caminho das sombras M… Faceless
CLASSE & NÍVEL ANTECEDENTE NOME DO JOGADOR
Floquinho
Tabaxi N
RAÇA ALINHAMENTO PONTOS DE EXPERIÊNCIA
NOME DO PERSONAGEM
INSPIRAÇÃO
30 ft.,
I'm earnest and uncommonly direct. I sleep
FORÇA 15 3 Climb 20
just as much as I need to and on an unusual
ft.
1 2 BÔNUS DE PROFICIÊNCIA schedule.
12 TRAÇOS DE PERSONALIDADE
Pontos de Vida Máximo 30
3 Força
DESTREZA 5 Destreza Anonymity. It's my deeds that should be
3 1 Constituição PONTOS DE VIDA ATUAIS
remembered, not their instrument. (Any)
0 Inteligência
2 Sabedoria
17 IDEAIS
-1 Carisma
PONTOS DE VIDA TEMPORÁRIOS
CONSTITUIÇÃO SALVAGUARDAS
I am exceptional. I do this because no one
1 5 Acrobacia (Des)
4
else can, and no one can stop me.
13 2 Adestrar Animais (…
VÍNCULOS
0 Arcanismo (Int)
INTELIGÊNCIA 1 Atletismo (For)
0
1 Enganação (Car) NOME ATQ DANO/TIPO I am callous about death. It comes to us all
0 História (Int) eventually.
Dart +5 1d4+3 Piercing
4 Intuição (Sab)
10
1 Intimidação (Car)
Quarterstaff (… +5 1d6+3 Bludge… DEFEITOS
0 Investigação (Int)
SABEDORIA
2 Medicina (Sab) Quarterstaff (… +5 1d8+3 Bludge…
2 0 Natureza (Int)
ataque desar… +3 1d4+1
Dual Personalities
4 Percepção (Sab)
Age
14 -1 Atuação (Car)
ATAQUES & CONJURAÇÃO Size
-1 Persuasão (Car)
CARISMA Darkvision
0 Religião (Int)
-1
10 Feline Agility
3 Prestidigitação (Des)
CP SP EP GP PP
Cat's Claws
5 Furtividade (Des)
9 2 Sobrevivência (Sab) 1 Disguise Kit
Cat's Talents
Languages
PERÍCIAS 1 Costume Clothes
1 Pouch Unarmored Defense
10 Dart Martial Arts
14 SABEDORIA PASSIVA (PERCEPÇÃO)
1 Backpack Ki
1 Bedroll Unarmored Movement
FERRAMENTA: Disguise Kit, Viola 1 Mess Kit Deflect Missiles
EQUIPAMENTO
OUTRAS PROFICIÊNCIAS & IDIOMAS Slow Fall
Way of Shadow
Shadow Arts
Polearm Master
CARACTERÍSTICAS & TRAÇOS
NOME ATQ DANO/TIPO Total: Total: 10
CP SP EP GP PP
10
PONTOS DE KI DARDOS
1 Tinderbox
10 Torch
10 Rations (1 day)
Total: Total:
1 Waterskin
1 Hempen Rope (50 feet)
ATAQUES & CONJURAÇÃO
1 Quarterstaff
Total: Total:
EQUIPAMENTO
NENHUM 0 0
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 TRUQUES 3 0 6 0
Minor Illusion
4 0 7 0
1 0
5 0 8 0
2 0
Darkness
9 0
Darkvision
Pass without Trace
Silence
CARACTERÍSTICAS & TRAÇOS
Dual Personalities Martial Arts Unarmored Movement
Most of your fellow adventurers and the world Your practice of martial arts gives you mastery of Starting at 2nd level, your speed increases by 10 feet
know you as your persona. Those who seek to learn combat styles that use unarmed strikes and monk while you are not wearing armor or wielding a
more about you—your weaknesses, your origins, weapons, which are shortswords and any simple shield. This bonus increases when you reach certain
your purpose—find themselves stymied by your melee weapons that don't have the two-handed or monk levels, as shown in the Monk table. At 9th
disguise. Upon donning a disguise and behaving as heavy property. You gain the following benefits level, you gain the ability to move along vertical
your persona, you are unidentifiable as your true while you are unarmed or wielding only monk surfaces and across liquids on your turn without
self. By removing your disguise and revealing your weapons and you aren't wearing armor or wielding a falling during the move.
true face, you are no longer identifiable as your shield. - You can use Dexterity instead of Strength
persona. This allows you to change appearances for the attack and damage rolls of your unarmed Deflect Missiles
between your two personalities as often as you wish, strikes and monk weapons. - You can roll a d4 in Starting at 3rd level, you can use your reaction to
using one to hide the other or serve as convenient place of the normal damage of your unarmed strike deflect or catch the missile when you are hit by a
camouflage. However, should someone realize the or monk weapon. This die changes as you gain ranged weapon attack. When you do so, the damage
connection between your persona and your true self, monk levels, as shown in the Martial Arts column of you take from the attack is reduced by 1d10 + your
your deception might lose its effectiveness. the Monk table. - When you use the Attack action Dexterity modifier + your monk level. If you reduce
with an unarmed strike or a monk weapon on your the damage to 0, you can catch the missile if it is
Age turn, you can make one unarmed strike as a bonus small enough for you to hold in one hand and you
Tabaxi have lifespans equivalent to humans. action. For example, if you take the Attack action have at least one hand free. If you catch a missile in
and attack with a quarterstaff, you can also make an this way, you can spend 1 ki point to make a ranged
Size attack (range 20/60 feet) with the weapon or piece
unarmed strike as a bonus action, assuming you
Tabaxi are taller on average than humans and of ammunition you just caught, as part of the same
haven't already taken a bonus action this turn.
relatively slender. Your size is Medium. reaction. You make this attack with proficiency,
Certain monasteries use specialized forms of the
monk weapons. For example, you might use a club regardless of your weapon proficiencies, and the
Darkvision
that is two lengths of wood connected by a short missile counts as a monk weapon for the attack.
You have a cat's keen senses, especially in the dark.
You can see in dim light within 60 feet of you as if it chain (called a nunchaku) or a sickle with a shorter,
Slow Fall
were bright light, and in darkness as if it were dim straighter blade (called a kama).
Beginning at 4th level, you can use your reaction
light. You can't discern color in darkness, only when you fall to reduce any falling damage you take
Ki
shades of gray. by an amount equal to five times your monk level.
Starting at 2nd level, your training allows you to
Feline Agility harness the mystic energy of ki. Your access to this
Way of Shadow
Your reflexes and agility allow you to move with a energy is represented by a number of ki points. Your
Monks of the Way of Shadow follow a tradition that
burst of speed. When you move on your turn in monk level determines the number of points you
values stealth and subterfuge. These monks might
combat, you can double your speed until the end of have, as shown in the Ki Points column of the Monk
be called ninjas or shadowdancers, and they serve as
the turn. Once you use this trait, you can't use it table. You can spend these points to fuel various ki
spies and assassins. Sometimes the members of a
again until you move 0 feet on one of your turns. features. You start knowing three such features:
ninja monastery are family members, forming a clan
Flurry of Blows, Patient Defense, and Step of the
sworn to secrecy about their arts and missions.
Cat's Claws Wind. You learn more ki features as you gain levels
Other monasteries are more like thieves' guilds,
Because of your claws, you have a climbing speed in this class. When you spend a ki point, it is
hiring out their services to nobles, rich merchants, or
of 20 feet. In addition, your claws are natural unavailable until you finish a short or long rest, at
anyone else who can pay their fees. Regardless of
weapons, which you can use to make unarmed the end of which you draw all of your expended ki
their methods, the heads of these monasteries expect
strikes. If you hit with them, you deal slashing back into yourself. You must spend at least 30
the unquestioning obedience of their students.
damage equal to 1d4 + your Strength modifier, minutes of the rest meditating to regain your ki
instead of the bludgeoning damage normal for an points. Some of your ki features require your target Shadow Arts
unarmed strike. to make a saving throw to resist the feature's effects. You can use your ki to duplicate the effects of
The saving throw DC is calculated as follows: Ki certain spells. As an action, you can spend 2 ki
Cat's Talents
save DC = 8 + Wisdom modifier + Proficiency points to cast darkness, darkvision, pass without
You have proficiency in the Perception and Stealth
Bonus Flurry of Blows. Immediately after you take trace, or silence, without providing material
skills.
the Attack action on your turn, you can spend 1 ki components. Additionally, you gain the minor
point to make two unarmed strikes as a bonus illusion cantrip if you don't already know it.
Languages
action. Patient Defense. You can spend 1 ki point to
You can speak, read, and write Common and one
take the Dodge action as a bonus action on your
other language of your choice.
turn. Step of the Wind. You can spend 1 ki point to
Unarmored Defense take the Disengage or Dash action as a bonus action
Beginning at 1st level, while you are wearing no on your turn, and your jump distance is doubled for
armor and not wielding a shield, your AC equals 10 the turn.
+ your Dexterity modifier + your Wisdom modifier.
Polearm Master
You can keep your enemies at bay with reach
weapons. You gain the following benefits: - When
you take the Attack action and attack with only a
glaive, halberd, quarterstaff, or spear, you can use a
bonus action to make a melee attack with the
opposite end of the weapon; this attack uses the
same ability modifier as the primary attack. The
weapon's damage die for this attack is a d4, and the
attack deals bludgeoning damage. - While you are
wielding a glaive, halberd, pike, quarterstaff, or
spear, other creatures provoke an opportunity attack
from you when they enter the reach you have with
that weapon.
MAGIAS
Minor Illusion Darkness Pass without Trace
Ilusão cantrip Evocação 2 Abjuração 2
Tempo de Conjuração: Action Tempo de Conjuração: Action Tempo de Conjuração: Action
Alcance: 30 feet Alcance: 60 feet Alcance: Self
Alvo: Alvo: Alvo:
Componentes: S M Componentes: V M Componentes: V S M
Duração: 1 minute Duração: ConcentraçãoConcentration, up to 10 Duração: ConcentraçãoConcentration, up to 1 hour
Descrição: minutes Descrição:
You create a sound or an image of an object within Descrição: A veil of shadows and silence radiates from you,
range that lasts for the duration. The illusion also Magical darkness spreads from a point you choose masking you and your companions from detection.
ends if you dismiss it as an action or cast this spell within range to fill a 15-foot-radius sphere for the For the duration, each creature you choose within 30
again. If you create a sound, its volume can range duration. The darkness spreads around corners. A feet of you (including you) has a +10 bonus to
from a whisper to a scream. It can be your voice, creature with darkvision can't see through this Dexterity (Stealth) checks and can't be tracked
someone else's voice, a lion's roar, a beating of darkness, and nonmagical light can't illuminate it. If except by magical means. A creature that receives
drums, or any other sound you choose. The sound the point you choose is on an object you are holding this bonus leaves behind no tracks or other traces of
continues unabated throughout the duration, or you or one that isn't being worn or carried, the darkness its passage.
can make discrete sounds at different times before emanates from the object and moves with it.
the spell ends. If you create an image of an object— Completely covering the source of the darkness with Silence
such as a chair, muddy footprints, or a small chest— an opaque object, such as a bowl or a helm, blocks Ilusão 2
it must be no larger than a 5-foot cube. The image the darkness. If any of this spell's area overlaps with Tempo de Conjuração: Action or Ritual
can't create sound, light, smell, or any other sensory an area of light created by a spell of 2nd level or Alcance: 120 feet
effect. Physical interaction with the image reveals it lower, the spell that created the light is dispelled. Alvo:
to be an illusion, because things can pass through it. Componentes: V S
If a creature uses its action to examine the sound or Darkvision Duração: ConcentraçãoConcentration, up to 10
image, the creature can determine that it is an Transmutação 2 minutes
illusion with a successful Intelligence Tempo de Conjuração: Action Descrição:
(Investigation) check against your spell save DC. If Alcance: Touch For the duration, no sound can be created within or
a creature discerns the illusion for what it is, the Alvo: pass through a 20-foot-radius sphere centered on a
illusion becomes faint to the creature. Componentes: V S M point you choose within range. Any creature or
Duração: 8 hours object entirely inside the sphere is immune to
Descrição: thunder damage, and creatures are deafened while
You touch a willing creature to grant it the ability to entirely inside it. Casting a spell that includes a
see in the dark. For the duration, that creature has verbal component is impossible there.
darkvision out to a range of 60 feet.