Monk 3 pararamzi14
CLASS & LEVEL PLAYER NAME
Knight (monk)
Human Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
• +4 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +4 Dexterity
+2 Constitution +2 14 24 --
+2 -1 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
14
-1 Charisma
Total 3d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
+2 DEFENSES HIT DICE DEATH SAVES
15 SAVING THROWS INSPIRATION
=== WEAPONS ===
Shortsword, Simple Weapons
CONSTITUTION P +4 Acrobatics DEX
PROFICIENCY BONUS
=== TOOLS ===
+2
+2 +2
-1
Animal Handling WIS
Arcana INT
Drum, Playing Card Set, Vehicles (Land)
=== LANGUAGES ===
15 P +4 Athletics STR Common, Dwarvish
ABILITY SAVE DC
-1 Deception CHA
-1 History INT
INTELLIGENCE
+2 Insight WIS
40 ft. (Walking)
-1 P +1 Intimidation CHA
P +1 Investigation INT
9 +2 Medicine WIS SPEED
-1 Nature INT PROFICIENCIES & LANGUAGES
WISDOM +2 Perception WIS
-1 Performance CHA === ACTIONS ===
+2 -1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Step of the Wind
You can spend 1 ki point to take the Disengage or
Help, Hide, Ready, Search, Use an Object, Dash action as a bonus action on your turn, and your
-1 Religion INT
15 Opportunity Attack, Grapple, Shove, Improvise, jump distance is doubled for the turn.
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object
Unarmed Strike
+2 Stealth DEX === BONUS ACTIONS === When you use the Attack action with an unarmed
CHARISMA Flurry of Blows strike or a monk weapon on your turn, you can make
+2 Survival WIS
After you take the Attack action on your turn, you one unarmed strike as a bonus action.
-1 can spend 1 ki point to make two unarmed strikes as a
bonus action. === REACTIONS ===
Deflect Missiles
Patient Defense You can use your reaction to deflect or catch the
9 You can spend 1 ki point to take the Dodge action missile when you are hit by a ranged weapon attack.
as a bonus action on your turn. When you do so, the damage you take from the attack
SKILLS ACTIONS
NAME HIT DAMAGE/TYPE NOTES
12 PASSIVE WISDOM (PERCEPTION)
Shortsword +4 1d6+2 Piercing Martial, Finesse, Light
Unarmed Strike +4 1d4+2 Bludgeoning
12 PASSIVE WISDOM (INSIGHT)
Unarmed Strike +4 1d4+2 Bludgeoning
11 PASSIVE INTELLIGENCE (INVESTIGATION)
Flurry of Blows +4 1d4+2 Bludgeoning
Deflect Missiles Attack +4 1d4+2
SENSES WEAPON ATTACKS & CANTRIPS
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Monk 3 pararamzi14
CLASS & LEVEL PLAYER NAME
Knight (monk)
Human Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== MONK FEATURES === * Languages • BR 31
| Patient Defense: 1 Bonus Action You can speak, read, and write Common and one
* Hit Points • PHB 77 extra language.
| Step of the Wind: 1 Bonus Action
* Proficiencies • PHB 77
* Unarmored Movement • PHB 78
* Unarmored Defense • PHB 78 Your speed increases by 10 feet while you are not
While not wearing armor and not using a shield, your wearing armor or wielding a shield.
AC equals 10 + DEX modifier + WIS modifier.
* Monastic Tradition • PHB 78
* Martial Arts • PHB 78
While you are unarmed or wielding only monk | Way of the Open Hand
weapons and you aren’t wearing armor or wielding a
shield, you can use DEX instead of STR for the attack * Deflect Missiles • PHB 78
and damage rolls, you can roll your Martial Arts You can use your reaction to deflect or catch the
damage die in place of the normal damage, and when missile when you are hit by a ranged weapon attack.
you use the Attack action on your turn, you can make When you do so, the damage you take from the attack
one unarmed strike as a bonus action. is reduced by 1d10 +5. If you reduce damage to 0 and
have a free hand, you can spend 1 ki point to make a
| Unarmed Strike: 1 Bonus Action ranged attack (as with a monk weapon) with range
20/60.
* Ki • PHB 78
You can spend Ki Points to fuel ki features. You have | 1 Reaction
3 points per short rest and your Ki save DC is 12.
| Deflect Missiles Attack: 1 Reaction
<strong>Flurry of Blows</strong> - After you take the
Attack action on your turn, you can spend 1 ki point to * Open Hand Technique • PHB 79
make two unarmed strikes as a bonus action. Whenever you hit with one of your Flurry of Blows
attacks, you can impose one of the following effects on
<strong>Patient Defense</strong> - You can spend 1 that target: fall prone if it fails a DEX saving throw (DC
ki point to take the Dodge action as a bonus action on 12), get pushed up to 15 ft. if it fails a STR saving
your turn. throw (DC 12), or it can't take reaction until the end of
your next turn.
<strong>Step of the Wind</strong> - You can spend 1
ki point to take the Disengage or Dash action as a | Special
bonus action on your turn, and your jump distance is
doubled for the turn.
=== HUMAN RACIAL TRAITS ===
| Ki Points: 3 / Short Rest • Special
* Ability Score Increase • BR 31
| Flurry of Blows: 1 Bonus Action
FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
CP 0 Shortsword 1 2 lb.
Clothes, Common 1 3 lb.
SP 0
EP 0
GP 10
PP 0
WEIGHT CARRIED
5 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT
210 lb.
PUSH/DRAG/LIFT
420 lb.
EQUIPMENT
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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Knight (monk)
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
CHARACTER BACKSTORY ADDITIONAL NOTES
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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
SPELLS
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