Peace
Was Never
An Option
    Adam Schwaninger
They say animals are people too.
  Time to put that to the test.
                                  Peace Was Never An Option
   is a tabletop roleplaying game about animals on the fringes of society doing things normal people do.
        You’ll need some index            You may eat their trash to                    We’re talking about
        cards or paper, 2 six-            survive, but you’re not some                  animals trying have
        sided dice (2d6), and             human’s pet.                                  picnics, go shopping,
        some friends.                                                                   drive cars, etc. Chaos
                                                                                        ensues.
Start
               One of you is the game moderator (GM). Everyone else chooses an animal. Don’t double up.
               Together, decide where this slapdash story of animal shenanigans takes place. A quick way to get
               started is to begin with a town that everyone is passingly familiar with, then change it as needed to
               suit the story.
               Next, decide what perfectly normal human activity your woodland creatures are going to try to do
               today. If nobody has an idea or can’t agree, the GM can use the random tables for inspiration.
               To play, describe what your animals do. The GM describes the world and its inhabitants reacting to
               the animals. Together, set boundaries for appropriate content and safety.
ROLL
               When an action is risky or uncertain, discuss possible outcomes and roll 2d6, adding an
               appropriate skill:
               Move when speed, power, or control is important. Steer a shopping cart down a flight of stairs to
               get away from grocery store employees. Carry a heavy coconut by its husk. Dodge traffic.
               Sneak when going unnoticed, blending in, or caution is important. Hide inside a shopping cart to
               avoid suspicion. Look for dangers before crossing the road. Take a child’s sandwich without being
               noticed.
               10 or more: Awesome! You do the thing and avoid the risk.
               7-9: Just scraping by. You can still do the thing, but it’ll cost you.
               6 or less: Setback. It’s up to the GM whether you make progress or not, but the risk is definitely
               realized.
               Help by asking another animal how you could help. Maybe that’s its own roll, maybe not. If you do
               that, they get a +1 and you share the risk. Some actions aren’t possible without working together,
               like balancing on each other and wearing a trench coat to pass yourselves off as just an ordinary
               customer.
Role
               Every animal has a unique skill, something only they can do or something they do better than
               anyone else. Any animal can bite or scratch, but only the Goat can Headbutt.
               Roll your unique skill when it’s a better fit than Move or Sneak. Sometimes the unique skill will let
               you take an action that would normally be impossible for other animals. Most animals can’t pick
               locks, but the Raccoon has Hands - it can try!
Everyone
                                 Be a fan of the players and the game. Nobody is out to get anyone. You’re all friends and
                                 people first. It’s just a game.
                 GM
                                 Treat each session with the gravitas of a heist film. Make rulings to cover gaps in the
                                 text, and revisit them later if needed. Move the spotlight around so everyone gets a
                                 chance to shine. Ask questions and riff off of the answers.
     Scenes
                                 Remember that animals can’t read. Zoom in when animals attempt tasks that would be
                                 easy for a human. Bask in the absurdity. Gloss over lengthy overland travel in favor of
                                 setting scenes where animals interact with society.
     Danger
                                 Keep the threat of physical harm distant. Most people aren’t going to attack random
                                 animals. Shooing away, yelling, moving away, and calling animal control or the police
                                 are more likely.
  Wildlife                       Other animals in the area won’t have the mysterious drive to be people that the players’
                                 animals do. They may want things or know things but generally are not up for grocery
                                 shopping.
                                                      Raccoon
                                                      Move +1
                                                      Sneak +2
                                                      Hands +0                                            Goose
                                                      You have thumbs                                     Move +0
                                                                                                          Sneak +1
                                                                                                          Honk +2
                                                                                                          Distract, annoy,
                                                                                                          threaten
                                                                             Owl
                                                                          Move +1
          GOAT                                                            Sneak +1
          Move +2                                                          Look +1
         Sneak +0                                                  Find hidden things, spot
       Headbutt +1                                                  danger, know what’s
 Knock people over, open                                                   around
doors, establish dominance
                                                               Alpaca
                                                               Move +1
                                                               Sneak +1
                                                               Cute +1
                                                               Charm, defuse                                      Squirrel
                    Seagull                                    danger, be                                           Move +2
                    Move +1                                    nonthreatening                                      Sneak +1
                    Sneak +0                                                                                       Hoard +0
                    Mine +2                                                                   Retrieve almost any small item
                    Aggressively claim
                    people’s stuff
                          Perfectly Normal Human Activities
11 Take a shower and get dressed                                               41   Go bar hopping
12 Wash the dishes                                                             42   Go bowling
13 Mow the lawn                                                                43   Attend a concert
14 Vacuum the house                                                            44   Win prizes at the carnival
15 Do the laundry                                                              45   Shoot some pool
16 Cook dinner                                                                 46   Take dancing lessons
21 Go grocery shopping                                                         51   Attend a wedding
22 Commute to work                                                             52   Officiate a wedding
23 Attend a sales meeting                                                      53   Put on a play
24 Pick the kids up from school                                                54   Go to prom
25 Order drive-thru fast food                                                  55   Visit a museum and get a souvenir
26 Walk the dog                                                                56   Check out books from the library
31 Attend a birthday party - don’t forget a gift!                              61   Go to an amusement park
32 Score tickets to the big game                                               62   Celebrate Thanksgiving
33 Visit the zoo and gawk at the animals                                       63   Go on a cruise
34 Ride the bus                                                                64   Fly on a plane
35 Play a team sport                                                           65   Campaign for office
36 Go to the movies                                                            66   Attain land and title
                                        What’sOrin  this trash can?
                                                back seat, dumpster, etc.
11   Pristine can full of rusty nails                                          41   Empty toilet paper tube
12   So many receipts                                                          42   Scratched CD
13   Odd sock with a hole in it                                                43   Overdue library book
14   Rumpled child’s shirt                                                     44   Frisbee
15   Ripped pants                                                              45   Tourist pamphlet about a giant artificial cowboy
16   Empty Iron Eagle II DVD case                                              46   Orange peels
21   Empty beer bottle                                                         51   Moldy bread
22   Loose spaghetti                                                           52   Stale pizza crust
23   Incomplete stereo instructions                                            53   Bills
24   Bloodstained clamshell packaging                                          54   Kids’ meal toy
25   Packing peanuts                                                           55   Perfectly good battery
26   Cardboard box flattened for recycling                                     56   Nasty banana peel
31   Car keys                                                                  61   Wads of soiled tissues
32   Peeps                                                                     62   Peanut butter and jelly sandwich
33   A half-eaten wilted salad                                                 63   Month-old french fries
34   Dregs of soda in a dented can                                             64   Broken crayons
35   Dingy sunglasses                                                          65   Queen’s Greatest Hits on cassette tape
36   A mannequin hand                                                          66   Rusty can full of pristine nails
      Cover image CC BY Alex Areny. Interior art and text by Adam Schwaninger. Inspired by the Apocalypse World system by Vincent and Meguey Baker.
                                 Special thanks to Untitled Goose Game by House House and Honey Heist by Grant Howitt.