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Fey Boons

You have been blessed with fey magic that allows you to capitalize on those who ignore fey lore. You have access to lesser and greater boons. Lesser boons include using cantrips to aid tricks, regaining hit points from successful pranks, increasing insight and investigation abilities, and suggesting gifts be returned. Greater boons let you geas those whose true name you know, or bestow curses through "gifts" to the unwary. These powers come with restrictions on repeated use against the same targets.

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Kody Granger
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0% found this document useful (0 votes)
690 views1 page

Fey Boons

You have been blessed with fey magic that allows you to capitalize on those who ignore fey lore. You have access to lesser and greater boons. Lesser boons include using cantrips to aid tricks, regaining hit points from successful pranks, increasing insight and investigation abilities, and suggesting gifts be returned. Greater boons let you geas those whose true name you know, or bestow curses through "gifts" to the unwary. These powers come with restrictions on repeated use against the same targets.

Uploaded by

Kody Granger
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Fey Boons

T
hose who know of the Fair Folk know these
few simple truths: you do not accept fey gifts, Greater Boons
you do not eat of their food, you do not divulge Power In Names
your full name, and you must always be You listen carefully to those around you, noting each name
courteous. Those that stray from these rules and title they divulge. To know the True Name of a creature
are subject to the magic of the Feywild and its means knowing the very essence of its being; giving you
denizens. control over them.
Luckily for you, the magic of the fey has become your own If you know the True Name of a creature, you may cast the
through blessing or boon, allowing you to capitalize on those spell Geas on them, as you exploit the knowledge of their
foolish enough to ignore the lore of fairy tales. Name.
When the spell is cast in this way, it does not require the
Lesser Boons use of a spell slot or material components, and is cast at 5th
level. The spell save DC equals 8 + your proficiency bonus +
Mischief Maker your Charisma modifier. The targeted creature makes its
Lesser Boon Wisdom saving throw with disadvantage.
Your knack for playing tricks and pranks is amplified by Fey
magic. Once per short rest, when you attempt to fool Once you use this boon, you may not use it again until after a
someone, you may choose one of the following cantrips to aid long rest.
you: Dancing Lights, Friends, Mage Hand, Minor Illusion,
Prestidigitation, or Thaumaturgy. What's Yours Is Mine (Seelie)
When you use a cantrip in this way, you gain advantage on You offer a gift to a creature of your choice. You must be able
the next skill check related to your prank. to deliver this gift, and make good on your promise. If the
creature accepts the gift and takes it from your possession,
Medicinal Mischief you may cast the spell Suggestion on the creature to ask for
Lesser Boon something in return.
You relish in the act of playing tricks, deriving pure joy from When the spell is cast in this way, it does not require the
others’ woe. Upon successfully performing a trick or prank, use of a spell slot or material components, and is cast at 2nd
you regain 1d4 hit points. level. The spell save DC equals 8 + your proficiency bonus +
If more than three people (besides yourself) are moved to your Charisma modifier. The targeted creature makes its
laughter by your prank, the number of hit points increases to Wisdom saving throw with disadvantage.
a d8.
Once you use this boon on a creature, you may not target
Truth Be Told them again for 24 hours.
Lesser Boon
Your exposure to the Fey has given you an ear for deceit and Dark Gifts (Unseelie)
made you keen in spotting illusions. As a free action, you gain You offer a gift to a creature of your choice. You must be able
+5 to Wisdom (Insight) checks made to determine if a to deliver this gift, and make good on your promise. If the
creature is lying, as well as Intelligence (Investigation) checks creature accepts the gift and takes it from your possession,
to discover illusions for the next 10 minutes. you may cast the spell Bestow Curse on the creature as
Once you use this boon, you may not use it again until after punishment.
you complete a short rest or long rest. When the spell is cast in this way, it does not require the
use of a spell slot or material components, and is cast at 3rd
level. The spell save DC equals 8 + your proficiency bonus +
your Charisma modifier. The targeted creature makes its
Wisdom saving throw with disadvantage.
Once you use this boon on a creature, you may not target
them again for 24 hours.

Homebrew & Art created by u/Devious-Muffin

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