monastic tradition : Way of the Scaled Fist This grants you a flight speed equal to your regular
* Breath Weapon • PHB 34 movement speed , and lasts until you dispel it as a
Once per short rest as an action, exhale destructive Draconic Defense bonus action or fall unconcious.
energy based on your Draconic Ancestry. Each
creature in the area must make a DC 17 saving throw At level 3, you gain this feature. As a Scaled Fist Draconic Breath
(type determined by your ancestry), taking 2d6 ([6th] mimics that of a dragon, his skin becomes thicker,
3d6, [11th] 4d6, [16th] 5d6) on a failed save, and half almost scaly, and his confidence propels him into At 17th level, you gain the ability to spit energy from
damage on a successful one. battle. Your Unarmoured Defense feature changes to your maw. Once a long rest, you may shoot a blast of
the following: "While unarmoured and not using a energy from your mouth. The energy shot corresponds
| Blue Dragon • BR 34 Shield, your armour class equals 10 + your charisma to your previously chosen type of dragon.
modifier + your strength modifier."
As an action once per short rest, exhale in a 5 by 30 ft. This breath takes up a 30 foot cone, and deals a
line (DEX DC 17, half damage on success) for 2d6 In addition, you may use Charisma in place of Wisdom number of d6s equal to your monk level damage of the
Lightning Damage [6th] 3d6, [11th] 4d6, [16th] 5d6 for your monk features. chosen type on a failed save, and half that much
Draconic Strikes damage on a successful save.
| Breath Weapon (Blue): 1 / Short Rest • 1 Action
Also at 3rd level, you pick one type of Dragon: Black
* Damage Resistance • PHB 34 (Acid), Red (Fire), White (Cold), Green (Poison) Blue
You have resistance to the damage type associated (Lightning), Gold (Fire), Brass (Fire), Bronze
with your draconic ancestry. (Lightning), Copper (Acid) and Silver (Cold)

| Blue Dragon • BR 34 Your unarmed strikes now deal +2 damage of that


Lightning Damage creatures type (listed above). This increases as you
level, to +3 at level 9 and +4 at level 16. You also gain
resistance to the chosen damage type.
Draconic Roar

At 6th level, you gain the ability to unsettle or terrify


those around you as an action, for the fear of dragons
runs in all who live. When you take this action, each
creature within 30 feet of you that can hear you must
succeed on a Wisdom saving throw or be frightened of
you until the end of your next turn.

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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male 19 Medium 2,10 260
GENDER AGE SIZE HEIGHT WEIGHT
Donaar swordchipper Kasendalor
Chaotic Good Bahamut Blue scales White White
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I can stare down a hell hound without


flinching.
I have a crude sense of humor.

PERSONALITY TRAITS

Nation. My city, nation, or people are all


that matter. (Any)

IDEALS

I fight for those who cannot fight


for themselves.
BONDS

I made a terrible mistake in battle


that cost many lives—and I would do
anything to keep that mistake secret.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

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