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Warrinpeace Monk

The document outlines the character sheet for a level 3 Monk named Warrin Peace, a Variant Human Soldier. It details his abilities, skills, equipment, and features, including combat actions and monk-specific abilities. Additionally, it includes personal traits, backstory, and affiliations relevant to the character's narrative in a role-playing game context.

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Jim Zettlemoyer
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0% found this document useful (0 votes)
25 views5 pages

Warrinpeace Monk

The document outlines the character sheet for a level 3 Monk named Warrin Peace, a Variant Human Soldier. It details his abilities, skills, equipment, and features, including combat actions and monk-specific abilities. Additionally, it includes personal traits, backstory, and affiliations relevant to the character's narrative in a role-playing game context.

Uploaded by

Jim Zettlemoyer
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Monk 3 jerias88

CLASS & LEVEL PLAYER NAME


Warrin Peace
Variant Human Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +3 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+2 Constitution +3 15 30 --
+1 -1 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
12
+0 Charisma
Total 3d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+3 DEFENSES HIT DICE DEATH SAVES

16 SAVING THROWS INSPIRATION


=== WEAPONS ===
Shortsword, Simple Weapons
CONSTITUTION P +5 Acrobatics DEX
PROFICIENCY BONUS
=== TOOLS ===
+2
+2 +2

-1
Animal Handling WIS
Arcana INT
Drum, Herbalism Kit, Playing Card Set,
Vehicles (Land)

15 P +3 Athletics STR === LANGUAGES ===


ABILITY SAVE DC Common, Goblin
+0 Deception CHA
-1 History INT
INTELLIGENCE
P +4 Insight WIS
40 ft. (Walking)
-1 P +2 Intimidation CHA
-1 Investigation INT
8 P +4 Medicine WIS SPEED

-1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +4 Perception WIS


+0 Performance CHA === ACTIONS ===
+2 +0 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Step of the Wind
You can spend 1 ki point to take the Disengage or
Help, Hide, Ready, Search, Use an Object, Dash action as a bonus action on your turn, and your
-1 Religion INT
14 Opportunity Attack, Grapple, Shove, Improvise, jump distance is doubled for the turn.
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object
Unarmed Strike
P +5 Stealth DEX === BONUS ACTIONS === When you use the Attack action with an unarmed
CHARISMA Flurry of Blows strike or a monk weapon on your turn, you can make
+2 Survival WIS
After you take the Attack action on your turn, you one unarmed strike as a bonus action.

+0 can spend 1 ki point to make two unarmed strikes as a


bonus action. === REACTIONS ===
Deflect Missiles
Patient Defense You can use your reaction to deflect or catch the
10 You can spend 1 ki point to take the Dodge action missile when you are hit by a ranged weapon attack.
as a bonus action on your turn. When you do so, the damage you take from the attack
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

14 PASSIVE WISDOM (PERCEPTION)


Javelin +5 1d6+3 Piercing Simple, Thrown, Range (30/120)

Quarterstaff +5 1d6+3 Bludgeoning Simple, Versatile


14 PASSIVE WISDOM (INSIGHT)

Shortbow +5 1d6+3 Piercing Simple, Ammunition, Range, Two-Handed, Range (80/320)

9 PASSIVE INTELLIGENCE (INVESTIGATION)


Shortsword +5 1d6+3 Piercing Martial, Finesse, Light

Unarmed Strike +5 1d4+3 Bludgeoning

Unarmed Strike +5 1d4+3 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

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Monk 3 jerias88
CLASS & LEVEL PLAYER NAME
Warrin Peace
Variant Human Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== MONK FEATURES === <strong>Step of the Wind</strong> - You can spend 1
ki point to take the Disengage or Dash action as a * Implements of Mercy • TCoE 49
* Hit Points • PHB 77 bonus action on your turn, and your jump distance is You gain proficiency in the Insight and Medicine skills,
doubled for the turn. and you gain proficiency with the herbalism kit.
* Proficiencies • PHB 77
| Ki Points: 3 / Short Rest • Special * Hand of Healing • TCoE 49
* Unarmored Defense • PHB 78 As an action, you can spend 1 ki point to touch a
While not wearing armor and not using a shield, your | Flurry of Blows: 1 Bonus Action creature and restore 1d4+2 hit points.
AC equals 10 + DEX modifier + WIS modifier. When you use your Flurry of Blows, you can replace
| Patient Defense: 1 Bonus Action one of the unarmed strikes with a use of this feature
* Martial Arts • PHB 78 without spending a ki point for the healing.
While you are unarmed or wielding only monk | Step of the Wind: 1 Bonus Action
weapons and you aren’t wearing armor or wielding a | 1 Action
shield, you can use DEX instead of STR for the attack * Unarmored Movement • PHB 78
and damage rolls, you can roll your Martial Arts Your speed increases by 10 feet while you are not * Hand of Harm • TCoE 50
damage die in place of the normal damage, and when wearing armor or wielding a shield. When you hit a creature with an unarmed strike, you
you use the Attack action on your turn, you can make can spend 1 ki point to deal extra 1d4+2 necrotic
one unarmed strike as a bonus action. * Ki-Fueled Attack • TCoE 48 damage. You can use this feature only once per turn.
If you spend 1 ki point or more as part of your action
| Unarmed Strike: 1 Bonus Action on your turn, you can make one attack with an | Special
unarmed strike or a monk weapon as a bonus action
* Dedicated Weapon • TCoE 48 before the end of the turn.
Whenever you finish a short or long rest, you can === VARIANT HUMAN RACIAL TRAITS ===
touch one weapon, and then count that weapon as a | Special
monk weapon until you use this feature again. The * Languages • BR 31
weapon must be a simple or martial weapon that you * Monastic Tradition • PHB 78 You can speak, read, and write Common and one
are proficient with, and must lack the heavy and extra language.
special properties. | Way of Mercy
* Ability Score Increase • BR 31
* Ki • PHB 78 * Deflect Missiles • PHB 78 Two different ability scores of your choice increase by
You can spend Ki Points to fuel ki features. You have You can use your reaction to deflect or catch the 1.
3 points per short rest and your Ki save DC is 12. missile when you are hit by a ranged weapon attack.
When you do so, the damage you take from the attack * Skills • BR 31
<strong>Flurry of Blows</strong> - After you take the is reduced by 1d10 +6. If you reduce damage to 0 and You gain proficiency in one skill of your choice.
Attack action on your turn, you can spend 1 ki point to have a free hand, you can spend 1 ki point to make a
make two unarmed strikes as a bonus action. ranged attack (as with a monk weapon) with range * Feat • BR 31
20/60. You gain one feat of your choice.
<strong>Patient Defense</strong> - You can spend 1
ki point to take the Dodge action as a bonus action on | 1 Reaction
your turn. === FEATS ===
| Deflect Missiles Attack: 1 Reaction

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Potion of Invisibility 1 -- Rations (1 day) 10 20 lb.

Javelin 4 8 lb. Rope, Hempen (50 feet) 1 10 lb.

SP 0 Quarterstaff 1 4 lb. Tinderbox 1 1 lb.

Shortbow 1 2 lb. Torch 9 9 lb.


EP 0 Shortsword 1 2 lb. Waterskin 1 5 lb.

Arrows 20 1 lb.
GP 100 Backpack 1 5 lb.

Clothes, Common 1 3 lb.


PP 0 Lantern, Bullseye 1 2 lb.

Potion of Healing 2 1 lb.


WEIGHT CARRIED

89.5 lb. Torch 4 4 lb.

ENCUMBERED Playing Card Set 1 -- ATTUNED MAGIC ITEMS QTY WEIGHT

180 lb. Crowbar 1 5 lb.

PUSH/DRAG/LIFT Hammer 1 3 lb.

360 lb. Piton 10 2.5 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Monk 3 jerias88
CLASS & LEVEL PLAYER NAME
Warrin Peace
Variant Human Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

* Crusher • TCoE 79
Once per turn, when you hit a creature with an attack
that deals bludgeoning damage, you can move it 5 feet
to an unoccupied space, provided the target is no
more than one size larger than you.
When you score a critical hit that deals bludgeoning
damage to a creature, attack rolls against that creature
are made with advantage until the start of your next
turn.

| Special

| Crusher: Critical: Special

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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male 28 Medium 6ft
GENDER AGE SIZE HEIGHT WEIGHT
Warrin Peace Lawful Neutral Helm, God of Protection;
olive {Domain brown
of Life and Light} black
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I’m haunted by memories of war. I


can’t get the images of violence
out of my mind.

PERSONALITY TRAITS

Greater Good. Our lot is to lay down our lives in


defense of others. (Good)

IDEALS

I’ll never forget the crushing defeat


my company suffered or the
enemies who dealt it.
BONDS

I made a terrible mistake in battle


that cost many lives—and I would do
anything to keep that mistake secret.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

-Lvl3 Plague doctor mask; Mask of the Raven

Adventure league :
Date 5/27/2023
-Friend of Mirabar (faction), granted badge of
Mirabar . Badge grants wearer ADV on all Charisma
{persuasion} checks in Mirabar, Sundabar, and
CitadelAdbar, and may stay in the city for up to 60
days at a luxurious lifestyle with no cost. The bearer
may also purchase one suit of non magical armor for
half price the listed retail on PHB during any of those
downtime days.

-elixar of health
-potion of invulnerability
-wand of binding
-scroll of stone skin
-dirigard fist (mace of terror in DMG)
-saved sappers ; failed saving throw vs an effect that
frightened treat as a success, gain of title of
1 renown
10 downtime days

CHARACTER BACKSTORY ADDITIONAL NOTES

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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

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